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On the Mass Effect 3 endings. Yes, we are listening.


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#901
Keltikone

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Chris150150xx wrote...

One thing I'm noticing in these replies, lots of people saying they liked Legion/Mordin's death scenes. Here's my theory. People like those scenes because they were conclusions. They took a character to their end, and their endings had meaning within the context of the game world. The reason lots of people don't like the ending is because its meaningless, and doesnt make sense within the context of the game world.


Mordin was heroic, a comic persona in a serious moment.

#902
StrawberryRainPop

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I dont really feel like talking to bioware unless they at least address the problem publicly...and i dont want to keep repeating myself,

Bioware just look at the forum or any fan video on youtube...otherwise dont pretend everything is fine.

#903
Chris150150xx

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Spaz85 wrote...

Xyalon wrote...

Hey, wait a minute. We're going about this the wrong way.

Chris, what was YOUR favourite moment in ME3? And how did you feel when tens of thousands of fans overlooked that moment because of their disagreement with the way it ended?

Because I'm pretty sure that's exactly how we felt when our favourite moments were reduced to ashes and multicoloured sparkly whizz.


Well put.


What he said.

#904
BigglesFlysAgain

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I thought the Shepard and Tali Scenes on and around Rannoch when she is LI were beautiful both visually and emotionally, and the fight on foot against the reaper was great, with the sovereign theme playing, I liked the way the crew does not seem to be confined to quarters all day, and gets out, I liked drunk Tali and some of the citadel goodbyes, especially the bottle shooting, I liked Legions enter the matrix mission, an interesting change of pace.

I don't enjoy the endings,but I kind of understand what was attempted, I was just expecting a more positive option for super paragon completionists, I get the destruction of the status quo to ensure freedom for the future, but it really undermines all I did before. People die, dreams are left unfulfilled, but I was hoping to escape from that sort of thing.

#905
Souris

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For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.

#906
BlaiidDrwg

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My favorite part? Anytime I want to enter this universe you've created, I just have to click a little button on my computer.

The Mass Effect universe is quite simply one of the most complex, beautifully rendered, and immersive tales I have ever seen. In any media.
Its' just a damned video game... but I cried. At many times I cried. I cheered. I laughed. I had to pet my dog and turn on lights. Even at the end - after I make the choice (destroy for me), I was choked up at the final cut scene of my sheppard sacrificing all to save the galaxy. The trailers you release, the composers you employ, they all combine to build truly emotional experiences. This game is not just eye candy, it was mind candy. Thank you for that. I also loved some of the self awareness in the game and the pride shown by designers - the VI telling me in Overlord to look at the artists rendering of the planet was pretty fun.

During this last game, I was a femshep and listening to the character slowly lose her mind over the horrific events she has witnessed - and caused - and to hear in the actor's voices that they knew it. I felt it too. Brilliant.

This is why I personally was so unhappy with the end... not what the choices were (after all, can Sheppard really survive this? I thought), but rather that the verisimilitude of the universe was rocked to its core in about 30 seconds of images. When the reapers' creators built the citadel eons ago, they manufactured a room that magically melds with a device builts eons later by organics so that one organic could come along and end the cycle, but only after the guardian invites him there. And why exactly does Sheppard's invited presence mean an end to the cycle? Must be pre-determination. So why is the guardian so surprised and flumuxed?

So as far as I am concerned, Sheppard died on Earth. She imagined the ending as she dies in the rubble. Striving beyond all human endurance to save the galaxy she dies 'with her boots on'. No better way to go.

Thanks again Bioware. I would be interested to see what else happens in this universe, but if it does happen in the further future... have at least a Codex entry describing the ending of the Reaper War.

Modifié par BlaiidDrwg, 15 mars 2012 - 05:25 .


