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On the Mass Effect 3 endings. Yes, we are listening.


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#9151
LONE ASSASSIN18

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Norker wrote...

Lord Atherios wrote...

 Hi

In my opinion the game was great until the last minutes. Im not going to talk about the endings (everything was already said, plotholes, starchild...). Im going to focus on the war assets "black holes"
...


I don't really "get" war assets. For one thing it seems they are handled just as numbers in the game and it doesn't matter where you get them from.
You could make a playthrough with all choices minimizing war assets, not scanning and through multiplayer gain more then enough war assets/effective military strength to get any ending.

And why does the EMS determine the choice? What is it about having an EMS of 4000+/5000+ that lets us choose the green ending?


I agree shouldn't the choices made throughout the game have more of an effect than the EMS??? Its almost as if an element of RPGS is removed by doing it that way. Do everything a certain way but without 4000/5000 EMS you're DOOMED!

#9152
Lord Atherios

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Norker wrote...

Lord Atherios wrote...

 Hi

In my opinion the game was great until the last minutes. Im not going to talk about the endings (everything was already said, plotholes, starchild...). Im going to focus on the war assets "black holes"
...


I don't really "get" war assets. For one thing it seems they are handled just as numbers in the game and it doesn't matter where you get them from.
You could make a playthrough with all choices minimizing war assets, not scanning and through multiplayer gain more then enough war assets/effective military strength to get any ending.

And why does the EMS determine the choice? What is it about having an EMS of 4000+/5000+ that lets us choose the green ending?


Thats the problem hehe, I thought it was going to be like NWN2 for example. There it was a HUGE difference between your soldiers with their standard equipment (clubs and leather) and their "upgraded" equipment (F.E. two handed swords and chain mail armors). Spending time gathering a better equipment for them counted in the final battle (And also getting extra war assets, like the fire mages, lizardman etc)

Even in DA:O the "war assests" counted and you were able to see them fighting in the final battle. If you had werewolves, you were able to use them (Same with golems, dwarfs, mages, regular infantry... ). You spent hours getting them, and they were there in the last battle.

But here it doesnt count, you can get all the war assest you want, half of them (or more) arent showing up in the final battle.

Modifié par Lord Atherios, 22 mars 2012 - 10:39 .


#9153
Hue of Bone

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I just like to say how much I enjoyed 95% of Mass Effect 3 and it is a credit to the team and all those talented voice actors. I have to admit to shedding a few man-tears, especially the scene in London were Shepherd is saying his good byes.

However, like one or two people here I feel that both the war assets and the final mission were at best poorly implemented.

As regards the war assets, I had imagined that they would serve a similar purpose as the loyalty missions did in me2, ie the more war assets you gathered would have an effect on the Sword, Hammer and Shield teams.

For example if you got 5000+ war assets then instead of getting only 40% of the Hammer team arriving in London, perhaps you would get 50-60% Hammer force and then this would have an effect on how many of the Reaper forces you would have to wade through (hate those Banshees ;) )

As the war asset concept stands at the moment I cant see that it had any effect on how the assault on Earth played out

In regards of the final mission and its consequences, I am afraid that some one dropped the ball on that one. I have done one play-through with my original Paragon Shep and thanks to the chapter save have tried the A,B,C choices. No impressed about those at all as it funnels my Shepard into a linear ending that does not chime with playing him as a paragon a cross three games.

As regards the Normandy escape cut-scene, why do my squad members (in my case Liara and Garrus) climb out of the crashed Normandy, whereas, i am pretty sure they got killed by the Reapers as we ran towards the Citadel beam.

Could Bioware perhaps get rid of the Normandy escape scene and rather, when you see the Mass Relays exploding on the Galaxy Map fade to black, thus giving us the chance to imagine our own ending or giving a modding tool to create our own endings, thus Bioware integrity is preserved and the Mass Effect community can use their creativity to make the endings we would like to see, a win win situation?

I am afraid that in Mass Effect 3 Bioware has managed to create a 'curates egg' type of game; a game that is 'Like the curate's egg, the details of Mass Effect were good in parts.'

A great game, yet a sadly flawed game

Modifié par Hue of Bone, 22 mars 2012 - 11:05 .


#9154
Brother Takka

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I really enjoyed the whole game. I think I get the ending. I'm glad you didn't go for the whole Steven Spealburg happy ending. The end was great for me. I would like to know why Joker was running and not just come up with my own. Great job everyone at BioWare. Thanks for one hell of a ride.

