On the Mass Effect 3 endings. Yes, we are listening.
#876
Posté 15 mars 2012 - 05:16
#877
Posté 15 mars 2012 - 05:16
-Mordin's Death: Totally shed some man-tears here. Probably the saddest and best death of a character I've ever experienced.
-Thane's Death: Came very close to shedding a tear.
-The entire Geth-Quarian conflict: Best part of which was Tali's exchange with Legion before it died, and then the subsequent chat with Tali. Also loved the joking between Shepard and Tali on the dreadnaught.
-Shooting Bottles with Garrus: It was awesome to have some bro-time with Garrus.
-Saying Goodbye to Tali in London: So sad and like the whole Tali romance subplot, it was just done so well... again shed a man-tear
-Saying Goodbye to everyone else in London: Especially Garrus.
Now here's hoping we get an ending that stands up to these fantastic moments.
#878
Posté 15 mars 2012 - 05:16
There were so many great moments, I was in a rollercoaster of emotions all throughout the game. Grunts heroic battle alone against the rachni where I thought he sacrificed himself but then returning all bloody, Mordins noble act curing the genophage brought me to tears, brilliant writing when he sang his song from me2 while the room was collapsing, so beutiful. The quarians and the geth's reunion where the geth offer their help was simply great.
Then all the little things, like when Tali said "I love you" before Shepard went out to face the Reaper and he answered "Keelah'selai", Garrus and Shepard's R&R, the list goes on and on...
Last but not least the fenomenal intense battles and gameplay, the custumization, the acting, it was all brilliant.
BUT as the majority of the people i think the ending went against everything Mass effect is about, which is forming your own adventure, choose your own paths, and deal with your moral decisions. Suddenly all the hard choices you'd made, even dating back to me1 didn't matter anymore, the ending was preatty much the same despite what you'd done earlier.
I'm not saying that I need an ending where everybody lives happily ever after, all I ask is that you review in a good way how my adventure has affected the galaxy, in what state it's left in. Give me a picture of what I'm leaving behind. I think that when something as brilliant as the Mass Effect trilogy comes to and end, an epic story and an immersive universe in which I've spent hundreds of hours in, should provide some form of closure, and make us feel as if what we've done, the way we've played, has affected the galaxy. Which then of course, since there are so many ways to go about this trilogy, should be vastly different and through that also give your masterpiece the replay value it's always had.
I hope you take our feelings and thoughts into consideration, and remember, that the only reason the current ending has created such a ****storm is because we really LOVE your game, we care.
In reality it's really a big compliment to have the fanbase react so emotionally about something you've done - and for me personally, a new ending providing some kind of closure would without a doubt, make ME3 and the whole series THE best game(s) ever made.
Thanks for your time!
#879
Posté 15 mars 2012 - 05:16
Huh.Xyalon wrote...
Hey, wait a minute. We're going about this the wrong way.
Chris, what was YOUR favourite moment in ME3? And how did you feel when tens of thousands of fans overlooked that moment because of their disagreement with the way it ended?
Because I'm pretty sure that's exactly how we felt when our favourite moments were reduced to ashes and multicoloured sparkly whizz.
You're a clever geth, Xyalon.
#880
Posté 15 mars 2012 - 05:17
#881
Posté 15 mars 2012 - 05:17
Loved the renegade interrupt of shooting the Reaper in the face on Ranoch, followed by "Never mind, I'll tell them myself."
Loved the introduction of Kai Leng. Wish I hadn't talked to Thane, though. Would've rathered seeing Kirrahe face off against him.
Combat in this game is a lot better than the other two. And really enjoying that I can get my FemShep to be the tank that she was in ME2, without cheating (I used Gibbed to give her more upgrades than were possible to acheive)
But yeah, definitely wish we didn't have a Virmire survivor sort of choice on every main planet. Works well with my Renegade. But my paragon has always, after VIrimire, been able to save everyone. I get that there are tough choices in war... but why does every planet have to beat that idea home? Why not just one Virmire-esque choice at a tense moment of the game... like when Cerberus attacks the Citadel or Thessia, or something?
And as stated, the ending. Why is there only one? Why is it so tragic when the rest of the trilogy has been a classic epic?