#907
tanuki

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Lots of great things. Loved Tuchanka mission and genophage resolution, Mordin's death was very emotional, the whole quarians/geth plotline was wonderful and so much more.
Loved all the characters, the banter between them was great, all that stuff like dates with your friends and LI on Citadel, Liara's time capsule scene, Wrex calling Shep his sister (yay!) Grunt coming out alive after his spectacular stand against rachni husks, and so on and so on...
Romances seem much more real this time, I didn't expect much from my Shepard's romance with Kaidan, but they hit the nail right on the head (and both Sbarge and Hale was amazing in their acting)

So, as many already said, pretty much the whole game is brilliant. Except yeah... you know, endings...>.>

#908
JayneD

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Another great moment was when I realised how different everyone else's games seems to be compared to my own... I'm like "Who said what?" when I read some peoples comments here.

You can either miss parts entirely (like conversations between 2 support characters) and be none the wiser, and the diversity of the outcomes for almost all choices (like the genophage part with Wrex on the Citadel).

That is truly incredible, shame the same can't be said about the ending.

#909
Crossleft

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The game was absolutely amazing. Went to the midnight release and played it for almost 3 days nonstop. I couldn't put it down because it was so much fun and was shaping up to be the incredible ending that this series truly deserved. Sure there were a couple technical issues here or there and I don't like being penalized in singleplayer for not playing the multiplayer (played it on xbox and I just have the free version of live for dlc since I don't enjoy being cursed at by 12 year olds while I play a game for some strange reason). But I could overlook those things since so much had been improved. The combat, weapons, mods, and armor were all superbly done and took the best features of the first 2 games and perfected them. The characters had more conversations about what was happening throughout the game (didn't like not being able to talk back to them but still liked hearing them say more about what was going on than in previous titles so I was ok with it). The romance played out beautifully (Tali ftw). It wrapped up so many characters stories from major ones like Mordin, Legion, and Thane to minor characters I didn't think we'd hear from again like Kal'Reeger, Aresh, and Shiala. It was all so amazing....and then the last 15 minutes happened.

It was like I was playing a completely different game. I thought at first it was because my EMS score wasn't high enough because it was being halved by the galactic readiness. Maybe my paragon score was to low to argue with the kid or something. Surely I must have done something wrong to get that ending. Maybe you have to play through it twice. There's no way it'd pull a Sopranos on us and end the entire glorious series on such a sour yellow note.

But it DID. It feels dramatic to say the last few minutes could manage to ruin a game as great as ME3 and retroactively ruin ME and ME2 but honestly thats exactly how it feels. Mass Effect deserves an ending worthy of it and that was certainly not it. You owe it to your fans and you owe it to yourselves to make an ending that reflects the beautiful story you've spent years carefully crafting and letting the players control. To throw away all that hard work at literally the very last second would be madness.

#910
Phattee Buttz

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I would be willing to accept the most depressing, heartbreaking, everyone-in-the-galaxy-dies ending if there weren't so many plotholes. Why was Joker flying away? Why did Shepard's team abandon him? What happens to the millions of aliens left stranded throughout the galaxy? Do the gigantic explosions created by the destruction of the mass relays result in the death of billions as in "The Arrival"? The idea that synthetics will inevitably destroy organics directly contradicts the flashbacks during Legion's mission and EDI's growing affection for Joker.

In short, this is not an ending- there is no resolution.

EDIT: Favorite moment was killing Kai Leng, especially after such a difficult fight.

Modifié par Phattee Buttz, 15 mars 2012 - 05:32 .


#911
CasbynessPC

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The ending is bad enough to make everything else seem totally perfect. I loved the whole game, except the ending. I especially liked the Reaper/Thresher Maw showdown.

All yuo need to do is release a set of "Epilogue" DLC packs, each covering a squadmate's final actions leading up to the ending, plus covering how that squad member dealt with the aftermath.

Of course you need to add a couple more main endings first, otherwise those packs would all just end with a blank screen...

