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On the Mass Effect 3 endings. Yes, we are listening.


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#9901
Reeeen0690

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found this, this is a better ending for me. It literally just cuts out the starchild and the normandy bit.

i would have been happy with variations on this

Modifié par Reeeen0690, 23 mars 2012 - 09:34 .


#9902
jeweledleah

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Airell wrote...

"tweet quote snip"


and there I JUST managed to bring myself to pick up my second import.  was going to actualy attempt to play her and mean it, doing sidequests and scanning and all.

I guess there goes what's left of my trust in bioware. selective feedback ignoring is not a good move for the future. 

#9903
Matthew Bombard

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3 Pillars of Failure
1) Choices don't matter, generic ending
2) Plot holes too numerous to count
3) No closure whatsoever...

I feel like I've been betrayed by a best friend...

#9904
TopBuzz99

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Shep, Renegade destroying the reapers finally, ok if AI takes over again see you later in 50,000 years...

BioWare - think about not DLC'ing the ending of ME3, was best culmination of the series for me:)

Mass Effect 3 ending played out exactly to how I'd run 1 and 2 - Reapers dead, Shep takes a breath and...

#9905
Seival

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Reeeen0690 wrote...

found this, this is a better ending for me. It literally just cuts out the starchild and the normandy bit.

i would have been happy with variations on this


Not perfect ending, but still little better then current one.

But I prefer perfect ending in form of DLC. Logical ending in Pure Mass Effect Style where all my previous choices made in ME1, ME2, and 99% of ME3 really matter.

Modifié par Seival, 23 mars 2012 - 09:56 .


#9906
jesterzgypse

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I really loved the ending. It left me thinking for days, which a game as never done.

What many player fail to understand in my opinion is that the whole game is the ending to the first 2.

Curing the Genophage (or not) is the ending to that plot line.

Helping the Geth and Quarian cooperate (or die) is the ending to that plotline. I mean, depending on your actions, Legion can die, Tali can die, or both will live. How much more do you want? Ok we don't necessarily see them in the finale, but what the hell? I know what happened to them!

Etc. Etc. Etc.

Most of the gamers complain that the endings are too short/not varied enough. I don't think they get that the ending is fully interactive and 35 hours long. It's called Mass Effect 3.

I am only disappointed at 4 things:
- The Miranda romance is a bit short. The Ashley or Liara romance are much more developped, it seems, and that is annoying.
- We don't see Harbinger. He was such a major thing of ME3 that it makes no sense that he only has a cameo apperance.
- I liked the war assets, at first. But during the ending, it makes no sense. I would expect a gimp fleet with an uncompleted crucible to just get wiped out, a mid size fleet taking heavy damage and most squadmates dying, an enormous fleet holding it's own, not giving an inch to the reapers.
- Having the 3 end path depend on war assets makes no sense to me. It should be a factor of reputation/ paragon renagade scores, past choices (did you save the geth and have them cooperate with the Quarians?).

I wouldn't change the ending. I would change the conditions on how to get one ending or the other.

#9907
MysticBinary82

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TopBuzz99 wrote...

Shep, Renegade destroying the reapers finally, ok if AI takes over again see you later in 50,000 years...

BioWare - think about not DLC'ing the ending of ME3, was best culmination of the series for me:)

Mass Effect 3 ending played out exactly to how I'd run 1 and 2 - Reapers dead, Shep takes a breath and...


If it is a DLC you just don't need to get it you know. It is not like you are forced to install it. You can leave your game as is and we all would be happy, don't you think?

@jesterzgypse

And mess genocide is the ending to all plotlines, so no need to cure the genophage at all or help the geth and quarians to work together.

Modifié par MysticBinary82, 23 mars 2012 - 10:00 .


#9908
Sainta117

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Posted this elsewhere, but a fellow forumite pointed out that it might be more appropriate here, so I'm reposting.

