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On the Mass Effect 3 endings. Yes, we are listening.


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#9626
HideousKitten

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I can't think of anything I didn't enjoy.
The character interaction has improved with every game, and has to be one of my favorite parts, especially the calls between them.
I personally found the ending to be a fantastic ending to the emotional journey of the game, especially because my first playthrough was fighting tooth and nail to survive, so it fit perfectly.
I am sure that all of the hardworking employees of Bioware will find a way to make a majority of their fans happy.

#9627
jeweledleah

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Ledecius wrote...

I haven't read all 385 pages of this, so if it's been beaten to death already, my apologies, but...

I've played it 3 times now, twice with a character imported from ME2 and once with a fresh start.

Bioware, what in Hades were you thinking when you made the game with a LOT less content and fewer choices *IF* you hadn't played ME1 or ME2??!

One specific instance; uniting the Geth and Quarians is impossible unless you're playing a savegame import from ME2 (and maybe ME1). I even used a trainer and savegame editor to kick the Paragon/Renegade up to max on my "fresh start" play-thru. Still no option to unite Geth/Quarian.

A lot of cutscenes are gone if not using import, and a lot of good dialog is just not there.

And why can't I get the Space Hamster on a "fresh start" (vs import)?

Not overly happy. Good game, but you snubbed those who have never played a previous version of ME with your design.


they didn't want to confuse people new to the franchise with too much information (its already somewhat confusing) and they wanted to reward those who imported saves from all 3 games? they wanted to encourage them to go back and see what they were missing?  Bioware folks are smart people who usualy think things through as many neuances of the game show (which is why quality of endigns is so jarring)

uniting Geth/quarians requires alive and loyal Legion as well as alive Tali.

#9628
cMaxim23

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Then I finished ME3 I felt like I had sex but didn't get orgasm! And don't get me wrong: "sex" was good, but was it worth the hassle??

#9629
JaShatta

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I am curious the little boy in the start of the game, i've been analyzing the little spirit or the so call catalyst at the end of the game, and the little boy do look like the same one from the start. also when he say i cant protect or save no one makes me wonder more since in the end the Catalyst claim he did this for destruction to balance the cycle etc... The dreams also giving signs to me that he the Catalyst

#9630
ShadowSleth

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Just finished the game today and just hated the lack of closure I felt. Everything I'm about to say has probably been said before and I usually don't make forum posts, but since it really seems like you want to hear from your customers, I'll type it out anyway.  

I
just felt that the "child's" explanations made no sense, the endings
were all too similar, and that my choices through the previous two games
didn't matter.

I spent a lot of time doing side missions and mutiplayer (didn't like being forced to play multiplayer, but it was actually quite fun.) but it didn't seem like my EMS had any impact, visual or otherwise on the last battle.

The lack of any answers really sparked a fear that I would have to buy dlc to get a satisfying ending and really ruined an otherwise great game for me. It actually reminded me of the ending to Dragon Age 2, nothing being concluded.

So what do I want?  Just an ending that lets me put the mass effect 3 disc back into its case with none of the "big" questions remaining unanswered and one that lets me reflect fondly on shepards journey.

#9631
Omer Khan

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The following blog post has my take on the ending as but it has some other general suggestions as well. 


http://social.biowar...36/blog/212097/

#9632
SkullStrife

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balance5050 wrote...

If you guys don't reveal indoctrination theory as your own I'm going to flip because it is a miracle of god how well it fits with all the clues left throughout the series. Seriously, I think I'll have to check myself into the local asylum.... The odds that you guys just lost all narrative direction and common sense in the last ten minutes, and weren't planning this massive troll, just seems insane.

It would just be beyond reason to me and my mind would be broken... I want to believe you guys... but I'm losing more hope every day...


+1 the indoc theory makes so much sense that it would be really surprising if it isn´t true... what´s more as you said.. a staff who wrote ME 1, ME2 + the excellent game ME3 was during the joruney (99% of the game) can ´t possibly just made so many mistakes in the last 10 minutes, it would be unbelieavable...