#882
Posté 15 mars 2012 - 05:17
I wish I could tell whether or not this thread is indicative of an upcoming patch/DLC or just a thorough breakdown of the endings (which I would be sorely disappointed with), but at least it's an acknowledgment that we're not going unheard.
#883
Posté 15 mars 2012 - 05:17
_________________________________
Throughout the entire Mass Effect series we're constantly challenged to uphold the values of tolerance and diversity and unity. Mass Effect 3 even more so, for most of the game. And this is one of the series' greatest strengths, something I've always loved about it.
Take EDI and Legion. Easily two of the most beloved characters (for me, at least). Legion shows up in ME2 and disproves the idea that organics and synthetics can't get along. EDI is already someone I thought of as a crewmate in that game, and even more so after she gets a body in ME3.
As someone who worked incredibly hard to bring peace between the quarians and the geth, I place a high value on both of them. We see firsthand that peace is possible between them - that war between organics and synthetics is NOT inevitable. Legion clearly demonstrates his soul in his sacrifice to bring independent intellect to the geth, and it's incredibly powerful. There's a fantastic speech from EDI about how the Reapers are evil because of their selfish desire to survive at any cost.
Then we have all the other races. We bring peace between the krogan and the turians - assuming everything goes well. We talk with Javik, and learn that one of the strengths of our time is its diversity, that all the races have value and something to offer - both organic and synthetic.
Then we get to the ending. Putting aside how linear it is, it throws out all these incredible themes, themes that are part of what makes Mass Effect so amazing, and gives us the RGC in a last minute villain reveal that still makes my head spin. Not the point, though.
The RGC tells us that conflict between organics and synthetics is inevitable, and we're not really given the chance to dispute this obvious failing of logic. Shepard doesn't argue. The RGC tells us peace cannot be, and Shep believes him... for reasons that are not adequately explained.
Then he asks us to choose one of three options, all equally bad if we believe what we're presented with.
On the one hand, we can fulfill our original purpose and destroy the reapers once and for all... but we're asked to sacrifice the geth and EDI, committing incidental genocide against a race who's only crime was trying to learn, and effectively murder a valued member of our squad.
On the other hand, we can 'control' the reapers. But the idea of controlling the reapers is a bad one, if we believe everything the series has ever told us. Saren thought he could control the reapers, as did TIM. Both were wrong. Controlling the reapers has always been a lie they told people who were particularly difficult to indoctrinate directly. Plus, it demands a kind of hubris that's hard to imagine in Shepard.
And on the third hand, we can have synthesis... which requires us to force all life in the universe to homogenize, throwing the idea of the value of diversity right out the window and effectively committing a different form of genocide, since we'd be destroying life in its current form. And effectively giving the reapers what they wanted in the first place. Plus, it appeals to hubris; controlling evolution demands that Shepard play god, something not in his/her character as we've come to know it.
All of this demands that we believe someone who has come out of nowhere, is barely foreshadowed, and disregards everything the series stands for and everything that has brought Shepard to this point in the first place. Not a single one of these choices is in Shepard's character. All of them are distressingly out of place in a Mass Effect game, because they demand that we throw out everything that makes the games so very special to us.
And worse yet, we have no agency in any of this; Shepard is not even allowed to question the little Deus-Ex Machina. He apparently just accepts all this as fact, which is also grossly out of character.
So, I ask again; how can I possibly be happy with an ending that forces me to choose between 3 different ways of utterly destroying the integrity that brought me to that point in the first place? And how can I be happy that Shepard is unwilling to even raise this argument?
All this assumes, of course, that the AI is telling the truth about anything, an idea that the jury is still out on. But the fact that I even have to ask the question is a very real part of what makes the ending (as it currently stands and is presented) so maddening to so many of us.
______________________
And end copy.
I LIKE the Indoctrination theory on one level, but I HATE the fact that I have to assume it in order to find any enjoyment in the experience. I want an ending that lets Shepard BE Shepard, and that upholds the integrity and overall themes of the entire series. The existing ending feels like it's completely out of place in Mass Effect. It's like something developed for an entirely different game.
Plus, I want something that gives me a sense of victory and achievement. The current ending robs me of that. A happy ending shouldn't be AUTOMATIC, but it should be POSSIBLE. I don't care if it's INCREDIBLY hard, if you told me there was a secret happy ending that resolved all my concerns, but I could only get it if I played on Insanity in a NG+ and only used pistols, I'd bloody DO it. That sense of victory and achievement is necessary to give the game replay value.
