On the Mass Effect 3 endings. Yes, we are listening.
#8951
Posté 22 mars 2012 - 01:16
You did what you set out to do, you created a stand-alone game out of the 3 story in the triology. ME3 is standing all alone, ME1 & 2 doesn't even matter now.
Which I really didn't see it coming, but should have after the the bridge between ME2 & 3 was never completed(or started).
Just one question I need to ask, did the writer that wrote deception write the ending of ME3? Cause I can't believe that any of the writers for either 1 or 2 wrote this.
#8952
Guest_magnetite_*
Posté 22 mars 2012 - 01:17
Guest_magnetite_*
In the end, you really have to think about it. It's not one of those things which is just simply explained for you. I think there's a lot of people out there who want things simplified and for Bioware to spell out the ending for them.
The kind of ending which was presented makes the Mass Effect series a cut above the rest. Not only unique in gameplay (choices effecting the game), but the story as well. Different people have different theories on the ending, but it's definitely one which is not for the simple minded that's for sure. It's not really obvious how things ended.
After reading various posts and watching various theory videos on Youtube, I would say Bioware has created one of the best endings in video game history. At least that's how I see it. I don't really see a need to change it.
#8953
Posté 22 mars 2012 - 01:18
The subject has been discussed largely so I will try to keep it to the point. I just felt I had to voice my opinion on the ending(s). This way nobody will assume I liked them.
Like many other players/fans I am not happy about the way the story concludes. It doesn’t do any justice to such an epic trilogy. If I had to describe the franchise in 5 words I would honestly say something along the lines of "Epic story missing epic ending".
Like most of the criticism I read, I feel the ending
* Was inconsistent [with parts of the story and the Mass Effect Universe]
* Lacked closure.
* Was depressing. What's wrong with a possibility for a happy ending? If Shepard has to die, then so be it, but being remembered as a legend from a grandpa story and some datapad text is a cheap way to conclude a character's story in my books.
As for the issue of changing or not the ending: I respect and understand the nature of art in the way that it doesn't seek approval. However, since we are not in the presence of a typical work of art (rarely is the reader/player given the ability to shape the adventure) I question whether or not we should abide blindly by this principle. After all: it’s as much the writers’ story as it is the player’s.
Above all, games are a business and for any business: customers are key and money talks. I understand and respect the fact that writers, producers and directors should have all the leeway when it comes to how they want to tell their story, but remember that your customers want entertainment and most seek a positive emotional experience so ending your stories with bad taste can therefore be bad for business.
My final words for Bioware:
1. One aspect that makes this company great is that it listens to feedback. So thanks and please continue to do so!
2. Oh and finally: please stop listing the great press reviews as evidence of a job well done on this matter. It's insulting. 99% of the game was great and this community recognizes this. Can we focus on the part that really matters and stop repeating this BS.
Godspeed,
Jonathan
#8954
Posté 22 mars 2012 - 01:23
In the first game, Sovereign is Space Cthulhu. I've got no problem with this. A big part of Lovecraftian stuff are elder gods living in the "dark spaces," indoctrination and madness, and the notion that we mere mortals can never understand their motivations.
The second game (in my opinion) wasn't about the reapers. It was about the collectors. By doing that, they allowed us to learn things about a tangible threat we could understand, while keeping the reapers super mysterious: unknowable. And it rocked.
But when it was time to end the trilogy, they had to actually explain these all powerful beings' motivations, they couldn't put it off any longer. But now you've got to make a leader, someone even more powerful than all the reapers combined. Where do you go from there? You paint yourself into a corner. Something similar happened on Buffy. The principal was evil, then the mayor, then the government, then a god. Shoot, another season...what's stronger than a god? A vague, esoteric concept of evil that fans still don't understand years later. I think both worlds gave us wonderful stories, but sorta ran out of places to go.
That's not an excuse, since we've seen some wonderful fan versions that seem to surpass the real one in many ways. But we're so desperate for indoctrination theory to be real, for our journeys to be real, that we're forgetting that tv, movies, books and games have terrible, wretched endings all the time. It might just be that simple. Bioware might have felt something as mundane as aggressive timetables by EA, industry trends as a whole, leaked original endings or cost reductions.
