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On the Mass Effect 3 endings. Yes, we are listening.


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#8851
soundwave145

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#8852
VigilancePress

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improperdancing wrote...

Grusome11 wrote...

There are really only two options.

Either this is the real ending and Casey Hudson and his team will go down in video game history as the guys who wrote/produced 2.98 awsome games but blew it in the last 15 minutes with an ending that would fail in a high school lit class, or

Indoc theory is correct and Casey Hudson and his team are the best, most ballsy writers/producers ever to make a video game and we are not worthy to lick their shoes.

I am almost as interested to see how the above story ends as to see how the Mass Effect story ends.


See, I totally disagree with the whole indoctrination theory making BioWare brilliant.  All that means is that they actually shipped Mass Effect 3 without an ending at all with the intention of selling it to us later, and in my mind that's a far more heinous crime than just being bad writers.


This is how I feel. Ending a game on a non-event, on a distortion like this... well, it would be like in Arkham Asylum when the Scarecrow starts manipulating you and the game does funny things (like restarting the game at the opening credits) and  then it cuts to the end credits. You now have to wait until the next game to resolve the story. This patent manipulation of the audience in order to milk them for more money is infuriating to me. They promised us endings, they didn't give us a single one(if this theory is to believed).

I find Indoctrination likely, but unethical if that is the true ending of the game. Assuming the "Just one more story" bit at the end with the grandfather and child is true... I'm not interested. I want what I paid for, I want what I was promised. i want a full-bodied story that has a beginning, a middle, and a proper ending.

#8853
ArkOllie

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 This is a great way to look at things:
www.imgur.com/mg2Rf

#8854
Tumak

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After finishing Mass Effect 3 I feel kind of heartbroken. For me Mass Effect series is an incredible interactive experience, a masterpiece. And I honestly thank you Bioware for bringing this universe to life. There are countless things I love about the series, but I don't like the ending. The ending, from the moment when elevator goes up to the catalyst seems disconnected from the rest of the series. It seems like an ending for a different game. And my Shepard seems like a different character. I strongly believe that no amount of clarification can help this ending. I think the only solution that can reedem the ending would be using indoctrination theory, and then showing what happened next. There will be no need to alter anything, just add new content that starts after Shepard wakes up in the rubble and realizes what just happened. And there are many options of what can happen next. Some people have great ideas about it, a lot of them in this thread. Just do something that will have this Mass Effect feel. The whole catalyst scene doesn't feel like Mass Effect at all. This catalyst logic is wrong, but Shepard looses the ability to think by himself, and is forced to make a choice that is based on catalyst twisted philosophy. And if I/Shepard chooses to sacrifice himself, I feel tricked, not like a tragic hero, but like a faliure. If Shepard has to die, please make it epic, make it legendary because he deserves it. At least let Shepard be himself till the end. Do not strip him of his character. And as the actual ending will probably not be altered, you can do it by using indoctrination theory, and then continue and give Shepard the end worthy of Mass Effect series. I hope it can be done even if this was not initial idea, but in my opinion it works better than anything that builds on the actual ending taken at face value. Sorry for my English.

#8855
SgtDunc4n

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Like many it is difficult to decide on a favourite moment as there were loads, which many have listed before me.
 In some ways I see why Bioware done this it is more of a bet you didn't see these endings coming which to be fair not really, but again as stated by many other fans I have been left with more questions than answers, why did I botherr getting all those extra forces when they weren't used, also what was the point of the war map if it was just to view your assets. It would have been cool if you could select certain areas of space to fight back for, obviously this may be difficult as your trying to save Earth and all other Planets out there.
 I was also expecting a more adrenaline fueled ending where you have a intense boss battle rather than a 10 minute cinematic which gives you more questions than answers and leaves you wondering ok what happened to everyone else that you spent two games previously gaining relationships and trust with them finding out more about their background. I was planning on going back to ME1 and playing through again but with the current ending I feel like it's pointless playing the games or even this ME3 again unless I play it up to the Illusive Man's Base and then leave it there.

 I will however say thank you for a fantastic Game, I am saddened that it is all over as I have enjoyed it from start to nearly finish, obvioulsy look forward to any DLC you bring out, just a shame how it ended thats all.

