Aller au contenu

Photo

On the Mass Effect 3 endings. Yes, we are listening.


  • Ce sujet est fermé Ce sujet est fermé
23455 réponses à ce sujet

#926
Eyeshield21

Eyeshield21
  • Members
  • 892 messages

Clamatowas wrote...

My Fav moment was that amazing cut scene where the flotilla battles the reapers.

And all the crew walking around the Normandy telling jokes. It added a level of true depth.

Oh and when Tali was drunk both at the bar, and when she called the Prothean.

Tali: "So you are a real live Prothean?"
Javik: "As opposed to a fake dead one?"
Awkward silence......
Tali:"Ehhhh......OK..."

#927
Dartack

Dartack
  • Members
  • 132 messages
Loved the game but the last 10 minuets just killed the whole game for me. I mean except for the light show it the same ending. Not to mention all the lore flaws it violates (ex. The effect of destroying all the mass relays on there star systems)

#928
Isichar

Isichar
  • Members
  • 10 125 messages
My favorite moment was Kei Leng's death.
That's for thane you sob!

#929
die-yng

die-yng
  • Members
  • 626 messages

Getorex wrote...

Creston918 wrote...

I also really enjoyed the final moment with your squad mates in the forward base in London. Too bad that all that good feeling goes away fairly soon after that :|


That is a good point at which to QUIT the game and start over.  Pretend the part after that doesn't exist and wont exist until a real series of endings comes available.


If only I could manage that someday, so I could see how Tali as an LI on Rannoch plays out or how Ash's romance continues or hell, even what happens with Traynor's romance after the shower.

Besides the game being totally bad-****, tear inducing and almost perfect until that moment

#930
0TitAnge0

0TitAnge0
  • Members
  • 123 messages

Chris Priestly wrote...
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)

:devil:


I LOVE Mass Effect : my favorite moment ?? especially the discuss and comments with the love interest (me that was Kaidan and Garrus) and the Mordin's Death, it's sad but very well done... in fact i love everything in Mass Effect 3 EXCEPT the end... too short, so many questions : for example, where are the Normandy ? who's that planet ? where is my LI ? survive ? dead ? and Shepard take a breath but where is she ? and are she really alive ? and the army ? and the stargazer where is he come from ? who is he ? .... so so many question... and where is my paragon end ? renegade end ? like ME2...  so thanks for you hard word but still the end broke something...

#931
teknoarcanist

teknoarcanist
  • Members
  • 286 messages
Good lord, how does a thread posted three hours ago have almost 15,000 views?

Christ.

#932
GuilleCuba

GuilleCuba
  • Members
  • 176 messages

Mnemoidian wrote...

I loved Mass Effect 3 up 'till the last mission - I don't want to request or demand a new end, I think that sets a dangerous precedent. Artistic License has to mean something...
Uniting the Geth and Quarians.
Facing the Reaper on Tuchanka.
Facing the Reaper on Rannoch.
Watching Legion become an individual and sacrifice himself.
Watching Mordin finish his life's work.
Mordin's talk of seashells.
Seeing Miranda again.
The humor, especially EDI's bits were extremely well done.
Thane holding his own against Kai Leng.
Old friends, new friends.
All those moments where I was on the edge of my seat - like during the Suicide Mission - worrying that something could go wrong - Jack's student could get kidnapped, Jacob could die... even beyond Earth being threatened, I wanted these character's to live on and be stronger.

There were a lot of tear-jerker moments in ME3. I loved pretty much every moment of it. Hell, the Multiplayer is pretty cool too!

But... my mind has been reeling since I finished the story Monday evening, trying to make sense of things. I had pretty much accepted that Shepard would somehow get killed (or "taken out of the story"), but instead I got something that didn't make sense and gave no closure at all. Something that answers nothing and asks a lot of new questions.

As the beam hit as I was charging the Conduit, I remember thinking feeling very uncomfortable and going "Oh ****, where did I go wrong?"... and then... everything went wrong.
At the very least, I would've wanted to be able to ask the "Cataclyst" some questions... but it seems like Shepard was ready to believe whatever this unknown presence has to say at that point.

None of the 3 possible options are presented very well, and it's a lot of information to take in. I was not under the impression that regardless of what decision I made, the Mass Relay network would be destroyed - that was the first disappointment I faced when I finally picked the Synthesis option.
Sure, you could argue that Shepard being injured and shell-shocked could result in him being rather easily pliable, but on the other hand, questioning things has been second nature to him - but I didn't even get the option to ask the Catalyst to explain itself, or the choices.