I know some folks will disagree, I might be way off. But I have to believe that Casey & crew wouldn't have been planning ghost baby since the very first game. Because if all the reaper stuff was more or less developed, that includes their boss. I think ghost baby just sort of happened to try and explain the previously unexplainable.
Modifié par MeganHunter, 22 mars 2012 - 01:25 .
#8955
Posté 22 mars 2012 - 01:25
Modifié par AwefulShot, 22 mars 2012 - 01:27 .
#8956
Posté 22 mars 2012 - 01:25
Please read them!!
#8957
Posté 22 mars 2012 - 01:26
The starchild says that these 3 options are only way to restore order to chaos...
So how come the mass relays get destroyed? because that would create chaos, turians and quarians helping you fight earth would die of starvation trapped in the sol system, and there wouldn't be enough room on earth to house everyone helping you retake earth anyway... That would cause a panic, it wouldn't cause order, surely it would cause chaos...
Damnit as much as I don't like the indot theory, it sound's like the only possible thing that could explain it...
#8958
Posté 22 mars 2012 - 01:29
RevanREK wrote...
I know I've posted on here before many times actually, I guess I'm just trying to make sense of it all. But I just had a thought, that really didn't make sense.
The starchild says that these 3 options are only way to restore order to chaos...
So how come the mass relays get destroyed? because that would create chaos, turians and quarians helping you fight earth would die of starvation trapped in the sol system, and there wouldn't be enough room on earth to house everyone helping you retake earth anyway... That would cause a panic, it wouldn't cause order, surely it would cause chaos...
Damnit as much as I don't like the indot theory, it sound's like the only possible thing that could explain it...
Just one more thing that doesn't make sense I guess.
#8959
Posté 22 mars 2012 - 01:30
Balmung31 wrote...
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
When I see Bioware give appreciation to Shepard by having an optional ending where he lives and can be reunited with his crew and LI, maybe I'll tell you.
this. blowing up all the mass relays seems unnecessary. having the crew crash land and Shepard in london without any updates on everyone else is terrible. the choices aren't clear as to which to take at the end. If I hadn't paused the game and found a walk thru at the choice point I woudl not have known how to get the ending I wanted. it was not at all clear.
I would have liked a ten years in the future type final ending showing where everyone was. with mass relay still intact.
This feels undone after all these hours of game play. unrewarding. the game it self was great but the ending is absolutely terrible.
#8960
Posté 22 mars 2012 - 01:31
RevanREK wrote...
I know I've posted on here before many times actually, I guess I'm just trying to make sense of it all. But I just had a thought, that really didn't make sense.
The starchild says that these 3 options are only way to restore order to chaos...
So how come the mass relays get destroyed? because that would create chaos, turians and quarians helping you fight earth would die of starvation trapped in the sol system, and there wouldn't be enough room on earth to house everyone helping you retake earth anyway... That would cause a panic, it wouldn't cause order, surely it would cause chaos...
Damnit as much as I don't like the indot theory, it sound's like the only possible thing that could explain it...
I think they were implying life in general not the bits of life that were about at the moment. Just because in this cycle the reapers were stopped wouldn't mean they were going to be the races advancing any further - the next 'tech races' just wouldn't have to face the 50k year reaper cull next time. Sort of HA! you defeated the reapers, nice, oh, now you are all dead.
Modifié par AwefulShot, 22 mars 2012 - 01:33 .
#8961
Posté 22 mars 2012 - 01:35
I got so excited through it that when I was done at 4 am, I wasn`t tired xD
But I loved all of it, the ending was abit hmm to me, but I didn`t hate it. I was expecting something like that.
The manuscript for the dialogs and monologs was great, I was laughing alot through the game. I especially laughed when I saw Garrus and Tali fooling around before the final battle xD
#8962
Posté 22 mars 2012 - 01:37
I am with everyone else here in disliking the ending. And like most I've talked to, it's not because the ending is an unhappy one. I hope this comes across as constructive criticism, because that is what I intend it as. This is why I dislike the ending, enormously, though the rest of the game is magnificent. I was planning on playing ME1-3 back to back again once 3 was finished but this ending...really stopped me.
Simply enough, the logic and lore holes in everything post waking up after harbinger shoots at you is devastating to me. The Catalyst in particular. This being that created the Reapers that is part of the Citadel makes me think back to Mass Effect 1, where Sovereign started a war to gain control of the Citadel, and it turns out that the being that wants the Reapers to wipe out advanced galactic civilization every 50,000 years could activate it whenever it wanted?
