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On the Mass Effect 3 endings. Yes, we are listening.


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#8651
pfellahX

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 I didn't totally hate the ending, I'm not joining the torch-wielding mob, that said, I think there a few valid criticisms.

1) It kinda chucked the Paragon/Renegade framework out the window. Here's three endings, they're all about the same in the broad strokes and your Shepard dies either way... enjoy. None of them seemed particularly any more good or evil than the others (though killing the geth to kill the reapers is a little evil, and the synergy ending implies something new and exciting in a 2001-y way). Where's the "screw the rest of the universe over to save humanity" ending? Or flip that around... where's the "turn Earth into a super-bomb that destroys the Reapers, but the rest of the galaxy (including humans on the Citadel) can survive" ending? Where's the "save yourself, Liara, and a case of Coors Light; let everyone else die" ending?

2) The payoff for that resource-gathering in the third game became underwhelming because it was mostly reflected in a score behind the scenes. I wanted to see and feel the results of that labor. I want to see Wrex storming the castle (or whatever). I want to see my salarians I buddied up with doing appropriately salarian things to reapers. I can't believe I'm advocating for more cutscenes, but I would've liked the results of that coalition-buidling to be more tangible. 
The goodbye talks with my team were nice, but I want to feel like those moves aided in the final battle a little more. WHERE ARE MY SHARKS WITH FRICKEN LASER BEAMS!?!?!?! 

Look Bioware... I have tons of respect for you guys. I really do. As a whole body of work, I think the Mass Effect trilogy is a great job. And I don't need a big sunshine-and-bubblegum ending where Shepard saves everyone and even brings the dead characters back to life so they can all have a big group hug. Dark is OK. Losing friends or even sacrificing yourself is powerful if done right. But I think there are some simple fixes that could've/wlll make the ending feel a bit more polished and complete.

#8652
MrGoldenNinja

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Mass Effect 3 is one of the best games I have ever played, its emotional scenes really hit hard and are superbly acted. The deaths were genuinley upsetting and I believe that is a massive achievement in terms of writing and character building, in that I actually care for all the characters. Even the 'less important' ones, like conrad verner (who I must say is actually one of my favorites) really made me laugh and feel happy when he was saved by a character from a freaking side mission in ME1. Just cant even begin to comprehend that. Kudos on having Conrad say "sorry if I said you put a gun in my face when you didn't" I thought that was great.

I am also a firm believer that a lot of the great drama from Mass Effect also comes from the combat. The mission defending the missiles was great, you could really feel the desperation there, and running into a group of enemies to revive a fallen ally just because you can was great. (I find it the same in MP).

I dont think the ending was terrible, it just leaves a few too many open questions and seems to contradict earlier mass effect lore about synthetics and reapers in general - providing the 'Indoctrination Theory' is just a theory. I find it amazing how fans of the series have come up with their own theorised ending for the series, backed up with picture and video evidence which is completley convincing. I guess it just goes to show how awesome and productive fans can be. I also think the whole sequence with Anderson and Illusive Man is really, REALLY good. One of the highlights of the series in terms of voice acting and tension.

The only other gripe I had about the ending is that you don't see your major choices throughout the series reflected in some sort of epilogue, leaving the game feel somewhat incomplete, even though the rest of the experience is nigh on perfect.

The multiplayer is also awesome, its really cool that you did the rewards thing with Operation Goliath, thought that was really cool and a great incentive to play multiplayer. I hope you guys do more of that in the future.

Thanks for a incredible game, and thanks for being one of the few companies who ACTUALLY and activley listen to the fans.

Image IPB Ninja Out

#8653
Euthanasia81

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I loved all three games and have spent hundreds of hours on them to ensure I get the best positive ending.  Then at the end of it all, I get that from ME3...  ME2's ending was great, because it reflected the effort I put into upgrading my ship and gaining my comrades' loyalties.  But for all three endings in ME3 to be so similar with very few differences,  I was left feeling disheartened and wondering what happened.  I was hoping for an ending like with ME2 in which I put in the effort and not cut corners to complete the game and be rewarded with a "happy" ending.  In the end I feel like I put in a lot of time and effort to get the "bad" ending.

#8654
Tilinka

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Firstly, overall the series is fantastic. I will happily play through it again despite the weaknesses because, well, a story is more than just it's ending.