#912
Gyroscopic_Trout

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Up until the last five minutes, the whole game was my favourite moment.  The atmosphere was bittersweet and melancholic.  Even in the funny or uplifting moments, there was a sense that you were watching something end.  The ending on the other hand was jarring and thematically incongruous.  Whether it was good or not is immaterial; it just didn't belong.  Even if the indoctrination/hallucination theory is true, that just means you manipulated your fans to sell more DLC.  Tell me, which of those conclusions should make me feel better?

If you want a specific moment that I liked best, the end of the final mission on Rannoch.  Paragon all the way through.  Also, the hanar terrorist was just funny.

#913
Chris150150xx

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Keltikone wrote...

Chris150150xx wrote...

One thing I'm noticing in these replies, lots of people saying they liked Legion/Mordin's death scenes. Here's my theory. People like those scenes because they were conclusions. They took a character to their end, and their endings had meaning within the context of the game world. The reason lots of people don't like the ending is because its meaningless, and doesnt make sense within the context of the game world.


Mordin was heroic, a comic persona in a serious moment.


See, I don't see him as comic. In ME2 he was going to shoot his former assistant in the face, and he engineered a genocide. He was different, but I put that more down to him being an alien than him being 'funny' per se.

#914
Faunwea

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There were so many times that my heart swelled with hope, joy, or sadness. Conversations with your teammates felt meaningful. Garrus' romance scenes were excellent and the sacrifices of certain team members was deeply felt by me. The battles were also fun and the variation in how to battle such as Reaper-Laser fighting and Husk shooting from the air made the story immersive. I also liked that crew members could be seen in different places having their own conversations with one another. Pretty much everything was amazing (although I would have liked to see more quests for my team members in the game). I liked how the leveling system was handled and the music was beautiful!

Storytelling was also awesome up until I reached the part of the ending after Anderson's conversation. I was left with more questions and confusion about this universe's lore, Shepard's fate, my beloved team member's fates, and the fate of the galaxy. I was also left with a disappointing emptiness after all of Shepard's (and my own) struggles between hope and despair that was experienced during the three games. It feels like there is no closure for me concerning Shepard or the rest of the team.

In my heart I wisht that the next Mass Effect game has Shepard and the Normandy team returning, but I know that this will never be so; this is the end. This just doesn't feel like an ending to Shepard's story. I feel left in the dark. I played this game with the expectation that this would be the final one in the trilogy, that I wouldn't be left with a "Lost"-like ending (more questions than answers), that I would get closure to the story that was no longer continuing (Shepard's)... but I didn't feel like I got any of this.

Modifié par Faunwea, 15 mars 2012 - 06:09 .


#915
IleanaGrey

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I has been a long time since a game got me like that.I went trough a big varity of emotions the whole game long a true masterpice of storytelling.I enjoed most of it and the little things that bothered me where easily to overlook because in whole it was awsome.

Sadly the endings kind of couldn´t catch up to the rest of the game.Of course I like happyendings Shepard kind of earned one after he/she went trough hell and back and everything he/she has acomplished but it isnt esencial,in fact I guess a fairytale ending would ruin the story after all what happened.No objections against a happyending of course I like happy endings if they are not to oversugared.

I don´t thing the endings are not as bad as many believe especialy because I think a story writher should finish the story as he see fits regardless of what others think of that.But the endings leave us hanging with so many questions,some are okay and if you plan an other game in the Mass effect universum its evry understandable,but as the end of the triology of comander Shepard it feels so incomplete as if somone had cuted a large pice out.We know what happened to Shepard,to earth and part of the Normandy crews fate but whats with the rest of the galaxy?Why was the Normandy not near earth?And many things other people mentioned.

