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On the Mass Effect 3 endings. Yes, we are listening.


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#10051
Cheezer

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I think the ending was good... After playing what seemed to be an inconclusive and incongruent ending a couple times, I realized that Reality stops when Harbinger shoots at you. Some people call it the indoctrination theory and I think it's correct. The reapers are just messing with you. If you choose to reject indoctrination (destroy the reapers) you can see shepard take a breath back on earth. Then I guess that DLC will resume after the old man says he'll tell "one more story": shepard's final chapter possibly? Truthfully, I think they planned this, planned to release the real ending as DLC. Almost everyone would ultimately pay the $10 for that DLC, how could they refuse. By putting such a cliffhanger in there, bioware set themselves up to build on the story. Then again maybe i'm wrong, but I'm sure I'm not the only person who is thinking it. It's the last game they're gonna milk it like a cow. Regardless of how they choose to resolve the legit mob of angry fans, I'm pretty sure they'll want to do something to calm down the hornets now that they intentionally kicked the nest. 

I think before people get up in arms about the end they should consider that it was a great game, and that it's not even about the end; it's about how you get to it, the people you meet along the way. Can you honestly look back on your space odyssey and be disappointed? Don't you remember Tuchanka, curing the genophage, the sacrifices of Krios and Solus? Remeber Rannoch, ending a century old conflict? Remember Garrus' favorite spot on the citadel? These are the things that make mass effect a true work of art, the things that make you feel the loss that weighs upon shepard. I'm not a huge gamer, but this trilogy kept me awake at night even after taking a night shift haha. I'm dedicated to this game and somehow, strangely enough, to its characters; I almost want to feel pangs of loss when friends die in this game. I think that people owe the writers some respect for an exceptional story that has taken videogames to a whole new depth, they've narrated a tale that beats out many movies and TV series. Even though it says they read this I don't believe that, but, if they do then thanks Bioware, for mass effect and kotor, it's been fun.<3
 
 Regardless of how the story ends, I'm just happy I was able to be along for the ride.

Modifié par Cheezer, 24 mars 2012 - 07:18 .


#10052
CaptnCannibis

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If the dlc to fix the ending cost money there will be hell to pay.

:devil: 
They intentionally made an A B or C ending despite Casey Hudson saying otherwise. More questions than answers. More broken promises than Obama on the campaign trail. 
What really bothers me most is how the h does Jarvik hope off the Normandy on some garden world near earth no one knows about when he was running head long into the reaper lazor when every one got killed( except me and Anderson who wasn't even there)???????
Just tell me that much Casey! And I'll forget about all the other plot holes, broken promises and lack of answers. 

#10053
Silvair

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Yaknow....right when Shepard is blasted by harbinger's beam...they could have cut to the credits right there. Except instead of credits, just the word "NOPE." pops up on the screen.

Same effect as the ending they gave us, and woulda saved their animators and voice actors a lot of time.

#10054
CaptnCannibis

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There shouldn't be any ambiguous theory about indoctrination if the ending wasn't bad to begin with. I didn't pay $70 to use my imagination ( with no information to formulate a coherent theory, just vague ambiguous snippets.)

#10055
Elric_de_Melnibone

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I have to admit, I feel entirely different about the ending than most of the players.

I am absolutely satisfied with it - of course I would like additional closure to some things, but it was an end to a long story that started in ME1, that was almost tailored to the way my Shepard lived in the universe. The prelude to the ending was of course very moving and emotional, talking to all of your friends and comrades one more time, then choosing the ones that you want to have at your side for the end.

The ending... I chose "controlling the Reapers". It was just the perfect choice for the way my Shepard is. Or was. He was always a bit renegade, especially towards threats and people that put him and his friends in danger, but towards everyone else, especially those close to him - a rather pure paragon.

Since ME1 everything was built up to this moment.
And I'm sorry, but I don't consider the sudden appearance of a Dr.Manhatten like energy species controlling the Reapers a plothole. I consider it an interesting and believable twist (since it's a BIG universe, why should such a race NOT exist?).