For the record, I am more of an avid reader than an RPG player. (I usually go for puzzle games, or that old school around-the-table RP.) This is probably the first shooter I've ever played, and I struggled through the combat for the story. I did it, though, because after hearing about the first game, I knew this was the sort of story I loved, and these were characters I could get invested in. I did not expect how thoroughly invested I ended up being.

I expected Shepard to die at the end from, well, from ME2 on. I would have been disappointed with almost any other ending, because most of the "outs" I could imagine would have cheapened the emotional impact of the story. And I was quite happy with the ending... up until the "grand explanation" started, and nothing seemed to quite fit the context of the story anymore.

If any of you are familiar with Guy Gavriel Kay (the Fionavar Tapestry in particular, but really any of his books), you'll know what I was expecting pretty much from Tuchanka on. Not so much as a event-by-event equivalency, but in terms of the emotional impact of the decisions and sacrifices characters make that go far beyond what the situation is forcing. I wanted to feel that deep ache that is loss before tears.

So much of the game is about Shepard's impact on other characters and worlds. I really think the denouement of the story needed to focus on that far more than it did. Cut the Citadel scene after he hits the button. (Really, I'd rather have no explanation than an explanation that leaves me going "Huh, wha? That doesn't seem right... didn't we already fix this?" Tangent: If yer going to keep that, it needs address far more explicitly why the peace brokered between the Quarians and the Geth does not constitute breaking the cycle in and of itself.) Then show me the faces of my crew when they realize that somehow Shep has done it. Show me the people we've impacted along the way. To draw another parallel, give me the moment at the Black Gate after the ring is destroyed. Throw in the dramatic Normandy escape, but with a little more context. :)

And, hmm.. I think another part of what's wrong with the Citadel end-scene is that all three options are coming from.. apparently.. the Reaper's themselves. Or at least their progenitors. I mean, seriously.. "Our best solution to the problem is mass genocide and zombification. But, you know, we might be wrong, so here are some other options we thought up. Er, no. None of them really involve us just flying our ships into the nearest sun."

#8655
kimuji

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The fans are eager to help, let them help you, there's no shame in that, it is quite the contrary! Here's my advice. They already did, they provided you ways (i.e endoctrination etc.) to overcome the dead end we all are in now.

#8656
Reverendez

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So many people here are echoing my feelings already. Changing the ending choices to reflect our Shepards choices in a much more complete way would be ideal, but a series of epilogues can do this as well.
Three amazing games. I honestly have never enjoyed a story so much. It actually brought me to tears, and in their goal to create an unforgettable game, they almost succeeded. I might never forget the emotion I felt, but unfortunately, I kindof want to. It feels like a bad breakup and my ex is asking to still be friends.
I have faith in bioware that whatever DLC they come up with will honor what has come before. Maybe our choices and our Shepards distinct relationships will be reflected. Those are the choices that fell empty in the end, above all.

#8657
dfdsgrgre

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pfellahX wrote...


The goodbye talks with my team were nice, but I want to feel like those moves aided in the final battle a little more. WHERE ARE MY SHARKS WITH FRICKEN LASER BEAMS!?!?!?! 



Where do you get lazer beam sharks I MUST HAVE THEM

#8658
Riddledim

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I feel it's a bit harsh to say that BioWare won't see another dime from me.
I've been there with them since Baldurs Gate.
I fell in love with the company when I played KotOR.

Mass Effect 1 was something new. It was along the lines of KotOR but still something new.
I had chills when Shepard became spectre. And from that moment on I've been nothing but a faithful fan. I've purchased every DLC I could find for all the games I own from BioWare.
Had I had a gamer-pc you bet I'd be playing every game there as well as on XBox.

I personally feel that my fellow fans and I deserve more at the end of Mass Effect 3.
We've been there, in the trenches, alongside every developer in the saga. Every headache you suffered, we suffered a heartache or a moral decition with a heavy impact.

We fought on in blind faith, that BioWare would pull through and deliver 100% as they had every single time before.

I feel our faith was betrayed.

What I connote to BioWare is: choice, chose your path, your decition matters, you have an impact on the story.

But every battle I fought was in vain, wasn't it.

Moridins death salvaged a people who had learnt from their mistakes. But without Wrex and Grunt, with only one female they will soon fall back into civil war on their battle-scarred homeworld. They have no way of traveling elsewhere with the relays broken. Do not forget that.

