i would have been happy with variations on this
Modifié par Reeeen0690, 23 mars 2012 - 09:34 .
Modifié par Reeeen0690, 23 mars 2012 - 09:34 .
Airell wrote...
"tweet quote snip"
Reeeen0690 wrote...
found this, this is a better ending for me. It literally just cuts out the starchild and the normandy bit.
i would have been happy with variations on this
Modifié par Seival, 23 mars 2012 - 09:56 .
TopBuzz99 wrote...
Shep, Renegade destroying the reapers finally, ok if AI takes over again see you later in 50,000 years...
BioWare - think about not DLC'ing the ending of ME3, was best culmination of the series for me:)
Mass Effect 3 ending played out exactly to how I'd run 1 and 2 - Reapers dead, Shep takes a breath and...
Modifié par MysticBinary82, 23 mars 2012 - 10:00 .
Modifié par Sainta117, 23 mars 2012 - 10:02 .
Guest_Paulomedi_*
jesterzgypse wrote...
I really loved the ending. It left me thinking for days, which a game as never done.
What many player fail to understand in my opinion is that the whole game is the ending to the first 2.
Curing the Genophage (or not) is the ending to that plot line.
Helping the Geth and Quarian cooperate (or die) is the ending to that plotline. I mean, depending on your actions, Legion can die, Tali can die, or both will live. How much more do you want? Ok we don't necessarily see them in the finale, but what the hell? I know what happened to them!
Etc. Etc. Etc.
Most of the gamers complain that the endings are too short/not varied enough. I don't think they get that the ending is fully interactive and 35 hours long. It's called Mass Effect 3.
I am only disappointed at 4 things:
- The Miranda romance is a bit short. The Ashley or Liara romance are much more developped, it seems, and that is annoying.
- We don't see Harbinger. He was such a major thing of ME3 that it makes no sense that he only has a cameo apperance.
- I liked the war assets, at first. But during the ending, it makes no sense. I would expect a gimp fleet with an uncompleted crucible to just get wiped out, a mid size fleet taking heavy damage and most squadmates dying, an enormous fleet holding it's own, not giving an inch to the reapers.
- Having the 3 end path depend on war assets makes no sense to me. It should be a factor of reputation/ paragon renagade scores, past choices (did you save the geth and have them cooperate with the Quarians?).
I wouldn't change the ending. I would change the conditions on how to get one ending or the other.
Modifié par Paulomedi, 23 mars 2012 - 10:21 .
jesterzgypse wrote...
I really loved the ending. It left me thinking for days, which a game as never done.
What many player fail to understand in my opinion is that the whole game is the ending to the first 2.
Curing the Genophage (or not) is the ending to that plot line.
Helping the Geth and Quarian cooperate (or die) is the ending to that plotline. I mean, depending on your actions, Legion can die, Tali can die, or both will live. How much more do you want? Ok we don't necessarily see them in the finale, but what the hell? I know what happened to them!
Etc. Etc. Etc.
Most of the gamers complain that the endings are too short/not varied enough. I don't think they get that the ending is fully interactive and 35 hours long. It's called Mass Effect 3.
I am only disappointed at 4 things:
- The Miranda romance is a bit short. The Ashley or Liara romance are much more developped, it seems, and that is annoying.
- We don't see Harbinger. He was such a major thing of ME3 that it makes no sense that he only has a cameo apperance.
- I liked the war assets, at first. But during the ending, it makes no sense. I would expect a gimp fleet with an uncompleted crucible to just get wiped out, a mid size fleet taking heavy damage and most squadmates dying, an enormous fleet holding it's own, not giving an inch to the reapers.
- Having the 3 end path depend on war assets makes no sense to me. It should be a factor of reputation/ paragon renagade scores, past choices (did you save the geth and have them cooperate with the Quarians?).
I wouldn't change the ending. I would change the conditions on how to get one ending or the other.
Modifié par Seival, 23 mars 2012 - 10:04 .
jeweledleah wrote...
interesting quote for the writer of bioshock
"If players know from the get-go that they’re playing an authored game then they’ll accept an authored ending, as we’ve seen with other successful games. The trick is to know up front which kind of game the team is making, so that they can set player expectation—AND TEAM expectation as well. If the developers know up front that they’re not the ones telling the story—then their job is to give players the tools to tell their own story, and then get out of the way"
food for thought.
jeweledleah wrote...
interesting quote for the writer of bioshock
"If players know from the get-go that they’re playing an authored game then they’ll accept an authored ending, as we’ve seen with other successful games. The trick is to know up front which kind of game the team is making, so that they can set player expectation—AND TEAM expectation as well. If the developers know up front that they’re not the ones telling the story—then their job is to give players the tools to tell their own story, and then get out of the way"
food for thought.
Modifié par die-yng, 23 mars 2012 - 10:27 .
mi55ion wrote...
does it really matter? it's a story of self sacrifice for a loved one. It's my story, it's how i lived through choices of a commander and her resoning behind it all.
Point is, the protagonist sacrifices herself, not for the galaxy, but for 1 other person whom she loved.
hey, we can all look at the same painting and see different things inside it, art speaks differently to everyone. And this Tragedy could only have had one ending. I am just so glad that as i was going through it it entangled me and gave me the ending I do consider perfect for how i viewed this whole trilogy from the start.
Commander had a choice to destroy the reapers and live, but that was not in her profile, even reapers, the sentiend machines, deserved to exist, thus, once again, MY story ended perfectly, everything i read between the lines fitted with the way Shepard's story came to conclusion.
jeweledleah wrote...
interesting quote for the writer of bioshock
"If players know from the get-go that they’re playing an authored game then they’ll accept an authored ending, as we’ve seen with other successful games. The trick is to know up front which kind of game the team is making, so that they can set player expectation—AND TEAM expectation as well. If the developers know up front that they’re not the ones telling the story—then their job is to give players the tools to tell their own story, and then get out of the way"
food for thought.
Modifié par Strik3r889123, 23 mars 2012 - 10:17 .
Modifié par zRz Tyr, 23 mars 2012 - 10:36 .
jesterzgypse wrote...
I really loved the ending. It left me thinking for days, which a game as never done.
What many player fail to understand in my opinion is that the whole game is the ending to the first 2.
Curing the Genophage (or not) is the ending to that plot line.
Helping the Geth and Quarian cooperate (or die) is the ending to that plotline. I mean, depending on your actions, Legion can die, Tali can die, or both will live. How much more do you want? Ok we don't necessarily see them in the finale, but what the hell? I know what happened to them!
Etc. Etc. Etc.
Most of the gamers complain that the endings are too short/not varied enough. I don't think they get that the ending is fully interactive and 35 hours long. It's called Mass Effect 3.
jesterzgypse wrote...
- Having the 3 end path depend on war assets makes no sense to me.
It should be a factor of reputation/ paragon renagade scores, past
choices (did you save the geth and have them cooperate with the
Quarians?).
Modifié par DuncanId, 23 mars 2012 - 10:48 .