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On the Mass Effect 3 endings. Yes, we are listening.


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#9601
Pandoravv3

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CuseGirl wrote...

Stygian1 wrote...

Its seems pretty clear that no matter what route you choose BioWare, we all want some kind of variable happy ending where we live and end up with our LI. Again not mandatory, but I think most of us want it as an option.


(like, really want it as an option :D)


The range of endings should have gone from "On a scale of 0 to 10, 0 being turned into a husk and immediately decapitated by a Reaper Brute, and 10 being standing on top of a dead Reaper dreadnought firing your mattock into its eyeball and later on walking into a house or lobby or restaurant and finding your LI". And the only way you could get a 10 is if you literally got 98% of the neccessary assets available, including the ones in ME-2.


I dont know if it should be THAT hard to get the best happy ending, but should be about as diffucult as in the suicide mission (you had to work for it, but never become opressive, or felt like a chore).

#9602
stellap20

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I am on my second play through and just finished uniting the geth and the quarians. I just want to say how P**** off I am because I did all this for nothing. AGAIN!!!!!! Whats the point. any uplifting insights to my anger issue???

#9603
Federelis

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clipped_wolf wrote...

Personally, I wouldn't want the end to get 'rewritten' and for this I am in favor of indoc. theory, it gives something to build onto.
I think the ending is incomplete, not broken.


Indeed. It's not about changing it.Just advancing it.

Modifié par Federelis, 23 mars 2012 - 04:31 .


#9604
CuseGirl

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Pandoravv3 wrote...

I dont know if it should be THAT hard to get the best happy ending, but should be about as diffucult as in the suicide mission (you had to work for it, but never become opressive, or felt like a chore).


Fair enough...I just know there's a large contingent out there who literally get mad when other fans say "I actually do want the picket fence, the girl, the house, 2 kids and a dog" ending lollll...for me, after my 1st playthru ended with me dying but killing the Reapers, I decided to meta-game the hell out of the galaxy and recover ever artifact and flotilla/frigate available. I wanted every war asset because I actually thought that getting up to 6599 EMS would get me an ending where I got to see my friends. I wasn't aware that there were basically 6 endings TOTAL <_<

And since my LI was Miranda, I didn't even get to see her step out of the dream sequence Normandy.....

#9605
Karabassoff

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First of all, I want to thank Bioware for ME1 and ME2. For DA, DA2 and SWTOR.

Can't thank you for ME3 though. 

It's ending was a major disappointment: it was incosistent, abrupt,  out of the context of ME universe and had no sense with regards to the plot.
And can't think of a way that you can clarify all this.

In my opinion there's only one way to fix this: redoing the ending completely.
So it could reflect our choices throughout the game.

But I may be wrong with regards of the fixing the ending In fact I would be happy to find the simple and elegant way to conclude the game and explain insonsistencies. In the end - you are the ones who tell stories for a living, you know better how to end a good story.

This game, this story built around player choice and range of possible outcomes should end with consequences, direct outcomes of player's choices,not with artistic statements.

It should end with resolution of plot lines - not with cutting them off.

That is an idea of a complete story for me.

As R. Heinlein said:  "...it's cotton candy, all taste and no substance—as unsatisfactory as solving a story by saying: '—then the little boy fell out of bed and woke up.'" 

P.S. Sorry for any grammatic or spelling errors. It's not my native language.

#9606
Cross429

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GehnTheGrey wrote...

I hope you don't change a damn thing in regards to the endings. You did a superb job. Couldn't have been happier with my synthesis choice. I'm glad you didn't ruin the credibility and themes of the ME trilogy just to appease some people who can't handle not having a white picket fence ending with their LI. You did Shepard's story a Justice.

Keep sticking to your guns Bioware. Those endings took balls and no small amount of artistic integrity. Two things which EA seem intent on breeding out of you. I'd applaud you for that alone, but the whole game was such a joy to play, start to finish, that that wouldn't be fair. I implore you: Please, please, please don't cave in and retcon the great work you've done with this game.

