On the Mass Effect 3 endings. Yes, we are listening.
#9051
Posté 22 mars 2012 - 04:46
#9052
Posté 22 mars 2012 - 04:49
#9053
Posté 22 mars 2012 - 04:53
I've poured my heart into this "game". I care about the characters. I care about Shepard. I just want an ending that makes sense, where every choice doesn't lead to universal annihilation (except for your crew, who are magically beamed up and survive on an alien planet which hopefully has dextro food so Garrus and Tali don't starve). The Mass Effect universe deserves better.
#9054
Posté 22 mars 2012 - 04:56
Indoctrination
would be a cop-out on Bioware’s part, especially when you consider that
Sheppard was able to break the indoctrination control of the illusive man and
shoot him, or force him to shoot himself using paragon dialogue option. Adding
pieces of information without actually changing the ending is not going to
satisfy fans.
SPOILERS…………..
The only thing I see that would work is by removing the
Starchild altogether, and have Harbinger Reanimate the illusive man’s body like
Sovereign did with Saren in ME1, and have Harbinger do battle with Sheppard
1on1 inside the Citadel. Most players of ME3 expected that Harbinger was going
to play a very important part in the story, and fully expected a final showdown
of sorts between Sheppard and Harbinger.
The rest of how the ending would happen from there Bioware can
work their magic. I do feel though if they went that route they could
incorporate peoples choices into at least 6 possible ending outcomes going from
very good-worst.
Also they really need to separate multiplayer from having influence on single
player. Despite what they say there is no way to get the ending were Sheppard
draws his one breath before credits without playing multiplayer.
If that is too much for them, then they at least to lower the
assets required to get that, since even if you make all the right decisions,
and gather all war assets you can’t get that ending unless playing multiplayer,
and they also promised that it would be possible to get all the endings without
playing multiplayer.
The game play up to the last part of
ME3 was great, but the end of the game ruined the entire series and the
franchise. The parts that ruined the game for me are listed below.
1.1.
The endings for the game were
horrible 3 choices that led to 16 variations of the same black. No variety like
promised, all the endings shared 95% the same cut scenes. We were promised
throughout the series that all our choices would shape not only our Sheppard
but the galaxy and the final ending to the series; this was taken away in the
final 15 minutes of the game. You can’t just take an interactive game built on
choice and make it into a linear game in the final moments.
1.2.
Multi player content should have no
effect on the single player campaign. There is a reason why no other game has implemented
this, since not everyone like multi player. A player should be able to reach
100% galactic readiness without having to play multi player.
1.3.
I did not like that after you make it
clear to Cortez that you are not interested in him, that he still seems to push
you towards liking him in future conversations. My personal beliefs I don’t
approve of the Homosexual lifestyle, and I don’t feel I need to have that
pushed on my in a game.
1.4.
We want our endings more varied and distinct
from each other like was promised, having all our choices taken into account in
the final outcome.
1.5.
Fill the plot holes give us a real back
round on the Reapers, and their purpose, bring Harbringer into the picture
more.
1.6.
For those that ME3 is their first
exposure to the ME universe, offer them a DLC that allows them to make the
choices they would have had a chance to if they played ME1-ME2. This will make
more revenue for Bioware in a DLC purchase, and give the player a chance to
have a real full ME3 experience and a bump in galactic readiness to help with
their ending.
1.7.
The Rachni were always represented in
ME1/ME2 as being an important part of ME3, and in ME3 they played a very small
part. We had to save them again, and all they did was help build the crucible.
We should have seen some Rachni ships in our fleet and so on.
1.8.
We were also told in previous
magazine interviews prior to release that Cerberus was going to be an enemy,
and that we should make sure to destroy the collector base in our ME2 saves, This was so the illusive man
would not get a hold of Reaper tech. Well I destroyed the collector base and
the Illusive man still got a hold of Reaper tech. How he got acquired Reaper
tech needs to be explained.
1.9.