I think we who identify ourselves as part of the Retake Mass Effect need to start thinking very carefully, not only about what we think will satisfy us, but also what we'll realistically accept. I've seen a lot of polls that identify what we as a "community" want, but some of these things are unrealistic or even impossible, so I think it makes more sense for us toeach tell Bioware, specifically, what they could to to "make it right." And if there's nothing they can do, then ask yourself why you're still here, and what you hope to achieve.

For my part, my thinking on what would meet my requirements for an "acceptable" outcome is as follows. Please feel free to debate or disagree - I'd love to know how other people see this. Ultimately, this is a list of things that Bioware could do to move me from the "unhappy and disillusioned" category into the "satisfied and impressed" category.

What success looks like to me:

1) Coherence:
The plotholes get patched, either through revision or explanation. This includes the continuity and logic errors, as well as the out-of-character behavior of certain cast members. I honestly think they could go a long way to accomplishing this by simply cutting the much-hated Normandy crash and survivors appear"

2) Resolution:
More information about the final disposition of critical characters and groups. I don't need to know if Tali or Garrus lived to old age and died in bed with Shepard, I just need to know that (if) they survived the battle and the mass relay detonation and survived to build their houses on the homeworld or retire to a colony somewhere. I don't need toknow if the Geth and the Quarians become BFFs forever, I just want to know if they Geth survived my choices and what happened between them and the Quarians in the aftermath of the end. The mass relay issue is a huge part of this. I'm okay with them being broken, as long as we get a definitive picture of the immediate consequences of that (Does everyone die outright? If not, does everyone starve immediately thereafter?). This would be really easy to implement with text descriptions, or video if they're feeling generous.

3) Agency
I want the decisions I made over the course of three games to matter in the end. For most of the game, I was convinced that Bioware was going to deliver on this in spades. The whole "all your decisions since ME1 translate
tangibly into war assets" thing was brilliant, in my opinion. And then these elements all become irrelevant in the end except for irrationally determining whether Shepard dies or not when he's blown up with the citadel (the logic of the connection between the two is hard to fathom). This would have been relatively easy to implement by simply swapping around and adding/removing chunks of content from the battle scenes, but in the end I'd probably accept voice over or text descriptions instead. There was a little of this going on anyway (is the Destiny Ascension
around, or not?), but it could have been taken so much further.
The related question of a "happy ending" is a little murkier to me. I always figured Shepard wasn't going to make it out alive, but if (s)he survived the suicide mission ME 2, then I guess why not? Clearly, though, the "I did everything right and still got a crummy outcome that had no relation to my decisions" thing is maddening, so let me sacrifice
Shepard to save the galaxy, as I always expected I'd have to (or let him/her live if you do a great job - I'm okay either way). On the other side of the coin, a rushed, unprepared attack ought to result in outright failure or a very poor outcome. Let me experience the consequences of my choices. This was done masterfully in ME2; why it
couldn't be done in ME3 (where there's no sequel to tie multiple endingsinto) is beyond me.

So there it is: That's what Bioware could do to turn me from a critic into a cheerleader again. How about you guys? What (concrete) things could Bioware do to make you a believer?

Edit: fixed copy/paste format stupidity.

Modifié par Sainta117, 23 mars 2012 - 10:02 .


#9909
Guest_Paulomedi_*

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jesterzgypse wrote...

I really loved the ending. It left me thinking for days, which a game as never done.

What many player fail to understand in my opinion is that the whole game is the ending to the first 2.

Curing the Genophage (or not) is the ending to that plot line.

Helping the Geth and Quarian cooperate (or die) is the ending to that plotline. I mean, depending on your actions, Legion can die, Tali can die, or both will live. How much more do you want? Ok we don't necessarily see them in the finale, but what the hell? I know what happened to them!

Etc. Etc. Etc.

Most of the gamers complain that the endings are too short/not varied enough. I don't think they get that the ending is fully interactive and 35 hours long. It's called Mass Effect 3.