Or, to put it slightly more crudely, the current ending steals our afterglow.
#884
Posté 15 mars 2012 - 05:17
How could you follow that triumph with the travesty of the stupid irrelevant starchild, and reduce the entire epic trilogy to "sucky red, sucky blue, or sucky green" and be satisfied? How could Casey Hudson look at that and say "ok, the game is finished, lets ship it?"
The writers who wrote Rannoch, who wrote Thane's final moments, who put a smile on Mordin's face as he found redemption, who scripted the tenderness of Liara and the camaraderie of Garrus... they knew the released ending profoundly sucked before the disks were burned. How did this happen? How did this happen, specifically, at BioWare Edmonton, where none of us would have believed it was possible, until is was suddenly, shockingly real?
Modifié par durasteel, 15 mars 2012 - 05:18 .
#885
Posté 15 mars 2012 - 05:18
#886
Posté 15 mars 2012 - 05:18
social.bioware.com/forum/1/topic/355/index/9920037/
(I hope, it's okay to link it
#887
Posté 15 mars 2012 - 05:18
Badassfully: Except for the ending.
This one thinks he knows what Bioware may be planning.
Badassfully: If you know, tell us then...
This one thinks this year we may have the best April's Fool ever...
Badassfully: I don't understand.
This one will not explain. If this one is right, you will see.
Modifié par DiegoProgMetal, 15 mars 2012 - 05:19 .
#888
Posté 15 mars 2012 - 05:18
#889
Posté 15 mars 2012 - 05:18
taloris wrote...
hellfirexii wrote...
Give credit to the person who wrote this
But this is quite possibly the most beautiful way to end such an incredible series.
http://www.reddit.co...what_im_hoping/
PLEASE, I implore you to read this, it adds so much to the experience. I have loved the series. The writing is powerful and the character have their own personalities that we have come accustomed to. The way you ended the game does not follow the personas that have been created. The way they en now isn't necessarily bad, they are incomplete, they feel like that they lead into a bigger scene, but alas they don't. I can partially understand why this was done, but it doesn't fall under the reputation that you guys at BioWare have created for yourselves.
That. Is. EPIC!
<3<3<3 it!
Can you hire the person who wrote that?
Damn! I got goosebumps while reading it.
#890
Posté 15 mars 2012 - 05:18
Modifié par BalooTheBear, 15 mars 2012 - 05:18 .
#891
Posté 15 mars 2012 - 05:18
Balmung31 wrote...
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
When I see Bioware give appreciation to Shepard by having an optional ending where he lives and can be reunited with his crew and LI, maybe I'll tell you.
shep :devil:does survive if you pick the right ending sorry that you didnt pick it, it was a good ending
and i loved ME3 i hope if you make a me4 that it will have some offshoot to getting to find out where the crew is
Modifié par Ravenmyste, 15 mars 2012 - 06:05 .
#892
Posté 15 mars 2012 - 05:18
Modifié par Keltikone, 15 mars 2012 - 05:19 .
#893
Posté 15 mars 2012 - 05:19
Most, if not all, other games I've played there was always a grounding and some sort of happy ending, a way to think that everything will eventually work out because that's how games work. Not so with this one. Great work, and despite people having a strong dislike for the ending I really enjoyed it.
#894
Posté 15 mars 2012 - 05:19
#895
Posté 15 mars 2012 - 05:19
First the Game:
This makes up pretty much 99% of the whole package. In short, I loved every second of it!!
Sure, it was definitely more streamlined than the other games (only on Main Quest at a time, less interaction with the dialogue wheel) but it worked perfectly.
I was able to put a close to conflicts that I heard about since the very first game and the scale was simply epic (as was promised). The bantering between squadmates (off and on the ship) made me love them even more than I think I could. The new movement system during battles felt very good. All in all it had everything I wanted and more.
The Ending:
I can simply not express how bad I felt after I got the ending (after I checked all three choices). I felt like I was left hanging in midair. I can understand the desire to create an ending that would be remembered in the years to come, but couldn't this be done without making people go through this horrible feeling of emptiness?
