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On the Mass Effect 3 endings. Yes, we are listening.


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#8626
dangermouseuk78

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I thought it was great Epic game but the ending was a bit off, I was going into it with this being the end of Shepherds Story which to me didnt seem to happen. The Ending i got was left open for more with absolutely no closure to the story at all and it all seemed to be a bit of a blur.

I wasnt expecting a happy ever after but i was expecting the story to end and to see the aftermath of the War with the reapers, It seemed more of a dream sequence than a conclusion and your left wondering if thats what really happened. Then all we got was a brief wrap up of the other characters which still left you uncertain of what the hell was going on.

To sum up after playing through 3 games which were all in my opinion, some of the best Sci-fi story telling in Video Games today, and after all that maybe i was expecting to much but im sorry to say after all the build up of 3 games many hours invested i was very underwhelmed by the End. Still have no idea what happened and felt no conclusion to Shepherds Saga.

#8627
TSC_1

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Hi folks. Would you be kind enough to vote in this poll?

Given Dr. Muzyka's recent statement (http://blog.bioware....012/03/21/4108/), I feel the need to get the
pulse of Mass Effect 3 players. In the statement, it appears that Bioware may be considering "explaining" the current endings rather than replacing them. I'd like to know if we find that acceptable. To that end, I've created this poll. Please read Dr. Muzyka's statement, then vote. Thank you!


http://social.biowar...55/polls/30216/

#8628
hyperforce99

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Seems like we received and answer... or well... rather an acknowledgement from the Bioware co-founder Dr. Ray Muzyka.

link to his blog: blog.bioware.com/2012/03/21/4108/

one important quote here:

"We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary."

So people no matter how desperate you are becoming, keep it civil, keep offering constructive criticism, point out the mistakes, but also tell them how you want to improve it. Simply shouting this is bad (or worse) is not going to work.

furthermore: 

"Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. "

What this means exactly we can not say, does it mean that only a minimal amount will be added or revamped to change the plotholes, or will we recieved a completely new ending sequence with much more impact from our choices and diversity. However does imply that Bioware is still sticking to at least a part of their original ending.
Which I have no problem with as long as it solves the mayor plotholes and problems of the current ending. personally I hope they will go with the indoctrination theory and build further from that.

I already stated my constructive criticism before in this thread so restating it really isn't needed.

Modifié par hyperforce99, 21 mars 2012 - 05:13 .


#8629
bathor

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i gaved myself a little bit of time after i finished the game, and i trully trully need to say - game is poor.
First i dont like beeing threaten as a silly straight forward brain missing player. Where are hard choices? where is uncertain of what to answer durning conversation? It looks like since baldurs gates bioware games are easier and shorter every time... What is the reason with: good qoute: blue, bad qoute: red?? Am i brain dead player? i want the uncertain, i want the conversations like they used to be in Plane Scape torment when i acually had to read them and think about t hem.
As game is realesed - i expect full product not the product which at day of release require me to pay for DLC just to experience the whole "lore". You want to do the colelctors edition: reales with it soundtrack, behind the scene movie, some album... but not the DLC!!! I payed for game and i got cheated straight again - you want full product - pay us for DLC.. come one bioware...
As for the ending - preaty silly and again i felt like my head exploded.
What is the reason with the catalist child speach? basicaly it is:
"So you know shep we created synths so they will destroy you, so you will not be able to create synths which will destroy you, so we preserve order in galactic" - i mean what the hell? Somone was really on high with that or sommit?
I remmber when Bioware sad - you will have multiple endings based on the decisions which you made durning 2 other games - WHERE IT IS? - You mean multiple enidings is depends who will go out with Joker from Normandy after they crased? Beacuse i count 3 endings:
1 cool blue explosion
2 cool green explosion
3 cool red explosion - and if you have enough of the lets call it ocmedation short movie with shepard breathing...
Is that all? all my 6 years gaming durning trilogy took me to thsoe 3 endings? Really?

Ah and at the end it looks like saving the galaxy aint happens becouse after reapes are delt with the releays are destroyed and all frikin army - all the fleet is on earth. I mean Turians, Asari, Quarians and god knows who else - i just did the biggest mass destruction in universe - even reapers wouldnt be able to do that. All different races on one planet - and food from this planet can be eaten only by humans, rofl rest expect fate worser than beeing killed by reapers.
Really i thought i like this game - good moment was with Mordin - made me feel sad (i cured the genophage) but... but.. thats ONLY this!