I am only disappointed at 4 things:
- The Miranda romance is a bit short. The Ashley or Liara romance are much more developped, it seems, and that is annoying.
- We don't see Harbinger. He was such a major thing of ME3 that it makes no sense that he only has a cameo apperance.
- I liked the war assets, at first. But during the ending, it makes no sense. I would expect a gimp fleet with an uncompleted crucible to just get wiped out, a mid size fleet taking heavy damage and most squadmates dying, an enormous fleet holding it's own, not giving an inch to the reapers.
- Having the 3 end path depend on war assets makes no sense to me. It should be a factor of reputation/ paragon renagade scores, past choices (did you save the geth and have them cooperate with the Quarians?).

I wouldn't change the ending. I would change the conditions on how to get one ending or the other.


Yes, so please change the name of the game for Mass Effect 2: Closure. And the ending still is garbage;

EDIT: Yes, we know what happened to the Geth, Quarians and Krogan, etc, but after the ending, all we did doesn't matter . At all. The best-case-scenario they are all stranded in the Sol system destined to die from starvation.

Modifié par Paulomedi, 23 mars 2012 - 10:21 .


#9910
Reeeen0690

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Sainta117, yes but I could accept whatever they come up with as long as it coinsides with your coherence paragraph

#9911
Seival

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jesterzgypse wrote...

I really loved the ending. It left me thinking for days, which a game as never done.

What many player fail to understand in my opinion is that the whole game is the ending to the first 2.

Curing the Genophage (or not) is the ending to that plot line.

Helping the Geth and Quarian cooperate (or die) is the ending to that plotline. I mean, depending on your actions, Legion can die, Tali can die, or both will live. How much more do you want? Ok we don't necessarily see them in the finale, but what the hell? I know what happened to them!

Etc. Etc. Etc.

Most of the gamers complain that the endings are too short/not varied enough. I don't think they get that the ending is fully interactive and 35 hours long. It's called Mass Effect 3.

I am only disappointed at 4 things:
- The Miranda romance is a bit short. The Ashley or Liara romance are much more developped, it seems, and that is annoying.
- We don't see Harbinger. He was such a major thing of ME3 that it makes no sense that he only has a cameo apperance.
- I liked the war assets, at first. But during the ending, it makes no sense. I would expect a gimp fleet with an uncompleted crucible to just get wiped out, a mid size fleet taking heavy damage and most squadmates dying, an enormous fleet holding it's own, not giving an inch to the reapers.
- Having the 3 end path depend on war assets makes no sense to me. It should be a factor of reputation/ paragon renagade scores, past choices (did you save the geth and have them cooperate with the Quarians?).

I wouldn't change the ending. I would change the conditions on how to get one ending or the other.


I can't understand people who like an absurd... And I'm glad there are too few people who liked current ending.

Modifié par Seival, 23 mars 2012 - 10:04 .


#9912
jeweledleah

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interesting quote for the writer of bioshock

"If players know from the get-go that they’re playing an authored game then they’ll accept an authored ending, as we’ve seen with other successful games. The trick is to know up front which kind of game the team is making, so that they can set player expectation—AND TEAM expectation as well. If the developers know up front that they’re not the ones telling the story—then their job is to give players the tools to tell their own story, and then get out of the way"

food for thought.

#9913
Stygian1

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jeweledleah wrote...

interesting quote for the writer of bioshock

"If players know from the get-go that they’re playing an authored game then they’ll accept an authored ending, as we’ve seen with other successful games. The trick is to know up front which kind of game the team is making, so that they can set player expectation—AND TEAM expectation as well. If the developers know up front that they’re not the ones telling the story—then their job is to give players the tools to tell their own story, and then get out of the way"

food for thought.


Read this twice BioWare, or enough times to understand your own series (could be a lot). :unsure:

#9914
Lord Atherios

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jeweledleah wrote...

interesting quote for the writer of bioshock

"If players know from the get-go that they’re playing an authored game then they’ll accept an authored ending, as we’ve seen with other successful games. The trick is to know up front which kind of game the team is making, so that they can set player expectation—AND TEAM expectation as well. If the developers know up front that they’re not the ones telling the story—then their job is to give players the tools to tell their own story, and then get out of the way"

food for thought.


