On the Mass Effect 3 endings. Yes, we are listening.
#1026
Posté 15 mars 2012 - 05:44
As for my favorite part of ME3, I'd say the whole thing right before the final Citadel Scene. The way you can all your past decisions come back to help or haunt you makes the game so personal and organic. The scene where Liara asks you for your input on her time capsule was so touching, the fact that I truly cared what a fictional universe would know about my fictional character is amazing. And I loved playing Cupid with Joker and EDI, they were always the first two people I would talk to between missions, just in case EDI had questions. Finally, the intense feeling of desperation during the final was really well done.
Love you guys, love the game, but please, I want to know what happened to my crew!
#1027
Posté 15 mars 2012 - 05:44
DungeonHoek wrote...
Well, I am glad to see someone from Bioware addressing its consumer base finally. I can understand some of those reasonings you state. But I would like to point out the fact that with so many people enraged and the reactions that took place, it would have really been in Biowares best interest to make a statement. Even like this one, sooner.
As for my concerns over the game, yes, I feel the "ending" needs work. Rather, it needs expanded upon. That there is not enough to it for everyone to be happy with. Some people require a "happy ending", some people require a "sad ending" some people require a mixture.
But above all else, they require their choices in this game to actually matter. This is what was so good about Mass Effect 2. Yes, you had to work to get the "perfect" ending where everyone lived. But, maybe you didn't want that. Maybe you wanted Mordin getting killed. Or Jacob getting his face blasted off while trying to close the blast door. Maybe you wanted this character or that character to live or die. It didn't matter who really, the fact was, the CHOICE was there. And it was the PLAYERS CHOICE to make. Even though there were predetermined boundries that could not be avoided.
Mass Effect has always been about forging your own story, your own character. That's its appeal. That's it's strength.
And of course people are going to get attached to their characters, I for one can not invision my Shepard destroying the universe he set out to save because the Reaper's jedi-mind trick offered him 3 choices. No, casualties expected, this was a story for victory against impossible odds.
But enough of my mind fancy, the fact remains, the ending itself can be greatly expanded upon. Doing so would be a service to the game and to the consumer base.
There are other things that should be addressed about Mass Effect 3 though, though I feel some of these are just my personal nitpicks.
Such as the overuse of JPEG's in the game, imagine my suprise to walk past the Spectre office on the citidel and find people frozen in time with a Turian walking in a figure 8 around them. At first I thought it was a glitch, then I figured it was another portion of the game that I had to wait to get to but was sloppily hidden. Only to learn that they were infact, Doom/Duke 3D style JPEG Sprites.
Then there was the weight system. For the multiplayer, it is fine. For singleplayer, it is an out of place annoyance. Especially when you consider that Shepard is cybernetically modified, and according to Mass Effect 2's upgrades. Incredibly upgraded. Thus making him quite strong, and wielding rather light space tech guns. Not to mention the fact that this was a system best integrated from the very first game instead of suddenly at the last one.
The multiplayer while mostly good, has quite a few bugs in it. The first time my one friend and I went to play, we played the same setup's as in the demo, and it locked up his console as he ran up a ramp on Firebase White. We have frequent problems with powers and abilities not activating when they are told to. Enemies not spawning when they should. Some getting stuck in the ground or in the air. And it seems rather lazy that so far not a single multiplayer map is an original one.
Also, for as much playing as we have done, we have unlocked very limited ammounts of weaponry and races. I don't know if that is designed that way to keep one playing, or what. But it does take the steam out of ones sails when you want to play as a Krogan and headbutt everything in your path, and 10 or so packs later you still haven't unlocked it.
Overall, I stick to my guns. The game could use work, its not the worst thing in the world. I'm certainly not going to part with it after paying 83.59$. But, I am a customer. And I would like to see things adressed
This!Bioware, listen to this guy!
#1028
Posté 15 mars 2012 - 05:44
Adding my post to the pile.
#1029
Posté 15 mars 2012 - 05:44
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
There were a lot of great moments. Mordins thing, the whole thing with the female Krogan, the bittersweet present Legion gave to the quarians (trying to avoid spoilers here). I especially loved how you did the romances, how you made so it wasn't just one scene of me and Kaiden talking and then getting back together. Was paced well and the last two scenes were just beautiful and emotional.
I love you Bioware, please do right by the endings, give me something to hope for
Hold the line.
#1030
Posté 15 mars 2012 - 05:44
#1031
Posté 15 mars 2012 - 05:45
#1032
Posté 15 mars 2012 - 05:45
The end just didn't ignite any passion in me, whether joy or anger, it just fell completely flat for me.
As I said on the@masseffect twitter, it is hard to describe why or even suggest changes when there is nothing in the ending that interests me enough to raise any excitement.
