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On the Mass Effect 3 endings. Yes, we are listening.


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#9101
taloris

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CuseGirl wrote...

I hate to use this word but I feel disappointed. Bioware did a fantastic job on 99% of this game series. And then they made up this dream sequence ending? Cringe-worthy dude....just ::sigh::

taloris wrote...

So closure, actual distinct varied endings and one of them to be the happy ending if you worked your butt off hard enough for it... you know, the stuff you promised us. That's all we want, BW, other than that the game is stellar with way to many awesome moments to narrow it down and list them all.

Just one minor thing: was there any way at all to improve the galactic readiness WITHOUT resorting to multiplayer? I know I'm not alone when it comes to things like not being interested in PVP, so having that as they only way to improve it would be more than a little unfair. Even after doing every single side mission and finding as many artefacts etc as I could the thing never budged from 50%...


Buying the smartphone app Infiltrator and the free app Datapad are the only other ways I know of. That's my only other gripe with this game.


So basically throw more money at EA/BW? Even if I were so inclined it wouldn't happen, my mobile phone is at least 5 years old :bandit:

#9102
clags

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 Mass Effect 3 was possibly the best game i had ever played...up until the end.  I'm sure there is not much, if anything, I can addthat has not already been said, so I'll try to be brief as I add my two cents.  Let me be clear that it was not the tone of the outcome that i hated, but the lackluster exicution.  I was fully prepared for an ending that was tragic, happy, bittersweet, or anything inbetween.  I will say, that after five plus years and so many hours of gameplay, i was sad to have such a short and abrupt ending, but that was not the worst of it.  After becoming used to the incredible, thurough, and grounded writting that made up the first two games and 95% of the third, I was shocked by the incoherent and nonsensical ending that unfolded before me, presenting new aspects and plot holes from seemly nowhere.  The fact that all three "choices" where also all resulted in essentially the same outcome, sans the color of the explosion, was just an extra slap in the face.  Even before I finished the game, I was already excited to replay it with one or more of the multiple variations of Cammander Sheppard that I had created, but instead was left in the end with a hollow feeling and deadened anticipation to ever go through all of it again for what would be that same outcome.  i had so many questions of about what had happened, why, and the reasoning and logic behind it that all were created in the last few minutes and are too numerous to list in this post.  i would recommend reading this article: http://www.gamefront...fans-are-right/, which outlines all of it much better than can be done in this forum.  I would probably dismiss this for most games, but it out of the great respect I have for the Mass Effect team that this was so out of place.  It was like having a two hour long symphony created perfectly by Motzart, then having the last two minutes of it be rewritten and autotuned by T-Pain.  I really believed it couldn't be true or there had to be more planned in some sort of genious piece of preplanned add on content coming soon (like the indocrination theory).  It will be hard to recover from the choices that BioWare made for the end of ME3, but I hope that something is changed/done, and is offered for free.  I'd hate for things to end as is.

#9103
jokertothethief

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I just finished it yesterday and though I liked the ending I chose in general it also felt like something wAs missing. And I guess it was consequence. I was so unsure about my decision of ending the genophage cause I was pretty certail it would have negative effects...so I guess what's missing for me is just information on how my actions shaped the future....and though I loved the scene after the credits end I would have loved to see liara telling shepards tale to their little blue children... But most importantly: thank you bioware for an amazing experience over 3 wonderful games

#9104
Vercalos

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Chris Priestly wrote...
What was your favorite moment?

For me?  My favorite moment was more or less the entire Kalros, Mother of All Thresher Maws sequence on Tuchanka.  I had to pause the game a few times in response to Mordin and Wrex's lines.


Another moments that stood out to me were a peaceful resolution between the Geth and the Quarians.. 

And one wasn't even a big part of the story or part of a side mission;  The memorial wall, in the refugee area on the Citadel, the human woman weeping in front of it while a salarian friend comforted her, which caught my eye long before the reporter's side mission drew my attention to it.


