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On the Mass Effect 3 endings. Yes, we are listening.


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#9226
Stygian1

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I think the ending as it stands is broken beyond repair, there is no way BioWare can make it good, just less bad. It's not art, just bad writing (which we all can have bouts of, but let's accept it for what it is and try to fix it). An epilogue with a corny comic with one VA won't solve this.

Here are two things I think will help the ending:
Indoctrination theory (ik, I never believed it, but you could use it to retcon little star child) with a fully fleshed out ending battle and confrontation with Harbinger. This would be more expensive, but also pretty brilliant. We could have a wide range of options for the ending, some ending very happily and some in absolute failure.

Fourth option:This one I think is far more convenient. Simply give Sheppard a fourth option, to tell the star child his logic is flawed and that the galaxy will win without its help. Then, depending on your war assets you either win and have super happy ending or fail and everyone dies painfully.

(and regardless of the ending, get rid of joker running away and your LI getting stranded on a random planet, I mean wtf?)

We don't want art, we want an ending that fits the genre of the game we fell in love with: a choice based action rpg, one that isn't all that dark or philosophical.

#9227
dfdsgrgre

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Stygian1 wrote...

I think the ending as it stands is broken beyond repair, there is no way BioWare can make it good, just less bad. It's not art, just bad writing (which we all can have bouts of, but let's accept it for what it is and try to fix it). An epilogue with a corny comic with one VA won't solve this.

Here are two things I think will help the ending:
Indoctrination theory (ik, I never believed it, but you could use it to retcon little star child) with a fully fleshed out ending battle and confrontation with Harbinger. This would be more expensive, but also pretty brilliant. We could have a wide range of options for the ending, some ending very happily and some in absolute failure.

Fourth option:This one I think is far more convenient. Simply give Sheppard a fourth option, to tell the star child his logic is flawed and that the galaxy will win without its help. Then, depending on your war assets you either win and have super happy ending or fail and everyone dies painfully.

(and regardless of the ending, get rid of joker running away and your LI getting stranded on a random planet, I mean wtf?)

We don't want art, we want an ending that fits the genre of the game we fell in love with: a choice based action rpg, one that isn't all that dark or philosophical.


I agree. The "arty" ending doesnt fit with the rest of the games themes and story

#9228
Thanatos144

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dfstone wrote...

They don't need to make a new ending. They just have to explain what happened to our crew and what the result of our decisions was and I'll be happy.

And if no mater what Shepards still reaces the same fate along with the relays?????????????????????I will bet you dollars to dougnuts people would still be crying.

#9229
LelianaHawke

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Well, after some thought I'm not so annoyed with the ending after all. Here's how it all went down:

Kelly (apparently) died when the Reapers took back the Citadel.

This caused my Shepard to be stricken with grief. During all the final battle she had no kind words to say to people (actually told Liara to shut it when she wanted to reminisce).

When given the choice, she chose to destroy all the Repears out of spite, and let someone else deal with the AI singularity problem, which was especially meaningful given that she had chosen the Geth over the Quarians.

Then Shepard died. (She did actually live in my game, but in the absence of further info about Kelly, I'm saying she died. If Kelly turns out to be safe, Shepard found her as they searched through the Citadel.)

So it was a classic tragedy. My only criticism now, and it is a significant one, is still that the game undermined the significance of this by basically replacing Kelly with Liara at the end in terms of 'Who Shepard Cares About'. Shepard saw Liara in the cutscene, and had the final chance to talk to her. Blah.

The ending was *almost* perfect, but dramatically undercut by that final 'everyone loves Liara' design choice. I'm not upset with the overall design choice, but disappointed that the ending collapsed at the end post, when it could have been saved by a few small dialogue lines about Kelly.

Modifié par LelianaHawke, 22 mars 2012 - 03:38 .


#9230
Cyberwast3

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JediMB wrote...

Copying and pasting from my blog here...


To preface this post, I'd like to say a couple of things about me and my relationship with BioWare's games, which I've played since Knights of the Old Republic brought me in via my love for the Star Wars universe.

I've never been one for participating in boycotts or similar organized efforts. Yes, I've participated in the Fight For The Love group that asked for more homosexual romance options for Mass Effect 3, but that issue alone was never going to decide whether or not I would purchase the game. I've always figured that I'll buy the games I want, and if they're not for me for one reason or another I'll simply leave them be.

