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On the Mass Effect 3 endings. Yes, we are listening.


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#9576
pX NitmarE

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Indoc. Theory/Boss fight/More ending options/and definetly meeting up with your crew and romances again . Thats what i think the ending should be.

#9577
Stygian1

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Its seems pretty clear that no matter what route you choose BioWare, we all want some kind of variable happy ending where we live and end up with our LI. Again not mandatory, but I think most of us want it as an option.


(like, really want it as an option :D)

#9578
Eullogy

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hardermob5 wrote...

Berehir wrote...

...
Let me continue by saying that I do not feel  that I Bioware OWES me anything, but there is a flipside to that coin - Neither do I owe Bioware any more of my capital or time.  They produced, marketed and sold a product.  I consumed the content that was provided and found the final quality of the entire delivered product is not worth continuing  the relationship between consumer and producer at this time.  What Bioware chooses to do next will decide if that relationship is re-established or permanently severed.

All of the discussion as to what happend and why I feel is somewhat irrelevant.  At the end of the day, I think Bioware grossly miscalculated the reaction of the ending.  Whether or not  the ending was meant to be stand alone or if Indoctrination Theory was the intent all along, is not really relevant in my opinon.  I do think they got too clever for their own good.  Whether it was groupthink, rogue writers/producers, pressure from EA to wring more $$ from us ... whatever.  It doesn't really matter.  I say this because I beleive the only response that is made on  this issue will solely be driven off of the bottom line.  Bioware can spout all the drivel about 'artistic integrity' that they wish too.  Disgruntled fans can hang their hat on what they feel they/or the franchise are owed all they want.  Bioware will make a decision that is good for their bottom line ... that's it. If they feel that the negative press and the resulting loss of potential sales of units and dlcs outweighs the cost of producing new content (assuming it doesn't already exist - Indoctrination Theory), then they will act accordingly because at the end of the day, they are not in the business of making 'art' ... there is no money in art (at least until after the artist is dead).  They develop, produce, market, and sell widgets.  It just so happens, those widgets are video games.  Anything else is just spin.

I dearly hope that Bioware decides to earn my business again by fixing this issue properly.  I am not particularly hopeful, however.


YES....Exactly!!!  "Bioware can spout all the drivel about 'artistic integrity' that they wish..."  My feelings exactly.  They either fix the monstrosity of the ending and rescue the entire trilogy from being an eternal stain on 91% of the fans' psyches, or they don't.  In the end, we will each be the judge of whether we individually continue our relationship with Bioware and EA.  Right now, it's only looking like 'maybe' based on Ray Muzyka's incomplete announcement, but I too am not particulary hopeful.  'Some' players, Ray?  Come on... drop the PR spin already... your fans are too smart for that nonsense.  Say it with me, "Most...the vast majority, were grossly disappointed."  I took logic in college too... 'Some' means at least one, but could mean most too, but usually implies only a somewhat significant number, maybe... it's vague and misleading, especially when used by marketers and PR spin agents.

We're hoping Bioware comes through and gives us what we're asking for, but we're not holding our breath based on our past experiences with Dragon Age II (did you think we'd not find out about the dishonest reviews?), and now this ending for Mass Effect 3.  But please, prove our cynicism wrong...redeem yourselves.  You don't have to throw yourself into a pillar of light, screwing billions of people to do it, either.


Thank you sirs. My thoughts exactly.  I will provide a link to my review and suggestions when I post it. I do hope anyone hoping for a fix to our collective problem with give it a read. Here.

Modifié par Eullogy, 23 mars 2012 - 03:47 .


#9579
ShadowpwnLord

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 Alright, synced games and signed on just so I could reply to this forum.

I have lots of favorite moments in the game; a couple that stand out is the ending to Mass Effect 2, with Harbinger's epilogue and all the epic shooting and music. There's also the moment when Shepard killed Kai Lang with his Omni-Blade on the Renegade action.

HOWEVER...  It's pretty obvious this is a change-tactics sort of question, trying to make us re-think the damage the end has wrought on us.

Let me clarify, I still think ME3 is an amazing game, but between the rushed, plot-hole-riddled ending and my personal dissapointment in Dragon Age II, I'm VERY dissapointed in Bioware right now, of whom I expect great games from, because since KOTOR, they have.

If this ending isn't fixed in some way or other, I'm not buying another Bioware product.



