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On the Mass Effect 3 endings. Yes, we are listening.


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#10101
RaphDS

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When I first heard about ME3's plot direction from the start, I already didn't expect much. It was like "oh, it's like Dragon Age: Origins where I unite the races of Ferelden again". So how it ends, I don't mind. In the latter, the only difference is you can live again, but only if you do something of dubious morality.

So in this one Shep pretty much makes the sacrifice he harps about: be willing to die to save the galaxy. Shepard was the only one willing to walk the talk. I can live with that.

What bugs me is the lack of a "so here's how everything else" epilogue like DA:O had. I thought Liara's data preservation/time capsule would do that. It was supposed to be a repository of data, from tech to cultures. Why not let that be the record of The Shepard that lives on, as well as the stories of all the other galaxy races? It even was meant to be spread across different planets; they can rebuild the relays if need be!

#10102
Flyers215

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This was posted on an IGN review as a comment and I like what he had to say. I thought I'd bring it here. I don't take responsibility for the poor grammar, but I did make a censor:

"What if you liked the ending? They're opinions just don't count? The ending deals with the difficult and complex theme of order vs. chaos and has the balls and intelligence to say there is no right choice. When the idea of morality in video games has been degrading into either giving puppies to orphans or to slaughter the puppies as the orphans watch, then slaughter the orphans. Its refreshing to see a game to basically say there is no moral high ground that gives you that perfectly wrapped up and blissfully naive happy ending. But considering the fact that Bioware have already decided to give an alternative ending, I hope they charge an obscene amount of money for it and it ends with the game calling you out on being a whinny little ******* and an even less conclusive ending."

#10103
Stonewall_Jack

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Yesterday I got to the ending... and up to earth everything was very high quality. Overall the games were great, but the plot hole weird logic seems far apart from the great quality up to that point. London somehow felt realy low quality compared to most of the game and it was full of clone troopers, but all that was ok due to the nice ending chats with your squad mates.

Overall the ending is weird and quite illogical and full with plot holes.

The whole crucible (built over many cycles by organics) fits to the citadel (reaper tech) while there is a complete lack of further understanding on reaper tech (or for that matter the citadel, which could be studied every single cycle!) is very unrealistic. True deus ex machina.

When I managed to free the geth and bring edi and joker together I assumed I destroyed the AI against the organics cycle. In fact that much is proven by the fact that Geth are fighting on our side... and if war is to break out who is to say that the Geth can be triumphant? My war assets state the krogan as being the biggest ally I got and that is for a race right out of the genophage, living on a ruined world and without a fleet... noticing these facts and figures I fear that it might have been a mistake to cure the genophage, but the same can be said for the humans which in relatively short time span in history have become one of the most powerful races and are bypassing other races.

The solution to the synthetic problem is presented by turning organics into synthetics... we preserve them in warships that do get destroyed... so how is that preserving them? It is quite obvious by the reaper cycles that harvesting organics did not enhance change the reapers even once so what is preserved? Reapers are like lions they eat flesh... eating the flesh does not preserve anything from the cow it just makes the lion.

The only option to kill the reapers kills all synthetic life... which must be the equivalent to killing all technology (=mass genocide for all people on space stations, starships, colonies and oh yeah synthetics) or we must conclude here that synthetics are a distinctive form of life that can be recognised as such... wait in that case the starchild must be wrong and is spewing nonsense?

Why does the starchild bring us up and let us choose... did you see the slaughter house in the tunnel? There is no reason for not letting Shepard die and just continue this cycle. Organics get close to beating the reapers (oh snap) hence we got to change the cycle. Hey here is an idea star child cut down your cycle by 10.000 years and have a better margin to whipe out species. I guess that if in 50.000 years organics can surpass reapers… well does that not prove organics should have a fair chance against synthetics after all?

