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On the Mass Effect 3 endings. Yes, we are listening.


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#10276
Dr8Jones

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EnforcerWRX7 wrote...

Kenta Shuuichi wrote...

Tony0618 wrote...

weltraumhamster89 wrote...

jeweledleah wrote...

I beg to differ.  We DO want a happy ending. an option of one.  a Babilon 5 ending.  ME1 and ME2 type ending.

I'm just as tired of "no, we just want clarity" brigade as I am of "sunshine and rainbows and puppies" brigade.  neither is entirely correct.

even if the endings are "clarified"  galactic civilization is STILL screwed without relays.  the endings are STILL far too similar.  and as a result - the game is non replayable, and there's absolutely no motivation to buying any more DLC's for it.  for quite a few of us


Agreed. 



Me too.


Count me in.



Same.  Clarity does NOTHING.  We want a full, bonified ending.  Nothing less.


Yep. No reason to play this game until this happens. No one will buy DLC if it doesn't  affect the endings. What would be the point?

#10277
DarkFaerie316

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clarkusdarkus wrote...

Abreu Road wrote...

Thorfin_zly wrote...

Kenta Shuuichi wrote...

Tony0618 wrote...

weltraumhamster89 wrote...

jeweledleah wrote...

I beg to differ.  We DO want a happy ending. an option of one.  a Babilon 5 ending.  ME1 and ME2 type ending.

I'm just as tired of "no, we just want clarity" brigade as I am of "sunshine and rainbows and puppies" brigade.  neither is entirely correct.

even if the endings are "clarified"  galactic civilization is STILL screwed without relays.  the endings are STILL far too similar.  and as a result - the game is non replayable, and there's absolutely no motivation to buying any more DLC's for it.  for quite a few of us


Agreed. 



Me too.


Count me in.


That's it. Nothing to add.


You guys have my axe. Count me in.


" i'll buy that for a dollarrrrrr " oh...no i wont, i was watching robocop, i agree nothing to add.



^^this..... agreed!!!!

#10278
Guest_Chesirez_*

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ifritanshiva wrote...

clarkusdarkus wrote...

Abreu Road wrote...

Thorfin_zly wrote...

Kenta Shuuichi wrote...

Tony0618 wrote...

weltraumhamster89 wrote...

jeweledleah wrote...

I beg to differ.  We DO want a happy ending. an option of one.  a Babilon 5 ending.  ME1 and ME2 type ending.

I'm just as tired of "no, we just want clarity" brigade as I am of "sunshine and rainbows and puppies" brigade.  neither is entirely correct.

even if the endings are "clarified"  galactic civilization is STILL screwed without relays.  the endings are STILL far too similar.  and as a result - the game is non replayable, and there's absolutely no motivation to buying any more DLC's for it.  for quite a few of us


Agreed. 



Me too.


Count me in.


That's it. Nothing to add.


You guys have my axe. Count me in.


" i'll buy that for a dollarrrrrr " oh...no i wont, i was watching robocop, i agree nothing to add.



^^this..... agreed!!!!


^ THIS ^
Count me in too.

#10279
Jamie9

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This is my main problem with not only ME3, but the whole trilogy. BioWare have yet to actually make your choices matter in any significant way. Dragon Age and Mass Effect do not react to your choices.

I let this slide in ME2, because they said they needed everything in place so ME3 could diverge wildly in different directions, but that never happened.

Despite what we were led to believe, ME3 has a canon of sorts.

You save the Rachni. If you don't the Reapers just *somehow* remake a Rachni "breeder", therefore bringing back an extinct species.. Why don't they just kill everyone in the cycle but clone everyone to make husks then? Or clone billions of people to make Reapers?

You save the Council in ME1. If you don't the Council just turn out to be almost identical appearance-wise, and their dialogue is also almost identical.

You pick Udina as councillor. Otherwise, Anderson just steps down and Udina becomes councillor. Another choice that seemed like it would have impact but was retconned.

The Collector base. You save it. If you don't, the Illusive Man is able to salvage almost all the tech anyway, resulting in +-10 war assets, and one, maybe two lines of dialogue.

I'm sure there are more, but these were the big ones.

