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On the Mass Effect 3 endings. Yes, we are listening.


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#951
Spitfiremk87

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die-yng wrote...

Spitfiremk87 wrote...

I saw someone else post this, a better analogy.

You go to a restaurant and pay decent money and have a fabulous meal. On the last bite, you find a fingernail in your food.

Would ruin the experience for me.


Except the ending wasn't like a fingernai,l it was more like a rotting husk testicle.


Lol, yes.

#952
jkflipflopDAO

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It's such a shame that the greatest game trilogy to date is so horribly, horribly disfigured by the last 15 minutes of the final act. It seriously just falls flat on it's face.

No explanation of the origin of the reapers. Or the Catalyst. They turned out to have a super lame reason for the whole thing. "We're giant machines that are going to kill you all, so you don't create giant machines that kill you all".

Why didn't my squad follow me to the transport beam? How did Liara get aboard the Normandy with Joker when 5 minutes ago she was riding in an APC with me? How did the flight lieutenant - a man that will literally shatter his ribcage if he sneezes too hard - walk away from an FTL ship-to-planet crash landing? And they just happen to land on a planet that's "shirtsleeves ready" for humanoid races? That's a long shot.

I don't know what's worse. That so many core issues went unresolved, our choices turned out to mean squat in the end, or that you're greedily eyeing this as another source of income by releasing a real ending to the game and charging us another $10.

I do know that after you killed the Dragon Age franchise and now Shepard's story is over - I have no further use of EAware.

#953
ElectronicPostingInterface

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BalooTheBear wrote...

teknoarcanist wrote...

Good lord, how does a thread posted three hours ago have almost 15,000 views?

Christ.


I think it shows just how much people want answers.

The Crucible is actually powered by the emotions of unhappy fans. It will be ultimately fired and kill the reapers once enough feelings have been harvested.

#954
Nilofeliu

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victoriakm wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.



Dude, your analogy lacks.


He has been indoctrinated...

and talking about over dramatic and emotional, isn't your answer here just that? Over dramatic and emotional?

/Salute

Ps. Still waiting to hear Bioware's feedback on us.... :)

#955
lord5673

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The best part was sniping on the citadel with Garrus. He is such an awesome friend.

#956
alacorn75

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Sorry Chris, but this half-hearted excuse for the endings just isn't enough. Moreover, it sounds extremely patronizing to me. As if we really thought you wouldn't read your own forums. "Don't worry kids, daddy IS listening an he'll do something about it...later...sometime...maybe".

As for what I'd like to see, pretty much everything has already been said. It seems to me that you wanted to create controversy just for the sake of it and not because it felt the story should end that way. Imagine George Lucas killing off Luke and Han in the sixth movie to prove a point. Really!?

If you ask me for my favourite moment of the game, you'll probably understand a bit better why I'm so upset. It was the Geth/Quarian mission where the Geth and Quarians agree on peace (I managed to save the fleet and reprogram the Geth) and you are sitting there after that with Tali (my LI in the game) and discuss the future. The crucial word that comes up in your mind as you play this is: hope! There is finally hope for peace in the galaxy and something worth fighting for!

Now, when I got to the endings, no matter which option I choose, it's impossible to combine Tali and Geth living and co-existing. Either the Geth live on but you die or vice versa. (I won't mention all the other logical fallacies of the ending(s) at this point, others have already done that). And moreover, even if you do live you probably won't see Tali again. So what's the point of building up such high hopes to just crush them in the end?

I don't know what you meant by "making the game unforgettable" but 1) the game didn't need this, it was already unforgettable and 2) if you put your own legacy above your fans and your own artistic integrity, it just sounds sick in a supervillain kind of way. "I will ALWAYS be remembered for this, MWAHAHAHAHA!" Moreover, it sounds like you yourself didn't really believe in the ending. "We could have gone another way that probably would have made more sense and given a better explanation, but it wouldn't be as memorable." Really? Was that your point!?

#957
BalooTheBear

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die-yng wrote...

Spitfiremk87 wrote...

I saw someone else post this, a better analogy.

You go to a restaurant and pay decent money and have a fabulous meal. On the last bite, you find a fingernail in your food.

Would ruin the experience for me.


Except the ending wasn't like a fingernail, it was more like a rotting husk testicle.


And you would be forced to eat it every time you went there.

#958
oyukichan

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teknoarcanist wrote...
Good lord, how does a thread posted three hours ago have almost 15,000 views?

Christ.

Because we cannot function in our real lives until our questions are answered?

#959
Xyalon

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PKchu wrote...

Xyalon wrote...

