On the Mass Effect 3 endings. Yes, we are listening.
#9701
Posté 23 mars 2012 - 12:07
The whole thing was a slap in the face!!
I was expecting a final battle awash with cut scenes of all the different races fighting and at least seeing your "war assets" being put to use..
The musical score was rubbish and did not pull you in like with ME1 and maybe ME2, sorry it was just a poor effort..
The "indoctrination theory" maybe clever if true but seems more like fans clutching at straws and kind of misses the point of a "whole" poorly put together final assault.
Bioware can put what they like together as DLC it's not going to take that back.
#9702
Posté 23 mars 2012 - 12:08
#9703
Posté 23 mars 2012 - 12:15
I've thought of a couple of things I didn't say in my previous post (it was pretty long already!):
- Most importantly - one of my favourite things about the game was how badass Shepard was in this game. Some of those interrupt options and cut scenes were just awesome - they made me love Shepard even more, so kudos on that, BW!!
- Someone previously here made a brilliant point about the fact that Shep became passive and didn't really do much towards the end, which makes it ultimately disatisfying. This is so true! I'm kind of staggered by the amount of rules of good storytelling the ending breaks...
- Which brings me to - deus ex machina. Again, others have mentioned this and there's no better way to make people feel like the rest of the story just didn't matter if some god-being comes along and sorts things out with its supreme power.
- Shepard's behaviour at the end. I choked when shepard said 'so the Illusive Man was right after all'. That was the biggest WTF moment for me. Shep would never say that. Shep would never just go along with what the god/ghost-child said. Never! She'd at least question it, rage against it, if necessary. Shep would do something, look for another option, question who the heck this kid is and whether it can be believed. But no, there's no option for that. Talk about deviating from the character.
Artistic integrity. This I understand - I've spent years studying writing and storytelling and have two degrees in the subject. If Shep has to die at the end, no matter what you chose, I could accept that, I really could - it makes sense in terms of the theme of sacrifice throughout the story. But you can't cry artistic integrity if you didn't bother to edit your own work and ensure it meets basic standards of quality. Where was the artistic integrity when those massive plotholes and glaring inconsistencies were left in? I could go on at the lack of artistic integrity in the ending, but these issues have already been covered by me and many, many others.
In short, if artistic integrity had been important, Bioware wouldn't have rushed out this ending. Push back the release by a few months, make the ending the best it could be without any plotholes, etc, and then you can talk to me about the artistic integrity of that ending.
#9704
Posté 23 mars 2012 - 12:26
In the off chance that Indo theory was intended, then you need to fix all the major holes that would come in to play if that was correct. (For what it's worth, I'm still not a believer of Indo).
In the end, as long as it makes sense, and as long as we have some kind of REAL pay off for our actions over all three games, and not just an effectively 3 way split at the end, I would be happy.
Hell, I would even pay for it.
#9705
Posté 23 mars 2012 - 12:26
#9706
Posté 23 mars 2012 - 12:32
We beat ME1, I never got the chance to complete the whole game on my own unfortunatly. But about a year after ME2 I remembered the good times I had with ME1 and decided to pick it up from gamestop. They had greatly imporved the combat mechanics, I had a blast shooting enemies, slamming them with boitic attacks and zapping them with tech abilities as my Sentinal. The story did not dissapoint. The Illusive Man is definately on my Top 5 or maybe even 3 list of favorite character of the series. The DLCs were awesome. I had to play the defualt story settings since I had no ME1 save on my xbox, but nonetheless it didn't effect my enjoyment of the game. I bought all the DLCs, weapons, and character packs, when they released the origin story comic, I jumped at it. But not long before that my xbox 360 broke and I got replaced with the new xbox s. I beat the game once, then finally I bought the origin story dlc so I could make my decisions on what I wanted to happen in ME1. But by that time, I was burned out on ME2 and I had to trade it in to pre-order Skyrim... or one of the game I wanted to pre-order. I dont recall it very well. (P.S. I give Bioware props on the Suicide Mission soundtrack, that really set the mood for the final battle, I walked away from the collector base with my entire team intact. So I felt like a complete badass hero saint sentinal... type guy.... with that theme music playing, wish ME3 had followed up on that epic music IMO)
But anyway... NOW! Mass Effect 3 comes out, I wanted to rebuy ME2 so I could play through it and have more characters ready, but I got too excited. I had to play ME3 otherwise my friends could spoil it. So I did, ME1 renegade, redeemed in ME2 as a paragon. I got all the factions to get along, I went the completionist route, I loved every aspect of the gameplay and more importantly the Story. All the references to the previous games, even minor details and the DLCs completely impressed me. I though Bioware had completly outdone themselves. Then the final battle for earth came.... that's when things went completely south.... the last 10 minutes left me torn. Not only were there holes in the whole Plot of the mass effect series, but there were holes in my heart as well. It explained nothing to me. It jusr raised more questions that I didn't want to ask.