I've also been there to defend BioWare and Electronic Arts when I've felt others were overreacting to
development and marketing decisions. I was there with my pre-orders for Dragon Age: Origins, Mass Effect 2: Collector's Edition, Dragon Age II: BioWare Signature Edition, Star Wars: The Old Republic - Collector's Edition, and Mass Effect 3: N7 Collector's Edition.

Yet here I am, among a legion of upset and/or angry BioWare fans who are protesting critical development decisions made for the final part of the Mass Effect trilogy. Rest assured, most of the game was absolutely fantastic, despite the doubts I had about the Crucible plot device introduced at the beginning of the game. It would certainly be my preference that the entire Crucible project was changed into an extension of the fleet-building process that the entire game focused on. But I can stand the presence of an ancient superweapon being introduced in the final part of the trilogy as long as its use in the big finale is properly executed. Which it is
not.

The ending, as it has been since release, can most easily be described as heartbreaking. It manages, it seems, to do the exact opposite of what one would expect. It creates more questions rather than delivers answers. It is a source of anxiety and unfulfillment rather than closure. It forces you to accept someone else's terms when you've set out to reach victory on your own. It just plain fails to make sense within the context of the series' lore and themes. It is not a bittersweet ending as much as it is simply bitter.

The ending has failed to the point where I'm doubting if I'll ever want to actually replay the game, or its predecessors. And this is coming from someone who has played through Mass Effect 1 and 2 at least four times each.

PRIMARY PROBLEMS

To start, Mass Effect 3's ending disregards and undermines choices made throughout the series. With the exception of the moment you're given to talk to former and current squad mates in the resistance HQ in London, all your choices are basically condensed into the number that is your Effective Military Strength. Then, in the end, every player is presented with the same color-coded choices that are completely disconnected from the choices and themes you were presented with earlier. All ending variants have roughly the same devastating consequences, and seem to all be designed to sabotage the player's past efforts.

Then there's the seemingly changing purpose of the Crucible. Throughout the game, even when talking to the
Prothean VI Vendetta near the end, you are given the impression that the Crucible was meant to utilize the Catalyst for its own purposes, but once you do reach the Catalyst it somehow turns out to be the other way around: the Citadel/Catalyst utilizes the Crucible to modify its own capabilities in ways that are more than a
little hard to swallow.

Lastly, there's the fallacies of the Catalyst that is introduced in the very final minutes of the game. Not only is
its existence entirely inappropriate for the series, especially as a thing introduced simply to tell you what your options are at the very end, but its motivation is highly flawed. It asserts that synthetics will always strive to eradicate all organics, when all the evidence presented throughout the series seems to point towards that only being applicable to the Reapers... even if the Reapers do it a few species at a time every 50,000 years. It's just not a motivation that works for the Reapers.

We impose order on the chaos of organic evolution. You
exist because we allow it, and you will end because we demand
it.
--Sovereign


The Catalyst claims that the Reapers exist to save organic life from synthetic life, but if you go back to
Mass Effect 1 and 2 and listen to Sovereign and Harbinger, you'll find that they express distaste for organic life.
Sovereign says that organic life is chaotic and a genetic accident, whereas Harbinger later concludes
that humanity is the only sentient species worth ascending into Reaper form. Whatever their purpose, it clearly is not to save organics from synthetics.

Your worlds will become our laboratories.
--Harbinger


The Catalyst's solutions don't make much sense either, and the re-colored ending sequences showing them off are just abysmal. Destroying the Reapers is one thing, but how are a series of shockwaves seemingly capable of distinguishing synthetic life and implants from other occurrences of metals, minerals, plastics and electrical/magnetic charges? This sounds more like magic than any kind of science to me, and that only gets worse in the Synthesis ending... which also spits life's celebrated diversity in the face. The only truly believable ending is the Control one, but choosing The Illusive Man's path is hardly a desirable ending to many players.

As a final note, the destruction of all mass relays seems impossible when you consider how Primary (paired) and
Secondary (multidirectional) relays work. Primary relay pairs should be entirely unaffected by the chain reaction, since they can only connect to each other, and Secondary relays wouldn't likely be able to transmit to all other nearby relays due to their own destruction after passing the beam from the Citadel on to the next relay. (If relay A connects to relay B, C and D, relay A would be destroyed after passing the signal on to relay B, but relay B is probably out of range for relay C and D.)