#8856
GargamelLeNoir

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Thanatos144 wrote...

Did it never dawn on you guys that maybe they don't want to make games in this universe anymore????????That they the CREATORS want the story done with and to move on to different things?


Bro, nobody here asks for ME4 oO And if you talk about more content, THEY said they would make DLCs. And we don't ask them to make more games right now, just to actually finish the one they sold us. Please try and keep up.

#8857
Ingve78

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Kyp wrote...

Ingve78 wrote...

This made me think that perhaps there is more to these endings than meets the eye. Especially since my Shepard got the "deep breath"-scene even though she chose to synergize organics and synthetics AND she only had a Military Standing of about 6600 (effectivly 3300) while everything I had read on the net so far suggested that you HAD to choose destruction and have an EMS above some number to get the "deep breath"-scene. This, to me, suggests that there is more things deciding the ending than military readiness.



Can anyone else confirm this?  I had a Military Strength of a little higher that 6600, Effective Strength of a little higher than 3300, chose Synthesis, and the deep breath scene did not play for me.


I was going to confirm this myself and was going to record it and youtube it, but I have now tried 3 times with the same character, and once at the same difficulty (just to make sure that difficulty didn't matter), It just won't give me that scene anymore.

And YES, I am sure that it gave me that scene the first time around. I didn't know anything about the ending at that time and was very happy when I saw the drawing of breath. I have no idea why it won't give me that now. A bug? All I know is that I am actually rather upset right now.

Bah... I shouldn't have retried. :blush:

#8858
E_v_e_n

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ArkOllie wrote...

 This is a great way to look at things:
www.imgur.com/mg2Rf

Now you made me sad thinking about Mordin again... T__T
Unlike the ending, Mordin's sacrifice on Tuchanka was incredible writing. I was bawling my eyes out. Since I know that the people at BioWare actually know how to write good stories, I'm still hoping that they'll fix the ending issues as well ^^

#8859
Fiannawolf

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What I want in my possible real endings: aka ENDGAME PART 2 or Why wasnt this in ME3 in the beginning.

Extreamly OMG your Fracked ending:

Like ME2's suicide mission, if you go in without enough resources, it will end badly. Show the results after attempted Indoc process on Shep. In the worst ending the Commander will most likely die ala ME2 to complete the mission. But show what happens to the universe and the races because you went in unprepared.

Show real varied endings. What happens if shep did get indoctrinated from Harbringer. Will s/he kill friends after they wake up? Destroy the only weapon/s against the Reapers, doom everyone ect. For those who want to see the trainwreak capablities of a doom and gloom outcome, they can have it. Hell you can even have "And I must Scream" Trope moment with shep as they realize they are slaughtering everyone while under Harbs control.

Middle-line ending:

Went in prepard but not enough to prevent Shepard from utimately dying in the end but before s/he goes out you see how they defeated the Reapers and a final conversation with Friends and LI before Shep goes to the "Bar". In this ending the last scenes can be of how each planet and major decisions of Shep helped shape the Galaxy. Even Fallout 1 did this with the Vault Dweller main PC and allowed for a good amount of closure.

"Earn your Happy/Bittersweet Ending"

Must be uber prepard to take back Earth and resist Reaper Indoc at Citidel Beam Sequence.

Shep survives, reunited with Team/LI, Anderson and everyone else. This version shows the results of decisions, not all would be alive but Shepard will say farewells for those they lost in a state/galatic funeral ceremony. BIGGEST THING: SHOW RESULTS OF PREVIOUS DECISIONS AND HOW IT ULTIMATELY PLAYS OUT!

In this endgame we could have flashback/memory sequences to other important events in Shep's life, Wedding? Premotions, other missions post Reaper if TIM Situation isnt resolved, or even during reaper war for extra stories so Devs can get any side missions in without keeping with this Half Ending we have atm. Hell the memory shard Javik gives you in London would be the perfect vehicle to relive different moments in your Sheps life that are important. For LI enthusiasts this could be replay of thier weddings? Kids? Fun moments with ME crewmates.

Just some of my thoughts. Heck my Warden and Alistar had a more memorable ending/wedding then my poor Sheps will at this point in time.

