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On the Mass Effect 3 endings. Yes, we are listening.


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#9276
l_dambrun

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a bit of humor : some fans have already completed the new ending !

http://hellstern.dev...ended-290288819

#9277
Margurka

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FlareKnight wrote...


Margurka wrote...

Please Bioware, don't change the ending.  I was one of those fans in the beginning that was extremely displeased with the ending, but I didn't take to the internet because I have never been one for rash decisions.  After having time to think about it, I realized it isn't exactly what I expected, but I can respect the artistic side of the game.  All I really want is some sort of cutscene to show that my actions really had some sort of mass effect on the fate of the galaxy.  Show what happens to everyone else, not just the Normandy.

Also an official explanation to the little ghost kid would be nice.  That part didn't make any sense to me even two weeks after I beat the game.

:blush: I hope I made a difference, I understand everyone's rage, but we can't add eyebrows to the Mona Lisa, why change Mass Effect?

Last time I checked the Mona Lisa didn't have promises made as to what she'd look like before it was painted. If Bioware is hurt by all the criticism it's their own fault for not living up to what they repeatedly promised from the ending. Don't say it won't be a simple A/B/C kind of ending and then give exactly that. Don't say choice is going to matter when it doesn't at all. If Bioware didn't make all those promises people would have less to stand on....well besides the ending making absolutely no sense whatsoever. If they don't change the ending the only thing they will explain to you is how the victory fleet is starving to death or was wiped out by mass relay explosions. I suppose the decisions will matter in terms of who was trapped orbiting Earth and going to die.



Actually it was supposed to be a personal portrait for a noblewoman lost to historical records.  Da Vinci never finished it.

#9278
k8ee

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Margurka wrote...

k8ee wrote...

Thanatos144 wrote...

TomasKratky1 wrote...

For me, the ending was most impressive. Very emotional, answered the important questions and still left enough for my imagination.
I can only applaud BioWare for "having the guts" to come with an end that made the whole Mass Effect trilogy a masterpiece to me and that was probably bound to get some negative reactions, because it's not a simple "save everyone and be happy" standard ending.

I agree with you


How can something that makes no sense what so ever answer important questions? And what important questions do you think were answered?!?! Honestly, I would like to know.


I liked everything about the ending except the ghost boy, it really didn't make sense.  The idea of control, synthesis, or destruction did, I just think they could've put some explanation as to what the hell he was.


I will admit that the ideas had potential, but the very nature of the crucible and it's ability to do such a variety of space magic was crazy. The limitations of each choice seemed forced in such a way as to simply  further this idea of self sacrifice - which bothers me to no end because I always felt the themes of mass effect to be overcoming insurmountable odds and the strength of friends and of fellowship. In the end, the choices felt railroaded and out of character.

#9279
Lord Atherios

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Margurka wrote...

Lord Atherios wrote...

Thanatos144 wrote...

TomasKratky1 wrote...

For me, the ending was most impressive. Very emotional, answered the important questions and still left enough for my imagination.
I can only applaud BioWare for "having the guts" to come with an end that made the whole Mass Effect trilogy a masterpiece to me and that was probably bound to get some negative reactions, because it's not a simple "save everyone and be happy" standard ending.

I agree with you


So maybe you can explan something to me.

Where is the "logic" in a statement like. "Hey mate, we have a problem... someday an evil race of robots is going to kill you, so I decided to create an evil race of robots to kill you NOW. You are going to be killed by robots anyway, but instead of livinf XXX years, youre not going to live any longer".... could you explain that to me? I dont understand that.


The idea seems to be that the reapers overthrew their creators long LONG ago and that they come back to harvest organic life before things get out of control, hence the geth war being a fresh scar on the universe.


Again the same problem.

the reapers ONLY "recollect"  (Sorry, I dont know the word in english) organic life forms, right?
The Geths are inorganic, so the geths are not going to be "recollected?

Maybe Im retard, but explain this to me.