And the choice of the ultimate sacrifice... my Shepard was destined to make it. All ever since ME1.
Shepard died, to save the galaxy, but mostly, to save his friends and loved one. It was moving, emotional and fitting end of MY Shepard.

I believe that he was really there, that he really had those 3 choices open to him.
That there are no real differences between your endings doesn't matter to me - I was lucky enough to have the existing ending fit perfectly.

Well, what I want to say is:

Maybe I'm just one of the people the existing ending was written for. The way my Shepard treated people, acted, and reacted to anything and everything in all three games, this ending was just so right for him. I cried in this game. A few times, just like in ME1 & ME2. And I shed tears at the ending. Of course I did not want him dead, but I knew it was his choice. And I knew it would be worth it for him. His closest surviving a crash on a random jungle planet may not have made much sense, but it showed me that they were alive - which was most important to me, and allowed me to make peace with the end my Shepard met. I like to use my imagination to fill in certain holes - because I still have that: imagination.

Long story made short:
This was the ending the way I played prepared me for, which was absolutely fitting. I enjoyed these 3 games together more than any other game, and they touched me emotionally more and more often than any other game. Everything came together. And I cried a little, out of sadness and relief, at the same time. And when the credits rolled, I felt that I just finished a very, very good trilogy of books.

I know that I'm only one little person, but at least for me, this is the ending I longed for, the one my Shepard deserved. No matter how many people hate it.

Modifié par Elric_de_Melnibone, 24 mars 2012 - 06:58 .


#10056
Thanatos144

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Maybe they will do what they did on the show Dallas when I was a kid and say it was all a dream..............

#10057
CaptnCannibis

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Really elrick? O rly?

You understand what happened. Your play style made sense of all the plot holes and unanswered questions.
Clearly you are easy to please. Bright colors and shiny objects.

#10058
inversevideo

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I apologize for the long post. But the ending does not make any sense to me.

ME1 - we learn that Reapers exist. We learn that the Citadel is a mass relay. We learn from Vigil, on Illos, that the Protheans altered the Keepers with a last ditch suicide mission, via the Conduit, to the Citadel. The Keeepers no longer respond to their programming to open the Citadel Relay, in response to Sovereign's 'wake up call'.

Sovereign and Saren. Scrambling to access the Citadel and open the relay to Dark Space.
Virmire - Sovereign tells Shepard that no one is in charge of the Reapers. They are each a 'nation unto themselves'. There is no evidence of a possibility for peaceful coexistence or of another entity controlling them.

We are shown that the Reapers convert organics to husks and suborn 'lesser' AI to their will.

ME2 - Harbinger and the Collectors are 'harvesting' humans, and searching for Shepard. There seems to be little doubt of their intent upon their Arrival. We learn that the Reapers genetically altered the Protheans into an insect species.

Reapers have to divert to the Alpha Relay as they are unable to contact/activate the Citadel.
There is no hint of the possibilty of 'peaceful coexistence', or of another entity controlling them.

ME3 - Shepard meets a little boy who is later killed by the Reapers. Little Boy haunts Shepard's dreams.

Sanctuary - Reapers launch attack against the Illusive Man's base because he found some weakness that the Reapers possess. Illusive Man upgrades himself with Reaper tech to facillitate control over those indoctrinated.

London. Shepard is racing towards the Conduit and at some point is knocked out by a blast.

Shepard 'awakes' makes her way to the Conduit. Is 'possessed' by TIM and forced to shoot Anderson.
Shepard evntually takes out TIM, but passed out from wounds.

Next thing Shepard's section of floor levitates, and she is brought to meet Catalyst.

And Catalyst takes the form of the kid that Shepard could not save. Really?
At best, a passive aggressive act, designed to mess with Shepard's mind, by manipulating her emotions to throw her off 'balance'. After all, if Catalyst meant no harm, why take that form? Why not some generic human? At worst, there never was a kid, back in Vancouver, and Catalyst was a Reaper projection.