Modifié par bathor, 21 mars 2012 - 05:13 .


#8630
rbwilde

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This is long, I thank you in advance for reading it.

I've never posted in these forums before. It took me like an hour to figure it out. I'm not a gamer. Sure, I've played the occasional game with my little brother on holidays. I've only really played The Elder Scrolls so when Skyrim came out I bought my own system just to play. After Skyrim someone told me to play Mass Effect. That was in mid January.

I have played Mass Effect 1 and 2 at least three times each building my perfect Shepard. Playing Mass Effect has been pretty much all I've done other than work since being introduced to the game. I love this game. I preordered Mass Effect 3, waited in line at midnight to get it, ran home with the anticipation of a teenager about to have sex for the first time. I have never been this invested in a video game.

I was up till 7am that night, and the next 4 nights because I could not wait to play, the experience was fantastic. I was at the edge of my seat on the verge of tears throughout the game. It was glorious. I knew the end was coming. I accepted that she would die, I wanted her to die, I saw no other way. She had to sacrifice herself in some way to save the galaxy. The last battle, the push to beam, the forcing of my broken body through my fallen comrades and  mass of dead bodies to activate the Crucible, confronting the Illusive man, my last moments with Anderson... A glowing light? A panel raising me up into the heart of the citadel? What is this? Oh my God this is going to be amazing!!

When it was over for me, at 5am on March 9th, I immediately thought I did something wrong. This couldn't be all there was. Not after how much I invested in this character. How careful I was to play her to perfection. I played through straight paragon. I completed all the missions with exemplary success. I went back and looked at my EMS. It must be that. I didn't play multiplayer. I didn't get all the war assets. I was too excited to reach the conclusion. I went back and did every possible thing I could. I explored every planet, I played multiplayer even though I was constantly kicked from games due to poor playing, I'm in it for the story.

I was mad at myself for ruining the ending by not being as prepared as I should have been. This time would be different though.

I was prepared.

Emotions were running high.

I reached the end with bated breath...

nothing was different.

This time when I chose the destruction ending as I did the first time there was an extra 2 seconds where you see Shepard survived. Survived an exploding station in space. I went back and chose a different ending. the outcome was the EXACTLY THE SAME except a different color. I was dumbfounded, unfufilled, outraged, and to be honest slightly depressed for being so invested in a game that made me so disappointed at the end. Being the masochist I am I played through again from the start. Paying attention to the key moments trying to find some solice in the fact that the game as a whole was absolutely brilliant. The ending still destroyed it for me. I would rather the reapers won, and there was a cut scene showing an evolved Varen lifting Liara's beacon from a dig site. There is more honor for my Shepard in that ending than the one you presented me.

I read the statement from Dr Ray Muzyka this morning hoping for some answers and sympathy. I immediately felt guilty. Of course the creators care! I merely played the game they themselves are immersed in. As I think more about this article and about the ending the only question I have is, did any of you actually play the game? I mean start to finish. I'm not asking to be smart, I know you know the game, inside and out, but did you really play it as we the players did. Becasue if you did, being the brilliant, creative minds that you are, how can you too not be disappointed?

I have no idea who any of you are but I respect you immensly for what you have created. It truly is beautiful. I hold onto the unsupported belief that you are all victims of the evil corporate side. The side that muffled your real, honorable ending for your hero/heroine in order to bank on more money from the players with extended DLC. As I hold onto this hope I will play the entire Mass Effect series and take the journey again hoping by the end there will be some kind of clarity. I beg you to find some way to fix this. My Shepard, OUR Shepard deserves more. I know you agree.

To the corporate side I have a message as well. I bought your Mass Effect series. I bought every single DLC I could get my hands on. I could not wait to buy every game you ever made. I had both Dragon Age games in my shopping cart. I would have given you all of my money, but you blew it. I may be only one but from the looks of the media coverage I am not alone. I will not spend another dime on your products until you fix what you have broken.

I will Hold The Line.

#8631
Frostfiend

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I think this review actually nailed almost all the bad things and the bugs in ME3
http://venturebeat.c...-mass-effect-3/

And despite all that the game is great until the last 10 minutes.