What is the paragon option? It is the option the illusive man would choose who was being controlled by the reapers. Wait starchild you were controlling the illusive man… it is like standing next to harbinger and we let his crap just poor over us without anything to go against it? DO I have to trust that I can control the genocide machines? Trust the reapers, yeah right… I was told numerous times I could not comprehend your plans and it is true all that you say and that happens here is very illogical. So will my paragon Shepard not go for mass genocide (renegade option) and choose to be caretaker of Auschwitz? Yes that is the paragon option you get. Imagine the Americans beating Germany in WW2 the jews look with hopes in their eyes behind barbed wires to the army to liberate them. Than some guy name Joe tells them: no luck Sherloc you’re under new management.

The 3rd option brings us new DNA? Let us play for god and rewrite the galaxy. Let’s go into bed with the genocide machine and kill all the individual species that so far came into existence.

With 3 absolute horrific options why is there not the simple option to lose? Why are you forced to stoop to such low levels? I have gun so let me shoot myself! I can respect that there is no winning outcome, but guess what we got to this point and the starchild wants to change the cycle, because look at how far the organics got. We're doing some pretty good reaper kicking out there and yes we might not win oh and on that note while we're here with the citadel open lets properly destroy it and see what that brings to future generations? Let me tell the fleet to go full retreat. With an opened crucible citadel all reapers will come and defend it and then what? I blow it up with them and hope the best for the rest. I can live with the fact that there are only 3 bad options, but there is a simple 4th loser option and it is not given to you. 

I do not like the ending I think it is overly complex and maybe just leave a lot unanswered. Just make the ending grim with the outcome as: killing reapers with a fragile peace and great losses, losing from the reapers, losing to a Cerberus scenario, lose but win for the next generation.

I like to also note that it is just one galaxy, so how completely mute is the synthetic & organic argument when in the next galaxy synethics rule and another galaxy onward a super organics is devouring all synthethic life. It is good to know that mr intellectual star child assumes that our galaxy is the centre of the universe.

The dark matter issue… is a bad ending too we’re just one galaxy. The indoctrination theory is killed by the Prothean VI that detects indoctrination.

Modifié par Stonewall_Jack, 24 mars 2012 - 09:58 .


#10104
whalewhisker

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Flyers215 wrote...

This was posted on an IGN review as a comment and I like what he had to say. I thought I'd bring it here. I don't take responsibility for the poor grammar, but I did make a censor:

"What if you liked the ending? They're opinions just don't count? The ending deals with the difficult and complex theme of order vs. chaos and has the balls and intelligence to say there is no right choice. When the idea of morality in video games has been degrading into either giving puppies to orphans or to slaughter the puppies as the orphans watch, then slaughter the orphans. Its refreshing to see a game to basically say there is no moral high ground that gives you that perfectly wrapped up and blissfully naive happy ending. But considering the fact that Bioware have already decided to give an alternative ending, I hope they charge an obscene amount of money for it and it ends with the game calling you out on being a whinny little ******* and an even less conclusive ending."


That's funny because that wasn't my beef with the endings at all. And I'm pretty sure the majority will agree with me in that the endings are bad because they just don't make any sense. Add pretty much identical endings and lack of closure a lot of blegh and voila! Horrible ending to a great trilogy and fantastic game.

Modifié par whalewhisker, 24 mars 2012 - 09:50 .


#10105
Anduin The Grey

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I found the whole game gripping and enthralling, I even loved the (central) ending, a lot is implied depending on what choices you took all the way through the trilogy but I think my biggest issue was also the lack of closure and loose ends. The ending was brutal, not just with the imagery and story but the gameplay as well, for all those complaining of an epic ending I don't think it was possible to get more epic. Am looking forward to more games based on the Mass Effect universe but I do get a sense that the odd ball has been dropped.

Deep down am worried that EA stepped in to rush the main story in favour of later DLC and prioritise the Multiplayer mode but I say that wearing the proverbial tin foil hat :o. They don't have a great reputation, closing servers, forced DRM and whatnot and this has bothered me since EA took Bioware in but I do love the Mass Effect universe very much, oh yes and before I forget, if I do pass on one suggestion it's that when my Krogan enters Rage mode I want him to say, "I AM KROOOOGAN!" =).


