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On the Mass Effect 3 endings. Yes, we are listening.


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#10226
BCMakoto

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Bioware, before doing anything more:

Take into consideration what we were saying.

We do not want just an explanation of 5 minutes. We want what we were promised to get. 16 vastly different endings. Give us a chance to experience more then just one ending that is all the same with different colors.

social.bioware.com/3114855/polls/30216/y

This shows what we want. Not some half-made explanation of the current.

An "Explanation" will not satisfy 89% of the community. That means 89% less money for you. Hell, we would pay you for more endings, and you ignore it....what is that supposed to mean?

Modifié par LPKerberos, 24 mars 2012 - 05:44 .


#10227
Arik7

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Get rid of the star child please. Bring back Harbinger.

#10228
Hexley UK

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Silvair wrote...

Dunno if its been mentioned, but has anyone considered the idea that the Normandy wasn't USING a mass relay at the end? He was only going FTL, while Relay transit is instant. Maybe he just had EDI get them the hell out of there at first sign of the explosion, like when the Collector ship reactivated in ME2?

That would explain the whole "Joker running away" bit.

Can't come up explanations for a lot of the other plot holes, though


If that was the case how did they end up on some jungle planet with an atmosphere thats within range of FTL?

#10229
Seeeg

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Zkyire wrote...

I'm trying to do a second playthrough but it's hard.

I love the game, but playing this knowing what is awaiting me at the end.. ugh. =/


Yes! Same here..
I remember when i replayed the 2nd so many times, because of the feelings that brings in the final act.
The choice matter in the suicide mission, loyalty missions, specialists for the right job, rescue your crew in time and the epic final sequence.

I did not hate the ending of the 3rd, but when i started my 2nd playthrough today and i think about THAT scene.. oh, god.
they need to release this dlc fast, but dont get me wrong.. not because fan demands it, they can do wathever they want with this.
However this turns out, you have my support bioware. Great saga.

#10230
TheMerchantMan

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I believe I have narrowed down the three things I want most changed in regards to Mass Effect 3, I think they reflect the core of the fans disappointments as well. And lastly I think if implemented, they would represent the best middle ground between entirely changing the endings and doing absolutely nothing. In short these are the least things you could do. I want more, I expect more, but do these three things and I can play the game again.

1. Eliminate the most egregiously confusing and plot-hole ridden scenes and dialogue from the game. Namely:
- The Starchild explaining the Reaper's motivations; we don't need to know, indeed it was much better as a mystery. It was a question best left unanswered, and if you won't change it to make sense, just take it out. It's much more comforting to imagine the Reapers as feckless killing machines that harvest organics for no reason then to imagine them as the murderous playtoys of insane and illogical child. You don't have to get rid of the whole scene, just that one line of dialogue.

- The Normandy in the Mass Relays. Just take it out. It doesn't make sense, it actually makes things more depressing, and it was poorly implemented. Don't explain it, just take it out. That's all we need. We can forget it ever happen and leave it to our own imagination.

- The Prothean VI on Thessia, take out that little clip of dialogue where he explains "many cycles contributed to the design", not only do we not need to know that, it's never brought up again at any point in the game, not only would we all be fine with just letting it be a Prothean designed superweapon. It actually makes the least sense in the way that you implemented it. Because it blatantly throws out the established canon that you had followed up until that point. We don't need the VI to be taken out. We don't need the crucible changed, just that one line of dialogue, taken out would add considerably to the believability of the crucible.

2. Replace ridiculous starchild with Harbinger. Please. Just for us. Just for the fans, get rid of that ridiculous Starchild. The whole thing explained by Harbinger would be infinitely easier to swallow then as it was said by this inexplicably placed dues ex machina. And replace it with a legitimate villian that we had been leading up to facing.

3. A modest epilogue, just give us our war asset screen and underneath each element describe their eventual fate. You did that well with our decisions leading up to that point in the game. "------UPDATED----- Blah Blah", throw in a few happy stories about what our crew did in the aftermath. (Remember take out the Normandy scene first) explain maybe what the absences of the relays mean (also please reform the canon).


There that's it. This is the minimum I expect from you Bioware. That's very sad, because this would still be woefully inadequate considering your success with the rest of the game and series. But I will accept this ending, and move on.

#10231
Seeeg

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Hexley UK wrote...

Silvair wrote...

