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On the Mass Effect 3 endings. Yes, we are listening.


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#9751
vexus vi

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yes, nobody wants the 'disney ending' but we do want a fitting ending to over at least 180 hours of our lives. good post.

Modifié par vexus vi, 23 mars 2012 - 02:55 .


#9752
Raven136

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The entire game, right up to the final five minutes, was the best possible experience. Uniting the galaxy, watching your old squad sacrifice themselves when necessary, and every single headshot with my trusty Widow was pure gold. So don’t let those last five minutes ruin it all! Fix the endings PLEASE!

#9753
Cortyn

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LPKerberos wrote...

So, that Shepard falls trough an explosion, is blown into the vacuum of space, falls down to earth with an amazing speed into the rubble and survived while his crew was magically defecting is satisfactional to you? Really, I should start writing books.

And if the Indoc thing is true, you don't want to know what happened to Shepard AFTER he wakes up.



He/She never reached the blue beam, according to the indoctrination-theory, so he/she never had to fall down. Did you even watch the movie? (no offense, but this is an important part of it, i guess)

#9754
Brannik

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IDEA FOR NEW ENDING: Takes place right after Shepard activates the crucible device. Perspective switches to the the intense fighting everyone on the planet is doing from each of the comrades perspectives ( Garrus, Jack, Wrex, EDI, etc ). The ground forces are being severely pushed back and overwhelmed. Each of your comrades are on the verge of being killed or overwhelmed when a shattering pulse encompasses the entire system. A sound something like the Reapers make magnified a hundred times.

In an instant every Reaper vanishes, and the Crucible along with them. Everyone begins to celebrate until they realize Commander Shepard has gone missing with the Crucible..

The remainder of the Mass Effect 3 Ending is a statue being erected in honor of Shepards Sacrifice. Pans to an awards ceremony where Ashley is being given command of the Normandy, then off to Garrus who is now a General addressing legions of soldiers, Tali walking through one of the first towns her people built on their homeworld, Wrex raising his first born child genophage free alongside his wife and the entire Krogan army yelling in excitement, Jack and the kids helping rebuild, Jacob at the Citadel Hospital leaning over his wife and new born child... ( Story varies according to choices but you get the idea.. )

Mass Effect 4 can delve into Shepards disappearance, and the search to find him/her. Majority of people believe Shepard is dead along with the Reapers. Mass Effect 4 you could play someone of importance who either knew Shepard, or looked up to Shepard and wasn't going to just let things be until Shepherd's Disappearance or Death is answered. Also there's still the impending threat of the Reaper's. Are they destroyed, or merely delayed?

Modifié par Brannik, 23 mars 2012 - 03:37 .


#9755
T-Dawg135

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 I would like to issue a challenge to the team at Bioware.
Not just to the community managers and PR representatives, but to anyone on the
team, programmers, managers, interns and everyone else. If you like the ending
to Mass Effect 3 as many of you have publically claimed, I challenge you to
tell us why.

Share with us your stories. Tell us about your personal
experience. Explain to us which parts you found touching and which parts were
sad. I would like to hear what it is you liked about the ending and why it is
you liked it.

I have read on these forums that Bioware has been attempting
to open a dialog with its fans over this, but find it difficult to do when
everything that is posted from your side is picked apart and labeled as PR
spin. This can alleviate that problem. By sharing with us your feelings on the
ending in this way, we’ll be able to see just how genuine and well-thought your
response to the endings is.

No doubt there are people working at Bioware who have not
played the game. Perhaps some of the programmers who worked so hard on the code
for so long simply didn’t see a reason to play the finished product. As an author
who has never read his own work, I know the feeling. But, as I do with my
novel, you no doubt have opinions on the endings, there are parts that you
liked, parts you didn’t and reasons for both.

Show us the depth of your emotion and we will no longer be
able to claim that you’re simply towing the company line. Whether or not it’s
true, this community is of the belief that going against that, possibly
imaginary, line would result in your termination, and no one here wants to see
that. But it’s a belief like that which prevents a simple declaration like, “I
thought the endings were great,” from carrying any weight. It looks too much like
what we imagine “PR Spin” to look like.