The Multiplayer is completely awesome as well, despite the control issues am having so much fun with it.

#10106
Flyers215

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whalewhisker wrote...

Flyers215 wrote...

This was posted on an IGN review as a comment and I like what he had to say. I thought I'd bring it here. I don't take responsibility for the poor grammar, but I did make a censor:

"What if you liked the ending? They're opinions just don't count? The ending deals with the difficult and complex theme of order vs. chaos and has the balls and intelligence to say there is no right choice. When the idea of morality in video games has been degrading into either giving puppies to orphans or to slaughter the puppies as the orphans watch, then slaughter the orphans. Its refreshing to see a game to basically say there is no moral high ground that gives you that perfectly wrapped up and blissfully naive happy ending. But considering the fact that Bioware have already decided to give an alternative ending, I hope they charge an obscene amount of money for it and it ends with the game calling you out on being a whinny little ******* and an even less conclusive ending."


That's funny because that wasn't my beef with the endings at all. And I'm pretty sure the majority will agree with me in that the endings are bad because they just don't make any sense. Add pretty much identical endings and lack of closure a lot of blegh and voila! Horrible ending to a great trilogy and fantastic game.


They make a pretty good deal of sense to me.  I'm not sure why so many people are either baffled by the endings or just not getting them.  Oh well.  I just pray that they don't change my endings and simply add some new ones.  I will be more upset if they change the endings than most people are with the current ones.

#10107
Teh Jzzb

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I'm just worried that EA will end up firing some good people due to lost DLC sales or whatever before a solution can be made.

#10108
jeweledleah

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on difficult and complex theme of order versus chaos. why stuck on synthetics? why not every other war that organics wage. we are notorious for that, killing each other at the smallest provocation. we don't need to create robots to do that. remember what happened with rachni? entire species was for all intents and purposes wiped out. balance disrupted. and no AI creation in sight.

so why focus on organics vs synthetics? why draw a line there? and what gives ANYONE the right to impose their notion of order on other sentient beings?

you know what was a great morality dilemma? still is actually. do you wipe out heretic Geth? or do you rewrite them? there is no right answer to that question. you either perform mass murder of people who disagree with you. or you brainwash them into thinking like you. or how about Balak question? do you detain the terrorist at the cost of civilian lives, lives that you could have saved? or do you let him go free and save them? but each of those above decisions?  they have benefit too.  that's why they are so difficult.  because you are not just trying to weight morality of them, you are also trying to weight their benefits.

there's nothing morally gray about decisions that are terrible no matter how you look at it. each and every one of them. destroy an entire species, homogenize everything whether they like it or not, or become the exact person you were fighting against. and no matter what you do - you still doom your entire civilization.

lastly. just a tip. whenever you start to directly insult your opponent? you show that you have no real argument to present to defend your point. I wonder why is it that people who defend the endings as a majority seem to resort to personal insults? oh... right...

Modifié par jeweledleah, 24 mars 2012 - 09:57 .


#10109
BarkingToad

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 The thing that bugs me is that everyone who wants to keep the current ending seems to think what we want is sunshine and bunnies. No! I'd actually be fine with an ending with *less* content, if it only made sense. I'd be just fine with the game ending with Shepard and Anderson dead in the citadel, if only we then got a DA:O like explanation of what happened after, based on the choices I actually made!

#10110
dormouse03

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fatality789 wrote...

nikola8 wrote...

An epiphany I just had:

The destruction of the relays in the ending is meant to be a symbol for freedom. I'll explain: in ME1, Sovereign explains that the Reapers created the relays so that the civilizations of the galaxy develop along the lines the Reapers decide. With the relays being destroyed (I'm not arguing the logistics of that compared to The Arrival here), the civilizations of the galaxy no longer will develop along the lines that the Reapers have drawn, but instead are free to chart their own path, ie. they are free.


