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On the Mass Effect 3 endings. Yes, we are listening.


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#10401
jeweledleah

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Flyers215 wrote...

Mbednar wrote...

Flyers215 wrote...

Lord Irvine wrote...

Anyone else listen to the Catalyst and figure out his logic makes no sense?


I thought it made sense.  He had a plan and it worked for quite some time.  Shepard being too awesome made his plan no longer function, so she had to lead the charge into the new plan.  She then chooses how to get rid of the current plan.


His logic made sense in a way.

I'm just angry that Shepard couldn't refuse his logic and forge his own path... like Shepard had been doing for 3 games in a row.


I am as well.  I'm wondering if they can pull Jennifer Hale and whatever that dude's name is into the studio for more dialogue.  That's a big logistical issue with people wanting more endings.  I have already thought of 2-3 ways that the game can alter once Shepard starts talking to The Child.

Namz89 wrote...

Really? Does that makes sense?



Yes, it does.  Creating the synthetics to do the destruction provides order in the galaxy.  There is a check to the chaos that is supposed to be caused by synthetics destroying all organics.  As The Child said, they do not destroy all life; they only destroy advanced civilisations.  If the synthetics are allowed to do as they please, it is presumed that they will destroy all organic life.  This gives control to prevent synthetics from destroying everything: the chaos.  Our friend Xzibit seems like he wasn't paying attention at the end when it was explained.


except organics are perfectly capable of wiping each other out without need for creating of AI.  not only that.. why channel them into the specific development pattenr where they are practicaly encouraged to create AI, if its what you are trying to prevent in a first place.

lastly and I've asked this before, and I'm going to ask again.  what gives them the right to decide for other sentient beings what sort of "order" they should be living in.

and a bonus question.  why do they even care if Organic live survives?

#10402
zlandar

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After presented with the three idiotic choices the real Shepard would have said "f$% that" and ordered the Alliance to destroy the Citadel and the creator of the Reapers.

Cycle ended minus the three disco lights.

#10403
Lochwood

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Flyers215 wrote...


Yes, it does.  Creating the synthetics to do the destruction provides order in the galaxy.  There is a check to the chaos that is supposed to be caused by synthetics destroying all organics.  As The Child said, they do not destroy all life; they only destroy advanced civilisations.  If the synthetics are allowed to do as they please, it is presumed that they will destroy all organic life.  This gives control to prevent synthetics from destroying everything: the chaos.  Our friend Xzibit seems like he wasn't paying attention at the end when it was explained.


Remember when Joker points out that the Geth would have just ignored the Quarian liveships if they hadn't been rigged with enormous canons?  Basically, if those civilian vessels were left as agricultural and residential ships and had no military purpose -- posed no threat -- they would have been left alone.

Synthetics wouldn't pay any more attention to young and developing races on the garden worlds than my dog pays to the fish at the local lake. Synthetics don't need nitrogen-oxygen atmospheres or the ability to grow carbon-based crops for sustenance, or to mine those worlds for heavy metals and irridium. Synthetics can live on asteroids and leave cro-magnons and yahgs and fish alone. Not because they care -- but because they're irrelevant and pose no threat.

You ARE aware that this "rationale" for the reapers is entirely last minute, and that the original writers had a totally different explanation in mind, right?

Why did Tali lose her team on Haestrom?  Remember all that foreshadowing about the stars aging before their time?  Yeah -- nevermind. That's no longer important, because, now, this:  Yo dawg.

#10404
Silvair

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jeweledleah wrote...

Flyers215 wrote...

Mbednar wrote...

Flyers215 wrote...

Lord Irvine wrote...

Anyone else listen to the Catalyst and figure out his logic makes no sense?


I thought it made sense.  He had a plan and it worked for quite some time.  Shepard being too awesome made his plan no longer function, so she had to lead the charge into the new plan.  She then chooses how to get rid of the current plan.


His logic made sense in a way.

I'm just angry that Shepard couldn't refuse his logic and forge his own path... like Shepard had been doing for 3 games in a row.


I am as well.  I'm wondering if they can pull Jennifer Hale and whatever that dude's name is into the studio for more dialogue.  That's a big logistical issue with people wanting more endings.  I have already thought of 2-3 ways that the game can alter once Shepard starts talking to The Child.

Namz89 wrote...