Partly, I really disliked how Shepard didn't question any of what the Catalyst said. Never questioned why this being that claimed it created the Reapers because Synthetics would always destroy their creators. How was it still around then? Why would Shepard not mention the fact that EDI, one of Shepard's most trusted companions, is synthetic and so organics are NOT always going to fight synthetics. There is a distinct possibility aswell that Shepard has stopped this three century long war between Quarians and the Geth. On top of this, the only time the Geth actually went to war (Not defended themselves which the Morning War and the events in ME3 were) was under Reaper direction.
Not to mention, EDI has told you, which infact the Catalyst reminded you, the Reapers are a synthetic and organic hybrid, which is how you would be in the synthesis ending. They are proof that being a hybrid would NOT stop war. Unless of course, the Reapers decide to stop attacking people that are now hybrids, which to me makes it worse. It's like if a bunch of White Surpremicists started a war and to stop the war, everyone in the world was turned white. That doesn't stop war, that gives the racists a victory. My apologies for that analogy, but that is really what it is like. I can't imagine Shepard choosing that, let alone believing that is what the Crucible is for. Not to mention, if that IS the Catalyst, that mentions that you are the first organic to go up there, how did anyone else know about it?
Also, the destruction of the Reapers decision that also destroys all synthetics. Why does it destroy all synthetics? The Geth were created by the Quarians, what connects them to the Reaper signal that will have them destroyed? If that destroys them, then surely all machinery everywhere should be destroyed! Part of what I love about the Mass Effect universe is that most of it is incredibly well thought out. The Elcor being these big slow moving creatures that speak like they do has an explanation. It is very logical and makes a lot of sense. This anti-synthetic signal? I don't see the logic and it doesn't make sense to me. An anti-Reaper signal, it's what the crucible was designed for, what it was built for. Anti-synthetics, not so much.
If the Catalyst being the Citadel was simply the Citadel I could understand that. That makes sense. The Citadel is the largest mass relay in the galaxy and as such the power it produces when it acts as such must be beyond comparison, so whatever the Crucible does to beat the Reapers, powered by the Citadel's raw crazy power? That I can understand, that makes sense, someone who realised what the Citadel was, which is likely seeing as the Protheans and the current cycle knew what it was, realised the power it must produce is astronomical. As it is, with the Catalyst on the Citadel making all the decisions, what is the point of the crucible? It doesn't make sense in my eyes.
The Normandy that had somehow picked up members of your crew that you were fighting with on Earth (Why? The Normandy took out a Collector ship on its own, it's got some good firepower. The Collector ship regularly abducted colonies on its own. According to one comment in ME2, they were planning on attacking Earth. The Normandy is pretty formidable, why is it not helping with the MASSIVE god damn fight around the Citadel, like it did in ME1?).
Now I come to the Mass Relays. I don't understand their destruction, especially with the canon destruction that has been established in the Arrival. They remove solar systems from the galaxy when they blow up. Omega has 2 mass relays in their system! Even if they somehow self-destruct without destroying anyyhing else now, the Mass Effect universe is irrevocably changed. The Quarian Fleet can't ever see their homeworld again, the centuries it will take to travel there via FTL will see Tali die long before she can live on Rannoch without her suit. Wrex won't see his homeworld for hundreds of years, nor Liara, nor Garrus. For many of us, this is not a bittersweet ending, this is simply a sad one.