I imagined the ending different even before I played Mass Effect 2,it made more sense to me than it at last was.I always tought maybe the REapers are kind of a regulator of the universes population.We saw it to the time of the protheans when once species is so far advanced and spreed in the galaxy,no other species and rise to full potential,Reapers leave the young unadvanced races untouched.So if the species have had their time in the universe they would be harvested and end the live they leaded till than and live forth inside the reaper as these many programms always spoken of.Mass Effect 2 got me even more on that track,with all this talk of ascention trough destruction and the Human Reaper.In that chase I could have truly understaned what the reapers where doing and why.There would have also been some oportunitys how all of that would end.Just wanted that spoken out after I played all three games,I´m very glad I have found this triology after I got eye to eye with my first Biowaregame Dragon Age-Origins.

I´m disapointed by the endings,but I truly hope there will be more games like this.And even if theres no DLC , other ending what so ever I guess I will play the next game if theres one and hope this time It continues to the end of that story what made Mass Effect 3 so awsome.

#916
Darth Tulak Hord

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My favorite part was when bioware apologized for thinking their loyal fans would accept that plot-hole-ridden, unsatisfying, piece of crap ending to this buggy, but awesome trilogy. Also enjoyable was when bioware then released the huge expansion pack that replaced the former "endings" with multiple, completely different, satisfying endings that the player received based on his or her choices throughout the past three games. Wait, that hasn't happened yet, has it? You guys probably should get started with that.

#917
Kage29rp

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just want you guys to know that mass effect 3 was probably my favorite video game ever, until the last 10 min of the game. the ending just kinda ruined the whole thing, that said, the entire quarian and geth conflict was the best part of the game imho.

#918
MzAdventure

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Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.



Dude, your analogy lacks.

#919
Guest_All Dead_*

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I loved too much to list. Hale/Shep and Hillis/Liara's stellar chemistry, in particular, have been on my mind lately. Hale, Sheen and David's work in the finale were also especially powerful. Really, I loved everything except the endings (the arguments against them are infamous now), Jacob's 180 as an LI (though it was for the best in the end; my Femshep finally romanced Liara and wouldn't ever trade back now), and the occasional glitches and bugs, especially wonky stuff in cut scenes (characters talking but invisible, peoples' heads turning at anatomically-impossible angles, etc.). I also would've appreciated Wong being in Allers' place, though I didn't hate Allers. That's all I can think of at the moment. Minus the ultimate execution of endings/lack of real emotional and intellectual closure, really, I thought it was the best game in the trilogy.

Edit: Oh yeah, the journal is crappy. Needed to have more detail of objectives and their completion like the ME 2 one. Local map was great though, minus some errors in stated locations of some characters.

Modifié par All Dead, 15 mars 2012 - 05:28 .


#920
Adain878

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Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


The ending is more like your on your favorite ride, having a blast. Suddenly brick wall...

#921
ratzerman

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circe wrote...
I'm still trying to understand what happened there. Budget issues? Ran out of time? An overambitious attempt to reach that epic and profound ending that subsequently got away from you? Or a clever ruse to extend the life of the franchise via a number of DLCs to be released in the future?

I keep asking myself the same questions. How did this ending make it into the game? It's impossible to imagine a room full of very smart, very talented people watching that and saying "Perfect! Ship it!"

This is the culmination of 7 years of development? It's mind boggling.

#922
Seryndras

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Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.


Only that I didn't spill coffee, I went home and realized that my car has been stolen. And they used it to run over 17 kittens.

#923
BalooTheBear

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Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


I think the problem with you're analogy is that, while you had a bad end at the amusement park, you could hope that the next time it would end better.

With this we know it won't. The ending will still suck.

#924
Crossleft

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Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


But what if you wanted to go back but knew in advance that you were going to ruin your shirt regardless of what you did? It takes all the fun out of something that would otherwise be awesome.

#925
Phoenix_Fyre

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THank you for making this thread! :)

I LOVED ME3......... not the ending, but the rest of the game rocked my socks!

Mordin and Thane's deaths.........seeing Palaven, Thessia, Tuchanka, meeting Wrex, Jack, all the cameos........really like the MP, love the new Citadel, the Normandy