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On the Mass Effect 3 endings. Yes, we are listening.


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#10651
Mastone

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Lamina wrote...

Mastone wrote...

I think you need to read this piece more carefully, this piece of text is being quoted all over the net by IGN and countless others being interpreted as new endings being promised, while al he says is, :
-We got good scores from critics who are partly dependent on Devs/publishers to compete ( ithey need to play nice if they want that interview or demo code)
-we think games are art ( and therefore this ending is perfect because the artist decides)
-He talks  about player control , while in truth none of the choices you've made actually really mattered save for a cameo appearance here or there even before the moronic ending, which indicates to me someone is putting their head back in the sand
-He also says that content is being created to make us understand (why the endings are good the way they are). I personally think that if they only have a cutscene explaining everything  is insult upon injury. especially if this turns out to be payed for DLC, because as said before we already payed for the game we even accepted day 1 dlc with the prothean in it....

The sad thing is that the ending as it now stands have left me with no desire for another play through, not even because of the fact there is only one ending possible ( I have played linear games before), but because it's so goddamned uninspiring it leaves you with disappointment.


I think he needs to make sure that they do not loose face. Of course he has to say stuff about the artistic integrity. He needs to make sure we don’t think they are admitting a mistake or a rushed ending or what ever. This is business and they have an image to protect. A very fine image in my book. Wouldn’t be all this fuss, if I had no expectations in the first place.

So yeah, it is a little vague. But hey. They want my DLC money and they want it bad and with a good ending, I will give in. I am very optimistic! So chill out. Give them some positive feedback for this and I think they will give us something in return. However, if we keep complaining, they may think it is pointless. It is not. 

I just need an okay ending. Not an ending precisely as I like it. I just want it to make sense and implement my big choices throughout the games


Really? just ask them to make a standard ending with just the basics in it?
This isn't an Indy game developer this is a full bred Triple A games company, it's like easy company saying :"nah think we"ll skip this D day thing".
Come on I want to be blown away by a game like this not blown apart, the only way they can truly fix this is by fixing the endings  or as one guy somewhere on this forum said make it possible to shoot the starchild in the head...I could do with that..

I will not spend money for an ending that should've been in it in the first place.

But to follow your advice and give them something positive:"it can only go up from here guys  ( two thumbs up with a fake smile) ".

#10652
CuseGirl

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Arbor, you've got some weird code there my friend lollll

#10653
CptSpectacu1ar

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Hanging with Garus shooting bottles, but it's close to meaningless with the ending :(.

#10654
harlekein

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 There's something no one seems to be considering. The game was written first, then the voice actors came in to do all the lines.

That stage has been passed. So I won't expect much dialogue or anything, Or maybe there will be in which case I would have to wonder if it wasn't already on the shelves.

#10655
weltraumhamster89

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This, Bioware, read it!

mkohan7 wrote...

First off the idea of Bioware and the producers saying that most people like the ending is a complete lie and a bad joke. It insults the fans and insults me. Game sites such as gamerinformer only rate the games as the gameplay, the story is always second nature and doesnt matter as much as it would to the true fans. Another would be about newspapers saying that its good. newpaper journalists are once again not the loyal fans. If you would look on the polls on this site you would see that 90% of your fan base hates these endings. You didnt give any closure. In a game that provides so many decisions throughout the trilogy, no information on what happens to the universe is insulting to the players that made the story their own. Spreading lies on the general public loving your ending is terrible. Most people who have played the game from ME1 till ME3 disagree. Maybe the PS3 players who have only played the 2nd and 3rd game may like it, But im sorry that is just not good enough. We are your loyal fans that have spent money on all 3 games, DLC, and books or anything like that. Even buying Xbox live so we could get out Galactic readiness level up is a payment. Its a slap to the face and a kick to the groin by spitting on the lovers of the mass effect universe. People who like the ending must not have paid attention because you contridicted on the story you made yourself with the synthetics always killing the makers, which is disproved if you stopped the geth and quarian war. And you contridicted your own story by not letting Shepard to ask questions and make his own decisions himself. You promised 16 endings and they are all almost the same. Just a different color. I am glad that you have decided to finally address this issue of your bad story ending. Unless you wow me with some great closure later on, DLC will never be bought from me, and the series will be ruined forever, because whats the point of playing a trilogy of 140 hours when you know that winning, will really result in losing. GIVE ME SOME CLOSURE BIOWARE! YOU OWE IT TO YOUR CONSUMERS! NO CONSUMERS, NO BIOWARE! :)



#10656
Bone3ater

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jcmccorm wrote...

