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On the Mass Effect 3 endings. Yes, we are listening.


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#8826
AZdave66

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[color=rgb(51, 51, 51)">Yea seriously the endings, and Iv played thru to get all 3, are an awful let down. You ]BioWare did I great job building up to the climax,[/color] making you feel invested in your choices and the personal relationships you built, and then BLAM! like letting the air out of your tires. Plus I want to know WHY MY LOVE INTEREST ENDS UP ON A PLANET WITH JOKER???!!! especially since I brought her on my last mission. Please tell me Joker's not the ADAM to my EVE! You need to fix this for me! :alien::sick:<_<:)

Modifié par AZdave66, 21 mars 2012 - 09:48 .


#8827
Lordambitious

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Mythrialus wrote...

Zkyire wrote...

I loved Mass Effect 3 up until the final battle.

1) What about Zaeed and his people? Don't get to see him fight or know what happens to him.

2) What about Jack and her Biotic Company? Don't get to see them fight or know what happens to them.

3) What about the Elcor soldiers you recruited? The 'living tanks'? You don't get to see them fight or know what happens to them.

4) What about Grunt and Wrex? You don't get to see any krogan fight or know what happens to them outside of like one or two individuals.

5) What about the Asari Commandos? Outside of that one Asari (and I'm not sure she was even a Commando) we have no idea.

6) What about the Rachni? We don't even get to see any of their ships or soldiers at all.

7) What about Aria and her mercenary army? She promised thousands of Vorcha infantry, entire divisions of Eclipse mechs and the might of the Blue suns - all of them are absent from the battle.

8) Geth? Don't get to see them fighting at all either, nor do we know what happened to them.

9) The Thanix cannon. The Alliance and Turians are supposed to be using them en masse in their militaries now and yet we didn't see a single one being fired.

10) The crew being on the Normandy when Joker flies away at the end. They were on Earth. Not on the ship. That means that Joker had to have come back to Earth while Shepard was on the Citadel, picked up the crew and then fled the battle. They wouldn't abandon Shepard.

11) What was the point in collecting all those specialised infantry and other ground forces if the ground battle was just "X company has been killed" - "Y company has been killed" - "Z company has been killed" and then leave it up to Shepard to do everything again, without actually showing any of those units doing anything.

12) Shepard learned that the Reapers had a weak spot (their primary cannon while they're priming it for firing) and yet he didn't tell anybody else? Don't you think that would have come in handy during the battle? Rather than just having them shoot at random places on the Reaper's bodies.

13) The Child's point about Organics and Synthetics can never live side by side.. didn't you just get the Geth and Quarians to stop fighting each other and have the Geth actually help the Quarians rebuild their homeworld?

14) How come, the Normandy, with all its upgrades (including its own Thanix cannon) didn't fire it at any Reapers during the multiple Reaper engagements the Normandy was present for during the game?

15) What about all those ships at the end? How many were destroyed? How many Reapers did they kill? Why was none of this shown or explained in any way?

The game was amazing until the final battle started. Then it was made clear that nothing you did actually mattered.


There are a lot of good points here that I was going to post myself just now, but since this is here, I will just add my support and agreement.

The only thing I have to add is, I didn't really know what the Crucible was going to do with the Citadel, but honestly, after I saw it attach, I was expecting big "Death Star"-esqe gun to turn the tide against the Reapers.  Made sense to me.


And if the catalyst controls the reapers, why did he need you and the crucible to do it?  <_<

#8828
Lordambitious

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As of today, the 21st, the Retake Mass Effect charity has raised around 77,163 Dollars.

Yep.

#8829
Hirork

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Moirha wrote...

Ha! Yes, well it still works, and still gives me hope that BW is up to some mischeif here. :)


yes, it gives me hope too :D

#8830
PTO214

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Dear Bioware,

I am a huge fan of the series, thought each game was better than the last and loved Mass Effect 3. That said, like many others and Casey Hudson, I found the ending "polarizing", but sadly in a bad way - which is a shame because the series and particularly Mass Effect 3 was freakin' amazing up until the reaper blast and citadel confrontation. The writing, story, everything was so emotional and well done up until that point - I think that's why so many fans were devastated. The game was 5-10 minutes away from being FLAWLESS, the pinnacle of gaming.