The fleet assembled by the unified galaxy ultimately resulted in imprisoning every species in a very small solar system, sealing them there and leaving them to fend for themselves.

Hardly fair.

I cannot see how this was supposed to be the master outcome of the conflict.

AGAIN I plead for the refusal ending.

Having gathered enough military strength, having made those tough decitions should have mattered more.

I want nothing but to refuse the catalyst ending, battle the reapers head-on and defeating them in a glorious battle. I don't expect to survive it, but I expect I MIGHT just do that.
What I do expect and what I'd like to demand (were I in a position to make demands) is an aftermath.

I want my actions to come to life, I want the spirit of Shepard to come alive in people. I want to see some defiance of death. I want people defying mortality.

What is more important is the example you set for people with the refusal ending.

Unification and cooperation is positive. It amounts into something.

The example BioWare set with the current ending is:

You shouldn't have bothered. No Matter what you did, people will still be imprisoned and confined to a hostile enviornment where they will die or kill and be killed. Even if you martyr yourself for them.

On so many levels have my expectations, hopes and pleas been missed, avoided and blankly ignored now that I feel no urge whatsoever to re-play the saga.

I do not condemn BioWare, and I will keep an eye on them and their releases.

But it will be a lazy, half awake eye, afraid of getting hurt again.

#8659
Norwing

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I suppose I'll add my take on this whole thing, though I'll no doubt only repeat what many others have already said. I've never commented on any game like this before, and had it been any other game I'd have remained silent and just moved on, but I think we can agree that the Mass Effect series isn't like any other game. My history with BioWare only goes back about 3 years, starting with Dragon Age: Origins, but I was immediately hooked. Awakening was a bit of a downer with all the bugs I encountered, but still a good game. DA2, well, that's a whole other story, suffice to say it was somewhat disappointing. I'm not making a fuss over it though as BioWare has proved they can make excellent games with immersive stories, so hopefully the next one will be more to my liking.

Mass Effect, however, has been an absolute blast to play from beginning to (near) end. I've loved every minute of it, even when I was determined to explore every inch of every single planet in ME1, driving the Mako up and down those murderously steep mountains. Going around? To hell with that, I might miss something! Granted I only did that on my first playthrough, online maps did the job the second time around. Virmire was a tough one, I hate leaving people to die (what the hell were those slackers left on the Normandy doing anyway, playing poker in the cargo bay?), but it was done in such a way that I could be okay with it, so I absolutely did not like the game any less for it. The ending was also awesome; I could talk down Saren and make him see the error of his ways, but there was still a proper boss fight. The fleet coming in to save the day was also very satisfying, both the choice of music and the cinematics, and also the decision of whether or not to save the council (being Mr. Nice Guy I obviously saved them). All in all a satisfying ending with enough closure for that part of the series.

Onwards to ME2! Seeing old friends again, meeting new people, I think I (eventually) liked all the characters, except Jack. Not to say I think she was badly written or anything, I just didn't like being around that person. She did redeem herself in ME3 though, which was nice. Mordin in particular was quite funny, and a good singer :P Garrus struck me as a broken man (turian?) at first, but I was glad to see he got back on his feet. Meeting Kaidan on Horizon, I personally would've said different things to convince him I wasn't sympathetic with Cerberus, but oh well. In short, the game was a blast.
The ending (the whole thing from when you decide to go after the buggers), however, is quite possibly my best gaming experience to date, or maybe it's those rose-tinted glasses. Regardless, it was seriously awesome. Picking people for different jobs, having the entire crew involved in the final assault, I don't think BioWare, or anyone, could have done a better job. The music, the feeling I got rushing through the place (yeah, no stopping to check every single nook and cranny for something to pick up), it was just perfection. And of course the very end of it was very satisfying. Granted the M-920 Cain made rather short work of the reaper, telling the Illusive Man to sod off, and with Miranda doing the same, well, I was happy. It also had, for me, the right amount of closure afterwards when you talked to people back on the Normandy.