Stellar job guys.


The endings were nonsensical and completely unrelated to any choice you made throughout three games. You could have just watched the end video and saved yourself $150.

No one (sane) here is asking for a "happy" ending. We're asking for a sensical and substantive one. If you'll eat this and smile, you really will eat anything and smile: Bioware's better than that.

The above having said, I still subscribe (completely convinced) to the Indoctrination Theory. Either IT was intended with a longer ending and abandoned at the last minute (too tough - at the last minute - to remove its many vestiges) or, per the "Final Hours," they wanted to encourage speculation. Either way, Bioware is better than this - Fanboys aside- and I refuse to believe everything as it stands was how they hoped it would be.

If you'll accept anything as "art," you demean art. You're responding to a Foxnews article and not the substance of our arguments.

#9607
Lochwood

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GehnTheGrey wrote...

I hope you don't change a damn thing in regards to the endings. You did a superb job. Couldn't have been happier with my synthesis choice. I'm glad you didn't ruin the credibility and themes of the ME trilogy just to appease some people who can't handle not having a white picket fence ending with their LI. You did Shepard's story a Justice.

Keep sticking to your guns Bioware. Those endings took balls and no small amount of artistic integrity. Two things which EA seem intent on breeding out of you. I'd applaud you for that alone, but the whole game was such a joy to play, start to finish, that that wouldn't be fair. I implore you: Please, please, please don't cave in and retcon the great work you've done with this game.

Stellar job guys.


Yes, because at the very end it makes sense that over the course of several weeks that the galactic community was able to create in the form of the Crucible a beam which could convert all of the DNA and all platforms for synthetic life into a "new DNA" -- the pinacle of evolution. It makes total sense.

Think about how big the universe is. The Normandy could fly across it in what -- 30, 40 years -- assuming unlimited fuel and dischage areas? It's 70,000 light years across or so. Which means that the light from our sun will finally get to the Quarian homeworld in sometime around the year 67,000 AD. If you've ever switched on a lightswitch, you'll note that light is very, very fast. SIXTY. THOUSAND. LIGHT. YEARS.

Now, before Joker has even grown a long beard -- some minutes later -- the green lightbeam of space magic overtakes him and causes circuitry lines to appear on his armpits.

So all across the vast reaches of space, all of the geth and all the bipedal sapient life are instantly given space-electricity-veins. Basically in real time. So like, hundreds of times the speed of light, the green spacekoolaid fills the entire void of interstellar space. 

So what fueled that, exactly?  What did the scientists put in that Crucible during the weeks that they had to build it? And how was that thing ready and able to not only fuse robats and all forms of life (which can't even eat the same food much less reproduce) into a coherent single DNA -- but ALSO rig it so that it can serve as a pan-Galactic reaper control terminal, OR a gun that can emit red light such as to destroy all robots and AIs in the world, while leaving ordinary technology undamaged?

So, red light basically knows how to intuit the difference between an AI-engaged computing platform and a small frigate, right? It knows to explode Geth who have uploaded into Geth suits - but otherwise leaves the suits' "dumb" programming alone? 

It's absurd -- right? You see that, yes?

Don't get me wrong: I'm pleased as punch that you're happy about this, but have you thought it out? So Garrus is stranded with Joker on that jungle planet? Which one of them starves to death?  Does it produce dextro or lipo compatible food?  It's one or the other. Either Garrus and Tali can live there, or Ash and Joker can. Unless the "new DNA" converted them physiologically so that they can now eat silicates (sand) for metabolic fuel.

You're seriously not troubled by anything?

Modifié par Lochwood, 23 mars 2012 - 04:46 .