I elaborated the same idea in a long post earlier. Here's the entire post with my view on the ending (in PDF format). It would be nice if you would find the time read it and tell me what you think. Thanks! ^_^

http://www.mediafire...0pe64veme3eclr 


I read your PDF (kudos to you for thinking and typing all of that, and I would love to talk to you about some of those theories), and I wanted to say that I have been thinking about many of the same things.  I want to believe in the indoctrination theory (I think it is genius), but I just don't know why they would have waited so long to reveal it if that were the case.  Also, the Final Thoughts app seems to tell us that this was the intended ending.  So, if I have to discard the indoctrination theory, I wanted to try to make some sense of what we are given.  I came to many of the same conclusions that you did about what was likely intended.  If the majority of this was conveyed in the actual game, I might be able to live with it. 

However, my main problem is that the story leaves so many holes, inconsistencies, and things left unexplained.  You had to write 6 pages to try to make sense of them all.  I don't think that is the way to tell a story.  Open endings can get you thinking and using your imagination.  I think when that is done well, it is amazing.  However, in any open ended story that I can think of that is considered a "good story," there is one main question that is left up in the air.  It is clearly intentional, and there are a number of clear conclusions that could be drawn that spark discussion about the viability of each of those conclusions (i.e. for the movie Inception: is he still in the dream or is he awake?).  A large reason that ME3 is "open ended" is because there are so many holes, and they do not lead to a few, clear conclusions that make sense based on what you know from the rest of the story.  We are trying to fill in gaps in the narrative by making assuptions, speculating, and frankly, making s*** up.

Speaking for myself, I did not buy this game so that I could use liberal leaps in logic to imagine a large part of my own ending.

#10111
Peregrin25

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The current ending isn't the real ending. The last minutes leading up to the choice was Shepard's indoctrination by the Harbinger. That whole sequence was all in Shepard's head. The child she kept dreaming about was all a figment of her imagination a small way to lower Shepard's defenses so the indoctrination could start like planting a seed deep down. Due to Shepard's resilience and willpower the last segments of the story thus far is Harbingers last ditch effort to indoctrinate Shepard for good.

***spoiler alert***

If you destroy the reapers as the one choice given then you broke the link and temptation of the Reaper Indoctrination. And the last scene where we see Shepard draw breath. is the part shortly after the reaper blew up the assault when rushing to the portal to the Citdel.

I mean seriously think about it. Why after Anderson died did Shepard have a wound and bleeding from the same spot Anderson was shot? How was Shepard in fact communicating with Anderson and then Hackett near the end if she had been blown up. during the dialogue after the assault wiped out they made comments the entire squad was decimated and no one reached the portal. They would have know if Shepard and Anderson made it. just a few things to think about.

Modifié par Peregrin25, 24 mars 2012 - 09:59 .


#10112
Kadayi

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whalewhisker wrote...

That's funny because that wasn't my beef with the endings at all. And I'm pretty sure the majority will agree with me in that the endings are bad because they just don't make any sense. Add pretty much identical endings and lack of closure a lot of blegh and voila! Horrible ending to a great trilogy and fantastic game.


Indeed. I find it faintly bizarre that the 'ending was great!!!! Please Bioware don't listen to the whiners' brigade fixate on this idea that people are after a 'happy ending'. Clarification and closure within the framework of each of the choices is all that people really want. 

@ peregrin25

The indocrination theory is pretty well thought out in terms of the evidence, but what's less clear is the 'why'. Harbinger could of sliced shepard in two with his energy beams then and there (game over Shepard, game over). So why instead hoodwink her/him into thinking that s/he was saving the galaxy in her/his head? After all Shepard is just one more human at the end of the day, and the reapers are already in the midst of the big counter attack they are likely to face (after they beat the allied fleets the rest of the known universe is effectively up for grabs). I'm more inclined to think that Shepard actually does make it upto the Citadel, hallucinates the illusive man/Anderson scene (good/bad angels respectively) due to indocrination and when she/he does make it to the crucible it is Harbinger who uses the guise of the ghost child to try and convince Shepard to choose the wrong path.  

Modifié par Kadayi, 24 mars 2012 - 10:14 .


#10113
jeweledleah

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Peregrin25 wrote...