And I'm afraid I have to head in the same direction as the bandwagon.  I didn't like the ending myself.  I didn't read any of the press before the release of the game, so I was unaware of the promises Bioware representatives made regarding the final chapter of the Mass Effect saga.  My first thoughts "What the...?"  and "That was it?"  and that the term Gainax Ending springs to mind.

TV-Tropes said...
A Gainax Ending is an ending that doesn't make any sense. This is usually a deliberate form of Mind Screw or intended as a Sequel Hook to a sequel that was never made. For whatever reason, after watching a  Gainax Ending, you won't have any idea what happened. After rewatching it, rewatching the entire series, discussing it with other fans, looking up the meaning of the symbolism, and subjecting the entire thing to a comprehensive literary analysis, you still might not have any idea what happened. If you're lucky, then there will be some kind of emotional or symbolic resolution even if it doesn't actually explain what happened to the characters, and you'll be left with the sense that the series as a whole was more deeply thought out than it seemed before. If you're
unlucky, then you'll be left with more questions than when you started with, and the sense that the series as a whole has been voided of the meaning you once read in it.


WARNING:  MAJOR SPOILERS AFTER THIS POINT

In the end, none of the choices I made throughout the story are reflected in the end, and all I'm left with is a resolution that doesn't finish the story, it just ends it, answering none of the questions about what life after the reapers is like, and totally ignoring the consequences of any of the decisions.  Even the endgame decisions.. 

Destroy all synthetic life?  Since the Catalyst made mention of it, it would most likely include cyborgs, such as the any of the Reaper troops, Cerberus soldiers, and Sheperd.  Does it include all technology?   Does it include everything synthetic, not just AI?  Does it mean that advanced environmental suits such as the ones Quarians rely on to live will cease to exist?

Control the Reapers?  Sheperd's conciousness gets dispersed into the reapers as a whole, giving him control over them, at least briefly, but how long does Sheperd control the Reapers?  And how long before the Catalyst regains control?  Or Sheperd just loses his sense of self to the Reapers?  Do the Reapers cease to exist as a threat? Is it a temporary solution?

Synergy?  Fuse all synthetic and organtic life.  I can only guess that means that all organics would gain synthetic properties and all synthetics would gain organic properties, but how does that affect them as individuals? Do the individuals continue to exist?  Or are random synthetics and organics mixed together in a mish mash, so we get Gerians and Turieths?  Or perhaps Aseapers? Does it mean the entire galaxy is transformed into a giant equivelent of a Borg collective?  And what of the Reapers themselves and cyborgs, as they're already synthetic and organic?  Out of all the choices, this one just makes the least sense.

And in all the endings, the Mass Relays are destroyed, which means that all the ships are stranded where-ever they were before they were destroyed, provided they still exist.  Normandy was forced to crash land on an apparently unknown planet, we have no idea which one, if it's one we've been to before or not, and, since Normandy crash landed, what happened the rest of the fleet?  Were they all destroyed?  Scattered and crashed on whatever planet was reachable at FTL without a relay?  How will they survive?  It's been established that not all planets can support all life, obviously. 

Quarians and Turians, for example, have vastly different nutritional needs than most other life in the galaxy.  With the Quarian fleet all in, and the Turian homeworld in flames, we're looking at the potential for an extinction event, if not within the immediate future due to lack of nutrition for those with the fleet, then perhaps in the long term for those left behind, due to a gene pool too small to support a viable population. 

And if the fleet survives intact, without crashing, why did the Normandy go haring off into the unknown, and how long can the population last within the "Local Cluster", solely on the resources within, since the other parts of the Galaxy are now inaccesible?  And a bit of horror in retrospect;  What happened to the 13.2 million population of the citadel?  Did they evacuate?  Did they all get summarily executed?  Were they all indoctrinated and used as fodder for the final assault on Earth?

As I said at the beginning of this section of my rant, the game's ending just ends the story abruptly.  It doesn't finish it.  Dragon Age: Origins had an excellent ending sequence, answering many questions players might have had about what happened after.  Even Fallout 3, for all the complaints it received before Broken Steel was released, had a better ending.

Haaaaaa....  Sorry for the rant.  I just feel very strongly about this.