A literal, "Lots of Speculation! ending. Budget it small, could work well.

There was an episode in Babylon 5, also something similar in Star Trek Voyager, where years into the future, people are discussing the events that happened in our time and speculating wildly on the characters and their motives. All sorts of theories are presented (in both cases, to explain their modern-day ills), but both are interrupted by characters (from the time being discussed) to set the record straight.

In B5, it was Delynn herself, aged, not having appeared in public in decades.
In STV, it was the Holographic Doctor, who was preserved in a backup node, surprised to wake up where he is and ready to set the record straight to a skeptical world.

Could work here. B5 also looked well into the future, I believe.


Interesting idea actually, Something similar happened in Stargate Universe, where a big part of the crew strands on a unknown Planet with now way to escape. (haha, I just now realize the connection to ME3...*shoots self*)

Over the time they accept their fate and build homes, start relationships, you know, all that life stuff. Bear in mind though, this was an alternate reality so the "real" crew didn't do that, but anyway, not the point here.

But the important thing is that at the end of the episode, there was one last crewmember who talked about everything that happened on this planet, how they grew together, had families ect.

This kind of closure would be nice for ME. "Real" closure, no grandfather talks about "The Shepard"...<_<

Modifié par Bone3ater, 25 mars 2012 - 07:18 .


#10657
AkaXan

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Guys its time to see that Bioware just dont give a crap. Their hiding behind Artistic Integrity so they dont have to come out and say yeah we screwed you guys over with the end so we can sell DLC and new sequals.

The half assed writing at the end is purely to set up new DLC and games, Bioware wanted this, they threw there own game mythology under the bus along with all the promises to fans that our time and investment means something, just so the could sell a new series.

Look at all the interviews involving DR Muzka and Casy Hudsen. I have a list of their big talk about the ending taking into account their fans play throughs and how to do it any other way would be disservice to the fans. The second they got a green light for a new series they threw all those promises out and gut the end.

I know many of you guys dont want think Bioware would do that, but the sheer dichotomy between the writing during the games as a whole and the god awful end of Mass Effect 3 is all the proof we need, the end is so badly cobbled together that it just reeks of last minute change to suit their plans.

As for the Artistic Interity card, its nonsense, as a Graphic Designer it dosent fly, sorry Bioware. The second Bioware sold a character as DLC they threw the Artistic Integrity card out the window. At best if Bioware want to say Mass Effect is art, then its commision art as in the paying customer (ME Fans/buyers of the game) have every right to say how the art is finished and voice their displeasure when the artist dosent deliver what they promised during the sale's pitch.

Modifié par AkaXan, 25 mars 2012 - 07:22 .


#10658
BHUNTER94

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I wish people would stop ****ing about the end of mass effect 3. it was one of the most powerful(emotionaly speaking) endings in a game. those of you who are pisssed cause shepherd died, well then please tell me how you think it should have ended. To all of bioware you are the best and dont stop what your doing.

#10659
Lamina

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Mastone wrote...

Lamina wrote...

I just need an okay ending. Not an ending precisely as I like it. I just want it to make sense and implement my big choices throughout the games


Really? just ask them to make a standard ending with just the basics in it?
This isn't an Indy game developer this is a full bred Triple A games company, it's like easy company saying :"nah think we"ll skip this D day thing".
Come on I want to be blown away by a game like this not blown apart, the only way they can truly fix this is by fixing the endings  or as one guy somewhere on this forum said make it possible to shoot the starchild in the head...I could do with that..

I will not spend money for an ending that should've been in it in the first place.

But to follow your advice and give them something positive:"it can only go up from here guys  ( two thumbs up with a fake smile) ".


Yeah, really. But I said an ending that made sense. That either excludes the starchild or make him indoctrination or a 3rd solution, I haven't seen.