It was devastating, I didn't understnad Bioware's thought process in making it. It was garbage to me. No offence, but it felt like the developers and writers were just so exhuasted from making this game so wonderful that they just couldn't think straight when they got to the ending.
I thought Bioware would think of something more clever or interesting. Like if Shepard had to fight off being indoctrinated. It would have made perfect sense. He had been exposed to reaper technology and interected with reapers on multiple occasions, especially in the Arrival DLC. How could he not have been indoctrinated? It would explain the confusing ending, TIM would be the indoctrinated part of shep, Anderson would be his willpower. The ghost kid would be Harbingers final attept to trick Shep into indoctirnation! The clues were there, they are there! Why can't you just say that what you inteneded to do all along and not bother dealing with all the rage from your hard core fans. Sure there are millions of other players who bought this game, but most are more casual to the game at best, and don't understand why any of this happened nor even care. (in a nutshell) I have met several people who are like that at my school.
I watched Biowares response to the community that they were "caving" to the community. I thought what Colin Moriarty's response to the issue was logical, and I don't want Bioware to set a bad example, but I like so many others feel that the ending was just awful. It left me completely dissapointed with the whole story. I couldn't even touch the single player mode after changing my ending to the Renegade option to see Shep alive (how do you explain THAT btw?). Sorry Bioware, but I think this just needs to be done. Hopefully you won't dissapoint again.
#9707
Posté 23 mars 2012 - 12:33
Quintefoil wrote...
Artistic Integrity - This I understand - I've spent years studying writing and storytelling and have two degrees in the subject. If Shep has to die at the end, no matter what you chose, I could accept that, I really could - it makes sense in terms of the theme of sacrifice throughout the story. But you can't cry artistic integrity if you didn't bother to edit your own work and ensure it meets basic standards of quality. Where was the artistic integrity when those massive plotholes and glaring inconsistencies were left in? I could go on at the lack of artistic integrity in the ending, but these issues have already been covered by me and many, many others. short, if
If artistic integrity had been important, Bioware wouldn't have rushed out this ending. Push back the release by a few months, make the ending the best it could be without any plotholes, etc, and then you can talk to me about the artistic integrity of that ending.
The way I see it, any company that intentionally leaves a character who is vital to the game's plot out of the game so they can make an extra ten bucks doesn't get to make any arguments about artistic integrity.
#9708
Posté 23 mars 2012 - 12:45
#9709
Posté 23 mars 2012 - 12:51
#9710
Posté 23 mars 2012 - 12:52
Pappi wrote...
What happend to the council in the citadel? I kind of wanted to run into them one last time and them finally admit I was right...some sad farewell...I kinda liked the council. Saving the salarian counciller was awesome!
Heh, funny you should say that. Kinda makes the whole Udina thing reduntant if they just died anyway.
#9711
Posté 23 mars 2012 - 12:54
improperdancing wrote...
This has nothing to do with the ending, but it's been something that has been nagging at me and I haven't seen a single other person reference it. Was anyone else annoyed during the flashbacks on Rannoch (about the Geth rebellion) that all of the Quarians in the flashbacks were wearing their suits? Correct me if I'm wrong, but I was under the impression that they wouldn't need the suits until well after they were chased off of their homeworld. It just felt like BioWare was too lazy to be bothered to create a full Quarian character model.
Legion says he uses the Quarian image from Shepard's memory, as Shepard has never seen a Quarian without the suit on.
#9712
Posté 23 mars 2012 - 12:57
Not a huge thing, not like the mess of an ending, but still...
#9713
Posté 23 mars 2012 - 12:57
Deliquesce wrote...
improperdancing wrote...
This has nothing to do with the ending, but it's been something that has been nagging at me and I haven't seen a single other person reference it. Was anyone else annoyed during the flashbacks on Rannoch (about the Geth rebellion) that all of the Quarians in the flashbacks were wearing their suits? Correct me if I'm wrong, but I was under the impression that they wouldn't need the suits until well after they were chased off of their homeworld. It just felt like BioWare was too lazy to be bothered to create a full Quarian character model.
Legion says he uses the Quarian image from Shepard's memory, as Shepard has never seen a Quarian without the suit on.
Ah, okay. I didn't recall hearing that. Still seems more like laziness on BioWare's part, though.