#8860
Hizuka

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Apparently not everyone is listening, no does everyone care. I complained a small amount on FB to a friend of mine who works at EA-Mythic, and next thing I know, Matt Kurz (the senior systems administrator at EA-Mythic) is mocking me for disliking the ending, implying I'm an autistic crybaby who can't handle not getting a Disney ending. I'd provide a link, but my friend deleted the entire post and thread a little while afterward.

So yeah, new stance: **** Bioware, **** Mythic, and **** EA.

Edited a bit for clarity.

Modifié par Hizuka, 21 mars 2012 - 10:32 .


#8861
dreigiau

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Dear Bioware

I’m not upset with ME3 as a whole. I loved the game. Right up until the final push towards the Reaper beam, and even as Shepard stumbled severely wounded into the beam alone, the rest of the team presumably dead along with the others – at least that was what the radio transmissions sounded like. All my decisions until this point had borne fruits I didn’t expect, and I really enjoyed seeing the cinematic that included nearly every war asset I had brought to the table. Once Shepard walked through the Citadel, my expectations were sky-high. So were my emotional investments. This was it. This was what all three Mass Effect games had built up to: I was so close to a conclusion to a trilogy that had made me more involved in an excellent narrative than any other game I had played, not to mention most Hollywood movies. I faced down the Illusive Man, I bore the agony of seeing Shepard forced to shoot Anderson, and then lived through to see the man die. As Admiral Hackett’s voice came through on the radio and Shepard dragged herself to the console…I was ready. This was the moment.

And then something else happened. Shepard was transported to a different place, and there was this AI that bore too much resemblance to the kid who had haunted Shepard throughout ME3. It was a game-changer. I had not expected this. And the kid-AI tries to spout off some story of why the Reapers are doing what they are doing, and my Shepard argues that it is not their call. I really expected that like in ME1 and ME2, Shepard would punch through the options and find a path of her own at this point. She would not take this lying down.

Except she did, practically quite readily, and that is the part I have trouble buying. Shepard has not taken any nonsense before, whatever Paragon or Renegade affiliation she has belonged to. Of course, it would make sense to have big and difficult decisions to make at the very end – otherwise it wouldn’t be Mass Effect – and my Shepard would not hesitate to sacrifice herself if it meant everyone else would be saved. But why leave the ending after that decision so vague?
In Dragon Age 1 and 2, there were at least summaries of what happened to the characters and races we invested our time and emotions in, and how our decisions affected them, and this provided closure to many of the storylines. Why could not the same be done for Mass Effect 3? For instance, did the races stick together? Did they rebuild the relay networks or come up with hyperdrives to their ships? And what happened to Shepard’s friends? Did some of them die on Earth, or did they continue on to rebuild their lives? What happened to Shepard’s romantic interest if Shepard died or lived? An ending should provide closure, but all ME3 closed was the storyline on the Reapers. The Reapers, however, was just the context. What truly made the Mass Effect universe so great were the people, and is that not what the war boiled down to in Shepard’s mind? That the war was to be won on behalf of the people around us?

I feel robbed of something that would have topped ME3 with fireworks. Instead, the conclusion felt anticlimactic. We know the Normandy and some of the crew survived in all three scenarios, but what happened next? How did they move on? How did the galaxy move on? Unless there is already a ME4 in the works, this ending does not cut it. The rest of the game was great – a solid and satisfying end to the trilogy – but just when it was supposed to reach its peak, the balloon burst.

Perhaps that is supposed to be a lesson about real life. You cannot always get what you want, and victories in war are still hollow compared to all that has been lost. But once in a while…it would not have hurt to give the epic finish that a franchise like Mass Effect deserved. The end of a narrative is not supposed to be a cliffhanger. There is a beginning, middle, and an end. That is the traditional structure that has been ingrained in anyone who has read or heard any story since they were born. Sometimes the end might be considered open-ended, but it would still close something major while leaving room for something else. ME3 certainly closed the book on the Reapers, but it seemed to forget the most important part: the people who have followed Shepard on his or her journey starting in ME1, who we – the gamers – have come to love and cherish like our own friends. Those characters deserved a fate in the narrative; to have their aftermath stories mentioned in the end just like Shepard’s, because they are equally as important. It is a shame that they were robbed of this. No, in fact, the endings diminished their importance in the Mass Effect story overall and reduced them to someone who could never live up to the legend of “the Shepard” as mentioned by the Stargazer. Admittedly, perhaps the future generations in Mass Effect would not remember the names of Shepard’s companions, but we would have. As such, a game that was brilliant in every other way up until the final 2 %...left me a bit disappointed.

