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On the Mass Effect 3 endings. Yes, we are listening.


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#10076
GnusmasTHX

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jeweledleah wrote...

nikola8 wrote...

The best answer at this point is to release an expansion to the game - similar to Dragon Age: Origins Awakening. Let us play as another character (someone who can't be dead no matter what choices you made in ME2 or ME3 - someone like Vega), and make a 10-20 hour add on that takes place after ME3 that answers the questions of the ending. That way, "artistic integrity" is preserved, and Bioware provides "closure" and "more answers".


Vega can die.  everyone on a crew (and on earth) can die with low enough EMS, including Joker.

personaly I woudln't buy it anyways.  I'm invested in Shepard's story as much as the Mass Effect in general. I want to finish the story with my Shepard, not some random character


They should just bomb that ending altogether. To be frank, Earth was lackluster and probably induced epilepsy to some people (that ****ing Hades Cannon), so everything from Earth to the Catalyst should just be removed.

#10077
Bludger133

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Bioware, this game does not need DLC, it needs a patch. Until then it has zero replay value because all of the endings are essentially the same: BAD.

I played ME1 and 2 countless times in order to achieve what I considered to be the perfect outcome. Since I can not do that in ME3, there is nothing to strive for and absolutely no sense of achievement to be had from finishing the game a second time.

By producing a game with no replay value you have not created a work of art that I can enjoy over and over again, you have created something disposable (like toilet paper) that I will use once and discard in the hope that I never see it again.

Modifié par Bludger133, 24 mars 2012 - 07:40 .


#10078
nikola8

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jeweledleah wrote...

nikola8 wrote...

The best answer at this point is to release an expansion to the game - similar to Dragon Age: Origins Awakening. Let us play as another character (someone who can't be dead no matter what choices you made in ME2 or ME3 - someone like Vega), and make a 10-20 hour add on that takes place after ME3 that answers the questions of the ending. That way, "artistic integrity" is preserved, and Bioware provides "closure" and "more answers".


Vega can die.  everyone on a crew (and on earth) can die with low enough EMS, including Joker.

personaly I woudln't buy it anyways.  I'm invested in Shepard's story as much as the Mass Effect in general. I want to finish the story with my Shepard, not some random character


My point simply is that, it doesn't look like they're actually changing the endings, so instead, rather than making some mid-game DLC that attempts to explain events that haven't happened (since the game is only set up for mid-game DLC - which you can see after the game ends and it drops you off back in the Normandy before the last level), it would be better to have some sort of something that took place after the game to wrap everything up.

#10079
Doctor_Jackstraw

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It would be great if there were renegade interrupts in the dream sequences so you could stay ambivilant.

or turn it the other way, make the current reaction be a paragon interrupt where you can reach out to the kid IF YOU WANT.  My commander shepard has regularly let innocent people die just so he could get the job done, he's ruthless.  Reacting to that kid (aka. the people he couldn't save) like this would be out of character for him.  He's regularly defended his actions of not being able to save people with "It's more important than your lives, as long as I get the job done" sort of thing.

Modifié par Doctor_Jackstraw, 24 mars 2012 - 07:46 .


#10080
WazzuMan

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My only real issue with the ending is the Normandy and squad members (who were by my side ten minutes prior) suddenly end up stranded on another planet in another system. That was a major inconsistency that just messed up the entire ending for me.

Add to this confusion I am hearing this indoctrination theory and I must admit I find most of the evidence to support it are solid enough for me to doubt. So now I don't know which ending to believe in or even which one I want. With inconsistencies like the Normandy crash I can't truly believe in the endings I got, which is a shame because I felt quite moved convincing the Illusive Man the error of his ways and Shep's final scene with Anderson. And destroying the Reapers once and for all felt good. So I don't want to feel like none of that happened either. I am torn because of that last two minutes.

#10081
jeweledleah

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nikola8 wrote...

jeweledleah wrote...

nikola8 wrote...

The best answer at this point is to release an expansion to the game - similar to Dragon Age: Origins Awakening. Let us play as another character (someone who can't be dead no matter what choices you made in ME2 or ME3 - someone like Vega), and make a 10-20 hour add on that takes place after ME3 that answers the questions of the ending. That way, "artistic integrity" is preserved, and Bioware provides "closure" and "more answers".