I wouldn't usually expect the plot to change much depending on choices, but it is a unique selling point that is advertised constantly for both Dragon Age and Mass Effect in their pre-release build up. Why do you promise it but never deliver?

Arguably, the only choice that has any significant impact is the Virmire Survivor, and even then they both do the same role practically, just with a different face and voice.

If your ME2 squadmates get killed, they are replaced by look-alikes.

Did BioWare need extra time? Extra resources? We can't possibly say. All I know is the next time they advertise our "choices matter" I'm going to scoff, because history has proven otherwise over and over.

I, personally, would have rathered they spent another 2-3 months on it, even charged us an extra $10 for wildly divergent plotlines.

So, I guess the whole game was a linear action game with a good story. Which is good. But not what I was told I was buying. I'd like you to fix it but believe this company has been decreasing in quality for some time. It's unlikely you'll be able to keep me as a customer for much longer.

#10280
ITA_Xenos

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papality wrote...

clarkusdarkus wrote...

Abreu Road wrote...

Thorfin_zly wrote...

Kenta Shuuichi wrote...

Tony0618 wrote...

weltraumhamster89 wrote...

jeweledleah wrote...

I beg to differ.  We DO want a happy ending. an option of one.  a Babilon 5 ending.  ME1 and ME2 type ending.

I'm just as tired of "no, we just want clarity" brigade as I am of "sunshine and rainbows and puppies" brigade.  neither is entirely correct.

even if the endings are "clarified"  galactic civilization is STILL screwed without relays.  the endings are STILL far too similar.  and as a result - the game is non replayable, and there's absolutely no motivation to buying any more DLC's for it.  for quite a few of us


Agreed. 



Me too.


Count me in.


That's it. Nothing to add.


You guys have my axe. Count me in.


" i'll buy that for a dollarrrrrr " oh...no i wont, i was watching robocop, i agree nothing to add.


i'm on board


You are right, my biotic powers at your command

#10281
simplestarwarsfan

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papality wrote...

clarkusdarkus wrote...

Abreu Road wrote...

Thorfin_zly wrote...

Kenta Shuuichi wrote...

Tony0618 wrote...

weltraumhamster89 wrote...

jeweledleah wrote...

I beg to differ.  We DO want a happy ending. an option of one.  a Babilon 5 ending.  ME1 and ME2 type ending.

I'm just as tired of "no, we just want clarity" brigade as I am of "sunshine and rainbows and puppies" brigade.  neither is entirely correct.

even if the endings are "clarified"  galactic civilization is STILL screwed without relays.  the endings are STILL far too similar.  and as a result - the game is non replayable, and there's absolutely no motivation to buying any more DLC's for it.  for quite a few of us


Agreed. 



Me too.


Count me in.


That's it. Nothing to add.


You guys have my axe. Count me in.


" i'll buy that for a dollarrrrrr " oh...no i wont, i was watching robocop, i agree nothing to add.


i'm on board


best way to say it.
look bioware, its ok to half-**** some stuff, everyone does. but you can only do it up to the point where no one notices!!! so in hindsight, half-****ing the ending to your 5+ year series was probably not the best idea. just saying..

Modifié par simplestarwarsfan, 24 mars 2012 - 08:32 .


#10282
Mastone

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Ourik wrote...

Plain and simple quit ****ing! You all whine like little ****es. Bioware Don't change the ending keep it. If your these guys were you fans they would respect that this is your creation not theirs.

If you think you could do better then please I'd love to see any of you ****es make something even an inkling of the depth that this series delivers. So please quit whining.


What depth?
None of the choices mattered, and if they mattered it was only about trivial things.
Bioware yes please don't change the ending...if you want to see a salesdrop for your DLC and  by extend ending of the Mass effect franchise.

and calling this amount of people just a bunch of whiners, who offer valid argumentation is a bit pathetic on your side , it's also not only the fans, if you are being parodied in a hitler video you know that you as a company failed miserably

#10283
Silvair

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'Nother thought.

Should they release more DLC after the "new ending"...I hope it will be this:

DLC where you can roam the galaxy and see what people are doing after the Reaper war (Like how you could talk to Shipmates about beating the Collectors in ME2)

I want to go back to Rannoch, see how the Geth and Quarians are getting along. Help Tali build her house with the window where she wanted it.