Until both sides can see from the other perspective no true
dialog can take place. We have been doing our best to present our perspective
on these forums. We have explained what we like and don’t like and we have
showed the depths of our emotion regarding it. Now it’s your turn to do the
same.

I have thrown down the gauntlet. Now it’s time for you to
pick it up in the spirit in which it is intended. Answer this challenge and
help us understand your perspective. Show us where you are coming from, explain
it in such detail that we can all see it in the way you do. Then the healing
can truly begin.

#9756
Sans Changer

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Sans Changer wrote...
As far as I know, the exact speeds past light that ships are able to move at has never been revealed, but it must be very fast (even at the speed of light, traveling across the Horsehead Nebula to reach Cronos Station would take a lot longer than it does in the game- Horsehead is (I believe) 3.5 x 2.6 light-years in size, and I don't think Leng was waiting around a few years for Shepard & crew to show up).


I should point out that I realize that the Horsehead Nebula is still in the background, and the exact distance from the Normandy's path of travel is not clear, but since the area is named after the nebula, I am going to assume you are flying through it or at least near a periphery that would comprise the majority of the nebula's bulk (i.e., it's not a space cloud thousands of light years in the background.)

#9757
Dreadnaught98

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I do find it disgusting that they are using the argument of "artistic integrity" to defend themselves. That's pretty low IMO. They advertised for year that this game was basically "our" story, where we would create a Shepard that fits our personalty and plays by our rules to the best of our ability and in context of the situation. Bioware allowed us the freedom to coose what we wanted Shepard to be and how his/her decisions would affect the fate of the entire Galaxy. The Paragon and Renegade for ME were merely guild lines, the choices they put before us were also just this. The power to choose what to do with choices and how we would let them affect our future decisions in the game, they left up to us.

But in the End, our choices were left meaningless, it was a slap in the face after telling us that all of our questions would be answered. Our past decisions were rendered pointless and meaningless. The put 3 linear paths in front of us, all of which led to an outcome filled with absolute.... to put it bluntly.... stupidity. Choose the Paragon option, Shep dies, Reapers live, Citadel explodes, mass relays explode. Synergy: Shep dies, Reapers live, Citadel explodes Mass relays go super nova like paragon just in a different color, all life in the galaxy are now cyborgs like Shep. but still die anyway because the F*CKING MASS RELAYS EXPLODED. Renegade: Shep somehow lives even though the citadel exploded, has he built up an immunity to being blown up and falling from space now? Reapers die, Mass Relays go super nova (Now available in Red) and all sentient civilization dies because without the relays planets are cut off from the rest of the galaxy, already killed off by the Reapers, or blown up by the super novas. (Everyone here has played Arrival right?). Am i in the ball park? (sorry just needed to get the rage out of my system. i might provide a more reasonable argument later)

#9758
Hitokiri83

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So the theory from Drew Karpyshyn  about Dark Energy was real. Bioware What Have You Done. You guys  had such a great idea, and threw it into the trash

:crying::crying::crying:

#9759
OzgunRonin

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Dreadnaught98 wrote...

I do find it disgusting that they are using the argument of "artistic integrity" to defend themselves. That's pretty low IMO. They advertised for year that this game was basically "our" story, where we would create a Shepard that fits our personalty and plays by our rules to the best of our ability and in context of the situation. Bioware allowed us the freedom to coose what we wanted Shepard to be and how his/her decisions would affect the fate of the entire Galaxy. The Paragon and Renegade for ME were merely guild lines, the choices they put before us were also just this. The power to choose what to do with choices and how we would let them affect our future decisions in the game, they left up to us.