Hey, wait a minute. We're going about this the wrong way.

Chris, what was YOUR favourite moment in ME3? And how did you feel when tens of thousands of fans overlooked that moment because of their disagreement with the way it ended?

Because I'm pretty sure that's exactly how we felt when our favourite moments were reduced to ashes and multicoloured sparkly whizz.

Huh.

You're a clever geth, Xyalon.


It must be those reaper upgrades...

#960
die-yng

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Sable Rhapsody wrote...

Hey now, they're listening, let's be civil.

My favorite moment was Shepard and Garrus's romance farewell. After three games of going through hell and back, after four years of friendship and love and heartache, the thing that makes Shep choke up is the thought of being without him. That was one powerful piece of storytelling.



Excuse me if I'm not being so optimistic, but until I actually see some reaction, this is only word of mouth to me.

#961
Getorex

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BGuppy wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


First, please don't apologize on behalf of other people. It's incredibly presumptuous. You don't speak for them, you're not in a position to apologize for them. It's just a thinly veiled attack.

Second, that is not a good analogy. The coffee is not in any way connected to the amusement park. It's analogous to having a great time playing ME3 and then spilling coffee on yourself, is what it's analogous to.

Please do some reading on the concepts of closure, catharis, and the writer-reader contract. And then explain to me how coffee was supposed to be providing catharsis for your day at the amusement park.


What if it was a REALLY good cup of joe?  And it was your FAVORITE SHIRT?  Answer THAT smartguy!

My analogy would be more: I spent the day at this amusement park with a girl I am REALLY into.  We have a great time, things are going well, it's looking like I've got her and then near the end she tells me she's all excited about her new boyfriend and wants to tell me all about it.

Oh yay!  Any food I ate or coffee (or soda or water) I drank all day now really REALLY wants to come back up.  The day is not just ruined, it is annihilated.  I wont get out of bed for a damn month.

#962
Xarathos

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BalooTheBear wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


I think the problem with you're analogy is that, while you had a bad end at the amusement park, you could hope that the next time it would end better.

With this we know it won't. The ending will still suck.


Exactly. The 'bad' ending I got the first time I played ME2 didn't stop me from playing, because I knew it could be better if I worked at it a little harder. I got a sense of achievement when I finally managed to save all my Shep's friends. 

This? No sense of achievement, no retrys, because no matter what you do, it'll still be terrible at the end. It's like if your bad day at the amusement park was stuck in a time loop that always ended with you watching your best friend bleed to death. And the same thing will happen tomorrow. And there's NOTHING you can do to change it.

None of that is to say that I didn't love the rest of the game, because I did. All those moments with Tali I will treasure. Mordin and Legion's sacrifice. The moment when I finally took down Kai Lang. I even loved the long walk leading up to the end. But now... :(

#963
BalooTheBear

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PKchu wrote...

BalooTheBear wrote...

teknoarcanist wrote...

Good lord, how does a thread posted three hours ago have almost 15,000 views?

Christ.


I think it shows just how much people want answers.

The Crucible is actually powered by the emotions of unhappy fans. It will be ultimately fired and kill the reapers once enough feelings have been harvested.


I like it.

#964
Maike91

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My favourite moment would be...everything with Garrus :D As many others have said, the game is AMAZING...and then the ending ruins everything. I am really trying to play it again...I just can't.

Modifié par Maike91, 15 mars 2012 - 05:31 .


#965
Guest_zoider16_*

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Chris, first off really want to say thank you for letting us know that your listening about the ending. I am really looking forward to Bioware having a real discussion with us about that.

The greatest moment of all of me3 for me was Mordin's death as he was curing the genophage. That was hands down the most beautiful moment in gaming I have ever seeen, it is one of the few things that has ever made me just cry. It came as such a shock to me when he told me what he had to do to spread the cure, my body went numb. I laughed and shed a few tears as he talked about he would have liked to have done tests on sea shells. Then how peaceful he looked after taking that deep breath and letting it out which is just so classically Mordin. You could really just see in his eyes that he was truly okay with what was about to happen and had no fear. Yet the absolute best part of it alll was how he sang his song as everything around him was exploding.

That is something that will be in my memory for the rest of my life. He really was the very model of a scientist Salarian and his death was truly some of the best writing I will most likely ever see.

#966
die-yng

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BalooTheBear wrote...

die-yng wrote...

Spitfiremk87 wrote...

I saw someone else post this, a better analogy.

You go to a restaurant and pay decent money and have a fabulous meal. On the last bite, you find a fingernail in your food.

Would ruin the experience for me.