#9155
sjmlka1

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Not much I can say that hasn't been covered or posted in links. I'm a pleased that Bioware is not doing a George Lucas {It's my vision, so deal with it!} approach. Please understand that the majority of us are not looking for the *happy, joy, joy ending*, just some closure.  I know you will do right by your fans and give us an ending that will satisfy both your players and Bio's writing team. Now on a better note.

I just wanted to thank you guys for an awesome game. I love the Mass Effect 3 story. Never have I invested so much time and emotion into a character before, it's definitely hard to say good-bye. However, all good things must end and I look forward to the start of  a new chapter in the Mass Effect universe. Thank you guys for all the long hours you put into this great saga. I look forward to seeing more great games from Bioware in the future. Now back to my Sith Inquisitor.

#9156
Peter OtH

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LONE ASSASSIN18 wrote...

 I'm so desperate to receive a proper ending I'd be willing to pay for it in the form of DLC which shows my loyalty as a Mass Effect Fan and player.


I got the feeling that this is actually the reason for the ending as it is now. I hope not, but i have the feeling that in a while we will see a 'want to see what really happened after the ending?, buy this one 'mission' dlc.. It's only 800 points'

I loved the ME series. And i really enjoyed the ride with ME3. Awesome conversations, great - epic sacrifices. But all the choices i made, all that i did up till this ending in all the three games are now useless.
 
Even if the indoctrination theory is correct, this ending leaves me with a sour taste in the mouth.

#9157
TheCinC

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Just a few more suggestions regarding the ending:

-The ending should -not- depend on whether you played MP or not, it should be possible to improve your readiness rating through other means, if need be paid DLC, but while I don't dislike the MP option, I do not want to grind for hours just to improve the readiness rating, which doesn't make sense anyway. Also, I feel it would be much more interesting to play towards a single goal for each mission, battling the way through a facility or somesuch and clearing it out, much more like the game itself, not fightin wave after wave after wave of attackers. There should be a reward for reaching the final stage more quickly. I've also read that the readiness rating is calculated when you start the game and is random, that should not be the case. Basically, the longer the fight is drawn out, the lower the rating should be as the Reapers are winning, they are too advanced and battles are fought everywhere, concentrating somewhere means losing elsewhere. Taking out Cerberus, or at least the Cerberus command hub in the semi-final chapter should have had a measurable effect, with Cerberus becoming fragmented, even if TIM had a contingency plan, it has to be plain now for even his most fanatical supporters that they are on the wrong side. Allied forces engaged with Cerberus forces should now be able to redeploy and commence operations against the Reapers instead.
-More attention to actual strategy and tactics, no frontal assault on the strongest position, especially not by a small force like Shepard and his team which should just attempt to infiltrate. Hammer is basically a distraction/clearing a path.
-Option to countermand / court martial Major Coats' regarding his order to retreat ( if that is really real). Perhaps -he- is indoctrinated? Everyone has to be clear, there -is- no retreat, this is the final and only attempt, they need to win now or they lose anyway.
-Team comes up from behind and helps Shepard up, continues up to Citadel
-On the Citadel, the Citadel Defense force is fighting a losing battle, choices made previously will affect the shape they are in. Also remember, Liara's 'father' is on the Citadel and she's a Matriarch, so I'm sure she can kick *ss and take names. Shepard helps them to fight off a wave of Reapers, CDF helps Shepard to continue the mission, there is some part of the Citadel, preferably one we haven't been before, where the Reapers have set-up shop. Perhaps there is even a full-size Reaper (Harbinger? Although Harbinger was supposedly in London) inside the Citadel itself, like the way Sovereign intended to dock with it.
-What follows is an epic battle, perhaps even inside a Reaper, which ends either with Shepards' death / the destruction of the Citadel / death of all Reapers and victory, whether Shepard survives or not. Shepard not even reaching the citadel could be a fifth option, Shepard's love interest dying but Shepard surviving another. That is at least six completely different options right there. If Shepard is truly indoctrinated, the rest of the team has to take over and the player can play with one of them instead.
-Supposedly, the Citadel plays a key role in the Relay network, shutting it down gives the humans control of the network. Alternatively, it enables the Reapers, through the mass relays, to communicate/coordinate
with eachother. In either case, shutting this system down gives the various races a huge advantage. Alternatively, the Crucible, when docked with the Citadel, fires, more or less as shown in the current 'ending'
and fires -through- the relay pathways into the various systems, wiping out all or at least most Reapers within a certain distance from a relay. Reapers are mechanical beings, they are not all-powerful, they must
have a weakness. A beam of sufficient power or a certain line of code could disrupt their operations.
-Full resolution regarding fate of Mankind / Reapers / fellow squadmates in aftermath
-If Shepard lives, Shepard either retires or keeps fighting isolated pockets of Reaper resistance (in DLC or sequel), showing whether or not Shepard's love interest survived and for instance either building a house with Tali or having blue babies with Liara.