#8632
kimuji

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armondram wrote...

 Dear Bioware
As you know many of the fans are
unhappy with the conclusion of the Mass Effect trilogy, and I can say
that I am one of those people. This is not saying that I didnt enjoy
the whole game. I loved the whole experience leading up to the mess
of inconsistencies that I saw in the endings. For me, it isnt even
the fact that Sheperd dies in most of the endings, its the lack of
closure and the many plotholes that arise out of the final cutscenes.
As with most of the other fans that share my opinion, I felt let down
by the fact that we have been promised from the beginning of the
trilogy that our decsions will matter. Many of us, myself included,
poored countless waking hours, and many sleeplees nights, into ME,
ME2 and ME3 because we had a mission: “Build Alliances. Gather
everything and everybody you can” All this work went into this
serious to build relationships, alliances, maybe ****** a few people
off along the way, but all in all, hasnt the Mass Effect series been
about galatic unity in the face of an seemingly unstoppable, more
advanced foe? For all that to be thrown out the window within the
last ten minutes or so of the game, its hurtful.
Now in Bioware's defense I have heard
of the Sheperd Indoctrination theory being spread around the internet
and I believe this video explains what the theory is and all the
clues to it, please watch it if you could spare the time:







If this theory is the case, then I
applaud the writing team at Bioware for pulling one of the biggest
cons in video game industry. The theory makes sense and it explains
many of the holes in plot for the ME3 ending. If this is not the
case, then us as the fans really have provided an escape for Bioware
and I hope that they take it.
All in all, us fans generally want to
love the game. There are just too many questions left unanswered that
troubles the fans: How did Anderson come in behind Shepard at the
Citadel, but gets to the console first? What happened to all the
inhabitants on the Citadel when the Reapers moved it t Earth? Why
didnt Major Coates see Shepard or Anderson making it to the beam? How
does Hackett even know Shepard made it to the Citadel if Coates says
that their forces were decimated? Why doesn't the destruction of all
the Relays, destroy the galaxy since the Relays explode with the
force of a supernova? And the biggest ones of all: How did my squad
which was running behind me to the beam end up on the Normandy? And
why in the hell would Joker would be running from the Crucible
explosion if they thought that it would only effect the Reapers???
Bioware, I have been a faithful
customer since KOTOR. I have had faith in this company through other
debacles such as the EA buyout and the DA2 uproar, which I liked by
the way. Please do not leave the fans hanging with an inconsistent
ending to a series that all the fans love.




Thank You for your time and
consideration



A disgruntled, but not unreconcilable
fan

I would tend to support that. Bioware, fans are giving you a hand to get up and succesfully get out of this dead end. It doesn't matter now if the endoctrination theory was your idea from the start or the fans', in both case now you have it and should use it. And I sincerly think that is the best solution for everyone, all what happens after the Reaper's beam hit Shepard before entering the Citadel doesn't make sense once put in perspective with all what we've learn from ME1, the endoctrination is the only explanation that could allow to retcon the inconsistent revelations the Guardian/Starchild made. The game was just great until that turning point, it truely was awesome.

Whether it was your primary idea or the fans', this is not what matters the most at this point, you should make it happen.

Modifié par kimuji, 21 mars 2012 - 05:12 .


#8633
seek37

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I enjoyed the progression of the quarian/geth conflict over the past 3 games. This was one of the most compelling story plots I have had the pleasure to witness. I would, at the absolute least, like some kind of closure to this plot since it would give a very general idea of the relationship between the synthetics and the organics past the conclusion of the (disappointing) ending.

#8634
WE_Belisarius

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We do not want an explanation for the ending. We understand the ending, but just don´t like it and we know, that you can do better BioWare.
You promised us multiple endings, where our choices throughout the whole series matters.
Instead we got a number (military strength), which just unlock 2 ohter options, but all resolves in a same outcome: the galaxie is pretty doomed. The mass relays don´t have to be destroyed, to break the cycle.
You promised us closure and answers. Instead we get more questions and dont know what happened to our galaxy, but all evidence lead to the thought, that most of the races are goining to suffer pretty badly.
The retreat of the Normandy and our crew is a violation of their characters and their promises to do, whatever it takes to defeat the reapers.
Shepard spoked up against Saren, against Harbinger, against the illusive men and then he submits to starchild? Another violiatio of this character.