Ideas of what I would like in the Mass Effect 3 ending:

1.) Face off with Harbinger - he is the main controlling Reaper and adversary in ME2 and is only mentioned by name ONCE! in ME3 by the other reaper you kill. There needs to be an epic final battle between him and Shepard just like the great ones on Tuchunka and Tali's homeworld. Where was the finale battle, the final confrontation in ME3? ME1 had Saren, ME2 had the Human Reaper, ME3 had a ghost child and pick one of 3 similar endings. That decision alone, aside from the 3 endings having hardly any difference was a major cop-out.

The main problem is we didn't even want or need the catalyst kid, the story didn't even require it. We just wanted to fight Harbinger and activate the catalyst as weapon that would destroy the Reapers. THAT'S PRETTY MUCH IT. Throw in some Shepard closure with his crew, his love interest (if he/she lived) and the different species you rallied and wham! Done deal.

2.) Options where Shepard can live and not just a quick scene of him/her taking a breath (which felt almost like an insult and an advertisement for DLC or an incomplete product), but an epic overlooking the universe ending with his/her love interest like a total badass a la ME1.

3.) Ending specifics that are actually based on your renegade / paragon level instead of war assets. We spent 3 games choosing red or blue and in the end it means hardly anything. In fact what seems like the paragon choice (Anderson) is actually red and the renegade choice (Illusive Man) is blue - TOTALLY CONFUSING for an ending. I literally was second guessing my choice as I made it and was doing a full renegade run-through of the trilogy. How does that even happen?? there's no way I should have been confused or second guessing my decision at the end of the trilogy that I'd followed for 5 years.

4.) Explanation of what happened to everyone hit by the reaper blast, how your crew magically ended up on the Normandy when Reapers were all over and Earth, especially by the "Earth Conduit" was covered by Reapers? Why the Normandy is flying away through the relays instead of staying and fighting like it did in ME1? Why is it GOING through the relays at all??

5. Explanation of why the Keepers were around in the Citadel area with all the dead bodies and why the Reapers were processing them but there wasn't a WIP Human Reaper or anything (cables, tech, etc.) Reaper-related.

7. An explanation of how The Illusive Man and Anderson ended up on the Citadel and how Anderson came in after you but ended up in front of you even though there's only 1 path leading to and from the control panel.

8. Remove the Catalyst Kid completely or go with the Indoctrination theory. It's the only thing that makes sense of that story element. The story didn't require a Deus Ex Machina. Harbinger is Reaper leader and main the enemy, Sovereign had explained why the Reapers did what they did. Shepard has to stop them. No kid.

9.) Also, the fact that I have to CONTINUOUSLY play the multiplayer to keep my readiness level up or find every last bit of war assets in the campaign to glimpse Shepard alive at the end is ridiculous! Keep multiplayer and singleplayer seperate. This was a terrible decision for a series that has been completely focused on a great single player experience.

Modifié par PTO214, 21 mars 2012 - 10:10 .


#8831
attack vector

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Moirha wrote...

When I finished ME3 I was literally sick to my stomach. I could hardly tell how I was supposed to feel. But after reading through this thread for several days and doing research on the Indoctrination Theory I have to say, I have to believe it is real, because otherwise there is no satisfying conclusion to this epic story that has been told so beautifully up to that point. It would be very hard to believe the writers, who have done a wonderful job of giving us choices over the course of three games and weaving those choices in as essential to our own story, would fall flat at the finish line. The indoctrination theory essentially puts the fans' faith in the writers that they aren't done telling Shepard's story.

If the indoctrination theory was intended on the part of Bioware, they are geniuses. If they charge for the ending: evil geniuses.

Also, just to throw this out there...did anyone notice that the song that starts playing when Joker walks out of the ship and goes through the credits is titled "Das Malefitz" which is apparently archaic German for "The Misdeed"? Have to wonder if that was intentional as well.


Sadly, this is the only thing that makes sense to me. For some reason I refuse to beleive that Bioware copped out on the ending. They're way too smart, savvy, and frankly talented to have just served up some bizarre space-magic ending where all of your decisions across 3 games are instantly invalidated. At this point, as much as I hate the idea... I'm on board with the indoctrination hypothesis. Also, good catch on the title for that song... that would be the Bioware that I know and love... again... savvy.