Vega can die.  everyone on a crew (and on earth) can die with low enough EMS, including Joker.

personaly I woudln't buy it anyways.  I'm invested in Shepard's story as much as the Mass Effect in general. I want to finish the story with my Shepard, not some random character


My point simply is that, it doesn't look like they're actually changing the endings, so instead, rather than making some mid-game DLC that attempts to explain events that haven't happened (since the game is only set up for mid-game DLC - which you can see after the game ends and it drops you off back in the Normandy before the last level), it would be better to have some sort of something that took place after the game to wrap everything up.


well, I'd rather they either change the endings, or add more options with more outcomes to existing endings.  anything else?  doesn't get them a penny more from me at least.  honestly, for me its a win win at this point, regardless of what bioware does.  I either get to have the conclusion that I'd like to have for my Shepards?  or I save myself some money and/or buy some other game instead.

#10082
dormouse03

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Just wanted to say that I am currently playing through a second time on insanity, and I am really trying hard to ignore my feelings about the ending and enjoy the rest of the game.  But it is difficult.  I played through ME1 and 2 multiple times, and it is my habit to try to do everything possible, every side mission, every random conversation.

But playing through ME3 again...whenever I am doing a sidequest (especially those that are gathering assets and are not fleshed out missions with interesting characters that make me forget that ending for a few minutes) I just say to myself: "why am I doing this?"  The ending takes all of the meaning out of doing any of those things.  In ME1 or 2, going down to planets and finding minerals or mining was perhaps tedius, but at least it felt like I was doing it for some purpose.  These sidequests now serve NO purpose. 

And every time someone mentions that Crucible, I want to tell them: this is not what we should be doing!  Stop!  Turn back now!  Abandon all hope, ye who enter here!  
                                                                                                      Posted Image

#10083
nikola8

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An epiphany I just had:

The destruction of the relays in the ending is meant to be a symbol for freedom. I'll explain: in ME1, Sovereign explains that the Reapers created the relays so that the civilizations of the galaxy develop along the lines the Reapers decide. With the relays being destroyed (I'm not arguing the logistics of that compared to The Arrival here), the civilizations of the galaxy no longer will develop along the lines that the Reapers have drawn, but instead are free to chart their own path, ie. they are free.

#10084
Cheezer

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You know, I have a novel idea, maybe M. Night Shyamalan wrote that last part. Seriously, the plot twist at the end that makes no sense and also slightly lowers my will to live, just like the village. I had a better grasp of Memento or Shutter Island than the ending of Mass Effect. Especially that symbiosis bull****

That or the commander is fighting indoctrination, hence the wild inconsistincies like the relays exploding without nova-ing and Anderson and TIM randomness and that little bastard citadel kid and shepard waking up in rubble back on earth after destroy option.

#10085
ElMuchu

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dormouse03 wrote...

Just wanted to say that I am currently playing through a second time on insanity, and I am really trying hard to ignore my feelings about the ending and enjoy the rest of the game.  But it is difficult.  I played through ME1 and 2 multiple times, and it is my habit to try to do everything possible, every side mission, every random conversation.

But playing through ME3 again...whenever I am doing a sidequest (especially those that are gathering assets and are not fleshed out missions with interesting characters that make me forget that ending for a few minutes) I just say to myself: "why am I doing this?"  The ending takes all of the meaning out of doing any of those things.  In ME1 or 2, going down to planets and finding minerals or mining was perhaps tedius, but at least it felt like I was doing it for some purpose.  These sidequests now serve NO purpose. 

And every time someone mentions that Crucible, I want to tell them: this is not what we should be doing!  Stop!  Turn back now!  Abandon all hope, ye who enter here!  
                                                                                                      Posted Image


I feel the same way. That is one of the reasons that make me requesting the same knid of endings than Mass Effect 2 ones:
- at least one where we could kick the ass of star child and destroy all the reapers thanks to the army we have built (lot of war assets needed), then Shep lives and start rebuilding everything with the survivors and his/her love interest
- a middle one ending based on the existing ones but completed to fill the blanks
- a saddest one where Shepard makes the ultimate sacrifice.

Honestly Mass Effect 1 and 2 endings were perfect since they are well balance, not fully happiness but sufficient hope and among all, we can have a living hero that makes us proud of what we have accomplished.
They gave me the desire the play the game again and again to see all the combinations of dialogues, actions.. we can have. Honestly, I think that I passed around 200 - 300 hours on the first two games.....

Please Bioware, you did a great jobs with Mass Effect series, listen to you fans for ME3 endings. Except the end, it was a so damn awesome game, give me a good goal to play to it again and again. I just want that. Once again, except the end, it is one of the best game (maybe the best) I ever played.On that point I agezz with Ray Muzyka

#10086
jeweledleah

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nikola8 wrote...