#9580
zeebow14

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I Really Like the Indoctrination theory because:

A) it doesn't completely Negate the ending of ME3 (Yes I Was Emotionally attached to the ending. DARN THAT EPIC MUSIC! lol)

B) It fixes many plot holes (such as the Normandy crash landing and the fact that if the mass relays exploded so did there respective solar systems.)

C) It just seems to fit!!!!

#9581
Geirahod

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This game needs a new ending, not just "fix it", we understood the ending very well, and it sucks (with all due respect) it's full of plot holes and weird nonsensical stuff.

I suggest you to go with the indoctrination theory, because hell...that's what I felt when I was playing that horrible ending.

And also, I would like to take this chance to say (I'm sure many other fans have said it too) we're doing this because we really care about this game and your company, we really think that the end shouldn't be this way...you should start to listen to us (the fans) and not the gaming press because they don't have a freaking idea about this.

We (still) care about this company, we still are your fans, recognizing that you screwed the endings will not mean a bad thing at all, just don't wait too long, because I seriously think that many of us will leave the fandom for good.

I still have faith in Bioware, a little...but there it is...its up to you to make me love you again.


There's enough BS in real life, give us at least a chance to enjoy a game without feeling physically and mentally ill after playing this game.

Modifié par Geirahod, 23 mars 2012 - 03:13 .


#9582
jeweledleah

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Paulomedi wrote...

FANS, PUBLISHERS, CONSUMERS.

Watch this video:Daniel Kahneman: The riddle of experience vs. memory
Nobel prize winner explains why we hate the endings. Serious presentation from a serious man.

www.ted.com/talks/daniel_kahneman_the_riddle_of_experience_vs_memory.html


Original thread: social.bioware.com/forum/1/topic/355/index/10481863


I love it when he tells a story about a man, listening to this amazing synphony and the jarring sound at the end, ruined the whole experience for him.. EXACTLY

#9583
KaLaMar

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As an ardent Fan of the Mass Effect Trilogy, I must commend you and your staff at BioWare for three totally rad and revolutionary games. The countless hours I have spent playing Mass Effect are a testament to the creativity and ingenuity that BioWare has achieved in its games. I agree with you that Mass Effect 3 is, for the most part, the best game in the series. The graphics were superb and the gameplay was flawless. I only experienced two glitches through the entire game. Only one of these caused any real problems. I, like most fans, feel as though BioWare pulled a fast one on us, though. It seems, unlike ME2 and ME1, that the decisions we make in ME3 have absolutely no influence in the game. Yes, we can kill, betray or defend any number of allies or enemies just as before, however the outcome is still the same. In ME1 and ME2 you gave gamers something we have always wanted. The ability to make decisions and have those decisions matter. These decision making abilities were crucial to not only the story, but also affected how you had to play the game. I believe this, singularly, is the crux of the situation you now find yourselves in. Nothing a player does, in ME3, seems to really have any effect on the story or gameplay. That, coupled with the three nearly identical endings, and you can see why the loyal fans of ME have revolted. I still give Mass Effect 3 a very high score, just like the critics; however, critics are not gamers. Their opinions are largely academic and rarely represent the majority of gamer opinions or views and definitely not the reasons they play a game in the first place. Critics rarely take a vested interest in a game or series like gamers do. Not to mention the millions of dollars we spend on game related products like shirts, hats, books and other paraphernalia.
As you stated in your letter to ME3 fans “Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.” The point I think you need to address is that there were no “endings” in ME3, just three versions of the same ending. This and the fact that Shepherd dies in all three versions is the biggest complaint that I have heard. “Been there, done that” as it were, at the end of ME1! I believe most of the fans will agree that IF this is truly the final game for the Mass Effect franchise then Shepherd deserves (this being said of a fictional game character) a chance at a Win-Win ending. One where Shepherd lives, the reapers are destroyed and the Citadel and the Mass Relays survive intact. This or some disclosure of what BioWare truly has in store for the Mass Effect Franchise. As we were told by BioWare that this would be the last Mass Effect game in this series; however, too much was left undone, unrevealed and unanswered. This leads me to believe that BioWare intended this outcome all along. That their intention was to produce additional Pay-to-Play DLC content, over several years, to wrap up this series. Let’s face it, if BioWare was thinking this, I have no problem with it. It would have been a very smart thing to do from a business sense. And, we would have purchased it. IF this is not the case; however, then this will have to go down in Gaming History as one of the most Epic fails of all time. Not only will BioWare have lost touch with its own original story, concept and technology; but also with the people who make BioWare financially viable, it’s fans. I cannot imagine the latter being true. It is completely unthinkable that a franchise with the success of Mass Effect would have just rested on its laurels thinking that they could produce a sub-standard product and we would just buy it and be content. Either it was done intentionally, for the reasons stated above, or someone stifled the dissenting voice of reason.
I applaud BioWare’s Management for making the decision to correct its “mistake”, if that is what it was, in a fair manner. We have always respected the people at BioWare for providing us with the very best that gaming has to offer and we continue to do so.