"Every 50k years, an organic life form create an inorganic life form"
"Every 50k years, that inorganic life form will start a war with the organic life forms"
"I dont want all the organics forms to be destroyed (Because im a good guy), so here is my solution:" 
  • Im going to create an inorganic life form (the reapers)
  • Im going to destroy/collect all the organic froms (not all of them, only the most advanced)
  • But im not going to destroy teh Geths in this case (Theyre not organic). what should I do with the geth? maybe ask them nicely: I will come back in 50k years, could you please NOT KILL the less advanced organic life forms while im away?. Thank you very much.
Its kinda fun, isnt it?

Modifié par Lord Atherios, 22 mars 2012 - 05:40 .


#9280
Dunga780

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I love Mass Effect. It is the best video game ever. That
being said, I have listed my preferences for alternative ending scenarios
below.

1) Cut the current game after the boss right before heading
to earth. Then release a DLC “Battle for earth” in which all previous decisions
come into play with alternative endings. (This would require much more effort
on Bioware’s part.) This would allow for greater impact in the final battle. Every character from all games could have missions that would affect how the battle played out. The absolute best scenario would occur if all chars from all games survived, thus bringing influence into the final battle. Example: Shepard is getting hit from all sides, but if you had a character's loyalty in ME2 they show up and cover you.



Or

2) Add additional ending choices at the final choice,
allowing for “brighter” endings.

No matter what Bioware chooses I also want still frame epilogues with the results of all
your choices.

Also, best ME moment ever. Mordin singing Gilbert and Sullivan.

#9281
Dunga780

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No matter what happens, I want Shepard to have a happy ending. Sappy, I know. But I believe games should be uplifting and the guy/gal deserves some R&R.

#9282
Margurka

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JeronimoLex wrote...

Margurka wrote...

Please Bioware, don't change the ending.  I was one of those fans in the beginning that was extremely displeased with the ending, but I didn't take to the internet because I have never been one for rash decisions.  After having time to think about it, I realized it isn't exactly what I expected, but I can respect the artistic side of the game.  All I really want is some sort of cutscene to show that my actions really had some sort of mass effect on the fate of the galaxy.  Show what happens to everyone else, not just the Normandy.

A lot of people are saying it is just bad writing, but all those people are just refusing that there was an undertone from the start about the cost technology is chipping away on society and the sacrifices it takes to make even the smallest wrongs right.  It just hurt too much how invested we got in our characters that this is how it had to end.

So I'll restate, can we just get some additional cutscenes to show what mark we left on the galaxy after our sacrifice?  That's all I really need, and all any of us need.

Also an official explanation to the little ghost kid would be nice.  That part didn't make any sense to me even two weeks after I beat the game.

:blush: I hope I made a difference, I understand everyone's rage, but we can't add eyebrows to the Mona Lisa, why change Mass Effect?


I wont demand anything even when i am one of the most displeased fans, but posting no to satisfy the other is just wrong. You may understand everyone's rage, but you are asking for not to let them be happy. I cant agree with you, sorry.

And in the end, you are asking for your own changes. Again, wrong.

i said it, and im gona say it again: if you want something properly, do it yourself. Thats what  im doing: http://masseffect4in....wordpress.com/


Rewriting a story is completely disrespectful.
I'm asking to know what happened in the story they wrote.
Self-righteousness-you're doing it right.

#9283
TomasKratky1

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Margurka wrote..
I liked everything about the ending except the ghost boy, it really didn't make sense.  The idea of control, synthesis, or destruction did, I just think they could've put some explanation as to what the hell he was.

I believe that there was no "boy", it was just a way how the "intelligence behind Reapers" manifested to Shepard, i.e. someone else than Shepard would probably see something/someone different.


Lord Atherios wrote...
So maybe you can explan something to me.

Where
is the "logic" in a statement like. "Hey mate, we have a problem...
someday an evil race of robots is going to kill you, so I decided to
create an evil race of robots to kill you NOW. You are going to be
killed by robots anyway, but instead of livinf XXX years, youre not
going to live any longer".... could you explain that to me? I dont
understand that.

Is just like thinking: "Hey, im going to die
someday, so... why not commiting suicide right now? anyway im going to
die sooner or later"

Its just and plain stupid.