----

I really want to thank Bioware, especially all the staff that worked so hard in this masterpiece, please don ´t dissapoint us ^_^ our anger about the ending is just a massive proof that the story and universe you created is awesome!! truly epic!  we loved it and enjoyed it in the same way the previous generations loved Star Wars!!! ME is definitly going to be remembered as an epic classic of the sci-fi genre like SW and stargate and you deserve the credit for it!!,however as you already know videogames are interactive media (you are the vanguard on that area as you created a game where choice really matters!... except for the endings) so, please if it really wasn´t your idea to "troll" us with a fake ending, if indoctrination theory is false, please "steal" it from us and use it to give closure to the game, "lie" to us and say it was your idea from the beginning! ME deserves an ending with as excellent quality as the rest of the saga!. 

mmm what ´s more if really a DLC is coming out on April it would really mean that everything was planned beforehand.. I don ´t believe that Bioware can make an ending in less than a month after an unexpected reception from the fanbase... it had to be plannified

#9633
Lordambitious

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 The ending needs to be fixed from the moment the fleet jumps through the Charon Relay. 

At that point, I noticed fewer and fewer choices represented; Where were the Rachni? Batarians? Geth?

On earth, Where were the non-human allies? All those Geth Primes on my side, Quarian Marines, Rachni Brood Warriors, Batarians, Krogan, Salarian STG, Turians?

And everything after Harbinger's beam just makes no sense whatsoever.

Why didn't my Shep tell the kid to {Expletive Deleted} off? Why would I suddenly embrace Synthesis, which goes against the themes of tolerance and diversity and self-determination that I had been fighting for for the past 5 years? I definitely wouldn't attempt to control the reapers, I just shot a guy for trying that. And I just united the Geth and Quarians, and taught EDI humanity, why would I kill them? Especially how the kid adds killing geth like it's a plus.:?

More over, why couldn't the Catalyst, who just admitted that he realized his solution was false, require Shepard to try to control the reapers, since the Catalyst can do that already? Same for destroy?

And why do I have to shoot a perfectly good power conduit to activate the Crucible?<_<

And didn't the kid know about the geth/quarian peace? how it wasn't the "created who turned on their creators" but the other way round, and how the Geth were actually peaceful, since he had reaper code in their systems? Why create the reapers as a solution to a problem that doesn't exist?<_<

Bring back the original ending, where the reapers were trying to stop the spread of Dark Energy. THAT actually made sense!

Also, and this is just personally, I think Blasto should totally be a squad member. 

"This one has exceeded his patience for these female-progenitor-copulating thresher maws on this female-progenitor-copulating aircraft":O

#9634
otis0310

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The catalyst did make sense, sort of. It was implied that "created always turns on the creators" is a philosophy of the original space faring race.  As a result of this philosophy, they created the reapers, out of themselves, leaving behind a  sort of group consciousness, supposedly using the citadel as a central hub. 

By doing this they believe they evolved to the next level of consciousness, and are now forcing this philosphy on all other sapient races.

Obviously the boy is the avatar of this group consciousness. Possibly stating that "I control the reapers" because of the fact that the group consciousness coalesced itself into one personality as a result.

The crucible was not a weapon, but a means to force change on the group consciousness or "catalyst", making it seek other paths.

Well, that's my take on it anyways.   In addition, my take is that although the ending is interesting, it is rushed, not well explained, and does not fit at all into the rest of the story.  Which basically means extremely poor writing.

They also shot themseleves in the foot for a sequel.  NO ME4 as the endings currently stand.  Which means no second trilogy based on the Mass Effect universe like we all hoped.

Best part of the game? The peace between the geth and quarians, no doubt. Immediately followed by the worst part of the game (save the end) Tali's face.  It only shows up as a cheaply photoshopped stock photo. 

I think Bioware will have to finish what they started and make a DLC to show her face.  They either show it  or not, and since they decided to show it, they can only go forward now, they cannot turn back.  The only thing to do is flesh it out completely.  Too late to go back and show nothing.  (Even the lousy stock photo puts that issue past the point of no return).

Overall other than Tali's face and the ending....great game.

Modifié par otis0310, 23 mars 2012 - 06:18 .


#9635
Reptilian Rob

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Bioware is in a hard position right now, a very very tough one. I don't see them changing the endings full fledged, at all. It's too much work on their end to take everything apart and then add new content, it's NOT going to happen unless Indoc theory is true and it's pretty much been stated that these are the endings that the team intended. The only way they can possibly fix this is with adding/subtracting content that attaches to the current ending.

