On the Mass Effect 3 endings. Yes, we are listening.
#976
Posté 15 mars 2012 - 05:34
#977
Posté 15 mars 2012 - 05:34
Legion: I know Tali. Kelah Se'lai.
#978
Posté 15 mars 2012 - 05:34
My favourite scenes are the peace between Geth and Quarians on Rannoch and the shooting with Garrus.
Modifié par Bfler, 15 mars 2012 - 05:35 .
#979
Posté 15 mars 2012 - 05:34
AurinShepard wrote...
Because we cannot function in our real lives until our questions are answered?teknoarcanist wrote...
Good lord, how does a thread posted three hours ago have almost 15,000 views?
Christ.
Its because people care about Mass Effect and are hungry for answers as to why they've been so sorely let down.
#980
Posté 15 mars 2012 - 05:34
#981
Posté 15 mars 2012 - 05:34
There were plenty of great moments.
But the end was just... meh. You fight so hard to save Earth, but in the end (unless you get the perfect ending, which invalidates everything unless you believe indoctrination theory) it was destroyed anyway. It simply has to be. We can see stars going dark in the galaxy after the relay explosions fade. The Sol relay would, naturally, be in the Sol system. Our system. Where Earth is. It's already been stated in the lore that a relay blowing up has the energy to wipe an entire system. It's the energy of a supernova. Now, I may be way off here, but an explosion that big wouldn't be ignored by our own star. It might just throw some impressive flares for a while, or it might go nova itself. Even if it doesn't, Earth's orbit would be thrown out of whack. The other planets in the system affect it, not just Sol itself, and some (perhaps all) of them would be destroyed. While the changes might be gradual eventually our orbit might throw us out of the sweet spot we're in that allows life to exist on this planet.
If that even WAS supposed to be Earth in the "epilogue" (and I use this term loosely as it resolves nothing), which I'm inclined to say it wasn't, it too closely resembles a certain wallpaper available on the internet, and since when do we have two gigantic moons in our sky?
The ending isn't just unsatisfactory on an emotional level. It flies in the face of science, and suspension of disbelief only goes so far.
Modifié par cinderburster, 15 mars 2012 - 05:35 .
#982
Posté 15 mars 2012 - 05:34
Paulomedi wrote...
One thing most people don't take notice is that they made the resources exploration much much more meaningful this time. In the first game, I couldn't possibly care about getting turian medals and other junk. The second one improves your guns, tech and ship. Good, yet a bit underwhelming. But this time, the game gives an importance to all this. I was always thinking "if I get all resources, less people will die. I will be more prepared for the final push. Maybe this prothean obelisk, or this Volus' book will give me that small edge over the Reapers".
But the ending throw all your efforts through the window.
I actually would have enjoyed some more exploration missions a la ME1. SOme, not many.
#983
Posté 15 mars 2012 - 05:35
My favorite Mass Effect moment is on Virmire, when Shepard has a conversation with Sovereign. I still get goosebumps when I talk to him.
#984
Posté 15 mars 2012 - 05:35
Crossleft wrote...
Souris wrote...
For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:
Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.
The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.
But what if you wanted to go back but knew in advance that you were going to ruin your shirt regardless of what you did? It takes all the fun out of something that would otherwise be awesome.
Is ruining your shirt, realistically, that bad?
Also, to those who talk about "brick walls" and "your car was stolen and was used to run over 17 kittens" you're just proving my point that you're being too dramatic over the ending. My intention is not to troll, but to try and make you realize that it doesn't change the quality of the game itself. The ending of Mass Effect 3 didn't cause you to get hurt, or kittens to die, or anything. It just WAS. Trust me, I am emotionally invested in this game as well, I love the series, I have over 200 hours clocked in ME2 and almost 100 in ME1, i cried at many key points in the game (particularly Shepard and Anderson near the end), but the ending, although it came out of left field, was okay. It wasn't some horrible terrible thing, it wasn't fantastic, it just was there.
Lynchmobs are not needed.