#9608
SinisterAcolyte

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 There is way too many post for me to go through to see if anyone said this, but I'm pretty sure they have. I would really love to see an ending that will bring closure of course, but also one where you get rid of the reapers keep the mass relays and survive. I would love to see an ending where my war assets are more involved and actually worth getting. All those extra missions now where you hunt artifacts or what not just seem a little pointless now since you just have to achieve 5000 points. I also would love to see somthing in the ending about the love intrest that you have been following ever since the first game. Overall closure is most important. What happens to the surviving races after the final battle and etc. Like i said im sure this has already been stated I would just like to further back up this type of ending. Thank you for such a great game Bioware and for taking the time out to try and solve a way to make your fans happy. Please don't let us down now. 

#9609
Andy the Black

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Pandoravv3 wrote...

CuseGirl wrote...

Stygian1 wrote...

Its seems pretty clear that no matter what route you choose BioWare, we all want some kind of variable happy ending where we live and end up with our LI. Again not mandatory, but I think most of us want it as an option.


(like, really want it as an option :D)


The range of endings should have gone from "On a scale of 0 to 10, 0 being turned into a husk and immediately decapitated by a Reaper Brute, and 10 being standing on top of a dead Reaper dreadnought firing your mattock into its eyeball and later on walking into a house or lobby or restaurant and finding your LI". And the only way you could get a 10 is if you literally got 98% of the neccessary assets available, including the ones in ME-2.


I dont know if it should be THAT hard to get the best happy ending, but should be about as diffucult as in the suicide mission (you had to work for it, but never become opressive, or felt like a chore).


If you've played the other two games I thnk it should be that hard. I hate the idea that I've gone through Mass Effect 1 and Mass Effect 2, put in all those 100's of hours, and the only thing that counts towards the ending is what I've done in Mass 3. Makes the choices I made in the first two just as piontless as they are now.

#9610
FLYING GRENADE11

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I still believe in indoctrination after watching this.


#9611
Peyote Pyro

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http://social.biowar...13/186#10495445

#9612
jeweledleah

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Paulomedi wrote...

jeweledleah wrote...

Paulomedi wrote...

FANS, PUBLISHERS, CONSUMERS.

Watch this video:Daniel Kahneman: The riddle of experience vs. memory
Nobel prize winner explains why we hate the endings. Serious presentation from a serious man.

www.ted.com/talks/daniel_kahneman_the_riddle_of_experience_vs_memory.html


Original thread: social.bioware.com/forum/1/topic/355/index/10481863


I love it when he tells a story about a man, listening to this amazing synphony and the jarring sound at the end, ruined the whole experience for him.. EXACTLY


Yes but in the example the man is listening to the symphony for about 20 min before the screeching sound.

We are playing this game for HUNDREDS AND HUNDREDS OF HOURS. And the schreeching lasted 10-15 MINUTES.


I know.  and I agree (when I said I loved it - I was being completely serious). I think the vidoe you linked explains our reactions perfectly.  I linked it on retake mass Effect facebook page - gave credit to you as original poster of it.

#9613
magnutz06

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I love the Mass Effect series and before this debacle I loved BW for bringing the series to life ...

Now I would just love any employee at BW to honestly tell me they believe player choices ,allies and assets were properly represented in tne final battle for earth. No one can make that claim not even the most diehard and stubborn of fans ! I know bc before I played the ending no one could have turned me from BIOWARE.

I will wait until April . I retain the smallest glimmer of hope , hope you dont snuff it out BW !!

#9614
jeweledleah

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Cross429 wrote...

GehnTheGrey wrote...

I hope you don't change a damn thing in regards to the endings. You did a superb job. Couldn't have been happier with my synthesis choice. I'm glad you didn't ruin the credibility and themes of the ME trilogy just to appease some people who can't handle not having a white picket fence ending with their LI. You did Shepard's story a Justice.

Keep sticking to your guns Bioware. Those endings took balls and no small amount of artistic integrity. Two things which EA seem intent on breeding out of you. I'd applaud you for that alone, but the whole game was such a joy to play, start to finish, that that wouldn't be fair. I implore you: Please, please, please don't cave in and retcon the great work you've done with this game.