Except the ending wasn't like a fingernail, it was more like a rotting husk testicle.


And you would be forced to eat it every time you went there.


and the waiter would ask:" Do you want flies with that?"

#967
Thalvi

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Mordin's final words. Man tears were shed.

But then there was the ending that pretty much ruins everything.
I played a male paragon shep and i really want to go through all three games again as renegade Femshep I really do, but the ending of ME3 just sticks in the back of my mind just making it all feel such a waste of efford. That all the decisions and relations you build up over all 3 games is for nothing.

Really hoping for a proper boss battle against Harbinger, Proper choices for an ending that fits the moral choices you have made through all of the games. And proper closure for all squadmates from ME1 and ME2 and not a 1 minute final talk through the holocalls.

#968
katamuro

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I think many of my comrades have already expressed what was wrong and what was right. The games favourite moment? Hard to say since there are some really good ones. The cutscene where reapers fall and soldiers cheer would have been epic if not for what happened to make it so and what happened after. If you include that moment in the new endings i think many people would agree that that would be epic.

#969
ld1449

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To expand on why we didn't like the ending I'll say this:

1 Deus Ex Machina:

Now to be fair I always knew that the ending to ME3 ever since Sovereign was gonna have a little bit, if not alot, of Deus Ex Machina involved. When you have a fleet of thousands of ships, each as powerful as the first Reaper that required an entire alliance fleet to put down, I knew you were all gonna have to pull something that was a little BS to beat em.

To me however, the Crucible was a perfect weapon/device to use. Just the right amount of BS to be believable.

Then, out pops the magic starchild.

Now, the reason I label this child as Deus Ex even though he'd been "appearing" throughout the entire game, is because of just how unrealistically significant he is.

"I am the Catalyst- You are the first organic to ever stand here"

In other words somehow, in some way SOMEBODY just so happened to have the idea millions of reaper invasions ago "Dude, I know what we need to get this big gun to shoot. Its a space child on the citadel!!!"

The Citadel being used as a "fuel source" for a giant gun is buy-able considering that its the master relay and all. The citadel having a fully formed self awareness, and that self awareness, by who's own admission has never been seen or glimpsed at by another organic (save perhaps its creator) being the key to fire off a gun that has been under design for thousands upon thousands of civilizations is completely unbelievable. And if its importance doesn't fall under the category of "Deus Ex Machina" I don't know what does.

Now 2. Closure:

Alot of people have brought this up. Let me start by saying I normally prefer "Open ended" storylines. But open ended storylines have at least one thing to make it work.

Dialogue.

Even if you don't get an epilogue of "5 years later" They would at least have (for example) Garrus down on earth shooting a bunch of reapers when the blast goes off. Everybody looks around strangely for a second before they start cheering. Garrus or whoever's with him looks up towards the silhouette of the citadel. And gives a comment of "We have a future" Or SOMETHING. Not just

*Step off ship, look around gaze off into distance of strange plannet that for all you know could have a poisonous atmosphere that's gonna kill you all in 3 days*

3. The Blatant Lie.

"Your Choices Matter." That was quite literally your selling point, along with 16 different endings.

Our choices don't matter because no matter what amount of choices we make we always end up in the same place with the same three endings red blue or green.

We don't have 16 different endings, at the very best we have "three" with slight variations on the moment we get to them. At worst, we have 1 ending with 16 different variations.

That is not what you promised, its not what you told us we were buying.

4. Out of Character and flawed Logic:

Everything done from the moment Shepard takes the magic Space Elevator of doom up to see the star child to the *ending* of Mass effect is completely out of character. Both for Shepard and for his crew.

Shepard can talk his way out of a damn paper bag. Let alone argue his way out of a skewed and flawed logic such as the one this kid is presenting them with.

"I don't want Organics to be killed by Synthetics, so I made Synthetics to kill organics to avoid them being killed by Synthetics!"

Or "Organics and Synthetics will always fight eachother-" *Cue Geth and Quarian Ship shooting at Reaper ship right above them.

Or "Synthesis-Last form of evolution fusion of organic and Synthetic life"

*Cue flashback to ME2*

"EDI what the hell is this thing?"

"As far as I can tell it is a fusion of Synthetic materials and Organic humans that have been harvested by the Collectors"

In other words "Synthesis-Make the reapers jobs easier."

Then of course "Control the reapers-You will die. You will be completely destroyed."

"But the reapers will obey me?"

"Yes."

"But...I'll be dead...that kinda stops someone from giving commands"

"......" Just choose already

The only one that makes even the smallest semblance of sense would be destruction.

