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On the Mass Effect 3 endings. Yes, we are listening.


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#9326
BoricuaHLM

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I'm willing to pay an extra ten, twenty bucks just to see Shepard defeat the Reapers, get back on the Normandy and make/adopt babies with his/her love interest

#9327
NikolaiShade

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@Silvair

Allow me to support you with a simple example

Mark played all three games, got 10k EMS and chose destruction
John played only ME3, got 10k EMS and chose destruction

There are no differencies beetwin the two endings

#9328
thegame30

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I like to say that what i am about to write here are my views and ideas. In no way shape or form and trying to drag others to my way of thinking.

My feedback about the game as it stand right now:
Mass effect 3
Without the ending is 9.5/10.
With the ending 3/10.

Amazing game-play great story telling until the end... I am sorry but the final moments of the game after your hit by Harbinger are completely out of touch with Bioware previous work.
Not because the ending needs to be "change"( I am one of the people who think indoctrination theory is the best exit strategy) but because the lack closure deliver to a group of players. When i was done with the game my first comment was. How could the same writers who gave us the Genophase cure story, the closing chapter between Quarians vs The Geth and the great plot on why the Asari where really so advance compare to the other civilizations. Deliver this type of ending with so many plot holes and discrepancies.
Not to to mention the introduction of the greatest villain in the history of RPG video games the Starchild. An entity that can't be question and his will is absolute giving us 3 magical choices. Not even taking the time to explain why he looks like a kid. Just leaving the player in the dark.( The only thing i can think of is the geth collective mission, was just a plot to help us understand why the Catalysts looks like a kid).

Now working with this ending material, this is how I will have done it.

1- As soon as our combine forces came out of the Sol relay for the final battle i will have:

- Kill Admiral Hacket with a infiltrated Indoctrinated agent inside his flag ship leaving our forces with out a High chain of command. Forcing Commander Shepard to take control of the situation, Via Paragon/Renegade checks against the others species leaders. Giving us the chance of choosing Strategic decisions plots just using the dialog, our EMS scores and Paragon/Renegade checks. Ending with cut-scenes of how things play out at the same moment with are making the decisions. They could have even added a hidden timer to increase the pressure on the player while he was making this crucial choices about the space battle.

-That is one of the ways Bioware could have avoided one of the major complains about not delivering on the promise "How you wage the war is completely up to you".

2- Regardless of your EMS score and the outcome of those choices there has to be a ground war fought like we had in this ending. Only Commander Shepard should co-lead it with Admiral Anderson on the ground. Leaving you with the crucial decision on who are you leaving in charge of the fleets on space. You will take a look at your companions and just 3 of them will be qualify to do it. Renegade/Paragon Garrus, Liara or Ashley/Kaidan. Depending on who you choose your EMS should take a hit at the end. How bad it will be it will come down on who did you choose and can even lead to the dead of that companion if your EMS scores are low.

- This idea came to my attention because of the LoTSB DLC. In one of the terminal there info about Garrus and how he will never achieve true leadership status while he is under Shepard command.

3- Ground War I will run with it as it happened but with 2 main changes:
- More closure on the department of companions farewells.

- Shepard & Anderson decisions making on how to proceed even if it is just cosmetic on cut-scenes.

4- Now the final push to the Citadel and the space magic!

- Yes Harbinger drops down and see Shepard and Hammer. He begins to fire at them.

A- LOW EMS score outcome. He does hit Shepard and everyone else is over you die and we get cut-scene of the reapers destroying the fleet and winning.

B- Mid EMS score we get shoot by Harbinger everyone dies even your companions no matter if LI is on the squad. You will see your LI dead if she is on your squad but you will proceed to the Citadel because is what you must do. We are injure and Anderson took the worst part. He is with you heading to the Citadel Space magic entrance and both got in. The communication soldier who says the company was wipe out, should inform the fleet that only Commander Shepard and Anderson got in. Then we proceed with what we got exactly as bioware deliver it NO CHANGE.