Modifié par Vercalos, 22 mars 2012 - 07:51 .


#9105
Budjik

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First of all - I know I will be repeating much that have been said here, but I don't have time to read all the post, so:

Regarding Dr. Ray Muzyka's blogpost - I would just want to thank Bioware for creating such amazing game. I was and I am dissapointed by the ending and I am glad, there's going to be something done about it.

Dear Bioware,
It's always easy to write only hate posts, so I want to say the game itself is absolutelly great. I love 99% of singleplayer campaign. I love Thane's death and his prayer for Sheppard, I love Mordin's epic end with song, I love whole Quarrian/Geth subplot. It's so amazing and fullfiling to play. I am already playing it again even if I know, that I will be disapointed by ending again. The problem with the ending is just, that all I have achieved as a player (unifying old enemies, forming new alliances, saving particular people) is just thrown out of a window because what I can imagine is, that with all the chocices I have deemed all those galaxy's inhabitants to death by starvation and everything. On the other hand, I like the motif of the ending - the clash between synthetic and organic life and it's ability to coexist (for me much represented by love plot betwen Joker and EDI) - I have been forced to think about the ending from philosophical point of view - which was great and I understand artistic intention here. But I ultimately think, that in this case - it would be better to give player a choice to play it out in a bit down-to-earth way simply by beating the boss and saving everything he knows. If this would happen, I am sure, I woudln't be thinking about moral and philosophical consequences of my final descision, but I would be more satisfied and happy. And I ultimately think, that happiness is something, I kinda want videogames to get me.

Anyway - I love your work - I love playing ME3 in SP and in MP. I believe in you to bring us some kind of satisfaction after all.

Sincerely your fan Jiri from Czech Republic

#9106
Unfallen_Satan

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After writing a long rebuttal to the supposed "proof" that the ending is a Reaper indoctrination-hallucination, I have synthesized even more insight on life from the current ME3 ending. Mind you, I still think the different endings are too similar (or the similarity doesn't serve a useful purpose) and that the Normandy scene makes little sense. On the other hand, I am more certain than ever that the spirit of the ending is very powerful. The choices, though many feel are all no-win or no-closure, really opened up my mind. And I've only really examined the Destruction option.

I hope whatever you guys are planning, you are not going to make something like "Shepard wakes up, realizes he has been hallucinating, then goes to the Citadel for real to active the Crucible so all Reapers will be destroyed and everyone lives happily ever after..." That would be a shame.

#9107
davidmg

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 Firstly I'd like to thank everyone involved in creating Mass Effect and bringing it to the public.  It's been a very special journey.

Secondly, I'd like to congratulate the same people for doing an outstanding job with the series, you should be very proud of yourselves.

Thirdly, and the reason I'm posting here today, is because I feel compelled to show support for the Bioware team in the midst of fan outcry over “the ending.”  It's not the ending I may have wanted, but it's the ending I got and I'm ok with that.  

Ultimately, I feel that it (the ending) stays true to what I perceive to be the "spirit" of the bigger story arc. Here's what I mean.  All the decisions, choices I made throughout the 3 games had consequences, some more than others. Some seemed bigger than expected, others smaller.  That's how life is. There's only a certain amount of "control" we have and how much we can influence our surroundings. On the greater scope, it's really very small.  So, I felt that being given three final choices, neither of which were great, stayed true and smacked some humility back into me (Shepard) as I realized that no matter how hard I tried, I wasn’t big enough and it was arrogant to think I could actually shape the galaxy.

I feel enough time has passed since I finished the game for me to write this with a level head, let the whole experience stew for a while and look back on it.  To not make this much longer I’ll point out a few things in bullet form.