But in the End, our choices were left meaningless, it was a slap in the face after telling us that all of our questions would be answered. Our past decisions were rendered pointless and meaningless. The put 3 linear paths in front of us, all of which led to an outcome filled with absolute.... to put it bluntly.... stupidity. Choose the Paragon option, Shep dies, Reapers live, Citadel explodes, mass relays explode. Synergy: Shep dies, Reapers live, Citadel explodes Mass relays go super nova like paragon just in a different color, all life in the galaxy are now cyborgs like Shep. but still die anyway because the F*CKING MASS RELAYS EXPLODED. Renegade: Shep somehow lives even though the citadel exploded, has he built up an immunity to being blown up and falling from space now? Reapers die, Mass Relays go super nova (Now available in Red) and all sentient civilization dies because without the relays planets are cut off from the rest of the galaxy, already killed off by the Reapers, or blown up by the super novas. (Everyone here has played Arrival right?). Am i in the ball park? (sorry just needed to get the rage out of my system. i might provide a more reasonable argument later)


I think bioware must just anounce that the game is not over... :)

please watch...


#9760
Brannik

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IDEA FOR NEW ENDING: Takes place right after Shepard activates the crucible device. Perspective switches to the the intense fighting everyone on the planet is doing from each of the comrades perspectives ( Garrus, Jack, Wrex, EDI, etc ). The ground forces are being severely pushed back and overwhelmed. Each of your comrades are on the verge of being killed or overwhelmed when a shattering pulse encompasses the entire system. A sound something like the Reapers make magnified a hundred times.

In an instant every Reaper vanishes, and the Crucible along with them. Everyone begins to celebrate until they realize Commander Shepherd has gone missing with the Crucible..

The remainder of the Mass Effect 3 Ending is a statue being erected in honor of Shepards Sacrifice. Pans to an awards ceremony where Ashley is being given command of the Normandy, then off to Garrus who is now a General addressing legions of soldiers, Tali walking through one of the first towns her people built on their homeworld, Wrex raising his first born child genophage free alongside his wife and the entire Krogan army yelling in excitement, Jack and the kids helping rebuild, Jacob at the Citadel Hospital leaning over his wife and new born child... ( Story varies according to choices but you get the idea.. )

Mass Effect 4 can delve into Shepards disappearance, and the search to find him/her. Majority of people believe Shepard is dead along with the Reapers. Mass Effect 4 you could play someone of importance who either knew Shepard, or looked up to Shepard and wasn't going to just let things be until Shepherd's Disappearance or Death is answered. Also there's still the impending threat of the Reaper's. Are they destroyed, or merely delayed?

Modifié par Brannik, 23 mars 2012 - 03:35 .


#9761
sth88

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Hello Bioware, hello BSN. This is my first post on the Bioware forums and I am excited to be here and be able to share my views with both the community and the developer.

I came here because I love Mass Effect. I really do. In fact, it's the biggest reason I have a current-gen console. Just before ME2 came out in 2010 I watched a friend play through the entirety of ME1, and I knew that I had to own the game and its sequels, so I went out, bought a 360, and picked up copies of the games. I loved every bit of all three titles released...up until I reached the ending of the third game.

Bioware, you have been made aware of the plot holes and inconsistencies a million times by now: the Mass Relays should kill everyone in the galaxy, squadmates on earth magically teleported to the Normandy, Shepard blindly accepting the Catalyst's logic on synthetics even though he already united the Geth and Quarians, etc. I don't need to go into those in detail.

You've already heard from all of us at how we are frustrated that both major and minor choices in the games didn't matter at the end, that it all came down to choosing between three unacceptable "solutions." You've heard from us that we didn't get closure on all of the relationships we fostered in the trilogy. You've heard how we don't believe that Shepard would cave into the nihlistic logic of the Catalyst when he spent so much time proving that people of all races, organic and synthetic, could be united in diversity to overcome overwhelming odds. I don't need to explain all the details again here; I will simply say that I echo these complaints.

What I really find the most disappointing is how this is EXACTLY what you promised would not happen, in numerous quotes from various developers within Bioware. We bought your product believing that the endings would be wildly different, that we wouldn't be shoved into a choice of just A, B, or C.

I want to see what happened to all of my friends! I want to see how the Quarians and Geth are getting along on Rannoch, how the Krogan are rebuilding and repopulating Tuchanka! I want to see if Liara had the all the little blue children we talked about having, and while Shepard's survival isn't crucial to building a satisfying ending, it would be awesome if he could live and raise those children with her!