However, I think I have a solution everyone can live with granted you are of open mind and are seeking closure and a somewhat happy ending. I'm going to try and flesh this out best I can in a point to point format, it's mostly cutscene changes (hold on, it'll work I promise) and minor subtracting. if you have any trouble reading or making sense of this please do let me know and I'll try and either fix it up or offer an explanation!

NOTE: Bioware will need to hire back some of the voice actors to accomplish this, but I don't seeing it being that much of a hassel to implement a few lines if that. This is mostly just cutsene splicing with a very low amount of talking parts.
---------------------

I'm going to start where the majority of this goes sour, after Harbinger lands on Earth and uses his beam. This is how I believe it should play out.

- Show Shep waking up from the beam as per usual, have the SAME mechanics as before. Keep the Husks and our hero Shields in the fray. If your EMS is low, then your two squadmates still perish.

- As soon as Shep hits the beam switch to the first added cutscene, in which the victory fleet is shown battling the Reapers. This is where Bioware can truly shine, and depict all the awesome races we have brought toghether. Show the Rachni if you saved them taking on Reaper forces, the Turian ships dodging and weaving. So much can be done with this scene and it would give much needed sense of accomplishment. It is important to add the Normandy in here too, fighting with Shep and making his own fight count.

- Cut to Shepard inside the Citadel, same as always.

----------------------

The next thing is the Citadel itself, this is where everything gets really lame and fuzzy, here is a quick way to fix the holes.

- Show Shepard walking through the mazes of moving corridors as usual, still include the TIM moment and everything up until Anderson.

- After TIM is dealt with, cut back to Earth on the ground in a cutscene. Depending your EMS and if your squadmates lived through Harbinger's beam, this cutscene will ONLY show if they have survived. I like to think of this as the "Mass Effect 2" style ending where Shep only lives if there are two squad members to pull him up. Only this time, instead of saving him the traditional way, you will be saving him later on. The cutscene will show the two (if living) squadmates radioing in the SR2. Joker will ask what is happening down there and one of your surviving crewmembers will tell him how Shep went up the beam and they need extraction. The SR2 will be shown entering atmosphere and will pick up the two crew members along with anyone else in your crew that is surviving.

- Cut back to the Citadel, same convo with Anderson. However if you have a high enough EMS something will play out later (I will explain about this in a bit.)

-----------------

Starchild, Bioware is not going to remove this scene. As much as I hate it, they can't remove that ENTIRE scene without major work that would take a long, long time. So here's the deal.

- Play out the same as before, with your three choices based on EMS. Control, Destroy or Synthesis.

- However, both the control and synthesis options will kill Shepard and if the EMS is low will destroy much more (A bit on that later.)
------------------

SAD ENDS

- If you picked the synthesis option, life is converted into hybrids. If your EMS is below a certain range the relays will be destroyed by the energy released and Shepard will die. The ending will play out the same as before, relays are destroyed, Citadel is gone and the Normandy crashes.

- If you have a low EMS and picked the control option, Shepard will die and be transfered into Reaper form. The Relays will go dormant as will the Citadel. Earth will be obliterated in the blast as will most of the fleet. Normandy's fate is not shown.

- If you have a low EMS and you picked the Destroy option, it will play out as usual. Shep will die, Earth is obliterated, Relays gone, Citadel gone and Normandy/fleet are doomed.

------------------

HAPPY ENDS/DESTROY MID

- If your EMS is high Shepard will still die in the synthesis end, however the Relays will be saved, Citadel will be saved and the crew of the Normandy/Fleet will be saved and Earth will be saved. A scene will show the the fleet and the Normandy (surrounded in green haze) moving towards the Citadel and Mass Relays and fades to black. Another scene will show up after after an uncertain amount of time to show your friends and crew on the Citadel. There will be a Statue of Shepard in the Presidium with his friends (Now with the green glowy skin) looking on.

- If your EMS is high and you picked the control option Shepard will still die and be transfered into Reaper form. However the relays will be saved, Citadel will be saved, Narmandy/Fleet survive and Earth is spared. A scene will show the Reapers leaving the system and the galaxy as well through the Relays. Shepard's new "Reaper" form is shown going through the relays, never to be seen again. The fleet moving to the Citadel is shown, as is the statue scene minus the glowy skin.