#1033
Posté 15 mars 2012 - 05:45
#1034
Posté 15 mars 2012 - 05:45
#1035
Posté 15 mars 2012 - 05:46
Getorex wrote...
Show of virtual hands...how many of you have a handful (or more) of potential Shepards that you originally intended to import into ME3 but now wont all because of the ending?
My hand is raised.
+1. I had several. But to be fair I gave up on a few because the face importer won't work on faces imported all the way back from ME1.
#1036
Posté 15 mars 2012 - 05:46
AurinShepard wrote...
Because we cannot function in our real lives until our questions are answered?teknoarcanist wrote...
Good lord, how does a thread posted three hours ago have almost 15,000 views?
Christ.
Funny because it's true... ARGHHHHHHHHHHHHHHH
#1037
Posté 15 mars 2012 - 05:46
just sad it had to end they way it did :'(
#1038
Posté 15 mars 2012 - 05:46
Chris Priestly wrote...
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
A lot! Forgetting about the endings, the game had some of the greatest moments ever (spoilers here, obviously):
- A thresher maw "eating" a reaper in Tuchanka? Come on, so amazing that I could have died right there.
- Garrus romance plot: you gave us everything we asked for.
- Anderson death while watching the Earth: I cannot listen to that music without remembering it and start crying. Very good taste, emotive and depressing. I loved it.
As I said, it's an incredible game and I enjoyed so much that I didn't want it to end. Ok, maybe I should have waited before finishing it, because now I cannot play it ever again, but it's going to remain in my memory forever.
#1039
Posté 15 mars 2012 - 05:46
The game was amazing, it wraped up so many aspects of the series so well. The Genophage, the Quarien and Geth War, the realationships, it was just superb.
But!
When you put all that in context in the endings it all becomes fruitless and pointless. Yes sure I would of prefered an ending where I get a chance to have my ''little blue babbies'' but maybe Shepard had to sacrifice himself for the greater good, since its an Epic and all that, but for god sake make it mean something. Make the sacrifice worth it! Or atleast have it an option for a happy ending like in ME 2.
As it stands the ending is like Return of the Jedi except the explosion of the death star takes out the entire Galaxy. Whats the point in that? Let the empire win.
So many aspects of the ending were looking like they were going to turn out like the end of Lord of the Rings. You had Anderson and Shepard talking at the end like ''What could of been'' just like Sam and Frodo after they destroy the ring, but in the Lord of the rings ending we got to see life go back to normal and witness the rewards of what everyone was fighting for.
#1040
Posté 15 mars 2012 - 05:46
The relays were destroyed in Shepard's sacrifice to save the galaxy. Other than the colossal armada you send crashing down around the reapers surrounding earth, many planets and systems and growing colonies have all become isolated. As far as I'm aware, there's no other way to travel the galaxy without the assistance of the mass relays. How are the various races in the surviving armada on earth supposed to return home now? How will they sustain themselves without supplies while they wait until a new alternative is developed? And what about the planets with occupants that haven't been obliterated by the reapers? The collateral damage they caused is going to need some outside help, but that can no longer be possible. Shepard's life may be over, but the galaxy and its occupants continue to live on.
Yes, Shepard's sacrifice was noble, but it only caused more chaos than stopping the reapers. Its a lose/lose situation: Reapers win, the galaxy dies; Shepard wins, the galaxy dies.
#1041
Posté 15 mars 2012 - 05:46
Why did i bother to get the Krogan and turian to work together if i just go and do the thing the illusive man wanted to do all the time? Oo
Where or when will you show me what consequenses my actions had?
The game was so AWSOME but the endings spoiled it hard. Showed me how little work you were willing to put into a "finished" game. Go and make AT LEAST 3 different (DIFFERENT!!!!) vids and add in some diologe boxes with the follow-up events, as A FREE DLC (i´d call it patch but seems dlc is more fun to say ...). Excuse yourself for your lazyness, if you are at it....
Edit: THE 3 ENDINGS ARE FINE (if you would not promise 16 ...) BUT .... go and make them count. And make the playthrough count aswell by showing what happens to all the characters (or at lest give us some text info).
Modifié par Zeolones, 15 mars 2012 - 05:48 .
#1042
Posté 15 mars 2012 - 05:47
#1043
Posté 15 mars 2012 - 05:47
#1044
Posté 15 mars 2012 - 05:47
Please Bioware continue with this story! Even if it's just a little bit in DLC! I feel I need to know what happens next and I want to see my crew again!
And thank you Bioware for listening to your fans opinions.
#1045
Posté 15 mars 2012 - 05:47
I was always a fan of Ashley Williams. Yeah she wasn't the most popular character around here, but she was with me. The fact that she was romanceable was a bonus. the Horizon scene in ME2 was a terrible blow. Ash was clearly devastated by Shepard's death. And his return working with Cerberus seriously shook her faith in the man she loved. I spent two years wondering how Shepard and Ash's relationship can be mended.