#9584
Stygian1

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Geirahod wrote...

This game needs a new ending, not just "fix it", we understood the ending very well, and it sucks (with all due respect) it's full of plot holes and weird nonsensical stuff.

I suggest you to go with the indoctrination theory, because hell...that's what I felt when I was playing that horrible ending.


Yeah, this^

If you have to explain your ending its just not worth it: its bad.
Indoc. theory will save you BioWare :))) 

#9585
Shunt Mcblunt

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Just want to say the Game play and the Game up to the last 15 mins was great.

TIM was robbed on his finally. TIM would fight so hard he would lose control because he was far more gone than Saren. Saren being taken over by Soveriegn after he sacrificed was more story dramatic.

The god child? You lost someone who was far more important on Virmire, ME2 (possibly), ME3 (Thane, Mordin, Possibly Kirrathe) but you choose to make a dream immage the kid - it seems that the ghost in your head would not have been this 1 shot kid that tried to save. I am sure anyone conscience would be someone you sent to their death rather than someone that die because they did not listen. Please note: Millions of kids were slaughtered before Shepard even made it to the Citadel. one would not have mattered so much unless it was his family or son.

The Cut scene Of the Normandy was wrong should have never happened and the crash. This was unrealistic. Graphics great but unrealistic. It served no purpose except to confuse the gamer on the ending.

Last of all if you were trying to end the ME Series for Shepard the breath and calling it the Good ending makes even bigger plot hole. You should have just killed him off. The reasons why: You put him on Earth. The Citadel which he was on blew up and his suit by the tears could not go Air tight. This means could not survive re entry or Space vacum.

I understand you want to give the sign of hope but you could have crash normandy on Earth in some place like rain forest (I am sure Earth still has those in future.) To show , they could survived.

You imagary of the final was approached with none fluid understanding or concept. Let me stress the Game play portion was great like all the reviews state No we know majority of these reviews never made it to the end before posting. Main game 9.5, Mid game 9.5, End game 5.0.

Thank you for listening.

PS: Easy fix Indoctrination Theory then you use an Artistic path to make it more fluid ending for the masses. Also the Ending does not have to be Win -Win Shepard could die but have it better explained about his effects.

PSS - I would have liked to question the kid and talk about the Reapers he created. This would help players with the logic behind the choices rather than blind faith in a God Child you just meet. That would have mattered too.

Modifié par Shunt Mcblunt, 23 mars 2012 - 03:33 .


#9586
Federelis

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Stygian1 wrote...

Geirahod wrote...

This game needs a new ending, not just "fix it", we understood the ending very well, and it sucks (with all due respect) it's full of plot holes and weird nonsensical stuff.

I suggest you to go with the indoctrination theory, because hell...that's what I felt when I was playing that horrible ending.


Yeah, this^

If you have to explain your ending its just not worth it: its bad.
Indoc. theory will save you BioWare :))) 


Indoc Theory. I agree wholeheartedly. It's actually the only viable and reasonable option. 

The very next thing I wanna see after Shepard takes a breath in the rubble is him air strike-offing the damn Harbinger actually still hovering over the beam site. And saying something like: '' You almost got me. Almost.''

#9587
guru666

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So, I've thought long about the ending, as well as annoying friends with it, and have come to the final conclusions.

The endings presented in Mass Effect 3 were functional endings to a single, canon plot. The problem is that with the amount of decisions and options Bioware made available to us, the players, we all had our own Mass Effect universe. The presented endings just did not bring any closure to those universes. Tying into this, the canon ending was more of a tragic hero's ending; and depending on how you played the game, your Shepard could be more of a epic hero. If this happens, the ending does not mix well with the rest of the player's universe.

