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On the Mass Effect 3 endings. Yes, we are listening.


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#9126
GimmeDaGun

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Hello dear Bioware devs! 

I'm a big fan of yours and of ME! Just playing my second playthrough and even if the game is full of (and I mean FULL of) glitches and bugs (animation and soundwise) it's still a sci-fi masterpiece. Thoughtful, deep, inspiring and textured. Congratulations! And thank you for the ride and the enthusiastic work, creative ideas, great adventures, loveable characters, thrilling story, beautiful scenery, music and voiceacting! Thank you!
BUT!!!!!!!! I can't get this terrible ending out of my head! Why ruin something so good, so big, so beautiful and thought-provoking, something that you get attached to and learn to love and become a part of with such a sloppy, illogical and rushed (feels like it) ending?! It does not live up to the saga and universe you created and to your capabilities (I know you can do better!)

I've just read the statement of Dr. Muzyka and I think he misunderstands a few points of those people who have problems with the ending. We love the game, we only dislike the ending, the grand final. Anyway the ending makes no sense (I love literature and philosophical films, short stories, novels etc.), but this ending is really non-sensical, full of hiatus, unexplained and illogica plot elements and destroys everything the series stand for and built up. It destroys it's soul. I have to admit that it has it's moments (showdown with TIM is cool and the last conversation with Anderson, is beautiful - though I still don't understand why you cut out some golden parts - but that's about it). It is lashed-together and sloppy. Totally antichatartic, even if I understand where they wanted to take the ending. They failed doing that. It's not thought provoking, it's simply depressing and dark, kills all hope. I study to become a MDr., I work in a hospital as nurse besides my studies: I see too much pain and death already. You could have given some closure to Shepard's story and his friends' stories (saying good bye doesn't cut it) and could have left a bit of hope in there. Let alone the variety, or the lack of variety there. No matter what we choose, we pretty much get the same ending with different colours. 
Where are the 16 "very different" endings? Where are the effects of our previous choices? Where's the ending where the reapers do win? (Actually all of the endings are endings where the reapers win pretty much... or at least proven to be right)...

Anyway! You really should consider giving us some SIGNIFICANT upgradest to those endings! If you like the original idea, then great, stick to it, but make it logical, fill in those gaps, show us what happens! Give us more outcomes depending on the choices and war assets! One very hardly achieveable happy ending is really missing where Shepard lives and reunites with his loved ones, friends (not a hollywood-like but a cool one - you know how to do it!) and an epilogue which shows us what was our impact on the galaxy.
Please listen to our pleas and give us this chance to "fall in love" agian with this wonderful story, which has died a painful death in front of our very eyes!

Kind regards,

Modifié par GimmeDaGun, 22 mars 2012 - 09:34 .


#9127
rfachini

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 (writing a short reply.  I had a longer one but lost it because of the bug with not being able to stay logged in to the forums.)

I thought the ending was fitting.  Only did one playthrough so far.
Favorite characters were Liara, Miranda, Tali, and Legion.  Thought the fates of Tali, Legion, and Mordin were powerful.

Thought ME3 was fantastic, even better than 1 and 2.  The ending was like the ending of Inception, where you can spend a lot of time thinking about it, and not a detailed ending where everything is plainly spelled out for you.

Thanks, Bioware!

#9128
Cerra23

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I dont mind having montages in the final scenes, Id rather have my Sheperd back on the Normandy flying through space (via Mass Relays!) to visit friends and have them tell me about what they thought of beating the Reapers have getting ultimate freedom.

But I want a proper ending to the game, a boss that I had to fight with my squadmates, a resolution to the conflict with The Illusive Man (the real one and not an imaginary guy) and to ram Harbingers words right back at him as I send him and his cronies back from whence they came!

Ideally this all still happens on the Citadel. Its where the main focus of every species in this series is. Its the focal point of the galaxy, its where everyone lives together, its where Soveriegn attempted to release the Reapers and where Saren fought & fell to me. The final, climatic ending fight has to be on The Citadel.

We need a choice, but ultimatley we need the 'Happy' ending, Sheperd survives (even if barely), the galaxy is saved and the Mass relays stay intact. Id settle for good amount of post-battle cutscenes of the Fleets fighting the reapers. You could have it where more ships survive the attack depending on your total forces obtained.(partial difference in endings).