One of the pieces of feedback many of
us asked for was the return of the Mako Tank and exploration missions. That
feedback seems to have fallen on deaf ears since we have no Mako missions in
ME3.
1.10.
We had Loyalty missions in ME2 and it
would have been nice to have them with the new squad members of ME3, it added
immersion into the relationships with the characters.
1.11.
A helmet toggle option similar to
what we had in ME1 would be nice, especially with the custom sets of armor we
got from pre-orders, and import saves.
1.12.
If you are going to have 16 variations
on the ending fine. But You could cut that to 6 endings and make them so varied
and different it would make a more complete experience, with a excellent, very
good, good, neutral, bad, very bad ending. The key thing being that it takes
our past choices and actions into account, not just war assets and galactic readiness.
I know that if at least the endings
are not redone I will no longer purchase products from Bioware, and the ending
DLC should be free, since we already paid for a proper ending to the game we
purchased. People make the argument that the game is Art and not subject to
pressure to change.
I make the argument that an
Interactive game like the Mass Effect series, in which certain promises and
descriptions and player game shaping was established by the company makes it a Commercial
product , with art aspects, and a every changing storyline, sue to the players participation
in the creative process. ME3 is not a piece of art to mat and hang on a wall
and it is not a 1st edition book to place in a protective case.
When customers like us give you Bioware
5 years of our life playing your series, making choices, taking different paths
on different Sheppard’s so we can have a complete experience, and that trilogy
is ended in the linear way you chose to do, it was a betrayal not only to your
customers, but to the epic masterpiece that we have helped you shape over the
last 5 years.
Bioware it is time for you to be
Sheppard, and you have a new mission, gain back our loyalty so we can together battle
and claim victory over the Reapers.
#9055
Posté 22 mars 2012 - 04:56
Zin wrote...
Even if the indoctrination theory proves correct... it doesn't answer the real questions most fans were interested in to begin with. So it's still a bad idea.
Here I am concerned about what my shepard will continue to do (provided that he lives.. But if he dies.. make it feel like my choice.. It's my heroic resolve. Don't force me. Should my Shepard ask someone close to him to bite the dust? Or is my Shepard man enough to face the music himself?)
I'm also interested in what my companions will continue to do. How far my previous actions extend into the future.
I don't care if Shepard was really indoctrinated. That isn't the story/question most care about. I care about the relationships my Shepard have forged. To have this ending slap you in the face in the last five minutes is just insulting to me.
It's like having a nice time at a party. Then you have an arguement with a friend and then you get punched in the face. Now you can explain that you had a nice time at the party... but the thing that sticks out from the night before was that you had an arugement with a friend and got punched in the face.
Seriously:
Have a good ending like Jaden Empire... Neverwinter Nights Hordes of the Underdark... Dragon Age Origins... Except more visually pleasing. We're in a better console generation after all.
I say it again: Mass Effect has been about making good, crystal clear choices, and then seeing the actual effects from them. It's in the title: MASS EFFECT!
Make an ending that represents this.
It's too weird to have two prequel games that are visually clunky and full of odd programing choices to the point where you just ignore the details and focus only on the dialouge/story. Then in the third installment you're suppose to pay full attention to this?
What is this? Silent Hill? No. It's Mass Effect. This is a cheesy sci-fi game with feme fatales in tighty whity space-suits, robot boobs and an over-the-top squad with colorful personalities that would never exist in real life!
Changing the style this drastically just paints me the picture of an artist that isn't comfortable with what he is serving. He gets distracted with new ideas and it becomes a giant mess. ... which it DID because 90% are unhappy.
Exactly. It's not that I'im unhappy with the ending, its the fact that its forced on me when this is supposed to be about choices.
And the fact that I finally got Tali as a love interest, and then shes just brushed off to the side never mentioned again for the finale.
