Dear Bioware,
I am a huge fan of the series, thought each game was better than the last and loved Mass Effect 3. That said, like many others and Casey Hudson, I found the ending "polarizing", but sadly in a bad way - which is a shame because the series and particularly Mass Effect 3 was freakin' amazing up until the reaper blast and citadel confrontation. The writing, story, everything was so emotional and well done up until that point - I think that's why so many fans were devastated. The game was 5-10 minutes away from being FLAWLESS, the pinnacle of gaming.
Ideas of what I would like in the Mass Effect 3 ending:
1.) Face off with Harbinger - he is the main controlling Reaper and adversary in ME2 and is only mentioned by name ONCE! in ME3 by the other reaper you kill. There needs to be an epic final battle between him and Shepard just like the great ones on Tuchunka and Tali's homeworld. Where was the finale battle, the final confrontation in ME3? ME1 had Saren, ME2 had the Human Reaper, ME3 had a ghost child and pick one of 3 similar endings. That decision alone, aside from the 3 endings having hardly any difference was a major cop-out.
The main problem is we didn't even want or need the catalyst kid, the story didn't even require it. We just wanted to fight Harbinger and activate the catalyst as weapon that would destroy the Reapers. THAT'S PRETTY MUCH IT. Throw in some Shepard closure with his crew, his love interest (if he/she lived) and the different species you rallied and wham! Done deal.
2.) Options where Shepard can live and not just a quick scene of him/her taking a breath (which felt almost like an insult and an advertisement for DLC or an incomplete product), but an epic overlooking the universe ending with his/her love interest like a total badass a la ME1.
3.) Ending specifics that are actually based on your renegade / paragon level instead of war assets. We spent 3 games choosing red or blue and in the end it means hardly anything. In fact what seems like the paragon choice (Anderson) is actually red and the renegade choice (Illusive Man) is blue - TOTALLY CONFUSING for an ending. I literally was second guessing my choice as I made it and was doing a full renegade run-through of the trilogy. How does that even happen?? there's no way I should have been confused or second guessing my decision at the end of the trilogy that I'd followed for 5 years.
4.) Explanation of what happened to everyone hit by the reaper blast, how your crew magically ended up on the Normandy when Reapers were all over and Earth, especially by the "Earth Conduit" was covered by Reapers? Why the Normandy is flying away through the relays instead of staying and fighting like it did in ME1? Why is it GOING through the relays at all??
5. Explanation of why the Keepers were around in the Citadel area with all the dead bodies and why the Reapers were processing them but there wasn't a WIP Human Reaper or anything (cables, tech, etc.) Reaper-related.
7. An explanation of how The Illusive Man and Anderson ended up on the Citadel and how Anderson came in after you but ended up in front of you even though there's only 1 path leading to and from the control panel.
8. Remove the Catalyst Kid completely or go with the Indoctrination theory. It's the only thing that makes sense of that story element. The story didn't require a Deus Ex Machina. Harbinger is Reaper leader and main the enemy, Sovereign had explained why the Reapers did what they did. Shepard has to stop them. No kid.
9.) Also, the fact that I have to CONTINUOUSLY play the multiplayer to keep my readiness level up or find every last bit of war assets in the campaign to glimpse Shepard alive at the end is ridiculous! Keep multiplayer and singleplayer seperate. This was a terrible decision for a series that has been completely focused on a great single player experience.
Modifié par PTO214, 21 mars 2012 - 10:10 .