An epiphany I just had:

The destruction of the relays in the ending is meant to be a symbol for freedom. I'll explain: in ME1, Sovereign explains that the Reapers created the relays so that the civilizations of the galaxy develop along the lines the Reapers decide. With the relays being destroyed (I'm not arguing the logistics of that compared to The Arrival here), the civilizations of the galaxy no longer will develop along the lines that the Reapers have drawn, but instead are free to chart their own path, ie. they are free.


you mean new civilizations that develop from non space faring species Reapers haven't touched?  cause this one is screwed even if relays didn't destroy the systems they are in.  Fleet is stuck in Sol system.  whatever Krogan are left in Krogan DMZ are going to die out soon enough without garden planets and Shroud to protect their already ravaged planet, that cannot support much life.  Quarians on Ranoch?  how many of them were left there?  Asari?  what about all those small isolated colonies that depended on relay trafic to get them supplies they coudln't manufacture themselves?  I suppose some of them will manage, at least the agrarian ones.  of course they are also back to about 19th century level of development, 20tieth if I'm being generous.  industrial outposts?  are going to starve.

the civilization as we are presented in Mass Effect - depends too much on relays. so everything we have done for it?  peace between Krogan and Turians, Quarians and the Geth.. its all for nothing.

and if you picked green ending?  that whole "evolving without reaper interfearance"  they are the embodiment of reaper interferance, concidering their new genetic state.

I suppose its sorta kinda freedom for what would have been the next cycle.  except, I don't know about you, but I was kinda trying to save and preserve this one.

Modifié par jeweledleah, 24 mars 2012 - 08:26 .


#10087
Ashley_Wing

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I can understand what Bioware was trying to do with the endings and it's a shame is just didn't translate to its audience. In some ways it damaged replay value. I personally would have liked more choice and multiple endings, much like the previous game - which for me is the best in the series in both game design and story. But that's just me!

I think having some dlc content allowing you to play out the other characters final moments would be quite amazing - giving an overall picture to the fight. So Miranda, Jack, Jacob ect... Even Anderson. Seeing these event culminate from a different perspective would be quite fun - more so if the final moments we see now are indoctrination. Imagine ending on Anderson seeing Shepherd walking into the light...

Lots of possibilities and I'm sure the team are already all over it. It was a landmark in games and no doubt the future is bright. There's an interesting quote which is very apt for this moment "Disenchantment, whether it is a minor disappointment or a major shock, is the signal that things are moving into transition in our lives. "

A game changer has never been more appropriate.

#10088
Aisynia

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There's a difference between listening and giving a damn.

I'm not saying that the folks art BioWare are doing or not doing anything, I don't read minds, and I have no inside sources or insight into their meetings or development process, I'm just putting that out there.

#10089
H.Sch

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 Quote from http://blog.bioware....012/03/21/4108/

I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback.  As artists, we care about our fans deeply and we appreciate your support.

again

Trust that we are doing our damndest, as always ...

#10090
ElMuchu

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I can suggest one thing to Bioware to understand the RetakeMassEffect group: you may request to one of your friend that do not play the game to watch the different trailers you have made and then show him directly the endings. I am sure that he will think this is the end of another game.

#10091
NatPro38

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I just want to express my opinion on Mass Effect 3. I love the series and Mass Effect 3 did not disappoint gameplay wise, however the ending just did not make sense.

The first thing that I started to question was Joker's fleeing; he wouldn't run from the fight unless he had a really good reason to do so, which is not given.

The next thing came after when I wanted to try the other endings; the so called "good" endings (Control and Synthesis) just do not fit what you have been fighting for through the series, Independance for all species.

After you choose to destroy all synthetic life and the cutscenes are over you get another one with shepard on Earth gasping for a breath. But i was just on the citadel which exploded, survivng re-entry is not possible.

I took Garrus and Liara on the final battle with me but I saw them walk out of the Normandy, which makes even less sense than my previous point.

Probably my last point; loose ends weren't tied up, I.E. What happened to the thousands of ships from Sword?, they are stuck at Earth without the relays, Shouldn't the relays have destroyed hundreds of systems Sol Included? Did the Krogan and Rachni join the galactic community? Did Each race manage to rebuild?

I am sure there's more but I think I have made my point and to clarify, I think the ending would have been fine if they tied a few things up and clarified a few points.

If anyone wants to discuss further feel free to contact me.

#10092
NCPokey

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 What an utterly disappointing end to what has been an othewise brilliant game and brilliant series. After a few hundred hours of multiple playthroughs of ME1 and 2, I honestly may never play ME3 again. Not because it's a bad game, but because I don't see much point without any closure to the dozens of relationships and decisions I've made during the series. Feels like the Lost series finale again.l...

