is to walk you through my issues with it as I was experiencing it, starting
from the moment when Shepard is hit by Harbinger’s beam.
Issue #1: Shepard’s condition after the beam hit.
The moment I saw Shepard bloodied after being hit by the laser, I thought “uh oh.” That scene indicated to me that the combat portion of the game was over. I was expecting there to be at least an additional hour of combat gameplay within the Citadel. Up to that point, in my opinion, the gameplay on Earth was nothing special; it was not as tense as the lead up to the Shroud in the mission on Tuchanka, and it certainly was not as frenetic and exciting as the Collector Base in Mass Effect 2. I was happy to overlook that, though, because I felt the entire mission on Earth was a prelude to an even more epic sequence in the Citadel itself. Hence, I was very surprised when I saw Shepard bloodied. The pacing did not seem right to me. I felt let down.
Issue #2: The state of Shepard’s team.
This is never fully explained. I took Liara and Garrus with me. Were they the only ones who charged at the beam with me, or did my entire team come along? At the time, I assumed it was just Liara and Garrus. A voice over said that the entire force had been wiped out, so I assumed that they had died. This struck me as a bad way to kill off a character. First of all, I could bring whoever I wanted with me. Had I known that they would die, I would simply have brought along Javik and James, since they were the two characters I had the least emotional investment in. Prior to the ending, deaths of major characters were done beautifully. Mordin’s death and Thane’s death stirred a level of emotion in me that I do not often experience in any entertainment medium. The difference in the level of care shown to the death of characters I’ve come to love between those scenes and this one was jarring.
Issue #3: The appearance of the Illusive Man.
This is a minor issue, but I personally feel like the Illusive Man’s arc should have concluded at the Cerberus Base. The setup was there: have the big boss fight be against Kai Leng, and then do a dialogue-based conclusion with the Illusive Man. I’ve always considered Cerberus the secondary enemy in the game, so I feel like Cerberus’s
involvement should’ve ended there so the story could focus on the Reapers. Hence, his appearance at the ending did not fit with how I thought the story would go. Minor issue, but issue nonetheless.
Issue #4: The grayed-out options in the final dialogue with the Illusive Man.
In my playthrough, I was about 90% Paragon. That’s actually less paragon than I usually go, because I read Patrick Weekes’ March 1st post on the BioWare blog detailing the reputation system in Mass Effect 3. I thought the new system was brilliant. In that blog post, Mr. Weekes explicitly wrote “There’s no penalty for mixing Paragon and Renegade.” However, even though I had a full Reputation bar, I still couldn’t access those final Paragon and Renegade options with the Illusive Man. Do you need to go full Paragon or full Renegade to access those options? That’s the only explanation I can think of. If so, then Mr. Weekes, at best, committed an oversight. Had
I not read that blog post, I would not have done as many renegade actions as I did. I did so specifically because
I was convinced by that blog post that it didn’t affect my access to paragon options. This was an annoying
development.
Issue #5: The phrasing of the Catalyst.
This is a syntactical issue, but an important one. When I was listening to the Catalyst, he made it seem like the mass relays would only be destroyed if I chose Synthesis. If I remember correctly, it’s only after he mentions synthesis that he says the phrase “but it would also destroy the mass relays.” Maybe I wasn’t listening closely, but the Catalyst gives you a lot of information in a short time and I was still confused, so it sounded like that to me. I didn’t want the mass relays destroyed, so I immediately ruled out choosing Synthesis. This contributed to my disappointment when I ultimately chose Control and saw that the relays were destroyed anyway.
Issue #6: The inability to check what the options are.
I didn’t intend to choose Control. I figured it couldn’t be right that after fighting the Illusive Man all game you would choose to do the same thing he wanted to do. But, as I said, the Catalyst was giving me a lot of information in a short time and I was confused, so I didn’t notice that the Illusive Man was interacting with the blue panel and
that Anderson was interacting with the red one. I was still processing the information the Catalyst gave me, so I was lost in thought. When I had to make a decision, I naturally assumed that Anderson was symbolized by the
Paragon color, so I chose the blue panel. Right before hitting the panel, the prompt comes up saying “Use
Panel.” That gives me no information. It should’ve said something like “Control Reapers.” Better yet, let us talk to the Catalyst again to confirm our choices. (Note: I haven’t tried this because I don’t want to go through the endings again. If you can talk to the Catalyst again to review choices, disregard this issue.)
Issue #7: The squadmates that emerge from the Normandy after it crashes.
Garrus emerged from the Normandy in the cutscene after it crashed. I was confused when I saw this. I thought he had died. Given that he didn’t, how did he get back on the Normandy? Is this a bug? This issue has been mentioned ad nauseum, so I won’t go further, but it was definitely a point of confusion when I saw it.
Issue #8: The credits.