I want to see how destroyed Palaven, Earth, and Thessia are. Maybe you have to find new home planets for the three species?

And what will the repercussions be of certain things? Like Dalatrass trying to trick the krogan, but Shepard exposes her? Or the revelation that the Asari had been hiding a Beacon all this time? And will Wrex really be able to reign in the Krogan from being another threat to the galaxy?

I want to be able to see the impacts of all the choices and revelations I've made over the years.

#10284
Leem_0001

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The very first post in this thread (by the OP) asked for constructive feedback to open discussions on the ending. Whilst some may have taken things too far, the vast majority of posts here show constructive critisism of why we thing the endings are poor.

Any chance that Bioware will actually start to participate in these discussion as promised, rather then the PR filled statements we have had thus far.

The open discussion you promised I feel would go a long way in quelling the backlash and would be most productive.

#10285
1337Floctender

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Shep was killed outright by Harbinger, as well as whoever was with him/her. Everyting after that is a spiritual dream sequence i which you defy the reapers even in death and so are lefted to heaven where god tells you it can all be ok and then tempts with power, revenge or the offer of total unity.

#10286
improperdancing

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chujwamdotego wrote...


LazarusMP wrote...
ME3 Sales numbers from www.vgchartz.com/

USA Sales Week Ending March 10 www.vgchartz.com/weekly/40979/USA/

Mass Effect 3
XBox     1,066,947
PS3         289,941
PC           114,492

USA Sales Week Ending March 17 www.vgchartz.com/weekly/40986/USA/

Mass Effect 3
XBox        200,521     -81.2%                       
PS3           57,596     -80.1%                        
PC             24,580     -78.5%

So... An across all platforms 80% drop in sales from week 1 to week 2 of one of the biggest AAA titles of the year. ../../../images/forum/emoticons/andy.png  I think that's being noticed...

I am no salesman. I do not know if this is normal or not.

But it shows something - Bioware may be loosing fans.

We do not want to see it happen. You were the best, You set standards.

Please regain our trust - prepare DLC with many possible endings (from nightmare to happy-ending).

As I said before I am willing to pay handsomely (even the price of a full game) to see it happen.

Just heed vox populi.


That's the power of word of mouth.  I've told every one of my friends with any interest in video games not to purchase Mass Effect 3 after I finished it and hated the endings.  I'm sure many other people have done the same.  And that's not taking into account the various video game and news outlets that have chimed in on the controversy at this point, which only puts the title into an even more negative light.

I had at least two friends who were going to purchase the game and didn't directly because of my advice.  It's nice to know that my efforts are helping to accomplish something.  When BioWare lies to their customers, the direct result is lost sales, and unlike our complaining on these forums, that is something they will actually notice.

#10287
Seival

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http://jmstevenson.w...-mass-effect-3/

BioWare should read this review.

The only thing I disagree with in that review is that the bad ending alone will be good. I expect to see a variety of endings, depending on your previous actions. So, pure happy ending should be also included among all others.

#10288
Szuli

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papality wrote...

clarkusdarkus wrote...

Abreu Road wrote...

Thorfin_zly wrote...

Kenta Shuuichi wrote...

Tony0618 wrote...

weltraumhamster89 wrote...

jeweledleah wrote...

I beg to differ.  We DO want a happy ending. an option of one.  a Babilon 5 ending.  ME1 and ME2 type ending.

I'm just as tired of "no, we just want clarity" brigade as I am of "sunshine and rainbows and puppies" brigade.  neither is entirely correct.

even if the endings are "clarified"  galactic civilization is STILL screwed without relays.  the endings are STILL far too similar.  and as a result - the game is non replayable, and there's absolutely no motivation to buying any more DLC's for it.  for quite a few of us


Agreed. 



Me too.


Count me in.


That's it. Nothing to add.


You guys have my axe. Count me in.


" i'll buy that for a dollarrrrrr " oh...no i wont, i was watching robocop, i agree nothing to add.


i'm on board


I completely agree.

The goal of repeating the "sunshine and puppies" mantra is to make people feel childish and unrealistic for wanting a good ending. Unfortunately it seems to work in some cases.

