On the Mass Effect 3 endings. Yes, we are listening.
#8601
Posté 21 mars 2012 - 04:35
So, few DLC's later we might get the ending afterall.
#8602
Posté 21 mars 2012 - 04:35
And I think it would be cool to see fight scenes between all your war assets vs. the reapers. Like the rachni queen taking it to them, or the asari, or grunt screaing "I AM KROGAN!" one more time. Kinda wish there was a krogan squadmate in ME3, theyre badass. It would also be kinda cool to see Cortez, as a squadmate in the future.
Modifié par Juggernaut241, 21 mars 2012 - 04:38 .
#8603
Posté 21 mars 2012 - 04:35
#8604
Posté 21 mars 2012 - 04:36
but.. I'm curious to see whether bioware will take an easy way out, by merely providing a text epilogue or will actually address inconsistencies head on and rewrite the endings outright? or something in between?
#8605
Posté 21 mars 2012 - 04:36
#8606
Posté 21 mars 2012 - 04:37
jeweledleah wrote...
when 90% of your target audience "doesn't get it" the fault is not with the audience. the fault is with the author. i
moreover. plot holes. inconsistencies. contradictions. last minute deus ex machina. it feels like artist's lack of respect for the very world they created. it feels like lack of respect for their audience, this expectation that the fans will not start asking questions and voicing concerns.
the artists are NOT infallible. they are not exempt from criticism. the artists are human, just like the rest of us. although. it sure does explain how Deception got published despite all the glaring flaws in it. I mean, for all the claims of taking variables into account, it sure does seem like the writers need to reread their very own codex entries, doesn't it.
I completely agree.
I can deal with a company making a mistake. I can even deal with them not fixin it for whatever reasons they argue. But sorry, there's only one man that can pull the "I'm so good it can't fail". And he's an actor capable of making a Roland Emmerich movie worth watching, not a game designer.
The novels and the comics are part of the problem. And a very importan one. I mean, how the hell do you create a novel based on a incredible choice dependant story?
I guess they tried to create a mass effect canon after all so they could exploit all that merchandise...
#8607
Posté 21 mars 2012 - 04:38
Eljacko558 wrote...
You guys read this yet?
http://kotaku.com/58...dium=socialflow
So where did Ray exactly say that they modify the endings they've got as Kotaku suggests?
#8608
Posté 21 mars 2012 - 04:38
bigstig wrote...
wsandista wrote...
bigstig wrote...
It occurs to me, why are people expecting different endings for different sheps?
Did Mass Effect 1 offer this? Not really. Your choices decided the fate of the council and whether or not you faced Saren as a Turian and as a reaper but the endings were the same apart from these minor details regardless of paragon/renegade status.
Did Mass Effect 2, No? You had a choice to destroy or keep the collector base but it made no difference to how the game ended. Unless you had no loyal crew in which case your gamesave was void anyway as Shep died.
In Mass Effect 3, you are given 3 choices but they are just variations of the same ending as it has been with every other game in the series.
No other game in the series gave you multiple endings based on what you said and did during the game other than slight dialogue changes or in the case with Miranda an additional scene.
I get it if you are unhappy with the endings, but expecting to get a different ending for each and every playthrough is a little too much.
Because they promised 16 different endings?
Okay I'll admit perhaps they over-promised or undelivered but I think what some people are demanding is a bit much
In ME1 your choices fundamentally altered or preserved the status quo, the head of galactic government could be killed and replaced by humans, killed and replaced with as much influence as previously, or saved at the cost of human lives.
ME2, your choices determined the status of the ship and and if anyone (and who) died on the way to the base, if your crew survived, the status of the base, etc.etc. Your choices impacted the story.
In ME3, no matter your choices or how much you prepared, you get the same ending, no matter what. It's ABC where A=B=C As opposed to the many varied endings based on your choices that were promised.
#8609
Posté 21 mars 2012 - 04:39
But nevermind the plot holes. I think enough people are complaining and you've likely got a good list on that. I just don't understand making a heavily branching story that ultimately ends in a "pick your own ending" choice. My belief would be that when I get to the ending I actually don't have any choice on the endings I could receive. This was something that happened back on KOTOR. You play that whole game going light or dark. Then you hit this one spot in the game and you get asked whether you want to flip and be the other. I just don't believe it should ever be that easy. I shouldn't be able to pick my ending after playing a majority of the game. How I've played the game should pick my ending(and I don't just mean how the ending plays out based on readiness).