I don’t have an issue with the credits themselves. I’m just using this space to sum up what I have so far. So at this
point, I’ve finished the game. My first thought was, “That’s it?” My second thought was, “No, I’m sure they have more after the credits.” But then I realized that post-credits scenes are always short clips, and I was hoping for a long montage showing the fates of all the characters in the game, a la Final Fantasy VI. Slowly, I began to realize that I had just seen the entirety of the ending. I was perplexed. I was expecting a conclusion to the series.
Instead, I just had more questions. Did Shepard become a machine? Where is the Normandy stranded? What happens to all these characters that I’ve grown to love? Hence, I thought, “okay, this is one of the weird endings of the game. I must have chosen wrong.” So I reloaded the game and vowed to make a different choice.
Issue #9: The autosave before making a choice.
I was glad to see that the game autosaved after your talk with the Catalyst. I figured this would allow me to go back and watch each of the endings easily. Unfortunately, this was not the case. After I finished watching the ending and was back on the Normandy, I checked and the autosave was back before Earth! So I had to load “Restart
Mission,” which starts when you’re dropped onto the Citadel. This forced me to sit through that entire scene with the Illusive Man and that entire scene with the Catalyst before being able to make a decision again. This kind of thing is a pet peeve of mine in video games, so I was very annoyed to see it here, especially since I really, really wanted to see the other endings.
Issue #10: How similar the endings were.
When I finally was in a position to pick another ending, I chose Synthesis. As I watched it,
I was shocked at how similar it was to the Control ending. When I was picturing the consequences of synthesis, I imagined there would be a long string of cutscenes showing how each of the major characters in the game was affected by synthesis. Instead, I got the same thing as control. The only difference is that the explosion is green and Joker has some weird Tron-like circuits on his skin. Again, did Shepard die? Where’s the Normandy? What happened to everyone? I expected resolution; what I got was mystery.
Issue #11: Discovering that all the endings were like this.
At this point, I couldn’t be bothered to sit through the scene with the Illusive Man again, so I went online to check what the rest of the endings were like. I was flabbergasted to discover that all the endings were pretty much like the ones I had seen. I first picked up a controller as a five-year-old playing Super Mario Bros. 3, and in the 19 years since then I have never been so blindsided and disappointed by a video game
ending. That was it? That was all that was there? What about everything I had done? Where was my scene showing Jack protecting the biotic students as they supported the troops on Earth? Where was my scene showing Samara leading a group of asari commandos into battle? Where was my scene showing the Destiny Ascension, a ship that I had sacrificed eight Alliance cruisers to save, tearing a hole in Reaper after Reaper? Where was my scene showing Reaper forces attempting to board the Crucible, only to be repelled by Jacob, Miranda, and Kasumi? Where was my scene showing a quarian ship about to be destroyed, only to be saved by a geth ship as I grinned from ear to ear thinking about how I had made that possible? Where was my scene showing a Turian platoon being overwhelmed by Marauders, only to be saved by Wrex, Grunt, and a Krogan company? I could go on and on. Where were the consequences of my actions? The mass relays are always destroyed? Doesn’t that shatter the galactic unity that I spent literally the whole game piecing together? In short, I was disconsolate and devastated.
The Mass Effect universe is my favorite fictional universe of all time. I care about Mass Effect more than Star Wars, more than Lord of the Rings, more than Harry Potter, more than any other world I’ve been to in my 24 years of life. I’ve never pre-ordered a game before, but I pre-ordered Mass Effect 3. I’ve never purchased a collector’s edition before, but I wanted one for this game and I was furious when I discovered it was sold out on Xbox back in early
February. Mass Effect captured my imagination in a way that hasn’t happened since I was a child.
It’s been about ten days since I beat the game. I’ve been unable to concentrate at work, constantly refreshing BSN, Reddit, and Google searching for any scrap of news I can find. I donated $100 to the Child’s Play drive. I’ve
spent the past two hours writing this, even though the chances that it will make a meaningful difference is remote.
But I loved the Mass Effect series and I want to speak out, no matter how small the voice may be.
I will end on a bit of a bright note. My favorite moment in the game? Hearing the words “Blue Rose of Ilium”
when I gave that krogan’s message to his asari wife. I had no idea that was Charr. I have never cried watching a movie or reading a book, let alone playing a video game, but that moment, when shock, dismay, and terrible
sadness hit me within the span of a couple seconds, was the closest I’ve ever come to doing so. These were two
characters I had spent a grand total of five minutes maximum interacting with over the course of a hundred hour game series, but I felt like I was there. I felt like I was standing there, listing to a heartbroken woman hear news about her dead love. It was not a happy moment, but to me, it was the most beautiful moment in the game.
It’s unfortunate that the ending didn’t elicit the same reaction.
Modifié par themerryone, 22 mars 2012 - 04:10 .




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