C- HIGH EMS score easy when Harbinger is shooting at hammer one strike kills 1 of the Squad members and wipes part of hammer. If LI he/she is with us survives. Then the final moment Harbinger has us in his sights, He fires and is about to hit and finish Shepard, Anderson, & LI. Now Since we had a high EMS score the fleet shoot Harbinger from orbit severely crippling him, buying us time to get inside the Citadel. Inside things will play out exactly as Bioware deliver with TIM with just 1 change. After he makes you shoot Anderson (that been the main cause of Anderson dead eventually). He wants you to do the same with your LI. Paragon/Renegade score checks should play out resulting in either you killing TIM or he doing the suicide thing.

- Now this lead to the Starchild which you and your LI will encounter. While Shepard will seen to accept the Startchild options. Your LI should demand answers on everything. Depending on Shepard Paragon/Renegade Status is how your LI should interact with the Starchild (giving us answers to the questions we have in RL)and even go as far as to demonize the starchild, with logic on each outcome. Best case example the synthesis route(which is the part i really have problems with) Your LI should ask the very important questions:

1- So Saren was right? He wanted synthesis...
2- Why the synthesis outcome is choice? etc
3- Why in the hell do you look like a child?
4 Why do you look like a child to Shepard? While I see you as a completely different thing?

Then we proceed to say goodbye to our LI and choose whatever we decided. Not matter what we choose part of the Citadel should crash on Earth with the following outcomes under this scenario:

*** Synthesis or Control outcomes Shepards dies, LI survives.
*** Destruction LI Surives and he/she finds Shepard with secret cut-scene breathing.

The end.

If the add an epilogue like DAO will be great.

Modifié par thegame30, 22 mars 2012 - 07:28 .


#9329
GoeGi

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I liked the game very much almost every aspect of it, only the ending spoiled a lot for me.
Gaping plotholes and a lot of WTH moments. EMS is also pointless to a degree.

If Shepard has a lot of EMS it could be possible that there is a "happy" ending. If you decide he always has to sacrifice himself, he should at least get a heroes ceremony or something.

If it is possible to create an ending where the choices mattered that would be awesome.
Because at this point I don't know why i should play mass effect 1 and 2 again because it seems the choices i make doesn't matter at all. Only for some more Readiness points which again don't matter that much....

And how your choices matter after the final battle.

And a game like this needs a final boss, marauder shields doesn't cut it for me :P

#9330
WCentaur

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I thought the game was awesome. I just didn't like how it ended. I can see what Bioware was trying to do with the endings due to choices and the galactic readiness. I also understand the three choices at the end. I didn't like the ending because it brought up more questions than resolving all the questions. Was the Catalyst supposed to be a God or was he created by synthetics who learned from their creators that organics will always try to advance themselves and eventially create synthetics to always control them instead of give them free will? (I can understand this reasoning if it was explained at the end)

Why not have a little more dialog at the end with the Catalyst which already had his/her own preconceptions of how organics will progress? I do admit that it is difficult to learn from history even when we know what has happened. It seems to always repeat, because people are too opinionated and don't try to learn, listen and adapt to other cultures. It would be awesome if there was a way to try and explain or validate what has happened in this cycle with the Catalyst.

With the ending it left me to wonder what happened to the other races. How did they survive? How were they going to get back home? Since I helped the Geth and Quarians were working together to survive, how did they manage after Synthesis was done or how did the Quarians deal with their destruction? Did the Krogan finally work on getting their civilization started again? Did they decide to start a war against Turian and Salarians for revenge on the Genophage? Why did Joker and the Normandy Crew just take off and high tail it out of the fight when they always would say that they would be there until the end? How come didn't the mass relays didn't destroy the systems that they were in like it did in the DLC Arrival?

So basically I was wondering what happened with the end of the war? It just didn't make sense to leave it with all the questions.

It would have been nice to have had a good ending that I did survive which I have not gotten yet. I do know that it is possible and still working on that due to not playing the multiplayer version much to change the outcome on my PS3 but have not played on my PC yet to have all my choices from ME1 be implimented also.

In conclusion the ending was a huge disappointment for me, but I really did like the rest of the game and had me on an emotional rollercoaster, which I did enjoy.

Thank you Bioware but please do something to try and enhance the ending a little better for us. I do understand from the news and other blogs and so forth that Mass Effect was going to continue but the ending of Mass Effect 3 just seemed so permanently final.