New Mass Effect games have been guaranteed in Ray Muzyka's statement, so the destruction of the Mass Relays makes even LESS sense to me. If the mass relays had survived, I could understand the lack of epilogue, because many of the characters would be involved in the future in some capacity. Like in the current DA comic the Silent Grove, Alistair is King even though that decision is yours in DAO, I would expect something similar, so the lack of epilogue wasn't my issue, as long as other parts of the ending are changed. Possibly these games will be set in the far future, or the near future when some mysterious god child plot device has given the galaxy the technology of the mass relays back, if you want it to be as big and expansive as Mass Effect games are. I want to explore the Mass Effect Galaxy, I don't want to explore what happened in the 30 years humanity has been in the wider galaxy (Already covered in the games, books, comics and upcoming films), I want to go further. Actually visit the Elcor homeworld and walk around like I'm being crushed, visit the Hanar homeworld and go, er, wasn't this the planet the Selkath are from in KOTOR and giggle at the reference I've made to myself. I understand that ME3 is the end of Shepard's story and I'm glad of that, but that is not the ending Shepard or Shepard's crew deserved, in my eyes. That display on the Crew Deck shows what your crew has sacrificed for the galaxy. Seashells. "Does this unit have a soul?" Everything that has established the kind of person Shepard is over the course of the 3 games, Renegade, Paragon, in between, has established that Shepard would not settle for this. The BILLIONS of people who died during the course of the game, the 300,000 killed in the arrival, the hundreds of thousands who were killed during the course of ME1 + 2, we could not honour them. With all these dead, I know I couldn't have a truly happy ending, even if the penny arcade icecream ending happened.
This has been a lot longer than I expected it to be, so if you want a TL;DR version, here goes the problems I have with the ME3 ending:
1. Ending doesn't make sense with lore established in various ways.
2. No Epilogue/closure combined with no potential for games set in post-ME3 future.
3. No way to honour those who have made their sacrifices for Shepard post defeating Reapers.
Point 1. is definitely the biggest issue I have with the ending.
I apologise if this comes across as destructive criticism, I do not intend it to be such.
Ray said that in April something would be released that would give us more closure...I hope so.
Thanks for reading.
#8963
Posté 22 mars 2012 - 01:37
AwefulShot wrote...
I am still a little put out by the only 'you live' ending is to choose the RED ending. That sucks badly, Legion was one of the coolest characters in the game and I supported him completely (sorry Tali). So to 'win' I have to shaft Legion's legacy? What's worse is in ME3 (and it rocked) finding out the true history of the Geth. That is very uncool. Hence I chose GREEN btw, mainly because what the hell sort of choice was BLUE if you had been a Paragon from ME1 --> ME3? The whole reasons you were fighting was counter to the BLUE option.
You're a kindred spirit, was I the only one who got the impression that like EDI was really the Hannibal AI from Luna, Legion was the very first geth that questioned his existance and started the uprising? I heard Shep say "his sniper rifle looks a lot like yours, Legion," and he referred to it as a "reliable model" or some such. But none of my other friends heard this line. I think they ran up the stairs too fast.
#8964
Posté 22 mars 2012 - 01:38
Why I don't feel the ending works on a philosophical, thematic level (has been posted often, so the short version):
- The choices are given by an ai-deity which we must trust without reason, and which shows not even the tiniest bit of remorse (which is important to me) over aeons of genocide justified by a very disturbing logic
- Therefore, there's reason to suspect that control doesn't break the cycle, synthesis works like reaper tech implants (cf. Saren/ Greyson), plus it eliminates all diversity, which has been such a massive theme in all the Mass Effect games (assembling the diverse crew in ME2, and the species in ME3) Destroy presumably destroys all the geth and EDI (again, if we're supposed to believe god child).
The synthetics vs. organics theme was featured heavily in ME1, but the reason the theme doesn't work out very well in the final choice is that neither one really satisfyingly addresses what you have learned through EDI and the geth (if you took the paragon route) and because you are given the choice by your genocidal enemy, without even being able to point out the obvious flaws in his logic. The lack of trust in the reliability of this entity destroys all philosophical pondering you might give the decision.
Also, the synthetics vs. organics conflict had already been lifted to be nothing but one aspect of more general themes: unity in diversity, tolerance vs prejudice, taking risks by trusting potentially dangerous enemies, achieving the impossible through cooperation.
It's funny. As I'm writing this I actually become aware of how close they actually came to writing a great ending. Maybe Mac Walters' originally written parts that were cut would have been all that was needed to make me a pro-ending guy (speculation for everyone!). All these choices are reflected, the only problem is that godchild has operated on such a horrendous logic (without explaining his deviation now) and it's really unclear why he's giving us all these choices (other than: your fleet is so strong it's threatening me).