I feel betrayed right now, as though I was strung through three games into believing that these choices mattered, and that I would get to see the consequences of those choices and relationships at the end of the game. My trust in you has been shattered, and I desperately want it to be repaired. If it isn't, I won't be purchasing your products again. How could I? I don't want to risk going through all this again in another game, another series.

I don't know how this happened; I don't know if this was just uncharictaristically bad writing, or if the indoctrination theory is true and this is all an elaborate set-up to play with our minds and get us to pick up the real ending in April or some other time.

What I DO know is that I don't appreciate having my emotions toyed with, and paying $80 for a game with an ending completely different from what I was told I would be getting.

I beg you Bioware. Fix the ending. Make this right.

Or you will lose me as a customer and advocate.

Modifié par sth88, 23 mars 2012 - 03:35 .


#9762
vexus vi

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my favorite part about the first mass effect was that it was all derived from actual theories and science. sure you gotta flesh the story out with fiction but the catalyst is a big wannabe curveball (which you can actually swing at) but is really a short thrown dirtball that fails before you can actually take a hit at it.you can't change it in any way, it just lands there. and then pisses you off.

#9763
Hurricane Cat

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The only way I can view the "perfect" ending is indoctrination, which IMO would make it a non-ending in the sense that you dont even know if someone did manage to stop the Reapers. There's no closure.

If it wasn't intended as indoctrination then it simply doesn't make sense. Kaiden is with me the whole time in London then is magically safe and sound on the Normandy with Joker. Shepard is on the Citadel when it blows up but somehow ends up in a pile of rubble able to breathe instead of floating lifeless through space or being burnt up in the explosion. If it weren't for these 2 things I could probably let go of the other stuff that seemed a bit off.

#9764
ardisian

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 Events up to and through meeting the illusive man and Anderson on the citadel worked and evoked the proper emotion and feel of the game.  Improvements could have been made but they worked and I was happy up to this point with the game.

Once the elevator of light takes Shepard up to meet the Catalyst (‘starchild’) I feel the game derailed.  It was no longer my game, I became a passive participant.  I could not oppose what the Catalyst said, even though I had arguments that directly contradict what the Catalyst said (Geth and EDI as examples of the created not rising up against the creators).  Then I was given three choices that had no meaning to me or were directly against what I would have chosen.  Shepard always seemed to find another way when given no win situations but this time that did not happen.  I felt no emotional connection to the endings as presented, I only felt confusion.  Why would I believe a Reaper (since the Catalyst refered to itself and the Reapers as ‘we’ in the conversation) or at least an entity that admitted it created the Reapers?

Then after the choice I get an ending sequence that was okay, I guess. Until I see the normady fleeing the battle.  It made no sense and I honestly felt like I had been betrayed.  Shepards friends and allies abandoned the battle before it ended, abandoned Shepard and the war against the Reapers to save themselves.  It felt like this was done to give some bulls**t Adam and Eve ending to the game, at least with the Synthesis ending.  It made no sense in the context of the story and it made no sense in the context of the characters.  Garus would have never left before the end.  Neither would Javik, or liara, or Joker.  It was a betrayal of the fundamental nature of those characters.

I did not feel like I won the game.  I felt like I had lost.  I did not save Galactic Society.  I destroyed it.  I feel like the epic hero of Shepard failed in the end.  I was not surprised that Shepard would die at the end of the game, at least in most cases, but I expected Shepard to win.   

The rest of the game was as close to perfect as I could imaging.  Games are never perfect and there are always plot holes in stories as complex and branching as this, but this game was extremely satisfying and fun until the end.  The ending has made it difficult to enjoy the game and in my mind ruined the replayability of the game.  I have done two runs of the game and the second play through I could not get emotionally reinvested with the characters or the game. 

I have no reason to play the game any longer and I see no reason to buy any DLC.  I also have no interest in exploring any prequels or sequels of the game.  The ending ruined any desire for me to explore the mass effect universe any further.  I really enjoyed this universe you created until now and had been looking forward to what else you would do with the franchise. 

I hope you can address these issues and craft an ending that is emotionally satisfying as the rest of the game.  I understand that the creators may be attached to their endings and if no changes can be made to protect their artistic integrity then I understand and will be sad to see the franchise end in this way.