Dunno if its been mentioned, but has anyone considered the idea that the Normandy wasn't USING a mass relay at the end? He was only going FTL, while Relay transit is instant. Maybe he just had EDI get them the hell out of there at first sign of the explosion, like when the Collector ship reactivated in ME2?

That would explain the whole "Joker running away" bit.

Can't come up explanations for a lot of the other plot holes, though


If that was the case how did they end up on some jungle planet with an atmosphere thats within range of FTL?


ouch, good point.

:D

#10232
Kosmiker

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I'll keep this short and simple:

I enjoyed the game, I did not enjoyed the endings in it's whole. Now the main reasons why:

1) I was expecting something like suicide mission, where you could "play" your war assets in the strategy to take back Earth and defeat the reapers. That didn't happened.

2) No sense of Epicness at all but that's me, I still look at ME a bit as space opera and Sheppard coming out of the rumble with an expression on his face meaning "We did it" (Paragon) / "I f***** did it" (Renegade)

3) The kid and the catalyst and the... you know... it would be a great ending but not on this game, not on the conclusion of Mass Effect, not this time. It just doesn't fit.

4) Choices didn't mattered. You know it, I know it, we all know it.

I think I could say a lot more but it's been mentioned by a lot before me.. anyway, I still enjoy the game but overall the endings did ruined the all purpose of playing/constructing a new character.

Unfortunately this can't be fixed, once seen never unseen, even if something comes along to make us forget. You should call the DLC "Lobotomy" and make it free.

#10233
Dehnyen

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jeweledleah wrote...

I say that from an artisitc standpoint. This trillogy is done. The art is done. Don't modify it.


concidering this screen right there?  I don't know about that "trilogy is done" deal.

and honestly, as a creative professional, someone who creates for a living, I find a concept of unchangeabal art... laughable.  sorry.  art, especialy commercial art?  changes all.  the... damn... time.

people need to take some art history courses, and not the ones that tell you that art has no rules (becasue it does, we woduln't be sitting there drawing one egg after another, shading one cube after another, practicing perspective untill we cannot see straight, etc - if art had no rules).

all those great artists, including Da vinci?  they worked for comission, for pay, they did what their clients payed them to do.


Again, was an opinion.  And your link isnt working. 

And maybe Im missing something. That screen is simply saying you can continue to play the game. Import your character into a new game and do more / complete what you didnt complete. 

Modifié par Dehnyen, 24 mars 2012 - 06:03 .


#10234
Murdock 4000

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         I really loved the whole bit on Rannoch. I gave me real hope for the future of the galaxy, and having Tali as my LI made it that much more satisfying. 

         But, with the current endings in place I look back on that scene and feel like it was all worthless. Going toe to toe with a Reaper, Legion's sacrafice, Geth sentience, Quarians getting back there home, none of it matters in the end and that is what's wrong with the it.

I would greatly appreciate it if settling down on Rannoch with Tali, and buiding that house was at least possible.

#10235
MacKegg

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If Bioware does intend on making more endings, this is my suggestion:
You know how after the events on Tuchunka, where joker says "Great, now all we need is a gun that shoots Thresher Maws."?
Well, my idea is that if you get both Krogan and Salarian support, they breed/clone Thresher Maws who can live in space, and instead of going straight to earth, the Normandy starts firing off Thresher Maws at the reapers, destroying all the ones in space, and then you land on earth to finish off the remnants.

This is only slightly a joke, that would be hilarious.

#10236
WhiteKnyght

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Arik7 wrote...

Get rid of the star child please. Bring back Harbinger.


Maybe the Star Child IS Harbinger.

All the times Shepard spoke to Harbinger in the past it was using a Reaper voice. But the Catalyst appears to Shepard in a spiritual form, not a hologram or robotic.

#10237
Sans Changer

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Murdock 4000 wrote...

         I really loved the whole bit on Rannoch. I gave me real hope for the future of the galaxy, and having Tali as my LI made it that much more satisfying. 

         But, with the current endings in place I look back on that scene and feel like it was all worthless. Going toe to toe with a Reaper, Legion's sacrafice, Geth sentience, Quarians getting back there home, none of it matters in the end and that is what's wrong with the it.

I would greatly appreciate it if settling down on Rannoch with Tali, and buiding that house was at least possible.


I'm with you. Everything was in vain if you destroy the Reapers, which is the only ending I would choose. I didn't fly around uniting people around the galaxy, or leave people to die on Earth, so I could force a galaxy-wide change on organic life... or so I could just make the Reapers go away.