#985
Posté 15 mars 2012 - 05:35
The ending really was an ending. Final. I'm not even going to bother getting DLC; the game's over and my emotional investment is pretty much cashed out.
#986
Posté 15 mars 2012 - 05:36
Imagine playing ME2 after you enter the omega 4 relay, thats the end of the game!!! boom! such actually much more) was the disappointment with the ending(s?)
all the hard work saving and befriending in ME2, rallying everyone together in ME3 and certain important decisions in ME1 go to waste.
The ME triology needs a closure. WE need a closure. Fate of Squadmates/comrades/allies?
It doesn't get over after defeating the reapers so much more covering up has to be done. Squadmate/loyalty missions which added to the games life and relationship with the characters lost.
Overall a near masterpiece which needs ONE HELL of a BIG change(s) and some other additions would be welcoming
"Less squadmates for more deep relationships?" Crap. The more choices the better. Normandy SR2 in ME2 felt so lively compated to ME3, not saying this was bad, but that was slightly better.
#987
Posté 15 mars 2012 - 05:36
Loved Garrus and Tali
#988
Posté 15 mars 2012 - 05:36
The ending I can take either at face value or a hallucination (though I'm a firm believer in the hallucination/indoctrination theory), but I believe Bioware is handling this very poorly by not letting us know what is going on. If people are on the internet checking game forums/sites, they are bound to have the ending spoiled for them already, and the vast majority of people on these boards probably beat the game by now. We really should get an explaination now; not at the end of the month, or even a week. The game's been out for more than week now and the internet is flooded with spoilers.
Tell us what's going on. You're not doing anyone a favor.
Modifié par Xyrm, 15 mars 2012 - 05:37 .
#989
Posté 15 mars 2012 - 05:36
Here Lies the Hope of a former BW fan.
#990
Posté 15 mars 2012 - 05:37
My favorite part is the way that throughout the main portion of the game, it really did feel like all of our past choices had major impacts on the narrative. It was without question the most impressive execution of a branching narrative which I have ever had the privilege of playing. The example that immediately springs to mind was the sequence that begins when you choose to shoot Mordin in the back. The entire scene was wrenching, and then following it up several hours later with the Wrex confrontation was masterful. But perhaps my favorite part of the whole thing was the conversation you can have with Garrus afterward on the Normandy, where if you come clean about the Genophage, he asks whether Mordin just went along with you, and Shepard responds with silence and walks away, with Garrus saying "Damn war" with only regret in his voice, no condemnation. It was truly beautiful.
Modifié par Caz Neerg, 15 mars 2012 - 05:38 .
#991
Posté 15 mars 2012 - 05:38
#992
Posté 15 mars 2012 - 05:38
Nilofeliu wrote...
victoriakm wrote...
Souris wrote...
For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:
Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.
The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.
Dude, your analogy lacks.
He has been indoctrinated...
and talking about over dramatic and emotional, isn't your answer here just that? Over dramatic and emotional?
/Salute
Ps. Still waiting to hear Bioware's feedback on us....
1) I'm a she, and lolwat.
2) Nope, not at all. I'm trying to bring some positivity to where I feel it's lacking.
#993
Posté 15 mars 2012 - 05:38
Paulomedi wrote...
One thing most people don't take notice is that they made the resources exploration much much more meaningful this time. In the first game, I couldn't possibly care about getting turian medals and other junk. The second one improves your guns, tech and ship. Good, yet a bit underwhelming. But this time, the game gives an importance to all this. I was always thinking "if I get all resources, less people will die. I will be more prepared for the final push. Maybe this prothean obelisk, or this Volus' book will give me that small edge over the Reapers".
But the ending throw all your efforts through the window.
Exactly, but also the fact that random refugees on the citadel happen to know information on the location of Reaper and Prothean artifacts makes no sense at all. when no one prior to the invasion seemed to believe in Reapers.
#994
Posté 15 mars 2012 - 05:38
Modifié par Starshadow2010, 15 mars 2012 - 05:42 .