Modifié par ardisian, 23 mars 2012 - 03:27 .


#9765
Calaveth

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People keep arguing about how stupid everything is that happens on top of the Citadel. Well, it is, but what happens in dreams are usually pretty stupid. That's not the problem (except that they spent so much time on something ultimately pointless), the problem is that we see Shepard breathing, get the idea that maybe it isn't over afterall, but then the game is over. That's not artistic, it is lazy, cheap, a cop out.

It's as if Star Wars ended before the Death Star was destroyed, or Lord of the Rings ended with Gollum in possession of the One Ring, never showing how it eventually ends up destroyed. It's either stupid, or cynical. Thinking that the fans would be satisfied to know that the fight might not be over, but never get to see the result of it is stupid. Thinking that we would be happy because they eventually release a DLC for $9,99 to see how it really ends, is cynical.

I respect the idea of artistic integrity. But sometimes you just have to accept that maybe putting a moustache on Mona Lisa wasn't what the client wanted, so you don't do it. Similarly, the client want the whole painting, not in pieces. I don't think Leonardo da Vinci would have considered charging extra for the eyes. "Oh, I had no idea you wanted that too. My artistic vision did not include eyes/an actual ending".

So yeah, I guess I do want the DLC of what happens next, but as far as I'm concerned it should have been included from the beginning, and it would be quite upsetting if Bioware use their own failure to make even more money out of this.

I want to know the consequences of my choices. I want to know who found happiness (and who didn't), who lived and who died, what cultures flourished (or not) because of my choices. I want to know what happens in 50,000 years, if the cycle truly is broken (or not). I want the epic conclusion, not a blank slate saying "imagine what happened yourself". My imagination works perfectly fine, but that's not what I paid you for.

#9766
Caradore

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I like Brannik's ending - can I have that one please...

#9767
jonal11

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All I want are answers. That's what I was promised. Yes, I need the ending of the game explained to me like I am a 3 year old. Because I don't get it. That's it Bioware, I don't even care if you just write a paragraph on your blog without touching the game. Just explain it to me. Please.

#9768
Heather Cline

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Aslanasadi wrote...

I wish that the endings wouldn't be all so dark and bitter. It just takes the motivation away to play again, since everything leads into a "bad ending". I don't mind to sacrifice a Shepard in one playthrough, as long as it's my choice, like I did with one Warden in DA:O. But I also want a brighter ending. An ending my Shepard is alive and has a future with his LI and some of his friends alive.

And I don't think to have a Shepard surviving is a disney ending.

A lot of people die on this yourney and the galaxy is pretty much destroyed, but it would be a little light in the darkness. It would make me want to play again and to buy future DLC's. Besides that I'm not happy with the Starchild. Shepard is giving in too fast. In my head canon it's Harbinger messing around with Shepard's mind, so for me the indoctrination theory is interesting.

To say it here once more. I really love the game. Playing over so many years and hours Shepard in the Mass Effect Universe, made me attached to this character. Normally I play a game once (besides TES) and lose interest. I have never lost interest to play Mass Effect 1 and Mass Effect 2.

I love the journey in Mass Effect 3. It was exciting, it made me laugh and sometimes almost cry.A wonderful told story, but the endings without really having a choice ruined it for me.


I agree with this whole heartedly. Fact is the ME series is the only series I've played multiple times. I can't stomach another play through of ME3 because of the 1 singular ending with different color coding and how badly the earth is screwed over. As for the indoctrination theory no I don't believe in that but that's just me.

I don't even play Skyrim anymore having already beaten it and done every single side quest there is to do in the game. There isn't any different choices to make really the game isn't like the ME series or the DA series where different choices usually lead to different results.

ME3 just took those choices away. There are no different results, no different paths. They all lead to the same ending and I don't enjoy that.

It's like they went with the JRPG endings all one ending no matter what you do. That just says to me that they no longer care. Thus I can't play another play through of ME3 and I won't buy future DLC or games due to how this and also DA2's so called choices panned out. Not unless Bioware gives us the true 16 endings we were promised where we get to choose our fate.