#10238
Seeeg

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MacKegg wrote...

If Bioware does intend on making more endings, this is my suggestion:
You know how after the events on Tuchunka, where joker says "Great, now all we need is a gun that shoots Thresher Maws."?
Well, my idea is that if you get both Krogan and Salarian support, they breed/clone Thresher Maws who can live in space, and instead of going straight to earth, the Normandy starts firing off Thresher Maws at the reapers, destroying all the ones in space, and then you land on earth to finish off the remnants.

This is only slightly a joke, that would be hilarious.


Now the guns need to be re-calibrated for thresher maws.
Garrus should finish in time for ME4.

lol.

#10239
jeweledleah

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Dehnyen wrote...

jeweledleah wrote...

I say that from an artisitc standpoint. This trillogy is done. The art is done. Don't modify it.


concidering this screen right there?  I don't know about that "trilogy is done" deal.

and honestly, as a creative professional, someone who creates for a living, I find a concept of unchangeabal art... laughable.  sorry.  art, especialy commercial art?  changes all.  the... damn... time.

people need to take some art history courses, and not the ones that tell you that art has no rules (becasue it does, we woduln't be sitting there drawing one egg after another, shading one cube after another, practicing perspective untill we cannot see straight, etc - if art had no rules).

all those great artists, including Da vinci?  they worked for comission, for pay, they did what their clients payed them to do.


Again, was an opinion.  And your link isnt working. 

And maybe Im missing something. That screen is simply saying you can continue to play the game. Import your character into a new game and do more / complete what you didnt complete. 


no. (I checked the link, its working for me, and I guess you got it to work eventualy)  this is the screen you get, before it puts you back on the Normandy, right before chronos station.  telling you, you can continue your adventures with THIS Shepard.  buy more DLC, like "from Ashes"  or whatever content.. they add.  as the link says,  they plan on adding more content.  they even said as much in interviews.  the unchageable art?  is apparently going to have things added to it.  just like ME2 had DLC's released for it, you know to continue adventures of commander Shepard, to add to the story and such.

heck.  they even changed the ending of ME2 with Arrival.  they already changed the ending of one of the Mass Effect games!  with the content that you can play in the middle of it.  why, oh WHY changing the ending of ME3 is unacceptable then? why is it acceptable to add more ****ent to the story further down the road, but correcting the writing that doesn't really fit, is bad? 

the fact that art, especialy commercial art (which is, oh 99% of all the art created prior to late 19th century) gets changed all the time?  its not an opinion.  its a fact.  which is why I mentioned taking art history courses.  becasue that's where you learn all about it. 

Modifié par jeweledleah, 24 mars 2012 - 06:26 .


#10240
armondram

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Sans Changer wrote...

Murdock 4000 wrote...

         I really loved the whole bit on Rannoch. I gave me real hope for the future of the galaxy, and having Tali as my LI made it that much more satisfying. 

         But, with the current endings in place I look back on that scene and feel like it was all worthless. Going toe to toe with a Reaper, Legion's sacrafice, Geth sentience, Quarians getting back there home, none of it matters in the end and that is what's wrong with the it.

I would greatly appreciate it if settling down on Rannoch with Tali, and buiding that house was at least possible.


I'm with you. Everything was in vain if you destroy the Reapers, which is the only ending I would choose. I didn't fly around uniting people around the galaxy, or leave people to die on Earth, so I could force a galaxy-wide change on organic life... or so I could just make the Reapers go away.

Thats what I said. I had been wanting to blow those Reaper sons of b@#ches to pieces ever sense the beginning. Idk, I thought it was some kind of trick with Anderson being the Renegade choice.

#10241
Dewitt667

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Like most of the complaints about the last charge on to the end of the credits, i agree ,but a lot of the story seems to lack the polish that the first two games had.

Example:

The flat dialog between Ashley and Shepard.

The councles ill preparedness for the reapers because all they had to do was ask the experts in the migrant fleet if  Sovereign was a geth creation or not because the only thing we seem to have gotten out of him was the Thax cannon and we only see the Normandy's fire and it is a turian design.

The lack of a chance to get ahead of either threat.

That fact that the only reaper free allied planet is Tuchanka.