To be honest, the game DID blow me away. The ending just totally crippled it. 

No fake smiles from me. Give me a good ending and I will smile with all the honesty in the world. I want them to make it good. I want them to keep making great games with RPG elements. Bioware is the only company who makes the kind of games, that pulls me in and makes me get involved. Portal is an exception - love that game.

If they make a decent ending and we keep complaining, they might wonder, if it really is worth it. Making a game that actually gets us emotionally invested. They may think that no ending is good enough. We need to send them the message that "no", it was just an exceptional crappy ending! And yes. Making good stories is worth it.

#10660
lillitheris

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BHUNTER94 wrote...

I wish people would stop ****ing about the end of mass effect 3. it was one of the most powerful(emotionaly speaking) endings in a game. those of you who are pisssed cause shepherd died, well then please tell me how you think it should have ended. To all of bioware you are the best and dont stop what your doing.


There's about 80 000 posts here with that information, feel free to look them over.

#10661
Guest_AshleyMadelineWilliams_*

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BHUNTER94 wrote...

I wish people would stop ****ing about the end of mass effect 3. it was one of the most powerful(emotionaly speaking) endings in a game. those of you who are pisssed cause shepherd died, well then please tell me how you think it should have ended. To all of bioware you are the best and dont stop what your doing.


The endng was emotional, but it was a disgrace to the Core fans of mass effect who have been playing the game ever since its first game. The ending seemed to throw everything you did in the past two games out of the window, Plus, it made absolutly no sense.... 

The ending should have given us an insight into what the heck happened! Nothing was explained... No closure what so ever.
StarChild?.... Really Bioware <_<

Gimme an ending to make me proud of, not to forget in sadness and dispair.

To your post.... Read the forum, im pretty sure people can tell you how it should have ended better than what it did.

Modifié par AshleyMadelineWilliams, 25 mars 2012 - 07:29 .


#10662
TheRealMithril

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I felt they did this to Mass Effect with the current ending, except that clip is actually good :D

#10663
LordTridus

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I don't know if anyone is still reading these or not, but I wanted to get my $0.02 in. I love 90% of the game. All the missions around Rannoch for example were just awesome and while that was the high point for me, the vast majority of the game is great.

The ending was a huge let down because it's vague, evasive, and has things that just don't make sense going on. Like how does EDI go from being in my squad on Earth (and preusmably hit by the giant Reaper death laser, because otherwise her job was to enter the beam and board the Citadel) to being on the Normandy? When did Joker have time to fly down and pick her up when he was supposed to be engaging the Reaper fleet and protecting the Crucible?

At the same time, why is the Normandy in the Mass Relay network when the Crucible fires and takes out the network, instead of fighting that same battle around Earth? They had no way of knowing what was about to happen. Did my own crew really just abandon the fight while I'm about to fire the Crucible? That entire aspect of the ending makes absolutely no sense whatsoever and the whole sequence comes off as stuff happening without any internal consistency.

The ending itself... well I was with it right until the very end, the parts with the Illusive Man are pretty good. But then there's a God AI who looks like a kid that was blown up on Earth? That God AI created the Reapers to protect organic life by destroying it... and is willing to let me doom organic life by stopping the cycle if I just happen to feel like it?

Really? REALLY? Why would this God AI allow organics to destroy themselves just because Shepard happened to show up there?

It seems like the only thing that affects the ending is how full the green bar is. I got mine full enough to get the third ending option, but why didn't the God AI think to do that a few cycles ago if it was so easy to end the constant problem just by merging organics and synthetics?

And... that's it. There's no answers for what happened to the combined galactic fleet around Earth, but with the relays shut down you can't really conclude anything except a mass extinction as they all starve to death (except maybe the Quarians if they brought their civilian fleet and it's farming ships). That's the only explanation I have for the Normandy pulling a Deus Ex Machina by getting away for no apparent reason - they had to in order to see any of them survive and thus have a future generation talk about "The Shepard" who saved them.

Oh, and then at the end a popup appears telling me to buy some DLC. That really shouldn't exist at all and is no way to end a game.