#8965
Posté 22 mars 2012 - 01:44
I finished the game right before leaving to work, when I got there people seen the disappointment on my face. When they asked what was wrong I simply replied that several of my good friends died today. Well they reacted like anyone would in that situation, but I simply had no motivation to elaborate at that moment; I eventually explained everything. If this was the kind of reaction you were after Bioware then bravo, but now I have a void space deep within me that grows angrier everyday. Bioware and Bethesda are the only two developers that I still retain much respect for, Bethesda because they release mod kits so we can develop our own outcomes if needed, and Bioware because of KOTOR, ME1,2,3, and DA (maybe release a mod kit for ME). Please help us understand and fix these issues so we can have some real closure, thank you.
#8966
Posté 22 mars 2012 - 01:49
#8967
Posté 22 mars 2012 - 01:53
MeganHunter wrote...
AwefulShot wrote...
I am still a little put out by the only 'you live' ending is to choose the RED ending. That sucks badly, Legion was one of the coolest characters in the game and I supported him completely (sorry Tali). So to 'win' I have to shaft Legion's legacy? What's worse is in ME3 (and it rocked) finding out the true history of the Geth. That is very uncool. Hence I chose GREEN btw, mainly because what the hell sort of choice was BLUE if you had been a Paragon from ME1 --> ME3? The whole reasons you were fighting was counter to the BLUE option.
You're a kindred spirit, was I the only one who got the impression that like EDI was really the Hannibal AI from Luna, Legion was the very first geth that questioned his existance and started the uprising? I heard Shep say "his sniper rifle looks a lot like yours, Legion," and he referred to it as a "reliable model" or some such. But none of my other friends heard this line. I think they ran up the stairs too fast.
I agree with you, I got the impression that Legion was the first Geth to obtain true self-awareness and against his (its) wants, had to rise arms to protect the Geth. Then he (it) gives its life to set the Geth free in ME3. Legion seemed the Alpha and the Omega. For me this was Bioware's story telling at its peak.
When Legion 'died' I thought that the end of ME3 would allow me justice for all the things the reapers had done and all the close 'friends' that I had lost. Had I known the endings before hand I would have opted for option D - get all my remaining friends in the Normandy and buggered off. Let the reapers complete this cycle and then have an ample 50k years of good times (with Ashley
Modifié par AwefulShot, 22 mars 2012 - 01:54 .
#8968
Posté 22 mars 2012 - 01:54
disappointing that I am taking the time to do so.
After beating the game and witnessing all three endings, I looked
online to see if my 7k effective military strength score was too low to see the
“perfect” ending. Surely what I had witnessed wasn’t the real ending. That’s
when it became painfully clear that none of the choices I had made in any this,
or the previous two games mattered.
I found all three endings to be nonsensical; the fact that
they are nearly identical did not help the matter. I have no problem with a
darker end to the series, had it been well written and executed. The endings
just felt off and disconnected from the rest of the game and series.
I also found the return to earth and the final battles to be
lack luster and linear. It would have been great to see the war assets I had acquired
and choices I had made come into play on earth.
Modifié par Grarrg, 22 mars 2012 - 01:54 .
#8969
Posté 22 mars 2012 - 01:54
This theory while in part may look good as a whole does not hold much water, and creates more plot wholes then the current endings provide. It sounds good, but I don't buy it.
#8970
Posté 22 mars 2012 - 01:55
AwefulShot wrote...
MeganHunter wrote...
AwefulShot wrote...
I am still a little put out by the only 'you live' ending is to choose the RED ending. That sucks badly, Legion was one of the coolest characters in the game and I supported him completely (sorry Tali). So to 'win' I have to shaft Legion's legacy? What's worse is in ME3 (and it rocked) finding out the true history of the Geth. That is very uncool. Hence I chose GREEN btw, mainly because what the hell sort of choice was BLUE if you had been a Paragon from ME1 --> ME3? The whole reasons you were fighting was counter to the BLUE option.
You're a kindred spirit, was I the only one who got the impression that like EDI was really the Hannibal AI from Luna, Legion was the very first geth that questioned his existance and started the uprising? I heard Shep say "his sniper rifle looks a lot like yours, Legion," and he referred to it as a "reliable model" or some such. But none of my other friends heard this line. I think they ran up the stairs too fast.
I agree with you, I got the impression that Legion was the first Geth to obtain true self-awareness and against his (its) wants, had to rise arms to protect the Geth. Then he (it) gives its life to set the Geth free in ME3. Legion seemed the Alpha and the Omega.