SECONDARY PROBLEMS

The first time the game made me pause and wonder what the hell was going on was when I finished the assault on Cronos Station - the Cerberus base. Being told that the Catalyst was actually the Citadel was one thing, but finding out moments later that the Citadel had been taken to Earth by the Reapers. How is that even possible?

Mass Effect 1 established that the Sovereign couldn't get anyone onboard the Citadel without the Conduit on Ilos, so how did they do this now? And how was the Citadel moved to Earth? It seems too big to be able to travel via mass relays, and it would certainly take it quite some time to make it to Earth via regular FTL? Furthermore, how
does this new Conduit in London work? How does it transport people into the Citadel without a receiver relay, and why would it transport people and corpses into a previously unseen area that (on top of looking more like a mesh between human and Shadow Broker tech) is for some reason directly connected to another control panel like
the one in the Council chambers?

Wouldn't it have made more sense if the Reapers had salvaged the Prothean Conduit from Ilos, and had people transported into the Presidium, which in turn is only a short trip from the Council chambers' controls?

CLOSING STATEMENTS

I realize fully that there's no way to get a "perfect" ending, but it's really hard to wrap my head around how the current ending was even considered; much less approved. I've heard about how script changes were made, and the writing team was basically scrambling to piece something new together with both time and ideas running out. It just saddens me immensely that this is how the most epic space opera conceived could end on such an unfitting note.

I'm not going to pretend that it's just the continuity errors, though. Or the way the game goes from a plot device
(The Crucible), to a MacGuffin (The Catalyst), and suddenly veers into a Diabolus Ex Nihilo (The Catalyst being the "Star Child"). I'll openly admit that I wanted my little piece of a happy ending too. I know, I know, saving what remains of the Earth and the rest of the galaxy is a happy thing in itself, but like I said... Mass Effect is a space
opera
. It's as much about the characters and their relationships as it is about saving the galaxy.

Having played through the entire Mass Effect trilogy, I feel deeply invested in its characters. Maybe too much so, because as I took in Mass Effect 3's ending I felt truly pathetic for caring so much about Joker and EDI, Garrus and Tali, that brandy I was supposed to share with Chakwas, and not least how Shepard and Liara had promised each other they were going to get through this and have their little blue children. This is why I felt betrayed. No matter how well I did, Shepard's life was not in my own hands anymore, and I felt that last-minute plot twists were destroying all I had fought for just for the hell of it.

And there wasn't even a proper epilogue to console me. It was just me and my nihilism.

I don't hate BioWare. I don't want to be angry or disappointed with them. I guess I expected bittersweet endings more akin to those in Dragon Age: Origins, where self-sacrifice was one of many decisions, and where I felt that the world actually had things for me to look forward to. As I'm typing the very end of this post, I've just read Dr. Muzyka's statement on the future of the game's ending, and I have hope that they'll soon be able to rekindle my trust in them.


Couldn't say this any better. I wanted happy ending but could've been satisfied with a proper bittersweet ending but this ending felt rushed, stupid and not conclusive. Last moments of the game after conversation with starchild i was shocked about the choices, chose to destroy reapers and die, and at least wanted end this like a hero. But after that all they showed was normandy escaping through mass relay. WHAT THE F***ING HELL but after that i just thought that joker was coward and escaped but then the crash to some godforsaken planet, joker first out then garrus and liara (WHICH WERE WITH ME WHEN I WAS RUNNING TO THE CONDUIT) and then javik who would have fought to the end like the rest of my crew. This made no sense 
What is this i don't even....  

I just wanted to express my anger, sadness and disappointment about the ending.