#9769
NikolaiShade

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Sorry if it's been posted before, but there are two files for the ending, one for male one for female, both labelled shepard lives, so we can say for shure the good fella is not dead right now.

#9770
vexus vi

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NikolaiShade wrote...

Sorry if it's been posted before, but there are two files for the ending, one for male one for female, both labelled shepard lives, so we can say for shure the good fella is not dead right now.


ya, if you get enough EMS.

#9771
nitefyre410

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 There should Options for the endings all from the Happy to  Reapers win... not every  ending has to be the same and that s the problem. All our Shepards are different in different ways... some  Shepard would make choices and have to give his or her life in the end. Some would fight tooth and nail  and pull out an amazing victory.  It does have to be   one ending. This was never that type of story and forcing it to be that type of story is what  makes the endings we have that bad.    Multiple endings   from Happy to bittersweet to Reapers win.  Give people the option for that and things would be fine. This whole "Diseny Ending" arguement is getting tiresome...we want everyone to have ending that closely fits their Shepards story as much as possible  give thems of the story and different light..

I just wrote this.. just a little head cannon of ending  


Its starts with a shot of their house but a pans out to see many  Quarians and Geth building something bigger.   The Alliance to better train its future soliders expanded Grissom Acdemy... now other students will study  and train off world  the other various races.  On the Rannoch Shepard, Tali and Garrus are going to run the site for  Engineering and field training... Rannoch as  nice rugged terrain for it.   We see David Archer and other students  talking with a Geth and Quarian Engineers,  Jack and her new class of students land ina  shuttle with  Nathaniel Shepard and Garrus waiting to take them out in the field.. Tail comes out  two young children one quarian and one human both orphans of the war.   Tali comes up behind  him draps herself over his shoulder  as Jack walks up making a comment about those  two. While the two  children  excited say.. "Aunty Jack" .  Garrus makes a comment about  the kids calling her "Aunty" Jack is about to give him ear full but Tali give that stern look of"Not infront of kids or else..."   

Shepard chuckles  with a soft smile leaving a small kiss on  forehead. Tali still has to wear a breathing mask but not a full helmet all the time   she is still wearing her hood.   Garrus mandibles twitch looking at the new crop of students to which he comments  "lets teach rookies how  we did in our day.."   Shepard laughs and tells they're no that old yeah.  As Jack, Shepard and Garrus gather supplies before heading out.    Adrimal Hackett walks comes out of th building behind  Tali,  picking up on of  the young  orphans.   He tells "That he thought he never see the day where Nathaniel would settle down."    Tali tells he should he deserves it, he changed the  Galaxy to which  Hackett repleis "Only because you changed him, you showed what he could be, you gave him something to fight for and never sell yourself short on that... now I believe some of your students need you."   he points over David Archer and one of the  Quarian Engineers working on something.  Tali smiles, understanding what he means and heads over to assist.     

The Screen closes out with Tali voice ove: " When  I started my  Pilgrimage ,  Home was not place,  it was just a dream, distant memory  of place I have never seen.  I did not understand  then but now I do., a home is not just a planet or a house..its  something  more... is place were build your future. Its not just rock, steel, and woods.   Its friendship, hope and most of love...I get it now.  We have lost some much because this war,  so much we can regain.   When Legion told that the Geth "Seek to be build there own future free of the Old Machines.", The Reapers,  I could not really understand it  was saying.  Now, I think  I do -   The Reapers represent more than cycle of exstinction. They represent the cycle of  hate and old wars - but we free of that now... free to build our own future what ever it may be.   It will be ours to build and to discover."   

Pan out to  showing  planet and the galaxy..  Credits rolll showing stills of the Different races rebuilding together and of  crew celebrating and going  to various memorials for the fallen(mainly Anderson.)   Credits end.. a big  splash page of a artist rendition of the entire cast from ME 1, 2, and 3  with The End. 

Thats is my ending.    

Something like this would be nice for those who played their  Shepard in way to get that ending.   16 different endings gives alot room the play with... there is no need for have  them all shoehorned in the one... If  wanted to play an RPG with a set ending for a set Protagonist... I would play  Xenogears or Vagrant Story, not Mass Effect.    