Jumping into the beam, I get flashbacks of Joker, Anderson and Liara. All close friends, but none of my love interest. Sure, that's a minor nitpick, all things considered, but it would've had greater impact on me...

Then we see (only) human forces fighting reapers in London and Space looking very empty except for a handful of Reapers... this really made me feel like all my work to solve all these problems and rally all the races in the galaxy has had no impact at all. The fleet got wiped out and humans are fighting alone on the ground. Huh.

The next surprise - watching Normandy mid-Mass Relay jump. I didn't think that made sense at all. Where is Joker going? Why is he leaving earth? Liara mentioned that we could find some dark corner of the galaxy and hide for a hundred years 'till the reapers find us... but surely she's still on Earth, where we just charged the beam? ... or dead.
But yeah, where is the Normandy going and why? It has to be very important for them to leave Shepard at this point, clearly - after the suicide mission, I kind of felt like they were rather loyal to me/Shepard.

Another question raised by the Mass Relay networks shutting down - does that mean that the fleet is stranded in the Sol system as there are no other FTL systems that I am aware of? (as travel was reliant on the Mass Relays?). Really makes the victory on Rannoch (etc?) feel rather hollow if so... So much for Tali's beach property?

And in Mass Effect 2: Arrival, it was established that destroying Mass Effect gates caused catastrophic supernovas (Sorry, Batarians!). I'll grant you, however, that pushing the "self-destruct" button could result in a more controlled destruction than smashing a small planetoid into a Mass Relay that is a lot more powerful than your average relay... but that seems rather convenient?

And... how and why did all my Squadmates end up on Normandy after Cortez was shot down anyway? Especially Liara and Garrus who were part of my charge to the Conduit. I had assumed they were either dead, searching for Shepard, or stuck on earth (as Cortez was shot down).
I have to say that I feel rather abandoned that they would take off like that as soon as Shepard disappeared. And how come Liara and Garrus aren't at least injured - they should've been fairly close to Shepard during the final charge...
And I don't understand why they would leaving the Sol system.
... but they end up on some planet (which I assumed was Earth, but other comments I've read throws that into question, I guess).

I feel like the core of your story is "Organic life must be destroyed (turned into a reaper) because Organic life creates Synthetic life that destroys it"... which, #1 doesn't make sense, because I've just brokered peace between Quarians and Geth (sure, arguably, it's too soon to say if it's lasting) and EDI seems like she's interested in making sure that there is peace between Organics and Synthetics... and #2 doesn't really make sense.

I don't know... I just feel dissatisfied. I came into ME3 expecting at least closure... but that's not what I've gotten. I'm just confused and frustrated.
I'm not surprised the indoctrination theory has popped up - there are things in those theories that seem to fit, but it seems way too circumstantial for me so far.

Other than that, I'm not a big fan of how Miranda's entire existence seems to revolve around her sister - it would be nice to have seen her in another situation than the one established in ME2, you know? As my Love Interest, I'd hoped she'd at least play a slightly larger role - or at least impact the story more than 25 rating... or, as mentioned before, at least get a cameo flash back during Shepard's death?

I don't know what I'm expecting or hoping. I would ideally want to have some closure before I put Mass Effect 3 away, but I don't expect that will happen, and I think that's a terrible shame after how much time and energy I've put into this series of games, how invested I've been in the characters. As awesome as the the entire series, but especially Mass Effect 3 is, 'till the end - Frustration and anger is not what I wanted to feel when I stopped playing.

But... at least, I hope you find my feedback helpful.


I agree, this is what it is mainly wrong with the endings

#933
nupfi

nupfi
  • Members
  • 197 messages
I love the whole series, but the ending of ME3 killed *all* replayability. :(
The end makes no sense and your action didn't matter just a tiny bit. Put so much time, effort and thoughts into these games only to see them get destroyed by such a weak ending.
I feel like I have accomplished nothing... Please please give us a more "satisfying" ending and everything will be alright.

#934
killershotz

killershotz
  • Members
  • 19 messages
Loved the entire game from start until the last 10 min of the game, then it went all downhill from there.