I know you can´t turn the wheel of time back, but I beg you, as a long time loyal fan, to give us proper endings and the answers we deserve. Go with the indoctrination theory, or something else, what make sense, but do something.
At the moment, I can not enjoy the Mass Effect series, if I don´t ignore the ending. Evertything I do in all the games, every story I read about this universe just seems pointless, due to the ending..

You are great developers BioWare and I want to throw my money at you for more awesome games, but right now I can´t. I´am to disappointed.
Shepard was the personification of hope. He fought against every thread, no matter how bad the odds were against him. The message of the endings are currently, that you can´t change anything, no matter how hard you try and this is just depressing...

Sorry for my bad english.

#8635
RainGirl2

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I would have to say my favorite part of Mass Effect 3 was eavesdropping on Liara and her father's conversations,

In defense for Bioware's tragic and infuriating endings, the amount of shock they produced is damn respectable. There's a reason behind their madness, I'm sure. If they do throw in some DLC to give a true ending, and extinguish the various theories, "shut up and take my money" will be all I can say. Is it fair for them to charge us for the true ending? No, but is it brilliant for business? Yes, they have accomplished 100% Renegade. Unless it's free, then 50% Paragon and 50% Renegade. Clever bosh'tets!
 
This is the first game I have ever been emotional about, and their writing is genious. I have come to love every team mate, and the Mass Effect galaxy. I cling to hope and faith that they will mend my broken heart, and assure me that they are only pulling my leg. So please Bioware... I want to see this:

Me: Tell me another story of the Shepard, Bioware.
Bioware: Another story? Alright, just one more... *tosses in DLC*

#8636
Le0n1

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What I'd like Bioware to explain is if artistic integrity means so much to them, then why didn't they respect the vision of the original head writer Drew Karpyshyn? If they care so much about fans, why didn't they keep the promisses they made to them over and over again prior to the release of the game? We were told several times that the narrative was being shaped not only by the dev team but by us; depending on your actions throughout the games, you would unlock one of sixteen different endings, all of of them unique to you, all of them a direct consequence to your actions.

Instead of that, they forced an existentialist ending on all the players, simply because they wanted to put on the trilogy  the much coveted stamp of serious philosophical art endeavour, condemning Shepard to an ultimate demise that, for me, wasn't mandatory. I don't see Shepard a tragic figure. I don't see a tragic flaw. Shepard is an exceptional soldier trying to prevent mass genocide. That's it. What happens to him should have hanged on your actions throughout 100 hours of gameplay, like Bioware said it would on a number of ocasions.

From what I can gather, Bioware seems to be unwilling to acknowledge that the fans that aren't satisfied with the conclusion of the ME saga just want their choices to matter. We want to remember ME as the ultimate interactive experience, not a series of games that were falsely advertised. Fans want what was promissed to them. If that wasn't Bioware's initial intention, they should have said so since the beginning.

Release a DLC that expands on the ending, allow us to tell Casper The Ghost to shove it. Use the indoctrination theory if you have to.

You can see me as a cow that is eager to be milked. And, for better or for worse, I'm OK with that.

Modifié par Le0n1, 21 mars 2012 - 05:43 .


#8637
dfdsgrgre

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TSC_1 wrote...

Hi folks. Would you be kind enough to vote in this poll?

Given Dr. Muzyka's recent statement (http://blog.bioware....012/03/21/4108/), I feel the need to get the
pulse of Mass Effect 3 players. In the statement, it appears that Bioware may be considering "explaining" the current endings rather than replacing them. I'd like to know if we find that acceptable. To that end, I've created this poll. Please read Dr. Muzyka's statement, then vote. Thank you!


http://social.biowar...55/polls/30216/


VOTE PLZ

#8638
Loregothe

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I agree that the bottom line is the ending simply was a cop out. "It was my solution"

So what? It was the wrong solution. So now I can stop the solution. Oh wait, I can't. Way to go. I felt like I had a great deal of impact on that story. Either way the reapers win.. Whoohoo.

Because they were all just creations of the reaper god, but because artificial life is bad, I will make it dominate the universe so that biological life can exist as slaves to the cycle.. Wow.