- I like to think of the whole ME3 experience as “the ending” and as such I’m satisfied.
- The last chapter did leave me feeling a bit unfulfilled.  I found the post here very educational as to why we feel the way we do about a story.
- I was a bit overwhelmed by the “star child” conversation.  I would have liked to have been able to get him to repeat what it said about the different options.  I hate to say I resorted to a YouTube video to get a recap.  I wanted to be sure I was making the choice I wanted.
- I appreciate that the conversation with the “star child” was kept “high level” and didn’t go into irrelevant questions, I just wish I could have heard the same thing again by talking to it or it repeating what door on the left does, door on the right does, etc.  
- Wasn’t destroying mass relays bad for the health of planets around them?
- Why do we see Joker trying to outrun that shockwave when just moments before we saw no impact to humans fighting on Earth?
- How did my teammates make it back to the Normandy when I was just about killed by a reaper beam while trying to reach the citadel?
- That damn “Marauder Shields” killed me 4 times before I got him.  That sequence was unfortunately very annoying for me.
- I have no idea what the Galaxy At War readiness “did” for me in the end, did this make a difference at all in the final push?  If it did, I couldn’t tell.  In ME2 I saw that those ship upgrades saved Tali’s, Grunt’s, Thane’s bacon.

So there’s some constructive criticism for you.  Please take it as such, not a demand for “fixes.”  I respect artistic integrity or integrity of any kind, so stick to your guns and don’t be swayed or tempted to turn what has been a spectacularly good space opera into a soap opera dictated by audiences.[/b]

Modifié par davidmg, 22 mars 2012 - 08:00 .


#9108
Leem_0001

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Did I miss something - have Bioware confirmed they are working on alternative ending content, as discussed in this video at (the quite horrible) IGN: http://uk.ign.com/vi...t#disqus_thread

Can anyone explain if this is true. (BTW - the video itself may infuriate us vocal minority - sigh)

#9109
rivian_daemon524

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keep the ending, but keep the people who aren't satisfied by giving them 'closure' in the dlc.

i liked the ending, that is my opinion. 

#9110
bucyrus5000

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A bunch of us have writen alternative endings and would love to have Bioware notice them. Please show some support for the thread:
http://social.biowar...7287/1#10441303
Even if you don't like our endings, I feel it is still important that we get the message out to BW of what some of us would find better than what we got.

#9111
Leem_0001

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rivian_daemon524 wrote...

keep the ending, but keep the people who aren't satisfied by giving them 'closure' in the dlc.

i liked the ending, that is my opinion. 


And your opinion certainly holds - it's good that you like the ending. Having download content which addresses concerns of the unhappy majority would be the answer, as you say. So here's hoping. :)

#9112
mt0013

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Being a 26 year old, I look at this as a game, I played through all 3 games and loved every one of them. Mass Effect 3 has got to be one of the best games ever made, the gameplay, graphics, story and somehow the best for me- the music.
I didn't mind the endings simply because I believe Bioware wanted to keep the door open for either DLC or simply continue with a whole new game. The Renegade ending however, makes me wonder if the whole thing was a dream of some sort because he/she drew breath and then it cut off, hmmm.
The best scene for me was Mordin's sacrifice, the dialog, the mood and music all made him the hero of the Genophage- except the Renegade playthrough, I shed a damn manly tear, but that was just great writing I guess, wish we had a funeral service for him and placing a seashell on his tombstone or something.
Another great part was fighting/ interacting with the Reaper on Rannoch, reuniting the Geth and Quarians, that was just plain badass.
And last but not least, " I'm Garrus Vakarian, and this is my favorite spot on the Citadel", enough said. Vakarian for President (Or Primarch)
Shepard's story was always gunna eventually end, and I knew that from the beginning, and he/she went out like a hero, keep up the work Bioware and continue with more stories in Mass Effect.

#9113
mopeykiller

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 Bioware you guys are AMAZING I loved the mass effect series from start to finish. I think that Mass Effect 3 has been the best so far out of all the mass effects, and If I had played ME3 first then there would be no complaints with the game and ending. Emotional, sacrifice and thrilling beats any movie anyday.
But I have been a Mass Effect fan from the beginning and have grown fond of all the characters (especially Garrus!) 
and the most amazing thing about ME is the power of Choice. And to see the consequences of those choices grow with each game.
That is what the ending lacks for me the power of choice based on your previous decisions in the last MEs 
 it always comes down to those three/two choices  no matter what decisions you made in the other game.  I understand wanting it to be a bitter sweet ending but bittersweet and serious depression are two different things If ME3 is the last in the series where is the closure?