 As I understand it, by Repars' logic being transformed into Reaper is a "higher level of sentience" (the memories of the entire civilization are preserved this way, so it's not the same as mere physical death). And I would dare to say that the reason why Reapers aren't asking "Organics" if they want it is the same why mother isn't asking her child if he/she wants to be born...


k8ee wrote...
How can something that makes no sense what so
ever answer important questions? And what important questions do you
think were answered?!?! Honestly, I would like to know.

for example:
 - Reapers aren't a mere "Rogue A.I." that surpassed its creators, they were created on purpose.
 - TIM was indoctrinated (which I believe wan't 100% sure until the end).

Modifié par TomasKratky1, 22 mars 2012 - 05:27 .


#9284
k8ee

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Margurka wrote...

FlareKnight wrote...


Margurka wrote...

Please Bioware, don't change the ending.  I was one of those fans in the beginning that was extremely displeased with the ending, but I didn't take to the internet because I have never been one for rash decisions.  After having time to think about it, I realized it isn't exactly what I expected, but I can respect the artistic side of the game.  All I really want is some sort of cutscene to show that my actions really had some sort of mass effect on the fate of the galaxy.  Show what happens to everyone else, not just the Normandy.

Also an official explanation to the little ghost kid would be nice.  That part didn't make any sense to me even two weeks after I beat the game.

:blush: I hope I made a difference, I understand everyone's rage, but we can't add eyebrows to the Mona Lisa, why change Mass Effect?

Last time I checked the Mona Lisa didn't have promises made as to what she'd look like before it was painted. If Bioware is hurt by all the criticism it's their own fault for not living up to what they repeatedly promised from the ending. Don't say it won't be a simple A/B/C kind of ending and then give exactly that. Don't say choice is going to matter when it doesn't at all. If Bioware didn't make all those promises people would have less to stand on....well besides the ending making absolutely no sense whatsoever. If they don't change the ending the only thing they will explain to you is how the victory fleet is starving to death or was wiped out by mass relay explosions. I suppose the decisions will matter in terms of who was trapped orbiting Earth and going to die.



Actually it was supposed to be a personal portrait for a noblewoman lost to historical records.  Da Vinci never finished it.


Artist's change/rework their art all the time. Not every piece of "art" is a masterpiece, and masterpieces are really only described as such because of their WIDELY ACCEPTED appeal both aesthetically and intellectually. All art can be improved. This idea of art as something that is perfect the first time and should never be touched is crazy.
Artistic vision is uselss if your vision fails to achieve what you set out to do.

#9285
Dunga780

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l_dambrun wrote...

a bit of humor : some fans have already completed the new ending !

http://hellstern.dev...ended-290288819


I like this. This would be an awesome ending.  Joy abounds.

#9286
Margurka

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k8ee wrote...

Margurka wrote...

k8ee wrote...

Thanatos144 wrote...

TomasKratky1 wrote...

For me, the ending was most impressive. Very emotional, answered the important questions and still left enough for my imagination.
I can only applaud BioWare for "having the guts" to come with an end that made the whole Mass Effect trilogy a masterpiece to me and that was probably bound to get some negative reactions, because it's not a simple "save everyone and be happy" standard ending.

I agree with you


How can something that makes no sense what so ever answer important questions? And what important questions do you think were answered?!?! Honestly, I would like to know.


I liked everything about the ending except the ghost boy, it really didn't make sense.  The idea of control, synthesis, or destruction did, I just think they could've put some explanation as to what the hell he was.


I will admit that the ideas had potential, but the very nature of the crucible and it's ability to do such a variety of space magic was crazy. The limitations of each choice seemed forced in such a way as to simply  further this idea of self sacrifice - which bothers me to no end because I always felt the themes of mass effect to be overcoming insurmountable odds and the strength of friends and of fellowship. In the end, the choices felt railroaded and out of character.


I hate that magical Reaper off-switch but i have to say looking back at it all, this is obvious to me where they were planning to take it all along, even if it wasn't what they promised; "We fight or we die, that's the plan" was what I was expecting.  As much as I hate the ending, I personally can live with it if they make sense of it.