#9331
mullinavat

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 i just say two ign editors (tools more like it) talk about why they dont like why bioware semmingly are going to change the ending and they said that bioware will charge for it (even though nothing was said about paying for it, ign just assuming) one guy said they like the ending nut never explained why just said they liked the ending. This is one of the reasons i dont like ign, they make of stuff just for an article. It may be true that people may abuse there power on other games after this but at least the writers of bioware care about the public opinion. 

PersonLLY I hope the indocrination theory is true and ann epilogue comes out because if thats the case then the writers are genius, it adds more depth to the game about shepards struggle

#9332
clarkusdarkus

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havent touched the game for 5 days now since i completed it, and to be fair i actually dont feel the need too untill its sorted. And to think they were happy to give us those endings untill the retake came about, unless the indoc theory is right but then we paid for the ending of the series so for them to charge us again like they said at the end of the credits will be a bad move.

#9333
jeweledleah

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NikolaiShade wrote...

@Silvair

Allow me to support you with a simple example

Mark played all three games, got 10k EMS and chose destruction
John played only ME3, got 10k EMS and chose destruction

There are no differencies beetwin the two endings


not only that but..  say

John imported a completionist character with all the DLCs, did all the side quests in ME3, chose destruction.. didn't survive.
Sten, started in ME3, skipped a lot of the side quests, but played multiplayer untill 100% galactic readiness.  saw Shepard breathe.

choices really matter, you guys! :mellow:

#9334
TGabo83

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thegame30 wrote...

I like to say that what i am about to write here are my views and ideas. In no way shape or form and trying to drag others to my way of thinking.

My feedback about the game as it stand right now:
Mass effect 3
Without the ending is 9.5/10.
With the ending 3/10.

Amazing game-play great story telling until the end... I am sorry but the final moments of the game after your hit by Harbinger are completely out of touch with Bioware previous work.
Not because the ending needs to be "change"( I am one of the people who think indoctrination theory is the best exit strategy) but because the lack closure deliver to a group of players. When i was done with the game my first comment was. How could the same writers who gave us the Genophase cure story, the closing chapter between Quarians vs The Geth and the great plot on why the Asari where really so advance compare to the other civilizations. Deliver this type of ending with so many plot holes and discrepancies.
Not to to mention the introduction of the greatest villain in the history of RPG video games the Starchild. An entity that can't be question and his will is absolute giving us 3 magical choices. Not even taking the time to explain why he looks like a kid. Just leaving the player in the dark.( The only thing i can think of is the geth collective mission, was just a plot to help us understand why the Catalysts looks like a kid).

Now working with this ending material, this is how I will have done it.

1- As soon as our combine forces came out of the Sol relay for the final battle i will have:

- Kill Admiral Hacket with a infiltrated Indoctrinated agent inside his flag ship leaving our forces with out High a chain of command. Forcing Commander Shepard to take control of the situation, Via Paragon/Renegade checks against the others species leaders. Giving us the chance of choosing Strategic decisions plots just using the dialog, our EMS scores and Paragon/Renegade checks. Ending with cut-scenes of how things play out at the same moment with are making the decisions. They could have even added a hidden timer to increase the pressure on the player while he was making this crucial choices about the space battle.

-That is one of the ways Bioware could have avoided one of the major complains about not delivering on the promise "How you wage the war is completely up to you".

2- Regardless of your EMS score and the outcome of those choices there has to be a ground war fought like we had in this ending. Only Commander Shepard should co-lead it with Admiral Anderson on the ground. Leaving you with the crucial decision on who are you leaving in charge of the fleets on space. You will take a look at your companions and just 3 of them will be qualify to do it. Renegade/Paragon Garrus, Liara or Ashley/Kaidan. Depending on who you choose your EMS should take a hit at the end. How bad it will be it will come down on who did you choose and can even lead to the dead of that companion if your EMS scores are low.

- This idea came to my attention because of the LoTSB DLC. In one of the terminal there info about Garrus and how he will never achieve true leadership status while he is under Shepard command.

3- Ground War I will run with it as it happened but with 2 main changes:
- More closure on the department of companions farewells.

- Shepard & Anderson decisions making on how to proceed even if it is just cosmetic on cut-scenes.

4- Now the final push to the Citadel and the space magic!

- Yes Harbinger drops down and see Shepard and Hammer. He begins to fire at them.

A- LOW EMS score outcome. He does hit Shepard and everyone else is over you die and we get cut-scene of the reapers destroying the fleet and winning.