#9231
sonata04

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 Interplay>>>black isle>>>bioware
I have been loyal to the brands for a long time, as my poor husband and neglected children can attest. The Mass Effect series has been quite sincerely the most engaging, tightly written story i have ever experienced. Mass Effect 3 lived up to all to its predecessors in story, gameplay, and engagement, leaving me shaking and confused when I stepped away in the small hours of the morning. I guess this is why I can't seem to shake the confusion and vague resentment I feel, knowing that I could have simply imported my ME2 save, put an assault rifle in my hand and skipped all the gooey parts. None of the difficult choices-romances, sacrifices, planetary invasions, intel-gathering-none of it had any effect on anything except for a few cinematics at the beginning of the act. A glorified, highly rendered "door number one, door number two, or door number 3?" with no prize on the other side. In ME2 at least I had the niggling concern that Miranda would get Tali killed if I bad mouthed cerberus, or that Mordin would drop me as I leapt at the shuttle. I can sacrifice Earth. I can even sacrifice my lovingly cultivated femme Shep to save the Universe. But I have the same questions my poor Commander must have had. In the end, all other factors being equal, would I do it all again knowing the ending was written in stone? Five hundred plus hours exploring the prequels and all I can say is "I just don't know."

#9232
Omnike

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Stygian1 wrote...

I think the ending as it stands is broken beyond repair, there is no way BioWare can make it good, just less bad. It's not art, just bad writing (which we all can have bouts of, but let's accept it for what it is and try to fix it). An epilogue with a corny comic with one VA won't solve this.

Here are two things I think will help the ending:
Indoctrination theory (ik, I never believed it, but you could use it to retcon little star child) with a fully fleshed out ending battle and confrontation with Harbinger. This would be more expensive, but also pretty brilliant. We could have a wide range of options for the ending, some ending very happily and some in absolute failure.

Fourth option:This one I think is far more convenient. Simply give Sheppard a fourth option, to tell the star child his logic is flawed and that the galaxy will win without its help. Then, depending on your war assets you either win and have super happy ending or fail and everyone dies painfully.

(and regardless of the ending, get rid of joker running away and your LI getting stranded on a random planet, I mean wtf?)

We don't want art, we want an ending that fits the genre of the game we fell in love with: a choice based action rpg, one that isn't all that dark or philosophical.


Well put. Couldn't have said it better myself.

#9233
ssj2dagas

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I choose to believe the indoctrination theory. I'm fully aware I may be grasping at straws, but so is Shepard thinking he/she can fight the Reapers.

Bioware created one of the best sci-fi universes since Babylon 5 and I refuse to believe that it all blew up and that all I had to say about it was if I wanted it to blow up in red, blue or green colored explosions. I choose to believe that the galaxy was saved and that the Citadel and the Mass Effect relayes that define the Mass Effect universe is still intact so that I can explore it more in games, books and other media.

Even if the indoctrination theory is the easy way out, it's the best way to go at this point.

Now if you excuse me I'm going to put on my tin foil hat to guard against reaper indoctrination.

EDIT: I own Mass Effect 1 and 2 on both PC and 360 and both Dragon Age 1 and 2 on both PC and 360 so I hope that makes my vote count as several ^^ I hope Dragon Age and Mass Effect can continue to be explored in the future. they are both Bioware IP's and both great. It would be a shame for any of them to not continue to be supported. EA needs to understand that it makes no sense business wise to kill any of those IP's off. At least not yet, if we start seeing ME kart racing spin-offs then we can talk about ME needing to end but don't kill it already!

Modifié par ssj2dagas, 22 mars 2012 - 03:43 .


#9234
Thanatos144

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Stygian1 wrote...

I think the ending as it stands is broken beyond repair, there is no way BioWare can make it good, just less bad. It's not art, just bad writing (which we all can have bouts of, but let's accept it for what it is and try to fix it). An epilogue with a corny comic with one VA won't solve this.

Here are two things I think will help the ending:
Indoctrination theory (ik, I never believed it, but you could use it to retcon little star child) with a fully fleshed out ending battle and confrontation with Harbinger. This would be more expensive, but also pretty brilliant. We could have a wide range of options for the ending, some ending very happily and some in absolute failure.

Fourth option:This one I think is far more convenient. Simply give Sheppard a fourth option, to tell the star child his logic is flawed and that the galaxy will win without its help. Then, depending on your war assets you either win and have super happy ending or fail and everyone dies painfully.

(and regardless of the ending, get rid of joker running away and your LI getting stranded on a random planet, I mean wtf?)

We don't want art, we want an ending that fits the genre of the game we fell in love with: a choice based action rpg, one that isn't all that dark or philosophical.

You can believe in a race of blue people that breeds with any race but you cant believe in a artifical intelligance that runs the reapers with a set goal?????????????????? How is that even possible?