And finally, the endings to me destroyed my feeling of control of my destiny. Maybe that was intentional. Maybe I'm supposed to feel like it was futile to ever think I could make an actual impact on what would ultimately be an ethereal super race that decided the fate of the galaxy long ago. When you boil that ending down to the base there is really just one ending. Shepard makes enough of an impact on the ethereal AI construct that it decides to destroy all the relays in the universe just to reprogram the reapers to either be nice, be controlled or just self destruct. There's certainly some stupidity in that. The creators of the reapers are now represented by this AI/VI construct which is itself an advanced machine intelligence. Supposedly it represents a race of intelligent organics that determined that intelligent AI would evolve to a point it would kill all organics. They believed this so vehemently that they created it on "the cycle". And then these things are somehow controllable on this cycle by the long dead race that is now i guess somehow ran from the citadel.
So my big question there is how is it the reapers never evolve to escape the cycle and how can the long dead race have ever created a control structure that maintains control of the cycle without itself being an intelligent AI that should eventually evolve to the point that it escapes the cycle?
It's flawed logic, and the faults in the ending get in the way of what might be story decisions.
And one final thing I'll point out is this. I get the artistic notion a writer has on controlling the content of a work. You want to build that ending and make it something special. You want it to end how you believe it should end. But this is a game, and one that should have multiple endings. The player almost becomes the writer of their story. Every Shepard is different. Every major choice you've given players across all three games needs to have some real impact on the ending you might achieve instead of being boiled down to generic readiness ratings.
#8610
Posté 21 mars 2012 - 04:41
I agree it's in the rights of an artist to create what they like, nonetheless is in the right of the audience to not like the aforementioned piece of art.
All in all I don't think it was such a brilliant idea to take an IP like Mass Effect and destroy it almost entirely, but it's just my opinion.
A little advice if I can: next time don't make promises you can't keep.
#8611
Posté 21 mars 2012 - 04:42
NikolaiShade wrote...
Ok, goodbye Indoctrination/dream theory. Reality is always sad.
I agree it's in the rights of an artist to create what they like, nonetheless is in the right of the audience to not like the aforementioned piece of art.
All in all I don't think it was such a brilliant idea to take an IP like Mass Effect and destroy it almost entirely, but it's just my opinion.
A little advice if I can: next time don't make promises you can't keep.
What next time? They already had a next time after DA:2
#8612
Posté 21 mars 2012 - 04:42
Hour One: Dispair, Sorrow, Sadness.
Hours Two to Five: Frantic googling for some sense in all this.
Hours Six to Ten: Restless Night with haunted images of, for example, Tali burning up under Earth's sun because her suit fails...
Hours Ten to Twenty: Dazed hours walking around with sadness in my heart. Subconscious working.
Hours Twenty to Twenty Five: Daze wearing off; coherent thinking setting back in. Subconscious passing along what it's been brewing during the dazed hours.
Hours Twenty Five up to now and still counting: Thinking. Thinking. Some more thinking. And after a little bit of thinking, back to thinking.
*Could* Bioware have done it differently? Yes.
They could have put in more solutions, a number of epilogues or anything that would have cleared up the "mess".
And it would have been the "meet the hero - help the hero - reap the rewards" routine that's been done to death by games by now. No, I'm not opposed to it. However, if games are to become a new way of telling stories it can't always be the "happily ever after". It can't be the "serve me everything, so that I can turn off the computer and don't have to invest a second thought into it”-dish every time.
Bioware took a huge risk in ending Mass Effect 3 like this. I applaude their courage!
*Should* Bioware have done it differently?
Hm...maybe...some bits of it. Then again...No… I’m really undecided on this. I wouldn’t want the old “get all possible endings right away, or at least a wall of epilogues” routine though.
My experience with Mass Effect 3 is unique in gaming experience. I understand the frustration of people. I just don't share it (anymore).
Never before I have thought about a video game so much once I've played through it the first time.
My mind works and works and I still don't know which solution is the one for my Shepard. I can rule out "Control" savely. Whatever she is about, it's not control.
Both "Destruction" and "Synergy" make sense. Which one it should be for my Shepard is still being processed. It's not a decision like which dressing I should put on my salad. The implications of all three solutions are of galactic proportions. Literally. The scale is mind blowing.
I still have troubles wrapping my mind around the Normandy bit...so far one conclusion is that it's simply Shepard's last thoughts. They would be with Normandy, wouldn't they?
If "The Truth" is indeed out there, I'm really curious about it!
One aspect that might be considered.
How many great movies get edited because some preview audience doesn't like it? And later we go and buy Director's Cut Special Editions to see what the movies were really about.
Luckily games nowadays allow a different way of dealing with this. The magic word being DLC.
Yes, I can hear you. "It's just a way of ripping us off more". However, that's not entirely true. There are games which offer DLCs free of charge. The fact that DLCs have to be bought in this case is a whole different discussion about the business model and has nothing to do with the game itself or the option of DLCs.
If DLCs are a valid option to tinker with and tweak a game is a whole different discussion, as well.
Fact is that DLCs as an option are out there.
