jeweledleah wrote...
JoeJesus wrote...
Quintefoil wrote...
...
It’s all rather strange. In fact, that whole end sequence is rather dream-like, with slow motion, Shep accepting weird dream-logic (where you believe what you’re told in a dream without questioning it, even though it makes no sense at all to the waking mind) and the return of scenery and characters from the past (the Child and TIM). So some fans have come up with The Indoctrination Theory. ...
This and don't forget the fact that the last scene, where you make one of the 3 main choices... ...takes place on the outside of the citadel.. ..in open space.. ..without a helmet..
well, to be fair.... facemasks and belt bras... (and Javik doesn't even have that >_> )
which is why when people start yelling realism when it comes to "rocks fall everyone dies" endings I have to laugh, becasue at least half the time its the same people who defended Miranda's right to latex and heels, Jack's right to beltbra, Ashley's right to cleavage cutout and hair in her face, most squadmate's rights to facemasks.. in vacuum, or better yet - hazardous enviroment.
if we are going for realism, then by all means, go all out. but if you are going to embrace pattently unrealistic occurences in one aspect of the game (inlcuding mechanics behind synthesis ending - still cannot figure out exactly how that could possibly work, using Shepard as a template, when Shepard is basicaly organic creature with a whole bunch of synthetic prostetics), why, oh why do you draw the line at Shepard having more options and maybe even living through the war to reunite with the friends?
First off, thanks to anyone who read my excessively long initial post a couple of pages ago!
I can't speak for anyone else, but in terms of 'realism', I'm not so much thinking about 'wow, that wouldn't happen in real life'. I'm asking is what everyone does in fantasy and sci-fi - would this happen in the reality they've created? I'm asking what everyone does when they're enjoying a story - would the characters the writer (or writers in this case) has set up act in this way in this situation?
The ME reality, as I understand it,
- wouldn't have characters magically disappear from being apparently dead in the middle of a battle on Earth, to suddenly appear back on the Normandy.
- the Normandy wouldn't have had time/opportunity in the middle of that battle to pick up the characters who were with Shepard in the final battle. (This wouldn't necessarily be the case if they had Star Trek type transporters, though - that would work in the ST universe.)
- wouldn't have Anderson go up the beam after Shepard and get into a room with one entrance ahead of Shepard without Shepard even seeing him. Just add another entrance or something, I don't know, but make it make sense, please!
As someone else said earlier, I made one set of decisions, was largely paragon with a small renegade streak and saved everyone in ME2, whereas someone who made the exact opposite decisions and was 100% renegade could have got an identical ending to mine. That's a bit bonkers and goes against the expectations built up by Bioware, not only through things the developers have said, but also through their MO in previous games (pre-ME, as well as ME1 and 2) and the emphasis of the ME games on player choices impacting the world around them and the way the game plays out. I loved the endings given to the other storylines, such as the geth and genophage, and it was incredibly disappointing that the final end of the game seems to have been done in a hurry without that care and attention.




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