#9235
darthoptimus003

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Stygian1 wrote...

I think the ending as it stands is broken beyond repair, there is no way BioWare can make it good, just less bad. It's not art, just bad writing (which we all can have bouts of, but let's accept it for what it is and try to fix it). An epilogue with a corny comic with one VA won't solve this.

Here are two things I think will help the ending:
Indoctrination theory (ik, I never believed it, but you could use it to retcon little star child) with a fully fleshed out ending battle and confrontation with Harbinger. This would be more expensive, but also pretty brilliant. We could have a wide range of options for the ending, some ending very happily and some in absolute failure.

Fourth option:This one I think is far more convenient. Simply give Sheppard a fourth option, to tell the star child his logic is flawed and that the galaxy will win without its help. Then, depending on your war assets you either win and have super happy ending or fail and everyone dies painfully.

(and regardless of the ending, get rid of joker running away and your LI getting stranded on a random planet, I mean wtf?)
This it will work for everyone
We don't want art, we want an ending that fits the genre of the game we fell in love with: a choice based action rpg, one that isn't all that dark or philosophical.



#9236
Squinty-Kat

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I'm going to agree that the ending is what it is, and ultimately the writers made a decision that can't really be fixed with a DLC, only improved. I'm pretty sure there's a good reason that Bioware had Shepard die no matter what ending we chose, and most likely it's because future Mass Effect games are intended to be built on the foundation of Shepard's death. If that's the case, then I trust them, but if Shepard dying has no significance at all in future games and they just did it for "artistic" reasons, then it's a huge insult and slap in the face for loyal gamers. The reason many people are upset is because in the end, they had no control over Shepard's fate other than the color of the explosion he initiated. This promise that our choices over three games would result in 16 different endings is feeling like a huge slap to the face to begin with, because our expectations were not met at all, not even close.

The damage is done. They can't just release a DLC that reverses the ending. The good news is that there are so many plot holes in the ending that they could salvage it by picking at some theories out there and making them come true, but like I said...if these endings set the stage for future games then Bioware can't really do anything other than flesh it out with more content and hope that giving us a better understanding will help us get over it.

It's unfair to bash the writers and the design team for a 10 minute ending, when the rest of the game was the most epic hours I had every spent in front of a computer screen to the point where I didn't want to stop. The game was absolutely amazing, it was very emotional, it had the appropriate tone and plot development from the past two games. The ending was a blind-side though. It didn't quite..."fit" with the Mass Effect universe. Maybe that's because they didn't explain it well enough, or maybe in the end it really was the biggest flop ever...but whatever it is, they need to salvage what they can and come up with something that reinstates some faith from their player base. We know they can make the best game ever...but the ending is what we invest ourselves in the game for. I don't expect them to change it, but I hope whatever else they come up with is good enough to answer a lot of questions.

#9237
evan365

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Mordins sacrifice was pretty emotional, also liked grunt kicking rachni ass. enjoyed stabbing kai leng...dick!

#9238
Shadowstalker79

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IF youre lisening then please read this too.


http://social.biowar...P.html#10413880

Modifié par Shadowstalker79, 22 mars 2012 - 04:04 .


#9239
BobbyTeenager4e

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It's nice to hear Bioware taking their fans seriously. ME2 is my favorite game of all time, and up until the last hour, ME3 was going to be my new favorite game.
I made an account specifically for this, so here are my thoughts (I'm sure all of these have been said many times before):

The 3 possible choices you get just don't really make logical sense. I don't want to even touch on the Control or Synthesis options.  Shepard dies, so I'll never choose them.  Why isn't there an option to just shut down the reapers?  Why am I forced to destroy Edi and all the Geth.  Why didn't that prove to the star child that peace is possible?  And how is using the Reapers to kill us so synthetics don't kill even make sense?  Either way, we're being killed!

The scene with Joker escaping makes even less sense (he'd never leave Shepard to die, and how did your squadmate get on board?). This needs to be explained and expanded on.

The Mass Relays being destroyed is also a problem.  It needs to be explained why they didn't wipe out each  entire system (which the Arrival DLC points to.).  Again, how did Joker make it to a Relay before it was destroyed?  Adding to that, everyone fighting around Earth would theoretically be stranded there now, and with limited resources, they will all surely die out.

