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On the Mass Effect 3 endings. Yes, we are listening.


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#10476
Tehzim

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The whole topic is here but I thought I'd toss in some more bullet points.
  • Keep the ending as it is (in terms of the starkid etc)  but run a procedural cutscene between when you get hit by Harbinger and when you board the Citadel or between the death of Anderson and the arrival of starkid).
  • Basically run the same sequence from the suicide mission in the second game (if this, then this result) as we approach the starkid.  A good example would be seeing Wrex and his Krogans in the ground war.  If our EMS is high enough and/or we saved them from the Genophage then Wrex lives.  This way we can say goodbye/have closure for our teammates and our war assets.
  • Thus after you get blasted you see what's happening to your armada.  Are the quarians in trouble or are the geth helping them hold the line?  Did not having the Salarians make for weaker ship shields for your armada?  Are they on the cusp of defeat or are they still fighting?
Meanwhile back with the starkid we basically fire the final shot of the war and decide the state of the Reapers. Will we control them, will we destroy them, or will we try to find a way for coexistance?

Thus you can still maintain your "artistic integrity" and have the ending you planned but still show us what we worked for.
Hope this helps.

Modifié par Tehzim, 25 mars 2012 - 08:15 .


#10477
MaleQuariansFTW

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I really wish BioWare would just admit they screwed up the ending. They're being too proud, even with the necessary PR crap. Stop with the high critic reviews and how great they loved it own up to the failure in the ending. Most situations, the ending isn't enough to ruin everything else in the game. This is NOT one of those situations. The way I see it, indoctrination theory is their golden ticket out of this hole they've dug themselves. We don't want closure or clarification on the current endings unless closure and clarification means indoctrination theory.

#10478
Lochwood

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Star Child: Yo dawg, I heard you organics don't want to be killed by synthetics -- so we built these synthetics to come around every 50,000 years to kill you organics. AND -- on the Citadel here, I have a beam that can kill all of the synthetics (the Red beam option). It specifically targets synthetic AI's, and won't blow up earth.

Me: So why didn't you just install red beams in every one of the mass relays that you built? That way, you could regularly explode all the AI-synthetics, and then you wouldn't have to kill everybody every 50,000 years. It's win-win that way.

Star Child: Derrrrrrrrp.

Me: Yeah -- that's logic for you.

Star Child: Well, I also have a beam that will fuse all of the DNA in the galaxy into a "new DNA," so that you can make love to the Normandy.

Me: <facepalm>

#10479
kinjo1971

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Guy On The Moon wrote...

If you have not seen this video yet, please watch it. It almost completely proves the ending was in fact the indoctrination theory. EA was rushing Bioware to finish the game. I saw on an article left out things they wanted to include, like a different longer ending with Shepard battling Harbinger in a "dream state" showing the indoc process and then concluding it, but they were rushed so they couldn't. So I do think Bioware meant to have this Indoctrination theory.

But please, watch the video. Very, very informative, and frightening:


Ok I hate to burst everyone's bubble on this Indoctrination Theory but the simple fact is that there is no IT.  The game was rushed out in order to meet a deadline forcing Bioware to try and finish the game as fast as possible which is the reason why we got what we did.  

#10480
Razor1313

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This whole series is just step below a holodeck experience for me. Of so many wonderful moments, saying goodbye to everyone before the final battle was a perfect touch. At times, I felt an almost "Saving Private Ryan" emotion with the narrative...and then the ending. As I have read elsewhere, it's like riding the greatest roller coaster of all time, but you die at the end. Kinda ruins the buzz, you know?

Even with the "indoctrination" idea, the ending was a complete hash. How could you write such awesome, industry-changing material...and so mess up the end?

Shepard is alive.
Decker was a replicant.
Soylent Green is people.
I am the Kwisatz Haderach.

#10481
Christianswe

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Well, the case is here. That why should there only be one ending? With a set path of events?? This should not be the case in a game like mass effect. The player should be able to influence and CHOSE their Shepards own destiny. I hope that bioware changes this. Because that is the theme of mass effect. Player choice, and the fight against all the odds. Like the game is now, we only have one ending(because the 3 we have, are identical).

And the last hour or so, is locked on one path, not being able to change anything. I really hope they change this. Because the mass effect series is not like other games, but some other games also have different endings. While most have a set ending. And movies are set, sure i understand that they won´t remake a movie because some people don´t like it, or rewrite a book, for that reason.