Now Catalyst tells Shepard that it is Catalyst who is in charge of the Reapers. Wait, what now?
So Sovereign was not aware that he was being controlled by Catalyst? Or Sovereign was lying?

And what of the Keepers? If the Citadel is home, to Catalyst, why would he need the Keepers to open the Citadel Mass Relay? Why would Catalyst need Saren to open the Citadel Mass Relay? If Catalyst could not open the Mass Relay, without the Keepers, why did he not just divert the Reapers to the Alpha relay? If Catalyst can't communicate with the Reapers, then how does he direct them? Does it not seem overly complex to have Catalyst dependent on the Keepers to open the Citadel Mass Relay, or program Sovereign to come looking if that does not occur? Would Catalyst not have direct control over the Citadel Relay as he does over the Reaper fleet?

Why would Catalyst decide that he needed Shepard to join with it? Or take it's place and Control the Reapers?
What is the benefit to that? Control the Reapers, but they are stuck in whatever star system they are in because there are no mass relays. What now?

Why is Catalyst suddenly offering to merge organic with inorganic? And Shepard is the only life form in the Universe that can do this? Shepard just has to 'walk towards the light'? Really? Oh, and this destroys all mass relays. wait why?

Or Shepard can take a pistol, a pistol yes, to one of the machines and this will destroy all Reapers everywhere.
Last I checked a pistol would not destroy most transparent surfaces, no matter how much you fired. Yet Shepard is able to destroy a machine and this fires the crucible.

Do any of these scenarios seem like the likely way the crucible is supposed to be activated?
Given the high technology at play,would not a switch or relay or mind machine interface work better?

So to recap.

1.Sovereign lied or was delusional when he stated that each Reaper was a nation, that they had no leader.


2.Cataylyst, despite being in charge of all Reapers, is not able to open the Citadel Mass Relay, without the Keepers. So did Catalyst summon Sovereign? If so why is he able to summon Sovereign, but not simply divert the Reaper fleet to the Alpha site?

3.Catalyst, despite being the All Father Reaper, is not able to indoctrinate anyone living on his 'home' to do his bidding, i.e open the Citadel Relay.

4.Catalyst, despite living in the Citadel, is not able to tap into the communications hub of a galaxy, namely said Citadel, in order to pass information concerning what the Council and various races who communicate to and from the Citidel, to the Reapers it controls, thus shutting down Shepard before she ever had a chance. Or just having her whacked the next time she set foot on the Citadel.

5.TIM forgets that his team on Sanctuary found a weakness affecting the Reapers. Is this something TIM would forget?

6.Catalyst is our friend and wants to prevent the technological apocalyse. But shows up in the form of a dead child, killed by his Reapers, whom Shepard could not save, and Catalyst is doing this harvesting, so that we do not hurt ourselves, by inventing AI like..well, like Catalyst. Would a simpler solution, say destroying all hostile AI be preferable?

7.Catalyst wants to change. Catalyst is questioning the wisdom of once more harvesting organics, to save them from being destroyed by in-organics. Catalyst is offering Shepard the opportunity to become ..Catalyst and assume control!

8.Or, maybe merge all organics with in-organics! Catalyst has never done this in the past, considred merging with organics, oh well, there is the birthing process for Reapers, but that involves gray goo, and Catalyst is willing to let you sacrifice yourself if you want to merge organics with inorganics. Hmm... sounds like mass indoctrination.

9.Or Catalyst will let Shepard destroy all Reapers! After laying waste to a large portion of the Galaxy, not to mention countless centuries spent pillaging err..harvesting... Catalyst is willing to just call it quits and allow Shepard to destroy all Reapers.

10. No matter what you choose, the one constant is that all Mass Relays are destroyed. What? How does that benefit the Reapers? How does it protect the organics Catalyst wants to save?

Modifié par inversevideo, 24 mars 2012 - 07:17 .