Maybe there's explanations for all of this and the ending actually makes perfect sense, but the game does a really poor job of conveying what's going on in that last 10 minutes if so. I really hope this gets looked at and things either get changed or at least explained better, because for over 30 hours there this was a really awesome game it and it deserves to end better then it did.

#10664
Kris69

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I really don't like all the endings, but only because I DON'T want ME universe to end. Mass relays destroyed, Shepard likely dead...nothing more to add, IP closed. That sucks.

#10665
Mastone

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BHUNTER94 wrote...

I wish people would stop ****ing about the end of mass effect 3. it was one of the most powerful(emotionaly speaking) endings in a game. those of you who are pisssed cause shepherd died, well then please tell me how you think it should have ended. To all of bioware you are the best and dont stop what your doing.


Most powerful ending in a game? hahahah I am sorry a 10 year old could whip up a more consistent story, it's also not about Shepard dying it is about Bioware doing a complete 180 turn on everything they have promised and  have established through their own canon.
It's like the godfather ending with Don corleone ending up as a clown in a circus making people laugh.

Even my own ending is better and it's just whipped up in a few hours:
social.bioware.com/forum/1/topic/355/index/9992961/407#10560783

Something like this would give me closure and would have left me eager to buy DLC or a next installment.

The ending which they now propogate are such widely different endings that they can't possibly make a sequel or you can believe it's all a dream of course  and he woke up just to start another "story of the shepard".....

#10666
Guest_AshleyMadelineWilliams_*

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TheRealMithril wrote...

I felt they did this to Mass Effect with the current ending, except that clip is actually good :D


That.... is just plain scary :blink:

#10667
CuseGirl

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AkaXan wrote...

Guys its time to see that Bioware just dont give a crap. Their hiding behind Artistic Integrity so they dont have to come out and say yeah we screwed you guys over with the end so we can sell DLC and new sequals.

The half assed writing at the end is purely to set up new DLC and games, Bioware wanted this, they threw there own game mythology under the bus along with all the promises to fans that our time and investment means something, just so the could sell a new series.

Look at all the interviews involving DR Muzka and Casy Hudsen. I have a list of their big talk about the ending taking into account their fans play throughs and how to do it any other way would be disservice to the fans. The second they got a green light for a new series they threw all those promises out and gut the end.

I know many of you guys dont want think Bioware would do that, but the sheer dichotomy between the writing during the games as a whole and the god awful end of Mass Effect 3 is all the proof we need, the end is so badly cobbled together that it just reeks of last minute change to suit their plans.

As for the Artistic Interity card, its nonsense, as a Graphic Designer it dosent fly, sorry Bioware. The second Bioware sold a character as DLC they threw the Artistic Integrity card out the window. At best if Bioware want to say Mass Effect is art, then its commision art as in the paying customer (ME Fans/buyers of the game) have every right to say how the art is finished and voice their displeasure when the artist dosent deliver what they promised during the sale's pitch.


THIS. In our society $$$$ = correct. And this was to make $$$, so a half baked ending that ruins everything we did is still the right choice. This is a situation we cannot control and the bottom line is, we need to move on. Just move on and do something different. It's sad, it's unfortunate but it's just another instance in life where you can't get what you want.

#10668
luci90

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CuseGirl wrote...

AkaXan wrote...

Guys its time to see that Bioware just dont give a crap. Their hiding behind Artistic Integrity so they dont have to come out and say yeah we screwed you guys over with the end so we can sell DLC and new sequals.

The half assed writing at the end is purely to set up new DLC and games, Bioware wanted this, they threw there own game mythology under the bus along with all the promises to fans that our time and investment means something, just so the could sell a new series.

Look at all the interviews involving DR Muzka and Casy Hudsen. I have a list of their big talk about the ending taking into account their fans play throughs and how to do it any other way would be disservice to the fans. The second they got a green light for a new series they threw all those promises out and gut the end.

I know many of you guys dont want think Bioware would do that, but the sheer dichotomy between the writing during the games as a whole and the god awful end of Mass Effect 3 is all the proof we need, the end is so badly cobbled together that it just reeks of last minute change to suit their plans.