And now finally, ME3, after a long wait and then playing through ME1 and ME2 again to make sure I had done everything the way I wanted to, and otherwise just remind myself of what was going on. I had heard some rumors about the ending being a massive disappointment, but I decided to not pay any attention to that and just play my game, which I had a lot of fun doing. Every time I left the bridge after talking to Joker and Edi, I always had a wide grin on my face. In some ways the conversations with crew members felt like "less" than before, with no dialogue wheel most of the time, but honestly I overall thought I got more conversation out of them than ever before, and Shepard's non-wheel replies didn't feel out of character (at least for my Shepard). I could go on forever about all the good moments in these 3 games, but the resulting wall of text would probably crash the servers, not to mention take way too long to read. Basically, I had a lot of fun, and ME3 was turning out to be everything I had hoped for. Sure, good people died along the way, and I felt slightly sad, but they died good and honorable deaths, and they probably wouldn't have it any other way, so it didn't make me like the game any less.

But then, the very end. I kind of understood that things probably weren't going to end in such a decisive victory as the previous games did, with all the farewells and the lack of (inspirational?) music, but I wasn't prepared for what came next. I guess I would say the precise moment things derailed would be when you're hit by the beam. I don't necessarily have a problem with that happening, but from that moment things just felt off. Although it didn't get *really* bad (frustrating?) until you met the "boy". At that point, I didn't even want to finish the game. I get that you (BioWare) may have wanted an ending where we were forced into sacrificing something, and maybe the endings presented would work for me, but I lacked the information to make a decision, and you couldn't even talk to the "boy" to get him/it to explain further. I was just left with so many questions instead of answers. Especially the theory about synthetics always destroying organics. Okay, so maybe eventually that happens after a while, but how about I put some faith into my new friends the Geth and EDI, and take my chances? Sod off, Mr. Catalyst.

Destruction; I could destroy the reapers, but also the Geth and EDI? Both of those were cooperating with organics, and Legion was an awesome character. And what precisely do I destroy anyway? Only AIs? What about other technology? And why? Why can't it destroy only the reapers? I suppose I could somewhat understand having to destroy the Geth along with the reapers, with them using reaper code and all, assuming of course reaper code was what would be targeted for destruction.

Synthesis; merge organics and synthetics. Wait what? How would this work? How exactly would this change people? Would they be and look the same as before, just having all known organic/synthetic material suddenly become something else? And what about the reapers? Do they just pack up and leave back to dark space and sit there for all eternity? Will they come visit for a cup o' tea? Will they get bored and come back and kill everyone just because?

Control; well okay, I guess this one's rather straightforward. You take full control of the reapers and your physical body dies. Right? Or does all of you die, but the reapers just changes behaviour to match your way of thinking? Or is it a trap? Why the hell would I trust the bugger who's controlling the things I seek to destroy, anyway?

Regardless of what color you choose (yeah, I said it), what happens to people and the galaxy you've gone to such great lengths to save? This lack of closure is probably my biggest problem with the ending. The relays are all gone, but what was the nature of the explosion? I'm just going to assume that they channeled their energy into whatever choice you made before blowing up, so that they don't take the whole system down along with them. Still, what of the fleet? Being the paragon I am I have now rallied the fleets of every advanced civilization in the galaxy, and they're stranded in orbit around Earth. Assuming again the explosions didn't already destroy them. Did the Crucible scientists come along for the ride? Can they then get up with some means of travel to get people home? Or is Earth and all the people who came to fight the reapers for all intents and purposes now dead? Except perhaps the Quarians, if their Liveships remain intact.

Assuming the issues above are resolved in some way, then I'm still curious about what happened to the people I've met and the places I've been to. I think Dragon Age: Origins handled this pretty well. Normandy crash landing on some planet doesn't really do it for me, sorry. Speaking of which, why was the Normandy fleeing, and how did my crew members get back on board?

All in all, the ending provides close to no answers, but instead a whole lot of questions. That's not closure, at least not for me. While I would *prefer* a somewhat happy ending where we beat the reapers and can all go home, I'm fine with any ending that makes sense and provides closure. If the intent was that the talks you have with people just before the final mission were to serve as closure, then I appreciate the attempt, and while I enjoyed those talks, it's just not the same for me. Hopefully you can understand that.

Again, I loved the rest of the game, and I in general appreciate BioWare games. The reason I wrote this post is precisely because of how awesome the rest of the series is. The ending, in its current form, just doesn't belong, in my opinion. It does retroactively ruin the experience for me, and thus I can't recommend this series to my friends. Unless of course they either do not plan to play ME3, plan to stop right before the end, or are sure they will not care about the ending. In those cases I would definitely tell them to buy it.

