On the Mass Effect 3 endings. Yes, we are listening.
#10676
Posté 25 mars 2012 - 08:25
#10677
Posté 25 mars 2012 - 08:26
It is testament to your work Bioware that you've managed to get people so angry about this. It's also puzzling giving the amount of love and work put into this franchise that such an ending giving. Mass Effect 3 was a fantastic game, right up until the last 10 mins. Now I think many of the problems have been pointed out already so I won't bother. I also heard that you lot are going to release DLC to change the ending.
Well if your are serious about that then it's simple: don't do a happy ending. A bittersweet ending is the best way to end an epic like this. Having everyone dancing around a fire in celebration is what made the end of Return of the Jedi lame. All that's needed is some closure. Let everyone know that the sacrifice their Shepard makes at the end of the game means something. Above all the plot holes and the ending that gives the illusion of a choice, above all else we need closure for all the beautiful characters we've grown so attached to. That's all.
Modifié par thebighead01, 25 mars 2012 - 08:27 .
#10678
Posté 25 mars 2012 - 08:26
TheRealMithril wrote...
The Laird wrote...
When you type in Mass Effect 3 into the search engine, the top few searches are all related to the fan outrage. I think, (hope) that Bioware will have to really work at them in order to appease the lynch mob. I only hope it isn't to late to save this wonderful series.
It is, if they actually listen... I have my doubts on that now however.
They pretty much have to, if they hope to sell DLC for ME3 and an eventual Mass Effect 4.
Given the massive amount of backlash BioWare is getting, everything with a Mass Effect label is pretty much guaranteed to flop spectacularly.
Even other franchises like Dragon Age, TOR and C&C might feel it.
#10679
Posté 25 mars 2012 - 08:28
Mastone wrote...
It's like the godfather ending with Don corleone ending up as a clown in a circus making people laugh.
So true - but LOL
#10680
Posté 25 mars 2012 - 08:28
Vox Doom wrote...
Part of me hopes that Bioware are actually secretly pleased at all this anger, because they were pushed into dodgy design decisions by EA, despite being told that there'd be an outcry. Maybe EA will get off their god damn backs after this.
Geez. A big part of me wants to believe this. I want to believe that the bioware co-founders want to say "WE DON'T LIKE IT EITHER BUT WE HAD TO CHANGE IT."
However, I fear that is not the case. EA has indoctrinated Bioware.
Modifié par EnforcerWRX7, 25 mars 2012 - 08:29 .
#10681
Posté 25 mars 2012 - 08:30
Lamina wrote...
Mastone wrote...
If they really are as good as you think they are they will realize the ending is crappy too
And I have played better games than ME I can assure you, try playing Thief 3 deadly shadows it really pulls you in from the get go, it is a game on rails meaning that you don't have any influence on the world itself , but neither is Mass Effect.
I have also forgotten abou how the gameplay was by now the only thing that stands out for me now are 2 things:
-1- The horrible ending
-2- That none of the choices really mattered or changed the world in the end and that nore was dependent on the fact you played multiplayer than the things you actually accomplished in the game.
I have been playing games for a long time now, I create 3d ( art- is a dangerous word to say nowadays-) and have experimented with various game engines rangig from Unreal to unity to Cryengine and what I see is an industry that is grinding to a halt, games are more or less the same as they were 10+ years ago, if you look at kotor1 for instance you"ll see an exact same gamemechanic as ME3 no dynamic worlds , procedural build up or anything whatsoever even the graphics development has stagnated because the consoles are not evolving ( dev's develop for the lowest denominator) and I see that developers are more and more becoming like owners of franchises than creators of games, the only place where there is still room for some true creativity is on the indy market.
really guys ME isn't that good and if the ending isn't fixed into something remotely acceptable it's over for me...
Well, yes. I actually think they get why we don't like the ending. They just can't openly admit that there might be a valid reason to not liking it. I just hope that they think it is best for sales to fix the darn thing. I like their games. I don't think they are artistic saints. It is a company and they are in bed with EA. *Shivers*
But I still think their games are unique.
I forgot about Thief - deadly shadows. Also a favorite of mine. But you can't interact with characters in thief. You can't play good thief, bad thief. I try by challenging myself to not kill any guards, but you know... meh. Very good story though. But I am a sucker for Bioware. I loved NWN, KOTOR, Dragon Age and the Mass Effect series to death. I hope they make more. Graphics are nice, but not why I play computer games. I still play my NWN games from time to time ^^
I think they can make it remotely acceptable. And I hope they do, and I hope they have learned from all this. I am hippi happy*Bioware, pls be gentle*
Well Bioware games are built on an existing framework ( meaning the core mechanics) and this hasn't changed that much - looking at the resulting games -over the past decade.