#935
Spitfiremk87

Spitfiremk87
  • Members
  • 156 messages

BalooTheBear wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


I think the problem with you're analogy is that, while you had a bad end at the amusement park, you could hope that the next time it would end better.

With this we know it won't. The ending will still suck.


I saw someone else post this, a better analogy.

You go to a restaurant and pay decent money and have a fabulous meal. On the last bite, you find a fingernail in your food.

Would ruin the experience for me.

#936
Sajuro

Sajuro
  • Members
  • 6 871 messages
If I had to choose one, The Miracle of Palavan.

#937
martiancake

martiancake
  • Members
  • 175 messages
I loved every second of it up until the last ten minutes or so. My only quibble was going to be the confusing quest journal.

Just a small sample of what I loved:

The whole mission on Tuchanka was brilliant from start to finish. The flashlight sequences with the tinge of survival horror feeling were creepy as hell. I loved seeing the ancient krogan art and architecture (of course they worshipped the queen of the thresher maws!). Seeing a sand worm take down a reaper was fantastic, and, as EDI pointed out, demonstrated that the reapers could be beaten by the technologically inferior. Mordin's death made me cry--the first time a video game has ever done that. His death was sad, but emotionally satisfying. I loved Eve. She gave me hope that the krogan people could find their cultural renaissance.

All of the crew interaction, either with each other or with Shepard, were incredibly fun. I loved that they wandered around the Normandy or the Citadel and talked to each other. The strong, well-developed characters is one of the main reasons I replay the ME games. I really liked seeing all the surviving crew from ME2 (and yeah, I played a 'perfect' mission for my import, so I would see them all). I liked how they added to your assets, making me even happier I got them through the Suicide Mission.

The resolution to the quarian and geth conflict. I was able to talk both sides down and bring peace between them. That was one of the most satisfying moments I've had in all three games. I had loved Legion in ME2, and I cried for his sacrifice in ME3. I came out of those missions hopeful that the quarians and geth would grow together in peace and cooperation. 

And why the ending was dissatisfying:

All in all, I went into the endgame with a lot more hope than I had expected to. We knew a reaper weak spot, their 'eye' when open, and we'd seen a lowly--if immense--worm defeat one. Heck, we can take down a reaper with just the Cain during the London battle.

I liked being able to talk the Illusive Man into shooting himself--it was a poetic nod to Saren and felt like something Shepard could do.

Then the Catalyst appears and the game lost me. It was an abrupt shift in tone and genre. (One example I've read is: it's like ending Star Wars with the ending for 2001. Both good movies, both ostensibly in the sci-fi genre, yet completely incompatible universes with entirely different tones.) It took the story from the individual struggle, the band of brothers (esp. in ME2), to the cosmically grand. While that fits with some sci-fi, Shepard's story in both previous games was that of the hero who can triumph against all odds (or die trying). All through ME2 people tell Shepard that the mission is a suicide mission. Yet, if you pay attention and get to know the strengths and weaknesses of your crew, you can make the right decisions and make it out alive.

Now, I knew going in to ME3 that the scale would be bigger, that Shepard would most likely have to make some noble sacrifice. I figured she'd probably die (I had some small hope for a high paragon, did every mission in the game, did some secret thing somewhere, do all that and maybe Shep lives option, but I didn't expect it). I knew that and accepted it, so long as it was worth it. I have no problem with the hero dying in the end.

Where the game lost me was the Catalyst. He tells Shepard the reason for the reapers' existence and what her choices are.

There's only one problem: the Catalyst is wrong.

Shepard forged peace between the geth and the quarians. Shepard can befriend EDI and encourage her to grow and even romance an organic. Why can't Shepard argue this with the Catalyst? Shepard simply accepts what the Catalyst says, and in all three games Shepard has never "simply accepted". The Catalyst brings a stark Calvinist view to a series that has always celebrated free will.

I didn't trust the Catalyst, and I couldn't figure out why Shepard would. When he speaks of the reapers, he says "we", for cryin' out loud.