#10093
dormouse03

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nikola8 wrote...

An epiphany I just had:

The destruction of the relays in the ending is meant to be a symbol for freedom. I'll explain: in ME1, Sovereign explains that the Reapers created the relays so that the civilizations of the galaxy develop along the lines the Reapers decide. With the relays being destroyed (I'm not arguing the logistics of that compared to The Arrival here), the civilizations of the galaxy no longer will develop along the lines that the Reapers have drawn, but instead are free to chart their own path, ie. they are free.


I thought about this too, and at first, I thought, "Okay, maybe destroying the mass relays makes a modicum of sense."  Then, I realised 2 things:

1.  If this was their intention, it was very poorly conveyed through the narrative.  If ME3 was intended to be a story that people could play through and enjoy completely without playing either of the first 2 games, why didn't they put anything in the plot development that would lead a person who has not played ME1 to this conclusion?  The only answer to this would be bad writing/editing.  Putting things in that reference the first 2 games is great for all of the other plot threads, but not for a central part of the conclusion.

2.  If the purpose of the mass relays was for life to evolve along the lines that the Reapers desired, this would presumably be so that they could herd all advanced organic life into a central location where it would be easy to bust in and annihilate them all.  It still doesn't make sense for 2 of the 3 endings:  
    
a)  It kind of makes sense for synthesis, because presumably all life would be "rewritten" and evolution could have a completely fresh start.  

B)  For the control ending, life is still going on just like it did.  There was no genetic "reset" button.  Species will continue to evolve from where they are, which is pretty far along the lines that the Reapers intended.  You aren't really changing the course of evolution by destroying them.  Furthermore, Reapers still exist (presumably controlled by Shepard), so why not mass relays?  It doesn't really make sense.

c)  For the destroy ending, ditto the control ending about there being no genetic "reset."  Most importantly, in this case, the Reapers are completely destroyed.  Thus, there is no danger for species in evolving in the way that the Reapers had wanted, because they can no longer be harmed by the Reapers. The entire reason why we would not want to evolve along their path no longer exists.  So why couldn't we continue to evolve this way?  It doesn't make sense!

I think that at some point, what you are saying was probably what the writers were intending.  However, it seems like so much was changed at the very end, they did not fully consider the logic behind the relays' destruction.  The only reason that I can fathom for every ending resulting in the destruction of the mass relays is that BioWare has a future title in the works that relies on all of the relays being destroyed.

#10094
fatality789

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nikola8 wrote...

An epiphany I just had:

The destruction of the relays in the ending is meant to be a symbol for freedom. I'll explain: in ME1, Sovereign explains that the Reapers created the relays so that the civilizations of the galaxy develop along the lines the Reapers decide. With the relays being destroyed (I'm not arguing the logistics of that compared to The Arrival here), the civilizations of the galaxy no longer will develop along the lines that the Reapers have drawn, but instead are free to chart their own path, ie. they are free.


I elaborated the same idea in a long post earlier. Here's the entire post with my view on the ending (in PDF format). It would be nice if you would find the time read it and tell me what you think. Thanks! ^_^

http://www.mediafire...0pe64veme3eclr 

#10095
Lordambitious

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I just think it's sad that people prefer "It's all a dream, that didn't happen" to what we are actually presented with. The ending was so bad that people are finding ways to say it didn't actually happen.

Once that happens, and becomes popular, you know you've messed up the story.

#10096
dormouse03

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ElMuchu wrote...

dormouse03 wrote...

Just wanted to say that I am currently playing through a second time on insanity, and I am really trying hard to ignore my feelings about the ending and enjoy the rest of the game.  But it is difficult.  I played through ME1 and 2 multiple times, and it is my habit to try to do everything possible, every side mission, every random conversation.

But playing through ME3 again...whenever I am doing a sidequest (especially those that are gathering assets and are not fleshed out missions with interesting characters that make me forget that ending for a few minutes) I just say to myself: "why am I doing this?"  The ending takes all of the meaning out of doing any of those things.  In ME1 or 2, going down to planets and finding minerals or mining was perhaps tedius, but at least it felt like I was doing it for some purpose.  These sidequests now serve NO purpose. 