But no matter what you choose, the Mass relays are blown to hell in the end. Meaning that you just destroyed Galactic civilization as is known, while also commiting Galactic genocide on a scale greater than any reaper fleet in the history of the entire galaxy.

*Toast* Great job.

THIS overall THIS is our (or at the very least MY) problem with these skewed endings

#970
wolfeye7

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The part that touched me the most was Mordin's sacrifice on Tuchanka - I shed man-tears...
Overall I loved Mass Effect 3 - true, in some scenes where I expected to have dialogue options I didn't get them, but the dialogue that was presented was great. I also missed the lack of vehicle exploration (was still hoping to drive the Mako one last time).

However, the ending truly hurt: nothing I did actually mattered. There was no REAL difference to be found in the endings. While well done, they ruined all that Mass Effect has stood for. Don't get me wrong, I was planning on committing the "ultimate sacrifice" with my renegade Shepard and take all the Reapers down with me. But my paragon Shep was supposed to live happily ever after and have little blue children with Liara.

Please Bioware, I beseech you: let me get closure for a series I have dedicated hundreds of hours of my life to (something all of here have done). Just tell us if the ending we have experienced is the TRUE and FINAL ending or not. If it was, I will walk away from the game, block out the current ending and fabricate something for myself. If you are planning on editing it or adding DLC which continues Shepard's story after the shown events I will stick around.

But I just can't see myself replaying the game knowing that THIS is the outcome...

#971
BalooTheBear

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zoider16 wrote...

Chris, first off really want to say thank you for letting us know that your listening about the ending. I am really looking forward to Bioware having a real discussion with us about that.

The greatest moment of all of me3 for me was Mordin's death as he was curing the genophage. That was hands down the most beautiful moment in gaming I have ever seeen, it is one of the few things that has ever made me just cry. It came as such a shock to me when he told me what he had to do to spread the cure, my body went numb. I laughed and shed a few tears as he talked about he would have liked to have done tests on sea shells. Then how peaceful he looked after taking that deep breath and letting it out which is just so classically Mordin. You could really just see in his eyes that he was truly okay with what was about to happen and had no fear. Yet the absolute best part of it alll was how he sang his song as everything around him was exploding.

That is something that will be in my memory for the rest of my life. He really was the very model of a scientist Salarian and his death was truly some of the best writing I will most likely ever see.


Him signing as he did it. Heartbreakingly sad.

His comment on the sea shells. Just too much.

#972
ashwind

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There are too many "favorite" moments to list. So I'd just say about 99% of ME3 is wonderful.

I think most fans just wanted to find out more about the aftermath.

Also, the survivors of the Normandy crash seems to be totally illogical and random...

Worst of all is that few and I mean extremely few SP only players will ever have access to ALL the endings because Bioware somehow think that forcing a relationship between MP and SP would help promote MP. To me, it is repulsive and disgusting.

Modifié par ashwind, 15 mars 2012 - 05:34 .


#973
Guest_Paulomedi_*

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One thing most people don't take notice is that they made the resources exploration much much more meaningful this time. In the first game, I couldn't possibly care about getting turian medals and other junk. The second one improves your guns, tech and ship. Good, yet a bit underwhelming. But this time, the game gives an importance to all this. I was always thinking "if I get all resources, less people will die. I will be more prepared for the final push. Maybe this prothean obelisk, or this Volus' book will give me that small edge over the Reapers".

But the ending throw all your efforts through the window.

#974
Getorex

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PKchu wrote...

BalooTheBear wrote...

teknoarcanist wrote...

Good lord, how does a thread posted three hours ago have almost 15,000 views?

Christ.


I think it shows just how much people want answers.

The Crucible is actually powered by the emotions of unhappy fans. It will be ultimately fired and kill the reapers once enough feelings have been harvested.


Ahhhhh.  Clever.  Problem is that the direction that device is pointing is Bioware corporate HQ, not the Reapers.

#975
NCLanceman

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Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


Except this is nothing like having soda spilled on you at an amusement park. This is like that glorious day at an amusement park but someone gets on the loudspeaker and tells everyone to leave, because this was actually a very elaborate birthday party. Also they should pick up after themselves because tomorrow the entire lot was going to be made into an apartment complex.

Yes the journey is wonderful and all that, but the destination is also important and this destination is so sour, unexpected, and ill-fitting as to sour the experience as a whole. The themes of the series are cast away, the resolution makes no sense, and above all, there doesn't seem to be any indication that this is the ending that Shepard really worked for as opposed to a horrid, single ending destination imposed upon everyone.