The current ending isn't the real ending. The last minutes leading up to the choice was his/her indoctrination by the Harbinger. That whole sequence was all in his/her head. The child she kept dreaming about was all a figment of her imagination a small way to lower his/her defenses so the indoctrination could start like planting a seed deep down. Due to his/her resilience and willpower the last segments of the story thus far is Harbingers last ditch effort to indoctrinate Shepard for good.

***spoiler alert***

If you destroy the reapers as the one choice given then you broke the link and temptation of the Reaper Indoctrination. And the last scene where we see Shepard draw breath. is the part shortly after the reaper blew up the assault when rushing to the portal to the Citdel.

I mean seriously think about it. Why after Anderson died did Shepard have a wound and bleeding from the same spot Anderson was shot? How was Shepard in fact communicating with Anderson and then Hackett near the end if she had been blown up. during the dialogue after the assault wiped out they made comments the entire squad was decimated and no one reached the portal. They would have know if Shepard and Anderson made it. just a few things to think about.


its a last ditch fan theory.  it fits.  but this was not the writers intention.  at least not according to their tweets, statements, the fact that Faunts music playes over the squadmates coming out of the Normandy (reference to ME1 credit song - same band).  there are no hidden endings on disk, no extra script. 

its merely an interpretation, becasue the real intended endings makes that little sense.  sadly

#10114
jeweledleah

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Kadayi wrote...

whalewhisker wrote...

That's funny because that wasn't my beef with the endings at all. And I'm pretty sure the majority will agree with me in that the endings are bad because they just don't make any sense. Add pretty much identical endings and lack of closure a lot of blegh and voila! Horrible ending to a great trilogy and fantastic game.


Indeed. I find it faintly bizarre that the 'ending was great!!!! Please Bioware don't listen to the whiners' brigade fixate on this idea that people are after a 'happy ending'. Clarification and closure within the framework of each of the choices is all that people really want. 


I beg to differ.  We DO want a happy ending. an option of one.  a Babilon 5 ending.  ME1 and ME2 type ending.

I'm just as tired of "no, we just want clarity" brigade as I am of "sunshine and rainbows and puppies" brigade.  neither is entirely correct.

even if the endings are "clarified"  galactic civilization is STILL screwed without relays.  the endings are STILL far too similar.  and as a result - the game is non replayable, and there's absolutely no motivation to buying any more DLC's for it.  for quite a few of us

#10115
dormouse03

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jeweledleah wrote...

on difficult and complex theme of order versus chaos. why stuck on synthetics? why not every other war that organics wage. we are notorious for that, killing each other at the smallest provocation. we don't need to create robots to do that. remember what happened with rachni? entire species was for all intents and purposes wiped out. balance disrupted. and no AI creation in sight.

so why focus on organics vs synthetics? why draw a line there? and what gives ANYONE the right to impose their notion of order on other sentient beings?

you know what was a great morality dilemma? still is actually. do you wipe out heretic Geth? or do you rewrite them? there is no right answer to that question. you either perform mass murder of people who disagree with you. or you brainwash them into thinking like you. or how about Balak question? do you detain the terrorist at the cost of civilian lives, lives that you could have saved? or do you let him go free and save them? but each of those above decisions?  they have benefit too.  that's why they are so difficult.  because you are not just trying to weight morality of them, you are also trying to weight their benefits.

there's nothing morally gray about decisions that are terrible no matter how you look at it. each and every one of them. destroy an entire species, homogenize everything whether they like it or not, or become the exact person you were fighting against. and no matter what you do - you still doom your entire civilization.

lastly. just a tip. whenever you start to directly insult your opponent? you show that you have no real argument to present to defend your point. I wonder why is it that people who defend the endings as a majority seem to resort to personal insults? oh... right...


Agreed!

#10116
Mbednar

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Kadayi wrote...

whalewhisker wrote...

That's funny because that wasn't my beef with the endings at all. And I'm pretty sure the majority will agree with me in that the endings are bad because they just don't make any sense. Add pretty much identical endings and lack of closure a lot of blegh and voila! Horrible ending to a great trilogy and fantastic game.