-If you have MID LEVEL EMS the destroy choice plays as per usual.

------------------

DESTROY HAPPY END

- THIS SCENE WILL ONLY PLAY OUT IF THE TWO CREW MEMBERS ON EARTH SURVIVED AND YOU CHOOSE THE DESTROY OPTION + HAVE HIGH EMS + READINESS.

- This is where everything falls into place if you have done the "canon" ending, being that it's the only one where Shep takes a breath.

- If you have high EMS and pick the destroy option, Shepard is seen destroying the tube as usual.

- Scene cuts to the Normandy requesting Shep's status, Hackett comes in and says he is picking up minor bio reading of two people near the aft section of the Citadel (junction of Citadel/Crucible.)

- The Normandy goes to investigate, just as a bright wave of red energy surges forward and engulfs everything. The Reapers are shown to be deactivating and floating dead in space. You hear cheering over the comms as Joker quickly moves the Normandy away from an intense beam shooting out of the Crucible. The beam hits the first Relay and another wave of energy surges forth destroying all Reapers in the cluster, it hits the next relays and the next and the next and so on eventually cleaning the galaxy of Reapers while leaving the Relays and Citadel intact. Basically it turns the Relays into mass energy projectors which emit a Reaper killing pulse. All around the galaxy, different worlds are shown being engulfed in the red wave of energy. On Palaven the Turians cheer as the Reapers fall, on Tuchanka the Krogans roar in victory and so on. Many different planets and areas are shown through this scene.

- The Normandy is seen searching the aft portion of the Citadel, searching for the life signs. The two crew members you took with you on Earth (now this starts to play out) are in the cockpit with Joker with a grim look on their face expecting the worst. All of a sudden there is a slight beep that gets louder and louder as biometrics shows two lifesigns slowing moving. Joker tells the two crew members to go EVA and check it out and the screen fades to black. Another scene is soon shown where you see a single hand pushing through some rubble, which is soon to be revieled as Shepard holding up a bloody but still alive Anderson. Shep (in the lower part of the Citadel now, where they met TIM) sees two figures (his crew members) and does the "ME1" smile. The screen fades to black.

- Another scene is shown that is set in the future, you see the galaxy is cleaning up the mess and everything is getting back to usual. It then cuts to the Citadel where a man is seen looking at a hollo of some sort while sitting down near the cafe on the Presidium. The screen pans up from the table and shows that the Human person is wearing an N7 shirt. The camera stops at the Human person's mouth, who gives the same "ME1" smile, hinting that it's Shepard.

-----------------

Yes, there is a ton of plotholes here but it's far better than what we have now. I think we can all live with this and find a middle ground with Bioware. This would all be done in engine, saving money and time. No gameplay is added, and the only that is added is the cutscenes. Some elements are even removed to fit the ending type. This way we technically get multiple endings, while Bioware puts in minimal effort. The only problem is again the VOs, which I don't see being a big issue considering the amount of lines.

This could be done through paid DLC (VOs cost money) and would be optional, though I think most if not all of us would buy it.

I think we need to compromise here, and this is the best solution I have seen.

---------------

SUGGESTIONS
- A good looking over of the godchild and his motives.

- Inestigate with the godchild.

- Epiloge of some sort, with different races included.

- A short scene with your LI at the end, perhaps at the same table.

#9636
Abreu Road

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otis0310 wrote...

Lets Talk about the worst moments instead.

1. Tali's face, photoshopped instead of a cut scene, ridiculous.
2. More elaboration on what the catalyst is, I think I got it, but still.....
3. Well, the endings....duh.


4. Rachni's Queen huge importance on the final battle.:o

#9637
H.Sch

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It's understandable why so many people would be frustrated with the end. I can't help but wonder if some of them have read even one of the Codex entries.

Since I've finished Mass Effect 3 for the first time, I've been thinking and thinking. Playing a second time I suddenly see it with much more clarity. Lines from the first two games came back to me. It's all in there. And this



explains it better than I could.

#9638
DuneMuadDib

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DivergentZen wrote...

After a week now, it just dawned on me why the ending is so bad and why people so passionately hate it. And I'm not talking about plot holes, limited choice, etc. And this is something that I think fundamentally bothers even the people who like the ending.