As for the Artistic Interity card, its nonsense, as a Graphic Designer it dosent fly, sorry Bioware. The second Bioware sold a character as DLC they threw the Artistic Integrity card out the window. At best if Bioware want to say Mass Effect is art, then its commision art as in the paying customer (ME Fans/buyers of the game) have every right to say how the art is finished and voice their displeasure when the artist dosent deliver what they promised during the sale's pitch.


THIS. In our society $$$$ = correct. And this was to make $$$, so a half baked ending that ruins everything we did is still the right choice. This is a situation we cannot control and the bottom line is, we need to move on. Just move on and do something different. It's sad, it's unfortunate but it's just another instance in life where you can't get what you want.


You are entitled to your opinion.

But futile as it may be, I refuse to give up.

#10669
ShelkartMarne

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Biokiipper wrote...

Outstading game. I played more than a 1000 hours the whole series. The end could be longer, but its still ok...
DLCs must be made ASAP I think:

- One with some confrontation with Harbinger and the Reaper origin and all the reasons for their creation.

- Another with the consequences of the colector base decision.

- An end with total failure and cycle destruction, like shepard death on ME2.

- More cerberus fight and the origin of the modified soldiers.

- More missions to save Volus, Elcor, Hanar, Batarians and Drells.

- Mission in OMEGA, considering it was taken by cerberus.

-  Alternative event in the Harbinger ray.

- Mission to Save people on the Citadel when its taken by the reapers.

- Possibility to let Sheppard to live, or to flee in the last moment. Possibility to leave the relays working, so the alien fleets helping Earth dont get stuck in Sol System.

- Possibility of Sheppard to help Cerberus to achieve its goals.

- More characters, even if temporary for a mission only. Some or most could be dead from ME2 or missing. ( Tali, Garrus, Javik for those that doesnt get the DLC, Kaidan or Ashley if refused to enter Normandy.

Even if it costs more to the players, they will buy even complaining... I know I would...  =(

To leave the game like it is, is a strong kick in our lower areas... Please dont leave us hanging. Please moderator, send this to someone from the team that made the game.



QFT (though I'm only around 700 hrs myself ;))

My first ME3 playthrough was more than 50 hours of possibly my favorite mass media anything ever, followed by 10 minutes that didn't seem related to or dependent upon the story up until that point at all. I expected to find that somebody new had taken over when I first got online to see what happened.

It seems like the devs have been saying Shepard would only be in the trilogy since before ME2 shipped, so I didn't even think there would be any way to personally survive this one just so people wouldn't keep asking for Shep to show up when BioWare moves on to their other ME stuff. I don't think there were many (if any) fans that expected a happy ending, but I think it was reasonable to expect the ending to be causally connected to the rest of the story.

Seriously.

In all the forums, promos, wikis and other ME-related things, they treat the franchise like one of the (if not the primary) drawing points is that things later are different based on what happened earlier. It *only* makes sense to take that concept and go even further with it for the big finish. Decisions like what to do with the Council in ME1 had to be "normalized" at least a little, so that ME2 development wasn't just throwing resources at a bunch of loose ends but being the end of the series was a chance for some *serious* differentiation.
But they gave us color swaps. And they even went with "tell" over "show" when they tried to give the different cutscenes some sort of variation.

Back to Biokiiper's ideas, I honestly thought the only reason they mentioned the Cerberus/Omega takeover was because we'd be going there for something. If they'd laid some more foundation there for TIM being a bit off even his own rails, it would have made his activities regarding the Citadel a bit less random.

And as much as I hated StarChild, it could have seemed like they did it on purpose if
1) Shep's responses had been anything more in character than "Huh? Wha? OK..."
2) There'd been any indication that StarChild existed (either with clues or explicitly unanswered questions) before it showed up
3) There'd been any consideration given to tying that conversation back to the Virmire one with Sovereign - what happened to all his talk of Reaper motivations being unknowable? Either try to justify that or call him a liar, don't just give us a bunch of circular logic and assume we're high enough to call it deep.

Other thoughts:
- How can StarChild think the races are "preserved" in the reapers? Everything from the ground troops up makes it look like sentients are nothing more than raw material to them.