Stellar job guys.


The endings were nonsensical and completely unrelated to any choice you made throughout three games. You could have just watched the end video and saved yourself $150.

No one (sane) here is asking for a "happy" ending. We're asking for a sensical and substantive one. If you'll eat this and smile, you really will eat anything and smile: Bioware's better than that.

The above having said, I still subscribe (completely convinced) to the Indoctrination Theory. Either IT was intended with a longer ending and abandoned at the last minute (too tough - at the last minute - to remove its many vestiges) or, per the "Final Hours," they wanted to encourage speculation. Either way, Bioware is better than this - Fanboys aside- and I refuse to believe everything as it stands was how they hoped it would be.

If you'll accept anything as "art," you demean art. You're responding to a Foxnews article and not the substance of our arguments.


<--insane then.  and proud of it.  casue i AM asking for an OPTION of happy ending.  I'm asking for something that will make me feel the way the endings of ME1 and ME2 did.  Shepard, emerging triumphant, after saving the day.

#9615
Guest_Paulomedi_*

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jeweledleah wrote...

Paulomedi wrote...

jeweledleah wrote...

Paulomedi wrote...

FANS, PUBLISHERS, CONSUMERS.

Watch this video:Daniel Kahneman: The riddle of experience vs. memory
Nobel prize winner explains why we hate the endings. Serious presentation from a serious man.

www.ted.com/talks/daniel_kahneman_the_riddle_of_experience_vs_memory.html


Original thread: social.bioware.com/forum/1/topic/355/index/10481863


I love it when he tells a story about a man, listening to this amazing synphony and the jarring sound at the end, ruined the whole experience for him.. EXACTLY


Yes but in the example the man is listening to the symphony for about 20 min before the screeching sound.

We are playing this game for HUNDREDS AND HUNDREDS OF HOURS. And the schreeching lasted 10-15 MINUTES.


I know.  and I agree (when I said I loved it - I was being completely serious). I think the vidoe you linked explains our reactions perfectly.  I linked it on retake mass Effect facebook page - gave credit to you as original poster of it.


Yes I know you agreed! I think I was a little bit dry in my statement, sorry. It's hard to convey emotions exactly through a keyboard, specially when it's not your native language.

But I have a correction to do: the credit must go to this person, the original creator of the thread about the video:

social.bioware.com/forum/1/topic/355/index/10481863/3#10493696

#9616
Thothobraos

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I know I’m going to get some hate for this but please read thru it all the way before you insult or rage at me. Ok. Just try to see it my way.
(I try to be nice about this)

They shouldn’t change the ending. It sets up for another game or, at least, more stories if you play thru right (Minor spoilers ahead).

When the game ended, I was surprised by the ending. It wasn’t as super excellent awesome as it could have been (or as I had imagined, imagination’s a hell of a thing) but it was still good, hell it was excellent.

It’s as if Bioware was trying to remind us that it’s a videogame (some of you out there really need a reality check). And if this is a marketing stunt, well, it’s bloody brilliant, to use a British colloquialism. (I think Muzyka? said that there are future games or at least mentioned that there might be)

And as a matter of fact I urge Bioware to not change the Ending, to not bend to the pressure.


The way I see everybody complaining, just don’t, please. Sometimes it’s the journey not the destination. Also since everyone’s seems to lost their minds and wants to complain, did we all forget about the fact that there’s always been an element of nihilism in the games? (Really does it matter what you did in life? After you die will any of it have mattered?)

(Spoiler Alert)
Here’s why no change is required, after reading thru many different forums and posts on the matter, I found out if you play thru perfectly (something like 5000 EMP I think, and make the right choices) and choose the renegade ending, you find out that Shepard’s still alive (or someone that appears to be Shepard) or rather Shepard wakes up from being knocked the f out. Maybe people should have played thru it again before they decided to complain. Just saying.
(this may lend credence to the Indoctrination theory)
I didn’t even know that because I got an ending where I only got the “paragon” and “renegade” endings.