Really? Does that makes sense?



Yes, it does.  Creating the synthetics to do the destruction provides order in the galaxy.  There is a check to the chaos that is supposed to be caused by synthetics destroying all organics.  As The Child said, they do not destroy all life; they only destroy advanced civilisations.  If the synthetics are allowed to do as they please, it is presumed that they will destroy all organic life.  This gives control to prevent synthetics from destroying everything: the chaos.  Our friend Xzibit seems like he wasn't paying attention at the end when it was explained.


except organics are perfectly capable of wiping each other out without need for creating of AI.  not only that.. why channel them into the specific development pattenr where they are practicaly encouraged to create AI, if its what you are trying to prevent in a first place.

lastly and I've asked this before, and I'm going to ask again.  what gives them the right to decide for other sentient beings what sort of "order" they should be living in.

and a bonus question.  why do they even care if Organic live survives?


It's the same way you have the right to claim a dog as a pet and dictate the way it lives its life.  You are above it, as the Reapers are above organics.  Those on top dictate how those on bottom survive.

#10405
jeweledleah

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Silvair wrote...

It's the same way you have the right to claim a dog as a pet and dictate the way it lives its life.  You are above it, as the Reapers are above organics.  Those on top dictate how those on bottom survive.


for what purpose?  what does it matter if organics sruvive at all?  why this specific path and why claim the who" we're doing it so that you are not destroyed by synthetics you are bound to create, even though we are channeling your development in a direction of creating synthetics."  " oh and then we preserve your civilization within a new reaper"  why?  what's the point? 

procreation theory makes a hell of a lot more sence then what we got.  I honestly don't think they thought that one through.

Modifié par jeweledleah, 25 mars 2012 - 02:11 .


#10406
Lochwood

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The original dark matter plot that the original writing team came up with makes so much more sense it makes me want to cry.

Maybe when Shep wakes up, that'll be the real storyline -- and the Xzibit explanation will have been nothing more than a fever-dream.

#10407
Lev Izmailov

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Obviously I can't read all the posts of the thread but I can definitely say that the best moments in my ME 3 experience, as a whole saga player, have been when:

a) Grunt fights till death against rachni to save your life.. I almost cried there, until I really cried of joy when I surprisingly saw him reapers's blood covered come out the cave alive. With the rachni queen free and by my side, that was the climax of my adventure

B) geth and Quarian reach peace, and fight side by side the reapers reconstructing Rannoch together, the Legion sacrifice and finally addressing to themself as HIMself.

c) all the cutscenes that follows the relationship with Tali, from Rannoch ending scene to his picture in shapard cabin. Tali has definitely been the best female char ever made and with her come the greatest love story ever played..(or lived?)

That said, I won't comment the finals in this thread, but I'd to say that I still truly believe it's a joke or a sudden and painful budget problem. That can't be real, and the hand that wrote the entire game and all the various sceneries built before can't be the same who cutted the last minutes.
In both cases I'd be happy to continue supporting you (and donate if necessary) for the best work of art ever made so far with its revolutionary personal experience construction system.
Dear Bioware, you gave me so many emotions and satisfaction so far that I can't believe that, it's a joke..
The real thirty minutes endings (with all the possible cutscenes in computer graphics mounted together according to all your choices and friends) have yet to come in my opinion.. I believe that. And you have all the time to think about all the hundreds of potential possibilities that You have created and We have brought to life.

However.. thank you, sincerely.. for reading this posts and, most of all, creating this huge and intense experience..
Thanks..

#10408
Lev Izmailov

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Obviously I can't read all the posts of the thread but I can definitely say that the best moments in my ME 3 experience, as a whole saga player, have been when:

a) Grunt fights till death against rachni to save your life.. I almost cried there, until I really cried of joy when I surprisingly saw him reapers's blood covered come out the cave alive. With the rachni queen free and by my side, that was the climax of my adventure

B) geth and Quarian reach peace, and fight side by side the reapers reconstructing Rannoch together, the Legion sacrifice and finally addressing to themself as HIMself.

c) all the cutscenes that follows the relationship with Tali, from Rannoch ending scene to his picture in shapard cabin. Tali has definitely been the best female char ever made and with her come the greatest love story ever played..(or lived?)