+1

#9915
die-yng

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I think BW is in for a nasty surprise if all they offer is some clarification. That's not what most people want.
If they think that is what people want, then regardless of this thread's title, they just don't listen.

All I can say is, I might somehow be able to accept an ending that is more logical and fills the plotholes, while adding closure by revealing a bit of the future both of important people and the Galaxy.

But I wouldn't pay any money for it, this is the least they can do, the very least. And I would still think very hard before I ever spent money on anything connected with BW or EA ever again.

I would pay, and gladly, for any DLC that reduces the existing ending to one of many and offers everything from stoping the reapers, while earth burns and all your friends and Shep are dead, to Earth being rebuildable, a solution for the stranded fleet (a positive solution, not the Krogans killing and eating everyone else), most of your squad surviving and you making a  buncha blue babies, or adopting some with Miranda, whatever floats your boat.

This full spectrum of endings is what was promised and this is what I want.
Don't start with this not  being realistic. A team that cani nclude s many things from the previous games in this one can also do the same for the ending, if BW and EA are willing.

And even if I'm only one, I would still hold the line alone, with all the pathos I can muster.:lol:

Modifié par die-yng, 23 mars 2012 - 10:27 .


#9916
-Algernon-

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My favorite moment in the game (and like most people are saying, there are so many):  At the very beginning, where Shepard has jumped up on the Normandy's cargo ramp - he/she and Anderson have thier exchange and Shepard looks back and sees the little boy, that is my favorite moment, well that whole cutscene is.  Up to that moment in the game, everything is as it should be in the world of Mass Effect but at that very moment for me at least, the whole stroy just took on this darkness that never went away even at the end.
Yes I'm less than thrilled about our 'end game' options and the requirements for the perfect end.  I've played two imports which started from the very first Mass Effect.  The first was male/renegade.  I expected him to sacrifice himself at the end, no problem.  But for what?  The second was a female/paragon.  I took my time with this playthrough, gathered all possible recourses/ assets/ allies/ all side quests - same ending...  I have 10 more Shepards that have started with the first game and I have no plans to import them and grinding them through ME3 just to get the same result at the end with each one.  I think most people would agree that we need more viable end game options appropriate to the unique Shepards we have all created up to this point.  Don't get me wrong, I like the ending, under the right character but not all characters should share the same fate at the end.  In short, there's not much there at the end to encourage replays and until this is fixed, I don't plan on many more playthroughs, if at all.
-Thank you Bioware for making a great game and series, but please, make it better!

#9917
january42

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Think of the ending as an inkblot. Indoctrination Theory is one of the things people see in it. Actually, ist still just a mess though.

The thing is, Mass Effect isn't some abstract, artsy, symbol-heavy game(not that those are always bad, but ME isn't one).  It's a heroic epic, sci-fi space opera. Those always have endings. It's usually obvious if it's a cliffhanger or an actual ending. 

My plea would be:

Don't try to somehow make the existing ending make sense.   Either have Shepard wake up afterward (implying it was all a dream and he never woke up before attacking Helios) or just put in some obvious choice at some point where a whole different path can happen.  Say Shepard calls Hackett back before attacking earth and mentions the Conduit on IIlos and uses that to open the Citadel. Whatever, just some obvious different branch.

#9918
Pappi

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We didn't get to hear much about what the vorhca thought of the war. I'd have liked that..

Heck no wait I felt so sorry for the elcor...

I mean, they were basically left to die unless you decided to pick up their civillians...heck, not even theor fighters, their women and children were IGNORED by ALL the other races. The Council did nothing...what was that about--that was pretty cold. 0_o

The elcor are not known as aggressive, they seem pretty popular--there are loads that live in the Citidel. They are in popular culture such as Hamlet and Blasto...were they worthy of such...disdian in ME3? They had to rely on shepard just to make sure their people weren't wiped out, they didn't ask to all be saved. When the ambassdor asked me I did that misson right away...I wanted to land on the planet and help--not just pick up some surviours. 0_0 Give me that as DLC, I'd feel good and good line wise--you can't go wrong with elcor--fans love em

#9919
DuncanId

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mi55ion wrote...

does it really matter? it's a story of self sacrifice for a loved one. It's my story, it's how i lived through choices of a commander and her resoning behind it all. 