Also I feel compelled to clarify my original post (somewhere back on P. 325 iirc) I'm okay with Shepard being dead. I'm completely fine with that... I knew from the beginning that one day Shepard would make the ultimate sacrifice to save the galaxy. In fact... I have a hard time accepting the "perfect" renegade ending. From what location exactly does commander Shepard take that deep breath? How is that possible... the citadel blew up. you let us watch that explosion in the cinematic. Don't tell me survived an atmospheric re-entry and is laying in the rubble of London. Say that out loud while looking at yourself in the mirror... just... srsly.

#8832
improperdancing

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Grusome11 wrote...

There are really only two options.

Either this is the real ending and Casey Hudson and his team will go down in video game history as the guys who wrote/produced 2.98 awsome games but blew it in the last 15 minutes with an ending that would fail in a high school lit class, or

Indoc theory is correct and Casey Hudson and his team are the best, most ballsy writers/producers ever to make a video game and we are not worthy to lick their shoes.

I am almost as interested to see how the above story ends as to see how the Mass Effect story ends.


See, I totally disagree with the whole indoctrination theory making BioWare brilliant.  All that means is that they actually shipped Mass Effect 3 without an ending at all with the intention of selling it to us later, and in my mind that's a far more heinous crime than just being bad writers.

#8833
sagefic

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Grusome11 wrote...

There are really only two options.

Either this is the real ending and Casey Hudson and his team will go down in video game history as the guys who wrote/produced 2.98 awsome games but blew it in the last 15 minutes with an ending that would fail in a high school lit class, or

Indoc theory is correct and Casey Hudson and his team are the best, most ballsy writers/producers ever to make a video game and we are not worthy to lick their shoes.

I am almost as interested to see how the above story ends as to see how the Mass Effect story ends.


qft

#8834
Topher1127

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IGN took me to a blog post saying the ending is being considered. I DONT CARE HOW MUCH IT COSTS AND ILL EVEN GET AN N7 TATTOO IF I HAVE TO WITH A GRINNING CASEY HUDSON MUG ON MY ARM!

I loved the game, loved every part of it until I knew the ending was well the ending. All my decisions never really felt that meaningful in the end as all I needed was just a number. I expected that my choices would have dictated different paths to get multiple endings. I know it would have been a tall order to do this over the entire trilogy, but after replaying ME1 a few times to get a few different Shepards for ME2, I did the same with ME2, having multiple Shepards for ME3.

Maybe I was thinking like an indoctrined person because I really wanted to see how it would all play out with the main choices in ME2.

Killing certain people during loyalty missions, for example: Garrus has the chance to finish his friend, but you can talk him out of it. I figured hey if you saved him that guy could round up some team to take down the reapers. If he got killed which was totally the players decision, then maybe a certain group would want to help join the cause because that Turian wasn't "ethical", etc.

Maybe that was all for a paragon/renegade score, but I really wanted to see not only the personal choices shepard had to make affect not only him, but how the crewmates would react to ME1/ME2 decisions that were personal to them.

Some did have closure like Legions. Some could have gone off and had crazy sci fi twists like in Jacob's father's loyalty mission where if you kept the Father alive, those plants could have been tweaked to control reapers seeing what he knew. Just some crazy ideas, but all in all more backstory other than the codex on secondary stuff would have been nice.

It can be used to see which players like what type style missions/races/interactions and you can make more ME themed games related to the players preferences as well or start even new stuff!

#8835
Silverfish42

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My favorite moments were many. I felt a tired joy when I brought the Geth and Quarians together in peace. Grim satisfaction when I killed Kai Leng. Sadness when Mordin sacrificed himself to cure the genophage, but pride that he would be remembered. Amusement as I helped EDI and Joker explore their relationship following her takeover of Eva's body.

These are the same things that made the end turn to ashes in my mouth. I couldn't understand why I wasn't allowed to hold the Geth/Quarians and EDI/Joker up as examples of how wrong the Catalyst was. I didn't get why I wasn't allowed to argue with the damned thing at all. I was disappointed that after the meaningless choice, it became nonsensical, and that I felt I would never learn the outcomes of those earlier choices. What became of the Geth and Quarians. What happens to all those I had tried so hard to protect?