Modifié par TheCinC, 03 avril 2012 - 05:36 .


#9158
LONE ASSASSIN18

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Peter OtH wrote...

I got the feeling that this is actually the reason for the ending as it is now. I hope not, but i have the feeling that in a while we will see a 'want to see what really happened after the ending?, buy this one 'mission' dlc.. It's only 800 points'

I loved the ME series. And i really enjoyed the ride with ME3. Awesome conversations, great - epic sacrifices. But all the choices i made, all that i did up till this ending in all the three games are now useless.
 
Even if the indoctrination theory is correct, this ending leaves me with a sour taste in the mouth.



Agreed...it's overall game was an incredible experience but like everyone else has stated the last 10-20 minutes is what has me asking where do I go from here....normally I'd be on my 2nd play through as a renegade but why would I now knowing the ending will just made me frustrated again? 

#9159
Hitokiri83

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I accept the conclusion if the fans will get a clear answer. We earned that:

1. How exactly does the SYNTHESIS work and whether it includes all races or just those in the solar system. If all organics and syntetics it will be a great disappointment, synthesis, however, would destroy individuality and need for significant differences between the races. Shep can not play God and decide for all races

This end up on the fact that all organic an dsyntetics beings are the same, and this is not acceptable

2. What is CHAOS and not enough to say that this is a period when organics create a synthetics beings who rebel against them and destroy them

3. What really is the CATALYST who created it, if he only controls the reapers, then who made ​​them and under what circumstances

4. Are all these ships, race in the solar system will simply be annihilated

5. What happened to our COMRADES

6. And for God's sake why the REAPERS were so shallow to the role of puppets

I hope you really listening Bioware

#9160
ancz

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The game was an incredible experience. Great decisions to make, a lot of stress from the reaper's threat. It was almost perfect. There was a lot of emotions in it, So congratulations for this game, the best of the ME series.

The only problem is the end. It leaves too much questions, adding even more questions. And the so called "perfect ending" where we see Shep breathing is just ... disturbing. It feels like a cliffhanger, like there's more to come. Maybe it was just a way to satisfy the fans who want to see Shep alive, but it's just disturbing.

so I hope a (free) DLC is on his way to explain more what we saw. Don't change the end, just explain it much better.

#9161
mighte1066

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I loved the game right up until the end, which I admit at first had me rather upset. I almost hoped Shepard and the LI, in my case Ashley, would be able to find a quiet corner of the universe and live out the rest of their lives in peace. Then after having beat the game besides worrying about the state of earth as the coalition of forces are now all trapped around a fairly severely depleted planet I realized what turned me off most about the ending was there seemed to be no emotion from much of anyone in that final scene. There's no communication from the LI or any of Shepard's close friends... a simple conversation or two over comms just before Shepard gives his all to end the Reaper threat would have given us a sense of closure at least in regards to Shepard's journey. As for the soon to occur all out warfare for the last resources a devastated Earth can provide... that I just haven't come up with anything for.

#9162
Peter OtH

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LONE ASSASSIN18 wrote...
Agreed...it's overall game was an incredible experience but like everyone else has stated the last 10-20 minutes is what has me asking where do I go from here....normally I'd be on my 2nd play through as a renegade but why would I now knowing the ending will just made me frustrated again? 

Actually i was planning on starting all over again with ME1. Making completely different choices in all the three games, just to see what impact they would have on ME3's ending. But eventhough they are still great games i dont think i am going to do that because it just wont make a difference.
Incredibly how a ending can have that much influence, be so dissappointing to me that i am not considering playing three games which i consider to be among the best games released on any platform for the last few years. Image IPB

#9163
Tyrium

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Just finishd it.

I loved! the game. I was semi-spoilered about shep (had heard she couldn't live, wasn't sure) so I was expecting her to die, but otherwise awesome! Then I discovered she could live if assets are high - OK.

I'll do a replay and get assets that high with multiplayer, but I'd love more endings. I'm ok with the Shep lives one - I can imagine she took a shuttle down to the same planet (Normandy didn't go through the mass relay before it blew) so she can meet up with Garrus again.