If Bioware had advertised ME3 as a game where your choices won't matter and there will be basically one ending where the whole ME universe is destroyed, they wouldn't have sold this many copies. But then those who would have bought the game would have nothing to complain about.

#10289
1337Floctender

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What would be better is if the attack on the Beam was more like the collecter base with all the team and gathered forces working together to assault the position (Losses suffered depending on Galactic Preperation) and then the faceoff with TIM, followed by Shep interfacing with the citadel and having some sort weird epic battle with Harbinger where shep is tripping face thinking she's back on eden prime or something, dodging fire and fighting for her life, when actually harbinger is assaulting her mind and every time she gains groun in her tripy mind-fight she's actually using the Crucible against the reapers until finally she just has to battle harbinger with the full and equal power of the supercharged citadel.

Now THAT would be a boss fight worthy of my sixty bucks.

#10290
gecko360

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 This is a single forum post I wrote located in the Story and Campaign Discussion forum.  I'll paste it here since I just saw ending discussion is trying to be consolidated.  My post is titled "A Helpful Critique 'The End is Arbitrary' -please read-"   It's long because I try to be helpful, concise, and clear...here it is:

First of all I wish to help improve the game.  I am a huge Bioware fan.  For me, my favorite game is a toss-up between KOTOR and DAO.  With Mass Effect 3, I really enjoyed the whole game.  While it was a let down to hear that this game was going to be "the best game bioware ever produced" (http://pc.ign.com/ar.../1218765p1.html), and then to see there was hardly any dialogue options or real consequences compared to past titles (e.g. DAO), I will only focus on the ending because I hear there might be changes to it.  

Specifically, I'll add my thoughts of why I think the current ending is arbitrary and doesn't portray the reapers or the "god-child/star-child" consistently.  I'm not digging deep into the story to find problems, they are on the surface; a story can be good even though there are plot holes or inconsistencies, however, I think in this case the whole ending is based on something arbitrary and inconsistent.  And again, before I start, let me state that Mass Effect 3 was an awesome game depsite the misleading information about the game before its release in the form of unmet promises.  It was a great game and worth every penny of its purchasing price; I'm writing to, if possible, make this more so.  Now, let's get to the matter at hand:

Why at the end, when Shepard meets the star-child, does the child determine that it's best to make a "new solution"?

This is the focal point that makes all details afterwards seem strange because its based off this arbitrary and inconsistent idea of the star-child.  Let me explain by first setting up some of the facts given us.  This star-child states he is in complete control of the reapers.  He is in control of them for the sole purpose of bringing order to the chaotic galaxy.  While unsure what this term "chaotic" is to the star-child, I take this to mean that these advanced races (since the advance ones were the targets) were always at war, fighting with eachother, and "rebelling against their creator", as the star-child said.  The reapers are here to wipe out advanced civilizations.  Therefore, in response to this chaos, the reapers throughout Mass Effect 3 have been trying to stop everyone at all costs from disrupting their plan to wipe the galaxy clean (e.g. moving the catalyst to earth, raiding the Cerberus research facility, stopping Hammer from reaching the beam, etc.).  The reapers, since they were always controlled by this god-child for the purpose of wiping out chaos, were in line with the direct "will" of this creator-child.  For thousands of cycles this purpose and plan has been in place and acted on.

Yet, this is where it gets strange.  When Shepard, the first one to "come this far", reaches the child, suddenly this changes everything set in place for millions of years.  So again, I'll ask: "Why does the star-child determine that it's best to make a "new solution"?  The reapers directly outside the beam were trying to kill Shepard, reapers controlled by this child.  Why would the desire to stop Shepard suddenly change if he progressed further in his desire to stop the creator's desires?  Wouldn't the star-child, if acting consistently to his actions the whole game and even his actions 10 minutes ago (beaming Shepard to bits), determine even more so that it's best to kill Shepard on spot instead of effectively aiding him in stopping the cleansing?  Stopping the resistance the races have had in the past thousands of cycles has been something the creator always did, yet he changes on the spot when the best resistance is shown.