#9287
Margurka

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Dunga780 wrote...

l_dambrun wrote...

a bit of humor : some fans have already completed the new ending !

http://hellstern.dev...ended-290288819


I like this. This would be an awesome ending.  Joy abounds.


Cheers to Shepard's death . . . lol that's what I thought when I opened it initially

#9288
Ardoreal

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I feel like this needs revived.  This was so eloquently put and I still feel very much the same.  Bioware, please read this as if it were my own, even if you've read it again.  Or, if you've categorized these quotes for people make sure you don't forget the points here.  The lack of catharsis, the way we feel cast aside. 

Bwflex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


Modifié par Ardoreal, 22 mars 2012 - 05:30 .


#9289
Margurka

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Dunga780 wrote...

No matter what happens, I want Shepard to have a happy ending. Sappy, I know. But I believe games should be uplifting and the guy/gal deserves some R&R.


He's getting eternal R&R, I think he's earned it.  Which is true for everyone's beliefs with exception of believing he goes to hell.  In which case you're an ****.

#9290
SugarChic

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 I think one of my favorite moments was the date with Garrus up on the Citadel. You guys did an awesome job with that!!! It added so much more depth to the FemShep X Garrus relationship.

However, I don't like that the final romance scenes for Tali and Garrus were inferior compared to the others. I mean, it's not so much about wanting to see "alien on alien action," but just more about it being fair. The romance scene for Garrus and Tali were too brief and kind of anticlimactic, while for example, Kaiden's, Ashley's, and Liara's were near explicit. I just think it's a bit biased. 

And as for the endings... well, it was emotional. It was heart wrenching and I was on the edge of my seat the whole way until Harbinger zapped the beam. Then it all went downhill.

I have to admit, Shepard being all beaten up and bleeding did add to the emotional aspect, but at the same time, when Shepard can't reach the control panel and is falling over, it was a little hard to watch. Not saying "No! Shepard can't die!", but it was sad to see my Shepard through three games, hundreds of playthroughs, etc, falling over in her last moments of life. :(

And contrary to many people's opinions, I kind of like the Illusive Man's sudden appearance. It doesn't make much sense, then again, it IS the Illusive Man. He's supposed to be shrouded in mystery. Besides, they said in the game that he went to the Citadel, so that's why he's there. I don't see it as that much of a problem. 

HOWEVER. I have no merciful thoughts for the entire last ending, starting when Shepard goes up the beam on the platform and starts talking to Starchild. That was just... I have no words.Everything we fought for, all the emotions, all the characters we've grown to love or hate, all those panicky moments where we said, "Oh God, I don't know which to choose! What's gonna happen?"; those were all crushed by these last 5 minutes. There was no relief from all of our decision, no closure. Nothing to tell us what our Shepard has done, how he/she left the universe.

The endings definitely need to be fixed. Until then, there is no ending for Mass Effect for me. It is still yet to be seen.

#9291
Trooper04

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I would prefer to keep the trashy endings, but with the idea of the INDOCTRINATION theory. Also extend gameplay with each ending leading to a different end.

Control: After Sheperd uses control, Sheperd then wakes up in the rubles of London with a Husk like appereance. Harbinger stays silent as he stands next to the Conduit. Remaining Squadmates lands into the scene on a kodiak and discovers Sheperds fate. Husk-Sheperd then turns around and charges towards Squad member 1, but Squad member 2 shoots Husk Sheperd with an emtional way. THE WHOLE SCENE IS EMOTIONAL!!! While squadmates absorb what just happened, Harbingers speaks and say, "Victory is with us. All will fall." Reapers in space begins to pour into London, and remaning Squadmates stands looking into the sky as the Reapers pour in.

Image IPB

[Credits]

After the credits, theres a final scene that takes place 50,000 years into the future. It shows an army of Yaghs along with new evolved aliens and Synthetics on a desert planet as they all look towards the sky. Then suddenly, Harbinger and the Reapers appear. [End Scene].