#9714
Posté 23 mars 2012 - 01:01
Far too human looking... kinda like Penelope Cruz, but with three fingers.
:/
#9715
Posté 23 mars 2012 - 01:02
What i was expecting and would have liked to see would to have a fight with harbinger with him shouting abuse like he always did at shepard, then the fight is over, then shepard uses the beam to go to the citadel where he finds the illusive man, deals with the illusive man, then uses the crucible to shut down all reapers. Shepard returns to earth and bam, celebration time, shepard gets a medal, meets up with the romance option and then theres a prologue with him on a beach or something sappy. NOT THE CRAP WE WERE FED THAT DIDNT MAKE SENSE.
#9716
Posté 23 mars 2012 - 01:04
Leem_0001 wrote...
Another thing that I wasn't keen on - but it isn't a huge deal - is despite what you pick on one, Udina is the councilor by the time ME3 rolls around. I was expecting this because I had read the third novel, where it is mentioned, but it's another example of, no matter what choice you made, it was irrelevant anyway.
Not a huge thing, not like the mess of an ending, but still...
Well, the Codex references Anderson quittting out of utter boredom of Council politics if you chose him as Councilor.
#9717
Posté 23 mars 2012 - 01:10
helloween7 wrote...
Leem_0001 wrote...
Another thing that I wasn't keen on - but it isn't a huge deal - is despite what you pick on one, Udina is the councilor by the time ME3 rolls around. I was expecting this because I had read the third novel, where it is mentioned, but it's another example of, no matter what choice you made, it was irrelevant anyway.
Not a huge thing, not like the mess of an ending, but still...
Well, the Codex references Anderson quittting out of utter boredom of Council politics if you chose him as Councilor.
Oh yeah, don't get me wrong, it IS explained. Anderson also mentions it at the start of the game in London, before the Reapers attack (if I remember correctly).
It was just, regardless of the choice you made in one, it was always Udina that was going to be councilor by the time we reach ME3. I can kind of see why, given the way the Udina story line being in cahoots with Cerberus played out, but it was one of th big decisions of one that, in the end, kind of didn't matter.
As I say, it wasn't a huge thing at all. Just more of a niggle.
#9718
Posté 23 mars 2012 - 01:25
Deliquesce wrote...
Pappi wrote...
What happend to the council in the citadel? I kind of wanted to run into them one last time and them finally admit I was right...some sad farewell...I kinda liked the council. Saving the salarian counciller was awesome!
Heh, funny you should say that. Kinda makes the whole Udina thing reduntant if they just died anyway.
...what happened to the entire Citadel Defence Force and the Militia?
Why did we bother forming it, equipping it, encouraging it...?
#9719
Posté 23 mars 2012 - 01:30
#9720
Posté 23 mars 2012 - 01:31
Anteocitis wrote...
Deliquesce wrote...
Pappi wrote...
What happend to the council in the citadel? I kind of wanted to run into them one last time and them finally admit I was right...some sad farewell...I kinda liked the council. Saving the salarian counciller was awesome!
Heh, funny you should say that. Kinda makes the whole Udina thing reduntant if they just died anyway.
...what happened to the entire Citadel Defence Force and the Militia?
Why did we bother forming it, equipping it, encouraging it...?
Basically, you did all that so Bioware could equip their trollface.
Problem, fans?
#9721
Posté 23 mars 2012 - 01:35
improperdancing wrote...
Deliquesce wrote...
improperdancing wrote...
This has nothing to do with the ending, but it's been something that has been nagging at me and I haven't seen a single other person reference it. Was anyone else annoyed during the flashbacks on Rannoch (about the Geth rebellion) that all of the Quarians in the flashbacks were wearing their suits? Correct me if I'm wrong, but I was under the impression that they wouldn't need the suits until well after they were chased off of their homeworld. It just felt like BioWare was too lazy to be bothered to create a full Quarian character model.
Legion says he uses the Quarian image from Shepard's memory, as Shepard has never seen a Quarian without the suit on.
Ah, okay. I didn't recall hearing that. Still seems more like laziness on BioWare's part, though.
It isnt laziness, but it is another indication (in a very long and ever-growing line) that ME3 was rushed.
#9722
Posté 23 mars 2012 - 01:38
#9723
Posté 23 mars 2012 - 01:38
#9724
Posté 23 mars 2012 - 01:38
#9725
Posté 23 mars 2012 - 01:44
Thore2k10 wrote...
cynical, but accurat:
http://www.shamusyou...5395#more-15395
Well, it certainly highlights our concearns!




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