This is the very first Sci- Fi series I ever got into, and I loved the characters. It really got to me when Tali said "I wish we had more time!" (As in, time together) right before the final push to the Citadel. I was all prepared to come back from the mission to be with her, only for her to dissappear. I had assumed she died in the Harbinger attack with everyone else, until I saw her step out of the Normandy with joker and EDI. This just made me feel SO sad for her. Stranded on some "Land of the Lost" planet with what looks like only the front half of the normandy intact, and her love, Shepard dead.
The current ending was just so...depressing. 3 full games of hype and preparation...and then an ending that's nothing but depression and dissapointment.
If I hadn't had a love interest, then I would have been far more okay with the ending, honestly. Not TOTALLY okay, but the whole "self sacrifice" works more when there's nobody he has to come home to, yaknow?
#9056
Posté 22 mars 2012 - 05:00
GarrusVFan wrote...
Garrus has been one of the main reasons I bothered with the Mass Effect Trilogy. I just want to say, when I first started playing Mass Effect 2, (having skipped ME1) I was very "...meh" on the game until I heard of "Archangel". Since he sounded like the most interesting character I rushed to recruit him asap. Garrus alone kept me interested in the game long enough for me to appreciate the game and the story for itself.
(while Garrus remained the center of my attention)
I was so infatuated with him I actually restarted and created a female Shepard and never looked back after that. Is that a little strange? Sure, to most. Am I the only guy to ever do such a thing? I'm 100% sure not, just one of the only ones willing to admit it.
Basically, what I'm getting at is that I'm beyond greatful for everything you did with him in ME 3. You did (almost) everything I could have asked for and more with him, including the L.I. scenes, to the clever and flat-out hilarious dialogue skits with Garrus throughout the game. All I can do is hope I get that happy ending Garrus spoke of on the Citadel and just before the final battle.
I honestly, hope for the best, for the future, and fate of Mass Effect, regardless of what form it comes in. A little piece of my soul depends on it.
I feel your pain, Garrus would never miss the final battle for anything either, that’s what made it so weird when I saw him stepping out of the Normandy.
Seriously I've obsessed over him, ;p he's awesome, he took over my whole Deviantart account, his face is the only thing I drew for YEARS! He gorgeous, (and he knows it!) and he's funny, and the final talk with him was the saddest thing I've ever heard! It was depressing, of all the people who would be there at your side, it would be him, of all the people who wouldn't let you die, it would be him, of all the people to pull you out the rubble it would be him, and I agree, my soul depends on him too!! Or at least give us a little scene after the credits where Shepard is leaning against a fluffy bar, looking at her watch, and then from the distant cloudy mist, walks an unmistakable turian, and Shepard just looks up and says 'what took you so long?' and it fades out to them kissing in heaven...
Or at least give us the choice to live... give us the choice to dream about their romance after the games, please, that’s the main point to mass effect the choice, why was that stripped from us at the end?!!
#9057
Posté 22 mars 2012 - 05:02
PirateGoat wrote...
Andy the Black wrote...
I agree with a lot of what this guy said, except for the 'good' ending. For some reason I don't think Shep should make it through the end without consequence. Just like in the original Fallout 3 ending, The Lone Wanderer could survive the end by sacrificing one of his companions.
There has already been more sacrifice in this game alone than the rest of the series combined, even if you do everything right. I think there should be a chance for Shep to die, but there should always be an alternative.
(this coming from a sucker for happy endings)
Yeah, the alternative in this sanrio is to let someone else die in Sheps place.
Maybe I'm just a sucker for the, probably clichéd by now, hero grand sacrifie ending. Though even with that said I wouldn't feel terribly hard done by if, somehow, everyone could survive. Just feel even the best ending should involve a hard choice.
#9058
Posté 22 mars 2012 - 05:05
I think that this video expresses fully what we fans want, I do not know if everyone think like me but this is my thinking.
Sorry for my bad English.
#9059
Posté 22 mars 2012 - 05:06
RevanREK wrote...
Silvair wrote...
Honestly, I would have been okay with the ending (I only did the 3rd ending, Synthesis...then I got hit with the freezeup on start screen thing)....IF I hadn't spent the last 3 games warming up to and romancing Tali.