That said, I won't comment the finals in this thread, but I'd to say that I still truly believe it's a joke or a sudden and painful budget problem. That can't be real, and the hand that wrote the entire game and all the various sceneries built before can't be the same who cutted the last minutes.
In both cases I'd be happy to continue supporting you (and donate if necessary) for the best work of art ever made so far with its revolutionary personal experience construction system.
Dear Bioware, you gave me so many emotions and satisfaction so far that I can't believe that, it's a joke..
The real thirty minutes endings (with all the possible cutscenes in computer graphics mounted together according to all your choices and friends) have yet to come in my opinion.. I believe that. And you have all the time to think about all the hundreds of potential possibilities that You have created and We have brought to life.

However.. thank you, sincerely.. for reading this posts and, most of all, creating this huge and intense experience..
Thanks..

#10409
bkp360

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what original dark matter plot?

#10410
DeiDreamer

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C+Ped my post from the suggested changes thread as its probably more relevant here:

I admit, ME3 has to be one of the best games I've ever played. It sounds a little ridiculous to admit that it all fell apart for me in it's final moments. I can deal with a bitter sweet ending where Shepard dies and the galaxy is a little screwed without mass relays, there's always the possibility of discovering how to build more. I really liked the strong theme thoughout that you can't save everyone with Thane and Mordin dying. Its just there's lot of fill in the blanks moments after Shepard meets with the catalyst. Too many in my opinion:

1. What is the catalyst?

2. Why are these the only 3 choices when Shepard is one massive restriction overcoming machine?

3. Why is Joker and the Normandy running? How did crew members get back to the Normandy? For instance my team consisted of Liara and Garrus. When I tried the kill all synths ending they are both seen leaving the Normandy. Its good to know they arent piles of ash... but how?

4. What happened to the crew? This one's probably the most important to me. I didn't feel like there was any full closure with seeing a handful of the crew get out of a downed Normandy on an ambiguous jungle planet in the middle of nowhere with no dialogue. Where are the rest of my crew? Should I assume they're dead? What of all the characters that sadly couldnt be crew members like Miranda and Jacob? Its not just the team, what state is the rest of the Galaxy int that we've spent 3 games trying to save?

Brevity is good, if done well it can end a story perfectly. But this, this was just too brief. There's far too many questions left unanswered for full satisfaction. Some of these answers could've been intricately dependant on the actions we made throughout the course of the trilogy. Instead we are presented with with 3 linear conclusions each with an end cutscene varying in colour and the appearance of some characters depending on your LI and team members chosen.

You can do better than this. The whole 3 games worth of gameplay up until the last 10 minutes is a testament of how much you can achieve. We just need more closure for the characters we've all invested emotional attachment to. It sounds silly but its true for all forms of fiction, we all want to know what happens to our favorite and maybe less favorite characters. You raised the stakes with ME since we've had a part in shaping these characters through out our own stories. Any improvement to the end sequence would be welcome, in the form of DLC or a patch. I'd gladly spare a couple of quid just to get a better ending to be honest, but that's down to whether you feel we dont deserve it for free lol


I'm rambling and maybe this is a little harsh, but this explains things a lot better than I can http://jmstevenson.w...-mass-effect-3/

#10411
Beyond.the.Grave

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Mbednar wrote...

Beyond.the.Grave wrote...

Reminds me of the scene from the matrix where neo meets The Architect. Just With terrible execution.


With Subtitles


The only difference is that Neo had the option to refuse the Architect's garbage.

We don't have that option.  XD

True. The scene has more explanation of why the choice has to be madde. What would happen if it wasn't made. it helps that orgin is explained.

#10412
bkp360

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Tylea002 wrote...

The ending had the most emotional moment in a video game of all time, for me. That one shot of the pure terror in Joker's face before the ship exploded was simply powerful and moving. Unfortunately, I had no idea why he was running, and also agree with a lot of the plot problems in the last 20 minutes, but hell a happy ending would not have been better, because Joker fighting for the ship, and then losing it (even though he doesn't technically), was an amazing and powerful image, which doesn't get enough credit due to the sequence it was featured in.


Ummmmm Joker was in a panic as he fled the conflict with your ship and LI.  The only thing powerful about that was my need to shoot him.

#10413
Mbednar

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jeweledleah wrote...

Silvair wrote...