#9129
GimmeDaGun

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rfachini wrote...

 (writing a short reply.  I had a longer one but lost it because of the bug with not being able to stay logged in to the forums.)

I thought the ending was fitting.  Only did one playthrough so far.
Favorite characters were Liara, Miranda, Tali, and Legion.  Thought the fates of Tali, Legion, and Mordin were powerful.

Thought ME3 was fantastic, even better than 1 and 2.  The ending was like the ending of Inception, where you can spend a lot of time thinking about it, and not a detailed ending where everything is plainly spelled out for you.

Thanks, Bioware!


First of all I have to say that I respect your opinion but also disagree with it.

I don't know. Is it me or the ending of iInception was a typical "I want to be so special and deep, though I fail in that regard" gimick ending. I got to add that I didn't find anything special about the ending of Insception, no thoughts provoked here. If I want something really deep (sophisticated and deeply philosophical ) then I read books or watch some really thoughtful  films. 

The ending of ME may aim to be a deep and sophisticated ending but it fails big time. And here I didn't mention the huge hiatuses on the plot itself and illogical decisions. Ok I copy and paste a post of mine which will explain my point. 

...to be continued in my next post.

#9130
JustaCopy

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I have to say, the ending was very emotional ... i liked that.

BUT ... i was very disappointed too:
I expected the ending to be like the ending of Mass Effect 2 where your choices during the game made the difference between dead or alive. The three choices i had in the last minutes were rather unsatisfying and the scenes after making my choice was confusing.
Last but not least, i got no info what happend to the rest of the universe after i sacrificed my charakter. Did i save several races and made long lasting peace, or did i "screw up" and made humanity the "superior" race, or ... And what happend to Shepards friends?

After reading some "indoctrination theories" the end of ME3 makes sense to me. So i hope ... you're going with that idea ;)



(Also...
i was hoping for a cool dodging scene in ME 3 like in ME 2. Maybe something like the normandy flying in formation with other ships like in your "retake earth"-shortfilm.)

I'm excited about what you will announce in April. Thanks for reading.

Modifié par JustaCopy, 22 mars 2012 - 09:49 .


#9131
ThomSkae

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rfachini wrote...

 (writing a short reply.  I had a longer one but lost it because of the bug with not being able to stay logged in to the forums.)

I thought the ending was fitting.  Only did one playthrough so far.
Favorite characters were Liara, Miranda, Tali, and Legion.  Thought the fates of Tali, Legion, and Mordin were powerful.

Thought ME3 was fantastic, even better than 1 and 2.  The ending was like the ending of Inception, where you can spend a lot of time thinking about it, and not a detailed ending where everything is plainly spelled out for you.

Thanks, Bioware!


If you thought the ending was fitting, you must be retarded and haven't payed attention at all, I'm not going to explain it for it has been explained many times over again on every forum out there, the ending was ****, and they are working on a new one.

#9132
S1nClaw3d

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I am not sure whether this video has been posted before or not...
but, I came across this video on youtube and its got it spot on about the indoctrination theory...



#9133
S1nClaw3d

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#9134
GimmeDaGun

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 "Philosophical or moral punchline of the story:


What's extra funny or sad  is that there's no real differencs between a fullparagon and full renegade playthrough. The ending does not take anything into account. Everybody dies in the end or pushed into misery and slow decay... hurray!!! Yeah... my thoughts are provoked... only they have a kind of suicidal edge to them... (just joking of course, but you get it I think). If The Road (Cormac McCarthy) was the story where you learn that even in the greatest of hopelessness in a festering, dying world sorrounded by death and decay, misery and inhumanity, life and morality, faith, love and hope still make sense and find their way... there is good, and it always do matter... well in that case ME is the story and example of the very opposite, so to speak. ... :\\ No matter what you do, no matter who you are and how bad or good a person you are, it won't make a difference. You die, along with everything else you learned to love and know. 

About the sacrafice:

A sacrafice is not a deed which is forced on you. Christ for instance - it's just an example, no preaching etc. is inteded here - had His chance to deny everything He stood (for me stands) for and could have run for it and saved his own butt.  He didn't , instead He stood up and took on what He had said and done before and embraced His execution for the good of all beings (makes it even greater a sacrafice if He really was the son of God). It may or may not be true, but it is a good example of an "epic sacrafice for all that is good". So sacrafice is not something that you do because you have no other options, but it is something that you choose to do.