And every time someone mentions that Crucible, I want to tell them: this is not what we should be doing!  Stop!  Turn back now!  Abandon all hope, ye who enter here!  
                                                                                                      Posted Image


I feel the same way. That is one of the reasons that make me requesting the same knid of endings than Mass Effect 2 ones:
- at least one where we could kick the ass of star child and destroy all the reapers thanks to the army we have built (lot of war assets needed), then Shep lives and start rebuilding everything with the survivors and his/her love interest
- a middle one ending based on the existing ones but completed to fill the blanks
- a saddest one where Shepard makes the ultimate sacrifice.

Honestly Mass Effect 1 and 2 endings were perfect since they are well balance, not fully happiness but sufficient hope and among all, we can have a living hero that makes us proud of what we have accomplished.
They gave me the desire the play the game again and again to see all the combinations of dialogues, actions.. we can have. Honestly, I think that I passed around 200 - 300 hours on the first two games.....

Please Bioware, you did a great jobs with Mass Effect series, listen to you fans for ME3 endings. Except the end, it was a so damn awesome game, give me a good goal to play to it again and again. I just want that. Once again, except the end, it is one of the best game (maybe the best) I ever played.On that point I agezz with Ray Muzyka


Good to know I'm not alone.  99% of this game is pure gold.  It is still hard for me to believe how much damage that last 1% actually does.  For both ME1 and 2, I immediately started new plathroughs right after I finished the games.  For this one, it took nearly a week, and even then it was with far less enthusiasm.

#10097
Mifivestone

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Firstly thank you Bioware for creating in my opinion one of the most immersive, movie like games and 1 of the only series of single player games i have not only completely finished but generally gone back to play 2 or 3 times right through. I have run Shepard through this trilogy modelled on another amazing series Captain Malcolm Reynolds from Firefly - He is Neutral good, not interested in politics or sides just knows whats right, wants to help those who need it and isnt afraid to crack a few skulls to acheive what is right. Mass effect 2 and 3 have been a rollercoaster ride of decisions some needing a real pause to weigh the options and that is what makes the game great. Having to decide the fate of the Legion vs Tali chapter, and Thanes exit definately up there.

My comments on the ending, it isnt right or wrong, i beleive Shepard had to finish the series as he did and the 2 options did not display that definative decision making and consequence like the rest of the game but were not bad just could have been better my issue is the abruptness with which not just 1 character but a whole groups struggles just come to an end and we are left to ponder what happens next, its like watching the Harry Potter movies and instead of the final battle being half the movie its 5 minutes long and roll the credits with no idea what any of the other characters did or thought, and the biggy no final send off or paying of respects to the man or woman who has risked everything to save a galaxy. You Bioware have spent 3 games building the Lore and imersive story around the main character and group and some closure really was needed at the end to sew it all up and make you feel like you acheived not just the game.

My 2 cents, anyway really enjoyed Mass Effect, will be really hard in the future to beat this title. Thanks again

#10098
Ourik

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 First off I gotta give props to bioware. Mass effect 3 was amazing. I loved every minute. From Mordins death to the epic space battle sequence. Amazing. 

Next I want to say to all you dumbasses who can't fathom thinking for yourselves. Stop ****ing about the ending/s. it was designed to allow you (the player) create your own ideas and your own theories as to the consiquences of shepards actions. If you need someone to explain to you every detail then you shouldn't be playing in the first place. The creators of any game/book/movie/play have the right to decide how their story begins and how it ends. It is up to you to have an inkling of imagination to fill in anything they haven't told you. 

So please everyone just stop complaining. No one wants to hear it and you have no power to force bioware or anyone else to change what they have created. It's art plain and simple. If you can't comprehend it then GTFO. 

#10099
Pappi

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The fact that so many people are complaining shows how much love they have for the mass effect universe and for the games. I really loved all the games, and heck--I'm not done with the universe yet. I want more (non MMO please!) I love mass effect

#10100
FearBound23

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WazzuMan wrote...

My only real issue with the ending is the Normandy and squad members (who were by my side ten minutes prior) suddenly end up stranded on another planet in another system. That was a major inconsistency that just messed up the entire ending for me.

Add to this confusion I am hearing this indoctrination theory and I must admit I find most of the evidence to support it are solid enough for me to doubt. So now I don't know which ending to believe in or even which one I want. With inconsistencies like the Normandy crash I can't truly believe in the endings I got, which is a shame because I felt quite moved convincing the Illusive Man the error of his ways and Shep's final scene with Anderson. And destroying the Reapers once and for all felt good. So I don't want to feel like none of that happened either. I am torn because of that last two minutes.


I agree with you, i thought the ending was going fine until the normandy crash. javik was with me when i got hit by the laser and he comes out of the normandy alive and i was like wtf.  the reason i think he survived was because i picked the destroy the reaper option