My major complaint is regarding the Mass Relays in the endings. If they all exploded, they would have destroyed the solar systems they were in. This in turn would have horribly crippled any survivors by being isolated in outlying colonies. Hence, Reapers still win. I understand the artistic statement of the universe now has the chance to perform without any interference from the Reapers, but the mass genocide does not make sense.

And there's my opinion.

#9588
improperdancing

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Shunt Mcblunt wrote...

TIM was robbed on his finally. TIM would fight so hard he would lose control because he was far more gone than Saren. Saren being taken over by Soveriegn after he sacrificed was more story dramatic.


Personally, I hated the fact that the Illusive Man was indoctrinated at all.  I think that he should have died in his office in Cerberus Headquarters where we've seen him literally every time he's been on screen in the entire series.

And you have to remember that TIM is not a soldier.  His power is in convincing other people to fight for him.  As such, if I had scripted that sequence, I would have had the fight with Kai-Leng (spelling?) in that room while TIM looked on.  After Shepherd defeats Leng, he walks over and shoots the Illusive Man in the head.

No long-winded dialogue about pointless crap.  Shepherd has spent the entire game trying to get TIM to side with him and it hasn't happened.  It isn't going to happen.  The Illusive Man, like Shepherd, is a man of principles.  He's not going to change because of a conversation with Shepherd, and by that point in the story Shepherd should know that as well as anyone.

Similarly, I don't like the idea of the Illusive Man actually fighting.  That's not who he is.  His best soldier couldn't defeat Shepherd, so he calmly accepts defeat.  Shepherd won, and shoots him in the head.  No begging for life or trying to talk Shepherd down.  Just one last drag from his cigarette and a bullet to the brain.

And then on to Earth free from the Cerberus/TIM plotline.

Modifié par improperdancing, 23 mars 2012 - 03:44 .


#9589
Nemesis1141

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I love mass effect it has been a big part of my life for the last 5
years. but the ending really made me sad and angry. the relationships i
have formed whit liare, ashley and tali have been the best in eny game i
have ever played, and i will never forget them. but whit this ending
you dont even get to se shepard whit one of them at the end, plus it
would be nice to have some convesation after the end. hope you can make
the right changes for people like me that like the romancing part of the
game the most:-)

#9590
Violet

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 After several discussions with friends about the ending, I'm going to have to say I stand with the Indoctrination theory. That said, here's some thoughts in support of EA's original ending.

Here's where the ending probably really upset people the most:

Order of events. 

-----------------------------------------------the good bits-------------------------------------------------

Event 1
- Awake from being melted by Reaper death beam
Event 2 
- Stumble to Citadel portal
Event 3
- Shot by Turian thing (that on insane difficulty is really annoying)
Event 4
- Stumble through gore room while chatting with Anderson
Event 5 
- Arrive in Shadowbroker Ship's Hallway
Event 6 
- Arrive in Sparkle's Observatory (Anderson unharmed)
Event 7
- Have long boring chat
Event 8 
- Shoot Anderson (progress)
Event 9 
- Watch/Convince Illusive Man to stop talking
Event 10
- Sit down to die with Anderson

--------------------------------------------------------ending (as people had been lead to believe)------------------------

-  Hackett calls you for help
-  you stumble forward to push button

--------------------------------------------------------the (w.t.f.) moment (that caused all the rage) ---------------------

you know it by now. star child. pick your color endings. the macguffin. joker.

--------------------------------------------------------why this didn't work---------------------------------------------------

A -  Hackett calls you for help
B -  you stumble forward to push button 
C - ....... all of the choices you made up to this point result in the ending for you
D - ....... someone lying in rubble gasps for breath
E - ....... we get end of what the h*ll happened

C, D, and E are completely hypothetical. However, they tend to reflect what seems to have been EA's original intent here. Correct me if i'm wrong! 

Everything goes wrong when the game keeps going forward after B happens. Why does it haven to keep going? Okay, so we learned on Thessia that there was a pattern within the cycle of the Reaper's. Fine, that does NOT mean it needs to be INTELLIGENT. NOR AN ENTITY. Theatre schools are wrong about this. There is NO REASON necissary for physics to form hydrogene. Physics DOES NOT want. American writers, and the whole school of theatre and writing needs to understand this. It is not want that compells an ant to eat. It is necessity. When a Reaper cycle occurs then it has necessity. What need is there of 'intent' to be understood. VIGIL ARGUED THIS. 