Then there's the choices: 
  • Kill the reapers, but also kill your friends and allies, EDI and the geth. Not to mention leave a pile of reaper corpses all over the place, which as we all know from ME2 is a Very Bad Thing.
  • Control the reapers, but die in the process (how is that NOT a trap?).
  • Or merge with the reapers and all other synthetic life. Hm... wasn't that Saren's fate in ME1? "I am a vision of the future, Shepard. The evolution of all organic life. This is our destiny. Join Sovereign and experience a true rebirth."
Synthesis is repellant. It is forcing your will upon bodies of every lifeform in the galaxy. It is accepting the reapers' "technological future" that Legion speaks of in ME2, the one the true geth rejected in favor of making their own future. One look at Joker's creepy Illusive Man eyes is enough to tell me that's the worst decision of the three.

Then, no matter which choice you make, Joker is shown fleeing from the color beam and then crashing on a garden planet with (at least in my case) the crew members who were on the ground with Shep in London. Heck, wasn't the entire squad on the ground? You could speak to each right before the final push. How did they get on the Normandy, and why on earth would Joker abandon the fight?

Not to mention the chunks of the Citadel falling to earth (if you didn't choose 'control') and likely plunging it into an ice age. Plus all the fleets stranded in human space, including quarians and turians who will likely starve. Plus Wrex stranded on earth, never to see his babies or bring the krogan into the future you worked so hard to get for them. And that's all hoping the relays don't destroy all life in their systems when they blow up, as the one in Arrival did. That'd just be doing the reapers job for them, only more efficiently.

The other option is that Shepard is hallucinating this whole ending as a last fever dream as she lies broken and dying at the feet of Harbinger (speaking of which, where was Harbinger all this time? It had been obsessed with Shepard all through ME2...). It certainly does have a dreamlike quality. But that's a copout ending (not to mention insanely depressing).

Or maybe the indoctrination theory is true. I like that theory, and it fits. But... if it was, wouldn't the writers have made it more apparent? I mean, they're clearly good at their job, judging from how great the first 95% of the game was. Ambiguous endings in novels and movies are one thing (though it rarely works well in those mediums either). For a video game, I don't want to be told to go to the Imaginarium and dream up my own ending. It doesn't suit the genre.

Maybe life continues in the next cycle, free from the reapers. But tbh, that wasn't what my Shepard was fighting for. She fought for this cycle's right to survive and grow. This ending means all the characters and societies you've grown to love over the course of the games are gone. No more galactic society. Everything that made the universe so cool, just gone. It has ruined my desire to replay the games. I'd replayed ME1 and 2 many times over, and was looking forward to replaying ME3 many times over with my different Sheps and classes, trying for the best outcome.

Now I have no desire to replay when I know none of the decisions I make will have much impact on the ending at all. What's the point? Even with the highest assets, the galaxy is screwed. And it's no fun playing for so long just to be screwed.

Modifié par Paper Cake, 15 mars 2012 - 05:30 .


#938
MzAdventure

MzAdventure
  • Members
  • 1 848 messages

JayneD wrote...

Another great moment was when I realised how different everyone else's games seems to be compared to my own... I'm like "Who said what?" when I read some peoples comments here.

You can either miss parts entirely (like conversations between 2 support characters) and be none the wiser, and the diversity of the outcomes for almost all choices (like the genophage part with Wrex on the Citadel).

That is truly incredible, shame the same can't be said about the ending.



I had planned on taking all my sheps through as many times as it took to see it all... but that's not going to happen now.

#939
Ploate

Ploate
  • Members
  • 33 messages

Chris150150xx wrote...

Spaz85 wrote...

Xyalon wrote...

Hey, wait a minute. We're going about this the wrong way.

Chris, what was YOUR favourite moment in ME3? And how did you feel when tens of thousands of fans overlooked that moment because of their disagreement with the way it ended?

Because I'm pretty sure that's exactly how we felt when our favourite moments were reduced to ashes and multicoloured sparkly whizz.


Well put.


What he said.

+1

#940
BGuppy

BGuppy
  • Members
  • 12 messages

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


First, please don't apologize on behalf of other people. It's incredibly presumptuous. You don't speak for them, you're not in a position to apologize for them. It's just a thinly veiled attack.

Second, that is not a good analogy. The coffee is not in any way connected to the amusement park. It's analogous to having a great time playing ME3 and then spilling coffee on yourself, is what it's analogous to.

Please do some reading on the concepts of closure, catharis, and the writer-reader contract. And then explain to me how coffee was supposed to be providing catharsis for your day at the amusement park.