Other than that, I think we deserve a little more closure for all our favorite characters. Did everyone stranded above Earth die? it sure seems like they will! Also, my Shep woke up at the end....where is he? Will DLC let me continue and find some of my crew and loved ones?  Did Jack and her kids make it?  Did Garus and Tali live happily ever after?  My Shepard and Liara loved each other.  She escaped with Joker.  I deserve to see her mourn me.  And since my Shepard lived, there would be nothing better than seeing them together again somehow.

99% of this game is just PERFECT, I think it is possible to get to 100% if you guys really listen to what your fans are asking for.

P.S.
Also, I have watched the Indoctrination video and I feel as if it makes sense.  A followup DLC could easily expand on that and make things work.

#9240
Gandalph915

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BobbyTeenager4e wrote...

It's nice to hear Bioware taking their fans seriously. ME2 is my favorite game of all time, and up until the last hour, ME3 was going to be my new favorite game.
I made an account specifically for this, so here are my thoughts (I'm sure all of these have been said many times before):

The 3 possible choices you get just don't really make logical sense. I don't want to even touch on the Control or Synthesis options.  Shepard dies, so I'll never choose them.  Why isn't there an option to just shut down the reapers?  Why am I forced to destroy Edi and all the Geth.  Why didn't that prove to the star child that peace is possible?  And how is using the Reapers to kill us so synthetics don't kill even make sense?  Either way, we're being killed!

The scene with Joker escaping makes even less sense (he'd never leave Shepard to die, and how did your squadmate get on board?). This needs to be explained and expanded on.

The Mass Relays being destroyed is also a problem.  It needs to be explained why they didn't wipe out each  entire system (which the Arrival DLC points to.).  Again, how did Joker make it to a Relay before it was destroyed?  Adding to that, everyone fighting around Earth would theoretically be stranded there now, and with limited resources, they will all surely die out.

Other than that, I think we deserve a little more closure for all our favorite characters. Did everyone stranded above Earth die? it sure seems like they will! Also, my Shep woke up at the end....where is he? Will DLC let me continue and find some of my crew and loved ones?  Did Jack and her kids make it?  Did Garus and Tali live happily ever after?  My Shepard and Liara loved each other.  She escaped with Joker.  I deserve to see her mourn me.  And since my Shepard lived, there would be nothing better than seeing them together again somehow.

99% of this game is just PERFECT, I think it is possible to get to 100% if you guys really listen to what your fans are asking for.

P.S.
Also, I have watched the Indoctrination video and I feel as if it makes sense.  A followup DLC could easily expand on that and make things work.

I agree with every word you said.

#9241
evillamor

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To me, indoctrination theory or not, any ending other than the one we have is better. Expand it, change it, I don't care, just don't leave it as it is.

But I am betting they\\ll most likely pick-up from when Shephard was shot by the reaper running to the citadel. It doesn't make sense that Anderson got there ahead of you, and doesn't make sense he was ahead of you from activating the Catalyst. I was like "ok, swallow this since its the most epic game I've ever played (and I've played lots)" but still, any ending better than this I'm game for it. I'll even pay for it in fact.

#9242
Bill Casey

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People are saying the Prothean VI doesn't recognize Shepard as an Indoctrinated presence...
That's because he isn't. Having nightmares and hallucinations is part of the process, but is not the same as being indoctrinated...

"Indoctrinated" means The Reapers have successfully brainwashed you. Shepard still has free will...
In fact, the only time Shepard loses his free will is during the "battle" with the Illusive Man...

Modifié par Bill Casey, 22 mars 2012 - 04:34 .


#9243
Thanatos144

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Bill Casey wrote...

People are saying the Prothean VI doesn't recognize Shepard as an Indoctrinated presence...
That's because he isn't. Having nightmares and hallucinations is part of the process, but is not the same as being indoctrinated...

"Indoctrinated" means The Reapers have successfully brainwashed you. Shepard still has free will right up to the final choice in the game...

She could be having nighmares from seeing a child die in front of her as well  no need for reapers.