All you have to do to get rid of the star child is have a five second shrug from any alter character saying, "Hmm, I guess those prothean VI's didn't know everything," upon discovering the pattern was the Reapers following some necissary terrain brought on by a demand within physics we could be shown but need not have to understand. Look how much trouble we are having with "gravity". We've invented the whole questionable 'substance' of dark matter to explain it. 

-------------------                      ------------------------           -----------------------         -----------------------------------

See, space is a giant question mark to humanity right now. Are we supposed to think it is an ocean swimming with a bunch of weird circular things that glow in the dark like fish at the bottom of the ocean? That'd probably be healthy, but most people take space to be utterly devoid of life. After all, it's cold, desolate and certainly looks empty.
Mass Effect 1 captured this feeling quite well with the Mako missions. One square mile of empty elemental landscapes occationed with debris, long abandoned structures whose origins no one can be quite sure and a few rogue groups eeking by with whatever they could manage. In short, it was vast, desolate and empty. No technology seemed sufficiently advanced to overcome the element goliath called "space". Even the Reapers were humbly small under its mysteries.

Mass Effect 2 felt like a trip to Beijing. Lots to see but a lot you can't as well. The mind doesn't wander much to wonder but it wants to, if only it could connect. Mass Effect 3 threw connections out the window. People could not follow the stream of events and some of them came from the wrong theatre. 

The Star Child I would delete entirely if I were to redo the ending. It doesn't fit the plot at all. Also, Joker dashing around through a relay made no sense. None at all. How did he get there? What was that all about? Do I care? I don't care except that I care about Joker in the abstract way that I know I've got a chemical in my body saying I care about Joker but "I" at that particularly moment knew "I" did not. 

Look, I've been intensely sick and near comatos a few times in my life. One thing I can say in such situations is that you know a h*ll of a lot more about what is going on in lucid dreams than that. Things are not disconnected, they are intensely interconnencted and YOU KNOW WHY. When a limb doesn't work the will actively and very diligently applies itself to whatever is necissary to providing for it. Blood is felt pumping back in. The quality of air is acutely known in a way one could never imagine in more 'normal' states. Dreams are known by their sources and are not obscure. Pain and suffering become their own sources of clarification. It is only later, after waking, that things become hazy and the sense of why there was ever a relationship diminishes. 

Why I say this is because I suppose I feel psychology as you suspect it works is far removed from that suspicion. Yeah, the brain is a chemical computer but that doesn't mean we're all living on acid. The most primitive state of our mind is often merely the least used but no less efficient. A defficient mind is one arrested and held suspended in attempt to maintain functionality of what, in motion, may become confused. It's like when one attempts to solve a rubik's cube. When the first face is solved, often there a great sense of fear for what then to do with the chaos of the rest as it means disturbing what has been so carefully ordered. 


In short, people expected the end of the game to snap into a clear picture of consiquences and magnitudes. The Reapers have ever been nothing more than a catalyst. Stasis and then Stasis Break. Stasis = Idealic Citadel Space lifestyle. Stasis Break = Attack on Eden Prime. Plot Arch = Save Galaxy from Stasis Breaking Elements. Revelation = Ilos. Consistency: 
This basic story was PERFECT. It supplied players with everything and closer was achieved by STOPPING Sovereign as this met the requisites of Plot Arch. The game could have ended there as, for all we knew, the d*mned Reapers could have been stuck in dark space forever like that. "Haha, starve you giant squids!" Kind of comical in a dark and ironic sort of way. Consistency: Perfect. + Your Choices have Consiquences.
Mass Effect 2 basically fit until the ending. Stasis = Galaxy is safe from Reapers. Stasis Break = Reapers had a back up plan: Collectors. Plot Arch = Prevent Collectors from Aiding Reapers. Revelation = Reapers use organics as embryonic fluid. 
Consistency: Perfect + Your Choices have Consiquences. 
ME 3. Stasis = None. Lack of emotional build up to actual arrival of Reapers diminished their arrival to background scenery. Stasis Break = Ironically, Mars. Urgency was further lost by lack of control of the plot. Instead of being told to dash off to Mars while maybe faced with difficult side missions on your way out of the Sol System left the game feeling on autopilot. And with all the d*mn cut scenes no wonder. Finally we are given a Prothean super weapon AT THE BEGINNING OF THE GAME. So what the h*ll is the point to playing the rest of it? The 'threat' of the Reapers farts out like a popped balloon wailing around the room.
COUNTER STASIS BREAK = With the Reaper defeat no longer an unknown possability we are largely left with a game just to 'complete'. Then we have Liara question the reality of the super weapon working. Yay! Doubt. Then that falls to the ground dead as the rest of the game really is just a 'get to the ending' plot. Plot-Arch? None. It's a straight line. Feeling that our choices are leading toward variations at the ending? Zero. Only who lives and who dies is mildly available for choices. Most characters are situated to die no matter what you choose to do. Planets fall. No territory is regained. The most variable part of the experience comes from what letters you receive later. The game is a dead stick. 
Finally, we get to the end. We pray there is some clarification for why we paid the 70/60 dollars for all this very linear experience. We have one heck of a battle to take back the Earth. Much is forgiven of all said above when we realize the massive numbers of people we needed just to get planet side. Every tiny little loss suddenly seems a monumental blow. Especially when you see the swarms of Occuli. How easily they can be replaced. How very much our troops are not. 
We hit the ground and get a look at London. The first thoughts to go through our head, pretty much what Wrex says, "Looks like you'll need a new planet too." I never expected there would be an Earth to save anyway. Emotionally prepared for that fact. Same for the human race. Done deal in this vicinity. Only thing to do is what I came there for. Kill these things. So, far so good.
Plot Arch from ME 1 and 2 is now restored. Prevent Reapers from their ultimate goal.