It's the same way you have the right to claim a dog as a pet and dictate the way it lives its life.  You are above it, as the Reapers are above organics.  Those on top dictate how those on bottom survive.


for what purpose?  what does it matter if organics sruvive at all?  why this specific path and why claim the who" we're doing it so that you are not destroyed by synthetics you are bound to create, even though we are channeling your development in a direction of creating synthetics."  " oh and then we preserve your civilization within a new reaper"  why?  what's the point? 

procreation theory makes a hell of a lot more sence then what we got.  I honestly don't think they thought that one through.



  • The catalyst uses the reapers to kill advanced organic life
  • That way, advanced organic life can not create advanced synthetic life (Like Reapers 2.0)
  • Because that synthetic life might destroy ALL organic life in the galaxy, not just advanced life.
  • Its kind of like gardening.
I'm not saying I like it.  But it can make sense.

And yes, the fact that the Geth can't be used as a valid argument to the catalyst's claim is stupid.

On that note, I'm going to do something stupid.  To make ME3 seem better to me, I'm going to play that turd, Dragon Age 2.  Bye

Modifié par Mbednar, 25 mars 2012 - 02:30 .


#10414
Flyers215

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jeweledleah wrote...

Flyers215 wrote...

Yes, it does.  Creating the synthetics to do the destruction provides order in the galaxy.  There is a check to the chaos that is supposed to be caused by synthetics destroying all organics.  As The Child said, they do not destroy all life; they only destroy advanced civilisations.  If the synthetics are allowed to do as they please, it is presumed that they will destroy all organic life.  This gives control to prevent synthetics from destroying everything: the chaos.  Our friend Xzibit seems like he wasn't paying attention at the end when it was explained.


except organics are perfectly capable of wiping each other out without need for creating of AI.  not only that.. why channel them into the specific development pattenr where they are practicaly encouraged to create AI, if its what you are trying to prevent in a first place.

lastly and I've asked this before, and I'm going to ask again.  what gives them the right to decide for other sentient beings what sort of "order" they should be living in.

and a bonus question.  why do they even care if Organic live survives?


They are fully capable of that.  Therefore, there is no cure to the failure of organic life.  The only way to do it would be to patch it up and avoid the ultimate end.  Reapers are that patch.

They have bigger guns.  That's what gives them the right to do so.  If you think they should stop, then shoot back.  *Mass Effect 3 intro plays*

Why do they care?  That's a good question and different answers could be provided.  Here's what I think:

The Child resembles an AI or a VI.  I'm not sure if he is or isn't, but if he is, then it's possible that it was created to make sure that the cycle continues.  Some organics foresaw the inevitable end to all organic life and created The Child, the Catalyst, and the Reapers to deal with this issue.  The Reapers care because it is their purpose.  "We represent order" - dying Reaper on Rannoch

#10415
jeweledleah

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Mbednar wrote...

jeweledleah wrote...

Silvair wrote...

It's the same way you have the right to claim a dog as a pet and dictate the way it lives its life.  You are above it, as the Reapers are above organics.  Those on top dictate how those on bottom survive.


for what purpose?  what does it matter if organics sruvive at all?  why this specific path and why claim the who" we're doing it so that you are not destroyed by synthetics you are bound to create, even though we are channeling your development in a direction of creating synthetics."  " oh and then we preserve your civilization within a new reaper"  why?  what's the point? 

procreation theory makes a hell of a lot more sence then what we got.  I honestly don't think they thought that one through.



  • The catalyst uses the reapers to kill advanced organic life
  • That way, advanced organic life can not create advanced synthetic life (Like Reapers 2.0)
  • Because that synthetic life might destroy ALL organic life in the galaxy, not just advanced life.
  • Its kind of like gardening.
I'm not saying I like it.  But it can make sense.

And yes, the fact that the Geth can't be used as a valid argument to the catalyst's claim is stupid.

On that note, I'm going to do something stupid.  To make ME3 seem better to me, I'm going to play that turd, Dragon Age 2.  Bye

[*]catalyst uses relays to guide organic life i na direction of creation of synthetic life.
[*]why do they care about ALL organic life in a first place?  the is the part I do not get at all, what matters to them if all organic life disapears?
[*]gardening analogy works perfectly if their purpose is to use their crops.  but they don't use organics to procreate.  they use them to "preserve" the sycle they just reaped?  its just.. I'm sorry, but I must be stupid, because to me, this is a plain old logical falacy.
[*]P.S.  I actualy like Dragon age 2 for the most part.  and it definitely had more variation to its endings.. as weird as it sounds for a railroaded game that it is :/

#10416
jeweledleah

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Flyers215 wrote...

jeweledleah wrote...