One might try to give an answer, "Well, the reason why the creator-child helped Shepard in the end was because Shepard was the first one to reach him and therefore demonstrated his 'worthiness' of having a new solution put in place."  While that might seem like a plausible answer to the question at hand, it's not.  Shepard pursuing his desire to stop the reapers and go against the star-child's wish of a cycle-cleansing is, in fact, the very reason why the reapers are in place.  The star-child explains that the reason he is doing all this is because the races, as they advance and grasp more synthetic control, become more chaotic and rebel against their creators thus, in the god-child's mind, necessitate a galaxy cleansing via reapers.  Shepard, by reaching the star-child, is effectively displaying even MORE so that his race is chaotic and rebellious against the creator's will.

 Therefore, Shepard reaching the star-child would give him more reason to kill Shepard on the spot, just like he tried 10 minutes ago outside the beam via a reaper.  I use the word "arbitrary" because it means that something is "capricious", "unreasonable", or "unsupported".  In this case, the actions and reasoning of the star-child are arbitrary because he effectively gives Shepard the control to rebel against him for no real reason.  The god-child is inconsistent.  The whole game he tries to eliminate the human race, and now, when Shepard displays further violence and rebellion against the creator, the creator helps Shepard.  After thousands of cycles of chaos-nullifying, reaper-madness, the decision to stop this solution comes suddenly and for no consistent reason.

So to conclude, I suppose you can sum up the problem in this fashion.  With the purposes of why the creator employed the reapers, namely to nullify chaotic, god-rebelling races, why would the creator aid Shepard by giving him "god-authority" in the three part solution in the last moment when he displays the characterstics of chaos and rebellion most?  Some solutions, based on the star-child's predictions, aren't even solutions per se.  He makes the claim to Shepard that chaos will still come back in certain options because of the nature of humans.  If that's so, then how is it a solution to the problem of chaos?  It's not.  Even the middle option, I think, that merges synthetic life with organic life is claimed by him to be the final stage of evolution in a sense.  If so, why not do this from the beginning if peace and advancement will reign?  He didn't just think up these alternatives, he has known about them; which is evidenced by how quick spoke to them in detail to Shepard. What is the star-child's purpose for the universe?  What's goal?  The said goal of eliminating rebelling-chaos is very vague and general.  The star-child is seemingly inconsistent in everything he says.  

I'd like to think alongside of the "Docs" of Bioware that the Mass Effect chapter is concluded and all loose threads are tied (http://pc.ign.com/ar.../1218765p1.html), but I'd have to agree with others that this seemingly random ending, that has no tie to my decisional gameplay in the past 3 titles, creates more questions than it answers.  To my sad dismay, many questions are just bleeding holes with no answers to medicate the wounds.

The only way this ending would work is if this creator-child has a severe case of schizophrenia or he really was a child phantasm or the indoctrination theory...is correct.

As I've said before, I'm not "arbitrarily" picking apart the storyline.  Unforunately, the process of "fixing" something only comes when a problem is seen;  I'm trying to make the problem evident so it can be fixed.  I desire the ending of this triology to be on par with the quality of the game as a whole.  Bioware and I have a symbiotic relationship.  When they succeed and make a masterpiece, like DAO, I benefit from it greatly (benefit as in, about 4-5 exciting playthroughs).  Therefore, I want Bioware to do well in all they pursue.  If I can see these significant storyline problems after one play through of M.E.3, surely the "Docs" of Bioware can.  (How can one even miss the Tali suicide/endgame bed-room visit combo?!)  Even if the story doesn't change, the game is worth the price and the high ratings, yet in comparison to Bioware's other games-it falls short.

Please excuse any grammatical or punctual errors;  I spent enough time writing this!  Thank you.  Please feel free to add ideas you feel would aid Bioware in their efforts or clarify something I've said.

#10291
Persefone82

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Dear Bioware. I'm a foreigner fan, so sorry for my english. But i have to speak.
I've just finished the game.
ME3 is great. But the final...It's simply not Mass Effect.
Where's its spirit?
We spend hours to make choices, to pick the right options...Save the Council, find a cure for Krogans, destroy the Collector's base, geth or quarian, develop relationship between characters, the romance...in fews words: where the hell are my choices?
Why have I brought peace between Geth and Quarian, If, in the end, one of them has to die?
Why can I only pick the colour of the final explosion?
I don't understand. The three finals take us to the same conclusion: Shepard dies and the galactic civilization is destroyed (in different ways, but, yeah, this is the result).
This is not the spirit of a game that I loved so much.

