I don't know if Indoctrination Theorists are right and/or the endings were a possible
marketing strategy. What I do know is how I felt when the game ended: sad and betrayed. And here are the reasons:
1) Everything was just too quick. BioWare took a franchise that had me playing for 200+ hours and shoved a rushed, unpolished ending down my throat, and this happened within 10 minutes. 200+ hours for a 10 minute nonsensical ending? Give me a break.
2) There is only one ending, not 16. If you are a "the glass is half-full" kind of person, then you could claim that there are 3. They differ on the color of the explosions you cause.
3) There was no answer as to why the Reapers were building a Human Reaper in ME2.
4) Unless the ending was a hallucination or some sort of dream, it makes absolutely no sense. This is why:
- The Mass Relays are destroyed, no matter what. We've learned in "Arrival" that, when this happens, the whole solar system where the MR resides is destroyed. Considering this, every single one of the possible endings should result in a massive destruction throughout the galaxy, killing more people than the reapers could ever do in such a short timespan.
- Harbinger just lifts up and flies away, leaving the beacon unprotected. Doesn't it have some sort of radar that checks for organic life in the surroundings? Wouldn't that show him that Shepard was still alive? The way it happened, it seems Harbinger didn't "see" Shepard was still alive. But, as Legion said, the Geth (far less advanced than the Reapers) don't rely on visual feedback to travel. So we'd expect that the Reapers have a better technology to mind their surroundings. This makes no sense.
- The whole Anderson-Shepard conversation, when you get to the Citadel through the beacon, makes no sense. Why the hell is Anderson there, if you've heard on the radio that Hammer was wiped out? How the hell does he get to the room before you, if there was only one way in?
- Why does Hackett radio you, when you're in the Citadel, as if he knew all along that you were alive and up there?
- What is The Illusive Man doing in the Citadel, and, furthermore, how does he get in that room all of a sudden?
- Why is the Normandy flying away from the battle? They deserted? How could it possibly reach another solar system before the (nonsensical) Mass Relay explosions reached the Mass Relay in Earth's Sol System?
- How can a squadmate that was just beside me on the ground appear getting off the Normandy on that strange planet after it crashes?
- What was that gasp of breath that shows Shepard's shoulder among rubbles back on Earth? Wasn't he up there, in the Citadel?
5) The God-like child A.I. is just sad. The saddest Deus ex machina I've ever seen. I can't believe BioWare thought it would be a good idea to introduce such a complex character/concept within the last 5 minutes of the game, without a proper explanation.
6) My choices meant absolutely nothing. The endings simply ignore whatever choices you made throughout the hundreds of hours of previous gameplay.
7) My relationships were ignored. Mass Effect is all about relationships, and the endings simply ignore all of them. I don't know what happened to my beloved friends and squadmates. Even if Shepard has to die, I want to know what happens to the people I died trying to save. And that 1 minute scene that shows some of them climbing out of the crashed Normandy is NOT what I'm talking about.
8) There is no closure. The ending is so vague that it leaves the player with more questions than he had just before the game ended.
9) The ending strips the player of choices. The God-like child offers you 3 prefabricated endings, and you can't even ask why you have to chose one of them.
10) The explanations for the 3 possible choices are poor and they make no sense. If you'll control the Reapers, how the hell can you do it if you're dead? What happens when you merge with the synthetics? Apparently Joker and EDI are together... But they were together before. What difference did you make? You jumping in that beam of light and dying made EDI fertile to human sperm? Why do you have to destroy all synthetic life? If the "kid" controls the Reapers, why can't it shut the Reapers down and leave the synthetics alone?
11) The greater plot behind the 3 endings, the reason behind the cycles, is poorly explained. So the "kid" created the Reapers so that they could harvest the DNA from advanced organics and merge it with synthetics, preventing these organics from creating other synthetics that would erradicate all organic life. Though kind of stupid, this can make some sort of sense... But why not wait for the genocidal synthetics to be created and wipe THEM out, instead? There are many other ways to prevent the erradication of all organic life. Unless there's more to it... But we don't know.
If by shooting the red tube all synthetic life is erradicated, then it means that the "kid" has some control over synthetic life... But how come the Geth could rebel against the Reapers, then?
12) Why do I have to make a choice? Why can't "the kid" make the choice?
13) What the hell IS the "kid"? It created the reapers, great. But what is it? Where did it come from? What is its real purpose?
Bottomline: I really hope BioWare realizes it has made a very big mistake and does something really great about it. I just checked ME3's ratings in Amazon.com, and it's an average of 2 out of 5 stars. This is cerainly hurting their business, and it did hurt us fans.
Modifié par Zarathustra666, 25 mars 2012 - 10:35 .