As for me personally, I overlooked the mistakes with DA2, I've overlooked day 1 paid DLC (regardless of the intent and real story behind it, the first impression is that it seems greedy. I can appreciate this might not be the case, but it doesn't change the first impression), but if this stays the way it is, I will not buy more of your games unless the entire series (if it is part of a series) is released and I know from reliable sources (friends who know what games I like) that it does not have any similar surprises waiting for me. Of course that might be a problem as those friends wouldn't be buying those games in the first place anyway.
I'm sure you'll continue to make excellent games with excellent and immersive stories, and I'm sure they'll sell well and I wouldn't want them not to, I just won't be along for the ride. No great loss I'm sure, but there it is anyway. I still wish you all the best.

The above would also be true if a proper ending is released as a paid DLC (because then I have no reason to believe that future games won't come with both day 1 DLC that actually plays a large part in the game's story, and a paid ending, and well, I wouldn't want to be part of that), or if the plan all along was to release an incomplete ending and then complete it later. It is my belief that when a game is shipped, it should be complete. I have no problem with DLCs, but they must feel like they're just something extra, not mandatory for the game's sense of completeness (is that a word? If not, it is now). When I finish a game, especially if it's the end of a series, I do expect to feel like I'm actually done at the end.

I guess I'm rambling, so I should probably stop.
TL;DR: I love BioWare, I love Mass Effect, but the ending really killed it. Either expand on the current ending, providing explanations and closure, or just rewrite the whole damn thing. Everyone makes mistakes, I just hope you either own up to it and fix it, or convince me that you didn't make one. If anything I've said has come across as harsh or hateful, I really didn't mean to.

#8660
Old Mariner

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I just think the ending was terrible, full of holes and contradiction. For example what about the Quarians and the Geth? The god starchild was just wrong.
I don't know about the rest.
Joker picked up the crew on earth and was flying toward the citadel?
Then the ship was caught in that very moment in the initial blast from the crucible, had to flee? Some kind of space magic occurred, the crew stranded?
I don't buy it, it's just rushed out, random, contradictory and doesn't make any sense, period.
Still holding the line.

#8661
Ottemis

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The endings are not the same, that you don't see how they differ doesn't mean the choice is obsolete, because it absolutely isn't.

All the endings have consequences for the galaxy in the long run and for the races in the current cycle.
Your choice has everything to do with what you are willing to sacrifice to attain a solution you deem adequate/necessary to break with the cycle and the reaper-threat. You weigh off what you are willing to risk.
You decide to be consistent in your choices throughout the game, or to break with them in favor of XY.
Every choice involves a sacrifice.

Now these choices hang heavily on the importance of finding a resolve for the global threat in terms of the cycle and the Reapers. It lets you make a choice for, not only the entire known galaxy and it’s races, but also their continued existance. The scale is immense.

In a sense it also gives you some resolve as to Shepards individual journey, especially when he/she dies enforcing one of the above solutions. It doesn’t, however, give you any information on how his/her story is continued after the hint of life. Neither does it give you a sense of closure in terms of your crew nor the state of the galaxy in light of your choice and their future.


Be fair.

Modifié par Ottemis, 21 mars 2012 - 06:09 .


#8662
StevieD11

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I feel sorry for the Bioware team. If they hadn't created such an amazing story and awsome characters, they wouldn't have had such a backlash about the endings. The fans are annoyed because they care so much!
In all honesty I am pretty shocked at how weak the ending was. They had an idea, they did it........but it just didn't work. It made no sense.
I still think Casey and Co can fix it. I just hope they do it properly, rather than some quick video sequence that hardly explains anything.
All in all Mass Effect 3 was epic, but the feeling that Commander Shepard went through hell to save Earth. Only to be the one who caused it's distruction. It was pretty dissapointing.
With the military might of the galaxy stuck in the Sol system with limited resources. Earth is doomed! And I really want someone to explain to me why Joker and the Normandy were on that jungle planet. It was the most random thing I've ever seen lol
Everyone makes mistakes, so I won't be one of the fans calling for heads. But it takes a brave person (or team), to accept it and correct it.
"Death closes all: but something ere the end,

Some work of noble note, may yet be done,

Not unbecoming men that strove with Gods."