It was just such a massive letdown romancing her, then going through the whole Rannoch ordeal with her, only for her to just disappear right at the end, and Shepard to die, leaving her alone (if she even survived).
If Shepard wasn't seeing anyone then sure, sacrifice for the greater good. But having a Romance should have given another option for Shepard to live, because now he has someone he needs to go back to after the mission!
Completely agree, I spent the other 2 games romancing Garrus, hell, when I first played through the mission on Omega when you meet him again the first thing I did was restart the mission, just because I was so happy!! I played it through 5 or 6 times before continuing, because It was awesome! And then I found out he was romancable and it was amazing. and all throughout ME3 the romance became intense, it wasn't just, 'lets do it with a turian' anymore, it progressed, it was, 'dare I say it' beautiful, love, the last conversation with him was the saddest thing I would've ever imagined.
But I thought that it gave Shepard a future, something to live for, it gave me hope for the ending, it gave them a reason to try harder then normal... love can make you do crazy things, even survive reapers? I thought.
And then she dies, or they're seperated forever... It was horrible, and the wort part is, I know Garrus wouldnt have missed that fight for the world, he would'nt just abandoned the fight and fly off in the Normady while Shepard got all the fun... Cumon, Garrus retreating from the FINAL fight?? It was just, so out of character!
Yeah, Tali and Garrus were the ONLY squad I used (except where they weren't available, like Tali not being in the first havles of 2 and 3) for all three games. Having them just DISSAPPEAR on me during the grand finale just hurt.
I honestly WAS expecting Shepard to die, but I was expecting my squad to be there with me, with Tali crying as Shepard sacrifices himself (Yeah, I Really got into the story and characters). But they were just...gone. Again, I'd assumed they died in the Harbinger attack until I saw her walk out of the Normandy.
And seeing her to be the only person to exit the normandy besides Joker and EDI just made me feel so bad. She just got her planet back, back with her love, only to get stranded on some jungle planet, fused into being half machine (That must be like a living nightmare for a Quarian...), and Shepard dead and gone.
#9060
Posté 22 mars 2012 - 05:14
So I did MP. Poorly, I might add. Haha. I was always the bottom scorer, but at least I had fun.
#9061
Posté 22 mars 2012 - 05:26
My only concern is that the endings stood alone from the entire game. Everything leading up to the Illusive Man prior to the Crucible docking with the Citadel. Even the star child reaper thingy you talk to was all fine. Regardless of my opinion of the different endings being well done. They still were! I still think stand alone from the entire game and what emotions were built up leading into that. I think overall there was no real climax. Depending on your choices. You destroy EDI after all the trouble you went through to make her feel more human and the helping her understand Jokers feelings for her or she is alive and the rest of your squad is no where to be seen. Liara whom I romanced had the greatest feeling that other romances I tried. I was hoping somthing reguarding that at the end or somthing, but I don't know.
Overall the game was very beautifull. Mostly sad, but once I played and made the ending choices I feel as if there is a big hole left. I do know there are some things that really need to be thought out that do make sence, but the whole Joker and the Normandy being lost in time and space after the Mass Relays were destroyed and crash landing on an alien planet with whom ever survived your choice of synthesis, reaper control or reaper destruction.
Most of all what I want to understand and know more about is everyone on your squad helped as a ground force on earth. Where did they go what happened top earth after each of the 3 choices. everyone was still in near earth or on it when Shepard makes her decision. What happened to Admiral Hackett and the Alliance fleet and the other thousands of allies that helped in the assault on the reapers.I think the whole mass relay normandy crash should not have been and the ending drawn out a little more to explain that peace has finally returned to the galaxy for hoe ever long. show each individual planet and alien race rejoice that the reapers have for now been defeated and peace has for the most part been destroyed. And now a future can be rebuilt and decided by those who fought and sacrificed so much in the hardships that was fighting the reaper forces.