I'd like a reunion to be stated, but it's possible to imagine a reunion, if Shep lives and the LI lives

#9164
dreigiau

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Dear Bioware.

Don't change your endings. They're part of your art, of what you've worked hard to accomplish. Mass Effect 3 is stunning. It's a wonderful piece of art. The last 2 % left some to be desired, but it wasn't necessarily a happy ending on my part. I just wanted to know what happened to Shepard's crew and the other races in the aftermath of any option chosen at the end. Not a vague cinematic that, although it looked great, didn't offer any closure. I knew Shepard would sacrifice herself if it came down to it. I can accept that ending. I can even accept the destruction of the mass effect relays, as it opens up for a possible ME4 in the future in which the universe has learned to pass their dependency on the relays. I just want some further explanation on the endings, and perhaps Shepard could be a tad bit more argumentative before taking the final choice instead of offering only a weak-spirited line ("But it'll destroy the Reapers...?")  to every possible decision the kid-AI gives her...

Thank you for a fantastic, mind-blowing game in every other aspect. The combat situations, the armour/weapon mods, the character interactions both off and on the Normandy, the steady progress of Shepard's romantic interest until that final goodbye in London, as well as the progress of Shepard's other friendships with the companions - both squadmates and the others (Grunt, Miranda, Thane, Moridin, Legion, etc). It was like a massive, fantastic movie - and a game that'll be difficult for other games to live up to. You've set the bar with ME3 and the other ME games. Expectations are high now, as you've most likely seen with the fan response since the launch date. In the famous words of Han Solo: "Good luck. You're gonna need it." :)

#9165
Rabid Dog 42

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I agree with dreigiau. The endings, while shockingly sparse, were well executed. As the game neared the end-game, I started thinking what I would consider appropriate for an ending. I decided, that losing Earth to save the galaxy was worth it. In retrospect, I've even decided that losing to the Reapers was acceptable, albeit kind of a downer. But, it would make rational sense. The Reapers had destroyed many cycles before us, why would we be any different?

As the game reached near it's climax, I started to worry a little, since I was becoming more and more aware that I wasn't going to have an actual fight with a Reaper. Or anybody. Since Shepard was moving much slower than average walking speed. I was fairly disappointed by the "end boss" was nothing more than an average reaper blocking the beam. But, I'm okay with that, since I'm really here for the story. (I was playing on Narrative mode for most of the game)

The encounter with Illusive Man was pretty satisfying, since I'd basically been shouting since the beginning of the game, "So, at what point did you actually become indoctrinated?" Then came the VI child thing, and I became pretty confused. All the while in the game, I was worried that the kid would become a recurring theme in the game. Unfortunately, I was right. Now, it's not a bad artistic direction, but it smacked of cliche that was otherwise pretty well hidden in the story so far. But I got over that.

I was presented by my choices. My friend was disgruntled that his Shepard (who wholeheartedly supported Cerberus and wanted nothing more than to control the Reapers to ensure humanity's place at the top) didn't really get a fair say in this, that's understandable. Shepard is a hero. Even if you want him to be the villain, this isn't Fable. I was a little sad that there was no option to back out at this point. It's a huge moment. I personally would've loved (but not have chosen, mind you) an ending where Shepard sees that the only way to win is to trust what a Reaper is telling him and decides to turn around and try and fight the Reapers some other way, woefully telling everyone that the Crucible wouldn't do what they were hoping it would do. The choices made me weigh options much more heavily than the rest of the game. It wasn't a Paragon vs Renegade choice. There was no clear right or wrong decision. (Though, with 100% Galaxy at War completion, it seems though the canonical decision might be to destroy the Geth along with the Reapers) I decided on the synthesis (which I jokingly call, assimilation) after a few moments of serious reflection.

This is when the ending stopped being pleasurable and good to me. After seeing the broadcast wave get transmitted, I was no longer able to see the effects of my work. The one thing that pretty much defines an ending is that. I wasn't given any of this. I was shown the Normandy escaping and Joker and EDI disembarking on some jungle planet. Roll credits. While I don't think that all my questions need to be answered, nor deserve to be answered, I don't think that this was a fulfilling ending. Maybe for a quick shooter like Halo, but not for one with so much character investment which is more than half the time spent in game. It reminded me of the ending of Star Wars Knights of the Old Republic II which had an ending much like this. I know that some people survived, but I'm not sure which. Nor do I know what impact I had made.