Shepherd didn't beat the Reapers. Shepherd didn't do anything. The Reapers did everything. Shepherd became passive in his/her own story. And that effectively removed all the conflict from the game.

Shepherd was given permission and even assisted by the Reapers to both reach and activate the catalyst/crucible. Shepherd was even used by the Reapers to do it.

So the reason the ending feels so different from the rest of the game is the fact it's no longer Shepherd's story. As soon as the light elevator rises up, it's the Starchild's/Reaper's story, as he/they are the ones being proactive in the end.

So, I'm sorry, but a basic and fundamental rule of story telling was broken. Characters, especially protagnoists, should be active and not passive/reactive. And just clarifying the ending will not address this issue. There needs to be a rewrite. Thanks.


I don't know how I missed this.  Holy crap that's genius.  All the hard work gathering an army to save the galaxy, and then you get Monty Hall asking you which door you want.

Damn, I'm even more bummed by the ending now.

#9639
Thanatos144

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Holy crap Conspiracy theories about a video game..........

#9640
Fireskye

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DivergentZen wrote...

After a week now, it just dawned on me why the ending is so bad and why people so passionately hate it. And I'm not talking about plot holes, limited choice, etc. And this is something that I think fundamentally bothers even the people who like the ending.

Shepherd didn't beat the Reapers. Shepherd didn't do anything. The Reapers did everything. Shepherd became passive in his/her own story. And that effectively removed all the conflict from the game.


I'm so glad to see someone else mention this. It took me a couple of days to fully realize that this exact thing was bothering me. Building on this idea, when you do consider the plot holes as they currently stand, it almost feels like the Reapers even won to some degree. And that, in my opinion, is not the emotion you want your fans to be feeling when they complete an epic hero-based story that took five years to tell.

#9641
FlareKnight

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DivergentZen wrote...

After a week now, it just dawned on me why the ending is so bad and why people so passionately hate it. And I'm not talking about plot holes, limited choice, etc. And this is something that I think fundamentally bothers even the people who like the ending.

Shepherd didn't beat the Reapers. Shepherd didn't do anything. The Reapers did everything. Shepherd became passive in his/her own story. And that effectively removed all the conflict from the game.

Wow, I didn't even think about that. But yeah that's another good reason that everyone is so frustrated. It wasn't just that your choices didn't matter, you weren't even proactive. The Reapers pretty much give you permission to destroy them. We didn't come this far to get permission to fight back. Shepard fought all the way there to win and defeat the Reapers. I don't care what the Reapers want.

Though I think all the other problems are important to. This just gives another reason to dislike that ending.

#9642
Guest_Paulomedi_*

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Funny thing is if you choose Synthesis, it doesn't get you closure at all. Synthesis itself it's a new Thesis, and it WILL have it's Antithesis. Maybe not one as destructive, but still...

#9643
Bergy_si

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SkullStrife wrote...

balance5050 wrote...

If you guys don't reveal indoctrination theory as your own I'm going to flip because it is a miracle of god how well it fits with all the clues left throughout the series. Seriously, I think I'll have to check myself into the local asylum.... The odds that you guys just lost all narrative direction and common sense in the last ten minutes, and weren't planning this massive troll, just seems insane.

It would just be beyond reason to me and my mind would be broken... I want to believe you guys... but I'm losing more hope every day...


+1 the indoc theory makes so much sense that it would be really surprising if it isn´t true... what´s more as you said.. a staff who wrote ME 1, ME2 + the excellent game ME3 was during the joruney (99% of the game) can ´t possibly just made so many mistakes in the last 10 minutes, it would be unbelieavable...

----

I really want to thank Bioware, especially all the staff that worked so hard in this masterpiece, please don ´t dissapoint us ^_^ our anger about the ending is just a massive proof that the story and universe you created is awesome!! truly epic!  we loved it and enjoyed it in the same way the previous generations loved Star Wars!!! ME is definitly going to be remembered as an epic classic of the sci-fi genre like SW and stargate and you deserve the credit for it!!,however as you already know videogames are interactive media (you are the vanguard on that area as you created a game where choice really matters!... except for the endings) so, please if it really wasn´t your idea to "troll" us with a fake ending, if indoctrination theory is false, please "steal" it from us and use it to give closure to the game, "lie" to us and say it was your idea from the beginning! ME deserves an ending with as excellent quality as the rest of the saga!. 

mmm what ´s more if really a DLC is coming out on April it would really mean that everything was planned beforehand.. I don ´t believe that Bioware can make an ending in less than a month after an unexpected reception from the fanbase... it had to be plannified


+1 -We want to see what happens after this "ending"... or even play after!