Here (ME3) you are forced to do it. So Shepard does not sacrafice himself for the greater good, but only does what the reaper overmind tells him to or allows him to do. There's nothing uplifting or messhianistic about it. Especially if you consider the outcome or the consequences of the "sacrafice:

the best case scenario: a wierd and slightly nerdy and pervert allegory of a new Adam and Eve (in the form of a disabled, sarcastic navy pilot, Joker and a fully aware AI with a metal body, EDI). This would be the new perspective Shepard died for? Please correct me if I'm wrong, but this is the reaper'ideal, Saren's ideal - merging synthetics with organics. 

Where's one of the main moral\\philosophical themes of this game: free will, self determination, acceptance of being different? It's all thrown out through the window with this ending. A shame."

Modifié par GimmeDaGun, 22 mars 2012 - 10:03 .


#9135
worldwide

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Weeellll, apart from the endings, I loved it

My favourite part had to have been the last words to Liara, the one right before the push to the beam, whether she was your LI or not it was a nice touching goodbye, although tied for first would be the hang out scene with Garrus on the citadel you just felt like you had been through a lot together and he had become your best friend.

#9136
Comsky159

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I thought perhaps I'd like the endings better once I'd the the time to mentally assimmilate its thematic incongruency with the rest of the series. Instead I just found hell of a lot more plot-holes.

I'll just have to hope for manifestation of the indoctrination theory. I still find it hard to believe how much Bioware screwed up at the most crucial moment in the series.

#9137
GimmeDaGun

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ThomSkae wrote...

rfachini wrote...

 (writing a short reply.  I had a longer one but lost it because of the bug with not being able to stay logged in to the forums.)

I thought the ending was fitting.  Only did one playthrough so far.
Favorite characters were Liara, Miranda, Tali, and Legion.  Thought the fates of Tali, Legion, and Mordin were powerful.

Thought ME3 was fantastic, even better than 1 and 2.  The ending was like the ending of Inception, where you can spend a lot of time thinking about it, and not a detailed ending where everything is plainly spelled out for you.

Thanks, Bioware!


If you thought the ending was fitting, you must be retarded and haven't payed attention at all, I'm not going to explain it for it has been explained many times over again on every forum out there, the ending was ****, and they are working on a new one.



Hey, don't be that rude pal. It's his opinion, and he's entitled to it. Don't call anyone retarded because they think otherwise! That's not cool. If you disagree with him, tell him why and try to prove your point or leave him alone! I alos think that he is not right, but it doesn't mean that he's all wrong and I'm all right. Be nice buddy!

#9138
Fhangrin

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Favorite moment? Too many to count. Legion's sacrifice for the Geth, Thane's snark at Kai Leng's abilities because a terminally ill drell kept him from reaching his target. Shepard yelling at the Migrant Fleet. The proverbial "****** off" to the Salarian Dalatrass. Garrus and the endless calibrations. Garrus and Joker flinging jokes back and forth on the bridge of the Normandy. (Favorite joke is probably the "How do you know when a Turian is out of ammo?" "He switches to the stick up his ass.") Ash and her evil hangover when Shepard threatens to make Joker sing to her.

Paragon Shep turning out being just a slight bit evil but in an utterly delicious manner in some dialogue, particularly with Vega.

#9139
Crovax_PSO

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There are several issues with the ending that I'll cover in this post.

First, and the biggest issue I personally have, is that none of the choices we made throughout the entire series have any impact whatsoever on the ending.  It feels like there was almost no point in playing the other games or even the majority of Mass Effect 3.  It definitely killed any desire I had to replay the other games or bring my other characters in to ME3.  Why bother playing again and making different choices if none of them matter in the end?  Sure, the journey might still be fun and enjoyable, but there will always be the thought in the back of my mind that none of what I'm doing matters.

To make matters worse, and even harder to understand, even up to just a couple weeks before release, members of Bioware were talking about how we could expect a wide variety of endings based on our choices throughout the series.  I won't bother filling my post with those quotes, because I'm sure you've seen them enough by now.  I'll summarize the statements this way: because this was the last game in the trilogy, the story would be able to diverge greatly, and players would not be forced into the same ending(s) as everyone else.  Needless to say, those statements were all complete lies.  We WERE forced into the same endings as everyone else. 