Point is, the protagonist sacrifices herself, not for the galaxy, but for 1 other person whom she loved.

hey, we can all look at the same painting and see different things inside it, art speaks differently to everyone. And this Tragedy could only have had one ending. I am just so glad that as i was going through it it entangled me and gave me the ending I do consider perfect for how i viewed this whole trilogy from the start.

Commander had a choice to destroy the reapers and live, but that was not in her profile, even reapers, the sentiend machines, deserved to exist, thus, once again, MY story ended perfectly, everything i read between the lines fitted with the way Shepard's story came to conclusion.


I have no problem with that. Is a perfectly valid explanation for why you liked the ending, even though you had to fill the blanks using your imagination.

But I have a question. That ending would be the same if your love interest was Garrus or Tali instead of Liara? After all, stranded in a lost planet without means to reach any other planet, they would slowly die of starvation.

And I just can't get past the part where the green ray merges machine and organic DNA. DNA doesn't work that way (and I'm not even considering that machines don't have DNA). It's already hard to believe that any kind of radiation could alter DNA in a desired way.

Glad you liked it though, I honestly wish I could. For me the ending was more depressing than "the witcher" books.

#9920
Alpha revan

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jeweledleah wrote...

interesting quote for the writer of bioshock

"If players know from the get-go that they’re playing an authored game then they’ll accept an authored ending, as we’ve seen with other successful games. The trick is to know up front which kind of game the team is making, so that they can set player expectation—AND TEAM expectation as well. If the developers know up front that they’re not the ones telling the story—then their job is to give players the tools to tell their own story, and then get out of the way"

food for thought.


I loved reading that bit of the article... Something Bioware should have really considered when deciding on endings.... Or i should say "an ending" -_-

#9921
Strik3r889123

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Bioware i trust in you! listen to me please! :)
I love too Mass effect universe to see it end like this!
Mass Effect for me represent a story of hope! A story in which, after all suffering endured and sacrificies made it reaches a minimum of happiness! these endings are too sad (and sometimes senseless ;)). our world is full of suffering so at least in a game special as Mass Effect i want a happy ending (at least in a choice)

I want who shepard reunions his crew and his love! (Liara <3)
BIOWARE LISTEN TO THIS FEEDBACK!
a hope to be happy(for shepard) in this amazing story surrounded by sacrifices and death!
and
honestly I hope that
with the destruction of mass relay will not end
this beautiful science fiction universe!
The races
of the galaxy must stay together...

Does
not matter if all this in DLC!

Modifié par Strik3r889123, 23 mars 2012 - 10:17 .


#9922
Hue of Bone

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I have come with a solution that has enabled me to return to Mass Effect 3 with renewed vigor.
All my Shepard's from now will not fight against the final boss in ME3, Marauder Shields. Instead they will go down fighting against impossible odds at the Citadel beam and let some one else carry on the good fight. By doing this, it has given my Shepard's story a beginning, a middle and an end.

All I need is some one with modding skills to tell me how to set it up so that when my Shepard is gunned down it will then go straight to the finishing credits.

Thank you in advanced.