Anyway thanks Bioware for making such magnificent games  and no matter what I will still love ME3 because one thing the ending dosn't lack is the trade mark  emotion, passion, movie epicness and meaningfulness that made the MEs so great 
Rock on Bioware!!:D

#9114
JerradH

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This will probably get lost in the sea of posts here, but I wanted to post my throughts regardless.

Now that BioWare is making DLC to either add to or replace the endings, I have full faith in their ability to come up with something memorable and artistically sound, without making generic endings that come off as tailor made to make people happy from a marketing standpoint.

The biggest problem wasn't the direction they went with the endings. It was simply the quality of the endings as a whole. Plot holes, extremely brief, no real deviation of results regardless of the choices you made, etc. It's almost like we got the early rough draft instead of the final product due to the endings not being finalized until the very near end of development.

Anyways, thank you Bioware for listening and acting, and I wish you the best of luck on making further content that we'll all (or at least most of us) enjoy.

#9115
Iconoclaste

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"Synthesis" or "Reaper Control" for those who "liked the ending". It will end there, nothing more. For those who didn't believe the god-child's propaganda, and choose the "destroy" ending, something can be developed after since we see Shepard waking up in the rubble. Don't need to explain endoctrination to players who don't want to hear it : they willingly pull the switch and disappear, that's it for them. Players unsatisfied will just continue the game after genuinely destroying the Reapers, as was intended all along...

Modifié par Iconoclaste, 22 mars 2012 - 08:31 .


#9116
Little Mama

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I always knew that my Shepard(s) would die/ sacrifice themself in the end to save the Galaxy and as a hole the ME serie is my favorite game ever. It's given so much greet experiences, both regarding gaming and RPG.  
The thing that I 'dislike' about the ending is that I don't finding it cohesive with the previous story and that it wakes to many unanswered questions.
I'm not talking about the synthetic child, because some parts of me actually found that a bit intriguing and thought-provoking. Especially the synthesis ending, since it wakes the larger question about life and its meaning. 

Mainly I find the desctuction of the mass relays a bit 'extreme'. I mean, if the mass relays are destroid then what's the point of saving the cycle anyway? You're just going to sepperate the races and impede the evolution. And what happens to the different races that are stuck on ex Earth?
I also find the fenomen a bit confusing. In Arrival when you destryed the relay an entire system was whiped out by the blast. And that was just one relay. Wouldn't every system with a relay, including Sol and Earth, be destryed as well if all relays were to explode?

I'm fine with the ending choices (if yet not fully satisfied) but the relays should have remained. Shepard could still have died (might have been a way for him/her not to as well) but the Normandy been intact enough to have been sent into space and blown up during a ceremony as a token of Shepards sacrifice. All while the people importent to Shepards life would say a few words each in his/her honor.

That would have been a good ending ( I think)        

Modifié par Little Mama, 22 mars 2012 - 08:39 .


#9117
ccfRobotics_N7

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Ok, so I'm going to start with the "what I thought wasn't great" part, but only so I can end the post with the "what was amazing" bit. And please bear with me as I likely repeat things that have been said in the... 365... pages of previous posts.

And, for correctness, caution, SPOILERS AHEAD

So, the ending. First, by ending, I am referring to the bit right after you get "beamed up" to the citadel. The stuff I thought could have been done better boils down to all the hype and indications that everything I did, every little side mission, all of it, would be factored in in some way to whether the Reapers "won". That is the only thing I felt was actually missing. I invested a lot of time playing and re-playing the earlier games to put myself in the best possible position for the final chapter, but I left with a feeling that it didn't matter. I could replay the series a million times, and the only thing I could change in the way the story ended would be the color of the explosion, and what I might speculate to be the differences of what effect that color explosion made on the galaxy.