I also felt the lose of 90 percent of  your work in number 2 is a major disappointment. I can understand the need to vary the multiplayer experence from the Shererd experence but most of the upgrades in 2 would have been passed on to the N7 engineers.

Modifié par Dewitt667, 24 mars 2012 - 06:27 .


#10242
lillitheris

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Please just stop responding to the "can't change art" argument.

1. Games can be, and are, art. ME 1, 2, and the portions of 3 that got ready in time are, indeed, art.

2. ME3 is incomplete. It's not a finished piece, and therefore not subject to "artistic integrity" as a whole.

#10243
Mastone

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Just saw this:
http://www.tgdaily.c...ifferent-ending

Are you guys really listening or are you doing a thing called damage control, because it looks like the latter if I look at these quotes:

"it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations," says co-founder Ray Muzyka.
"Our first instinct is to defend our work and point to the high
ratings offered by critics – but out of respect to our fans, we need to
accept the criticism and feedback with humility."
"Exec Producer Casey Hudson and the team are hard at work on a number
of game content initiatives that will help answer the questions,
providing more clarity for those seeking further closure to their
journey," says Muzyka.
"You’ll hear more on this in April.  We’re working hard to maintain
the right balance between the artistic integrity of the original story
while addressing the fan feedback we’ve received."


The first part about going on the defense but later accepting the critisism is a hopefull remark...or  a result of some good media training..
The middle part where he tries to sell us the idea that we need further explaining leads me to this analogy:
Imagine you as a consumer going to a restaurant you get a menu , you pick the dishes you'd like and wait, the waiter is nice and polite, gives great advice about which wine you should pick with your dish even the advertising of the restaurant which you based your decision on going to this restaurant kinda appears not being far off, until the first dish is presented in front of you, the waiter takes of the lid and you see a big giant turd, first you are flabbergasted thinking it is a joke but when the waiter doesn't smile and mumbles something about integrity and artsitic in a mumbled badly phrased sentence, you decide to get up and leave.
Just as you are about to open the door and leave the waiter stops you and asks please to understand and exert some patience and says he will get the chef.
So you sit down, after a few moments the chef appears himself smiling a bit  holding a plate high above his head and when he puts it down at the table you recognise it is the same turd only on a nicer plate and a bit more of itall badly covered in whip cream with a strawberry on top of it, now positively enraged you get up but then the chef explains that all the critics enjoyed the turd and that a book he has that he  will show you if you please sit down even says there are vitamins in turds too; "that's why dogs sometimes eat from them" he explains.
Bioware..would you accept a turd for dinner ?
Because I don't a turd is a turd no matter how you explain it....

Then my comment about the last part with regards to balance and artistic integrity:
Bioware please understand that you destroyed these two things with the ending you have presented your fans, you have established a canon that in the games choices matter and influence the outcome , the ending clearly doesn't take anything you do into account.

In my opinion you have 3 possible solutions to your debacle:
-1- don't fix it , don't explain it , just leave it as it is. this will have negative influence on future sales and might even break the franchise, I can even imagine it's hard to pitch ME4 as financial backers/departments don't really understand gamesand just look at profits and when they see th enews about these endings and how it is received and that core fans are moving away, they might hesitate or if they agree cut the budget and resources considerably
-2- Just plain fix the ending, I have written down my own outline here:
http://social.biowar...61/407#10560783
Also fix it for free( I know scary word this : "free") to people who bought a collectors edition for instance.
You will make up the loss by selling more future dlc, I would consider creating DLC which leads to a next installment ( ping me if your interested in idea's, they're free of charge -cheesy wink-).
As a (slight) bonus you will have saved Mass Effect  as a franchise and people will be more willing to buy a future installment
-3- and then there is option 3, this one involves basically sitting out the ****storm for a bit, saying here and there that you sympathise with the customer and really feel their pain and assure them you're on it and are doing the utmost to fix it, but carefull not saying to much or anything concrete
When April arrives you show a trailer of new dlc which starts  with a familiar voice ( of a companion or whatever) asking what's happened after the explosion the another familiar voice says no we have to ask admiral hackett he says he saw the normandy leaving through a relay before it exploded ( and used to destroy an entire system..)
And then it cuts off and then we find out we will play as vega who will trace the footsteps of Shepard to find out what happened .
Then the trailer ends and Bioware kinda skips over the sorry ending and enters a new trilogy which will offer the answers.....and sell a ****load because the consumer is a forgetfull cow who givene enough time will accept turd for dinner






#10244
bossmonkeykj

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I would like to add that while I agree with many of the complaints about the ending (especially the ones listed in the gamefront article), the game is great. While addressing those issues would be more faithful to the franchise themes, structure, story, etc, I paid for a good game, and got a good game. Your hard work is appreciated! In terms of the ending, I especially enjoyed how beat up it felt like to be Shepard stumbling towards the beam. Well done on capturing that desperation.