For me this was Bioware story telling at its peak. When Legion 'died' I thought that the end of ME3 would allow me justice for all the things the reapers had done and all the close 'friends' that I had lost. Had I known the endings before hand I would have opted for option D - get all my remaining friends in the Normandy and buggered off. Let the reapers complete this cycle and then have an ample 50k years of good times (with Ashley) before needing to worry about them again...
Haha, Shepard is like "We'll try again later. Peace"
#8971
Posté 22 mars 2012 - 01:57
Balmung31 wrote...
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
When I see Bioware give appreciation to Shepard by having an optional ending where he lives and can be reunited with his crew and LI, maybe I'll tell you.
I liked ME3...but the ending ruined my overall experience.
1. Everyone dies (BIG FAIL ending)
2. Shep sacrifices himself in saving the galaxy (paragon ending)
3. Shep sacrifices his love interest (renegade ending)
4. Shep and all his crew survives the assault and the Reapers are all dead (for taking all the right choices through ME1 to ME3)
5. Another ending could have existed IIIFFF a new race had been brought into ME3 or a new theory had been presented in ME3. (like who created the Reapers in the end?...is it a race we've not heard of? Why were they created?....a need, a mean??)
The 5th ending we'll never be able to watch.......
#8972
Posté 22 mars 2012 - 02:00
#8973
Posté 22 mars 2012 - 02:06
#8974
Posté 22 mars 2012 - 02:07
hacket out.
#8975
Posté 22 mars 2012 - 02:10
Here's my bullet pointed/disjointed paragraph form summation of what I had a problem w/ in the ending(s). I've probably communicated the content better in other posts but oh well...
First off it's definitely not about the lack of a happy or even definitive ending for me. I would have honestly felt much better about the ending if it would have just cut to the credits w/ Shepard and Anderson bleeding out looking at Earth and the battle below through the Citadel window.
The concepts could have worked IMO if they had been expanded on in much more detail, there wasn't this feeling of "let's just get this over with with as little effort and time as possible", and you had some options to roleplay Shepard in a way that aggressively fought for a point of view that contradicted starkid's options and called out his BS and provided a choice that didn't just go along w/ him in husk-like manner.
I really can't understand how the "I built these synthetics to kill organics so that the organics won't build synthetics that kill the organics" loop isn't annoying to anyone paying attention
The idea that somehow both synthetics and organics aren't both subject to propagating chaos also rubs me wrong. Entropy affects all matter in our universe and one of the big strengths of the ME universe for me has been that they tried hard in most instances to offer some halfway plausible explanation within the same framework throughout the rest of the series.
The synthesis and destroy options (and from what I've heard the control option as well) seem like they are really just playing into the Reapers and starkid's hands.
The way the Crucible works in the synthesis and destroy options makes no sense or is at least a completely counter intuitive way to design a machine (let me unload a whole bunch of projectiles moving just below the speed of light into this high voltage power conduit to make this thing work better at unleashing a wave of space magic that will only destroy all technology and leave everything else unharmed/let me jump into this high energy beam so to make this thing work better at unleashing a wave of space magic that will fuse the DNA(?!) of synthetics and organics in such a way that leaves both synthetics and organics fully functional, unless the synthetic is a mass relay
Nitpicky, but why are there human letters and numbers on bulkheads in a section of the Citadel that no organics have ever seen?
There's just way too much information missing:
How do squadmates who were w/ Shepard when he gets hit by Harbinger and part of team Hammer wind up on the Normandy w/ Joker?
Why is Joker is in a different system when the relays go boom?
Why does the destruction of the relays in the ending not cause the same kind of full system destruction seen in Arrival?
I could go on....
Really the only way I can accept the current ending(s) as making any sense is if I subscribe to the theory of Shepard as an unreliable narrator for the whole sequence beyond the point where he gets hit by Harbinger's beam. It's my understanding that BioWare have categorically denied that this is the case so far.
To sum up, it's not so much the thematic or artistic direction of the ending as incoherence, plot holes,
and disenfranchisement of the player from their Shepard that I object to in the current ending(s).
There were definitely many good things in ME3 (best/most fun gameplay of the series, stunning environments throughout, some of the most touching and emotional scenes in a video game in recent memory) but the ending has definitely left my faith in BioWare severely shaken.
Modifié par SidNitzerglobin, 22 mars 2012 - 04:58 .




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