On the Mass Effect 3 endings. Yes, we are listening.
#8801
Posté 21 mars 2012 - 09:18
#8802
Posté 21 mars 2012 - 09:21
#8803
Posté 21 mars 2012 - 09:22
When I look back on Mass Effect 2 I consider it to be one of the very best gaming experiences I ever had. I felt that every choice I made had impact. I made some choices which left me behind feeling regretful and empty and once I even said "No! This cannot happen." when the short wheel dialogue actually steered me into a dialogue I did not agree with at all and I quit the game and reloaded my last save.
I felt like I built up the elite of the elite in the universe. These were the superheroes in sci fi and they were my team. I felt proud to serve them and with them.
In ME3 I felt a miss of depth in the conversations with my crew. They were often superficial and short. Garrus is one that I felt was done well in the citadel, but altogether it did not come close to the loyalty missions and dialogue of ME2. Still, it was a very worthwhile and rich experience. One that deserved closure. But we didn't get closure. We knew it was coming to an end and we all expected to have our final goodbye, but instead we are suddenly left alone, feeling lost and empty.
I have now made up my own story, because I cannot trust Bioware to deliver it for me anymore.
You know, I was thinking back to Dragon Age Origins and no game ending has moved me as much as that one. I started out as a vile Dwarven Rogue, stealing and taking advantage of others whenever I could, but the story just drove me into the right direction. I felt involved and I felt that I mattered and moreso, I felt that the world around my character mattered. So out of the dirt came this radiant person who made all the right choices out of love and compassion, sacrificing himself for the greater good.
The ending had me shedding tears. It was sad, but so beautiful and rewarding. That was true closure to an epic adventure.
The ending we got here was terrible for all the reasons the experience leading towards it was so magnificent. I would have preferred a lame "THE END" or "To be continued..." above what we got now, which is such an insult as the youtube video describes perfectly.
What we really wanted was closure, but the best we can get now is a hallmark card.
#8804
Posté 21 mars 2012 - 09:23
If the indoctrination theory was intended on the part of Bioware, they are geniuses. If they charge for the ending: evil geniuses.
Also, just to throw this out there...did anyone notice that the song that starts playing when Joker walks out of the ship and goes through the credits is titled "Das Malefitz" which is apparently archaic German for "The Misdeed"? Have to wonder if that was intentional as well.
#8805
Posté 21 mars 2012 - 09:27
Thanatos144 wrote...
Did it never dawn on you guys that maybe they don't want to make games in this universe anymore????????That they the CREATORS want the story done with and to move on to different things?
Just because the creators lose interest in a story universe, it doesn't mean the fandom does. So even if Bioware didn't want to work with Mass Effect anymore, people would still be invested in it.
I'm sure I read that Bioware said it would set any more games ME games before or during the events in ME1-3, which makes me wonder why ME3 didn't have wildly different endings, seeing as you don't have to worry about continuity in games set after ME3. Why have essentially the same endings if there are no games following it?
#8806
Posté 21 mars 2012 - 09:27
1. they did effect the game on how you had to get other support for the war.BrotherFluffy wrote...
Hello. Posted here before, but since Dr. Muzyka made his announcement, I'd like to again go over what I didn't care for in the ending, just to refresh everyone's memory.
1. OUR CHOICES SHOULD MATTER. Seriously, I cannot stress this one enough. We spent so much time shaping the fate of the galaxy it feels like a slap in the face to have it all destroyed by the Star Child and his three choices. At the end, it feels like all we did was push the Galactic Reset Button and undo all the things we've done. It's not bittersweet, it's a total downer.
2. LOGICAL FALLACIES. The Star Child/Catalyst is seriously chock-full of these. Not only is the reasoning so absurd and the reasoning insanely circular, it removes the Reapers as terrifying superbeings. They move from Lovecraftian horrors to Star Wars Battle Droids.