And then comes the end. Playing a Normandy for real. Except this time the Germans have enough bullets. No one survivors except... you? Maybe? ... okay sure. Whatever, it's a game. But there are so many ways this could have gone from there. Bailey stumbling up after you're dead with whatever remains of the Citadel Security Force (that was absolutely ignored in the plot) to push the botton to end all this. Some random promoted soldiers from your multiplayer breaking through. Maybe no one and you loose the game. Your general disposition (paragon/renegade) having something to play in the turn out. Whatever, anything would been better than the jumble of gibberish that came after stepping through that portal. None of it made any sense except the scene with Anderson and Shep dying together.

#9591
SimonM72

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Indoc theory allows Bioware to keep (with minor amendments) everything they've done / want to - and still give the fanbase everything they are asking for to close plotholes and address the closure and final battle content.

Its the only way out of this predicament.

#9592
Guest_Paulomedi_*

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jeweledleah wrote...

Paulomedi wrote...

FANS, PUBLISHERS, CONSUMERS.

Watch this video:Daniel Kahneman: The riddle of experience vs. memory
Nobel prize winner explains why we hate the endings. Serious presentation from a serious man.

www.ted.com/talks/daniel_kahneman_the_riddle_of_experience_vs_memory.html


Original thread: social.bioware.com/forum/1/topic/355/index/10481863


I love it when he tells a story about a man, listening to this amazing synphony and the jarring sound at the end, ruined the whole experience for him.. EXACTLY


Yes but in the example the man is listening to the symphony for about 20 min before the screeching sound.

We are playing this game for HUNDREDS AND HUNDREDS OF HOURS. And the schreeching lasted 10-15 MINUTES.

#9593
GehnTheGrey

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I hope you don't change a damn thing in regards to the endings. You did a superb job. Couldn't have been happier with my synthesis choice. I'm glad you didn't ruin the credibility and themes of the ME trilogy just to appease some people who can't handle not having a white picket fence ending with their LI. You did Shepard's story a Justice.

Keep sticking to your guns Bioware. Those endings took balls and no small amount of artistic integrity. Two things which EA seem intent on breeding out of you. I'd applaud you for that alone, but the whole game was such a joy to play, start to finish, that that wouldn't be fair. I implore you: Please, please, please don't cave in and retcon the great work you've done with this game.

Stellar job guys.

#9594
CuseGirl

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Stygian1 wrote...

Its seems pretty clear that no matter what route you choose BioWare, we all want some kind of variable happy ending where we live and end up with our LI. Again not mandatory, but I think most of us want it as an option.


(like, really want it as an option :D)


The range of endings should have gone from "On a scale of 0 to 10, 0 being turned into a husk and immediately decapitated by a Reaper Brute, and 10 being standing on top of a dead Reaper dreadnought firing your mattock into its eyeball and later on walking into a house or lobby or restaurant and finding your LI". And the only way you could get a 10 is if you literally got 98% of the neccessary assets available, including the ones in ME-2.