But this is not the case here. Sadly i think that bioware has forgotten this along the way, that all players care about their shepard. There isn´t really a fixed, pre determend mold of shepard. Look at Dragon Age Origins.
The warden was agains´t all the odds, much like in ME3. But you got tho choose the outcome of the game.
Both for your warden, your companions, the world of the game. And you got to see what happend next, the results of your actions. A long ending. That left the player touched and satisfied. So, please bioware. You have done it before, why not do this with ME3 to??

You are a good videogame company, you listen to your fans. And i think that it is great that you are changing/adding to the ending. I just wanted to share my thoughts. Keep up the good work!

#10482
Arcamenel

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My most memorable moments of ME3 :

1. Thane in helping you out on the Citadel. I remember telling myself how Thane was great but wasn't my favorite character from ME2...then came Thane's story in ME3. Shepard and Kolyat praying for him...and I just cried out loud!!! you did an AMAZING job with Thane in ME3! You made me realize how much I liked him !!!!!


Last thing : Do not incorporate a ''happy ending''. I was prepared to let go of my Shepard and a sacrifice is the best thing that can happen! He sacrificed himself for all that he believed in and he has earned the right to rest peacefully.

Again, thank you Bioware for all the great memories!


“Be ashamed to die UNTIL you have won some victory for humanity.”
- Horace Mann

#10483
ElMuchu

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Arcamenel wrote...

My most memorable moments of ME3 :

1. Thane in helping you out on the Citadel. I remember telling myself how Thane was great but wasn't my favorite character from ME2...then came Thane's story in ME3. Shepard and Kolyat praying for him...and I just cried out loud!!! you did an AMAZING job with Thane in ME3! You made me realize how much I liked him !!!!!


Last thing : Do not incorporate a ''happy ending''. I was prepared to let go of my Shepard and a sacrifice is the best thing that can happen! He sacrificed himself for all that he believed in and he has earned the right to rest peacefully.

Again, thank you Bioware for all the great memories!


“Be ashamed to die UNTIL you have won some victory for humanity.”
- Horace Mann

I do not agree: in current endings Shepard sacrifices himself so once plotholes will have been filled, you will be satisfied. If Bioware adds happy endings other people (like me) that want their character to survive will be also satisfied and you will still have the possibility to choice an ending where Shepard kills himself to save the galaxy. That's the ending system of ME2 and this is the best for me: everybody gets satisfaction.

Modifié par ElMuchu, 25 mars 2012 - 09:28 .


#10484
Voodoo2015

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What I want is that my choices should be of significance to the entire ME3.
All choices from the ME1, ME2 and ME3, not three choices that end up the same but different colors

For ME3 ending contradicted the whole idea of the Mass Effect series.

All synthetic life will rebel against their creators and kill all organic life.
So I created synthetic life to kill all technologically advanced organic's. Before the chaos breaks out.

Wait what, what! What did he say? All synthetic life we create will rebel against us and kill us! So the Star Child created synthetic life that will kill us before that happens. WTF!

Isn't it the same damn thing! Doomed whatever you do. Posted Image

Modifié par Voodoo2015, 25 mars 2012 - 09:52 .


#10485
DuncanId

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Razor1313 wrote...

I am the Kwisatz Haderach.


I don't think so...

:P

#10486
Voodoo2015

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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare

Artistic ending I don't think so. Not for us, it was not what was promised. Can't see this as an end to Shepard. Otherwise it's  a slap in the face for us fans who have played the series for 5 years. The Ending got so strange lot of gaps in between the answers and questions. So you don't get any answers only more questions!

But I hope that what he says in the article above is true.
So we get our answers, and a worthy ending.

Otherwise are the games awesome (the entire series)

Modifié par Voodoo2015, 25 mars 2012 - 09:59 .


#10487
Razor1313

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DuncanId wrote...

Razor1313 wrote...

I am the Kwisatz Haderach.


I don't think so...

:P


...errr...I am the walrus?       :blush:

#10488
Tehzim

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Razor1313 wrote...

DuncanId wrote...

Razor1313 wrote...

I am the Kwisatz Haderach.


I don't think so...

:P


...errr...I am the walrus?       :blush:


koo koo kachoo

#10489
Voodoo2015

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Razor1313 wrote...

DuncanId wrote...

Razor1313 wrote...