So, not only do we have no impact on the ending, but we also don't get to see the results of our actions even after the ending.  This is the second biggest problem I have.  I think it's fine to leave some questions unanswered at the end of a game.  For example, I didn't really expect or even want an answer as to the origins of the Reapers.  I think it's best if they remain mysterious.  However, to leave the last game in the trilogy with so many questions was a very big mistake.  In the previous two games, we could look forward to how things turn out in the final game.  To some extent we do get that.  I got to finally broker peace between the geth and the quarians.  But the ending to the game is so bleak, I have no idea what will happen to them now.

This lack of closure applies to nearly every aspect of the universe and story.  I have no idea what happens to anyone.  What happens after Shepard gasps for breath in the short cutscene at the end?  What happens to the crew of the Normandy?  What happens to all of the different species now stranded around Earth?  The sheer number of questions that arise because of the events of the ending is staggering.  I have more questions now than I did before I played ME3.  This is something that should happen at the end of the first and second games, not at the end of the entire series.  I can understand wanting to leave some things to the imagination, but the entire state of the galaxy is a huge unknown.

Perhaps contributing to the feeling of a lack of closure are the numerous unexplained events and plot holes leading up to and during the ending.  When my squad is hit by Harbinger's laser and Shepard reawakens, where is my squad?  Their bodies are not on the ground.  They are simply gone.  Later, the same two squadmates (Liara and Garrus) that I had with me step out of the crashlanded Normandy.  How did they get back on board?  Where was Joker going?  Why?  After the credits is the scene of the old man talking to the child.  If anything, this is where you could have achieved your desire for speculation.  Is this the same planet the Normandy crashed on?  How far in the future is this?  Is this meant to imply that the events of the games never really happened, and were just a story?  Personally I found this scene completely unncessary and very out of place.

For the most part, I feel that the above points are objective issues.  Lying about the way our chocies would effect the ending, providing almost no closure at the end of a trilogy, and numerous plot holes are things that seem to me like errors that should be corrected.  

The other issue I have is more subjective in nature.

In each permuation of the ending (destroy, synergy, control), the state of the galaxy is incredibly bleak.  I knew going in that things would not all turn out well.  I expected several difficult decisions, akin to making the chocie between Ashley and Kaiden in ME1.  I did not expect that no matter what, the mass relays would be destroyed and my crew would be stranded on an unknown planet.  I feel like I should be able to do something to prevent these events from happening.  As someone who played through the games as a complete paragon, for none of my effort to be rewarded in terms of a happy ending was very disappointing. 

Earth not being destroyed and Shepard seemingly surviving were the best, "happiest" things about my ending.  Every other aspect seems like something that would have happened if I played the game without trying to build the most alliances and prepare as much as possible for the final conflict.  If I had not known about the endings prior to finishing the game, the first thing I would have done would be to check online to see where I messed up.  It's incredibly disappointing to me that there isn't even the option or chance to get even a slightly happy ending.

I have a couple suggestions for how to improve or fix the ending(s).  Most importantly, make good on the promise of a variety of endings based on our choices than run the spectrum from very good to very bad (happy ending all the way to the Reapers winning, for example).  If you do this and actually add new endings, I hope that you avoid the same pitfalls that had a part in making the current ending so convoluted.

If you keep the current ending(s), please explain things like why Joker flees and how your crew gets back on board.  Provide some kind of epilogue showing the impact of the relays being destroyed.  How do things work out between all the races?  Is the Normandy crew ever found?  Is Shepard ever reunited with them?  If you feel the need to maintain some degree of mystery or speculation, please do so in a way that doesn't leave us with more questions than answers.  It's fine if we choose to control the reapers and aren't sure if they'll ever return.  It's important to know what happens to the characters and species we've grown to care about, though.

If you've taken the time to read this, thank you.  If changes to the ending are made to bring it in line with the quality of the entire series, Mass Effect stands to be one of the greatest stories ever told.  It's important to remember that part of the reason why it's so great is that it takes input from the player.  It's a shame that the ending makes all of that input void.  I hope that changes or additions are made to correct these mistakes. 