3. PLOT HOLES. Where was Joker going? WHY was he even going? And how in the world did my squadmates get there?
4. ABANDONMENT OF CORE THEMES AND VALUES. While Synthetics vs. Organics is a theme running throughout the ME games, but not in just the vein of "One MUST destroy the other." In fact, the Geth are ENTIRELY pacifistic, believing that every race has the right to "self-determinate." In fact, you can unite the Geth and the Quarians shortly before meeting the Catalyst, and this never even occurs to Shepard to mention it? Furthermore, the values of Tolerance and Unity, and more importantly, the theme of hope is utterly gutted by the destruction of the Mass Relays.
5. NO "GOOD" ENDING OPTIONS-Yes, I want an option for a "happy" ending. Look, I'm not talking victory parade, giant speeches happy. But I'd like an ending in which I don't doom the entire galaxy to the dark ages. An ending where Shepard can shut down the Reapers(maybe, by say, convincing the Catalyst to turn them off. He DOES control them), and survive to live another day. I know that people keep saying "This isn't going to be a rainbows and unicorns type game," and the game makes it VERY clear from the beginning that it isn't. I don't think it would be too hard to imagine a ray of hope at the end.
6. ACTUALLY DIFFERENT ENDINGS-Seriously. If you want to stick with the original Control/Synthesis/Destroy endings, give us ACTUALLY divergent endings. Show how Shepard controls the Reapers besides him grabbing on to two conduits. Show what happens when Synthesis occurs. Because right now, we've got 95% identical footage between all three films, save the color scheme.
Thanks for listening.
2. They used the child cause that was the most vivd image in Shepards mind.....Or did you misss the constant dreams? The child was a AI whos soal perpous was to help organic life not make itself extict by over reaching.
3. I assume Joker was running from the Giant green Light.
4.The geth were pacifist it was the organics that were not.....The geth didnt start the war ....
5. Nothing wrong with wanting something......But like the song says you cant always get what you want.
6. why? This is shepards story.
#8807
Posté 21 mars 2012 - 09:31
xFyre1 wrote...
Reply from the Mass Effect twitter to some random user:
"We suggest reading both Ray and Casey's statements. We will be creating additional content, not taking any away."
Interpret as you will.
What I take from this is that we'll be presented with the same three awful choices and the terrible last chapter, only now we might actually get to see what happens to all of the characters we care about (or rather, the varying levels of screwed they are as a result of our actions).
I'll mark this one down as a partial win.
What BioWare should really do is scrap the entire end-game prior to the "charge the beam" segment and completely re-do it so that it makes sense, is epic (which the current ending most definitely is not), and, most importantly, removes all of the Star Child nonsense (nothing worse than introducing an important new character two minutes before the end of a story).
Obviously, this will never happen, if for no other reason than the amount of work involved would probably exceed the projected profits (especially if the DLC is free as it should be). Still, it would be nice if we could get an entire new ending that actually does justice to the series and also reveals the fates of all the characters we knew and loved. It sounds like, as is, we're only going to get half of that.
#8808
Posté 21 mars 2012 - 09:32
#8809
Posté 21 mars 2012 - 09:32
1) What about Zaeed and his people? Don't get to see him fight or know what happens to him.
2) What about Jack and her Biotic Company? Don't get to see them fight or know what happens to them.
3) What about the Elcor soldiers you recruited? The 'living tanks'? You don't get to see them fight or know what happens to them.
4) What about Grunt and Wrex? You don't get to see any krogan fight or know what happens to them outside of like one or two individuals.
5) What about the Asari Commandos? Outside of that one Asari (and I'm not sure she was even a Commando) we have no idea.
6) What about the Rachni? We don't even get to see any of their ships or soldiers at all.
7) What about Aria and her mercenary army? She promised thousands of Vorcha infantry, entire divisions of Eclipse mechs and the might of the Blue suns - all of them are absent from the battle.
8) Geth? Don't get to see them fighting at all either, nor do we know what happened to them.
9) The Thanix cannon. The Alliance and Turians are supposed to be using them en masse in their militaries now and yet we didn't see a single one being fired.
10) The crew being on the Normandy when Joker flies away at the end. They were on Earth. Not on the ship. That means that Joker had to have come back to Earth while Shepard was on the Citadel, picked up the crew and then fled the battle. They wouldn't abandon Shepard.