Modifié par StevieD11, 21 mars 2012 - 06:15 .


#8663
Infinitium87

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I loved mass effect 3 till the ending came. All 3 endings seems equally grim to me. There is not much of a paragon/neutral/renegade feel to any of them. All 3 endings are the same - Shep dies. Sure if you took the course of destroying the reapers and getting galactic readiness to a 100% you'll live but ALL geth and synthetics die in the process. Meaning no more EDI for Joker and no more Geth to help the Quarian people(and being one who played all the games and made the geth and quarians find peace...that kind of sucked).

It would be great if there really is a "perfect ending" but if there isnt and all 3 endings lead to Shep dying, I would be happy if all 3 endings are different and when i say different i mean really different...Not just different shades of beams booming the galaxy. Also i was expecting an ending script(like DA: Origins) and was quite shocked that dint happen considering this ends the trilogy.

To conclude i would say that Mass Effect 3 is a great game and it really builds up all the way to the end. However the ending is just a mood killer. Its not much of a conclusion and it doesnt really reward the player in anyway by getting a high galactic readiness and millitary strength.

Seeing Shep gasp for air in a destroyed city isnt a perk...

#8664
Pvt Jones

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Okay guys, firstly i apologize for my twitter comment, totally direspectfull and was made in the heat of the moment. Thank you for an amazing story from Me1 to Me3. but alas i too have been left with more questions than answers, i was looking for closure because that is what i was promised, or at least what was inferred. The "endings" were not the absolute worst i have seen, but i had unreasonably high expectations for the end to this Epic. I'm from old stock and am basing my rpg endings on the snes games, which had very long and conclusive ends. I hope that the DLC you guys are working on is not only very disounted, but perhaps show what happenes after you make your choice. this game was so enthralling and good i guess we are all looking for our own special ending, at least i am.
Great story none the less, one my children will be checking out on dads old xbox.

#8665
Omnike

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Ottemis wrote...

The endings are not the same, that you don't see how they differ doesn't mean the choice is obsolete, because it absolutely isn't.

All the endings have consequences for the galaxy in the long run and for the races in the current cycle.
Your choice has everything to do with what you are willing to sacrifice to attain a solution you deem adequate/necessary to break with the cycle and the reaper-threat. You weigh off what you are willing to risk.
You decide to be consistent in your choices throughout the game, or to break with them in favor of XY.
Every choice involves a sacrifice.

Now these choices hang heavily on the importance of finding a resolve for the global threat in terms of the cycle and the Reapers. It lets you make a choice for, not only the entire known galaxy and it’s races, but also their continued future. The scale is immense.

In a sense it also gives you some resolve as to Shepards individual journey, especially when he/she dies enforcing one of the above solutions. It doesn’t, however, give you any information on how his/her story is continued after the hint of life. Neither does it give you a sense of closure in terms of your crew nor the state of the galaxy in light of your choice and their future.


Be fair.


You're TOLD that they change things, you are not actually SHOWN. That is one of the biggest no-nos in story telling. I mean, I learned that **** in 10th grade English. And as far as the entire known galaxy and its races, they're all totally screwed at this point. You've single handedly trusted some weird VI kid and reverted the galaxy to a more primitive state. And you didn't acknowledge the gaping plot holes and the things that were not explained in the least bit. This is not closure like they promised. And these are not the endings they have promised.

#8666
NikolaiShade

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Martyrdom is a little overrated, anyway this is my idea:

Shepard activates the Crucible, big white laser hits the relays (without destroying them), Reapers are crippled (lose their shields?), big battle ensures (your war assets come to fruition). Shepard's body is found, mourning moment, comrades honor the fallen hero. Wall of text on what happens depending on your choices.

Sad maybe, but still more open than what we got.

#8667
Reverendez

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Old Mariner wrote...

I just think the ending was terrible, full of holes and contradiction. For example what about the Quarians and the Geth? The god starchild was just wrong.


 Exactly.

And EDI, I hade way too many meaningful conversations with her about her being a living thing. I couldn't choose the destroy option in good conscience, even though a high paragon score seemed to matter in that end. If Shepard does survive, it doesn't fit my Shepard, because earlier I chose a dialogue option: "I'll stop the reapers, and I'll do it without sacrificing the soul of our species." Or something along those lines.
 Unfortunately, such an option doesn't really seemt o be available.