#9244
Shadowstalker79

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Something else I want to point out. Why was is so damn important for me to get aid for the people on the Citadel, get better shileds and other upgrades for the Citadel (like I thought might be a lot like in Mass 2 with upgrading the Normandy so you dont lose crew or worse everyone die) It really felt like beside me getting war assets out of these side citadel missions, that i was helping to better upgrade the Citadel and talk people into becoming Citadel defence foces for what could have been a really kick ass battle on and or around the citadel. And to my surprise it never happend just like all the other cool stuff that could have happened in the game, never did.

http://social.biowar...P.html#10413880

Modifié par Shadowstalker79, 22 mars 2012 - 04:40 .


#9245
Shadowstalker79

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evillamor wrote...

To me, indoctrination theory or not, any ending other than the one we have is better. Expand it, change it, I don't care, just don't leave it as it is.

But I am betting theyll most likely pick-up from when Shephard was shot by the reaper running to the citadel. It doesn't make sense that Anderson got there ahead of you, and doesn't make sense he was ahead of you from activating the Catalyst. I was like "ok, swallow this since its the most epic game I've ever played (and I've played lots)" but still, any ending better than this I'm game for it. I'll even pay for it in fact.

agreed!

#9246
savagejuicebox

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Yeah, wish harbinger would have talked more ish to you all game like last game, "if i have to shepard, i will destroy you!" non of that in 3...

#9247
ERWERman

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Give us more choice, give us a happy ending among others without mass relays being destroyed and with Shepard being able to survive. KOTOR had quite a "disney" ending but it didnt ruin my opinion of the game, I still play it sometimes... :)

#9248
Margurka

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Please Bioware, don't change the ending.  I was one of those fans in the beginning that was extremely displeased with the ending, but I didn't take to the internet because I have never been one for rash decisions.  After having time to think about it, I realized it isn't exactly what I expected, but I can respect the artistic side of the game.  All I really want is some sort of cutscene to show that my actions really had some sort of mass effect on the fate of the galaxy.  Show what happens to everyone else, not just the Normandy.

A lot of people are saying it is just bad writing, but all those people are just refusing that there was an undertone from the start about the cost technology is chipping away on society and the sacrifices it takes to make even the smallest wrongs right.  It just hurt too much how invested we got in our characters that this is how it had to end.

So I'll restate, can we just get some additional cutscenes to show what mark we left on the galaxy after our sacrifice?  That's all I really need, and all any of us need.

Also an official explanation to the little ghost kid would be nice.  That part didn't make any sense to me even two weeks after I beat the game.

:blush: I hope I made a difference, I understand everyone's rage, but we can't add eyebrows to the Mona Lisa, why change Mass Effect?

Modifié par Margurka, 22 mars 2012 - 04:57 .


#9249
Bill Casey

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Thanatos144 wrote...

She could be having nighmares from seeing a child die in front of her as well  no need for reapers.


And Shepard speaking to Harbinger in the Arrival DLC?

Modifié par Bill Casey, 22 mars 2012 - 04:50 .


#9250
jusik

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This is my first time posting on this forum but since bioware has asked for our opinions on how to improve the ending to an otherwise great game I thought I would put in my two cents.

The ending to Mass effect 3 needs to be improved in my opinion in two main ways. 

First I think there should be a wider range of endings based on how you played the game.  That is what I enjoyed about the ending to Mass Effect two because if you didn't upgrade your ship and do loyalty missions then your crew died or if you did not do enough shepherd would die.  I think something similar would help here for example keep the current endings as the "bad" endings but then add an option where with so many assets shepherd lives but some of your crew dies and then if enough assets are gathered have shephard live and most of your crew live.  This would be the best way to improve the endings and give everyone something. I don't relly care about having 16 distinct endings but adding two or three and having shepherd live in one or all of them would be a great improvement.

Second I think there needs to be better resolution with the other characters in the story especially with your chosen LI.  I romanced Tali in Mass effect 2 and was always expecting to build her a house at the end of mass effect 3. Not being able to do that and not seeing what happened to the krogan and turian allience and the geth and quarien peace really left me feeling like getting them to work together really didn't affect how the ending played out.  I think that showing shepherd  doing things having a drink wiht Garrus discussing future plans talking with Wrex about the Krogan future or something of that nature could give the fans the closure they need.

How these changes are implemented is still up for discussion and whether bioware uses the indotrination theory or just adds some diolouge if these changes or something similar is added to the game then this can go down in history as one of the best series of our time. 

Finally thank you Bioware for your willingness to listen to your fans it is one of the reasons your company is at the top of my list.