So, now the good. Starting at the same place: the ending. The bodies, the darkness of where you end wonderfully set up the feeling of the end, the final chance the stop the monstrous things that are happening. The entire ending was a great narrative message that there might not be a happy ending (as much as I might hate, on a personal level, that I couldn't save the galaxy - cudos Mass Effect Team, you got me to care so much about your universe that you actually got me upset that it was so completely messed up at the end - especially since I went around trying to unify the galaxy, and now everyone is isolated by the destruction of the relays). It was an attempt to be a little philosophical about the AI/Organic coexistance thing. And there are a lot of studios who instead of ending their series would have tried to wring more money out of it by leaving it open to sequels instead of delivering such a final message.

As for the rest of the game - too many good moments to count. Ending the genophage, something we hear about the entire series - and are questioned about the morality of from the very first mention. Saving the rachni, and thinking for those few moments we would pay for that decision with Grunt's life. Moradin's last moments. Watching Palovin burn. Watching as our squadmates, one by one, have their homeworlds fall, and the fight become personal for them. Seeing the Ardat-Yakshe as something besides monsters. Seeing he refugee camp in the Citadel. Hating Cerebus for its complete inhumanity, using refugees as test subjects. The Quarians and the Geth. Thane.

All of this and more made this awesome. Mass Effect team, thank you for everything you poured into this series. And I'd encourage you to think about this "ending" situation like this: you created such a fantastic world, such an immersive, compelling, story, that you pulled us all in. You made the community actually invested in whatever universe they set up through their choices. You did so many narrative things right. And that's the entire reason for the backlash about the ending - if no one cared, you'd hear nothing. But no one wants to think that they can't save the galaxy you created. They all want your masterwork of a science-fiction setting to end in a way that allows us to imagine that there is an "after the Reapers" where the races have learned the hard lessons and and building on them. We don't want to think that you handed us an amazingly built universe, only to have it be inevitable that we drop it on the floor and allow it to shatter into pieces.

#9118
Norker

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I've had a few days to cool off and have been rethinking my take on the ending.

Don't get me wrong, I'm still  p*ssed off. It's not the endings per se I'm aggravated about.

1. You promised me we'd go to the candy store, but instead we went to the dentist.

I didn't get what you promised. You told us there would be lots of different endings, that our choices would matter in the end. It's not about the ending, you led me on and I expected something different.

2. If you make different endings, make them different.

I've said "slap in the face" before and that still stands. Using the same footage just using different colors just reinforces the sameness of the endings instead of the differences.

It would've been okay to use the same footage, but if you want to show there is a difference please invest more effort then just re-coloring the ending. You make your choice and the endings you get shown actually do not reflect that. I do not see the impact my decision has made.

What the ending showcases is the destruction of the mass effect relays, the "withdrawl" of the reapers and the Normandy crash. Aside from the colors there isn't much that indicates your decision.

3. If you make a drama or an artsy game tell me.

I don't watch artsy movies or dramas. I like my comedies and happy romances. Call me shallow, but what I enjoy in my free time is my own thing.

Now you can feel all high and mighty and "artistic integrity" as much as you want, but please let me know beforehand. I've invested hours upon hours into the Mass Effect Series just to find out that in the last few minutes you decide to spring a twist on me.

In several ways the ending to Dragon Age 2 was worse. It didn't frustrate me though, as it was expected that it would end that way. Foreshadowing is a powerful tool and has been used to great effect in the series, with the exception of the ending.

The ending has a lot of shock value. I compares in that way to those maze games where suddenly the screen changes and you get screamed at by a monster.

My conclusion

What do I take away from all this? That I cannot trust Bioware anymore. Bioware didn't deliver on its promises and the expectations they raised.

Does this mean I'll never buy another Bioware product again? No.
What it does mean that I've gone from a loyal "pre-order anything from that company" customer to a casual "lets see what other folks say about it before I consider buying it" customer.

Bioware has gone from being a brand I trusted to just another producer of games, each of which has to stand on its own. If I get the impression a game/DLC is going to be worth playing I'll still buy and play it.
It's just sad that I used to be able to say "It's a Bioware game, there is no way I am not going to enjoy it" and not anymore. Image IPB

#9119
ellcia

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Seriously, guys, as an MA in literature and creative writing I tell you: the ONLY way to salvage the existing endings AND have them make any sense at all you need to take into consideration the 'indoctrination theory' and get your inspiration there. If you did, it would be the best plot twist of all time, not only in the history of video games, but in the history of entertainment.

