So Here we go Bioware
1.) The endings were virtually the same no matter what you did in ALL THREE GAMES. Just different colored explosions. Why did I just spend hundreds of hours doing the right thing and going back and making good decisions when in the end it didn't matter?
2.) The only way to get Shepard to live was to Genocide the Geth and kill EDI. (This is a major flaw in the Indoctrination theory as well. The right was red because the right caused millions of Geth and EDI to die. The left was blue because you saved everyone but sacrificed yourself which is the paragon choice) Now I could live with this if there was no starchild, and it didn't turn into a convoluted mess at the end. Basically, I would be fine if you throw all that out the window and you have to pick A.) Sacrifice yourself to save everyone, the mass relays, and the galatic community stays intact or B.) You live, but at the expense of the Geth and EDI and you can go back to see your crew. Now that would be a really hard choice to make. I don't think I could have brought myself to kill EDI and the Geth, I would have probably sacrificed myself. But Im sure I'd sit there for a good 5-10 mins pondering what I wanted to do.
3.)Nothing I did in Mass Effect 3 mattered. No matter who I united, who I saved, how good my relationships were, etc ABSOLUTELY NOTHING mattered. Why did I make sure to talk to EVERYONE after each mission to make sure I didn't miss out their perks and relationships? Why did I spend all that time building these fantastic relationships like in ME1/2 (in which they did matter) for nothing. Wasn't ME all about this? The relationships you built throughout this franchise? It's the reason I loved 99.9% of the gameplay. It's the reason why I could not put it down and I paid for DLC blindly and played multiple times throuigh. I loved the relationships, the jokes, friend cut scenes.
4.)This builds from three. Why throw all of that away, not show what happens to any of my crew at the end even if we say the ending was good? How could you think we wouldn't want some sort of closure? So what do you do? You make a scene where Joker and the Normandy are running away and crash land on a lush planet where somehow my squadmates from the final mission magically get onto the Normandy and didn't get totally annihilated like me by Harbingers beam? This can ONLY be some quickly thrown together ploy to seel future DLC which is a huge insult just like the opening DLC (which I bought)
5.) War assets were just an arbitrary number. I united an entire galaxy for a final battle and I got to see mostly alliance ships, some Turian/Asari ships in a 60 cut scene which was extremely subpar. Are you kidding me? I almost laughed at the end when I realized there wasn't going to be an epic battle with the forces I just spent 50 hours uniting. Where were the Geth, Batarians, Volus, Elcor, Varren, Omega Mercenaries, STG Salarians, Ex Cerebus? Where were they in the Hammer forces on the ground? I just can't fathom why they were left out when they were being pushed as an extremely important to unite IN THE MAIN STORY.
6.) The final boss I get was Marauder Shields? Don't get me wrong, I love him with all my heart. He tried to save me from the ending, but at least let me fight harbinger or control the massive galaxy fleet I put together? How could you not have any variables or cut scenes based on the fleet in a final boss fight. Huge swing and miss there.
7.)You introduce a massive main character in the last five minutes where I can't choose to question him and he creates 100 more questions and answers none of the 100 from the previous 99% of the game. Plus, his logic for the Reapers is to save us from eventually wiping ourselves out with synthetics. So what does the starchild do? He creates synthetics to kill us so that the synthetics we create don't kill us? Really Bioware? That's what you went with to end this epic story? Hahahahahahaha. I just can't believe it. There is just no possible way that anyone from Bioware could think that was a fantastic way to end the game.
8.) The entire franchise had tons of despair, depression, heartache, loss, defeat,with triumph at the end of 1 and 2. So why have an ending in 3 three that did not do the same? All we got was more loss, defeat, despair when we watched everything we grew to love explode before our eyes. The Citadel, the mass relays, the galactic community gone in seconds. Why do that? Do you think I'm going to put the game back in to do another play through or play 1-3 again when I know the ending is just depressing? No. I'm not. I won't touch this game again, nor the others and I surely wont be buying any DLC. And that really upsets me because I loved 99.9% of the game. I want to play again, I want to relive the Mass Effect story, I want to carry on with more DLC, but I won't do it because the ending ruined it. I don't play video games to leave me feeling defeated and depressed at the end. I play them because I know all that hardwork will pay off in the end and you feel awesome to the point where you stand up at 1 and 2 and say "F#$% Yea! THAT WAS AWESOME!". The ending of 3, I just sat there watching credits roll by with a feeling of "WTF just happened?", turned it off and went to bed.
We were all extremely emotionally attached to this game. We lived the story. It didn't have to be complicated. There didn't need to be some confusing godlike AI. The story was already incredible. No reason to throw that curveball in the mix with no answers. I wanted a massive battle cutscene with my Armada with the Reapers, I wanted to get up again at the end having defeated Harbinger, activating the crucible, and watching the Reapers burn and saying "F#$% Yea! THAT WAS AWESOME!" again. I wanted to go back to my crew, greet them all again (if you had high enough War Assets), get to talk with them about the fight, what they want to do now that it is over, talk about rebuilding and starting a new, and know that the galactic community that I grew to love is still there. Heck! That would still leave openings for ME4 or more DLC that we all want and I'm sure you want to sell!!!
Ultimately, I wish the indoctrination theory was true, but it's not. I think you rushed the end. I think EA got their grubby little hands in the mix to ruin the end and try to sell tons of DLC, but it backfired. Maybe not though because any new ending DLC you put out we are going to have to pay for which is pathetic. You'll sell it though. Oh boy will you sell it. I really do think EA execs ruined this game. They did something because you (bioware) do such great jobs at story telling to have this travesty of an ending.
I'll say it again like thousands of others. I loved this franchise. I loved the story. I loved the inside jokes walking past people. I loved the friends and companionship we could create. I loved everything about all three games except the last 10-15 minutes.You guys did such an amazing and incredible job with 99% of the game to let this be the end.
Please make it right.
Thanks for listening:)
EDIT: I claim Page 408 for Marauder Shields
Modifié par Dawson14, 24 mars 2012 - 03:17 .




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