#10292
someone else

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[edit]

Modifié par someone else, 24 mars 2012 - 09:00 .


#10293
Guest_magnetite_*

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The new ending should read like a war story, not a fantasy game where everyone lives happily ever after. I think people really expect too much from developers. They basically complain until the developer gives in and gives them what they want. At what point do they step in and say, we'll listen, but we have to stick with our vision for the game.

#10294
Dawson14

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Okashii wrote..

Obviously, the lower scores would have fewer ships coming through the Sol Relay in the first place. The best would have instances of Quarian ships being swarmed with fighters finding relief from squads of Turian and Geth fighters; A brave Elcor frigate flying in close to a Reaper to hit its vulerable  spot as it fires on another ship, destroying the Reaper, and cheers erupting from the masses as they watch, and an Elcor announces, "Happily: That's one down!". And in some of the worst instances, the Normandy is shot out of the sky while Shepard is on the ground.

When it comes to activating the Catalyst, I half-expected the best rail-shooting sequence of all time, as Shepard takes down Reapers one-by-one, often having to prioritize targets and make snap decisions to aid one Race or Fleet over another.

I expected, in the ground sequence, to take EDI and Kaidan along (because their tech abilities help my Soldier to take baddies out), and still see, perhaps from an overlook on my part of the front, Liara and Garrus helping a squad of Eclipse mercs cover their Atlas mechs. I thought I'd hear reports from Tali and Javik as things on their section of the front started to go badly. I expected another Virmire decision - whose a** do I pull from the fire?

Instead, its "Kaiden, EDI, you're with me. The rest of you, just chill here. James, show Javik what we mean when we say "twiddle your thumbs". Or try and teach him chess. That might be more useful."

Seriously, it's the fight to save EVERYTHING, and all of these bada**es are left sitting on the Normandy, doing nothing to help the mission. It's no wonder all the trucks got overrun. In ME2, the whole squad took part in the assault, and all had their duties. And while the squad is a few members smaller here, why should that change? This is just one of the small details that adds to the feeling that, no matter what you do, it's absolutely hopeless here - it's too scripted to have any chance at a happy ending.




Totally agree. I was fully expecting to see all my squadmate in a final battle with me. We are doing the most important thing trying to get to the beam and it's just me and 2 others? Are you kidding me? What the hell was that about? I have Wrex, Grunt, EDI, Liara, Garrus, Javik, and Ashley all on the planet and I can take two with me? Its the final game! Its time to be epic! Let me have all of them! How cool would that be if they let you have all of your squad mates to have huge awesome battles? How could they have not thought to put that in? I hardly think it would be that hard. They dropped the ball bigtime, and Im sure it was a deadline that EA gave them. I would have gladly waited another year for a REAL FINISHED game.

#10295
Seival

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Persefone82 wrote...

Dear Bioware. I'm a foreigner fan, so sorry for my english. But i have to speak.
I've just finished the game.
ME3 is great. But the final...It's simply not Mass Effect.
Where's its spirit?
We spend hours to make choices, to pick the right options...Save the Council, find a cure for Krogans, destroy the Collector's base, geth or quarian, develop relationship between characters, the romance...in fews words: where the hell are my choices?
Why have I brought peace between Geth and Quarian, If, in the end, one of them has to die?
Why can I only pick the colour of the final explosion?
I don't understand. The three finals take us to the same conclusion: Shepard dies and the galactic civilization is destroyed (in different ways, but, yeah, this is the result).
This is not the spirit of a game that I loved so much.


Welcome... And thanks for helping us to Hold the Line!

#10296
Dawson14

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magnetite wrote...

The new ending should read like a war story, not a fantasy game where everyone lives happily ever after. I think people really expect too much from developers. They basically complain until the developer gives in and gives them what they want. At what point do they step in and say, we'll listen, but we have to stick with our vision for the game.