And lastly they should have (If Shepard lived) had her be with the one you chose to romance and live happily ever after. (If Sheppard died) have a military ceremony to remember, grieve, and immortalize the one who helped bring and end to the reapers, with everyone who supported her massive burden of uniting the galaxy.
Oh and I am still pissed they didn't show what Quarians look like. When Tali took her mask off. I was waiting for it then the screen went black I was like WTF that is not cool. Such a tease if you ask me!
Modifié par Peregrin25, 22 mars 2012 - 05:29 .
#9062
Posté 22 mars 2012 - 05:30
Silvair wrote...
RevanREK wrote...
Silvair wrote...
Honestly, I would have been okay with the ending (I only did the 3rd ending, Synthesis...then I got hit with the freezeup on start screen thing)....IF I hadn't spent the last 3 games warming up to and romancing Tali.
It was just such a massive letdown romancing her, then going through the whole Rannoch ordeal with her, only for her to just disappear right at the end, and Shepard to die, leaving her alone (if she even survived).
If Shepard wasn't seeing anyone then sure, sacrifice for the greater good. But having a Romance should have given another option for Shepard to live, because now he has someone he needs to go back to after the mission!
Completely agree, I spent the other 2 games romancing Garrus, hell, when I first played through the mission on Omega when you meet him again the first thing I did was restart the mission, just because I was so happy!! I played it through 5 or 6 times before continuing, because It was awesome! And then I found out he was romancable and it was amazing. and all throughout ME3 the romance became intense, it wasn't just, 'lets do it with a turian' anymore, it progressed, it was, 'dare I say it' beautiful, love, the last conversation with him was the saddest thing I would've ever imagined.
But I thought that it gave Shepard a future, something to live for, it gave me hope for the ending, it gave them a reason to try harder then normal... love can make you do crazy things, even survive reapers? I thought.
And then she dies, or they're seperated forever... It was horrible, and the wort part is, I know Garrus wouldnt have missed that fight for the world, he would'nt just abandoned the fight and fly off in the Normady while Shepard got all the fun... Cumon, Garrus retreating from the FINAL fight?? It was just, so out of character!
Yeah, Tali and Garrus were the ONLY squad I used (except where they weren't available, like Tali not being in the first havles of 2 and 3) for all three games. Having them just DISSAPPEAR on me during the grand finale just hurt.
I honestly WAS expecting Shepard to die, but I was expecting my squad to be there with me, with Tali crying as Shepard sacrifices himself (Yeah, I Really got into the story and characters). But they were just...gone. Again, I'd assumed they died in the Harbinger attack until I saw her walk out of the Normandy.
And seeing her to be the only person to exit the normandy besides Joker and EDI just made me feel so bad. She just got her planet back, back with her love, only to get stranded on some jungle planet, fused into being half machine (That must be like a living nightmare for a Quarian...), and Shepard dead and gone.
Yeah!! I was the same, Tail and Garrus where the only Squad members I used, and I got way into the story and the characters, I created my own scenarios and scenes in my head, even wrote a crappy fanfic, and my normal paintings where replaced by garrus everywhere, I know some people hate fanfiction and fanart, I don't care, it just inspired me so much because it was such a great series… (until the ending.)
But that's what made the end so hard to swallow, and I feel stupid for letting a game effect me like that, I feel stupid for letting it get under my skin like that, I feel stupid for obsessing over it... the ending makes me feel like I've failed Shepard, and not only that, that my imagined scene of my Shepard, who was an orphan herself, retiring and adopting a child... it can't happen. It was like a punch in the face really. It made me feel bad, not so much with Bioware, I respect their artistic freedom, I feel bad with myself for letting it effect me in this way. I probably shouldn’t have taken the game into my heart so much but surely that's what fans do?? It means I LOVED it so much... Isn’t that what game designers want to hear? That people loved it so much that they felt like they were really there? And the ending felt like the loss of a real loved one.. It was a horrible ending, it just left me feeling sick and deflated.I play games for that warm fuzzy feeling I get when I finish… not to make me feel depressed…
#9063
Posté 22 mars 2012 - 05:32
http://www.nydailyne...ksEnabled=false
Modifié par MaskedJ man, 22 mars 2012 - 05:34 .