- That might be a little different if they had individual personalities. At least then, you could try and argue that each reaper was some kind of metaphysical composite of the race that spawned it.

- I was having enough of a blast with all the separate plot threads that I didn't notice while I was playing, but ME3 doesn't have a central antagonist. The reapers are the threat, but the game never really sets up a "main" one that we especially hate, or think is important or anything. It's not a logical necessity for the way reapers work, but it would help whatever ending suggested to have more emotional impact if we were given someone a little more specific to oppose. (The way we did with Saren/Sovereign in ME1) Already having a name and history with Shep, Harbinger seems like the obvious choice, but wasn't given much to do in ME3.

- Others have said it better and in more detail, but after combat is over for the course of the game is a little too late to artfully make any serious shifts in theme/genre. Just sayin.

- Shouldn't at least one of the endings leave the possibility of telling stories that take place after it? Yeah, you technically could still do that but the setting itself is barely going to be recognizable. Even if Charon didn't go nova and wipe out the Sol system, there's no non-catastrophic way to deal with the fleet Shep assembled being stranded on Earth. Cut off from trade and resources, almost every named location gets its own apocalypse-in-a-bottle.
Leto II's effect on Dune is really my only hope here: that they'll just throw up some ellipses and say something like "now that we finally have our Mass Relay-replacement tech, all that's changed is that all the old cast are dead (with whatever exceptions we feel like making) and we can reset the politics to whatever we want"
But I'd still probably like to see some more stuff in the 22nd century. The near-for-space-opera future angle was pretty cool.

- Kind of a small thing in the context of how much work the game could use, but I'd like to see the fact that Shep's a Spectre mean a bit more. When the Virmire survivor gets to be one, it was just kind of an "um, good for you!" moment. Being a Spectre went from one of the main points in the first game to a shop, approve/ignore terminal, and elevator chime in the third one. Shep had bigger fish to fry but it would still be nice to see it matter a bit.

#10670
Mastone

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Lamina wrote...

Mastone wrote...

Lamina wrote...

I just need an okay ending. Not an ending precisely as I like it. I just want it to make sense and implement my big choices throughout the games


Really? just ask them to make a standard ending with just the basics in it?
This isn't an Indy game developer this is a full bred Triple A games company, it's like easy company saying :"nah think we"ll skip this D day thing".
Come on I want to be blown away by a game like this not blown apart, the only way they can truly fix this is by fixing the endings  or as one guy somewhere on this forum said make it possible to shoot the starchild in the head...I could do with that..

I will not spend money for an ending that should've been in it in the first place.

But to follow your advice and give them something positive:"it can only go up from here guys  ( two thumbs up with a fake smile) ".


Yeah, really. But I said an ending that made sense. That either excludes the starchild or make him indoctrination or a 3rd solution, I haven't seen.

To be honest, the game DID blow me away. The ending just totally crippled it. 

No fake smiles from me. Give me a good ending and I will smile with all the honesty in the world. I want them to make it good. I want them to keep making great games with RPG elements. Bioware is the only company who makes the kind of games, that pulls me in and makes me get involved. Portal is an exception - love that game.

If they make a decent ending and we keep complaining, they might wonder, if it really is worth it. Making a game that actually gets us emotionally invested. They may think that no ending is good enough. We need to send them the message that "no", it was just an exceptional crappy ending! And yes. Making good stories is worth it.


If they really are as good as you think they are they will realize the ending is crappy too ;)
And I have played better games than ME I can assure you, try playing Thief 3 deadly shadows it really pulls you in from the get go, it is a game on rails meaning that you don't have any influence on the world itself , but neither is Mass Effect.
I  have also forgotten abou how the gameplay was by now the only thing that stands out for me now are 2 things:
-1- The horrible ending
-2- That none of the choices really mattered or changed the world in the end and that nore was dependent on the fact you played multiplayer than the things you actually accomplished in the game.