And very handily, my Shepard is waiting at the Galaxy map for the DLCs to be released.
All in all. I'm with Bioware and yes, I will keep my safe games.
Now for the favourite moments...I couldn't say. There are so many. I guess the first one was
~~~
They called it the greatest discovery in human history.
The civilations of the Galaxy call it
MASS EFFECT
~~~
Now excuse me. I have to go and do some thinking.
Modifié par H.Sch, 21 mars 2012 - 04:56 .
#8613
Posté 21 mars 2012 - 04:43
I haven't had a bad experience with Bioware and I doubt they want to end the franchise(I doubt EA would allow it. (I wouldn't be surprised if there was a soon to be announced yearly multiplayer franchise)
So let's all take a deep breath and step back. The ball is in their court, they have the next move and a whole bunch of other metaphors.
They did something we reacted(some may have overreacted on both sides) and now they are responding, can we behave like civilised people and allow them time to produce a proper response
#8614
Posté 21 mars 2012 - 04:44
But...
1. Sovereign in the first game said: "We have no beginning, we have no end, we simply are..." That was great! But when that starchild said that the reapers are his solution and that was him, who made them- it was really confusing for me.
That secrety Sovereign had was gone and the new (and final) explanation was strange...
2.I have also missed a few dialogue options at the end, when you can ask that child and arguing with him (I want to ask him how does he explain that geth in my fleet!)
3.Am I the only who was disappointed that I have met Miranda only a few times?
4.I have also missed some explanation about that dying star from Mass effect 2 on Haestrom. I was expecting, that someone will tell me at least "Oh do you remember on that star? Don´t worry it was nothing importatnt"
5.I guess that you have heard a lot about that plot holes at the end (Mass relays explosions, Joker running with squad mates which was with me on the earth etc.)
6.I still don´t see the point why were collectors making human reaper when the reapers was already on its way...
7.When you have wanted this kind of end, you should not promised us something else...
8.I was really disappointed that I am not going to see how my actions and choices change the universe I have spent so much time in.
9.I know that is hard to see so much critics from the fans but hey, it means that you have made us love this games and its characters! - And thats the greatest succes of all, not some 90% in some reviews!
10. This game was really great but there is only one step remaing to its perfection...
PS- Sorry for my english...
#8615
Posté 21 mars 2012 - 04:46
Pros: The game is excellent for what it tried to do and the number of possible interactions that were available.
Cons: Martyr fetish was a bit overplayed, Everything after the missile launcher fights on Earth just felt off and forced fed. Everything past the "decision" was just ill-conceived...you would have been better just fading to black.
#8616
Posté 21 mars 2012 - 04:47
#8617
Posté 21 mars 2012 - 04:47
Lordambitious wrote...
bigstig wrote...
wsandista wrote...
bigstig wrote...
It occurs to me, why are people expecting different endings for different sheps?
Did Mass Effect 1 offer this? Not really. Your choices decided the fate of the council and whether or not you faced Saren as a Turian and as a reaper but the endings were the same apart from these minor details regardless of paragon/renegade status.
Did Mass Effect 2, No? You had a choice to destroy or keep the collector base but it made no difference to how the game ended. Unless you had no loyal crew in which case your gamesave was void anyway as Shep died.
In Mass Effect 3, you are given 3 choices but they are just variations of the same ending as it has been with every other game in the series.
No other game in the series gave you multiple endings based on what you said and did during the game other than slight dialogue changes or in the case with Miranda an additional scene.
I get it if you are unhappy with the endings, but expecting to get a different ending for each and every playthrough is a little too much.
Because they promised 16 different endings?
Okay I'll admit perhaps they over-promised or undelivered but I think what some people are demanding is a bit much
In ME1 your choices fundamentally altered or preserved the status quo, the head of galactic government could be killed and replaced by humans, killed and replaced with as much influence as previously, or saved at the cost of human lives.
ME2, your choices determined the status of the ship and and if anyone (and who) died on the way to the base, if your crew survived, the status of the base, etc.etc. Your choices impacted the story.
In ME3, no matter your choices or how much you prepared, you get the same ending, no matter what. It's ABC where A=B=C As opposed to the many varied endings based on your choices that were promised.
The same ending, eh? So why did Earth get destroyed and no one came out of the Normandy then in one playthrough and Earth was saved and there were survivors on the Normandy in another playthrough?
Your choices throughout the game affect your ending and how bad it goes for Earth or for your crew or the fleet. By that you also determine if Shepard lives or not if you choose the destroy path at the end.