Synthesis: After Sheperd jumps into the beam, Sheperd then wakes up in the rubles of London with a Husk like appereance with advance Reaper parts into him. Remaining Squad mates lands into the scene on a Kodiak and discovers Sheperd's fate. As Harbinger stands next to the Conduit, it then says, "Sheperd is gone. Victory is with us. All will fall." Reaper Husk-Sheperd then attacks remaining Squad mates and kills them. Reaper Husk-Sheperd stands looking towards the sky as Reapers begins to pour into London.

Image IPB

[Credits]

After the credits, theres a final scene that takes place 50,000 years into the future. It shows an army of Yaghs along with new evolved aliens and Synthetics on a desert planet as they all look towards the sky. Then suddenly, a blast lands on the desert surface far from the army. The Yagh commander uses High-tech binocular and sees a Reaper Husk-man like creature running running towards them with destructive power as the Reapers begin to appear in the sky.

Destroy: After goes with Destroy, he then wakes up in the rubles of London. Harbinger creates a loud Growl that calls in all Reapers in space. Remaining Squadmates lands near Sheperd on a Kodiak. Squad mate 1 says, "Sheperd we need to get out of here!" Sheperd then says, "We...can make it. We...must." Sheperd and Squad mate enter Kodiak and Harbinger Begins another wave of beams. Sheperd sees Joker in the pilot seat of the Kodiak and asks, "Where's the Normandy?" Joker says, "EDI is piloting it, but no time for talk Commander." Jokers dodges Harbingers beams. [Intense cinematic flying scene initiates] Joker is dodging Harbinger beams as he goes up into the sky. Reapers then appear in the Sky and Joker then says, "Oh shi*! Oh shi* oh shi* oh shi*!" Joker then turns around and goes for a Kamikaze into the the conduit. Kodiak is then crashes into the same dark hallway that was filled with dead bodies. The Kodiak is Damaged badly, and Squadmates pulls help Sheperd out. As Joker, Sheperd and remaining Squadmates walk towards the same room, they engage into a conversation with dialogues such as these;
"So this is it? Are we going to succeeed?" "We need to hurry!" "This is our final shot." "We can end this, once and for all." When they reach the room, Sheperd walks up to the control.

Hackett then radiods Sheperd. "Commander, were are you?"
Sheperd, "I'm inside the Citadel."
Hackett, "Hurry up Commander and turn on that Crucible! Our fleets cannot hold on any longer."

As Sheperd is about to turn on the Crucible...

Anderson then radiods, "Sheperd! Harbinger is heading your way!"

Harbinger then appears outside the control room. Harbinger then says, "Sheperd, I will direct this personally." Then all the dead bodies in the hallway are awaken and Harbinger is one of them. All those dead bodies begin to rush towards the control room. Squadmates turn around and begin to shoot fire at all dead bodies. Even Joker is shooting just like he was on the Normandy dock in the Collector base. Harbinger then begins to shoot beams towards the glass window of the control room with frustration. The control room is in chaos, but Sheperd manages to start up the Crucible. Harbinger then turn his attention to the Crucible contraption and begins to shoot beams. The control then displays 100% and a "START" display button is shown. Sheperd then says, "We won." and presses button. The Crucible beam hits Harbinger, hard, and a shock pulse destroys Harbinger and all other Reapers. 

[Scene fade]

A new cinematic scene begins where it shows what each species have accomplished after the events of London. Quarians are living on Rannoch without their Enviro-Suits. Krogans have rebuilt Tunchanka. Turians have rebuilt Palaven. Thessia has also been rebuilt. Citadel receives a Krogan councilor. Joker and EDI toghether. Hannars are praising Javik. James is with the N7, and everything is happily ever after.

But wait!!!

Cerberus is still occupying Omega!
Aria T'Loak requests assiatance from Sheperd, and Liara comes along. They head towards Omega and....

You can purchase this DLC for $9.99.
Includes;
-New Squadmate (Aria T'Loak)
-New weapon
-Cabin Item
-Final fight against Illusive Man

Image IPB
[Rushed comment = horrible grammar Image IPB]

Modifié par Trooper04, 22 mars 2012 - 05:49 .