Or instead, you can set all of the poeple of the universe back to the state they would have been, if I let the reapers eat you. Except instead of being eaten, you get to go back to the stone age, and remember that you were almost eaten.

Either way, the dude making the decision, who fought the entire time against the establishment, gets to kill him/herself to maintain the establishment. Wicked cool..

Or not.

#8639
elevationmind

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I have a feeling I have to contribute with some suggestions if Bioware seriously is thinking about helping us who are endlessly frustrated by the ending (exactly because WE LOVED THE GAME until the last moments). Keep the ending if you really IS the story you wanted to tell us. But then fill the incredible holes:

1. why do all my teammates who were part of the ground troops end up on the Normandy? And how?
Why don’t you leave them on earth so we get the feeling it matters if we save earth or not because it means they die. Why not show us how all Shepards team mates die, if he didn’t get enough military power in the game? Or survive on earth looking at the destroyed Citadel and sadly exhaling: “Shepard”.  
Wouldn’t be a perfect motivation for replaying? Saving my comrades? Saving perhaps my love interest? I for one would replay all three games if necessary, just to do that.
But why would I if they are all miraculously saved on the Normandy?!

2. If you do keep the troops that were on Earth on earth – wouldn’t they be the ones searching for Shepards body? Finding him perhaps (like I heard it should be possible). Making a funeral. (Or even letting him live and be reunited with his love interest).

3. Why did that god-child make machines to kill higher-life, so machines wouldn’t kill all life? Isn’t that a bit of a paradox? And doesn’t it make me stupid because I saved the Geth? And why do I have to listen to the child and believe him – I may believe the Geth and all machines are good and won’t hurt us …

4. Wouldn’t it be nice to see a bit more of the fighting? The krogans? The rachni? Everyone?

5. Why not show how different everything would be depending of which option I chose. I don’t see almost any difference (EDI or no EDI, Texture, or no Texture).

There is more. But answering those questions, implementing those changes would be enough (for me). I really sincerely hope that would be possible. I read Dr. Ray Muzyka’s addressing from today and I really would want to oblige: to tell everyone what great *great* game Mass Effect 3 is. Before the ending I would have gave it 10 of 10 points. But now I seriously have problems to even think about recommending it.  

Modifié par elevationmind, 21 mars 2012 - 05:28 .


#8640
pra_viilon

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I liked the endings, they have POTENTIAL. You just need to clarify things more. More dialog, more things explained. I personally was thinking about indocturnation theory and all.

I really love the game, somehow it seemed shorter to me, maybe it is fewer side missions. And I missed the vehicles.
But overall, it is great. Endings have nice atmosphere, but lack of clarification is disappointing.

Piano soundtracks were great, but still ME1 and 2 soundtracks were better. Even main menu's screensaver theme was not fitting, I think arrival's soundtrack would fit better.

#8641
uke2se

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I have been on a marathon, playing through all three games in rapid succession (well, over the last couple of months) and the overall experience has been breathtaking. ME3 stands out as the strongest game in my opinion, with moments that I'll always remember. I absolutely fell in love with Liara, and of course had her as my LI, staying true. As such, emotional scenes with her are my favorite moments, especially the time capsule scene. 

Another thing I'll remember is my feeling of rage and helplessness after my first duel with Kai Leng on Thessia. I was so angry I was ready to hit the Cerberus base at once just to even the score, but then I thought I'd better finish all the other missions first. Feeling angry like that was a bit weird, and at first I thought Bioware had screwed up to make me feel so helpless, but then I got it. Kai Leng and his master are now two of the most effective bad guys in fiction.

As for the ending...

I think it's an excellent ending - deep and thought provoking... for another game. It just doesn't suit the epic journey over three games. I was so personally invested in my character that anything other than her settling down with Liara and having lots of blue babies would have left me saddened, but I would still have felt satisfied with a tragic ending. As it stands, it's not just tragic, but absolutely devastating for the entire galaxy, rendering everything we fought for in the course of three games meaningless. I don't know if I want it fixed, though, as I'm not sure any amount of "fixing" can bring back that original magic. Don't get me wrong, ME is still magical, but it lost a lot in that ending.