As a side note, I also found most of the encounters with Kai Leng to be kind of BS. He comes off as an "OMG LOOK AT THIS AWESOME BADGUY I MADE" Mary Sue character. If I'd had full control of the C-SEC patrol car in our first meeting, I'd have tried to paste him against one of the Presidium overhangs. I'd have liked to see his biotic barrier stop the mass of that.

#8836
ArkOllie

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I really don't know what you could do to make the ending up to par with the rest of the game's series. You've created such a brilliant unique game series that it'll be hard to create a good enough ending. I'm fine with Sherpard dying, it only makes sense really, with liara creating the story and sherpard saying all her goodbyes. However, I'm not a fan of all the races being split up again with no way to meet eachother. Also it's a little weird having the surviving members of the Normandy repopulate a new world. I guess I was just hoping for a happy-ish ending where the universe is united and happy. You know, the usual.

Also my favourite moment was definatly Mordin dying. He was a great character and the way he sang his song before he died worked brilliantly. It was very sad, but well done.

Modifié par ArkOllie, 21 mars 2012 - 09:59 .


#8837
Grusome11

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Thanatos144 wrote...

Did it never dawn on you guys that maybe they don't want to make games in this universe anymore????????That they the CREATORS want the story done with and to move on to different things?


EA and Dr. Ray are not just going to kill off one of the best franchises in recent history. The Mass Effect universe has similar potential to at least the Halo universe, if not Star Wars.

If your people are tired of working in the universe, then get new people.

#8838
Edleen

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I already wrote. I think that in Mass Effect 3 have to be a happy ending. A happy end must be a reward for completing the ME1 and ME2, and all downloadable content. Mass Effect is a space opera. In the space opera genre canon requires a happy ending. Do not break this canon. I also think that the lack of a happy ending take away freedom of choice.

#8839
jedsithor

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My feelings on the ending.

#8840
Faithwhisper

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Another thought - if these were the actual endings planned from the very start, then for the love of all good PLEASE explain them to us.
I really don't GET them - am I really that stupid? Just write me a blog with how YOU explain them.
Thanks :)

#8841
MikeFL25

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My own hopes for the "real" ME3 ending:

1. Closure on the Reaper threat that makes sense (no Star Child please)

2. Closure on galactic events & how my decisions shaped them

3. Closure with Love interest, Shepard, and crew members

4. A happy ending option.

Ideas for positive change would be:

- Indoctrination theory: the "real" ending starts when Shepard wakes up in the rubble
or
-Remove the star child all together and have it be Harbinger instead or something
-Again, happy ending option!

Thanks, I hope someone at BioWare sees this. I LOVED ME3 as well as the other Mass Effect games, I just hope a new ending for ME3 can reflect the awesomeness that the rest of the series has!

#8842
Le0n1

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cedgedc wrote...


There is a big flaw in the indoctrination theory.. atleast the timeline involved.

When Shepard is talking to the Prothean VI on Thessia, the VI talks to him openly. However, when Kai Leng arrives, it immediately reports "Indoctrinated presence detected, activating security protocols."

If shepard was becoming indoctrinated from as early as the Arrival DLC, he would have been more or less as far along as Kai Leng, and the VI would in all likeliness have picked up on this.



I may have missed some critical information during my playthroughs, but there's something about that VI being able to detect indictrination on organic beings that I find odd.

In ME1, when Shepard is talking to the Prothean VI on Ilos, at one point it says that small pockets of Prothean survivors were able to remain hidden and, from time to time, more refugees would arrive at their camps. The problem is that some of these Protheans were already indoctrinated, unleashed by the Reapers to detect and eliminate them, and that's precisely what happened according to Vigil

The thing is, if the Protheans had the technology to detect indoctrination on organics, then why didn't they use it to protect their hideouts and kill those that were already lost? Wouldn't that be your first priority when setting up a refugee camp? Put in place a series of security measures to prevent that kind of thing from happen?

#8843
madtotheskills

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if u guys did planed all this indoctrination theory that we fans are elaborating/discussing/reviewing, you turned this game into a MASTERPIECE ... ART that blows our mind, i therefore will make a thread in witch i will apologise for any trolling/raging regarding your endings.