#10059
Brannik

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IDEA FOR NEW ENDING: Takes place right after Shepard activates the crucible device. Perspective switches to the the intense fighting everyone on the planet is doing from each of the comrades perspectives ( Garrus, Jack, Wrex, EDI, etc ). The ground forces are being severely pushed back and overwhelmed. Each of your comrades are on the verge of being killed or overwhelmed when a shattering pulse encompasses the entire system. A sound something like the Reapers make magnified a hundred times.

In an instant every Reaper vanishes, and the Crucible along with them. Everyone begins to celebrate until they realize Commander Shepard has gone missing with the Crucible..

The remainder of the Mass Effect 3 Ending is a statue being erected in honor of Shepards Sacrifice. Pans to an awards ceremony where Ashley is being given command of the Normandy, then off to Garrus who is now a General addressing legions of soldiers, Tali walking through one of the first towns her people built on their homeworld, Wrex raising his first born child genophage free alongside his wife and the entire Krogan army yelling in excitement, Jack and the kids helping rebuild, Jacob at the Citadel Hospital leaning over his wife and new born child... ( Story varies according to choices but you get the idea.. )

Mass Effect 4 can delve into Shepards disappearance, and the search to find him/her. Majority of people believe Shepard is dead along with the Reapers. Mass Effect 4 you could play someone of importance who either knew Shepard, or looked up to Shepherd and wasn't going to just let things be until Shepard's Disappearance or Death is answered. Also there's still the impending threat of the Reaper's. Are they destroyed, or merely delayed?

#10060
krasnycossack

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The game was awesome, 40 hours of greatness. Then we get to the end. What the *%^% guys???? What was wrong with having Shepard end up living with Tali like they talked about??? Why have us save the galaxy three times just to kill us off in the end, that is absurd. Nothing wrong with a happy ending, cheesy or not. Other than that, great game.

#10061
Vorodill

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Bioware can do what they want with their ending.

Doesn't mean their ending is good. In fact, narratively speaking, it is a bad ending.

They don't want to change it? They don't want to give us what they said they would? Fine. Really, it's fine. But I won't buy again from a company that makes promises that are not respected.

http://social.biowar.../index/10056886

______________________________

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to providesome answers to these people.”

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?”

Hudson:“Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings,where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot,
including a negative ending in which the Reapers win. Gamble simply
said, "Yes". We asked him again to confirm what he had just said and he
said, "Yes".
________________________________

Bioware, I'm not mad about the ending. I was depressed when I saw it, really depressed. What got me mad were these quotes. You lied.

I should go.

#10062
Thanatos144

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Vorodill wrote...

Bioware can do what they want with their ending.

Doesn't mean their ending is good. In fact, narratively speaking, it is a bad ending.

They don't want to change it? They don't want to give us what they said they would? Fine. Really, it's fine. But I won't buy again from a company that makes promises that are not respected.

http://social.biowar.../index/10056886

______________________________

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to providesome answers to these people.”

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?”

Hudson:“Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings,where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot,
including a negative ending in which the Reapers win. Gamble simply
said, "Yes". We asked him again to confirm what he had just said and he
said, "Yes".
________________________________

Bioware, I'm not mad about the ending. I was depressed when I saw it, really depressed. What got me mad were these quotes. You lied.

I should go.

Didnt see where he promised that in the finished game......Seems to me that was what they wanted not what they got.

#10063
Vorodill

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Fine. We can use an other word than "promise".

Reapers wining ending : not there.
More than just A, B, C endings : we exactly got that.
Complexity of the ending : wasn't as complex as ME2. Though the rest of the game was.

#10064
Elric_de_Melnibone

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I'm sorry, but I played the whole series to ENJOY the games, enjoy the dialogue, the decisions, the story, the characters, and feel emotions. I didn't play them to analyse the tiniest little detail of how that galaxy "works". And no, I didn't check the codex much, sorry.

And since I stuck true to the way my Shepard was in all three games, it's been a very attached and emotional way of playing these games. And when you're emotionally invested in something and open for new things being introduced (like the "energy species), you are able to enjoy the ending the developers have given us - because it doesn't matter that everything is logical, it matters that it feels right.