Indeed, I don't know if I necessarily stopped the Reapers. I'm left to trust a Reaper telling me that this will end based on my decision. For all I know, the Old Man and Kid are from another cycle, talking about stories they extrapolated from Liara's time capsule. My love interest, my friend Garrus, the fate of my planet and the fleets that were trying to win her back; they're all hanging in some dangerous limbo.

Because of this ending, I stopped reading Mass Effect: Revelations because I couldn't get excited for a story about a galaxy that for all that I know (and is roughly implied by the ending) no longer exists.

I hope someday to be a game designer too. I'm something of an amateur artist as of right now. I think about studios that I'd like to work for someday and I think of Valve because of their close attention to what works well with audiences. I think of Bethesda because of the level of detail they put in their games. And I also think of BioWare because of the loving care they provide in making a universe, not just a small box like so many other games on the market. I can't fathom making a game where the player gets that emotionally invested in the goings on in the game, while bringing up over and over again, "What's the state of the Earth?" without even mentioning in a single line of dialogue whether or not Earth as we know it survived.

I don't need Shepard to win with flying colors. I don't need him to survive. It was a galaxy at stake and what is one man compared to everything out there? (Though, Tali is going to be lonely without Shepard) I don't need a smarmy, we overcame everything with flying colors as demonstrated in Penny-Arcade's satire here (http://penny-arcade....omic/2012/03/16). I just need to know that what I chose in this 60+ hour adventure ultimately did something for the people I cared about.

#9166
Boyce 26

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 Didn't want to sound so down on you guys at Bioware in my past post. You guys and girls and extremely talented, amazing and understanding people. You are one of the very few developers who actually listen to your fans and I respect you a hundred times over for that fact. In no way can people placing personal attacks towards you be defended. You created an epic trilogy and should be thanked greatly for that fact.
I just personally believe the reason why people feel so strongly about this is issue is that after so many hours, days, months and years of you telling us that what we do and the decisions we make in all three games will affect the outcome of the end..it just comes to nothing I was just so hurt at the fact that all the blood,sweat and tears counted for nothing. I'm not saying you should have definatly included a totally happy ending, but one would have been nice for my totally paragon character for example. What about a truly f-ed up ending? I'm remember reading (sorry can't find link) a interview where Mr Hudson said that the reapers could in if you didn't prepare. Why is it that after 3 amazing games we are pigeon holed into right to 3 standard endings?

Not sure if this has been shown in the links already but Bioware please watch this guys video, he really does hit the nail on the head as to why so many of you hardcore fan base are so upset and point number 10 is 100% the strongest and valid of the lot.
http://angryjoeshow....fect-3s-ending/
Thanks to the lot of you again for taking the time to listen to your very passionate fan base and thank you for creating something worthy for us all to feel so passionately about. I really do look forward to the future of the Mass Effect franchise and really hope you find ways of some how fixing ME3
All the best:happy:

#9167
wolfeye7

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A long read, but well worth it. Explains the issues with the current ending in a very professional manner: www.themetagames.com/2012/03/why-you-enjoy-art-and-one-problem-with.html

#9168
clarkusdarkus

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The mere fact the team were happy to give those endings doesnt bode well for the added content ending they'll probably give. I'd love it if they came out and said you know what, we screwed up big time and were gonna blow you away with what we have in store. but then they said that pre-release anyway. man im arguing with myself. damn u bioware ! :D

#9169
sarahann62380

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I know some people would be OK with a text epilogue or just maybe a cutscene where the choices you made were explained. Me, no thank you. I think it's a bit insulting, like you just threw something together and said, 'Here, dumba@s, this is what your decision meant.' I understand the artistic vision behind this ending, I just don't like it. Too many plotholes and doesn't make any sense. That's not to say I don't understand it, it's just to say your decisions didn't mattered and you got the same explosion no matter what you did. Why would ME2's ending be way better than ME3's, the so-called end of Shepard's story? That blows my mind--no pun intended. It's supposed to be a story that against all odds, you come out victorious...or not, depending on how well you played the game, and the decisions you made. That's the reason The Illusive Man put you back together was so that you could be you, because he knew only you could beat the Collectors. Triumphant. But I'll have to say, I'm also a romantic who wants her Shepard to clearly live and wants a happy ending, or at least the opportunity to have one. How this ending to just an all out fantastic series was a goo idea just ceases to amaze. Perhaps it sounded good at the time, but in practice--bleh. And I appreciate what you guys are trying to do--by giving us the idea of "something" will be done--but that's why I'm here, I don't want a text epilogue or just an added cutscene. I want playable DLC. And yes, I am someone who will pay to see what I get at the ending go away. Please consider.