#9140
LONE ASSASSIN18

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 I'll start off by saying I won't be one of those people who personally attacks anyone at Bioware because frankly you have me ME1 and ME2 which I enjoyed very much. I have been loyal to the franchise as well as many other Bioware games because I feel it's always been quality over quantity. I first got pulled into the Knights of The Old Republic story lines and it was no different with Mass Effect. Over six years, three different games which I've played through numerous times, only to feel a bit cheated in the end. To find out all my choices I've made had no affect on the ending except for the readiness rating as well as military strength.  I've invested countless hours into a game that I became so involved in I find myself losing sleep at night due to no closure as well as considering all the money I've invested for the ending I received. I played all 3 games without leaving a side mission to spare only to feel like I had no control over the end when controlling your destiny is my favorite thing about the franchise. The only thing about the ending that got me excited is the cutscene some have gotten of a body gasping for air after the final choice. I'm so desperate to receive a proper ending I'd be willing to pay for it in the form of DLC which shows my loyalty as a Mass Effect Fan and player. Bioware keep sending out great games and I really hope you mean what you say when you say us as fans matter. I've trusted you guys with my hard earned money and will continue to invest in hopes of receiving an explanation, new ending or way for every loyal civilized fan to end up happy.

Justin

#9141
Yosh86

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Like many other fans, I played through all 3 games and Mass Effect 3’s ending felt like a slap in the face. At the end of the game as the credits started to roll I literally said “What?” then dropped my controller and proceeded to look online for a couple hours to see if others felt the same way.

I didn’t read any reviews before I played so I had no idea about the ending but I did read that there would be wildly different endings since there would be no sequel. I expected this to be the greatest game I have ever played and replay the trilogy to see the different endings and create different Shepards for a new experience. I downloaded the demo and was so excited. Now I’m not excited because I know that everything that I accomplished in game would amount to three horrible choices.

I eagerly played through Mass Effect 3 and loved the cameos that brought in characters from the previous two games. It made the world come alive and made it feel as if my decisions mattered which was a black and white difference to the ending which was presented. I don’t even want to say endings since 95% of what happens in each choice is essentially the same. I don’t care if it was a happy ending or not since I expected that I would sacrifice many companions including even Shepard if necessary to beat the Reapers.

I just wanted to see my decisions matter and not just choose which color explosion kills everybody. The ending needs closure with what happened in the universe and what happened to all of Shepard’s friends and companions. I would have been happy even with a Dragon Age Origins ending with a couple text blocks saying what happened to each character/race/other key players.

One idea I have that would greatly increase variety in the ending would be to create some sort of scenario where Shepard decides how to employ whatever forces he gathered for the final battle. From playing the previous games, I knew that the game would consist of gathering forces for war against the Reapers. The trailers showed that Earth was in ruins and I knew that it would take an armada to fight them. I eagerly searched and did side quests to amass my forces. I expected to deploy them in a similar way as Commander Shepard’s assault on the Collectors after the Omega 4 relay but instead of choosing who to do what task it would be what fleet or units would accomplish military objectives in the final battle. Be presented with a cut scene and how the battle is playing out and then choose which assets to deploy in the fight. That didn’t happen so I’m wondering what the war assets are even for and felt like I wasted my time. I know that Commander Shepard is more of a tactical leader however most of his companions were promoted to strategic leaders and key advisors to their own species’ military. I felt Shepard would be an advisor to direct the battle. This idea allows the war assets to have a purpose and the readiness percentage would determine a level of success. So even if the proper unit for the job was selected for the right task, if the readiness wasn't high enough there would be a chance of failure. The outcome of the choices would determine the battle which in turn shows an epilogue to see how everything played out—good or bad.

#9142
ellcia

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By the way, I don't see how we could 'continue our journey' in the ME universe with the existing ending(s), ie. mass relays destroyed, no Citadel, most of the heroes of the Reaper war stuck on Earth and so on. Or does BioWare plan to only make prequels? Or games that take place in the even more distant future?

#9143
Costello_Anasazi

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Other than the ending I really enjoyed Mass Effect 3.

I hope that the writers on SWTOR take note and make the dialogue there as memorable and meaningful as so much of ME3 was excellent. I enjoyed ending the genophage and bring peace between the Geth and Quarians, getting everyone out of the suicide mission to the collector base was great as well.