11) What was the point in collecting all those specialised infantry and other ground forces if the ground battle was just "X company has been killed" - "Y company has been killed" - "Z company has been killed" and then leave it up to Shepard to do everything again, without actually showing any of those units doing anything.
12) Shepard learned that the Reapers had a weak spot (their primary cannon while they're priming it for firing) and yet he didn't tell anybody else? Don't you think that would have come in handy during the battle? Rather than just having them shoot at random places on the Reaper's bodies.
13) The Child's point about Organics and Synthetics can never live side by side.. didn't you just get the Geth and Quarians to stop fighting each other and have the Geth actually help the Quarians rebuild their homeworld?
14) How come, the Normandy, with all its upgrades (including its own Thanix cannon) didn't fire it at any Reapers during the multiple Reaper engagements the Normandy was present for during the game?
15) What about all those ships at the end? How many were destroyed? How many Reapers did they kill? Why was none of this shown or explained in any way?
The game was amazing until the final battle started. Then it was made clear that nothing you did actually mattered.
Modifié par Zkyire, 21 mars 2012 - 09:35 .
#8810
Posté 21 mars 2012 - 09:34
improperdancing wrote...
xFyre1 wrote...
Reply from the Mass Effect twitter to some random user:
"We suggest reading both Ray and Casey's statements. We will be creating additional content, not taking any away."
Interpret as you will.
What I take from this is that we'll be presented with the same three awful choices and the terrible last chapter, only now we might actually get to see what happens to all of the characters we care about (or rather, the varying levels of screwed they are as a result of our actions).
I'll mark this one down as a partial win.
What BioWare should really do is scrap the entire end-game prior to the "charge the beam" segment and completely re-do it so that it makes sense, is epic (which the current ending most definitely is not), and, most importantly, removes all of the Star Child nonsense (nothing worse than introducing an important new character two minutes before the end of a story).
Obviously, this will never happen, if for no other reason than the amount of work involved would probably exceed the projected profits (especially if the DLC is free as it should be). Still, it would be nice if we could get an entire new ending that actually does justice to the series and also reveals the fates of all the characters we knew and loved. It sounds like, as is, we're only going to get half of that.
Well, according to Ray Muzyka, they are still trying to decide what to do, nothing is set in stone as of now.
http://blog.bioware....012/03/21/4108/
Modifié par helloween7, 21 mars 2012 - 09:35 .
#8811
Posté 21 mars 2012 - 09:37
"You were a jerk there!"
"Yeah I was.....so wanna get back together."
"Ok !"
It seemed to simple, particularly considering how much of a git Kaidan was there. All of a sudden is was sunshine a rainbows again. Also I'm pretty sure he and for that matter everyone of the ME1 team mates had more to say in ME, so that bugged me a little. oh yeah and the ending sucked.
#8812
Posté 21 mars 2012 - 09:38
Most, because some choice where not developped much, such as the Rachni Queen : ME1 : Live or Die, OK. ME3 ? Live or Die, again. And still, Rachni reapers aplenty even if the Queen was no more.
But I did LOVE the game. From the moment of the beautiful Leaving Earth tune, up to the An End Once and For All, punctuated with Mordin' sacrifice, Grunt's heroic stance with the Aralakh Company where I thought he was no more, Samara's will to sacrifice herself for her last daughter with The Ardat Yakshi, the despair of Liara on (and after) Thessia, the I was lost without you tune for the LI moment, the Geth and Quarian reunion to cite a few.
Lots of memorable moments.
I loved the game from its beginning up to the beginning of its ending.
In fact, the start of the ending itself was the most emotionnaly engaging gaming moment I had since a certain Aerith died in my teens.
Though, confusion started to build up amongst the emotion and I put me on the defensive.
The really quick description of my feelings for the end would be confused and disappointed, but I will narrate the detailed process as it went :
the mind clouded trying to sort the fresh information of the possible fates of my full Paragon Shepard in the midst of the unexpected so brutal consequences, I thought that destroying the reaper was what I planned all along; it was illustrated by the faithful Anderson, whereas the wicked Illusive Man was trying to control them.