#9595
Guest_Paulomedi_*

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GehnTheGrey wrote...

I hope you don't change a damn thing in regards to the endings. You did a superb job. Couldn't have been happier with my synthesis choice. I'm glad you didn't ruin the credibility and themes of the ME trilogy just to appease some people who can't handle not having a white picket fence ending with their LI. You did Shepard's story a Justice.

Keep sticking to your guns Bioware. Those endings took balls and no small amount of artistic integrity. Two things which EA seem intent on breeding out of you. I'd applaud you for that alone, but the whole game was such a joy to play, start to finish, that that wouldn't be fair. I implore you: Please, please, please don't cave in and retcon the great work you've done with this game.

Stellar job guys.


So, for the sake of clarification, explain to us:

1- Don't merged life evolve as well? They would create more intelligent beings, which would create even more intelligent beings....this was done and redone in any real science fiction (Arthur C. Clarke, for example)? SO, in reality, you didn't ended any conflict, just the limited-scope one dictated by the Star Child.

So what really the Synthesis ending solved?

#9596
DrSatchmoe

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 Personally I found the endings to be ok. The things I hope you change are the ephasis on Multi-Player to be able to acheive the "best" outcome. I hope you come up with a DLC or expansion that re-unites the companions. I personally think they are not in a different system, as everyone thinks, but I am an optimist. I am truley excited to see what things you have planned for this game. Again, as I get raged for my opinion, I think there could be some things tied up a bit (less auto dialog, more relationship building with the VS LI)  and I think people have jumped the gun on the complaints as not all of the content is out, but I think the game turned out well. :wub:

#9597
Federelis

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GehnTheGrey wrote...

I hope you don't change a damn thing in regards to the endings. You did a superb job. Couldn't have been happier with my synthesis choice. I'm glad you didn't ruin the credibility and themes of the ME trilogy just to appease some people who can't handle not having a white picket fence ending with their LI. You did Shepard's story a Justice.

Keep sticking to your guns Bioware. Those endings took balls and no small amount of artistic integrity. Two things which EA seem intent on breeding out of you. I'd applaud you for that alone, but the whole game was such a joy to play, start to finish, that that wouldn't be fair. I implore you: Please, please, please don't cave in and retcon the great work you've done with this game.

Stellar job guys.



Good for you man. But then you're just one guy NOT playing the full ending DLC, we all crave for.

Not to be hard on you, but why cheer so hard for something you already got?

#9598
Domino 44G

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I'm sure I will get flamed but it doesn't really matter because I won't be returning to these forums. About the blog post from the owner of Bioware, he's not listening. I know this because I worked for people who speak just like him. When I read his blog, as well as Hudsens blog, I could hear my old boss in those words. It's called "wearing down the opposition" and it works. It worked for my boss in the '90s and it's working now with you. I am doing what most here say they will do yet don't, I returned my game, will not buy another product from Bioware, I will from this point forward, consider ME2 the conclusion and be more careful who I give my money to. If 90% of the game is great but the rest, espesially the ending, is poorly written, rushed drivel then the whole product falls on its face. That is what has happened here. And now, instead of continuing the pressure to make them do better, they actually have the lot of you doing the writers job for them. All they had to do is say "we're listening". Be finnished with them. There is so many better things to spend your money on. They are nothing without you. If you stepped out when the first Dlc hits, they'll feel it. Well, that's it for me. I don't need them or there BS about listening. It's a trick. Nothing will change. Nothing except they weight of their wallets as compared to yours. So long...

#9599
Dranks

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Need a more uplifting ending. It doesn't have to be sunshine and roses but I'm not too big on the fact that I spent about 200+ hours and 150 bucks on 3 games just so I could do the reapers jobs for them. Seriously, a galactic dark age? I wanted to help THESE people, these races. I don't care at all about whatever is happening 10,000 years into the future. It would be like Star Trek if warp technology was suddenly taken away across the galaxy. EVERYTHING would crumble.

That being said I feel like your universe was one of the best in science fiction. That's why I felt so upset, because I feel like it is now destroyed. So it's really out of love that I give this feedback.

#9600
clipped_wolf

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Personally, I wouldn't want the end to get 'rewritten' and for this I am in favor of indoc. theory, it gives something to build onto.
I think the ending is incomplete, not broken.

Modifié par clipped_wolf, 23 mars 2012 - 04:24 .