Indeed. I find it faintly bizarre that the 'ending was great!!!! Please Bioware don't listen to the whiners' brigade fixate on this idea that people are after a 'happy ending'. Clarification and closure within the framework of each of the choices is all that people really want. 


I understand what ya mean when ya say ya don't want the ending changed but I don't see the problem if they just give us more ending choices while keeping the current ones.  Everyone wins and we get even more Mass Effect.

Edit:

Oh, and please don't assume what everyone wants.  There are TONS of different opinions floating around.  I feel like everyone wants something different.

Modifié par Mbednar, 24 mars 2012 - 10:08 .


#10117
Peregrin25

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jeweledleah wrote...

its a last ditch fan theory.  it fits.  but this was not the writers intention.  at least not according to their tweets, statements, the fact that Faunts music playes over the squadmates coming out of the Normandy (reference to ME1 credit song - same band).  there are no hidden endings on disk, no extra script. 

its merely an interpretation, becasue the real intended endings makes that little sense.  sadly


There is only one problem though. There is too much coincidence. I have finished my second play through and all the hints are there. It's too obvious now when I play it to not notice the signs. Yes, it is just a theory at the moment, but who's to say Bioware hasn't released a game with a clifhanger ending just to come back and be like BAM. gotcha good!

I am betting you that reguardless of the backlashing Bioware has recieved. I assume they knew this would happen. And when they finally come clean with final pieces to the game everyone who got all pissed off is gonna feel like a dumb ass. I men seriously. It is genious!

#10118
jeweledleah

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Peregrin25 wrote...

jeweledleah wrote...

its a last ditch fan theory.  it fits.  but this was not the writers intention.  at least not according to their tweets, statements, the fact that Faunts music playes over the squadmates coming out of the Normandy (reference to ME1 credit song - same band).  there are no hidden endings on disk, no extra script. 

its merely an interpretation, becasue the real intended endings makes that little sense.  sadly


There is only one problem though. There is too much coincidence. I have finished my second play through and all the hints are there. It's too obvious now when I play it to not notice the signs. Yes, it is just a theory at the moment, but who's to say Bioware hasn't released a game with a clifhanger ending just to come back and be like BAM. gotcha good!

I am betting you that reguardless of the backlashing Bioware has recieved. I assume they knew this would happen. And when they finally come clean with final pieces to the game everyone who got all pissed off is gonna feel like a dumb ass. I men seriously. It is genious!




I wish it were true.  but

1.  that means they released unfinished game. they would get more backlash for that, especialy with "From Ashes" fresh in people's mindes
2.  it means instead of 3 endings (as similar as they are), there's actualy only one.  the other 2 are fake.  and regardless of how I personaly feel about those endings - it WILL ****** off people who liked them, to have those endings invalidated by indocrination theory.

bioware might decide to go with indocrination theory anyways.. or some variation of it.  who knows.  but it would be more akin to "oh, I totaly meant to do that, for srs"

or they may end up releasing short text epilogue and call it a day.  or they may have some other idea in mind.  who knows.  all I know is indocrination theory is just that - a theory, a very convincing interpretation of the endings that pose more questions that they answer.

#10119
Makhmy

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I would like to express my opinion about the game and ending.
Maybe I will repeat, but this is my personal emotions. Maybe I'm exaggerating a bit, but that was my reaction immediately after passage.
I lived with Shepard in the heart of six years, since the first part. We are all "grow" our heroes, have experienced with their victories and defeats, all the experiences shared.
Bioware have achieved their goal - the game made a lasting impression, do not leave anyone indifferent.
But at what cost?
Some days ago I got to the end. Some days ago, along with Shepard you killed a part of me. As probably millions of other Shepard players around the world.
I can not say the ending is good or bad - no. It's too realistic! More than necessary.
Mass Effect - it's brilliant, beautiful, exciting, and best, but all the same GAME. A game should bring joy. We get a negative emotion and tears in the real world every day, so why do we have so much experience in the virtual?
For me it was a powerful emotional shock. I was upset when the other characters died, but in final I just cried all evening and the feeling of emptiness does not leave me.
The idea that MY Shepard, here's this man who has only a couple of days ago, running, shooting, love - dead - killing me.
Bioware! it is cruel.
When you killed Shepard, you took away the hope - that one you told yourself. How to live without hope?