The ending felt right for me.

I'm not saying I'm the schmartest person on the planet, and everyone else is just wrong.
I'm saying that I for one felt that the ending was right.

Mass Effect is a very personal game to play. Your playstyle trough all the games changes almost anything. With only one ending, it's clear that it will only feel right for a small percentage of players, that played the game exactly the way so that the ending fits. I'm one of these people.

I don't see plotholes because I'm not trying to nitpick and tear apart a great story, experience and journey I had. I don't see plotholes because I'm not negative, but positive, and I'm not enraged by the wave of hate and disbelief the ending has caused.

When I had a great time at the cinema, I don't go and analyse what WASN'T good, and what wasn't perfect, and what didn't fit... I enjoy the good feeling the movie gave me. Why would I want to ruin something by ripping it apart piece by piece to find something bad?

The unanswered questions I have are what happens with the people I've grown to care about now, and the DLC will hopefully expand on that.

Bright colours and shiny objects? Not so much. More like enjoying a special kind of caring for everyone in a story that has developed over the span of three long games.

Modifié par Elric_de_Melnibone, 24 mars 2012 - 07:16 .


#10065
knmedic

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I'm just so.. confused. How does the narrative go from being so well done and viscerally compelling to just..

Bad.

I can't bring myself to play any of it again. Maybe in like 20 years when I'm older and I've forgotten that this ever happened. Hopefully I'll have the clarity to let Maurauder Shields kill me when that time comes.

Modifié par knmedic, 24 mars 2012 - 07:18 .


#10066
Vorodill

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If you enjoyed the ending, I envy you. I felt depressed. But I won't ask Bioware to change it.

They blew it? Okay. Hope next time will be better (not sure if I will see another Bioware game though... never say never?).

#10067
Elric_de_Melnibone

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Vorodill wrote...

If you enjoyed the ending, I envy you. I felt depressed. But I won't ask Bioware to change it.

They blew it? Okay. Hope next time will be better (not sure if I will see another Bioware game though... never say never?).


I'm sorry that you didn't enjoy the ending.

It's not for everyone, that much has been proven. It really does seem like it was made for just ONE kind Shepard, a kind Shepard that (almost) nobody plays.

I hope you will find some "late" satisfaction with the upcoming DLC.

#10068
LockeHunter

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 Okay, I just posted my two suggestions for the ending changes (and I only have TWO!) but I thought'd I'd vent more of my opinion here.

Now really, I love the game.
I love Thane, I love Legion, I love Joker, I LOVE TALI and the Quarian Homeworld.
It was epic.

Not counting the ending, I had grievences that kept me from saying this game is a perfect 10.
The squad is too small. Why not allow Zaeed and Kasumi to join the team if they made it through ME2? For people who purchased the DLC, they'd have backstories and better companions for the fight. Everyone else- they get to see what they've been missing. Though, more so I was very dissapointed not to have a Krogan on my team at all. Wrex? too busy being King Krogan :lol:. Grunt? He's got his own squad? Yeah... good for him... I guess he can go and do that and not join me... <_<

Small squad selection wouldn't be a problem at all if one of them were Wrex. Or why not Anderson? you get to fight with him in the beginning- he has all the mechanics for leveling up in place. You even sort of outrank him 'cause of the whole specter thing- srsly- why not? 

I think the worst bit in the game actually comes in at the end of the most epic part in the game. In the climax of fighting for the Quarian homeworld you find a full Reaper waiting to laser you to death. And in the midst of your escape, you stop the car, get out, and decide to handle this on your own.

...and then you sprint back and forth for sooo long. The first part of painting the still target while dodging its intant-kill death ray kind of killed the mood. If you only had to do it three times it would've been annoying but forgivable. But seriously- who set it up so you're doing the same, repetitive thing, over and over again, until the Reaper is hit FIVE times!? Anyone else bothered by this?? Everyone seems upset at the ending so I don't hear too much talk about the game itself. And I feel sorry for the amount of flak that the whole of Bioware has had to put up with- it makes me feel bad to rag on anything at all- but this segment drove me crazy.