But I was unsure which of the two (the synthesis was obvious) was which, even if the color scheme was given in the cutscene.
As I tried to hang back to "Paragon = blue, so go left", and expected some confirmation when selecting the "terminal" due to the DXHR smell in the way of ending, I saw my shepard starting to disintegrate himself.
And this, was the game emotional climax for me : Shepard ultimately sacrificing himself for the greater good, after a wonderful game, along with a wonderful music [willingly forgetting the calamity of the captain's room radio and its ungifted 5 year old child "compositions" which have been incorporated from I don't want to know where.
I saw the flashback, Joker, Anderson and Liara.
My own flashback thinking "this is finally it, the end of the most epic story ever in a video game".
I saw the reapers disengage:huh: (which I found odd, because I thought I destroyed them, thus it added to my confusion).
I saw the mass relays explode !?
I saw the Normandy catched by this "destructive" energy : Joker's and rest of the ship crew dead too ? [smilie]../../../images/forum/emoticons/surprised.png[/smilie] Nah... Some more "gratuitous" killing !?
Ah nope, just the Normandy once again in a wreck... And Joker and .. Liara getting out. So my squadmates did not die when the reaper's beam scorched us. OK, nice; I hope I'll get why.
And... Credits.
Wait - a - second.
Alright. So I choose to control not to destroy, which was not what I intended to do; but was it what I "should" have done or not as a Paragon ? Still : Blue+TIM vs Red+Anderson is misleading.
What about all those things I struggled for, what is really left ?
And by the way, I meticulously did every single side quest in almost all ME in Paragon mode (except the ME1 DLC and Overlord with this character). I thought we were supposed to have access to one "good/true" ending with shepard still living ?
Was that supposed to be a good ending ?!
OK. I must have choosen a bad one. Control was really bad as portrayed by TIM.
Gonna try the others, destroy got to be be the good one.
What !? Did the citadel really just explode !? And what about "everybody" inside !? All those refugees from all over the galaxy, the CDF ?
Doesn't seem a much better ending ! And so look alike, with... red rather than blue ?
I don't see the synthesis as being much better as Shepard is not supposed to live...
And indeed it's green...
Err.. Blue filter, Green filter and Red filter, Nice. I just rediscovered primary video.
That's all ? Really ? It seems that I almost just reaped everything myself for a last time.
If the mass relays really explode, every known system is definitly dead.
Ok, we can imagine that this bizare energy provoke a 'smooth and soft
explosion that only damage veeeery specific things' when the mass relays
explode, but everybody the war has moved somewhere is locked away there
for his whole life.
Where are all those who were in the citadel ? When the reapers brought it in the Sol system, what really happened to them ? And to whom ?
And what about my crew members ?
Did they die ? (well they should, as the Sol mass relay was the first to explode).
And whichever order you play them, the ending are basically the same, except for some minor differences.
I'm disappointed.
So where is that "better" ending ? And then, I discovered on the forums the 10 seconds "Deep Breath" and the fact that anyway it was quite out of reach of my ME1-3 paragon/renegade full single player with the about 7660 TMS I had.
O-K. So what was that talk about some very different endings depending on our whole story ?
I guess they mean the whole ME3 as an end, and not its ending...
Which doesn't change the fact that this ending feels like a bad joke to stop a wonderful trip, because it definitely calls out for more, even before the "Insert DLC to continue".<_<
This kind of end for a previous episode, knowing there would be a next one would have been great, because a lot of questions would have been raised, expectation build, and hopefully answers given when the next episode would have been out. But Mass Effect with Shepard is a trilogy (with a bit of DLC, even with some good ones), and Bioware is (I hope) not Ubisoft and do not sell games in kit with 10€ for the end.