Flyers215 wrote...

Yes, it does.  Creating the synthetics to do the destruction provides order in the galaxy.  There is a check to the chaos that is supposed to be caused by synthetics destroying all organics.  As The Child said, they do not destroy all life; they only destroy advanced civilisations.  If the synthetics are allowed to do as they please, it is presumed that they will destroy all organic life.  This gives control to prevent synthetics from destroying everything: the chaos.  Our friend Xzibit seems like he wasn't paying attention at the end when it was explained.


except organics are perfectly capable of wiping each other out without need for creating of AI.  not only that.. why channel them into the specific development pattenr where they are practicaly encouraged to create AI, if its what you are trying to prevent in a first place.

lastly and I've asked this before, and I'm going to ask again.  what gives them the right to decide for other sentient beings what sort of "order" they should be living in.

and a bonus question.  why do they even care if Organic live survives?


They are fully capable of that.  Therefore, there is no cure to the failure of organic life.  The only way to do it would be to patch it up and avoid the ultimate end.  Reapers are that patch.

They have bigger guns.  That's what gives them the right to do so.  If you think they should stop, then shoot back.  *Mass Effect 3 intro plays*

Why do they care?  That's a good question and different answers could be provided.  Here's what I think:

The Child resembles an AI or a VI.  I'm not sure if he is or isn't, but if he is, then it's possible that it was created to make sure that the cycle continues.  Some organics foresaw the inevitable end to all organic life and created The Child, the Catalyst, and the Reapers to deal with this issue.  The Reapers care because it is their purpose.  "We represent order" - dying Reaper on Rannoch


why use creation of synthetic life as a reason and their line in a sand?  they don't care if organics wipe each other out apparently, as long as its organic vs organic.  they also don't care if organics go to war with each other, as long as they are organic/synthetic blend.  so why focus specificaly on creation of AI?  something mind you that they actively fascilitate by ecouraging organics to develop down preset path? 

I'm sorry but there is no deeper meaning to this, there is no amazingly creative artistic symbolysm.  its hastily thought up idea that I guess sounded good at the time, becasue they were all exausted and coudln't think straight.  that's the only explanation i can find.

Modifié par jeweledleah, 25 mars 2012 - 02:37 .


#10417
Mbednar

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jeweledleah wrote...

Mbednar wrote...

jeweledleah wrote...

Silvair wrote...

It's the same way you have the right to claim a dog as a pet and dictate the way it lives its life.  You are above it, as the Reapers are above organics.  Those on top dictate how those on bottom survive.


for what purpose?  what does it matter if organics sruvive at all?  why this specific path and why claim the who" we're doing it so that you are not destroyed by synthetics you are bound to create, even though we are channeling your development in a direction of creating synthetics."  " oh and then we preserve your civilization within a new reaper"  why?  what's the point? 

procreation theory makes a hell of a lot more sence then what we got.  I honestly don't think they thought that one through.



  • The catalyst uses the reapers to kill advanced organic life
  • That way, advanced organic life can not create advanced synthetic life (Like Reapers 2.0)
  • Because that synthetic life might destroy ALL organic life in the galaxy, not just advanced life.
  • Its kind of like gardening.
I'm not saying I like it.  But it can make sense.

And yes, the fact that the Geth can't be used as a valid argument to the catalyst's claim is stupid.

On that note, I'm going to do something stupid.  To make ME3 seem better to me, I'm going to play that turd, Dragon Age 2.  Bye

[*]catalyst uses relays to guide organic life i na direction of creation of synthetic life.
[*]why do they care about ALL organic life in a first place?  the is the part I do not get at all, what matters to them if all organic life disapears?
[*]gardening analogy works perfectly if their purpose is to use their crops.  but they don't use organics to procreate.  they use them to "preserve" the sycle they just reaped?  its just.. I'm sorry, but I must be stupid, because to me, this is a plain old logical falacy.
[*]P.S.  I actualy like Dragon age 2 for the most part.  and it definitely had more variation to its endings.. as weird as it sounds for a railroaded game that it is :/

Good point about the relays.