#9120
Little Mama

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ellcia wrote...

Seriously, guys, as an MA in literature and creative writing I tell you: the ONLY way to salvage the existing endings AND have them make any sense at all you need to take into consideration the 'indoctrination theory' and get your inspiration there. If you did, it would be the best plot twist of all time, not only in the history of video games, but in the history of entertainment.


That's actually what I thought the 'ending' was the first time I played the game. Shame on me. :P

#9121
DarthWeggy

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Favorite Moments:
- Kalros
- Mordin's Death
- Killing Kai Leng
- The Crew interacting with each other
- Seeing huge story changes based on who imported a character and who started brand new to ME 3
- Smarting off to a Reaper whilst shooting it in the face with the aiming laser

Most Favorite Moment:
- Watching a five second cut-scene completely devalue the couple hundred hours ive spent playing this entire series.

That was a joke.

#9122
zoidberg241

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I know everyone's made the same points as me but in case you're tallying votes or something.... If Indoctrination theory is true for even part true I think it needs to be confirmed with the story and we need to be shown what happens next because otherwise we haven't even seen the end of the war.

If its not then we need to be shown which of the team make it to the Normandy, how they got there and why Joker outran the blast, what planet that is and how they'll survive. Also, how the heck did Shepard wake up back on earth in Destroy +5000 if indoc theory is false.

Some closure around what happens to the Krogan, Quarian, Geth etc would be nice but even a VoiceOver and screenshots would scratch that itch.

#9123
Redraven19

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 I have  heard much about the Indoctrination theory and I have to agree that could explain everything after the beam

In Indoc is true than I would have to agree with the "Destroy" option being sheperd throwing off the indoctrination and waking up in the rubble of London, simply dreaming that last five minutes. In a true ending it could be followed by the squad finding and bringing a battered Sheperd to safety.

In control ending, perhaps Shepard becomes fully indoctrinated, mutates into a husk, and the player controls the squad and takes him down.

In Synthesis, Shepard becomes indoctrinated, but aware of it like Saren was in the first game. Based on war assets or Paragon/Renegade Score, sheperd can resist long enough to end him/herself or overcome it completely.

Follow any of the above with a final confrontation with Harbinger with the illusive man using Harbinger as a flagship, much like Saren did to Sovereign; As well as explaining that the Star Child was in fact Harbingers VI Avatar. While the fleets battle the Reapers in space; A nice nod to the final battle in the first game. Then after the reapers are destroyed, cue multiple cut scenes that vary depending on the players choices over the course of the three games, Because, as has been mentioned by many, many fans, what we were promised was resolution.  Maybe it could go something like this?

Cutscenes/ Pages of Text Explaining

Krogan:
-The outcome of curing/not curing the Genophage on Tuchanka
- Whether Wrex or Wreav was the Clan Leader (and if they lived or died)
-Whether Eve Lived or died
- Whether Grunt lived or died

Quarians/Geth
-Whether Tali Lived or died
-Geth destroyed Quarian Fleet
-Quarians destroy Geth Fleet
-The two races live in harmony

Citadel Races:
- Whether the original council lived or not.
-Whether the Destiny Ascension took part in the battle.
- Aftermath of Palaven, Surkesh and Thessia Missions
- Scene showing Volus/ Elcor/ Hanar/ Drell depending on if the player got them to contribute.

Terminus Systems:
-Whether Batarians contibuted to the war effort.
-Aria T'lok and Omega Mercs.


Citadel:
- A scene or mulitple text entries  depicting minor characters that survived the events of the trilogy.
Ex: Conrad Verner, Kolyat, Kelly Chambers, Dr.Michel, Captain Bailey, Emily Wong, Etc

Alliance:
- A scene or muliple tex entries depicting Alliance Soldiers that survived the events of the Trilogy
Ex: Captain Anderson, Admiral Hackett, Engineer Adams, Dr. Chakwas, Traynor, Cortez Etc.