B- Mid EMS score we get shoot by Harbinger everyone dies even your companions no matter if LI is on the squad. You will see your LI dead if she is on your squad but you will proceed to the Citadel because is what you must do. We are injure and Anderson took the worst part. He is with you heading to the Citadel Space magic entrance and both got in. The communication soldier who says the company was wipe out, should inform the fleet that only Commander Shepard and Anderson got in. Then we proceed with what we got exactly as bioware deliver it NO CHANGE.

C- HIGH EMS score easy when Harbinger is shooting at hammer one strike kills 1 of the Squad members and wipes part of hammer. If LI he/she is with us survives. Then the final moment Harbinger has us in his sights, He fires and is about to hit and finish Shepard, Anderson, & LI. Now Since we had a high EMS score the fleet shoot Harbinger from orbit severely crippling him, buying us time to get inside the Citadel. Inside things will play out exactly as Bioware deliver with TIM with just 1 change. After he makes you shoot Anderson (that been the main cause of Anderson dead eventually). He wants you to do the same with your LI. Paragon/Renegade score checks should play out resulting in either you killing TIM or he doing the suicide thing.

- Now this lead to the Starchild which you and your LI will encounter. While Shepard will seen to accept the Startchild options. Your LI should demand answers on everything. Depending on Shepard Paragon/Renegade Status is how your LI should interact with the Starchild (giving us answers to the questions we have in RL)and even go as far as to demonize the starchild, with logic on each outcome. Best case example the synthesis route(which is the part i really have problems with) Your LI should ask the very important questions:

1- So Saren was right? He wanted synthesis...
2- Why the synthesis outcome is choice? etc
3- Why in the hell do you look like a child?
4 Why do you look like a child to Shepard? While I see you as a completely different thing?

Then we proceed to say goodbye to our LI and choose whatever we decided. Not matter what we choose part of the Citadel should crash on Earth with the following outcomes under this scenario:

*** Synthesis or Control outcomes Shepards dies, LI survives.
*** Destruction LI Surives and he/she finds Shepard with secret cut-scene breathing.

The end.

If the add an epilogue like DAO will be great.


Now this kind of endings, and outcomes should be the best i think! :) I have no problem if Shepard dies in the end, becouse its war, and it has its own sacrefices! Maybe i could imagine the end when you are in realtionship with someone, then one of the member of your squed makes the sacrefice what Shepard should do, so he/she can be with his/her LI. "Cant let you do it!" sentence or something like that! I would like to see more from the ending, becouse its not an end to me... Lot of questins unanswered... I really would like an epiloge what happend with all my teammates from all 3 game. 

The game has many great scenes so i think i add my favorite. I never felt like anything before with a game when the reapers invade Earth at the start of the 3rd game, and shoot down the shuttle with the little boy aboard it. The music was perfect for that moment. I almost started to cry (and thats a really big thing), and when Shepard looked back at the Reaper i shared the same feeling in me, what was on his/her face...

Modifié par TGabo83, 22 mars 2012 - 07:25 .


#9335
Silvair

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GoeGi wrote...

I liked the game very much almost every aspect of it, only the ending spoiled a lot for me.
Gaping plotholes and a lot of WTH moments. EMS is also pointless to a degree.

If Shepard has a lot of EMS it could be possible that there is a "happy" ending. If you decide he always has to sacrifice himself, he should at least get a heroes ceremony or something.

If it is possible to create an ending where the choices mattered that would be awesome.
Because at this point I don't know why i should play mass effect 1 and 2 again because it seems the choices i make doesn't matter at all. Only for some more Readiness points which again don't matter that much....

And how your choices matter after the final battle.

And a game like this needs a final boss, marauder shields doesn't cut it for me :P


Okay, I gotta ask...what's with the "marauder shields" thing everyone is going on about?

#9336
Silvair

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jeweledleah wrote...

NikolaiShade wrote...

@Silvair

Allow me to support you with a simple example

Mark played all three games, got 10k EMS and chose destruction
John played only ME3, got 10k EMS and chose destruction

There are no differencies beetwin the two endings


not only that but..  say

John imported a completionist character with all the DLCs, did all the side quests in ME3, chose destruction.. didn't survive.
Sten, started in ME3, skipped a lot of the side quests, but played multiplayer untill 100% galactic readiness.  saw Shepard breathe.

choices really matter, you guys! :mellow:


Yeah, I used to say Mass Effect was the ONLY series where choices actually mattered..until I saw the ending.