 A perfect paragon, or a perfect renegade score might have allowed changes to current options or the exsistance of a fourth one. This has all been said before though.

#8668
magnutz06

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Thanks for the feedback Bioware.

#8669
Ottemis

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Omnike wrote...

Ottemis wrote...

The endings are not the same, that you don't see how they differ doesn't mean the choice is obsolete, because it absolutely isn't.

All the endings have consequences for the galaxy in the long run and for the races in the current cycle.
Your choice has everything to do with what you are willing to sacrifice to attain a solution you deem adequate/necessary to break with the cycle and the reaper-threat. You weigh off what you are willing to risk.
You decide to be consistent in your choices throughout the game, or to break with them in favor of XY.
Every choice involves a sacrifice.

Now these choices hang heavily on the importance of finding a resolve for the global threat in terms of the cycle and the Reapers. It lets you make a choice for, not only the entire known galaxy and it’s races, but also their continued future. The scale is immense.

In a sense it also gives you some resolve as to Shepards individual journey, especially when he/she dies enforcing one of the above solutions. It doesn’t, however, give you any information on how his/her story is continued after the hint of life. Neither does it give you a sense of closure in terms of your crew nor the state of the galaxy in light of your choice and their future.


Be fair.


You're TOLD that they change things, you are not actually SHOWN. That is one of the biggest no-nos in story telling. I mean, I learned that **** in 10th grade English. And as far as the entire known galaxy and its races, they're all totally screwed at this point. You've single handedly trusted some weird VI kid and reverted the galaxy to a more primitive state. And you didn't acknowledge the gaping plot holes and the things that were not explained in the least bit. This is not closure like they promised. And these are not the endings they have promised.

I said the consequence of each choice is not properly shown, I said we don't see enough.
Wether or not you accept what StarChild says is a completely different matter, because in not trusting him you throw everything up in the air, willingly. Even so, there's clear differences in what little you do see.

Modifié par Ottemis, 21 mars 2012 - 06:16 .


#8670
mullinavat

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 This is the last thing I will say on the game, the game is fantatic, makes me emotional when playing it. The music, voice acting, graphics and gameplay is great. The story is great up to the end but it couls still be a good ending if the indocrinations theories are true. Very clever if it is. Enough has been said about why the ending isnt up to par so I wont say anything I just hope that some resolution is found in at least the next 3-5 weeks because we don't want to wait too long. Congratulations to the Bioware team on a fantastic game and franchise, I hope there is a new game in the future and that the problems are resolved soon

#8671
Omnike

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Ottemis wrote...

Omnike wrote...

Ottemis wrote...

The endings are not the same, that you don't see how they differ doesn't mean the choice is obsolete, because it absolutely isn't.

All the endings have consequences for the galaxy in the long run and for the races in the current cycle.
Your choice has everything to do with what you are willing to sacrifice to attain a solution you deem adequate/necessary to break with the cycle and the reaper-threat. You weigh off what you are willing to risk.
You decide to be consistent in your choices throughout the game, or to break with them in favor of XY.
Every choice involves a sacrifice.

Now these choices hang heavily on the importance of finding a resolve for the global threat in terms of the cycle and the Reapers. It lets you make a choice for, not only the entire known galaxy and it’s races, but also their continued future. The scale is immense.

In a sense it also gives you some resolve as to Shepards individual journey, especially when he/she dies enforcing one of the above solutions. It doesn’t, however, give you any information on how his/her story is continued after the hint of life. Neither does it give you a sense of closure in terms of your crew nor the state of the galaxy in light of your choice and their future.


Be fair.


You're TOLD that they change things, you are not actually SHOWN. That is one of the biggest no-nos in story telling. I mean, I learned that **** in 10th grade English. And as far as the entire known galaxy and its races, they're all totally screwed at this point. You've single handedly trusted some weird VI kid and reverted the galaxy to a more primitive state. And you didn't acknowledge the gaping plot holes and the things that were not explained in the least bit. This is not closure like they promised. And these are not the endings they have promised.

I said the consequence of each choice is not properly shown, I said we don't see enough.
Wether or not you accept what StarChild says is a completely different matter, because in not trusting him you throw everything up in the air, willingly. Even so, there's clear differences in what little you do see.