But yeah, it's mostly fixed, just like the endings of ME1 and ME2 were mostly fixed. No matter what you decide, Sovereign gets destroyed and everyone's happy for the moment. No matter what you decide in ME2, the Reaper core gets destroyed
#8618
Posté 21 mars 2012 - 04:48
That said, the ending was, well, there was much to be desired. It just felt awkward because the game was so absolutely splendid, the previous two games provided closure so I think most of the fanbase had expected an ending that, once again, provided closure. The shock that it didn't, however, is where fans are left confused. I can tell you that I've thought about this ending ever since I beat the game, which is about a week and a half now because it can't leave my mind. Was this the intention? At first I was frustrated and terribly confused, but now I'm just using my own ending to get by.
I do wish that our previous decisions really wrapped up the ending instead of a "choose this and this happens" ordeal, but that did not happen. I believe, if we didn't have a choice in the ending and rather it just played out on our past decisions, there's a chance that the game would be more replayable. (By the way, I'm replaying it again to see if I can catch anything I've missed, I really do enjoy the play through of the game). I am thankful for the universe that Bioware has provided us to escape into, and to be honest, this game series ranks as one of my favorite games of all time, right next to Uncharted. I look forward to what the future brings us with this franchise, but I also hope that Bioware can address the endings appropriately.
Once again, thank you for the experience that I can lose myself in. I don't think I've gotten this immersed in a 'fandom' as much as I have with this series.
#8619
Posté 21 mars 2012 - 04:48
Conversation with the reaper on Rannoch.
#8620
Posté 21 mars 2012 - 04:49
VV00d13 wrote...
McAllyster wrote...
So Bioware... you are listening since 6 days now.
When will you answer?
Wait for 2-6 months more then they will talk... Maybe...
Honestly so much attention they get on Internet now
-indoctrination theory
-other theories
-all loose ends
And more...
I think they are enjoying this, and maybe they have something up their sleeves or they will just say "that is the end"
Yeah i totally believe that Bioware just did this for the publicity.... Its sad because theyre trying so hard to get everyone to know about it, but instead they're just forsaking every loyal fan thats been with it since the beginning... It depresses me.
toomuchbrainfart.blogspot.com
#8621
Posté 21 mars 2012 - 04:49
As you know many of the fans are
unhappy with the conclusion of the Mass Effect trilogy, and I can say
that I am one of those people. This is not saying that I didnt enjoy
the whole game. I loved the whole experience leading up to the mess
of inconsistencies that I saw in the endings. For me, it isnt even
the fact that Sheperd dies in most of the endings, its the lack of
closure and the many plotholes that arise out of the final cutscenes.
As with most of the other fans that share my opinion, I felt let down
by the fact that we have been promised from the beginning of the
trilogy that our decsions will matter. Many of us, myself included,
poored countless waking hours, and many sleeplees nights, into ME,
ME2 and ME3 because we had a mission: “Build Alliances. Gather
everything and everybody you can” All this work went into this
serious to build relationships, alliances, maybe ****** a few people
off along the way, but all in all, hasnt the Mass Effect series been
about galatic unity in the face of an seemingly unstoppable, more
advanced foe? For all that to be thrown out the window within the
last ten minutes or so of the game, its hurtful.
Now in Bioware's defense I have heard
of the Sheperd Indoctrination theory being spread around the internet
and I believe this video explains what the theory is and all the
clues to it, please watch it if you could spare the time:
If this theory is the case, then I
applaud the writing team at Bioware for pulling one of the biggest
cons in video game industry. The theory makes sense and it explains
many of the holes in plot for the ME3 ending. If this is not the
case, then us as the fans really have provided an escape for Bioware
and I hope that they take it.
All in all, us fans generally want to
love the game. There are just too many questions left unanswered that
troubles the fans: How did Anderson come in behind Shepard at the
Citadel, but gets to the console first? What happened to all the
inhabitants on the Citadel when the Reapers moved it t Earth? Why
didnt Major Coates see Shepard or Anderson making it to the beam? How
does Hackett even know Shepard made it to the Citadel if Coates says
that their forces were decimated? Why doesn't the destruction of all
the Relays, destroy the galaxy since the Relays explode with the
force of a supernova? And the biggest ones of all: How did my squad
which was running behind me to the beam end up on the Normandy? And
why in the hell would Joker would be running from the Crucible
explosion if they thought that it would only effect the Reapers???
Bioware, I have been a faithful
customer since KOTOR. I have had faith in this company through other
debacles such as the EA buyout and the DA2 uproar, which I liked by
the way. Please do not leave the fans hanging with an inconsistent
ending to a series that all the fans love.
Thank You for your time and
consideration
A disgruntled, but not unreconcilable
fan
Modifié par armondram, 21 mars 2012 - 04:55 .
#8622
Posté 21 mars 2012 - 04:52
Modifié par bloodbringer17, 21 mars 2012 - 04:58 .
#8623
Posté 21 mars 2012 - 04:54
#8624
Posté 21 mars 2012 - 04:55
#8625
Posté 21 mars 2012 - 04:57




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