#9170
ichijo80

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Finished it on the weekend. Loved 99% of it. I wasn't one that enjoyed the ending.

The crew of the Normandy somehow bail on me on Earth and go for a tour of the galaxy. Shep's love interest will have no idea whether Shep is alive or dead or what actually happened. That made me sad. I played the soundtrack once and can't play it again - great soundtrack but the ending music again reminds me of a result that made me sad.

Having finished ME2 at least 6 times and clocked around 240 hours doing so (tried being evil, playing a few different ways/character combos/etc), I was looking forward to doing the same with ME3. I can't bring myself to play 25+ hours of pure awesome for the last few minutes. I hope there'll be an ending that is not so bleak (but I don't need rainbows and unicorns) but I'll wait and see.

Thanks for the journey. :)

#9171
Sheridan31

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I read the announcement of the co-founder of bioware recently.

I really understand that they are hurt / disappointed after their great work.

It´s unfortunate that while 95% are awsome and 5% is average, that these 5 % is the ending. It leaves me with a bit sad feeling of an otherwise gread game (series).

I start getting over it and started playing ME1 to play all 3 throught in a row.

To me the main problem with the ending (after the decision) was that it was short. Since i played *3* computer games for this i wish there where more. A full epilogue tellming me what lives i have created for all my beloved characters and races.

I also like to see how they speak about me after i died. (or how i kissed my girlfriend if i survive).

If i survive i may want to talke to my folks, making some final decisions with them, e.g. marry Tali.
Or if i die to see or even more the other characters. Seeing my child as a representive of a new beginning.

ME 1-3 are all awsome.

Is the ME Series the greatest of all times? To me it defenetly will be if i get a good long epilogue after my final decision.

#9172
helloween7

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Sheridan31 wrote...

Or if i die to see or even more the other characters. Seeing my child as a representive of a new beginning.


That's not gonna happen with Tali, dude.

You could take Garrus's advice and adopt a baby Korgan, though...

I know I'd like to! :P

#9173
f1ndmenow

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If Shepard dies, that is fine. If so many of us would like to see a man not just accepting his fate, rather one where he fights through it with a struggle. Commander Shepard would fight the last battle with every last breath. I want him to feel pain, but I want him to still pickup a pistol and fight a good fight to the bitter end. He gotten this far so why allow the relays to go out, why shouldn't synthetic life cope with organics, why all those war assets and choices be left in vain. I want Shepard to smile in front of death laughing at reapers attempts to stop him and his massive army. Commander Shepard is the modern day Beowulf! Let those he fought beside mourn him, but also honor him for a time of peace and hope. If he dies I want to see a corpse of a man being carried out by those who fear him or by those who love him. As Shepard once said, "We Fight or We Die!'

#9174
Mr.Clark

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Riddledim wrote...

Wow, after watching this:http://www.youtube.com/watch?v=ythY_GkEBck

Shepards Indoctrination, I take my hat off and bow.
It is perhaps the most intelligent take on the ending so far.

But it also amounts into the death of the galaxy, not its salvation.

With the relays down, everyone is stranded in a hostile enviornment with a serious lack of resources and will eventually die out.

No, because all of that happens in Shepard's mind.

If that video is accurate, it's pure genius. The entire ending.

[EDIT] So if it was Harbinger, then he was lying about destroying all other synthetics, correct? As that's the only reason I went for Synthesis instead of Destruction. And the fact that the game turned me into Saren through my choices is so mindblowingly awesome as to almost defy belief. [/EDIT]

My only criticism is that it's not THE ending. It's not THE END. Because Shepard is still on Earth and still has to destroy the Reapers. 

And that implies FREE DLC, because you can't charge for an ending that just continues from a non-end.

Unless that's Mass Effect 4... :o


Disclaimer: I stopped reading the thread after this post, then watched the video. People may have already addressed this. i'll get to it.

Modifié par Mr.Clark, 22 mars 2012 - 12:11 .


#9175
Psycho_Beasley

Psycho_Beasley
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Just read a bit about the 'indoctrination' theory thats going around... just completely made me reassess everything i have previously wrote in this forum lol. In any case, if this turns out to be true then i put my hand up, i have been indoctrinated.... Nice job