...And then there's the ending. All I'll point out- since I know Bioware's up to their ears in complaints, frivolous and legit- is that the Normandy being caught in the mass effect relay explosion is... odd. Why Joker decided to leave the battle is one question, how Liara, who was in my squad until the final run, was on the Normandy is another very big question.

Did my squad run in the opposite direction when they saw the reaper come down? Did they shuttle on up to the Normandy while Joker was recieving very important coffee-run instructions? Perhaps a bit of a hole- but so little is offered in the end for an explanation that its mostly implications and guesses. I wouldn't call this bad-writing, like I've heard people say, but yes, it left too much open in a very big trilogy.

Edit: oh and Cerberus. f$%& those guys.

Modifié par LockeHunter, 24 mars 2012 - 07:25 .


#10069
BurgosShepard

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I'm all for seeing Shep make the ultimate sacrifice, but for me, there are just too many weird inconsistencies.

Why bother saving and uniting all these diverse groups to just isolate them? Nothing about it felt bittersweet. All that build up, and sacrifice just to have a galactic dark age just feels completely wrong.

It scares me that they are just using language like "clarity" and "more answers", instead of "change/new". Bioware... are you really listening?

#10070
jeweledleah

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knmedic wrote...

I'm just so.. confused. How does the narrative go from being so well done and viscerally compelling to just..

Bad.

I can't bring myself to play any of it again. Maybe in like 20 years when I'm older and I've forgotten that this ever happened. Hopefully I'll have the clarity to let Maurauder Shields kill me when that time comes.


if I manage to get that far, I'm not going past goodbyes with a crew.  I don't even need to hear Shepard's speech again.

#10071
nikola8

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The best answer at this point is to release an expansion to the game - similar to Dragon Age: Origins Awakening. Let us play as another character (someone who can't be dead no matter what choices you made in ME2 or ME3 - someone like Vega), and make a 10-20 hour add on that takes place after ME3 that answers the questions of the ending. That way, "artistic integrity" is preserved, and Bioware provides "closure" and "more answers".

#10072
Sheataermar

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My favorite moment was seeing Tali's face. I was disappointed not being able to see it in 2 despite romancing her. Side note: It's nice to know one other species in the galaxy has hair at least.

As for the ending all I really need is to know why Joker and the crew were running through space in the first place. What should have been a tense and dramatic moment was ruined by my utter confusion. I'm pretty sure it could have been adequately explained with 5-15 extra seconds of cut scene. I'm willing to accept the rest even if the whole idea of synthesis seems silly as hell.

My ideal ending would be something more like Fallout: New Vegas where just about everyplace you go or person you meet gets some kind of mention based on how you dealt with them.

#10073
Thanatos144

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am I the only one who did see Tali's face?

#10074
jeweledleah

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nikola8 wrote...

The best answer at this point is to release an expansion to the game - similar to Dragon Age: Origins Awakening. Let us play as another character (someone who can't be dead no matter what choices you made in ME2 or ME3 - someone like Vega), and make a 10-20 hour add on that takes place after ME3 that answers the questions of the ending. That way, "artistic integrity" is preserved, and Bioware provides "closure" and "more answers".


Vega can die.  everyone on a crew (and on earth) can die with low enough EMS, including Joker.

personaly I woudln't buy it anyways.  I'm invested in Shepard's story as much as the Mass Effect in general. I want to finish the story with my Shepard, not some random character

#10075
LockeHunter

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CaptnCannibis wrote...

If the dlc to fix the ending cost money there will be hell to pay.

:devil: 


This is what youtube is for. If Bioware thinks it can skimp on the ending and then charge us to see more then- well actually they could. But hell if we'll play along. 

I want a patch.
Extra cutscene- great, if it explains the Normandy's run and crash, then I'll be satisfied.
Ability to skip cutscenes easier and "cinematic" gameplay instances. Then I'll actually enjoy replaying the game.