Now I do not want to continue or to re-game any part of the third or second, or first, because I know what awaits me in the end. And again, feel the stress I do not want. I think this is a huge minus.
I'm sure many players would like to see a happy ending, though it is not so deep and original.
We all went to the finals six years, went different ways, but got the same end, and I do not want this impression for years to come remains so.
For all the games in the series have always had a choice. So why can not we choose the ending, which we like?

I save the Geth and Quarian both, why must i kill Geth? I don't see logic.

I am grateful for Bioware work, all the games - masterpieces. but ...
You can control our emotions. You afford to do us the pain and grieve. Please, give us joy! :)
Bring back to life...

#10120
Mbednar

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Peregrin25 wrote...

jeweledleah wrote...

its a last ditch fan theory.  it fits.  but this was not the writers intention.  at least not according to their tweets, statements, the fact that Faunts music playes over the squadmates coming out of the Normandy (reference to ME1 credit song - same band).  there are no hidden endings on disk, no extra script. 

its merely an interpretation, becasue the real intended endings makes that little sense.  sadly


There is only one problem though. There is too much coincidence. I have finished my second play through and all the hints are there. It's too obvious now when I play it to not notice the signs. Yes, it is just a theory at the moment, but who's to say Bioware hasn't released a game with a clifhanger ending just to come back and be like BAM. gotcha good!

I am betting you that reguardless of the backlashing Bioware has recieved. I assume they knew this would happen. And when they finally come clean with final pieces to the game everyone who got all pissed off is gonna feel like a dumb ass. I men seriously. It is genious!





Odds are no.

They probably are already brainstorming sequal for the current endings that take plays hundreds or thousands of years later.  Like when they finally recreate mass relay technlogy and make "first contact" again.  That way they could keep the universe but basically hit reset.  We'll be fighting Krogan and Turians again most likely... and Yahg.

Modifié par Mbednar, 24 mars 2012 - 10:19 .


#10121
Kadayi

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jeweledleah wrote...

I beg to differ.  I want a happy ending. an option of one.  a Babilon 5 ending.  ME1 and ME2 type ending.


Corrected for accuracy. The relays getting destroyed doesn't necessarily mean the universe is screwed. You can blow a bomb up or you can deactivate it, it's rendered useless either way. FTL travel is possible, it just takes longer is all. 

Modifié par Kadayi, 24 mars 2012 - 10:21 .


#10122
whalewhisker

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Mbednar wrote...

jeweledleah wrote...

Peregrin25 wrote...

jeweledleah wrote...

its a last ditch fan theory.  it fits.  but this was not the writers intention.  at least not according to their tweets, statements, the fact that Faunts music playes over the squadmates coming out of the Normandy (reference to ME1 credit song - same band).  there are no hidden endings on disk, no extra script. 

its merely an interpretation, becasue the real intended endings makes that little sense.  sadly


There is only one problem though. There is too much coincidence. I have finished my second play through and all the hints are there. It's too obvious now when I play it to not notice the signs. Yes, it is just a theory at the moment, but who's to say Bioware hasn't released a game with a clifhanger ending just to come back and be like BAM. gotcha good!

I am betting you that reguardless of the backlashing Bioware has recieved. I assume they knew this would happen. And when they finally come clean with final pieces to the game everyone who got all pissed off is gonna feel like a dumb ass. I men seriously. It is genious!