What pains me is that this end is not worthy of the whole trilogy. And I think that, with what ME3 is, with some real closure (with real difference depending on the Paragon/Renegade path, plus description of the becoming of the known characters and populations), the trilogy would simply be the best game I ever played. Right know I just can't judge at all, I miss something. With this troubling end, I just know I loved ME1 (I bought a Collector's Edition plus the ecosystem for this "exclusive" : XBOX360, a 40" LCD and a 5.1 sound system (originally) just for the game, having great confidence in Bioware), I loved ME2, and I love even more ME3, if I don't think about the end.
ME1 and 2 had binary ends, and no real closure which was ok because they were not the last of the series.
ME3 has "more" endings than the previous, but they do not conclude anything. They just suddenly change the expectation we had without warning with a somewhat ugly twist. We sacrifice shepard, but we do not even know "in the end" for what ! And we are not supposed to expect a ME4 for anything (plus err... we're kind of dead), hence the disappointement.
As is, the game just does not feel as being whole.
It's like somebody prevented you from watching the end of a great movie by switching to Matrix and Deus Ex HR, then just switched off.
(I do love both Matrix and Deus Ex HR, btw)
Sorry for quite a text wall; this is just one more opinion for Bioware, if you really manage to read every post !
Modifié par wrc78, 21 mars 2012 - 09:43 .
#8813
Posté 21 mars 2012 - 09:38
malefiz comes from latin maleficium which means mischiefAlso, just to throw this out there...did anyone notice that the song that starts playing when Joker walks out of the ship and goes through the credits is titled "Das Malefitz" which is apparently archaic German for "The Misdeed"? Have to wonder if that was intentional as well.
Wiki Maleficium: https://en.wikipedia...icium_(sorcery)
Grim-Dictionary (there you can read about the german word-derivations): http://woerterbuchne...g&lemid=GM00662
#8814
Posté 21 mars 2012 - 09:38
Projectile vomit everywhere.
#8815
Posté 21 mars 2012 - 09:40
Me likes! Me likes very much!! Way to go BioWare ^^Lordambitious wrote...
Ummm.. Umm...
Oh SNAP!
http://www.nydailyne...ksEnabled=false
#8816
Posté 21 mars 2012 - 09:40
Omnike wrote...
E_v_e_n wrote...
Omnike wrote...
E_v_e_n wrote...
I'm an official Indoctrination Theory believer after watching that video... The ending suddenly made so much more sense to me now...
Was it Angry Joe's? Or acavyo's?
Haha, people are posting so quickly xD It was this one:
I think acavyo's.
Yeah, it's a real good theory. He added on it too. It sold me, even if it isn't officially what Bioware was going for. I'd check out Angry Joe's too, he adds a lot of points. he references this video quite a bit too.
I watched this and it more or less coincides with what I felt was happening at the end. Indoctrination and the whole "Illusiveman and Anderson aren't real bit" hadn't occured to me, but I assumed that the 'Star child' was a hallucination because shepard was bleeding out and dying..
There is a big flaw in the indoctrination theory.. atleast the timeline involved.
When Shepard is talking to the Prothean VI on Thessia, the VI talks to him openly. However, when Kai Leng arrives, it immediately reports "Indoctrinated presence detected, activating security protocols."
If shepard was becoming indoctrinated from as early as the Arrival DLC, he would have been more or less as far along as Kai Leng, and the VI would in all likeliness have picked up on this.
What's more, I dont' necessarily agree that the dreams were hallucinations resulting from indoctrination. Dreams are the most frequently used tools in the Fantasy genre for delivering foreshadowing. The dreams tell shepard that in pursuing that child.. a child which represents the innocence and vulnerability of the civilians Shepard is fighting to save- he/she will be consumed, destroyed, or will simply fail.
I do agree however, that the crash landing of the normandy on this 'Garden of Eden' planet, is likely a dream, as it cannot make sense. The two crew members which come out of the ship are the two who charged at the Citadel beam with you. They are dead, along with everyone else who charged down that hill.
Shepard is let through because he/she is indoctrinated, much like all the other people that were led through it by the reapmeisters.
#8817
Posté 21 mars 2012 - 09:42
Lordambitious wrote...
Ummm.. Umm...