I have been playing games for a long time now, I create 3d ( art- is a dangerous word to say nowadays :P -) and have experimented with various game engines rangig from Unreal to unity to Cryengine and what I see is an industry that is grinding to a halt, games are more or less the same as they were 10+ years ago, if you look at kotor1 for instance you"ll see an exact same gamemechanic as ME3  no dynamic worlds , procedural build up or anything whatsoever even the graphics development has stagnated because the consoles are not evolving ( dev's develop for the lowest denominator) and I see that developers are more and more becoming like owners of franchises than creators of games, the only place where there is still room for some true creativity is on the indy market.

really guys ME isn't that good and if the ending isn't fixed into something remotely acceptable it's over for me...

#10671
The Laird

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When you type in Mass Effect 3 into the search engine, the top few searches are all related to the fan outrage. I think, (hope) that Bioware will have to really work at them in order to appease the lynch mob. I only hope it isn't to late to save this wonderful series.

#10672
Omnike

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lillitheris wrote...

BHUNTER94 wrote...

I wish people would stop ****ing about the end of mass effect 3. it was one of the most powerful(emotionaly speaking) endings in a game. those of you who are pisssed cause shepherd died, well then please tell me how you think it should have ended. To all of bioware you are the best and dont stop what your doing.


There's about 80 000 posts here with that information, feel free to look them over.


Yeah, if you go back and read anything that the majority of us had been posting, Shepard dying is probably on the bottom of our concerns. Plot holes and lies are at the top.

#10673
TheRealMithril

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The Laird wrote...

When you type in Mass Effect 3 into the search engine, the top few searches are all related to the fan outrage. I think, (hope) that Bioware will have to really work at them in order to appease the lynch mob. I only hope it isn't to late to save this wonderful series.


It is, if they actually listen... I have my doubts on that now however.

Modifié par TheRealMithril, 25 mars 2012 - 08:07 .


#10674
Lamina

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Mastone wrote...
If they really are as good as you think they are they will realize the ending is crappy too ;)
And I have played better games than ME I can assure you, try playing Thief 3 deadly shadows it really pulls you in from the get go, it is a game on rails meaning that you don't have any influence on the world itself , but neither is Mass Effect.
I  have also forgotten abou how the gameplay was by now the only thing that stands out for me now are 2 things:
-1- The horrible ending
-2- That none of the choices really mattered or changed the world in the end and that nore was dependent on the fact you played multiplayer than the things you actually accomplished in the game.

I have been playing games for a long time now, I create 3d ( art- is a dangerous word to say nowadays :P -) and have experimented with various game engines rangig from Unreal to unity to Cryengine and what I see is an industry that is grinding to a halt, games are more or less the same as they were 10+ years ago, if you look at kotor1 for instance you"ll see an exact same gamemechanic as ME3  no dynamic worlds , procedural build up or anything whatsoever even the graphics development has stagnated because the consoles are not evolving ( dev's develop for the lowest denominator) and I see that developers are more and more becoming like owners of franchises than creators of games, the only place where there is still room for some true creativity is on the indy market.

really guys ME isn't that good and if the ending isn't fixed into something remotely acceptable it's over for me...


Well, yes. I actually think they get why we don't like the ending. They just can't openly admit that there might be a valid reason to not liking it. I just hope that they think it is best for sales to fix the darn thing. I like their games. I don't think they are artistic saints. It is a company and they are in bed with EA. *Shivers*
But I still think their games are unique. 

I forgot about Thief - deadly shadows. Also a favorite of mine. But you can't interact with characters in thief. You can't play good thief, bad thief. I try by challenging myself to not kill any guards, but you know... meh. Very good story though. But I am a sucker for Bioware. I loved NWN, KOTOR, Dragon Age and the Mass Effect series to death. I hope they make more. Graphics are nice, but not why I play computer games. I still play my NWN games from time to time ^^

I think they can make it remotely acceptable. And I hope they do, and I hope they have learned from all this. I am hippi happy :D  *Bioware, pls be gentle*

#10675
Silasqtx

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I'm listening to "An end once and for all" writing this post. All the best moments of the entire saga occur in my mind...

Bioware, please. You've done the impossible. You made me love a game, damnit. You made me love the entire damn universe you created, the characters, the stories behind each race.. everything so genuinely fantastic.

Please, shake off the negativity, we're being pests because we love the universe you've created. Do the right thing, give this series the ending it deserves... once and for all.

Make it happen.