#9644
TopcatPlayer

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http://www.forbes.co...veryones-heads/

i basically agree with everything this article says 100%... i understand why u did it, to create discussion and its a gr8 way for free advertising. The story of ME3 without DLC is basically Shepards fight within himself over loss and those he couldnt save along the way. Several conversations are about this and it asks u from the get go if ur starting a new game how is Shepards mental stare in terms of how many ppl hes lost. The dream of the boy in the forest, as you run you hear the voices of fallen commrades. Guilt over loss being used as a means to indoctrinate Shepard. The conversation with Anderson at the start when lifting the beam out of the way. So again ME3 is a great character arc but theres no overall story resolution, but at least due to the link to this article and the video in it ive not only become more at peace but i havent been this excited over the hidden twists and clues of a story since Inception... difference is that Inception has a feeling of resolution. Bring out or at least reveal those aces up your sleeves soon Bioware and dont charge too much for the resolution/aftermath DLC.

NOW onto things i liked Combat and different strategies needed to take out different enemies. The character moments between returning squadmates (except Jacob, hes annoying in this 1). Decisions having huge and viseral impact on the majority of the game from past games and ingame. How much your companions talk during and right before a mission, both to Shepard and to each other (it felt like ME1 days were back).

What i want?
* To see Rachni fighting in the final battle.
* To have more side mission DLC that involves maps not used for multiplayer.
* Fix the journal so it tells me if ive found what i need or if a system where the item is located isnt currently available... just make it like it was in ME2.
* I want side mission DLC to add missions to some of the War Assets so attaining a war asset requires more than just sending a probe, make it hands on.
* i'd like to see what happened to everyone after the end.
Heck id like to ride a Rachni queen into battle, whatever you decide to make just make it as good as the former Mass Effect 2s DLC and up to the standards of this truly amazing game.
http://www.forbes.co...veryones-heads/

#9645
Omer Khan

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I remember the first time I played Baldur's Gate series. It was the first bioware rpg I played and instantly liked it. It was a masterpiece and thus it will always remain in a tier of games that defined the role playing genre. Since then, except for Jade Empire and Star Wars series, I have played every rpg game from Bioware and have liked every one of them. Before Mass Effect I had only played medeival rpgs with fantasy settings. When I picked up Mass Effect I didnt think that I will like it. Now I can say that to me it is the best role playing series ever created. I would like this time to thank Bioware for all the games throughout the years.

Similarly Mass Effect 3 was an emotional roller coaster ride, a game that brought to end this long journey that we had enjoyed in the Mass Effect universe.I will greatly miss it but I hope you continue other games in this universe as it has a lot of potential. I enjoyed every part of the ME3 except for some part of the ending. I would still give the rest of the game a 9.5. It was phenominal. I understand that other players are frustrated by the ending of Mass Effect. I also think there should be a proper closure to the main character.If in the future you plan to to release content related to endings in the game I would suggest to please include an epilogue of what happened to the all the galaxy races that fought on earth against the reapers, the effects of the destruction of Mass relays, what happened to the crew and shepard's companions on Normandy and if shepard does manage to survive in some endings, does he reunite with them.

Here are some general suggestions for future releases from Bioware

You have a very strong decision/consequence system that existed in the Mass effect series. You should be proud of that. It will be great to see it implemented in the same way in other Bioware rpg games.

It would be great to see books and comics released addressing the events after Mass Effect 3. Releasing books and comics on ME supporting characters like Garrus, Liara. Ashley, Wrex, tali and others would also be great. They all have had a major impact on Mass Effect universe thus books on these guys will be great adventures in their own. I havent read the redemption series starring liara yet but I plan to do so.