#9772
Doctor_Jackstraw

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I would love to see unique epilogues for all 3.5 endings.

Blue/Green Ending featuring Reaper-Shepard finding the planet the Normandy SR2 crashed on and communicating with Liara (or ashley/kaiden if they were your LI) and a Red ending where shepard either with the loss and sets out to find the normandy sr2 crash site (props if said ship were called Leviathan) Maybe having the alliance eventually find the crash site and helping the squad back to earth (red ending could have shepard find them)

Having a funeral for the fallen (major deaths in the war, Anderson, squad deaths, ect) Even a shot of Jack Harper's grave. (The Illusive Man's real name) And Shepard giving some final thoughts if she survives (red ending)

Also we all want to see what happens to the races of the galaxy, and see more of Sword and Hammer's involvement in the final battle with elements that change based on our War Asset decisions and strength. It would be great if the strength of each asset effects the survivability of others, with specific changes having major impacts. (Example: Bringing fake raccni queen to crucible leading in engineer deaths causes the crucible to delay, which ends up leading to defensive fleets getting wiped out protecting it, real raccni queen's alliance could involve some badass shots of raccni ships fighting reapers)

#9773
Archonsg

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I don't understand why people seem to think that the current ending is "good" at all.

Relays explode, physics of anything that explodes especially an explosion powerful enough to blow apart a superstructure that can withstand a Super Nova = Dead Local Systems, ravaged clusters.

And even if you want to ignore the power of such an explosion involved, Your whole armada is stuck on Earth, Krogans are on Palaven and The ONLY renewable source of food for Turians and Quarians just got blown out of the sky ( Shockwave that dropped the Normandy) thus, everyone starves, Krogan goes on a rampage, Wrex isn't there to control the Krogans and its a free for all, grab for resource to survive.

No one even bothered to think this ending through?
Oh wait, never mind, its supposed to be "Art". Art does not HAVE to make sense right?

Only if its Science Fiction.

Modifié par Archonsg, 23 mars 2012 - 03:45 .


#9774
CuseGirl

CuseGirl
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improperdancing wrote...

Deliquesce wrote...

improperdancing wrote...

This has nothing to do with the ending, but it's been something that has been nagging at me and I haven't seen a single other person reference it. Was anyone else annoyed during the flashbacks on Rannoch (about the Geth rebellion) that all of the Quarians in the flashbacks were wearing their suits? Correct me if I'm wrong, but I was under the impression that they wouldn't need the suits until well after they were chased off of their homeworld. It just felt like BioWare was too lazy to be bothered to create a full Quarian character model.


Legion says he uses the Quarian image from Shepard's memory, as Shepard has never seen a Quarian without the suit on.


Ah, okay.  I didn't recall hearing that.  Still seems more like laziness on BioWare's part, though.


it could be laziness but the Geth consensus was essentially a constructed dream for Shepard. And if you've ever had a dream that included a person from WAY back in your lifetime, you dream of that person as the way you remember them, you can't percieve them in such a way that you've never seen them before.

#9775
dfdsgrgre

dfdsgrgre
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CuseGirl wrote...

improperdancing wrote...

Deliquesce wrote...

improperdancing wrote...

This has nothing to do with the ending, but it's been something that has been nagging at me and I haven't seen a single other person reference it. Was anyone else annoyed during the flashbacks on Rannoch (about the Geth rebellion) that all of the Quarians in the flashbacks were wearing their suits? Correct me if I'm wrong, but I was under the impression that they wouldn't need the suits until well after they were chased off of their homeworld. It just felt like BioWare was too lazy to be bothered to create a full Quarian character model.


Legion says he uses the Quarian image from Shepard's memory, as Shepard has never seen a Quarian without the suit on.


Ah, okay.  I didn't recall hearing that.  Still seems more like laziness on BioWare's part, though.


it could be laziness but the Geth consensus was essentially a constructed dream for Shepard. And if you've ever had a dream that included a person from WAY back in your lifetime, you dream of that person as the way you remember them, you can't percieve them in such a way that you've never seen them before.


Yea But what if you had sex with tali in me2