Anyway, thank you Bioware for creating the most immersive and exciting gaming experienced I've ever had the pleasure of partaking in. You've set the bar high.

Modifié par uke2se, 21 mars 2012 - 05:30 .


#8642
Guest_Paulomedi_*

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For those who didn't see, PLEASE watch.


www.youtube.com/watch and www.youtube.com/watch

Please Bioware, answer us
this: Why this young man addressed above has a better ending for your
series than you, which worked so hard for eight years doing this game?

#8643
Riddledim

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Toryn Wattan wrote...

CookieRocket wrote...

I finished my ME3 playthrough about a week ago, and since then I've been
trying to find the right words to describe my feelings.  Many of my
sentiments have already been expressed by other forum members, but here
is my personal reaction:

I've been an ardent and joyful fan of
the Mass Effect franchise since 2008.  I was lucky enough to discover
the first game shortly before the release of the second, so I did not
have to wait long to continue Shepard's journey.  Those first two games
gave me what were and still are the most jaw-dropping and memorable
moments in my 20+ years of gaming.  I remember being absolutely shocked
and heartbroken when Ashley murdered Wrex during my very first
playthrough.  I remember going into a cold sweat when I realized that I
was going to have to condemn either Ashley or Kaidan to death on
Virmire.  I remember my conversation with Sovereign, and having my mind
completely blown when I realized what the Reapers really were.  In Mass
Effect 2, I was floored when Legion explained that the malevolent geth
were a splinter sect and not the main faction.  I panicked as I took
Joker through his terrifyingly slow run to the engineering bay, and
I took great pleasure in telling the Illusive Man exactly where he could
stick "his" Collector base.

Mass Effect 3 gave me fewer
surprises, but many more emotional beats and moments of closure. 
I united the Omega gangs under Aria, I gave Rannoch back to the
Quarians, and most importantly (to me), I cured the genophage.  Mass
Effect 3 had me as riveted as the previous two games, if not more so. 
I had been counting down to March 6th, 2012 since it was officially
announced as the ME3 release date.  I could hardly wait to get closuer
on Shepard's story, and to see how my many decisions had shaped the
galaxy.

And then I met the Catalyst, and everything was undone.  Everything.

To
me, that is the true tragedy of the ending of Mass Effect 3: nothing I
did in the games mattered.  Whether I killed or saved the Rachni queen,
whether Wrex lived or died, whether 1 or 12 of my ME2 squadmates
survived the suicide mission, whether I gave the Collector base to the
Illusive Man or destroyed it, whether I saved the Geth, the Quarians, or
both...none of it changed anything or did any good.  The best case
scenario involved the destruction of the Mass Relays and the assumed
death of every character (squadmate or NPC) that I had encountered in
the series.  No matter what I choose to do in any of the games, my
squadmates are either wiped out by Harbinger, stranded without tech or
possibly even edible food on an unknown world, or stranded on Earth
either on the ground or in orbit with no possibility of ever returning
home.

Curing the genophage means nothing if the Krogan are all left stranded on the war-ravaged planets of Earth or Tuchanka.

Giving Rannoch back to the Quarians means nothing if the Migrant Fleet is forever stuck in the Sol system.

Romancing
Ashley in the first game and staying true to her in the sequels means
nothing if Shepard will never see her again and she will presumably die
of starvation or exposure on an alien world.

And so, I now have
to deal with the fact that nothing I did in any of the games counted for
anything.  With that knowledge, why would I ever want to go back and
play again?  It all leads to a tragic, nihilistic endgame where the best
that I can do is trade one horrible galactic death for another.  My
choices mattered only because they allowed me to choose the manner of
galactic ruin.  They did not matter in helping me to prevent it. 
Allowing the Reapers to complete their cycle would have been a mercy
kill compared to what Shepard did to the galaxy.  And what Shepard did
was the "best" possible outcome to the trilogy.

The problem isn't
that Bioware ruined one game for me.  The problem is that they ruined
three, and those three were the ones I loved above all others.


This constructive criticism exemplifies the way I and many others, feel about the ending to ME3.


I agree on all accounts. This is how we feel!
It's sort of like building a house of cards, only to have it ravaged by some punk once you're at the final card.
And instead of being able to watch the spectacular collapse of your creation, you're face-down in the mud. Blind to every astonishing detail of that collapse.
You remain afraid afterwards, afraid to suffer through it all again for an end that yields so little. Why battle Saren, or the collectors if it amounts to so little?