You can only hang on a cliffhanger for so long before you lose the grip. It would be a shame to lose interest in a game that is so intensely fantastic in every other way, simply because there was no closure, especially since it was reported long before launch that ME3 would close the book on Shepard and the trilogy. But really, it only closed the book on Shepard and the Reapers. The rest of the universe and its races, civilizations, characters were not even given a footnote, only some vague cinematic that didn’t really give me a sense of closure. That’s why, in my opinion, there should be something more coming. It might be enough just to hear how my Shepard’s decisions affected her companions in the aftermath. If Shepard chose the destroy option, what happened to Joker and the Quarians rebuilding Rannoch, not to mention Shepard herself if she survived? If she chose the synthesis option, would there be possible cross-species babies in the future? Those are a fraction of the questions I was left with at the conclusion of the game. I feel that there should have been none. A story needs some sort of closure of all its storylines, including those of the supporting characters.

But the rest of the game… It was brilliant. Absolutely brilliant.

#8862
Edleen

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I think the final Mass Effect 3 is too similar to the final of TV shows a Lost and BSG. A final choice of a game reminds Deus Ex.

#8863
Riddledim

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soundwave145 wrote...

 


That made me laugh, thank you so much!

#8864
jeweledleah

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ArkOllie wrote...

 This is a great way to look at things:
www.imgur.com/mg2Rf


why is it labeled as NSFW? O_O 

Mordin is correct, though :D

#8865
Leem_0001

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Anyone at Bioware - could we ask for a little more discussion? A little more transparency from your side, and we calm down and keep things civil?

I think one of the reasons for the anger, justified or (probably) not, is that when we do give constructive crtisism, it is ignored completely in statements and twisted into something else.

Could you maybe give us feedback on some of the specific points we have raised please? Such as lack of choice, lack of variet in endings, lack of previous decisions counting in the ending, huge gaps in logic and lore, introduction of such a major plot device (star child) right at the end?

It is not a case of us 'wanting to say goodbye to our stories', we feel like we did not get what was advertised to us. What was promised.

Could we ask, respectfully, that Bioware give us some feedback on this constructive crticism?

Thanks :)

#8866
SmokyEyedDevil

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The game was amazing. My favorite part is when you take down the reaper on Tali's home world (sorry can't remember the name) Such a rush.

#8867
earlmobile

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Ok, about the ending. It made me sad. For two reasons:

One, it was a heroic sacrifice story with a tragic ending which did exactly what it was supposed to do, namely make me sad. (In my opinion it was done a lot better than the ME 2 ending, where you're told over and over again, that it's a suicide mission and then my whole team survived, whitout me trying that hard. Felt kinda stupid back then. I mean, it was the best game i ever played till ME3, but still)

Second, the story was over and i felt the same kind of sadness i always feel when a great story ends. Like when you read a good book and then its over and you have to read it again to get to see all those great characters again.

Personally, i wouldnt mind getting a little more feedback on the final decision. What happens to the Galaxy and the races afterwards? And more importantly, what happened to my crew? So if that gets made into a DLC, then i'll play it. As for Shepard, she/he made the final sacrifice, and it meant something. The only DLC where she/he comes back i could sympathize with would be one where she/he gets rebuilt by the reapers, kinda like being rebuilt by cerberus. Then Shepard could work with the Reapers to save the galaxy from ... dark energy blowing up suns or something. Not because she/he'd ever trust or like the Reapers but because it is necessary for the galaxy. Because it is sacrifice that makes up her/his heroism, paragon and renegade both.

As for favorite moments, the game is a rollercoaster of memorable moments that make me more emotionally invested in this game than any game before. I cant even begin to list those moments up. If i had to pick one, i'd say garrus wanting to have a baby with me. Changing every lifeform in the galaxy is a close second.

Best game ever. Best ending ever.

Nuff said, except:

Thank you, Bioware

Modifié par earlmobile, 22 mars 2012 - 07:59 .