#995
Posté 15 mars 2012 - 05:38
#996
Posté 15 mars 2012 - 05:39
Wow, yeah this pretty sums up all of my issues with the ending.Paper Cake wrote...
I loved every second of it up until the last ten minutes or so. My only quibble was going to be the confusing quest journal.
Just a small sample of what I loved:
The whole mission on Tuchanka was brilliant from start to finish. The flashlight sequences with the tinge of survival horror feeling were creepy as hell. I loved seeing the ancient krogan art and architecture (of course they worshipped the queen of the thresher maws!). Seeing a sand worm take down a reaper was fantastic, and, as EDI pointed out, demonstrated that the reapers could be beaten by the technologically inferior. Mordin's death made me cry--the first time a video game has ever done that. His death was sad, but emotionally satisfying. I loved Eve. She gave me hope that the krogan people could find their cultural renaissance.
All of the crew interaction, either with each other or with Shepard, were incredibly fun. I loved that they wandered around the Normandy or the Citadel and talked to each other. The strong, well-developed characters is one of the main reasons I replay the ME games. I really liked seeing all the surviving crew from ME2 (and yeah, I played a 'perfect' mission for my import, so I would see them all). I liked how they added to your assets, making me even happier I got them through the Suicide Mission.
The resolution to the quarian and geth conflict. I was able to talk both sides down and bring peace between them. That was one of the most satisfying moments I've had in all three games. I had loved Legion in ME2, and I cried for his sacrifice in ME3. I came out of those missions hopeful that the quarians and geth would grow together in peace and cooperation.
And why the ending was dissatisfying:
All in all, I went into the endgame with a lot more hope than I had expected to. We knew a reaper weak spot, their 'eye' when open, and we'd seen a lowly--if immense--worm defeat one. Heck, we can take down a reaper with just the Cain during the London battle.
I liked being able to talk the Illusive Man into shooting himself--it was a poetic nod to Saren and felt like something Shepard could do.
Then the Catalyst appears and the game lost me. It was an abrupt shift in tone and genre. (One example I've read is: it's like ending Star Wars with the ending for 2001. Both good movies, both ostensibly in the sci-fi genre, yet completely incompatible universes with entirely different tones.) It took the story from the individual struggle, the band of brothers (esp. in ME2), to the cosmically grand. While that fits with some sci-fi, Shepard's story in both previous games was that of the hero who can triumph against all odds (or die trying). All through ME2 people tell Shepard that the mission is a suicide mission. Yet, if you pay attention and get to know the strengths and weaknesses of your crew, you can make the right decisions and make it out alive.
Now, I knew going in to ME3 that the scale would be bigger, that Shepard would most likely have to make some noble sacrifice. I figured she'd probably die (I had some small hope for a high paragon, did every mission in the game, did some secret thing somewhere, do all that and maybe Shep lives option, but I didn't expect it). I knew that and accepted it, so long as it was worth it. I have no problem with the hero dying in the end.
Where the game lost me was the Catalyst. He tells Shepard the reason for the reapers' existence and what her choices are.
There's only one problem: the Catalyst is wrong.
Shepard forged peace between the geth and the quarians. Shepard can befriend EDI and encourage her to grow and even romance an organic. Why can't Shepard argue this with the Catalyst? Shepard simply accepts what the Catalyst says, and in all three games Shepard has never "simply accepted". The Catalyst brings a stark Calvinist view to a series that has always celebrated free will.
I didn't trust the Catalyst, and I couldn't figure out why Shepard would. When he speaks of the reapers, he says "we", for cryin' out loud.
Then there's the choices:Synthesis is repellant. It is forcing your will upon bodies of every lifeform in the galaxy. It is accepting the reapers' "technological future" that Legion speaks of in ME2, the one the true geth rejected in favor of making their own future. One look at Joker's creepy Illusive Man eyes is enough to tell me that's the worst decision of the three.
- Kill the reapers, but also kill your friends and allies, EDI and the geth. Not to mention leave a pile of reaper corpses all over the place, which as we all know from ME2 is a Very Bad Thing.