I'm not talking about creating a happily ever after Disney kind of thing. I would have gladly chosen a bittersweet selfsacrifice ending if it just told me afterwards what the real consequences are. While Bioware employees have often said that the galaxy is left in different states afterwards, considering different EMA's, but if you never tell me what the different states are how can I get some kind of satisfaction? And if this ending how it is was created to establish a canon for future games, then you would need to tell the actual consequences in the next game or book or whatever. This would personally make me feel betrayed
If I consider the "perfect" ending with the rubble scene (I try to be spoiler free), and consider the indoctro theory (referring to this: http://social.biowar...5/index/9861052 ) this might make sense. I just don't see how this fits at any point with the rest of the game or the previous games. Nothing really pointed in this direction and Casey Hudson and Michael Gamble even promised specific things for the endings that were all completely disregarded in this. I just can't be happy with this as it stands.
Maybe I can one day replay the games without the shadow of the ending looming over a replay but for now I'll not be able to completely finish it again.
#896
Posté 15 mars 2012 - 05:19
What I like was the buildup. I pre-ordered in October, saved all my pocket change in a jar for moths just to be sure I
could buy it. As you know the shaky economy, and all that. Spent my Christmas bonus on a new graphics card, just so I could enjoy the game at its fullest. Then asking for 2 days off of work, just so I could play a video game. My boss just
lol'ed at me but gave me them anyway. Waiting in line outside at Game Stop with a friend sharing smokes and me talking non-stop with other gamers about how excited we all were. Going next store to Wal-mart buying Mt.Dew (gamer full)
and snacks. The wait for it to install over Origins was a pain but I'll let that slide. The 1st 22hrs were awesome, breath taking, tear jerking, grining like a fool, fist pumping times.
Then I had to chose, between Ligion and Talie. I stopped took a moment and looked it up online. There had to be a way
for both of them to live, I thought. Doing a quick Google search then somehow turned up the true endings for the game. I was in shock. No, no, no I thought to myself that can't be true. Reading more I started to get that sinking feeling, hollowness was growing in the pit of my stomach. The more I read the less inclined I was to even finish the game. My shep is still sitting there. I parked her and can't even bring myself to continue. The time I had put in to the series was for not. I don’t read sad books. Watch sad movies. With all the bad things that have surrounded my real life I stay away from things that bring
me down. I don't need our want them in my life. This game now lurks in the back of my mind as a huge let down. The plot holes, marooned crew members, odd statements of looping logic, just leave a bad taste in my mouth and have soured my
perspective on this title.
Edit (word format)
Modifié par allyon, 15 mars 2012 - 05:26 .
#897
Posté 15 mars 2012 - 05:19
Really just look at the "So we can't get the ending we want after all?"
topic you can read over nearly 1300!! pages that we dont like the ending.
So you cant call this a discussion. There are certainly a small fraction
of people who liked the ending but the other 90% dislike it...
So like somebody else stated before you have three options.
1. Complety ignore us and disappoint us even more...
2. Fix this mess with a DLC for FREE and stick to the Indo. theory for an example.
With this option you can reedem yourself. I really hope you choose this one.
3. The same as two but take money for it. You can make people happy with it but
you wont reedem yourself.
The damage is done. The only question is how do you want to fix it.
Dont get me wrong the game was really good. It was a masterpiece.
Mordins death to cure the genophage. Quarrians and Geth joined and the best
Udina shot! The game was everything i wanted but the ending. Please
for the sake of your fans and dear customers dont leave us heartbroken.
We beg you for mercy. Mass Effect and your dear fans and customers dont
deserve this mess.
#898
Posté 15 mars 2012 - 05:19
BalooTheBear wrote...
Oh also, we should be able to get just as high EMS as multiplayer when playing single player. That one really annoyed me.
+99999
#899
Posté 15 mars 2012 - 05:20
Xyalon wrote...
Hey, wait a minute. We're going about this the wrong way.
Chris, what was YOUR favourite moment in ME3? And how did you feel when tens of thousands of fans overlooked that moment because of their disagreement with the way it ended?
Because I'm pretty sure that's exactly how we felt when our favourite moments were reduced to ashes and multicoloured sparkly whizz.
Well put.
#900
Posté 15 mars 2012 - 05:20




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