Perhaps though my two favourate moments was the hold the line speach in ME1 and Mordin singing in ME2 cause these were great moments. Which made his death and there being nothing I could do about it so much harder. One of these I suspect for being so heroic no one will remember the Special Task Force but they gave their all for the galaxy and the other because it was just fun.

And I think this is why ME3's ending sucked so much. It made all the sacrifces so pointless and all the choices meaningless. Whats the point of ending the genophage if you then destory all space travel in the galaxy? Bring peace to waring factions if you destory one of the factions, legions sacrifice can be made completely pointless. And I guess the final message between Miranda and my Shepard also pointless, she tells him to find her only his dead or as good as dead and couldn't find her either unless she survived and was in the Sol system.

After everything Shepard gives to the galaxy and all the good moments it is hard to accept the ending and makes any future content equally pointless as what does it matter if I can do x y or z when I know its all meaningless in the end. The was technically amazing and up till the end the story and characters were great. But without the option to settle down in a shack with Miranda after saving the galaxy from the reapers it doesn't seem worth replaying or playing through DLCs with the ending as it is.

#9144
Lord Atherios

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 Hi

In my opinion the game was great until the last minutes. Im not going to talk about the endings (everything was already said, plotholes, starchild...). Im going to focus on the war assets "black holes"

1º You can "recover" volus fleets and battleships, and if you read their description, it say something like: "They have  A TON of nuclear weapons, even more than the turians". Why the volus fleet isnt fighting in the final battle (And why are not nuclear explosions on it)? 

1º You can "recover" elcor "Living tanks". Where the hell are they in the final battle?

3º What about those 2000 vorchas?

4º What about the Rachni?

5º What about those Eclipse Mechs?

6º And where are the batarians and their fleets? (Also recovered)

7º Whats the point of upgrading SEG-C equipment (Heavy weapons, biotic implants, civil trained militia...) If they cant even defend the citadel (Remember, in the last minutes the citadel is full of dead bodies... but where the hell is the "upgraded" SEG-C?)

8º And what happened to Shadow Broker SPEC-OPS teams?

9º You can also get some of those Geth Big Guys (Sorry, I dont know their name in english). Where are they? not with hammer unit, thats for sure.

10º Noone is going to use the thanix cannons? why? isnt it the most powerful weapon?

No need to continue with this. The ending is terrible, but spending hours gathering war assets that aren´t going to participate in the final battle is also terrible and a waste of time. Make our war assets woth the time we spent on gathering them.

thanks

#9145
lanceavalon651

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RIght First off myself like others didn't buy the en of a trilogy to watch a CLIFFHANGER nad one that doesn't make sense at that.

I suppose I could go on and on about the problems but I've found a nearly perfect vid that lists said problems. So all I'll say is the photoshop of Tali... that was just lazy considering the work done on all the other ME races and I was a little insulted.

Anyways here is the vid link, there are a few qoutes of Casey's promises about the ending and how in the opinion of most, those promises weren't dilivered on.

angryjoeshow.com/2012/03/top-10-reasons-we-hate-mass-effect-3s-ending/.

If you do make a more complete ending I seriously hope you retain enough independance from EA that you don't do something as tacky as charge money for the rest of the ending.

#9146
Norker

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ellcia wrote...

By the way, I don't see how we could 'continue our journey' in the ME universe with the existing ending(s), ie. mass relays destroyed, no Citadel, most of the heroes of the Reaper war stuck on Earth and so on. Or does BioWare plan to only make prequels? Or games that take place in the even more distant future?


Indeed. Seems to me they killed the franchise with those endings. I wonder how they will crawl out of that hole.

#9147
Akaki

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Anyone played Fallout 3 or New Vegas? Or Arcanum? Or any other RPG? It wouldn't cost much if you just do an ending like those, resolving all the questions and addressing previous player's decisions.

#9148
Morzak

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Unfallen_Satan wrote...

After writing a long rebuttal to the supposed "proof" that the ending is a Reaper indoctrination-hallucination, I have synthesized even more insight on life from the current ME3 ending. Mind you, I still think the different endings are too similar (or the similarity doesn't serve a useful purpose) and that the Normandy scene makes little sense. On the other hand, I am more certain than ever that the spirit of the ending is very powerful. The choices, though many feel are all no-win or no-closure, really opened up my mind. And I've only really examined the Destruction option.