I really liked Dragon Age Origins because of its story and diverse environments. Dragon age 2 lacked variety. Its gameplay and story was still good but not comparable to the first game. I would suggest introducing mass effect elements like speech and depth of story that can considered as a strength to the DA franchise However the franchise should have a life and strengths of its own. This series still has great potential and i am eagerly waiting for the great adventures again in the world of Dragon age.

One more important thing: I left some messages on twitter @masseffect and I havent seen such a frendly and responsive team to customer feedback so as always thank you not only for your prompt customer service but the countless hours you put in the creation of the games. As an amateur artist who likes doing concept art and digital paintings, I can understand the effort and time needed to create content and to create it to best satisfy all customers. Thanks again.

Modifié par Omer Khan, 23 mars 2012 - 07:01 .


#9646
B10h4z4rd1990

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ok, I just finished the game and i'm f*ckin disappointed. why did all mass relays have to get destroyed, and what happened to everyone, where are the GOOD flashbacks. Anyway the end sucked the rest was cool, just lets hope shephard was indoctrinated and the last scene after being lasered was just a dream and a new dlc should come to make this right.

Damn bioware why did you have to ruin this so bad for me with this completely unlogic ending, i am really sad about it :'(

#9647
Peregrin25

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I am starting to come to terms with the whole Indoctrination Theory. The video on youtube was interesting!



take a look the signs are impossible to miss. play the game a second time and pay attention as you play.

If this turns out to be true the joke will have been on us for getting pissed off for no reason lol.

#9648
Miezul_Carpatin

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After reading this thread for the past week, I have decided to write a few words about this game. Leaving the ending of the game aside, I think this game is at 8/10
Pros

- Great graphics – I do not usually play games for graphics but for the story, however this one was quite visually stunning for me. Maybe there were some glitches here and there but I was so excited about the game that they didn’t really matter.

- Awesome gamplay – I am a casual gamer but i think the addition of melee combat was great. Also the ladders and jumping over obstacles was also great. The pace of the game was quite intense.

- Story – up to marauder shields this aspect was everything I had expected. The deaths of Mordin and Thane were absolutely touching moments. The mission in the Geth collective, when I left Grunt to fight the rachni I was like „Are you f-ing kidding me?!” but then I saw him live and how hungry he was and I actually felt relieved, shooting bottles with Garrus and many others. Also I thought the choices given in the game (for example regarding the genophage) were quite amazing. I would have liked some more content : a showdown with Corporal Toombs’ merc squad, Aria retaking Omega, the beggining of Cerberus (how it started as a rogue Alliance group), a meeting with Gianna Parasini etc. But this is still a game and I know it couldn’t have been perfect.

- Soundtrack – the soundtrack is awesome. Really good songs give me the chills and there were plenty throughout the game. I especially liked „Rannoch”.

- Npc Interaction – the jokes cracked by Vega, Joker and Garrus made me laugh for 10 minutes straight. Also, adding Javik was a nice touch, explained a lot of things, although it wasn’t a good idea adding this content as a dlc. I have beaten the game once and I can’t imagine how it would be without him.

- Collector’s edition – worth the money

- Multiplayer – it is a bit repetitive but I believe it is fun, worth playing a game after a hard day’s work. There are enough unlockables so it can keep you going for quite some time. I also think influencing galactic readiness through multiplayer is a great idea. I understand the opinion of those who don’t like the idea of playing multiplayer to get the perfect ending but if you did everything right you can get 5000 ems after 4 or 5 games so it is not that bad. Besides I think it is an interesting choice maybe to fight online piracy?
- Kai Lang – after basically killing Thane, I hated him and that was good.

Cons

- Journal – I absolutely hated it. Why didn’t they keep the ME 2 style I will never understand. It was so hard to keep track of everything.

- Dialogue – I think there were a lot of automatic dialogues and there weren’t so many possible choices, no „middle choice” like we had in ME 1, basically only Paragon or Renegade.

- Side quests – so few actual quests. I would have traded all of the „go fetch” quests for half that number of playable missions. If I remember right, pretty much every system in ME 2 had one planet with a quest where you go down, shoot something come back etc. Still better than scanning and going back to the Citadel.

- Lack of major hubs - In ME 2 we had 3 hubs : Illium, Omega and Citadel. Now we just have a bigger Citadel. I would have loved to visit the Crucible. All of this gave me a sense of lacking content.