#9064
Posté 22 mars 2012 - 05:33
txalikat wrote...
I agree about the MP being a much bigger part than they claimed. Doing every quest I could find and gathering all the assets I could netted me just over 7k military strength. However, with no multiplayer that meant I would only have 50% of that number, leaving me at around 3.5k which, as far as I know, does NOT get you the perfect ending. I believe you need at least 5k for that, so the MP had to be done, unlike what we were told/promised.
So I did MP. Poorly, I might add. Haha. I was always the bottom scorer, but at least I had fun.
I agree completely. I am not one for playing online much. I only had about 7k military assets by the time I finished, but I duked out multi player till I had 100% prior to doing Priority: Cerberus Base main quest. so I had all my assets going in. I just think that alot of people who despise multyplayer or rather even online co-op will not beable to experience better things. The Online Co-Op was much bigger and mor important than I thought it was gonna be.
#9065
Posté 22 mars 2012 - 05:38
But, my absolute FAVORITE was the mission with Grunt and the Rachni where he fought off a swarm of Ravagers to give Shep time to escape. After seeing what happened to Thane and Mordin, I was nearly in tears at what I asusmed was Grunt's heroic last stand.
When I saw him come out of the cave, still alive, I felt a rush of joy I haven't felt sine getting the No One Left Behind Achievement on my first playthrough of ME2.
#9066
Posté 22 mars 2012 - 05:40
MaskedJ man wrote...
Did the fans just win?
http://www.nydailyne...ksEnabled=false
That's almost kind of sad too lol. People got so hatefull and evil about how the ends coinside with the story. I feel some sympathy for those that did not like it but, at some level I gotta feel bad for bioware team for all the effort they put into the game and recieved so much backlashing.
I read that article and almost feel as if I had just recieved 30 lashes with a cat of nine tails whip.
I do hope those that just bashed and hated and lashed out against bioware realise sometimes your personal feelings can have too much of a negative impact on people lives. as an artist myself I would have been severely insulted and or hurt by some of the posts I have read in this forum.
I just wish everyone could be nice and constructive instead of destructive.
On another not back on topic of this post of yours. It will be interesting to see what they will do.
#9067
Posté 22 mars 2012 - 05:42
But I think one of the big reasons I had issue with the two endings I watched was my preconcieved notions of what the final battle for the galaxy would look like. Even after playing ME2 I remember having a desperate battle sequence in mind with everyone who ever served on Shepard's crew fighting along side him. I knew people would die and that things would look grim but I wanted to see everyone lay their lives on the line, fight reapers, rescue some, and sacrifice others. I was fine with speaking to everyone on the comm and in person at the FOB before the final push but besides the two characters you pick for your final squad it never felt that they were fighting the same fight Shepard was. It just seemed that they were out there somewhere doing... something. When you're that emotinally invested in how these characters, hell, all life in the galaxy turns out it just seemed like an oversight. In fact the little epilogue with the normandy crashing on some unknown planet with characters who seemed rather unphased by Shepard's fate/the fate of the galaxy seemed false to me. I romanced Ashley my second playthrough and after she and Shepard have confessed their love for each other she doesn't seem the least bit concerned with what happened on earth or the man she loves. I can only guess why this is, abiguity for a sequel where we finally see
who lived and died, development time, programming issues, or the logistics of working out who lived and died at the end of ME2 but I
desperately wanted to see these characters react to everything that
happened at the end of the game.
If the developers wanted to keep the result of Shepard's decision open-ended I'm fine with that. The result isn't what made the ending fall flat for me but the lack of conclusion with all those people who fought and died (maybe?) to get you that far. I wanted to know where they were when the conflict ended. The scene with alliance soliders fighting until they see the reapers collapse or take off was great because it showed a resolution for the people fighting and dying on earth. Where was that conclusion for the characters we've grown to love and care for over 100 plus hours with them?