But I think thats just another form of keeping the status quo.  If it has continued to work in the past, might as well keep doing it

As for "using the crops", they kinda do.  I mean they turn them into more Reapers.

The BIG thing that no one can answer is WHY DO THEY CARE.  Thats a very good point... Dunno ha XD

And now time for DA2 for serious :)

#10418
Cheezer

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So Just one question Bioware. If you are listening (which you're not) then why not answer our questions?Is the Indoctrination theory correct? Or what the hell why would you do this to us? etc.

#10419
Flyers215

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Lochwood wrote...

Flyers215 wrote...


Yes, it does.  Creating the synthetics to do the destruction provides order in the galaxy.  There is a check to the chaos that is supposed to be caused by synthetics destroying all organics.  As The Child said, they do not destroy all life; they only destroy advanced civilisations.  If the synthetics are allowed to do as they please, it is presumed that they will destroy all organic life.  This gives control to prevent synthetics from destroying everything: the chaos.  Our friend Xzibit seems like he wasn't paying attention at the end when it was explained.


Remember when Joker points out that the Geth would have just ignored the Quarian liveships if they hadn't been rigged with enormous canons?  Basically, if those civilian vessels were left as agricultural and residential ships and had no military purpose -- posed no threat -- they would have been left alone.

Synthetics wouldn't pay any more attention to young and developing races on the garden worlds than my dog pays to the fish at the local lake. Synthetics don't need nitrogen-oxygen atmospheres or the ability to grow carbon-based crops for sustenance, or to mine those worlds for heavy metals and irridium. Synthetics can live on asteroids and leave cro-magnons and yahgs and fish alone. Not because they care -- but because they're irrelevant and pose no threat.

You ARE aware that this "rationale" for the reapers is entirely last minute, and that the original writers had a totally different explanation in mind, right?

Why did Tali lose her team on Haestrom?  Remember all that foreshadowing about the stars aging before their time?  Yeah -- nevermind. That's no longer important, because, now, this:  Yo dawg.


Joker may be correct, but that doesn't mean the Geth represent all synthetics.  I also believe that the Geth are to further the evidence that our cycle is different.  There are many things that happened during our cycle that supposedly never happened before.

No, I AM not aware of previous explanations and the reason for that is because it's not in the game.  Why would I care what they thought of if it's not in the game?

#10420
Lord Irvine

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The creation and 'rebellion' of the Geth make all that Reaper Logic seem like it's pretty flimsy.

#10421
Mbednar

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Lord Irvine wrote...

The creation and 'rebellion' of the Geth make all that Reaper Logic seem like it's pretty flimsy.


Yup.

That was probably written when the Dark Energy ending was still Green Lighted.

Bioware is getting very lazy.

#10422
Mbednar

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Flyers215 wrote...

No, I AM not aware of previous explanations and the reason for that is because it's not in the game.  Why would I care what they thought of if it's not in the game?


Because that is why the current ending is rushed and counters the theme of unity throughout the game.

There was originally a different ending.

#10423
Flyers215

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jeweledleah wrote...

Flyers215 wrote...

jeweledleah wrote...

Flyers215 wrote...

Yes, it does.  Creating the synthetics to do the destruction provides order in the galaxy.  There is a check to the chaos that is supposed to be caused by synthetics destroying all organics.  As The Child said, they do not destroy all life; they only destroy advanced civilisations.  If the synthetics are allowed to do as they please, it is presumed that they will destroy all organic life.  This gives control to prevent synthetics from destroying everything: the chaos.  Our friend Xzibit seems like he wasn't paying attention at the end when it was explained.


except organics are perfectly capable of wiping each other out without need for creating of AI.  not only that.. why channel them into the specific development pattenr where they are practicaly encouraged to create AI, if its what you are trying to prevent in a first place.

lastly and I've asked this before, and I'm going to ask again.  what gives them the right to decide for other sentient beings what sort of "order" they should be living in.

and a bonus question.  why do they even care if Organic live survives?


They are fully capable of that.  Therefore, there is no cure to the failure of organic life.  The only way to do it would be to patch it up and avoid the ultimate end.  Reapers are that patch.