Also, going so far as to file a complaint with the FCP or whatever they’re called, c’mon it’s just a game. You’re really THAT upset, over a game, yes I’ve played all three too, but I don’t live in the game. Yes as much as I enjoyed the games, as much as I get immersed, they’re still just games. Does anyone ask a director to change a movie’s ending because it wasn’t to their taste? As for the petition raising thousands for a charity (a good thing, the charity I mean) to get attention, why don’t we spend that energy on getting anything like SOPA or PIPA bills stopped and any proposals of the sort automatically banned in the future. (you know what I mean I just can’t think of a better way to say banned.)
Which would you prefer a changed game ending or you know people being able to know the truth when the new will cover it up?

Please people be reasonable and think it thru.

And there is a posting somewhere on them old interwebs, but I can’t remember where. I unfortunately cleared up my history before I got a chance to save it. But the author of said post mentions how playing thru the second time he noticed that something was amiss, the whole freaking game there was something wrong. Like how no one else seems to notice the little boy. (I honestly thought that since the citidel is the super advanced technology millions or even billions old it could easily read shepard’s mind and project the child and how he can breathe in space, I wondered the same thing about that on the dock in ME but noticed that when docking you can see a kinetic field of some kind allowing for a breathable environment and it’s liek at the end of ME2 where despite the damages there’s a kinetic barrier)

And they also spoke on how the little boy was always around signs pointing out danger. And one in particular was a danger of electrocution sign where there was lightning bolts striking the head, perhaps a hint at indoctrination. Also pointed out that James asked one time if anyone else heard that buzzing, which maybe a hint at that too. But since I know our brains are wired to see and actively search and sometimes see a pattern where there isn’t one, it could just be someone overthinking it. But hey it all makes since if you really think about it, perhaps it’s just a little too coincidental to be mere coincidence

They also pointed out that during the final dream sequence (I believe) there were black tendrils like in the TIM confrontation. (I played thru but I wanted to go back to ME play thru go to 2 and get a save to 3, cuz I deleted my save for 2 so I don’t remember certain details, plus I played thru in just three days)
I thought this was TIM but it would seem that it may have been indoctrination all along.

Maybe everyone who was upset should play thru again, and maybe see if they can catch these things and others.
(Like how the little boy may have just been harbinger)
Then again it may just be the human brain trying to make since of something that doesn’t actually have a pattern.

Considering how long ago it was completed, I don’t think there was time to choke on ending, I don’t believe it was rushed, but please let me know if I’m wrong about that (I believe that they spend the last 6 months or so working on bugs). Either it’s a setup for something more or it’s not, but who knows, only they do.
Again I mention that after the renegade perfect ending “Shepard” gets up.

Also like to point out this one:
http://www.forbes.co...veryones-heads/

Let me know what you think.

Modifié par Thothobraos, 23 mars 2012 - 05:15 .


#9617
Thothobraos

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And why would it need a happy ending anyways. And one more thing I just remembered, in Alan Wake at the very beginning he says that it's the unsolved mysteries that stay with us the longest, and if this game isn't memorable then I'm the Tooth fairy.

#9618
jeweledleah

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Thothobraos wrote...

And why would it need a happy ending anyways. And one more thing I just remembered, in Alan Wake at the very beginning he says that it's the unsolved mysteries that stay with us the longest, and if this game isn't memorable then I'm the Tooth fairy.


1.  not all memories are good ones.

2.  becasue ME1 and ME2 has "happy" endings, not only it fits with the narative, but it also makes people happy.  happy customers are the ones buying DLC's and preordering collector's editions

3.  I'm trying to find elements of nihilism in Mass Effect and to be honest, I can only find them in the last 5 minutes.  the resto fo the time, the game does its best to break  hte notion of inescapable destiny, heck, its what we are fighting against i na first place.