Is this the biggest example of the series being too ambitious with it's many choices and plot crossroads? I hope not.
That being said I also think people are going to be upset with the ending no matter what it ends up being. With so many people following along for years there is bound to be those who don't get the ending or answers they had in mind and without that rigidly predetermined end they feel let down *cough*LOST*cough*.
If this is the only ending we ever see for ME3 then I'm okay with that but I'll still wonder if Wrex lived on to lead the Krogan, if Jacob could make it back to his girlfriend and unborn baby, if Jack showed the ultimate strength of putting someone else's life before hers, if Tali got to return to Rannoch with Garrus, or if he and Shepard finally met at that bar in heaven... the list goes on.
I hope my opinion is shared by a few others and doesn't just slip into the void of internet comments. This was a monumental series that changed the landscape of video games for years to come and I cannot wait to see what Casey Hudson and this development team has in store for the future.
#9068
Posté 22 mars 2012 - 05:44
I do sincerely hope to see a better ending though, and hope i dont have to pay for it. I've already inveated more money into the ME franchise than any other game.
#9069
Posté 22 mars 2012 - 05:45
Ice Cold J wrote...
On the positive side, my FAVORITE moments from my Adept, alien-loving, renegade FemShep were Thane's final stand and the exchange with Balak.
But, my absolute FAVORITE was the mission with Grunt and the Rachni where he fought off a swarm of Ravagers to give Shep time to escape. After seeing what happened to Thane and Mordin, I was nearly in tears at what I asusmed was Grunt's heroic last stand.
When I saw him come out of the cave, still alive, I felt a rush of joy I haven't felt sine getting the No One Left Behind Achievement on my first playthrough of ME2.
The part with Grunt, I almost cried when he fell over the side of that cavern until I saw him crawl out of the cave all disoriented lol. I was like, Grunt is a bad ass lol
I think my favorite sad moments were Mordin sacrificing himself, the prayer Thane's son reads alloud with sheppard before thane dies and the romance between Shepard and Liara. I romaced Liara back in ME1 and stuck through it all 3 games. The ending talk with Liara on the Normandy and on Earth I broke in tears was just really beautfull.
#9070
Posté 22 mars 2012 - 05:46
I see what you are saying, and you make a good point. I have had tremendous respect for Bioware and their writing staff for making me care so much about a work of fiction. I don't think I will honestly find another universe so engaging. I just hope that this article actually translates into: "after listening to our fans we are going to change/modify the ending."Peregrin25 wrote...
MaskedJ man wrote...
Did the fans just win?
http://www.nydailyne...ksEnabled=false
That's almost kind of sad too lol. People got so hatefull and evil about how the ends coinside with the story. I feel some sympathy for those that did not like it but, at some level I gotta feel bad for bioware team for all the effort they put into the game and recieved so much backlashing.
I read that article and almost feel as if I had just recieved 30 lashes with a cat of nine tails whip.
I do hope those that just bashed and hated and lashed out against bioware realise sometimes your personal feelings can have too much of a negative impact on people lives. as an artist myself I would have been severely insulted and or hurt by some of the posts I have read in this forum.
I just wish everyone could be nice and constructive instead of destructive.
On another not back on topic of this post of yours. It will be interesting to see what they will do.
#9071
Posté 22 mars 2012 - 05:48
I think this is my first time posting here, I'm just a silent forumer and would only post in a thread if I find it within my interest or if something disturbs me about the topic, unfortunately in this case I'm disturbed.