- Non-intuitive interaction with Love Interest – After romancing Miranda again, I didn’t find any option to romance Ashley as well. Also she didn’t seem upset, although I made the first steps to romance her when she was in the hospital. I was expecting a big showdown between them !!!

- choices from the previous games do not reflect in ME 3 – cloned rachni, saving Zhu’s Hope = 30 war assets...wtf, that is all?

- Very few interactions with most of the crew in ME 2 – I had expected that I would get more than 10 minutes with Jack and Zaeed.

- War assets – I had such high hopes for this system. I thought I would be able to actually save during the game certain planets by sending fleets and armies there to fight the reapers. Or anything else. Not just scanning, gathering war asset, leaving but actually seeing through the game that gathering these makes sense not only for the final battle.

- Paul Grayson – never read the books, seemed kinda forced and unexplained.

- Way too much Cerberus

Well there would be many others pros and cons but those are the most important for me.

Now the ending, starting from when the fleet arrives in the Sol system. The scenes showing Sword and Hammer at first seemed epic, but after looking carefully I realized all my war assets did not reflect on the final battle. A few turian warships and a lot of alliance cruisers...yay. I would have liked to see 2 geth dreadnaughts saving a quarian liveship, a turian frigate boarded by reapers and saved by krogan, elcor live tanks fighting alongside humans, turians, rachni, batarians and krogans, a quarian sniper saving a geth prime from destruction and a krogan shooting a banshee and rescuing a salarian. This I think would have been epic. Also I would have liked a true boss fight and more time rescuing Earth, something like missions to NY, area 51 and things like that, not just hop to London, defending the damn Thanix and that is it. Still, it was good as it was and again, I didn’t expect it to be perfect. The scene with Anderson and TIM was great, the conversation with Anderson afterwards was very emotional and overall up to this point it was a powerful experience.

Aaaand the Godchild, starthingie whatever comes very unexpected and forced. Before the game I was 95% sure that Shepard would die, it would only make a difference only if my friends and other characters from the game would survive or not, if the galaxy would be fine or not. I had expected something like the DAO ending. As a fan though, a part of my mind always imagined a really happy ending, a really bad ending and about 5,6 other endings in between. And in the end getting an entirely new enitity to make the choices for us is something i cannot understand.

I get 3 ending(s) with different colours. In these final moments, my ability to choose, the feature that made this game so great, was taken from me. I don’t think the games are hard sci-fi stories and they don’t deserve a philosophical, full of questions ending. If I want that kind of things I can read Asimov of other hard sci-fi. In essence the games are about an alien race invading the galaxy and introducing such an ending is kinda against the theme of the entire series. I am really glad that some fans enjoy the ending as it is and it is a good thing as they can save some money on any dlc adressing this issue and enjoy what they had. I will refuse to replay the game until I get more endings or at least a decent amount of closure. For instance : when choosing „synthesis”, organics do not need food and become living computers? What happens afterwards? Or in „destroy”, what happens to everyone in the Sol system. I would have taken even these sad endings if they would have brought a little more closure and I believe that the series should end with at most one or two unanswered questions, not two dozen. Also, the fans happy with the endings should understand the concerns of the rest of us and not create a counter current to those who want different/expanded/modified endings because they got what they paid for and they do not have to play any dlc adressing this issue and their ending can remain as it is. Any extra content regarding the ending will please everyone I think.

Also regarding the statement that the game is art and the producers can do as they see fit with it, I do not think this stands. This is INTERACTIVE art. People can’t change a song or a painting or a sculpture during their making process. But if they could interact with a painting during the conception, the end result should mirror their choices and artistic taste. That I think is the case here.
Thank you Bioware for some great games and please take my money for a future dlc adressing the endings.
Thank you fellow fans who have read my long, bad english, post.
MCD

Modifié par Miezul_Carpatin, 23 mars 2012 - 07:06 .


#9649
xdognatex

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 hallelujah! SPECULATIONS!

#9650
halbert986

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I would stop raging if they'd just give us a straight answer already. Anyone who hasn't finished the game by now isn't going to be looking up biowares latest blog post. If this really was the best you could do, you've lost a fan. If you've got DLC in the works, all is forgiven. If it was indoctrination, you are geniuses. Unfortunately, with all that's been said it looks like this really was the best you could do.