Squad: 
Epilogues that vary on whether they lived/died/ were romanced for:
-Kaiden Alenko
-Ashley Williams
-Liara T'soni
-Garrus Vakarian
- Tali Zorah Vas Normandy
- Javik
-EDI/Joker (If you convinced them to start a relationship)
-James Vega
-Miranda
-Jack
-Samara
-Jacob
-Zaeed
-Kasumi
-Grunt

Referances to the sacrifices of 
-Thane/ Captain Kirrahe
-Legion
-Mordin

Scene that has shep with Love interest at fallen squadmates graves; or Love interest at Shep's grave. Then skip ahead to what planet they are on. Ex: Rannoch for those who romanced Tali, Palaven for those who romanced Garrus, Etc.

If no love interest than either a Living Sheperd commanding the Normandy or Admiral Hackett at Shep's Grave. 

End with Shep looking out a window at the night sky, just as he/she did in the very beginning of the first game. Have the Normandy SR-2 Fly by.

Fade to black, then maybe that scene with the old man and the child. 


And of course, all of this could be eclipsed by failing to gather enough assets and instead earth and everything around it explodes and everyone dies instead. Or an ending where the reapers melt all the races down into more reapers?

The above suggestions  makes cohesive sense. And  knowing what happened to the whole mass effect universe after the threat of the reapers was over would satisfy a large majority of fans.

#9124
decampo

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All the plot holes, unanswered questions, lack of closure and little to no significance of your choices from the previous games, point to BioWare looking to clear up these things from paid DLC. So, they want to charge us even more money to actually complete the game in a meaningful way. I find this absolutely dispicible and extremely dirty from a company I had the utmost resepct for prior to DAII. I do not want to pay full price for the game and then be charged extra for the ending. 

ME and ME2 are fantastic games and the MEU one of my all time favourite franchises. ME3 is a very good game up to the last 15 minutes.

On the other hand, if it was that Sheperd was indoctrinated then that would have been a master stroke. How great would it have been if after making the 'correct' choice the game carried on for real from when he's seen in the rubble? That would have been the best game twist of all time! Adding this ending in the form of DLC is cheap and dirty but If BioWare do go down this route then it should be free at the very least. Conversely, if it was their intention all along then why isn't this alternate ending in the game already? Because they want to charge us more money again in the form of DLC perhaps? Again, dirty tactics.

After playing both DAII and SW:TOR I said to myself that I would not be buying any BioWare titles after ME3. The ME3 ending has re-affirmed my stance tenfold, coupled with the Prothean DLC, a character that should have been in the game from the off and played a more significant role. 

Most disappointingly of all though..... BioWare is company I no longer trust.

Modifié par decampo, 22 mars 2012 - 09:07 .


#9125
Kylie Nightbreeze

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Okay I feel like I am hitting a brick wall here. But let me go over the steps of slow indoctranation.

In ME2 during the Deralict Reaper Mission watch the vids enteries of the Cerberus Scientists. They are slowly driven insane. One scene shows two scientist or laymen talking about the day they got married to the same woman. The same fight occours with one of the in-laws, and they both are both origonally unaware that one of them was married (who ever the original memory belonged to). In another scene with the same two people one of says he saw a pannel move, and the other one at the end of the vid says his head hurts. The first vid you see of them in the mission is there commander saying that there is a 'presence' watching them, and that the crew feels uneasy. And in one of the ANN post talks about the scientist you had the chance of saving in the Krogan cloning facility mission. She was indoctranated and kills I forget how many people if you let her live.

Shep has done none of these things, and before you say anything about TIM his exposure to the Reapers indoctranation was through a Mass Indoctranation divice decades before the events of ME1, so that kills the argument in terms of years alone. If someone could come up with a logical and clear explination as to how Shep was indocranated differently than all of these other people I would believe it, but all of the arguments I have seen, Youtube and other wise, don't add up.

Believe what you will, but these are the facts from both the game and the novles.