With ME3, I must say it was handled very well. over time, Ash comes to trust Shepard again. The conversations on Mars, visits at the Citadel, even the confrontation during the Citadel coup. Trust is restored Shepard proves himself to be the same man she knew while hunting down Saren. Cerberus no longer has a hold on him. Over time, their relationship is rekindled. By the end, they declare their love for each other, something they didn't do even in ME1. True love conquers all, right?
Nope. Shepard's dies (again) in all but one of the endings. The Normandy crashes on some unknown world in every ending. No matter what happens, Shep and Ash are unavoidably torn from each other once again, just as they finally get their relationship rebuilt. How's that going to affect Ash? That's a serious kick in the quad for those of us who followed the story for three games. Mock me with "waifu" and "husbando" terms, if that makes you feel tough and bad****. But some of us like love stories to have a happy ending, and for True Love to win out in the end.
In addition, I thought the Sur'kesh/Tuchanka arc to be probably the best in the game. I found "A Hope for the Krogan" to be probably the best song in the soundtrack and hearing it as the genphage cure is deployed is a real tearjerker.
Not to mention Wrex's "I am Urdnot Wrex AND THIS IS MY PLANET!!!" as he charges headlong into a mass of husks to buy Shepard time to get to the Shroud.
Everything Mordin says is gold, including singing "Scientist Salarian" as he's about to die.
One of the best dialogues in the game is talking to Eve about her role as a shaman on Tuchanka, and the trial she underwent to become one. How she was buried alive for a week and left to dig her own way out. At the end, she gives Shepard a crystal she used as a digging implement with the advice "In the darkest hour, there's always a way out"
A pity that Bioware forgot that for the endings.
#1046
Posté 15 mars 2012 - 05:47
"Keelah se'lai."
"You're mine."
I can't tell which of those two moments I like more.
-- Griffinhart
#1047
Posté 15 mars 2012 - 05:47
BGuppy wrote...
Souris wrote...
Is ruining your shirt, realistically, that bad?
Also, to those who talk about "brick walls" and "your car was stolen and was used to run over 17 kittens" you're just proving my point that you're being too dramatic over the ending. My intention is not to troll, but to try and make you realize that it doesn't change the quality of the game itself. The ending of Mass Effect 3 didn't cause you to get hurt, or kittens to die, or anything. It just WAS. Trust me, I am emotionally invested in this game as well, I love the series, I have over 200 hours clocked in ME2 and almost 100 in ME1, i cried at many key points in the game (particularly Shepard and Anderson near the end), but the ending, although it came out of left field, was okay. It wasn't some horrible terrible thing, it wasn't fantastic, it just was there.
Lynchmobs are not needed.
But it does change the quality of the game. Mass Effect is a story, told over 3 games. Does the end make the shooting less fun? No. Does it make scanning planets more exciting? No. Does it make the characters less individually loveable? No. But it compromises the STORY. And the STORY is the heart of the experience.
You simply cannot tell me that a sour/confusing/slap dash ending does NOTHING to compromise the value or quality of a story. The ending is the most vital part of any narrative. You can get a lot of things wrong, but if you're going to get one thing right, it better be the ending. That's why people are saying it retroactively destroys the experience...because it does.
If you cut the ending off, would the experience still be enjoyable? Answer honestly.
The point that I'm trying to make, is that people should not let 5 minutes ruin the rest of the experience for them. I will freely admit that the ending doesn't completely make sense. I will also freely admit that how "terrible" it is is being blown completely out of proportion.
For example, I HATED how season 1 of Game of Thrones ended, i.e. Joffrey being King and the whole Eddard thing (I hadn't read the books by that point), but that didn't stop me from enjoying the rest of the narrative, characters, and story. (I know it's not the ending to the series, but its the best example I can come up with).
#1048
Posté 15 mars 2012 - 05:48
Paulomedi wrote...
One thing most people don't take notice is that they made the resources exploration much much more meaningful this time. In the first game, I couldn't possibly care about getting turian medals and other junk. The second one improves your guns, tech and ship. Good, yet a bit underwhelming. But this time, the game gives an importance to all this. I was always thinking "if I get all resources, less people will die. I will be more prepared for the final push. Maybe this prothean obelisk, or this Volus' book will give me that small edge over the Reapers".
But the ending throw all your efforts through the window.
SNAP! great point
#1049
Posté 15 mars 2012 - 05:48
I think you can see from all the comments that this is basically the problem.
#1050
Posté 15 mars 2012 - 05:48
I loved the part when Mordin sacrificed himself. It was heartbreaking to watch. And the scene afterwards.
I also loved the part when (at least for me) I managed to unite the Geth and the Quarians. It was amazing.
Loads more. But really, the ending.




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