I was prepared to immediately go and play the entire trilogy again, only as a renegade femshep adept as opposed to my paragon Shepard (male) soldier.

But now I'm all..."Why bother?  It doesn't matter what I choose or how I play."

#9337
Bufardo74

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If Conrad Verner comes in out of nowhere & pulls a Randy Quaid from "Independence Day", I'm gonna be pissed...

Hold the line!

#9338
Sagenexus20

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Ok so I just finished Mass Effect 3, and I can now understand the source of every bodies rage, or hate or whatever. I get that we where hit by the big man Reapers Laser beam of Death... I get the part where you try to talk down the Illusive man, that was brilliant, but the two things I don't get is...

1) Why was the Catalyst a child, or to be more specific, the child that we saw die in the first 10 minutes of ME3
2) What was Joker running from at the end of the explosion and just why had he used a Mass Relay to do so.
2b) How the hell did my team get on there when the Normandy was up in Space fighting... I guess it all depends on how long we where knocked out for really, but considering our collective Shepherds were bleeding out at the time it can't of been that long... else he/she would of been kinda dead.

So I was just wondering, is it possible that this a continuation of that reoccurring dream? You know the one that you keep having of the child/ catalyst? Wasn't the final one of Shep and the Child burning? Also we know that Shep is still alive some how because if you see the bonus hidden ending you see a burnt and chared N7 armored form beginning to breath amongst the wreckage... so is this on the citadel? Not likely it blew up... Soooo could it be he's still on earth? Cause I think the chances of his surviving re-entry twice are slim no?

Help me out here guys..

#9339
jeweledleah

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Silvair wrote...

GoeGi wrote...

I liked the game very much almost every aspect of it, only the ending spoiled a lot for me.
Gaping plotholes and a lot of WTH moments. EMS is also pointless to a degree.

If Shepard has a lot of EMS it could be possible that there is a "happy" ending. If you decide he always has to sacrifice himself, he should at least get a heroes ceremony or something.

If it is possible to create an ending where the choices mattered that would be awesome.
Because at this point I don't know why i should play mass effect 1 and 2 again because it seems the choices i make doesn't matter at all. Only for some more Readiness points which again don't matter that much....

And how your choices matter after the final battle.

And a game like this needs a final boss, marauder shields doesn't cut it for me :P


Okay, I gotta ask...what's with the "marauder shields" thing everyone is going on about?


when you are stumbling towards the beam, you first kill some husks... and then Marauder.  becasue its a shielded enemy, he shows as

Marauder
Shields

it is the last enemy you kill in the game - aka final boss :P

that said.  I've been playing some non import characters (I cannot bring myself to import SHepards that I actualy care about...  barely got off Mars with my second favorite and I just... even Garrus romance cuteness can't keep me playing her)  narative difficulty, just exploring the dialogue.

some of the neunaces are amazing.  there's a ton of copy pasting but you can also see where they genuinely tried to addopt to those 1000 variables they mentioned.  like on Tuchanka, if you didn't go for the missing scounts, the dialogue about rachni you find changes.  Joker and Garrus cracking racist jokes, made me laugh for 5 minutes straight..  there are so many great moments, some touching some hillarious, and you can genuinely see that they cared.  they put in a lot of detail.  even facial extressions, slight frowns, raised eyebrows, there are very subtle changes along with the shaky animation and weird motions.

the game almost feels like.. they put in so much care into aspects of it, that they didn't realize that they were running out of time, until it was almost time to go gold :(

Modifié par jeweledleah, 22 mars 2012 - 07:27 .


#9340
GSS115

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Despite all the criticism (and some of my own), you (Bioware) are doing the right thing. This will ensure the longevity of the franchise and will greatly aid in the repair of fan faith. Thank you.