#8868
wdr1981

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To the Mass Effect 3 Team,
 
            I completed Mass Effect 3 on March 12, 2012 at 4:25AM. Yes, I stayed up until 4AM to finish the game.
 
            Since that time, I have been reading much of the correspondence regarding the ending to the game. I saw posts from your staff asking (but I admit, “allowing” may be more appropriate of a term) for constructive criticism.
 
            I have been a fan of your games since Baldur’s Gate and believe or not, I’m the type of fan who purchases all the additional DLC, collector’s editions, and guides. I even went so far as to purchase two copies of both DA:O and DA:O Awakening, when they were first released and again when I purchased the “ultimate” package containing both games and all the DLC. Yet I refuse to be involved with social media and do not feel the need to interact with you directly (I refuse to register all my games on social.bioware, I just don't want to). My support is shown by buying your products and has always been enough (and will continue to be).
 
            Regardless of my personal history, I feel compelled to at least give you my opinion on the ending because I have been so vested in your products and unfortunately, I am left with a final decision to make regarding ME3.
 
The simple truth is that I was wholly dissatisfied with the ending. I was so enthralled with the story that I stayed up until 4AM to see its conclusion. I was absolutely blown away with the writing and execution of the mission Priority Earth (and the previous 100% of the game). Here, I had invested 100+ Hours with this particular Shepard from ME1 through the present. When Harbinger’s beam hit me and I got to my feet, a hulking mess of man scarred with blood and grit, whose charred armor could possibly be forever burned into his skin, I was absolutely and unequivocally in the moment. 
 
I was incredibly vested in how I made choices in all three games.  I loved the fact that in ME2, if I made all the right decisions, I could survive a suicide mission.  If I did anything else but a perfect storm of decisions, there would be dire consequences. The fact that Shepard’s death was an actual consequence in the game blew me away. That’s why at the end of ME3, I don’t understand why Shepard doesn’t survive. Yes I understand that if I make a certain choice, I get to see a breath taken from an N7 armored individual.
 
            I could well be “entitled” or “a whiner” just because I want a happy ending. But why can’t I? I had a happy ending in ME1. Saren and Sovereign were both dealt with and I got to see that cool emerging from the smoke scene. I got it at the end of ME2. I mean come on… I survived a suicide mission where death could actually occur. I was left with watching Shepard studying schematics of a Reaper which only fueled my desire for ME3. Why then can’t I get it here? Why can’t I amass the largest military force and be the underdog winner?

            I understand sacrifice, consequences, and bittersweet or Pyrrhic victories.  In ME1, I loved the L2 biotics dilemma of getting revenge for abuse suffered after volunteering for a greater good.  In ME2, not saving all the colonists on Horizon weighed heavily on me.  I get that the core experience of ME3 is sacrifice and loss, from the conversation with Anderson regarding not being able to save everyone to the entirety of the Shroud mission, I felt the weight of my decisions and the world you created. 
 
            Look, all I can say is that I honestly have no desire to purchase future DLC when I know the end of the game results in my death.
 
            Thank you for taking the time to read this post. I’m still a fan of Bioware and I will be in the future.
 
Best regards,
WDR

P.S.  On a lighter note, as much as I do not want to engage in social media, my wife noted that I wasted a lot of free time reading posts, laughing at Hilter reacting to the end, and muttering Marauder *bleeping* Shields under my breath.  So I begrudgingly admit that while I disliked the ending, Mr. Hudson's desire was fulfilled one hundred percent.

Modifié par wdr1981, 21 mars 2012 - 10:39 .


#8869
colonelshepard

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if the dlc that has been rumored by multiple sources just elaborates on the endings as they happened, because whatever you add, the endings would still f*** up everything about the ME universe. i think the only correct course of action for this dlc is to ellaborate on the indoctrination theory. if bioware originally meant the ending to hint at indoctrination and in fact indoctrinated the player, then they have transcended all other plot twists and i will throw money in their general direction. if they don't but still change the endings/ add more meaningfull options and closure, well they'll still be getting my money

#8870
jeweledleah

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E_v_e_n wrote...

ArkOllie wrote...