You're right, I didn't see the not showing enough line. All the same, the visible difference was? Red, blue, or green? Which would you rather see, the reaper fly off or the reaper fall over? It's all garbage and you don't feel any of the weight of the decisions you've made, because you're really not shown them. Plus, everyone started getting lost when they threw in a few contradictions and plot holes.

#8672
Ottemis

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No, absolutely not. Look at the implications.
Also, the contradictions mentioned are as easily debunked as they were made. I'd get into it, if that was the purpose of the thread, but it isn't plus people don't want their bubble burst.
They are product of people trying to justify believing or not believing StarChild, they are product of people being unhappy.

Modifié par Ottemis, 21 mars 2012 - 06:22 .


#8673
Twinzam.V

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So ME Deception was the product of people being unhappy.....

#8674
Elizabeth Lestrad

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)


:devil:


Oh THANK GOD! Finally, a ray of hope.  To answer your question first, my favorite moment was when the Geth and Quarians allied together to end the war, and curing the Genophage.  Why?  Because they were events that left me feeling hopeful that the galaxy would be a better place after the Reapers were finally defeated.

Then we get to the ending and, no matter what ending the Reapers win.

If you destroy the reapers, Earth is destroyed, the universe sent back into the stone age, Shepards dead, the crew is lost on some unknown planet left to die.  If you control pick the other option the reapers survive and retreat Shepards dead, the crew is lost on some unknown planet left to die.

If you merge with (as haters have said "space magic") the Reapers get what they want by sentient life being forced to assimilate with the Reapers and Geth. Oh, and did I mention Shepard is still dead?

So even if the reapers die they still get the last laugh because everyone gets screwed over.  Its not a very happy or heroic ending that leaves a lot of room for optimism.  Just like its said 'people go to the movies to escape', if I wanted to be thoroughly disappointed and depressed I'd go outside or watch 8 hours of CNN listening to stories about kids shooting their classmates and all the other unfortunate garbage (to put it cleanly) that goes on in the world.  Especially when as of ME2 and 3 Shepard finally gets the option to romance Tali.  I put all the time effort and devotion into the series only for Shepard and Tali to get screwed over big time (though with the face debacle, one could argue that Tali got screwed over more).  The only one who appears to have any sort of happy ending is Joker and EDI (if you picked the space magic ending) and quite frankly if everyone else got screwed over, he should have too.

So hopefully the new ending in the works will allow Shepard and the Alliance the satisfaction of having the last laugh when they roflstomp the Reapers as it was pretty much expected they would.

#8675
Sarezar

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I liked the ending. Problem is, there is only one (for me). I don't feel like I have made a difference in the way that I wanted to make a difference. Sure, I fought against impossible odds, so it is likely that things won't go my way. But this is a game, not real life.

The current ending should definitely be one of the available options. It is so emotional, I almost cried. But it shouldn't be the only ending (in a perfect experience).

I'd love to see things continue through DLCs, with both options of Shepard surviving and not surviving.

I'd also like to comment on the highly discussed subject of:
"Should an artist be entitled to leave his piece of work as he/she things should be done and not give in to fans' desires?;

First of all, not all forms of art are the same. So, we can't compare paintings, music and movies with video games as a one to one comparison.

Second, yes I agree, the artist is entitled to leave his/her piece of work as he/she wants it. But there is always an "obvious" flaw if you decide to draw your behind in an otherwise awesome landscape painting (extreme example, I know). If the main theme of your work is a landscape, you can't possibly fit in your behind in there and justify it as "this is my piece of work, I wanted it to be this way". Sure, you can say that, but that doesn't make it right.
(Edit: some clarification to avoid misunderstandings: don't take this example as if it's meant for ME3. I am only commenting on an artist's right to do whatever he wants. I am only trying to say that the person who appreciates the artist's work can also see the flaws and has the right to comment about it - from a "behind in a landscape" to a bad ending in a trilogy, there are numerous levels where flaws can be found; both subjectively and objectively.)

Many artists have tried to justify flaws in their work by saying "that's how I wanted it to be" or "you don't fully get it". In my opinion, ME3's ending does not meet the rest of the game's standards on its own. It needs more - more endings, more options, more drama, more happiness, more of everything. Like the rest of the 3 games had.

I'm keeping my fingers crossed for some DLC that adds to the current experience but does not remove from it.

Modifié par Sarezar, 21 mars 2012 - 06:37 .