They have bigger guns.  That's what gives them the right to do so.  If you think they should stop, then shoot back.  *Mass Effect 3 intro plays*

Why do they care?  That's a good question and different answers could be provided.  Here's what I think:

The Child resembles an AI or a VI.  I'm not sure if he is or isn't, but if he is, then it's possible that it was created to make sure that the cycle continues.  Some organics foresaw the inevitable end to all organic life and created The Child, the Catalyst, and the Reapers to deal with this issue.  The Reapers care because it is their purpose.  "We represent order" - dying Reaper on Rannoch


why use creation of synthetic life as a reason and their line in a sand?  they don't care if organics wipe each other out apparently, as long as its organic vs organic.  they also don't care if organics go to war with each other, as long as they are organic/synthetic blend.  so why focus specificaly on creation of AI?  something mind you that they actively fascilitate by ecouraging organics to develop down preset path? 

I'm sorry but there is no deeper meaning to this, there is no amazingly creative artistic symbolysm.  its hastily thought up idea that I guess sounded good at the time, becasue they were all exausted and coudln't think straight.  that's the only explanation i can find.


Glad to be back at it with you, jeweledleah.  I see you changed your avatar.

Why not use that reason?  This could all have been the work of some mad man who drew up the idea for the Reapers.  Maybe he hated organics and devised a way to destroy them in his twisted little lab.  We really don't know, which is why I like the ending so much.  I feel that it makes me feel more like Shepard making the game more like an RPG.

Is there no deeper meaning?  Who did you ask?  Has BioWare said something that I missed?  When you outright refuse to look for reasons or answers, you cannot find them.  I think the ending was intended to be open-ended to make the ending more of a personal experience.  I also don't think that BioWare was expecting so many people to want everything handed to them.  The endings bring forth thought, which I like a lot.

#10424
Archonsg

Archonsg
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The easiest way out for Bioware is to create a DLC that plug in a conversation wheel at the end of star-child's "choose" speech and have options available depending on your paragon / renegade / total war readiness score (ems is a cheap ass way to "force" people to play Multi-player) and each option would be essentially "no, I refuse, the options you gave me and your reasoning as you ARE still only an AI and cannot predict beyond your programming."


 
Or for those who prefer the "indoctrination" slant, have BOTH, Renegade AND Paragon interupts flash :

1) Renegade; Shepard will respond in Renegade fashion. "You have to be kidding me. All this time, beneath our noses. Spying on us and we never knew. I know what you are trying to do, you can't beat us can you, so all this, is really an illusion and you ... All these choices are a trap! You want to indoctrinate me! Well, its not going to happen! We are going to kick your ass!" 
(or something like that)
More renegade convo that leads to Shepard breaking out of the indoctrination dream, getting up where he fell, find survivors including his squad.and proceed into the Citadel for real.

2) Same goes for the Paragon choice but Shepard argues with Star-child and then goes; "My god, you are trying to indoctrinate me. You never had to face a galaxy united did you. All this time, you always took your victims by surprise, stabbed them in the back. Not this time, this time we all stand together, this time whether we live or die, we do it together. There's something that you don't understand about us orgaics, that we don't just look at numbers and say x we live, y we die. We humans have a saying, "Keep fighting especially when it seems hopeless, because there is ALWAYS hope." (or something like that, Paragonish speech)

Same as above Shepard wakes up where he fell and finds his squad survived and ready to retake the Citadel.

 

Modifié par Archonsg, 25 mars 2012 - 02:58 .


#10425
Kingofthebonggo

Kingofthebonggo
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I loved the game. Thank you Bioware. I don't think new endings are required to satisfy the Disney crowd. This series is not and never was Star Wars. Who cares that it doesn't end with them all dancing with Ewoks?

People that expected more ending variation didn't get the point of how the entire third game was the ending. My experience was drastically different than several of my friends even though we saw similar cutscenes at the end. THAT'S where the variation comes into play, not in the final message the writers wanted you to take away.

Bioware, you did a great job. Please do not compromise the artistic integrity of your ending to placate a bunch of people who won't be truly satisfied with anything. There were things I didn't like about this game like restricted conversation options and the Kasumi/Zaeed approach to on ship dialogue (but I understand why you made those choices with this title). Overall this was a worthy conclusion to one of my favorite science fiction series of all time.