Oh SNAP!
http://www.nydailyne...ksEnabled=false
Nothing new here. The article's author took too much upon himself in his liberal interpretation of Ray M's blog this morning.
#8818
Posté 21 mars 2012 - 09:42
1. Squadmates going from right by your side to somehow teleporting instantly to the Normany is very confusing and impossible.
2. No explanation given as to why the Normany is fleeing from Earth, this again is very confusing.
3. In the pre-release info you sold the game on you specifically said the game wouldn't have an A, B or C type ending, and that is exactly what the game has, you can't really be supprised people aren't happy about this.
4. The same endings for everyone undermines every choice in the series - if it all ends up the same then why have choices at all?
5. All three ending cutscenes are virtually identical.
6. Destroying the mass relays kills most of the aliens that came to help you and strands everyone where they are - this sucks.
7. In the jungle planet cutscenes Joker doesn't seem to care that his love interest EDI is killed seconds before right in front of his - he just wanders out happily.
8. Generally it sucks to have to kill off the races that sarcrificed everything to help you - A pargon Shepard would never do this, he would find another way. I have no problem with Shepard sacrificing himself - but he wouldn't calously kill billions of individuals like this.
The rest of the game was good, but I can only assume you ran out of time or money when it came to the ending. With the greatest of sinsere respect I don't understand how no-one in Bioware raised these points during writting/production.
From a fan.
#8819
Posté 21 mars 2012 - 09:42
Hirork wrote...
malefiz comes from latin maleficium which means mischiefAlso, just to throw this out there...did anyone notice that the song that starts playing when Joker walks out of the ship and goes through the credits is titled "Das Malefitz" which is apparently archaic German for "The Misdeed"? Have to wonder if that was intentional as well.
Wiki Maleficium: https://en.wikipedia...icium_(sorcery)
Grim-Dictionary (there you can read about the german word-derivations): http://woerterbuchne...g&lemid=GM00662
Ha! Yes, well it still works, and still gives me hope that BW is up to some mischeif here.
#8820
Posté 21 mars 2012 - 09:44
#8821
Posté 21 mars 2012 - 09:45
I'd suggest adding a conditioned Peace/Coexistence option to the endings and color-coding it in white. It should be raised by Shepard rather than by the Catalyst. Doing so allows Shepard to challenge the godchild's mindset, and prove his theory about chaos is unsound as creators and "createes" do not necessarily have inherent fundamental contradictions. Peace between Quarian and Geth is a good example. This option perfectly fits Shepard's character - a warrior against fate. Of course, it has to have something to do with the Crucible since it's the main tool to end the civilization extinction cycle. That's where the condition part can fit in.cristov wrote...
And this would be the easiest thing to adopt. Shepard should convince this star child to turn off himself together with his toys. It wouldn't be the first time when Shepard is playing negotiator - in fact he (or she) is quite good in this. I think that my Shapard would handle this boy with ease. "Take your toys, and get hell out of here - party is over!"Pelle6666 wrote...
We want more alternatives, we want to tell the Catalyst to go *** him self
Modifié par vandoug, 21 mars 2012 - 09:46 .
#8822
Posté 21 mars 2012 - 09:46
I found that there was very little closure
I thought that there would be a long cut scene which would go over what happened in general because of your choices and how it impacted the crew members you interacted the most with.
I don't mind Shepard leaving the game for a decent length cut scene that brings closure to the trilogy.
There are so many unanswered questions, things I'd rather see in the game and not a comic book or actual book.
Questions like:
What happened to all the alien races? how are they reacting? are they overjoyed that the reapers are no longer a threat or are they upset about the lack of space travel? Will the love interest the player chose mourn shepard or move on? how are the rest of the crew reacting?
if earth survived, what is with all the alien races united there?
These are just to name a few questions I had at the end of the game.
And what exactly is the catalyst, it seemed rush and underdeveloped. I assume it was an ai that was developed by some other race forever ago but that is an assumption.
Other than the ending I loved the game.
I hope that future dlc also adds on to the single player experience
I also loved the multiplayer.
I continue to look forward to all future mass effect releases and would be very grateful for just a bit more closure to the end of such a long series.