Modifié par jeweledleah, 23 mars 2012 - 05:18 .


#9619
Thothobraos

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Balmung31 wrote...

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


When I see Bioware give appreciation to Shepard by having an optional ending where he lives and can be reunited with his crew and LI, maybe I'll tell you. 


You obviously haven't heard of the perfect renegade ending where s/he (presumably) gets up from the rubble.

#9620
balance5050

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If you guys don't reveal indoctrination theory as your own I'm going to flip because it is a miracle of god how well it fits with all the clues left throughout the series. Seriously, I think I'll have to check myself into the local asylum.... The odds that you guys just lost all narrative direction and common sense in the last ten minutes, and weren't planning this massive troll, just seems insane.

It would just be beyond reason to me and my mind would be broken... I want to believe you guys... but I'm losing more hope every day...

#9621
Thanatos144

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If they change the ending they should still kill Shepard. They were absolutely right in doing that. The end of her story should leave no room for a comeback or give false hope.

#9622
CoyoteLovely

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I've read probably too many literary reviews of ME3 (hey, it's story based, right?) and after two long - and ultimately buried posts of mine, I hope to summarize my desires for a new ending as briefly as possible:

1. I'd like a Big Bad to fight. This feels seriously overlooked to me - IIRC there was mention that they didn't want it to feel too much like a video game... which seems silly. Please give us a Bad Guy to overcome - The Illusive Man, Harbinger, someone I know. I looked forward to a massive battle - and enjoyed both the Saren and Larva-Reaper fights.

2. If we have to keep the Catalyst, I think it should be a VI - and I think it should be a Keeper. Both have come up already in the story - and would fit in somewhat neatly with the Citadel. I might even be happy with Avina popping up to explain what's going on.

3. The choices.... I'm not sure how to expand on this without kind of saying why my Shepherd would never have chosen any of them. Control - my Shepherd had a distrust of the Illusive Man, and Saren - and both threw around ideas that they could Control the Reapers. She would have ultimately come to the (right or wrong) conclusion that she'd be indoctrinated over time, if not immediately, if this option was selected. Destruction - my Shepherd believed that all sentience was worth giving a chance. She had united the Quarian and the Geth, and I sided with Engineer Adams during his debate with Chakwas. Her problem with this decision is that it negates her previous ideals and moral structure. Symbiosis - my Shepherd's problem with this is that she's unsure it would allow everyone to keep their individuality - which is also something she valued.

I think what I would have rather seen, instead of the Symbiosis ending, was an ending where Shepherd could throw herself into the beam - sacrificing herself, but rewriting the fundamental Reaper Code somehow. Make herself a Virus... This isn't a well formed thought in my head, by the way - someone else can feel free to expand on it.

4. Last - but probably my most emotionally charged answer... It looks on the Jungle Planet like Kaidan (my 3 game romance option) isn't sad to be rid of me. He's spent a game and a half telling my Shep how heart breaking and awful it was to lose her at the beginning of ME2 - and now he (despite being part of my crew) has turned tail with Joker (who also mentioned that fleeing was not his favorite thing to do when Shep died) and run off to some Jungle planet. They have a Dude Bro moment, and they both seem awed and happy. (Side Note: I've seen a lot of complaints from people who romanced Tali, Garrus, Miranda - anyone else, that their pictures were not represented in the final thoughts of Shepherd. This would have been easy enough to do, and I think it would have gone a long way with those players to offer them a nod.)

** Praise: There were some gorgeous lead ins to what I was sure was going to be an emotional ending. Even taking ME3 by itself, and not including either of the other games, there were moments that felt like a heavy wink-nudge for where my heartstrings were going to be tugged at the end of the game. The Memorial Board, the Memory Box, the Bottle of Brandy, the Emergency Induction Port - just to name a few. It felt to me like someone on the writing staff had their fingers on the pulse of what the community really wanted to see - I kept expecting these moments to be referenced later in the story. I want to be clear... I *expected* Shepherd to die, but I also expected to see the fruits of my gains in a galaxy I had saved somehow. I expected a wake of sorts, a proper funeral for the series.