It is a joke. A divine prank!

#8644
GB-Kakuzu

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Explaining the endings is not what Retake is asking for. We want real endings. We, the players, were promised a wide variety of endings that were determined by the choices we made throughout the series. This promise was broken. Please fix it.

#8645
Miclotov

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My favourite ME3 moment was when I shot at glasses at the top of the Citadel with Garrus. Didn't like the ending. My favourite word for alle of the 3 endings is "Unfug".

#8646
Killamot

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Thanks for the awesome trilogy Bioware! It is by far the deepest gaming experience I have ever had.<3

I tried to play roughly in the same manner throughout the whole saga (male paragon, but calculative, and cruel to cruel people), but midway through the third game I made a decision that I could not live with...

On Rannoch my cold calculativeness got the better of me and I supported the Geth. I seriously can not describe how bad I felt as I watched Tali watching her own people being shot down from the sky. I felt like such a monster. And the aftermath was even worse. See, Tali was my girlfriend. I romanced no one else during the trilogy. I felt like I had lost a relative or someone even closer when I lost her. I mean talk about gravity behind that decision! I had no idea the ramifications would be so dire... I was forced to load my last save to be able to continue. I would have seriously had nightmares for a long time if I had not done it.

Another magic moment was when I got to see Tali's face. That was something I had waited to see for a long time. I am glad it did not happen in ME2.

About the ending. I have played ME3 through once. I wept when Anderson told me he was proud of me, and died. I fought through the tears to destroy the reapers. I was happy with my decision. I was not happy that Joker managed to escape with my girlfriend... Of course I was happy that she survived, but bosh'tet! With Joker?! How?

Now I started the trilogy again from the beginning. This time with a renegade female. I hope I will get to experience some brand spanking new adventures with Shep by the I return to ME3...

Keelah se'lai everybody!

#8647
Omnike

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hyperforce99 wrote...

Seems like we received and answer... or well... rather an acknowledgement from the Bioware co-founder Dr. Ray Muzyka.

link to his blog: blog.bioware.com/2012/03/21/4108/

one important quote here:

"We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary."

So people no matter how desperate you are becoming, keep it civil, keep offering constructive criticism, point out the mistakes, but also tell them how you want to improve it. Simply shouting this is bad (or worse) is not going to work.

furthermore: 

"Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. "

What this means exactly we can not say, does it mean that only a minimal amount will be added or revamped to change the plotholes, or will we recieved a completely new ending sequence with much more impact from our choices and diversity. However does imply that Bioware is still sticking to at least a part of their original ending.
Which I have no problem with as long as it solves the mayor plotholes and problems of the current ending. personally I hope they will go with the indoctrination theory and build further from that.

I already stated my constructive criticism before in this thread so restating it really isn't needed.


It's good to know that they're thinking about it. We've made progress when the General Manager of Bioware steps in to talk. For the most part though, it is pretty vague with the exception of "Watch for April". All the same, this is more than we had before, so I won't complain too much.

#8648
EnforcerWRX7

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Bioware.

Simply giving us filler content to explain the ending IS NOT GOOD ENOUGH.

I am still holding the line. Either the ending is properly fixed or you will never see another dime from me.

We, the fans, don't want a half-drawn conclusion. We want a conclusion that makes sense, doesn't drop major plot points and is feels RIGHT as a closer.

The Normandy in la-la land is not a conclusion. Nor is star child.

#8649
BuddhaGeek

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GB-Kakuzu wrote...

Explaining the endings is not what Retake is asking for. We want real endings. We, the players, were promised a wide variety of endings that were determined by the choices we made throughout the series. This promise was broken. Please fix it.


Agreed! It felt as if we spent hours driving our dream car only to have a guy in the back seat yank the steering from our hands via remote control.

Why list our choices in our import? Why go through all the trouble building your EMS rating?  What happened to the claim that all of our choices would impact the final moments?  
 It all seems pointless in light of the endings we were presented. 

#8650
EnforcerWRX7

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I didn't spend 5 year working on my Shepard to see my story burned to the ground in a mess of lies and contradictions. Fix. This. Mess.