#9292
Omnike

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Margurka wrote...

k8ee wrote...

Margurka wrote...

k8ee wrote...

Thanatos144 wrote...

TomasKratky1 wrote...

For me, the ending was most impressive. Very emotional, answered the important questions and still left enough for my imagination.
I can only applaud BioWare for "having the guts" to come with an end that made the whole Mass Effect trilogy a masterpiece to me and that was probably bound to get some negative reactions, because it's not a simple "save everyone and be happy" standard ending.

I agree with you


How can something that makes no sense what so ever answer important questions? And what important questions do you think were answered?!?! Honestly, I would like to know.


I liked everything about the ending except the ghost boy, it really didn't make sense.  The idea of control, synthesis, or destruction did, I just think they could've put some explanation as to what the hell he was.


I will admit that the ideas had potential, but the very nature of the crucible and it's ability to do such a variety of space magic was crazy. The limitations of each choice seemed forced in such a way as to simply  further this idea of self sacrifice - which bothers me to no end because I always felt the themes of mass effect to be overcoming insurmountable odds and the strength of friends and of fellowship. In the end, the choices felt railroaded and out of character.


I hate that magical Reaper off-switch but i have to say looking back at it all, this is obvious to me where they were planning to take it all along, even if it wasn't what they promised; "We fight or we die, that's the plan" was what I was expecting.  As much as I hate the ending, I personally can live with it if they make sense of it.


A better quote is "I saw.... I don't know what I saw. Death? Destruction? None of it's really clear.." With a side of "What the ****?". The ending answered nothing, contradicted established character and events, and was downright uncreative.

#9293
Dunga780

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Margurka wrote...

Dunga780 wrote...

No matter what happens, I want Shepard to have a happy ending. Sappy, I know. But I believe games should be uplifting and the guy/gal deserves some R&R.


He's getting eternal R&R, I think he's earned it.  Which is true for everyone's beliefs with exception of believing he goes to hell.  In which case you're an ****.


Ok, fair point. What I mean is, I want Shepard to enjoy what he worked so hard for. My preference comes because Shep & Ash is my favorite romance. Losing him once really hurt her. Now she's gonna lose him again? You have to admit, that would really suck.

#9294
MysticBinary82

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Margurka wrote...

Dunga780 wrote...

No matter what happens, I want Shepard to have a happy ending. Sappy, I know. But I believe games should be uplifting and the guy/gal deserves some R&R.


He's getting eternal R&R, I think he's earned it.  Which is true for everyone's beliefs with exception of believing he goes to hell.  In which case you're an ****.


If you beleave in such superstition then it is fine but I don't. I earned the right to have the choise of a good ending.

#9295
Thunderbug

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The Mass Effect Series of game has for me always been my fave, Bioware have always been my fave game developer with ME1, ME2, DA-O and KOTOR being in what i consider my top 5 games ever. So now that i have established that i am a huge fan and would, pre DA2 and ME3, set on fire anyone raggin on either bioware or Mass Effect.

It is with a great displeasure that i have felt it neccersary to come onto this forum and post my utter distain for Mass Effect 3. Some may consider it unfair to judge Mass Effect 3 based purly on the ending but, the ending is possibly the most important part of the game. 

Before i get loose with the bad things, i will say that for 99% of the time, Mass Effect 3 is a well crafted, highly enjoyable game, with some awsome moments, Thane and Mordin spring to mind i actualy cried at both these bit :blink: Which should go someway to showing how involved in Mass Effect i was. I also had ME3 in my hands for 5 days before i played it, why cos i could finish off ME2 and take MY Sheppard on a edventure to stop the evil Reapers.

Now there are a few questions i had pre ME3 

Who created the reapers?
Why do they do what they do? 
How will we stop them? 

After ME3, the best answer i can come up with are 

Who knows
Cos an AI taking on the persona of a small child has some messed up logic
Magic

The ending to this game was such a travesty, a let down, a mistake, a failure, a massive heaping pile of poo. 
The Mass Effect series and Bioware RPG's have always had minimal railroading and the ultimate fate of your character, the characters around you, and the galaxy as a whole is up the player. So to be forced into one of 3 endings (which someone pointed out rather well of the first page wasnt meant to happen) none of which are very good at all. 