#941
Ainyan42

Ainyan42
  • Members
  • 339 messages

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


IMO, your analogy only makes sense if it was scalding hot coffee that burned through my shirt and left me with third degree burns across most of my chest. Because those 'endings' were not 'spilled coffee'. To reduce them to that is to belittle the utter disservice they do such an amazing game and franchise.

Then, yes, the end of the day ruins the journey.

To be fair. I LOVED most of ME3. It was AMAZING. The problem is - what's the point of the journey if, just before the end of it, the road crumbles into a thousand-foot high cliff with absolutely no way across to the shining Promised Land ahead? Keep in mind - I am replaying ME3, because I possess the ability to headcanon the ending. But that doesn't make me any less sad to know I'll be quitting out of my game well before the credits roll - something I should never have to do with a game as epic as this one.

#942
Getorex

Getorex
  • Members
  • 4 882 messages
Oh, also LOVED the improvement to Ash. She was smokin' and looked/acted more developed and mature. Advanced like a real person would.

#943
ArkkAngel007

ArkkAngel007
  • Members
  • 2 514 messages
Judging by some responses on here, maybe we don't deserve an answer.

#944
Sorayai

Sorayai
  • Members
  • 157 messages
im glad you guys are listening.

seriously, ME3 was a perfect game until the end. things i didn't like:

-no closure
-random things happening (where are you going Joker?)
-leaves an empty feeling... what happened to everyone in the end?

I wanted some sort of happy ending too, where Shepard could be with Kaidan. (yeah, I love that sort of stuff) ... but I wanted to WORK for it. multiple playthroughs and stuff.

thanks for listening to us! <3

#945
BalooTheBear

BalooTheBear
  • Members
  • 332 messages

teknoarcanist wrote...

Good lord, how does a thread posted three hours ago have almost 15,000 views?

Christ.


I think it shows just how much people want answers.

#946
Kabraxal

Kabraxal
  • Members
  • 4 839 messages
So many moments... but my top ones so far:

-Ash and Shep's banter during her hangover.
-Tali and Garrus... unexpected but really nice moment
-anything with EDI and/or Joker... gold
-Miranda... just loved getting to see her
-Jack... loved seeing how she changed subtley
-Various noble death scenes... including almost shooting one squadmate in teh back before not being able to :s

#947
Moounas

Moounas
  • Members
  • 28 messages
(sorry for my english - i´m german)

Thank you for listening , i believe you really do :)

especially after playing Mass Effect 3 - the whole game (except the ending)  was so caring,loving for little details and so well-written
- in some details almost a loveletter to us Fans - that i really , from the bottom of my heart want to say: Thank you,Bioware for this "loveletter"

Till the Ending i thought : That´s it - this ist the epitome of RPG or Video-game i have played so far.
You nailed it,really.

But then - the ending ... this nonsense"logic" of Starchild made no sense !At all!

I refuse to believe this is the real ending - that the same writers and devs who wrote and develop this hundreds of wonderful moments are responsible for this ending - or intended that (!) to be the ending ...
I refuse to believe - it can´t be. You can do better than this ending - you have proven it.

it only make sense if it was - planned and hints for a indoctrination attempt of Harbinger ...

There´s always hope ... isn´t it?

Chris? :(

#948
die-yng

die-yng
  • Members
  • 626 messages

Spitfiremk87 wrote...

I saw someone else post this, a better analogy.

You go to a restaurant and pay decent money and have a fabulous meal. On the last bite, you find a fingernail in your food.

Would ruin the experience for me.


Except the ending wasn't like a fingernail, it was more like a rotting husk testicle.

Modifié par die-yng, 15 mars 2012 - 05:29 .


#949
BCMakoto

BCMakoto
  • Members
  • 271 messages
After giving a thought to it:

The thing I liked the most:
Human council blowing up on earth
until
Final charge at Harbinger.

Everything afterwards was...meh...the rest...awesome and gold. If there would be another ending, more varity in endings where shepard lives and dies, and a good CONCLUSION to my decisions, I would force my children to play this trilogy...I certainly would.

#950
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages
Hey now, they're listening, let's be civil.

My favorite moment was Shepard and Garrus's romance farewell. After three games of going through hell and back, after four years of friendship and love and heartache, the thing that makes Shep choke up is the thought of being without him. That was one powerful piece of storytelling.

And Evil Priestly, thanks for listening.  It means a lot.

Modifié par Sable Rhapsody, 15 mars 2012 - 05:30 .