 This is a great way to look at things:
www.imgur.com/mg2Rf

Now you made me sad thinking about Mordin again... T__T
Unlike the ending, Mordin's sacrifice on Tuchanka was incredible writing. I was bawling my eyes out. Since I know that the people at BioWare actually know how to write good stories, I'm still hoping that they'll fix the ending issues as well ^^


exactly!  I mean, I hate, hate HATE death, but that was a powerful one.  I even liked conversation with Anderson, before he dies, especialy uncut version. Legion made me sniffle so hard....but in a good way.  and then there was Thane...  no matter what happens, this could never be a truly sweet ending.  people we care about, died.  if you listen carefuly to the conversation, you realize just how many people were touched by those deaths.  no one escapes unscathed.  and a lot of rebuilding would have to happen.

even if Shepard survives and reunites with remaining crew... it would still be bittersweet.

#8871
justjack452

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 My favorite moment in mass effect 3 is a tough thing to pin down. There were many things that were well done. I loved how liara relationship played out. It wasn't one of those cheesy bad romances in other games but it was just a great portrait of two people deeply in love. And of course theres Garus :lol:. I remember in the first game he was an argry turian and then progressed into the great sense of humor depicted in 2 and 3. I liked how you took a few jabs at yourselves about him and his Calibrations. Overall it was an excellent game, I have never thought this much about the choices I have had to make in a game. That in itself is an incredible achievement. I can appriciate the subtle influence from philosophy present in the games as well. I loved the game as a whole but was a bit disapointed with the lack of explanation at the end. I say you guys have done an incredible job, I can't wait to see what comes next!!!!!!!!!!:)

#8872
Guest_Paulomedi_*

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Fero1984 wrote...

 Dear Casey,
Dear Mass Effect Team,
Dear fellow Mass Effect players,


First things first: There is no interest in this letter to cause you, or your employees and fellow colleagues at the Mass Effect Team, any harm. Quite honestly, I'm deeply grateful that you delivered to us, your fans and out most importantly, your customers, such a great piece of entertainment. Because Mass Effect, and I include in this phrase all three games, is exactly that; a great piece of modern entertainment. It was a cinematic movie, a fantastic novel; we all have been able to be part of in many means. It might be that it is the direction sign for future participating entertainment. And I really had to raise myself to get going writing this letter.


But before I go into what I want to say, some words on why I had to raise myself. I'm not actually the type of human being stomping in the first line onto something. I tend to make my mind up before I get to the point where I'll take my move. Especially if the topic is something that has had a pretty big impact on me - and again to be quite frank, the last minutes of Mass Effect 3 had quite an impact on me.
So before I boarded the other ships, which rode the wave of critics, frustration, feedback and demand, I made my mind up. I followed the news; I read the social discussions, analysis and pretty most everything else. I discussed with many people about their experience, among them close friends, family, but complete strangers as well. I tried to understand what outraged or disappointed my fellow Mass Effect 3 players. And I tried to understand what might have happened. I didn't want to be part of any discussions and guessing about what you might have had in mind or what might is there to come - which was obviously difficult. And I won't.


This is what you have finished after 5 years of writing and project management and surely 2-3 years of coding. And finally this is what you have shipped and sold. So, this is the ending you wanted the community, and let's face it, you have created with Mass Effect a huge, faithful community of people around the world from what ever descent, to experience. There is no need or outcome of discussing possibilities and reasons, unless we, as a community, would get any hint from you.


I think there are a lot of messages, posts, videos, pictures, and what kind of input, for feedback out there which will easily explain, what the community felt was 'wrong' with the ending, and what their feelings have been. So I don't need to wrap all this up, and I don't feel that my word is needed there.
But I feel that it was about time, that someone would address something different about the endings which we were able to see.


Let's face it, from a business point of view, the endings, maybe changed or not in the future, won't matter. The copies are sold, and the copies will still be sold in the future. And quite sure it won't change that we will buy a new BioWare product in the future. It might not even change that we'll buy the DLC, you might provide in the month to come. And, last but not least, it won't stop people play the Multiplayer of ME3.
But we're all facing a different world in the business of game development. In the past, the Studios and Publishers created something, and where then about to sell it. With success or not. There have been analyses of the market and the possible customers. Age, descent, income, access to media, culture, selling figures of other products etc., etc. On the basis of all this information, games have been created and sold. And it worked quite well.