I am the Kwisatz Haderach.


I don't think so...

:P


...errr...I am the walrus?       :blush:


Kids please don't make a fuss. ME3 is for us all! Posted Image

#10490
AkaXan

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Personnally if I were EA I would be worried, because if Bioware dont fix the crap endings that broke their own game universe and killed player choise, which by the way was continually promised, then EA's DLC plan is screwed, beacuse if the endings still stand then whats the point of (A) ever playing the games again, its clear our choises dont matter,
(B) buying any DLC for it as unless its fixs the poor as hell endings or gets rid of them, because if they dont, then were is the incentive to invest time and money anymore. Bioware has already killed my desire to play the games again knowing all my time and choises were for nothing, why would I or any other player who feels the same buy into the DLC after all this.

Modifié par AkaXan, 25 mars 2012 - 10:17 .


#10491
WarDog774

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Here's my answer to Bioware!



#10492
stellap20

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WarDog774 wrote...

Here's my answer to Bioware!




hahahaa awesome reaction

#10493
Zarathustra666

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I don't know if Indoctrination Theorists are right and/or the endings were a possible marketing strategy. What I do know is how I felt when the game ended: sad and betrayed. And here are the reasons:

1) Everything was just too quick. BioWare took a franchise that had me playing for 200+ hours and shoved a rushed, unpolished ending down my throat, and this happened within 10 minutes. 200+ hours for a 10 minute nonsensical ending? Give me a break.

2) There is only one ending, not 16. If you are a "the glass is half-full" kind of person, then you could claim that there are 3. They differ on the color of the explosions you cause.

3) There was no answer as to why the Reapers were building a Human Reaper in ME2.

4) Unless the ending was a hallucination or some sort of dream, it makes absolutely no sense. This is why:
  • The Mass Relays are destroyed, no matter what. We've learned in "Arrival" that, when this happens, the whole solar system where the MR resides is destroyed. Considering this, every single one of the possible endings should result in a massive destruction throughout the galaxy, killing more people than the reapers could ever do in such a short timespan.
  • Harbinger just lifts up and flies away, leaving the beacon unprotected. Doesn't it have some sort of radar that checks for organic life in the surroundings? Wouldn't that show him that Shepard was still alive? The way it happened, it seems Harbinger didn't "see" Shepard was still alive. But, as Legion said, the Geth (far less advanced than the Reapers) don't rely on visual feedback to travel. So we'd expect that the Reapers have a better technology to mind their surroundings. This makes no sense.
  • The whole Anderson-Shepard conversation, when you get to the Citadel through the beacon, makes no sense. Why the hell is Anderson there, if you've heard on the radio that Hammer was wiped out? How the hell does he get to the room before you, if there was only one way in?
  • Why does Hackett radio you, when you're in the Citadel, as if he knew all along that you were alive and up there?
  • What is The Illusive Man doing in the Citadel, and, furthermore, how does he get in that room all of a sudden?
  • Why is the Normandy flying away from the battle? They deserted? How could it possibly reach another solar system before the (nonsensical) Mass Relay explosions reached the Mass Relay in Earth's Sol System?
  • How can a squadmate that was just beside me on the ground appear getting off the Normandy on that strange planet after it crashes?
  • What was that gasp of breath that shows Shepard's shoulder among rubbles back on Earth? Wasn't he up there, in the Citadel?
5) The God-like child A.I. is just sad. The saddest Deus ex machina I've ever seen. I can't believe BioWare thought it would be a good idea to introduce such a complex character/concept within the last 5 minutes of the game, without a proper explanation.

6) My choices meant absolutely nothing. The endings simply ignore whatever choices you made throughout the hundreds of hours of previous gameplay.

7) My relationships were ignored. Mass Effect is all about relationships, and the endings simply ignore all of them. I don't know what happened to my beloved friends and squadmates. Even if Shepard has to die, I want to know what happens to the people I died trying to save. And that 1 minute scene that shows some of them climbing out of the crashed Normandy is NOT what I'm talking about.

8) There is no closure. The ending is so vague that it leaves the player with more questions than he had just before the game ended.

9) The ending strips the player of choices. The God-like child offers you 3 prefabricated endings, and you can't even ask why you have to chose one of them.