Ultimately - if I was going to sacrifice myself, it would be for my crew and for my idealism. The fight to save "Earth" or even the Galaxy was a big emotional second to the people I grew to love. I wasn't fighting for some big "I want to save everyone campaign" - I was fighting to give Rannoch back to Tali, to see Garrus put up his Bronze statue, to allow Edi to explore her new found life goals - well, you get the idea. I wasn't sure if my team would make it out alive - and I did kind of expect for them to be blasted with me. A part of me thought it would be better for them if they died with me, instead of watching them all get scattered and lost again, like they did in ME2.

Was I hopeful for a happy ending? Yes. Would I absolutely fall over with joy if I got a happy ending, and Kaiden and Shepherd lived Happily Ever After, meeting Garrus for drinks with the royalties from the Vids? ABSOLUTELY. Do I think that's in any way Cliche? Nope. A Happy Ending? I wasn't expecting one. There was too much foreshadowing that Shep was going to die. I was expecting a funeral, and a "Where are they now?"

(So - this isn't my full list of real complaints either. Mass Relay destruction would need some SERIOUS explanation, especially considering it takes hours to get from a planet to the Mass Relays (citing references from the first game, and the books) and I don't think Tali and Garrus brought enough rations to survive comfortably on the Jungle Planet... assuming anyone at all could eat anything produced there... Earth's too jenky to support the army... and I think it's somewhat... I don't even know the word... hack?... to introduce new major characters in the third act of the third game (GodChild) - not to mention that I get somewhat personally offended by the number of times we play Biblical story cards, not because I'm Christian (I'm not) - but because I feel it's predictable - but the God Child and Messiah/Adam-Eve cards are easy enough to overlook if the rest of the ending works.)

EDITS: Fixing punctuation, spelling, etc.

Modifié par CoyoteLovely, 23 mars 2012 - 05:29 .


#9623
DivergentZen

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After a week now, it just dawned on me why the ending is so bad and why people so passionately hate it. And I'm not talking about plot holes, limited choice, etc. And this is something that I think fundamentally bothers even the people who like the ending.

Shepherd didn't beat the Reapers. Shepherd didn't do anything. The Reapers did everything. Shepherd became passive in his/her own story. And that effectively removed all the conflict from the game.

Shepherd was given permission and even assisted by the Reapers to both reach and activate the catalyst/crucible. Shepherd was even used by the Reapers to do it.

So the reason the ending feels so different from the rest of the game is the fact it's no longer Shepherd's story. As soon as the light elevator rises up, it's the Starchild's/Reaper's story, as he/they are the ones being proactive in the end.

So, I'm sorry, but a basic and fundamental rule of story telling was broken. Characters, especially protagnoists, should be active and not passive/reactive. And just clarifying the ending will not address this issue. There needs to be a rewrite. Thanks.

#9624
Ye Elder Geeke

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I haven't read all 385 pages of this, so if it's been beaten to death already, my apologies, but...

I've played it 3 times now, twice with a character imported from ME2 and once with a fresh start.

Bioware, what in Hades were you thinking when you made the game with a LOT less content and fewer choices *IF* you hadn't played ME1 or ME2??!

One specific instance; uniting the Geth and Quarians is impossible unless you're playing a savegame import from ME2 (and maybe ME1). I even used a trainer and savegame editor to kick the Paragon/Renegade up to max on my "fresh start" play-thru. Still no option to unite Geth/Quarian.

A lot of cutscenes are gone if not using import, and a lot of good dialog is just not there.

And why can't I get the Space Hamster on a "fresh start" (vs import)?

Not overly happy. Good game, but you snubbed those who have never played a previous version of ME with your design.

#9625
Tony208

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It's up to Bioware on how to handle it but, for the love of god, please take your time and do it right.