Before I start venting out I would like to say you guys did a proper good job with the past two games. I used to be loyal to my Playstation 3 until I gave Mass Effect (PC) a shot and got hooked, I was a late comer of the series and wasn't able to catch up with the promotional DLCs and Collector's Editions but I'd say the games were just properly made, my only complaint was the huge number of DLCs you had with Mass Effect 2. I don't like buying my products "half-made" if you know what I mean but I had to suck it up because I loved the story so much, I even Invested more than 1000+ hours with ME1 and ME2 combined. I was also disappointed I wasn't able to grab a copy of the N7 Collector's Edition (PC) and I had to buy the (PS3) version instead, it's very hard to find these stuff locally in the Philippines, I would have gone pirate and .. you know, but I didn't because I support you guys.
Now like everybody else, I'm also disappointed with the ending of Mass Effect 3, I just don't want to hear apologies from you guys about the ending, though I'll give credit that most parts of the game is good. Just do something about the ending, and if you guys really are sorry make the content free for download with a few extras.
Modifié par OverNine-kznd, 22 mars 2012 - 05:52 .
#9072
Posté 22 mars 2012 - 05:48
#9073
Posté 22 mars 2012 - 05:55
I heard there will be ME3 DLC to resolve our current issue. (Is this just my hope?) Again, ME3 is a great game if this is not sequel, and doesn’t carry player’s choices from our previous games. It deserves to get good rating from criticism as just single standalone game, but ME3 is sequel and the most of game plays are depended on player’s choices. And player’s choices are just ignored at the end of game! This is why we hate this game so much. We don’t like to win against BW developer. But we want to let you guys know how we feel. If you ever have chance to fix/improve your ending, please make this as really, really good. We want to have endings that based on our choices, and hope it’s much better than what we have now. 16 different endings would be awesome, but I don’t think you guys are going to this. So just make sure this update is good and satisfy many angry users at this time. All I want to see is just one ending among 7~10 endings based on player’s choices, and one ending contains Shepard’s family man life with his/her LI. Is it too much to ask because of you want bitter-sweet ending?
Also not many users will agree with me, but I don’t mind if your update needs time (takes 1~2 years?), and paid DLC or even expansion like ‘Dragon Age Origin: Awakening’ as long as it contains 16 or 20 different endings that based on our choices from ME series. (Yes, you got me. I just want to see better endings now.) Just let us know what is going to be happened in future update, so I can decide what to do with my ME3. Thank you for the listening, I hope you guys do some actions as well. Please don’t ignore our feedback. BW is my last game company that I do the collector’s edition pre-order without hesitation.
Btw… HOLD THE LINE.
Modifié par lastforone, 22 mars 2012 - 05:58 .
#9074
Posté 22 mars 2012 - 05:58
kimuji wrote...
You've just supported a terrific theory by doing so: people are impossible to conciliate unless you destroy their differences. You just acknowledged the fact that differences is what create wars and that these differences can't be overcome and that we can't live with them. Very sad way of thinking.KingBarbarossa wrote...
I chose the "white/neutral" ending. And in doing so, I ushered in the dawn of a new age for all life. Not only did I bind together the sometimes selfish race of the galaxy with a common thread (we're all half breeds now), but I gave us common goal to accomplish (restablish contact, figure out a new way to travel).
And you missed an important fact: unlike the Child says there is no war between synthetics and the organics, the geths are on our side and so EDI is, they don't need to be merged to make peace. The fact is that the only threatening AIs are the Reapers who pretend to be a solution to that war that doesn't exist. I would have loved to be given the choice to tell the Reapers to leave us alone, that we have no quarrels with our AIs and that we can handle it without their murderous "help".
Except that you just spent the last three games celibrating galactic diversity (biological and cultural) by rebelling against the reaper conformity, and proving that diversity is superior to said conformity, so much better that death would be preferable. And you managed to heal cultural wounds that lasted millenia by promoting tolerance and acceptance of each other's differences.
#9075
Posté 22 mars 2012 - 05:59
Nature is Chaos... pure and simple... and Order is buried in the chaos (look at fractals for instance).
I would have much preferred a ancestor synthetic playing god with the universe just to see what develops... or maybe rebuilding the race that built him that died out somehow.




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