I hope whatever you guys are planning, you are not going to make something like "Shepard wakes up, realizes he has been hallucinating, then goes to the Citadel for real to active the Crucible so all Reapers will be destroyed and everyone lives happily ever after..." That would be a shame.


My problem with the ending isn't even the choice themselve even though I think they are not optimal and go a bit against the themes in the Game, but i could live with that this.  What stuns me is the terrible execution of the last 10-20 min of the game.  After you get Hit by Harbringers beam all goes out of whack. The Normandy scene makes absolutely no sense, Liara steps out of the Normandy, while 20 min before she was on my side fighting the Reapers on Earth and how did the Normandy get away? What does the synthesis option mean? In the Cutscene the Reapers just Fly away the Organics seem to be uninpressed by the explosion, so how does the Synthesis happen? 
There is just to much new Information in the last 10 min and no real epilogue thrown in to get the player closure on many questions.  It's not about Shepard dying i can live with that, altough I don't see the need in the context of the Series, Shepard is no tragic hero. You can make the case that if ME3 is taken as a stand alone Game, Shepard as tragic hero has more merrit. 

The ending is especially infuriating because the 30+h before the last 10 minutes are incredible and extremely well crafted. Many scenes provoke a emotional response, like the end on Ranoch or Thessia.  Mordin Solus storyline was exeptional and truly engaging.  But the End just left me emotionaly empty. 

#9149
Norker

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Lord Atherios wrote...

 Hi

In my opinion the game was great until the last minutes. Im not going to talk about the endings (everything was already said, plotholes, starchild...). Im going to focus on the war assets "black holes"
...


I don't really "get" war assets. For one thing it seems they are handled just as numbers in the game and it doesn't matter where you get them from.
You could make a playthrough with all choices minimizing war assets, not scanning and through multiplayer gain more then enough war assets/effective military strength to get any ending.

And why does the EMS determine the choice? What is it about having an EMS of 4000+/5000+ that lets us choose the green ending?

#9150
Psycho_Beasley

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Having recently completed the game following a semi paragon path, I would just like to offer my thoughts on the ending(s).

SPOILERS!!!

Shepard finds him/herself faced with three decisions, the question is: which ones are good or bad? I think the writers did a great job in displaying that morals do not merely come in two colours, especially when faced with big decisions. The ‘control the reapers’ ending appears to be instinctively bad because it is what the Illusive Man strived for, however, Shepard must give his/her life to do this which displays the ultimate sacrifice in order to save the galaxy, which is undoubtedly a good thing. (Unless the reapers are used for mass conquest)  
Alternatively, following Anderson’s morals, that of a solider, a man of honour and duty would see the end of all synthetic life to save organic. Given that my Shepard sought to evolve the Geth’s self-awareness into a true sapient form, perhaps it would be morally wrong to end their existence.
Finally is the ending of the idealist. The synergy of all organic/synthetic life to bring an end to chaos and create a new form of life. As perfect as this may seem, does Shepard have the right to pursue this on the behalf of every individual in the galaxy? Maybe it is for the best, or maybe life needs a little chaos to provide meaning.         
For there to be a possible sequel to this event; ending all synthetic life appears to be the most plausible, that is if Shepard is to live. I personally prefer this ending as it shows us a Shepard who is not an absolute paragon nor an idealist, but a solider given a duty to fulfil and end hostilities without radical change. Also if you’re a renegade Shepard, you could at least say you did it to survive.      
As far as criticisms go I would suggest more variations in the ending cut scenes perhaps? Also maybe some elaboration on how the synthesis works We see Liara, Joker and EDI with some sort of green glow in their eyes, are they all as Sovereign put it ‘each a nation, independent, free of all weaknesses? Or is it supposed to be beyond our comprehension? I always find analogies help Image IPB 
Other than this I hold no dissatisfaction with the ending(s). I look forwards to possible future Mass Effect games and put my faith in the skills of BioWare to continue to make compelling, and solid games.  BOOYA  Image IPB   
 
Ps. Awsome voice acting by the way!
PPs. Yeah I was bored ok