#10245
Deliquesce

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To agree with what was stated earlier; that second playthrough is going to be horrible for me.  Playing through as a renegade is hard enough for me, let alone knowing that in the end it's all for naught anyway.  

#10246
Machazareel

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Dehnyen wrote...



 Please. I say that from an artisitc standpoint. This trillogy is done. The art is done. Don't modify it.




"Art is never finished, only abandoned."
- Leonardo Da Vinci.

#10247
RiGoRmOrTiS_UK

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seems gametrailers are pretty much of the same opinion as the fans; ending sucks.



They have a little discussion on whether the end should change and they generally agree with the fans that mass effect is different as Bioware have made promises of what we were suppose to get and that there is some fan ownership for mass effect.

#10248
Okashii

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Okay, I started reading on page 408 (and I'm in complete agreement with Dawson14's big post at the top), but I'm at work, and the posts are coming in faster than I can read them.

So, while I'm sure there are more of you I can agree with or bounce off of, I'm just going to go ahead with what I came here to say.

BioWare has long been one of my favorite developers. As a writer, and an avid fan, of fantasy and sci-fi stories, I think that when it comes to these genres in video games, BioWare just can't be bested. And while I've been citing BioShock (the original) as the best example of gaming's capacity for story-telling, BioWare, and especially the Mass Effect franchise, is the example that always immediately follows Ken Levine's masterpiece. And despite my reverence for the BioShock franchise, Mass Effect has always been my personal favorite. Maybe it doesn't encompass literary themes in the same way, but it takes another, more innovative path, and allows the player to determine how the story unfolds. It's everything I ever wanted from the RPG genre, expanded to epic proportions in a brilliantly-vast and well-defined universe. I've nothing but praise for the fanchise as a whole.

The problem with the ending of ME3, though, is multi-lateral. It's anticlimactic; it raises tons of new questions while simultaneously destroying any real chance at answering them (destruction of Relays); the introduction of the Catalyst as a character is off-putting, and his rationale makes no sense; it feels like, at the end of the game, only the selection of which path to take is the only decision which matters over the course of all three entries - this, alone, feels like it betrays what the franchise set out to do.

And, really, I think that the majority of the fans who are crying foul would have been fine with the ending if it weren't for that last factor. I mean, I picked up ME1 in 2008, used, because I'd heard fantastic things. When the credits rolled, I was in tears, because the game was powerful. And at the end of several playthroughs, all of my Shepards were somehow different. And the results for the end of ME2 were even more pronounced. But at the end of ME3, no matter where any Shepard stands coming in, there are only three ways it can end, and Shepard is dead at the end of two of them.

So maybe it would be best to clarify what my expectations were, using my knowledge of the game's events as a lens. Please forgive any small digressions along the way...

See, when I first heard about the military rating, I thought it was a cool concept which allowed you to see where you stood at any given point during the game. I didn't learn about the EFFECTIVE until I actually got my hands on the game, and had to look up what the Readiness Rating was, and learn that it could only be improved through multiplayer.

[Tangent] I do think that the idea to be able to use multiplayer to better your single-player campaign was brilliant, if poorly executed. Especially with the way that the numbers work. As a gamer who has had to deal with the inability to access online content and multiplayer, I hate it when developers design a game with online access (or even just validation - i.e. my inability to access ME2 DLC when my internet was down... *glare*) being a necessity. It's not facebook - it's an epic single-player saga. And it's shameful that games that are MEANT for co-op sometimes are better about this than games meant for single-player (i.e. Borderlands, Left 4 Dead), because they aren't negatively affected without internet access or split-screen.[/Tangent]

So I began trying to think about how these scores would impact the final battle at Earth - then I read about the SIXTEEN different endings, and even found a site with videos showing them, and got even more excited. I found a site with two videos showing the two sets of eight. And if I could find it again to actually watch them (I hadn't completed the game at that time), I would. Because I have seen no actual proof of the existence of the things that COULD and SHOULD have been done.