#9341
Xizindar

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Since feedback was requested:

I have been thinking how I wanted to respond to the ending controversy of Mass Effect 3 (ME3) for a while now.  I have written long and short replies, but I think I have finally figured out what I truly wish to say.  Recently, a BioWare executive and Co-Founder Ray Muzyka was quoted as saying "I believe passionately that games are an art
form…”.  I omitted the rest because I wanted to agree that games are an art form. However, I believe that the art in question is akin to commissioned art.  You, the artist, develop art based upon what we, the consumer, wish to buy.  You are not making ME3 for your own private collection after all.  Because of this, I believe that you must relinquish some of your artistic control.  I’m assuming this is where the main difference lies between us.  The following quote fills me with a fear of future disappointment:

“The team and I have been thinking hard about how to best address the comments on ME3's endings from players, while still maintaining the artistic integrity of the game."

The phrase artistic integrity of the game is irrelevant to the consumer.  It, however, is the most important issue to you.  You brought a product to market and by and large the audience has said that the product’s story, outcome and endings[/i] are not what they commissioned.  We expected better love stories, better impact on the outcome (from our ME1 & ME2 choices), a better final boss, an ending that made sense, and closure on characters we have grown attached to over the course of 5 years.  You delivered on none of that as the outcry confirms.  I disregard all the “positive reviews” you wish to point to as everyone knows most critics rush a review to market and usually do not play a game to its conclusion before print.  Metacritic lists ME3 as a 93, but the actual consumer – the people who commissioned your art – list it as a 48.

I am not calling for an entirely new Mass Effect 3 game.  What I do ask is that you go beyond simple clarification as Mr. Muzyka suggests the team is working towards.  Although I called the artistic integrity irrelevant earlier, I actually do wish to allow you artistic freedom.  So I propose that you keep your original ending, but add an option in the menu to turn on “Fan Ending” or “Non-canonical” or whatever you want to call it.  Give the consumer the product it expected not just the product you desired.  I feel this is an adequate compromise giving the fans what they wanted as well as maintaining your artistic integrity.  I hope that you do not choose the path of “This is the way it ends – the fans will just have to accept it” route.  I fear that may drive an irrevocable wedge between your company and a very loyal fanbase.

There is still a chance to make this right and I hope you will take the opportunity to do so.

Sincerely,

Jon Clements

Modifié par Xizindar, 22 mars 2012 - 07:29 .


#9342
luci90

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Silvair wrote...




Okay, I gotta ask...what's with the "marauder shields" thing everyone is going on about?












It's a meme that started on /v/.




A marauder with shields is the last enemy you face before you go into the beam, so that makes him the final boss.

Modifié par luci90, 22 mars 2012 - 07:32 .


#9343
Jcswe

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I relly hope they gone fix a new DLC for the ending! I i have play all the 3 games.
The end has no point! all the mass relays explods up?!? and all the turian,salarian,krogan and human is on planet earth! joker,he escape before Shepherd has decided! Why should his team escape?

sorry Bad eng

#9344
AwefulShot

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From Ray's blog it would appear that Bioware will be addressing concerns regarding the endings, it wouldn't seem likely that they will change totally or indoctrination theory will hold true - but they will do something. Given this I for one am about to start from ME1 for another play-through (only been once through any of the games as a soldier - biotic time). Then by the time I get to the end of ME3 I'm hoping the DLC (or whatever) will be out. In someways Ray's announcement has given me new life regards the ME series.

Looking forward to the 'new' additions to the endings - but will take the ME1 --> ME2 --> ME3 route to find out what they are.

Good on you Bioware, thanks for listening and attempting to address player concerns. I am worried they'll bungle the attempt? Not really, I'm sure that given the wealth of opinion on the web that Bioware will come up with some good content. Given DA:O, ME1, & ME2 I think that Bioware will do right by most come April/May.

#9345
Stygian1

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BoricuaHLM wrote...

I'm willing to pay an extra ten, twenty bucks just to see Shepard defeat the Reapers, get back on the Normandy and make/adopt babies with his/her love interest


This, hell BioWare I'd pay you sixty bucks... just don't ruin my memories of ME. 

#9346
VoodooDrackus

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CuseGirl wrote...

jeweledleah wrote...

NikolaiShade wrote...