Um, are you kidding? How about because their vision has about 90% of the community pissed off about how horrible the ending was and 90% of potential customers is a lot of money? I don't think they want to do that.

#10297
TheRealMithril

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LazarusMP wrote...
ME3 Sales numbers from www.vgchartz.com/

USA Sales Week Ending March 10 www.vgchartz.com/weekly/40979/USA/

Mass Effect 3
XBox     1,066,947
PS3         289,941
PC           114,492

USA Sales Week Ending March 17 www.vgchartz.com/weekly/40986/USA/

Mass Effect 3
XBox        200,521     -81.2%                       
PS3           57,596     -80.1%                        
PC             24,580     -78.5%

...


I notice there is over two million sales missing in that list. Those must be the digital download sales on Origin I suppose. Since EA claimed sales over 3.5 million. Then the figures would look something like this (and I am guessing):

Mass Effect 3
XBox 1,066,947
PS3 289,941
PC 114,492
PC-Origin 2028620

#10298
Numdenu

Numdenu
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Dawson14 wrote...

magnetite wrote...

The new ending should read like a war story, not a fantasy game where everyone lives happily ever after. I think people really expect too much from developers. They basically complain until the developer gives in and gives them what they want. At what point do they step in and say, we'll listen, but we have to stick with our vision for the game.


Um, are you kidding? How about because their vision has about 90% of the community pissed off about how horrible the ending was and 90% of potential customers is a lot of money? I don't think they want to do that.


And then someone answers with "you can't change art, games are art!"

You know what my answer is to that?
PEOPLE CRITICIZE ART FOR A LIVING.

#10299
improperdancing

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TheRealMithril wrote...

LazarusMP wrote...
ME3 Sales numbers from www.vgchartz.com/

USA Sales Week Ending March 10 www.vgchartz.com/weekly/40979/USA/

Mass Effect 3
XBox     1,066,947
PS3         289,941
PC           114,492

USA Sales Week Ending March 17 www.vgchartz.com/weekly/40986/USA/

Mass Effect 3
XBox        200,521     -81.2%                       
PS3           57,596     -80.1%                        
PC             24,580     -78.5%

...


I notice there is over two million sales missing in that list. Those must be the digital download sales on Origin I suppose. Since EA claimed sales over 3.5 million. Then the figures would look something like this (and I am guessing):

Mass Effect 3
XBox 1,066,947
PS3 289,941
PC 114,492
PC-Origin 2028620


There's no way there were over two million sales on Origin.  PC gaming is not nearly popular enough to support that many sales for what has primarily been an XBOX franchise.  It could be damage control on EA's part.  Leaking fake numbers to make it seem like more people are buying the game than actually are.

Modifié par improperdancing, 24 mars 2012 - 09:00 .


#10300
someone else

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I think BW has had this planned out long ago - there is only one "Best Ending" as Chris has said repeatedly - and that has to be the one in which Shep draws a breath -

Seriously - for all you non-believers - if your shep had single breath left, would you expect her to just to lie there...? Remember, we have been promised, "...one more story about the Shepard..." A perfect way to complete the arc, segue to "The Further Adventures of..." and ouila! transition from ME games to ME Franchise complete.

Everything, from the requirement to use Origin, to the leaked script, to the new manners policy issued the day before game release suggests BW intended to lay a false trail and insure delivery of the real ending.

1. The evidence supporting IT is overwhelming, but not necessary - a dream or delirium would do almost as well - personally, my nickel is on IT however..

2. The use of a "false" ending is a brilliant strategy to hide all the pregame hacking and spoilers - any one heard any spoilers on the dlc? How many were there one month prior to release date for the game?

3. If the Ending is not the end, then rewriting the game is not necessary (and would likely have been impossibly difficult, costly etc, and almost certainly kludgy)

4. BW says to expect something in april - a LotSB size dlc cannot be created in a month's time, and certainly something of that magnitude would be necessary to "re-do" the ending - whatever is forthcoming has to have been in the works long before release date.

If BW pulls this off, astounding - perhaps the first truly great artistic masterpiece of the digital age.

If this is so, then BW has us all where we're supposed to be - indoctrinated, frustrated, confused and angry - for the time being...

I sure hope I'm right...