#8844
Edleen

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MikeFL25 wrote...

My own hopes for the "real" ME3 ending:

1. Closure on the Reaper threat that makes sense (no Star Child please)

2. Closure on galactic events & how my decisions shaped them

3. Closure with Love interest, Shepard, and crew members

4. A happy ending option.

Ideas for positive change would be:

- Indoctrination theory: the "real" ending starts when Shepard wakes up in the rubble
or
-Remove the star child all together and have it be Harbinger instead or something
-Again, happy ending option!

Thanks, I hope someone at BioWare sees this. I LOVED ME3 as well as the other Mass Effect games, I just hope a new ending for ME3 can reflect the awesomeness that the rest of the series has!

Yes. I'm with you completely agree.

#8845
booboo645

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If indoctrinated... Ending is great... just add some closure please.

If not.. then I have a serious problem with the whole story and give up on the series entirely. Space magic hurts.

#8846
clarkusdarkus

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Grusome11 wrote...

Thanatos144 wrote...

Did it never dawn on you guys that maybe they don't want to make games in this universe anymore????????That they the CREATORS want the story done with and to move on to different things?


EA and Dr. Ray are not just going to kill off one of the best franchises in recent history. The Mass Effect universe has similar potential to at least the Halo universe, if not Star Wars.

If your people are tired of working in the universe, then get new people.


no, because at the end of the credits they want us to pay dlc to further the legend so i doubt they have lost interest in the universe although its a smack in the face mentioning dlc after the credits, 

#8847
Riddledim

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On the notion from Ray Muzyka that our criticism is "incredibly painful" I am sorry to hear that. I really am. It stings me to know that we're causing doubt and hurt inside the company.
But I've come with nothing but honest, calm, respectful and constructive criticism. And I feel it is well deserved.

Please people, I prompt you to remain honest, respectful towards the game and developers, and constructive.
I see a lot of good posts here with valid points. Thank you for holding the line in a formal, respectful manner. We're making ripples. Keep rocking the boat!

#8848
vicentito

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Aparently there may be changes coming:
http://www.nydailyne...ticle-1.1048196 

If this is true I have to admit I admire Bioware honesty and humility... just the news made we wanna start a replay...
I hopeit happens for real. 

#8849
MysticBinary82

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Grusome11 wrote...

Thanatos144 wrote...

Did it never dawn on you guys that maybe they don't want to make games in this universe anymore????????That they the CREATORS want the story done with and to move on to different things?


EA and Dr. Ray are not just going to kill off one of the best franchises in recent history. The Mass Effect universe has similar potential to at least the Halo universe, if not Star Wars.

If your people are tired of working in the universe, then get new people.


I'd like to work on that. Maybe I can show them some tricks to skin their models better but it is already very good done.

#8850
RonMartin85

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To Ray Muzyka’s Statement
Thank you
Thank you
Thank you

I though the as a whole was great, however some parts of the ending left me very confused. And all that I want is clarify about the ending. I believe that games like the Mass Effect series, which focuses on player choice and the interpreted open-end ending of Mass Effect 3 not really incompatible; at least in its current form. Because, the payoff for fans is very little or unknown (like it will explained in a later game or content). The open-end ending is muddle because it’s unknown if their going a game after the Reaper threat is eliminated, to explain what is the result of your choices or not. This is assuming adhering to the original trilogy plan, the ending feels incomplete. In other game, you fight a boss and the game ends. However in this game it’s unique because it involves player’s choice, so there are multiple endings. I believe Bioware found itself in a unique situation with its unique game. The current ending does not explain itself enough.
I would like to know what was cue for Joker to make a jump through the relay and why? I would like what happen to Earth, when the relay was destroyed (assuming the relay was destroyed <some theories they may not of, like under the indoctrination theory>). And likewise what to the Fleets and Armies of the Alliance led invasion force. I think the game was absolutely great except last 5 minute. I think the Stargazer scene was good, and it accounts for all the possible ending. I like the gameplay, multiplayer and the overall game. I never played multiplayer before on Xbox 360. Overall Bioware did a great job, however found itself in a unique situation.