@Dunga780

"Your civilization is based on the technology of the mass relays. Our technology. By using it, your civilization develops along the paths we desire. We impose order on the chaos of organic life. You exist because we allow it, and you will end because we demand it."
Sovereign - Mass Effect

Basically there is a flaw in their plan or there is some pice missing


see, before Mass Effect 3, I thought the galaxy was reapers farm.  they needed organics to procreate and they needed those organics to have specific exposure to eezo etc in order to be compatible with reaper building technology.  hence, like a good gardner, they would nurture organic civilizations with their choice of fertilzer and when the fruit so to speak was ripe?  harvest them.  ME2 only gave more weight to this theory, with collectors showing up once in a while, getting very specific race/gender/biotic potential  combinations and then dissapearing.  becasue they were conducting experiments to see which race would make the best building block.  the rest would be pruned like weeds, leaving space for new seedlings (pre-flight civilisations) to grow for next Harvest

but then ME3 came out and it turns out reapers are using weird circular logic to... preserve organics?  umm.. ooookay


that's the best analogy I've heard for the "Reapers" (reaping what they sow? j/k? i think not) in a while....but then ME-3 just throws that acceptable fanfic logic out the door....

To the first quote, the piece in bold? The destruction of the mass relays is my #1 issue with the endings. The Mass Relays are the most important technology that the galaxy has access, even more so than Prothean tech/artifacts. "Mass Relay", a device that can ship a frigate, a cruiser, a dreadnought from one end of the galaxy to the other. And as we saw in the video, the Crucible came thru a mass relay and an entire galactic fleet came thru all at once. How can the writers force you to sacrifice the most important technology in the game even after you raise your galactic readiness and EMS well into the 6000 range? Don't tell me "players can get the perfect ending, even without MP, but they really have to work at it" and that perfect ending includes Shepard's death and the destruction of the mass relays? Then the Reapers have really won, haven't they?

But it is the Reapers Technology. Galactic Civilizations only developed like they did because of Reaper Technology, ie the Mass relays. Galactic civilizations did not create the technology they have come to rely on. The Reapers gave that technology to the galaxy to have it develop the way they want it to. It sucks that the highway infrastructure is gone, but to me it's necessary to effect an immediate change in the galaxy.

The Mass Relays in essence sent out biotic waves via element zero to transform the galaxy based on the choice Shepard made. The only other option I could see would be to systematically go to every single reaper (millions of them) in the galaxy and firing some sort of biotic wave at them to transform them. By the time you got to the last one, if you even made it past the first 1000, there would probably only be a handful of lifeforms left, if that.

To give up that technology means that galactic civilizations will be able to develop their own type of relays or ways of connecting the systems. Besides, they had the plans for the crucible and were able to create it in no time. With all of them there in sol it is very likely they will develop a new type of relay or come up with different ways to travel to other systems, especially if the geth are still present.

#9347
VvAndromedavV

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Sagenexus20 wrote...

Ok so I just finished Mass Effect 3, and I can now understand the source of every bodies rage, or hate or whatever. I get that we where hit by the big man Reapers Laser beam of Death... I get the part where you try to talk down the Illusive man, that was brilliant, but the two things I don't get is...

1) Why was the Catalyst a child, or to be more specific, the child that we saw die in the first 10 minutes of ME3
2) What was Joker running from at the end of the explosion and just why had he used a Mass Relay to do so.
2b) How the hell did my team get on there when the Normandy was up in Space fighting... I guess it all depends on how long we where knocked out for really, but considering our collective Shepherds were bleeding out at the time it can't of been that long... else he/she would of been kinda dead.

So I was just wondering, is it possible that this a continuation of that reoccurring dream? You know the one that you keep having of the child/ catalyst? Wasn't the final one of Shep and the Child burning? Also we know that Shep is still alive some how because if you see the bonus hidden ending you see a burnt and chared N7 armored form beginning to breath amongst the wreckage... so is this on the citadel? Not likely it blew up... Soooo could it be he's still on earth? Cause I think the chances of his surviving re-entry twice are slim no?

Help me out here guys..


Sagen I'd love to help you out but that's pretty much the problem with the endings as they are now: they are, at best, confusing and open to interpretation. At worst they are full of plot-holes and space magic.