Obviously, the lower scores would have fewer ships coming through the Sol Relay in the first place. The best would have instances of Quarian ships being swarmed with fighters finding relief from squads of Turian and Geth fighters; A brave Elcor frigate flying in close to a Reaper to hit its vulerable  spot as it fires on another ship, destroying the Reaper, and cheers erupting from the masses as they watch, and an Elcor announces, "Happily: That's one down!". And in some of the worst instances, the Normandy is shot out of the sky while Shepard is on the ground.

When it comes to activating the Catalyst, I half-expected the best rail-shooting sequence of all time, as Shepard takes down Reapers one-by-one, often having to prioritize targets and make snap decisions to aid one Race or Fleet over another.

I expected, in the ground sequence, to take EDI and Kaidan along (because their tech abilities help my Soldier to take baddies out), and still see, perhaps from an overlook on my part of the front, Liara and Garrus helping a squad of Eclipse mercs cover their Atlas mechs. I thought I'd hear reports from Tali and Javik as things on their section of the front started to go badly. I expected another Virmire decision - whose a** do I pull from the fire?

Instead, its "Kaiden, EDI, you're with me. The rest of you, just chill here. James, show Javik what we mean when we say "twiddle your thumbs". Or try and teach him chess. That might be more useful."

Seriously, it's the fight to save EVERYTHING, and all of these bada**es are left sitting on the Normandy, doing nothing to help the mission. It's no wonder all the trucks got overrun. In ME2, the whole squad took part in the assault, and all had their duties. And while the squad is a few members smaller here, why should that change? This is just one of the small details that adds to the feeling that, no matter what you do, it's absolutely hopeless here - it's too scripted to have any chance at a happy ending.

And while I can appreciate the consequences for the destruction of the relays, and what that means for Galactic Civilization, I don't buy it. It just comes out of left field. And after Arrival, which illustrates what the destruction of a Relay does to its system, I think the situation then becomes far too dire. Yeah, the Reapers have been defeated, but have they really lost? Ultimately, sure, because the infrastructure is gone, and the Civilizations which will inevitably manage to recreate the Relays (or find another solution to the problem of FTL travel) will be free of them, but so what? What happens to humanity? The Turians, Asari, Salarians? The fact that nobody knew what the Crucible would do is no excuse. For a series founded on the principle of giving the reins to the player, the player is oddly left out here.

So, BioWare, that is what I want to see - what I think everybody wants to see. Give the game back to the players. This game blew my brains out, relentlessly, until the last five minutes, when the Catalyst walks up and begins explaining everything. I dub this the "Cop-Out Point". And while the Reaper on Rannoch hints at it, I do not buy a bit of it.

I don't care how long it takes, BioWare. Even if you decide to take a whole year and give it to us as a Christmas gift...I'm already in line.

And to the people who are chanting "support BioWare": as a writer, myself, I have often found the best support to come from those who knock me down a peg. If they care enough to give me a good critique without insulting my creativity/intelligence/etc, then I consider it a success. Revise and resubmit. I do have to wonder if BioWare, being so story-oriented with most of their games, has any workshop program? If so, I would love to take part somehow, some way.  Even the best writers need to be kicked in the knees and corrected once in a while.

Thanks for all of your hard work, BioWare. Don't let the fuss upset you too much. Remember, it just means we expect the absolute, very-f***ing-best when it comes to BioWare titles. A 9.5 doesn't cut it. You're more than capable of perfect 10s.

#10249
hchadw

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Yet another fan let down

Modifié par hchadw, 24 mars 2012 - 07:11 .


#10250
TheRealMithril

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I played the ending with my 5-year old son watching. I explained the meaning of the different choices and what the AI kid claims to be, and also what he tells Shepard (not mentioning any indoctrination etc..) and right after when I had to make a choice between the three he said (in his words):

-You can only choose red.

I asked why?

-Because any other option and humans and others will be doomed.

This is from a 5-year old kid... BioWare.. how can you seriously think this ending is any good? Even my son at that age, could tell how bad the ending is.

Oh, and when he saw all the relays destroyed he just shook his head (in a negative fashion) and said nothing.

Then walked away.

My Solution:

Let Shepard wake up in the rubble (right after the blast).. How you choose to explain it.. indoctrination, dream, hallucinations etc.. I don't really care. Fix it.

Modifié par TheRealMithril, 24 mars 2012 - 07:12 .