10) The explanations for the 3 possible choices are poor and they make no sense. If you'll control the Reapers, how the hell can you do it if you're dead? What happens when you merge with the synthetics? Apparently Joker and EDI are together... But they were together before. What difference did you make? You jumping in that beam of light and dying made EDI fertile to human sperm? Why do you have to destroy all synthetic life? If the "kid" controls the Reapers, why can't it shut the Reapers down and leave the synthetics alone?

11) The greater plot behind the 3 endings, the reason behind the cycles, is poorly explained. So the "kid" created the Reapers so that they could harvest the DNA from advanced organics and merge it with synthetics, preventing these organics from creating other synthetics that would erradicate all organic life. Though kind of stupid, this can make some sort of sense... But why not wait for the genocidal synthetics to be created and wipe THEM out, instead? There are many other ways to prevent the erradication of all organic life. Unless there's more to it... But we don't know. 
If by shooting the red tube all synthetic life is erradicated, then it means that the "kid" has some control over synthetic life... But how come the Geth could rebel against the Reapers, then?
12) Why do I have to make a choice? Why can't "the kid" make the choice?

13) What the hell IS the "kid"? It created the reapers, great. But what is it? Where did it come from? What is its real purpose?

Bottomline: I really hope BioWare realizes it has made a very big mistake and does something really great about it. I just checked ME3's ratings in Amazon.com, and it's an average of 2 out of 5 stars. This is cerainly hurting their business, and it did hurt us fans.

Modifié par Zarathustra666, 25 mars 2012 - 10:35 .


#10494
WolfyZA

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420 pages later and still no reply! Just stop making us lose our minds and say you guys had the IT concept from the beginning.

#10495
kickassTurian

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i agree, but the 'perfect' ending (if you can call it that) when you see shepard breathing is a little more evidence that the indoctrination theory is correct because it looks like he is still in london waking up from harbingers laser. off the subject 99% of mass effect 3 is EPIC! except the fetch missions from the citadel, they could keep the ending they have got (with a bit more choice) but as a compromise just show what happened to everyone! Wrex, Grunt, Jack ect and get rid of the normady crashing because it is stupid it shows the normandy basically deserting earth!

#10496
PreGy

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In my opinion, assets should have had more value during Earth mission; and Liara could have been used as "story-teller" at the end: she can live for 1000 years, so she can be placed in any time (50-100-1000 years after) and tell what happened in Earth, with quarians/geth, krogans...

Different endings (I always expected an ending like "this cycle fails, but with our information the next one success"; or "betrayal of the geth", destroying your fleet after destroying reapers) depending on some key decision would had been also very "epic" for the saga.

#10497
zebadee

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i really hope that the ending is scrapped i no bioware want to keep "artistic integrity" but every time i see it now i will just remember how bad it was

99% of the game was amazing but that 1% kinda makes the 99% redundent till the game has a strong epic ending the rest of the game may as well be to the standard of the endings

#10498
die-yng

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In my understanding the backlash about the ending is only so strong, because Mass Effect and Bioware managed what almost no game accomplished before, to pull us gamers so deep into it and into Cmndr. Shepard that the dissatisfying ending really hurts deeply.

I think this is what BW should think about, that only the quality of the games could generate such a strong reaction and that is something they've accomplished and all they have to do now is make endings that are on par with the rest of their work.

Dear Bioware people, wouldn't it be absurd to have managed such a great series of games and then leave the fans feeling down, depressed and unsatisfied at the end?

Let the leopard change his spots for once; we know you thought your ending was strong, it really isn't.
The reasons have not only been listed here time and time again, no there are enough reports and reviews out there that list them, if you stop only reading the people who butter you up.

Do us and yourselves a favour and do what was originally intended, multiple, DIFFERENT endings which take our decisions and assets into account.

Don't listen to the so called journalists who claim that this would set a dangerous precedence, listen to the overwhelming majority of your fans and end this trilogy in a worthy way.

#10499
Mastone

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WarDog774 wrote...

Here's my answer to Bioware!


Hahahahaa great stuff

#10500
gendocrono

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Hi friends of the Anglosaxon BSN's fans !

I would like to show you, in the case of you didn't notice it, a letter to bioware has been wrote and post at this link :

http://social.biowar...ndex/10594841/1

This is the huge combined work of francophone and anglosaxon incredible fans.

If you approve our letter, so don't hesitate to support and show the letter to everyone who could be interested in or to the responsibles in charge of the ME3 project.

Thank you very, very much !