I wish it were true.  but

1.  that means they released unfinished game. they would get more backlash for that, especialy with "From Ashes" fresh in people's mindes
2.  it means instead of 3 endings (as similar as they are), there's actualy only one.  the other 2 are fake.  and regardless of how I personaly feel about those endings - it WILL ****** off people who liked them, to have those endings invalidated by indocrination theory.

bioware might decide to go with indocrination theory anyways.. or some variation of it.  who knows.  but it would be more akin to "oh, I totaly meant to do that, for srs"

or they may end up releasing short text epilogue and call it a day.  or they may have some other idea in mind.  who knows.  all I know is indocrination theory is just that - a theory, a very convincing interpretation of the endings that pose more questions that they answer.


Odds are no.

They probably are already brainstorming sequal for the current endings that take plays hundreds or thousands of years later.  Like when they finally recreate mass relay technlogy and make "first contact" again.  That way they could keep the universe but basically hit reset.  We'll be fighting Krogan and Turians again most likely... and Yahg.


Isn't everyone stranded on Earth, though? :/ All the species would be kumbayaing together already.

#10123
Mbednar

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whalewhisker wrote...


Isn't everyone stranded on Earth, though? :/ All the species would be kumbayaing together already.


We don't even know due to plot holes.

Earth could be destroyed due to the Mass Relays destruction.  Which is likely, and explains why the Normandy was fleeing the explosion at the end.

#10124
whalewhisker

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Mbednar wrote...

whalewhisker wrote...


Isn't everyone stranded on Earth, though? :/ All the species would be kumbayaing together already.


We don't even know due to plot holes.

Earth could be destroyed due to the Mass Relays destruction.  Which is likely, and explains why the Normandy was fleeing the explosion at the end.


That just makes the endings all the more awful.

#10125
Foxy001

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 I got to the ending this week, and I was disappointed with the ending.
A Disney ending is not what is needed in the game, but I want choice.

First a few positive notes:
ME3 was, in my opinion, better then ME2, especially with respect to the evolution of the characters. I was happy to walk in on Tali and Garrus and see them having something outside what Shepard determines (at least directly).
Many times I've halted at the monument on the crew deck to check out the names. Especially when we lost a comrade in armes. I was glad to finally kill Udina, and so on.... Many relations with other characters were more natural. There are always items everyone perceives in different ways and does or doesn't like, but that is inevitable.

I also liked the weapon modification, a nice feat from the first ME but less chaotic now. 

Now my beef:
The ending was like hours of work led to nothing. All endings have a different color, but that looks or feels like the only difference. I was hoping that we could choose between something like the following: 

1 Control the reaper: Fine, You want to control the reapers, do what the illusive man would've wanted.
You keep the things, use the reaper Tech and infrastructure and use them to install the humans as the dominant race. Which will have certain consequences. Maybe we start acting as the Protheans did, maybe we do it differently. Shepard becomes a Power broker, or THE power broker.
2. Symbiosys between the knowledge of the AI that fuels the reaper's drive to wipe out a lot of organics each cycle. 
You add your Shepard and especially the morality of your shepard, built after all his decisions and his expercience into the AI collective. Maybe in this way it will see other solutions in how to deal with the present cycle organices. As such the cycle will recalibrate and we have a different ending. Shepard's body is dead, but he is now coded into the reapers. This ending is the gamble, because it may have an effect, or the system can recognize it as a extreme which is an exception to the rule.
3 Destruction: More like the current endings (in my opinion) You destroy them, utterly wipe everything Reaper techish. You get left with a lot of different aliens on earth which will undoubtebly be a volatile situation.
4 Disney ending: He disables the reapers and tries to build up the galaxy together with the council races.
I say Disney because it looks like the happy ending because Shepard survives and so do the remaining organics but for me it would be a gamble as well. You try to point out to the reaper AI that a complete and total harmony is not possible. There will be wars, there will be dangers, there will be options, there will be good periodes. It will be a harmonic chaos or a chaotic harmony. But at the very least it will depend on the organics themselves. Races will rise and decay, there will still be survival of the fittest, but now you can choose for yourself.

Bottom line I want a choice, and I wanna play the game a few times do discover what can alter the consequences.
My first Shepard in ME3 is prepared to die for the cause, but make it have meaning for me... B)