#9348
Xizindar

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What I liked:
• Kinect Functionality
• Quality of production (graphics, few glitches, level design)
• Voice acting
• Gameplay (w/ difficulty ramp ups and downs)
• Music
• Multiplayer (although it seems like it needs better matching/balance)
What I didn’t like:
• Lens flares galore – It ruined scenes it was so prominent
• The Love Interest Miranda – Really a quick talk and cheap hotel sex? That’s IT??
• All the “token” appearances by ME2 characters. I just wanted more. Only Thane, Legion and Mordin really had good appearances. Jack, Miranda, Jacob, Grunt …. Pretty forgettable
• Obvious Ending – read about every other post in this thread. Universal disdain.
• Illusive Man – I hoped for more than “Oh ya he’s indoctrinated”
• Leng – I wanted to kill him, but I didn’t care THAT much about it.
• No End boss – Wanted to kill Harbinger badly.
• All my choices were basically narrowed down to a score in the end. If I killed the Rachni in 1 they should not have been brought back – clones… really?

That's my few cents.

#9349
Soilworker77

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Jcswe wrote...

I relly hope they gone fix a new DLC for the ending! I i have play all the 3 games.
The end has no point! all the mass relays explods up?!? and all the turian,salarian,krogan and human is on planet earth! joker,he escape before Shepherd has decided! Why should his team escape?

sorry Bad eng

If you are interested I could tell you a few things that is part of the indoctrination theory and since you nickname is Jcswe, I take it you are from Sweden?

Isånafall så kan jag förklara på svenska om det är lättare ^^ 

#9350
robedon08

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My Ideas for 16 different endings

stage one the Criteria for killing Reapers

A, Collector base destroyed.... Cerberus research on human reaper will only Kill Close Reapers on Earth will Significantly Weaken all Reapers in Galaxy but wont kill other synthetics.

B, Collector base not destroyed..... Cerberus research on human reaper will kill All Synthetics

stage Two Shepards fate

Lives

C, Destroys Reapers and lives (shoots the power source)

D, Renegade Allow Anderson to sacrifice himself to destroy reapers Shep lives (Anderson jumps into the synergy beam or uses the control terminal knowing he is dying from the gunshot and makes the reapers self suicide destruct)

Dies

E, Paragon sacrifice to destroy Reapers Shepard dies (Shepard does the same as Anderson through sheer will)

F, Defeated By TIM who is Taken Control of by the Reapers Shepard dies

stage 3 EMS

G, Strong
H, Medium
I, Weak
J, Pathetic

The Bittersweet moment for respect to biowares artistic vision

K, Shep is seen standing in front of the Normandy Casualty Board on the Crew Deck Remembering Fallen Friends

L, Anderson(somehow survives) and is Seen Telling Sheps surviving … LI and Squad what happened

M, Earth is Devastated Shep is seen looking down at the planet from the normandy window before they head for a colony world

N, Earth is Devastated Hackett is seen looking down at the planet from the Flagship window before they head for a colony world

O, All Homeworlds had fallen before the defeat of the reapers Shep is in the war room with members of every species discussing the multi species flotilla until terraforming has repaired the homeworlds.

P, All Homeworlds had fallen before the defeat fo the reapers Hackett is in the war room with members of every species discussing the multi species flotilla until terraforming has repaired the homeworlds

Q, The Reapers are Seen Retreating back into dark space the Galaxy Destroyed the Camera pans to a nearby planet where Humanoid Cave men are Killing each other.....

R, Harbinger Sacrifices itself to stop the Reapers Being Defeated by the crucible weapon knowing the Reapers will defeat the Fleet.

ok my 16 endings for the Main story

1 Epic Paragon Win – A – C – G – K
2 Epic Paragon Sacrifice Win - A – E – G – L
3 Epic Renegade Win – B – C – G – K
4 Epic Renegade Sacrifice Win – B – D – G - K
5 Costly Paragon Win – A – C – H – K - M
6 Costly Paragon Sacrifice Win – A – E – H - L – N
7 Costly Renegade Win – B – C – H – K - M
8 Costly Renegade Sacrifice Win – B – D – H - K– M
9 Disatrous Paragon Win – A – C – I – K - O
10 Disatrous Paragon Sacrifice Win A – E – I – L – P
11 Disatrous Renegade Win B – C – I – K – O
12 Disatrous Renegade Sacirfice Win B – D – I – K – O
13 Epic Paragon Fail 1 - A – F – J – P
14 Epic Renegade Fail 1 – B – F – J – P
15 Epic Paragon Fail – A – C or E – J – R
16 Epic Renegade Fail – B – C or D – J – R


As for What happens to the galaxy to you and your LI (if you survived) and your Squad and ex squad let that be decided by other factors