Firslty the whole reason for the Reapers existing is a major fail. Even of the top of my head i can think of a better reason for existing. 
         The reapers were first created millions of years ago to be useful AI's, during the race's history they engaged in a massive civil wars, the AI's started to see that organics are very chaotic in nature and cannot be content with peace and were thus iinferior to the machines. Eventually the machines destroyed this organic race, eventually forming themselves into what we now know as the reapers and building the cititdel and mass relays to ensure all organic life evolves as they want. Every 50000 or so years they come back to harvest the resources of the organics and the organisc themselves.

There off the top of my head, and imo it makes a lot more sence than the one bioware used as well as explaning the reapers attitude and comments during ME1 and 2.

Secondly the AI on the citidel is such a bad move that i dont feel the need to explain why lol. The above idea of the reapers would get rid of this faux pas.

Thirdly the cricible is a decent idea poorly executed, a super weapon built over 100000's of years by different civilisations adding to it when they realised what the reapers where and what they were doing. But imo it should have been something along the lines of a massive super computer that could hack into and disable the reapers, needing to be so big to have the computing power to do so, or a new type of weapon that could easily destroy a reaper or 2. Not some semi brain washy, dna changing, sheppard needing crap cannon i mean my days anymore of the convince the reapers to leave vain and we may have well just wheeled out the Ark of Truth from Stargate SG1.

Finally and this is the biggest complaint i have is the ending all suck they are 100% missing any input from the rest of the game i.e desicions made, forces aqquired. For 3 games we have worked to destroy the reapers now we cant without killing every other non organic, we worked our asses to the bone to make sure we get the best ending and im my mind this involved flowers, sheppard, sex scene, happy times. But even a noble sacrifice would have been better than what we got.

To sum up, i have never felt so cheated by a game in all my life, a game i had such high hopes for as the epic conclusion to end of the best trilogy in gaming history was let down by someone wanting to make an artistic expression.

I am going to assume that all the big talent was contracted for DLC too, so use one or more of the DLC's to make the ending what it should have been. I dont expect this for free and will gladly pay for it. But if Bioware waste there DLC on useless things instead of addressing a core issue that nearly all of the fans had with this game then i think i may have lost faith in Bioware 100%

I hope that give the fans what they want instead of just a middle finger!

#9296
Dunga780

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Margurka wrote...

Dunga780 wrote...

l_dambrun wrote...

a bit of humor : some fans have already completed the new ending !

http://hellstern.dev...ended-290288819


I like this. This would be an awesome ending.  Joy abounds.


Cheers to Shepard's death . . . lol that's what I thought when I opened it initially


Me too. Then I realized that the person facing away from the viewer is a Fem Shep. Warmed my heart.

#9297
MrDavid

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There are 3 things I think as a fan need to be adjusted.
1) The whole thing with the Normandy at the end made little sense to me. The Normandy obviously had to land on Earth to pick up Ashely (she was with me when we ran to the conduit and she in the ending scene with Joker and EDI). Then supposedly instead of staying on a now-saved Earth, Joker made the decision to run for the hills and put the entire crew of the Normandy at risk. Not only is this scenario unlikely, but it makes little sense. What's worse is that it accomplishes next to nothing. Somone tell me what was accomplished by the Normandy landing on a random planet that couldn't have been accomplished on Earth. This brings me to my second point.
2) Seeing as I picked the "Control" ending, it was pretty hard to watch my Shepard get killed, nevertheless I expected some sort of memorial scene. You know, all my squadmates and allies would attend my funeral and Admiral Hackett would deliver an emotional eulogy. The fact that the game hardly seemed to react to my Shepard's death really bothered me (Especially after Mass Effect 2). However my biggest issue is also the least likely to be fixed.
3) The Final choice lacks consequence. Ask yourself what really changes when you choose to destroy the reapers rather than control them? Niether choice has a solid argument to justify it because both decisions are practially identical. Let say that choosing to control the reapers instead of destroying them resulted in the following:
-The Mass Relays are preserved
-The reapers are reprogrammed to not attack organics.
-Shepard sacrifices himself in the process.
The right there mixes it up. It's not a perfect solution, but it's just an example of how the final choice could be altered. I know it's a lot to ask coming from a fan but at the very least I am hoping to see #2 implemented into the game. My Shepard died to end this war and I would like him to be honored for it.