Now, you're about to experience that this is going to be the past. What you actually are realising is that there are not just customers which you can analysis with this market data. By now it's quite easy to see how the different products on the market are going to move into more or less the same directions. You could name casual gaming, you could name ego shooter, you could name action cinematic game play, you could name simulation. Examples are there en mass: Racing games are offering surprisingly a lot of customisation of cars and differ only in race and arcade or street racing and race tracks; Sports games are getting a lot more into the role of buying/selling players, developing simulation a side the real sports part of the game; Ego Shooters are basically all providing a cover system, weapon customisation, close combat, group command system, etc. etc.
I think you get what I mean.


Don't get me wrong, this happens because all this things have been good and fun ideas for the players. But there is a small difference between a product which is sold regularly which fit's in one of this areas and it's finished. Even if we talk about a series of a game, players normally experience a new story or setting, it's all about the mechanism and the graphical improvements, as long as the story/theme fit's. That is not much magic: The Elder Scrolls, Call of Duty, Need for Speed, Madden NFL, etc.
But then we've a game which is called Mass Effect. A game that call's it self somehow RPG, but is actually a lot more then just a RPG. It's an adventure, is a interactive story, where it's about choices of the customer. You have invested a lot of money and time, which means even more money, to give your customers - and I'll refer from now on to the Mass Effect players only as customers - this understanding of the game. You fostered that it was their choice, which the game is all about - you proofed that for BioWare it's about storytelling, about dialogs, about characters. Not about the best combat movement, or about the best RPG stats, or about the best space combat simulation, or even about the best mini games. And that's what the customer bought.


And they have bought this gratefully and with pleasure. Looking forward for more. But what you did with this approach as well is, and you might have done this in the history of gaming really for the first time, you generated something else on the side of your customers, aside from just the will to buy and go on with the story. You generated requirements.


Let's face it, when you are creating a product, you have different requirements: from the finance department, from the strategy department, from the technology department, from HR, from the management, you have your own requirements, your own goal and so forth. And all this is influencing your project/product, because you have to fulfil these requirements, or you will not deliver anything. I understand that - and I'm not questioning, who had what influence at what point.
But, what I want to point out is on the other side of all this, you have the requirements from the customer: he will have 'need to haves', he will have 'wants to have' and he has 'delighters'. And clearly not every requirement is visible, and as within every project or product development, you can miss one. You can misinterpret. No offense if this happens. It happens everywhere.


My point is: your customers are sensing that you just missed their requirement. And they are asking themselves, why.
It's obvious that there is quite a big movement at the moment, and that we can not see, or at least I cannot see, how many of all the customers are really feeling upset, because of a not kept requirement. But there is a movement, and in most other sectors of business, this would have led to a lot of refunding. Up to now, we don't have this kind of relationship between producer and customer in the sector of entertainment. Or not to the extend like in the electronic market for example, as it's obviously more difficult to draw a line between promised matter of subject and delivered matter of subject in entertainment.


But this might have changed with Mass Effect, and the requirement which has formed itself on the side of the customer.
This requirement is quite simple as well. "It's about the choices of the customers." The outmost of the customers, as far as I have followed the movement, just want a ending, wants last 15 minutes of game play which stay to what they wanted to buy. The cinematic, participating story. I don't say that the ending is terrible, honestly it's quite brave, but and that is the point where it might have been broken between you and your customers, and what have made them so upset:


It had been told in the media, that this is the ending you have wanted. And thereby I mean the Mass Effect team. This is to a specific point your right, as long as we're talking about art. Now, we're not talking art. We're talking business.
Your customers have a requirement, and this requirement, has not been delivered. 


They had the requirement, that at the end of 5 years, of an invest of a three numbered amount of money, of many hours of game play, of merchandise and so forth: The ending would deliver what has been the leading light through whole of the trilogy. It's about our choices, not about the last choice, about the choices we made in the past. How do they impact the galaxy after the last bittersweet choice. It was about to be our ending.