#9923
kbatjennings

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If I may say this much I havent even finished the game because of the buzzkill with this ending controversy blowing up. However, I do agree with the majority of the fans in a game where story and flexibility in the decisions you during game were the main highlights if not the overall point of the game to be treated with an ending thats not only dull, but also confusing questionable and overall had very little as opposed to the aforementioned promises you guys stated about this game's end caused two red flags just stopped me from finishing altogether. 1. Multiplayer: It feels forced on, meaning that you need to play multiplayer to get the best ending. That is a turnoff not just in game where the single player is the highlight and main point but games in general. I should never feel when im playing any game in general (exception to mmos of course) that I am forced to play any mode of some kind. The point of an additional mode is to add a new twist the game itself that people CHOOSE to play if I have to be forced to play another mode in my game the game then is NOT fun bottom line. 2. The multiplayer's impact on the game was VERY minimal dont make promises you cant keep I (and i believe tens of thousands others here as well) were expecting a monumental change in the outcome of the game except there was only ONE thing that changed in the endgame: Shepard "possibly" living. That's pathetic. Not to mention were already dealing with another game that dwells on the "end of world" concept (*coughs* Assassin's Creed) I don't need every good game i own to be a drag in the final moments. And to be quite honest the ending feels like it's borrowed from God of War 3. If you don't believe me look at and see for yourself. Right up to the premonition of Shepard living because in the scene after the credits of GW3 (god of war) the possibility that Kratos may still be alive (btw *spoiler alert for God of War) was thought so when blood mysteriously was dragged over the cliff edge after he stabbed himself with the sword and laid flat. That's how i feel about the ending to be honest its very lazy if an ending reminds of a game i played two years back that's not good. Look at the game as whole and not just the ending to really see why fans are extremely upset. Im upset just not extremely but i would like to see more on the impact of the endgame rather than just a change in the color of the explosion. By the way, if you really decide to make a second trilogy off this series, don't unless you are going to keep the mass relays intact because if they are going to be destroyed then the series is done in my book. Thank you

#9924
zRz Tyr

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I just think people just wanted to know what happens after, thats all. Though some have a point about the mass relays exploding, considering you guys said it yourselves if a mass relay gets destroyed, it pretty much wipes out an entire solar system. 

Otherwise great work guys, MANY MANY MANY MANY thanks for the characters you have created and the experience you have given us! And THANK YOU! For giving ME the opportunity to kill that b---h Kai Leng! He annoyed me the first moment i got to hear about him.

Keep up the awesome work! Dont let evil people change you!

(Edit) People may also have a point on the flexibility of choices. Again, great work guys!

Modifié par zRz Tyr, 23 mars 2012 - 10:36 .


#9925
DuncanId

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jesterzgypse wrote...

I really loved the ending. It left me thinking for days, which a game as never done.

What many player fail to understand in my opinion is that the whole game is the ending to the first 2.

Curing the Genophage (or not) is the ending to that plot line.

Helping the Geth and Quarian cooperate (or die) is the ending to that plotline. I mean, depending on your actions, Legion can die, Tali can die, or both will live. How much more do you want? Ok we don't necessarily see them in the finale, but what the hell? I know what happened to them!

Etc. Etc. Etc.

Most of the gamers complain that the endings are too short/not varied enough. I don't think they get that the ending is fully interactive and 35 hours long. It's called Mass Effect 3.


The point is that they invalidate all you did during the game by destroying the mass relays. Part of the xenophage was having to asume a risk. If you cure it the krogans may rebel (depending on who was the leader and the fate of Eve). But, as you destroyed the mass relays, what's the point?. The krogans can't travel as they don't have spaceships and their world is too damaged to sustain medium-long term life.

Something similar with the rachni, the turians and the geth/quarians. When they change the rules at the last minute, all you did until then is entirely pointless.

DS9 has an ending that last half the last season, and the ending itself is bittersweet. At the end, people died, relationships changed and friends said goodbye. But all they did remained. A lot was lost, but a lot was gained. In Mass Effect 3 you loose so much at the end that I think that dying in any of the three games is a better ending. That way at least the future civilizations have a chance. And ironicaly, it has better closure. You have to work really hard to make a "game over" screen have more closure than the actual ending...

jesterzgypse wrote...

- Having the 3 end path depend on war assets makes no sense to me.
It should be a factor of reputation/ paragon renagade scores, past
choices (did you save the geth and have them cooperate with the
Quarians?).


That actually makes sense to me. The higher your war assets, the better scientis teams are, so they can build the crucible without making too many mistakes, making it safer and more functional, if they screw up, the ray obliterates al life in the galaxy. The question I would ask is: what's the point of the citadel defense assets?

Modifié par DuncanId, 23 mars 2012 - 10:48 .