#9298
NikolaiShade

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On the Catalyst, some of its quotes (I don't know if they were posted before).

"I am the Catalyst" - singular
"You want to destry us" - plural

Now maybe I'm wrong but if it is the Catalyst it's implying it is not a Reaper, then the Catalyst uses "us", so it is a Reaper after all. What is the Catalyst?

Then the million dollar question: if Shepard can't comprehend the motivations of the Reapers in ME1, why after a year or so (two years of Lazarus Project can't help in this matter) the Catalyst can fully explain them?

Second question: the Reapers kill the advanced organic races every 50k years, right? Now if their goal was to avert the extinction of the organics then why they don't just kill the synthetics?

Edit: apparently I can't make the image in my signature visible, sorry

Modifié par NikolaiShade, 22 mars 2012 - 05:53 .


#9299
showes13

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Thank you for asking for our input.
When I beat the game and saw the ending my initial reaction was confusion. I had so many questions and so many things did not make sense to me. However, after I thought about it, re-watched it, and analyzed what exactly happened, I was convinced it was a dream/hallucination. And that Shepard was fighting with the reapers in her mind to resist indoctrination. After coming to this realization, my thoughts were that this is incredibly clever. I was so impressed, it is almost as if I myself almost got indoctrinated and was able to resist. Great job Bioware, I like how I really had to think to figure it out. And after re-watching it, I picked up on so much symbolism, because you worked so hard and the ending was so detailed and well thought out.
After this epiphany, my new feelings on the ending were as follows. So what happens now? If this is all before the real ending, what does Shepard do after taking that breath and waking? I normally don’t mind for things to be left somewhat open ended, but in this case it was too open ended. Because it can go in any direction at this point. Shepard can die and the reapers kill everyone. Or Shepard or maybe even someone else can get up make it to the beam and beat the reapers. I can’t help wanting to know how this epic trilogy ends. How and if the reapers get defeated.
To me these are some ways in which Bioware can resolve this:
1.) Let us know that Shepard is indeed dead, that was his/her last breath, and without Shepard everyone is doomed, so reapers destroy everything and kill everyone. Very grim ending, I can’t imagine it ending any sadder, but it would at least provide some sort of closure and we can mourn. I think for a lot of people this type of conclusion would crush their very soul, but it would teach us the harsh lesson that sometimes no matter what we do, no matter what choices we make, nor how prepared we are, we are not strong enough to take on such an unstoppable force, and we were fools for even thinking we had any chance of destroying the reapers.
2.) Let us know there will be another game that takes place after ME3. If this was not the conclusion of a trilogy and Shepard’s story, I would actually be totally ok with the ending. It is left nice and open ended, so that in the next game either Shepard or someone else can get up make it to the citadel and we get to see if and how the reapers are stopped. I will gladly wait knowing that eventually I will get my conclusion and closure, and of course look forward to another Mass Effect game.
3.) Release a DLC that shows what happens after Shepard’s dream. How he/she gets up after fighting off indoctrination, and how the reapers actually are stopped. So we have some closure as to the fate of the galaxy.
Thank you very much for reading and considering my input,

P.S. I think the strong reaction to the ending is a testament of just how much everyone loved the game. It got us truly involved and that is why we care so much and so badly want to know what happened next. Thank you Bioware for an amazing game.

#9300
m2iCodeJockey

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Trooper04 wrote...
...Kodiak is then crashes into the same dark hallway that was filled with dead bodies...
[Rushed comment = horrible grammar Image IPB]


If the Marauder Shields ending was a vision, it does not make sense that what is actually on the other end of the Conduit matches.
Else, I'd buy that for 10 bucks.