What you are getting by now, is feedback. Honest feedback of a faithful community, which sticks to you and still believes in you. You are not doomed to recall or refund your product, like you would have been in most other sectors.
And overall of this, your customers are supporting you in finding a way to give them what they have wanted and expected from your product. What they have expected from your quality. What they have expected from your abilities to entertain them on a new level.


I'm not kindly ask you to please deliver a DLC with an improved ending, not to deliver optimisation, nor to give us ME4 – even if I think that a legion of people would really appreciate it, which would include me.
What I would like to kindly ask you, plain and simple, is to go on with developing games and be innovative, but to take better care of the requirements your customers have in the future. 


I'd like to close this letter with a quote from Charly Wilson, due to its quite fitting and still honours what you all have performed:


„These things happened. They were glorious and they changed the world… and then we ****ed up the end game.“




With the best regards and yours sincerely,


Thomas


I would snip it, but this is the best summarization of all that's being said everywhere. I honestly think this should be transformed in a written letter and sent to Bioware.

#8873
Norcalmark1313

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This is a modest assumption of the game: Amazing game overall 10/10. Perfect gameplay and pretty fun multiplayer. And the storyline was Excellent! There were so many moments in the game that had me on the edge of my seat and sending chills down my spine. But that only lasted up until the last moments. Mass Effect team, you all made (in my personal opinion) the best game up to date with a better story than Star Wars (and i LOVE Star Wars), but I believe like many others that the game did not fit the character style of the Shepard that I followed from ME1 to the ends(s). Too many loopholes went undressed and none of the choices that your gamers made during their journey through your wonderful trio of games mattered in the end. And although it is not my place to decide how the ending should have been written, please take my opinion into consideration :)

Thanks for bringing these games to the gaming community.

Oh yeah. My favorite part of the game, without a doubt, was my best friend Garus. Truly i can not say that i have ever felt so close to something that is not real. You guys at Bioware on the ME3 team really hit it home. I mean there he was, always right by my side, pushing through 3 games even when we were knee deep in s***, my best friend Garus. My Shepard and him are probably sitting in Turian/Human heaven right now downing a few brewskies and shooting bottles out of the sky because they "really just dont give a damn!"

Modifié par Norcalmark1313, 21 mars 2012 - 11:14 .


#8874
Boyce 26

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SPOILERS INCLUDED

 Ok so ME3 is truly amazing. I felt a knot in my stomach when Ashley was taken out, I felt a manly tear falling down my  cheek as I heard Mordins final song and watched his sacrifice and I found myself punching the air as Kia Leng, the man who killed my fav character in the universe released his final breath. Heck I even love the multiplayer and feel its a great feature and very well implimented.

And then the endng happend...

I'm sorry Bioware, I really do love you but there is just no excusing that in the slightest. Whatever happend to the player choice? I can kind of understand why you went the path you did ( I'm guessing you wanted to keep it as self contained as possible so people new to the franchise would understand whats going on). But at the end of the day, for all these years you have been telling us loyal to you and the ME franchise that this is OUR story as well as commander Shepards and that we will shape the outcome. Not one single decision we made affects the ending, not a single one. After spending hour after hour, new game after new game trying to get the story how I wanted it in me1 + 2...it was heartbreaking to see it all come crashing down around me. Theres so little difference between the 3 endings I'm glad that I'm not colour blind as I would have felt even more hurt.

I read on a load of other sites (ign, cvg, 1up etc) that we should all just get over it and respect your artistic integrity but where is the respect for those of us brought up on the promises you made that the ending of this incredible triology wouldn't be just cut and paste and would reflect our experiences and decisions.
I really want to go through ME3 again but I just can't bring myself to do it, knowing whats waiting for me. For every beautiful, amazing, jaw dropping and inspiring moment theres the heart breaking moment when I realize that I've been lied to for all these years.

Whatever happend to these words..thats all I'm gonna say. Apologies for any grammer and spelling mistakes.


Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…”


Casey Hudson (Director)
http://www.computerandvideogames.com/336331/interviews/mass-effect-3-we-cant-go-on-holiday-our-dlc-is-really-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.”

#8875
gumlym

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Honestly.. those analysts who gave the game 100 points and didnt say anything made their articles without finishing the game. And dont get me wrong, the game is amazing.. but a game never should have a perfect score when something as crucial as its ending is so evidently flawed. I really hope they fix this mess...