- Control the reapers, but die in the process (how is that NOT a trap?).
- Or merge with the reapers and all other synthetic life. Hm... wasn't that Saren's fate in ME1? "I am a vision of the future, Shepard. The evolution of all organic life. This is our destiny. Join Sovereign and experience a true rebirth."
Then, no matter which choice you make, Joker is shown fleeing from the color beam and then crashing on a garden planet with (at least in my case) the crew members who were on the ground with Shep in London. Heck, wasn't the entire squad on the ground? You could speak to each right before the final push. How did they get on the Normandy, and why on earth would Joker abandon the fight?
Not to mention the chunks of the Citadel falling to earth (if you didn't choose 'control') and likely plunging it into an ice age. Plus all the fleets stranded in human space, including quarians and turians who will likely starve. Plus Wrex stranded on earth, never to see his babies or bring the krogan into the future you worked so hard to get for them. And that's all hoping the relays don't destroy all life in their systems when they blow up, as the one in Arrival did. That'd just be doing the reapers job for them, only more efficiently.
The other option is that Shepard is hallucinating this whole ending as a last fever dream as she lies broken and dying at the feet of Harbinger (speaking of which, where was Harbinger all this time? It had been obsessed with Shepard all through ME2...). It certainly does have a dreamlike quality. But that's a copout ending (not to mention insanely depressing).
Or maybe the indoctrination theory is true. I like that theory, and it fits. But... if it was, wouldn't the writers have made it more apparent? I mean, they're clearly good at their job, judging from how great the first 95% of the game was. Ambiguous endings in novels and movies are one thing (though it rarely works well in those mediums either). For a video game, I don't want to be told to go to the Imaginarium and dream up my own ending. It doesn't suit the genre.
Maybe life continues in the next cycle, free from the reapers. But tbh, that wasn't what my Shepard was fighting for. She fought for this cycle's right to survive and grow. This ending means all the characters and societies you've grown to love over the course of the games are gone. No more galactic society. Everything that made the universe so cool, just gone. It has ruined my desire to replay the games. I'd replayed ME1 and 2 many times over, and was looking forward to replaying ME3 many times over with my different Sheps and classes, trying for the best outcome.
Now I have no desire to replay when I know none of the decisions I make will have much impact on the ending at all. What's the point? Even with the highest assets, the galaxy is screwed. And it's no fun playing for so long just to be screwed.
#997
Posté 15 mars 2012 - 05:39
#998
Posté 15 mars 2012 - 05:39
Chris Priestly wrote...
What was your favorite moment?
I've played a Shepard who actually hates aliens, so I think I've missed a lot of good moments in my playtrough, because a lot of the main chars (Tali, Garrus,..) weren't with me.
Most “shocking” moment was with Mordin, when I had to shot him. For my "alien-hater" Shepard it was no hard decision, but I instantly knew that this will be very different, when I'm playing this scene with my other 5 Shepards
The scene where Mordin is trying to reach the console, crawling towards it ... wow, that touched me!
And when Wrex appeared behind the door in the docks, I was like “oops , not again!”
Modifié par merc1less, 15 mars 2012 - 05:44 .
#999
Posté 15 mars 2012 - 05:39
#1000
Posté 15 mars 2012 - 05:40
Souris wrote...
For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:
Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.
The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.
I posit a different analogy.
On the way home you are involved in a horrific car crash. You wake up in hospital and no-one will tell you what happened to your friends. All you remember is that you were driving at the time, and that the crash had been caused because you were swerving to avoid something else. You relive that moment over and over in your head and realise that nothing you could have done leading up to that event would have changed the result. You are barely alive, and all you have to look forward to is replaying that moment again and again. With tears in your eyes you look out of the window and see that same amusement park, and a photo of your two best friends on the table by your bed, the only remaining thing pulled from the charred remains of your wallet. You know that you can never go to that amusement park again without wondering what happened to them, and what your actions cost them.
Not over dramatic, just giving a little more body to your shell of an analogy.




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