Modifié par Jack_T, 21 mars 2012 - 09:46 .
#8823
Posté 21 mars 2012 - 09:46
Zkyire wrote...
I loved Mass Effect 3 up until the final battle.
1) What about Zaeed and his people? Don't get to see him fight or know what happens to him.
2) What about Jack and her Biotic Company? Don't get to see them fight or know what happens to them.
3) What about the Elcor soldiers you recruited? The 'living tanks'? You don't get to see them fight or know what happens to them.
4) What about Grunt and Wrex? You don't get to see any krogan fight or know what happens to them outside of like one or two individuals.
5) What about the Asari Commandos? Outside of that one Asari (and I'm not sure she was even a Commando) we have no idea.
6) What about the Rachni? We don't even get to see any of their ships or soldiers at all.
7) What about Aria and her mercenary army? She promised thousands of Vorcha infantry, entire divisions of Eclipse mechs and the might of the Blue suns - all of them are absent from the battle.
8) Geth? Don't get to see them fighting at all either, nor do we know what happened to them.
9) The Thanix cannon. The Alliance and Turians are supposed to be using them en masse in their militaries now and yet we didn't see a single one being fired.
10) The crew being on the Normandy when Joker flies away at the end. They were on Earth. Not on the ship. That means that Joker had to have come back to Earth while Shepard was on the Citadel, picked up the crew and then fled the battle. They wouldn't abandon Shepard.
11) What was the point in collecting all those specialised infantry and other ground forces if the ground battle was just "X company has been killed" - "Y company has been killed" - "Z company has been killed" and then leave it up to Shepard to do everything again, without actually showing any of those units doing anything.
12) Shepard learned that the Reapers had a weak spot (their primary cannon while they're priming it for firing) and yet he didn't tell anybody else? Don't you think that would have come in handy during the battle? Rather than just having them shoot at random places on the Reaper's bodies.
13) The Child's point about Organics and Synthetics can never live side by side.. didn't you just get the Geth and Quarians to stop fighting each other and have the Geth actually help the Quarians rebuild their homeworld?
14) How come, the Normandy, with all its upgrades (including its own Thanix cannon) didn't fire it at any Reapers during the multiple Reaper engagements the Normandy was present for during the game?
15) What about all those ships at the end? How many were destroyed? How many Reapers did they kill? Why was none of this shown or explained in any way?
The game was amazing until the final battle started. Then it was made clear that nothing you did actually mattered.
There are a lot of good points here that I was going to post myself just now, but since this is here, I will just add my support and agreement.
The only thing I have to add is, I didn't really know what the Crucible was going to do with the Citadel, but honestly, after I saw it attach, I was expecting big "Death Star"-esqe gun to turn the tide against the Reapers. Made sense to me.
#8824
Posté 21 mars 2012 - 09:46
Thanatos144 wrote...
Other than fillers in the games it is finished.....Thus the whole reason for the relays being destroyed.Reverendez wrote...
Thanatos144 wrote...
Did it never dawn on you guys that maybe they don't want to make games in this universe anymore????????That they the CREATORS want the story done with and to move on to different things?
That had definitely not occurred to us, dude.
But seriously, those new and different things, I have faith, will be awesome as well. They just need to finish what they started here, and not leave it hanging on such a dangling thread.
Following that logic, Return of the Jedi should have resulted in every starship being disabled.
and they could easily have ended it without destroying the story and disregarding the player's choices. And there is still no reason to blow the relays, just because it looks cool does not make it a plot necessity. Not to mention every other plot hole...
#8825
Posté 21 mars 2012 - 09:47
Either this is the real ending and Casey Hudson and his team will go down in video game history as the guys who wrote/produced 2.98 awsome games but blew it in the last 15 minutes with an ending that would fail in a high school lit class, or
Indoc theory is correct and Casey Hudson and his team are the best, most ballsy writers/producers ever to make a video game and we are not worthy to lick their shoes.
I am almost as interested to see how the above story ends as to see how the Mass Effect story ends.




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