Biokiipper wrote...
Outstading game. I played more than a 1000 hours the whole series. The end could be longer, but its still ok...
DLCs must be made ASAP I think:
- One with some confrontation with Harbinger and the Reaper origin and all the reasons for their creation.
- Another with the consequences of the colector base decision.
- An end with total failure and cycle destruction, like shepard death on ME2.
- More cerberus fight and the origin of the modified soldiers.
- More missions to save Volus, Elcor, Hanar, Batarians and Drells.
- Mission in OMEGA, considering it was taken by cerberus.
- Alternative event in the Harbinger ray.
- Mission to Save people on the Citadel when its taken by the reapers.
- Possibility to let Sheppard to live, or to flee in the last moment. Possibility to leave the relays working, so the alien fleets helping Earth dont get stuck in Sol System.
- Possibility of Sheppard to help Cerberus to achieve its goals.
- More characters, even if temporary for a mission only. Some or most could be dead from ME2 or missing. ( Tali, Garrus, Javik for those that doesnt get the DLC, Kaidan or Ashley if refused to enter Normandy.
Even if it costs more to the players, they will buy even complaining... I know I would... =(
To leave the game like it is, is a strong kick in our lower areas... Please dont leave us hanging. Please moderator, send this to someone from the team that made the game.
QFT (though I'm only around 700 hrs myself

)
My first ME3 playthrough was more than 50 hours of possibly my favorite mass media anything ever, followed by 10 minutes that didn't seem related to or dependent upon the story up until that point at all. I expected to find that somebody new had taken over when I first got online to see what happened.
It seems like the devs have been saying Shepard would only be in the trilogy since before ME2 shipped, so I didn't even think there would be any way to personally survive this one just so people wouldn't keep asking for Shep to show up when BioWare moves on to their other ME stuff. I don't think there were many (if any) fans that expected a happy ending, but I think it was reasonable to expect the ending to be causally connected to the rest of the story.
Seriously.
In all the forums, promos, wikis and other ME-related things, they treat the franchise like one of the (if not the primary) drawing points is that things later are different based on what happened earlier. It *only* makes sense to take that concept and go even further with it for the big finish. Decisions like what to do with the Council in ME1 had to be "normalized" at least a little, so that ME2 development wasn't just throwing resources at a bunch of loose ends but being the end of the series was a chance for some *serious* differentiation.
But they gave us color swaps. And they even went with "tell" over "show" when they tried to give the different cutscenes some sort of variation.
Back to Biokiiper's ideas, I honestly thought the only reason they mentioned the Cerberus/Omega takeover was because we'd be going there for something. If they'd laid some more foundation there for TIM being a bit off even his own rails, it would have made his activities regarding the Citadel a bit less random.
And as much as I hated StarChild, it could have seemed like they did it on purpose if
1) Shep's responses had been anything more in character than "Huh? Wha? OK..."
2) There'd been any indication that StarChild existed (either with clues or explicitly unanswered questions) before it showed up
3) There'd been any consideration given to tying that conversation back to the Virmire one with Sovereign - what happened to all his talk of Reaper motivations being unknowable? Either try to justify that or call him a liar, don't just give us a bunch of circular logic and assume we're high enough to call it deep.
Other thoughts:
- How can StarChild think the races are "preserved" in the reapers? Everything from the ground troops up makes it look like sentients are nothing more than raw material to them.
- That might be a little different if they had individual personalities. At least then, you could try and argue that each reaper was some kind of metaphysical composite of the race that spawned it.
- I was having enough of a blast with all the separate plot threads that I didn't notice while I was playing, but ME3 doesn't have a central antagonist. The reapers are the threat, but the game never really sets up a "main" one that we especially hate, or think is important or anything. It's not a logical necessity for the way reapers work, but it would help whatever ending suggested to have more emotional impact if we were given someone a little more specific to oppose. (The way we did with Saren/Sovereign in ME1) Already having a name and history with Shep, Harbinger seems like the obvious choice, but wasn't given much to do in ME3.
- Others have said it better and in more detail, but after combat is over for the course of the game is a little too late to artfully make any serious shifts in theme/genre. Just sayin.
- Shouldn't at least one of the endings leave the possibility of telling stories that take place after it? Yeah, you technically could still do that but the setting itself is barely going to be recognizable. Even if Charon didn't go nova and wipe out the Sol system, there's no non-catastrophic way to deal with the fleet Shep assembled being stranded on Earth. Cut off from trade and resources, almost every named location gets its own apocalypse-in-a-bottle.
Leto II's effect on Dune is really my only hope here: that they'll just throw up some ellipses and say something like "now that we finally have our Mass Relay-replacement tech, all that's changed is that all the old cast are dead (with whatever exceptions we feel like making) and we can reset the politics to whatever we want"
But I'd still probably like to see some more stuff in the 22nd century. The near-for-space-opera future angle was pretty cool.
- Kind of a small thing in the context of how much work the game could use, but I'd like to see the fact that Shep's a Spectre mean a bit more. When the Virmire survivor gets to be one, it was just kind of an "um, good for you!" moment. Being a Spectre went from one of the main points in the first game to a shop, approve/ignore terminal, and elevator chime in the third one. Shep had bigger fish to fry but it would still be nice to see it matter a bit.