It's true that in thief you didn't have companions, you did however have allies and enemies but yes some core choices are being made for you but how you accomplish the mission can vary greatly .
Yes in Mass Effect you can play bad or good Shepard, but since there are no consequences, those choices are utterly meaningless, just one example did you save the rachni queen in ME1, great when you go visit Grunt on his patrolling mission you can save her, if you didn't save the Rachni queen you can save another identical rachni queen ....really? If you decided to side with Cerberus at the end of ME2 could you opt to side with Cerberus in ME3? and have the VS as your opponent instead of Kai leng?...No?
Then what's the point in choosing? Just to make you feel better?
I mean your galaxy readiness rating entirely depends on the fact if you played multiplayer, the only thing that could have saved ME is making the ending memorable they failed on that point as well.
I really don't want to put you or any fanboy/girl down I am just looking at the facts , at the embarrasment that is the online sequel of Kotor, a ruined franchise of Dragonage and I wonder what is left.
IMO they really need to get their heads out of their asses and think what they find the most fun important to do, making the best possible game( ending) or satisfying some corporate hotshot presenting him or her with this quarters'salesfigures...and the forecast of next quarter when the DLC comes out....Is that next quarter in April...really ? how coincedental? ( wink wink).
#10682
Posté 25 mars 2012 - 08:32
cjp31 wrote...
I agree expecially concerning the indoctrination theory. Lets not forget that said theory was thought of by the players, not suggested in any way by the producers. To me the whole indoctrination theory, plausible and elaborated and well-constructed as it is, looks like a desperate attempt to explain and somehow justify this terrible thing that is mass effect 3 ending. It is almost like the players are trying to convince themselves that this was all intentional and that this was the plan ans that there's more to it, that bioware did not really let us all down.Yea maybe it's true but unfortunately I believe that none of this was intentional, that bioware did let us down, that the ending was rushed and illconsidered, that all of what the indoctrination theory explains could just as easily be explained by saying that bioware maybe ran out of time and had to rush to meet the deadline , or that they simply did not care enough. I'm sorry everyone if I sound so negative, I still sincerely hope that bioware will be able to fix the ending but this remains the biggest disappointment I have ever had in a game.
Yes, but clues about IT are not only present, but present consistently throughout the whole game. As players of video games, we're not used to interpreting events anything but literally -- this is a first. And I'll admit the possibility that IT was abandonded (we know from "The Final Hours" that it was at least considered.)
I mean, in addition to all the other evidence compiled on sites like http://m.fanfiction.net/s/7920772/2/, consider just Anderson's dialog aboard the Citadel.
"The Tube's don't go on forever..."
"This looks like the Collector Base...."
"There's a chasm but I'm trying to get control...."
This matches the surreality and dream-like nature of the UI. Why else would the writers purposely choose for Anderson to say these Cryptic things? It fits that Anderson is the representation of Shep's reasoning mind, fighting Indoctrination. It doesn't go on forever; he's attempting control.
Moreover, the fact that he's ahead of Shep in the control room with one entrance despite "following [Shep] up behind him, but we're not together." Again: that should be obvious to the player: why have a Voice Actor say it? Because Shep is being separated from his reasoning mind....it's trying to get control but it's no longer integrated. The Illusive Man then magically appears in the scene, offering the temptation of Indoctrination.
The dialog is clearly written in a surreal, dream-like manner open to interpretation, fitting with the desire expressed in the "Final Hours" for the ending to "cause speculation."
How would star child know to manifest as the boy Shep saw throughout the series if it wasn't Shep's mind? And, most strikingly, why are starchild's voice tracks mixed with the maleShep and femmeShep voices? You're telling me that they merged two voice actors' dialog with the starchild for no reason?
The clues are too obvious and abundant: too clearly intentional. You're not a paranoid schizophrenic if you really are being followed by that white van. I'll admit that I would dismiss IT as a conspiracy theory also.....if that white van wasn't so damned obvious.
Modifié par Cross429, 25 mars 2012 - 08:34 .
#10683
Posté 25 mars 2012 - 08:32
weltraumhamster89 wrote...
Mastone wrote...
It's like the godfather ending with Don corleone ending up as a clown in a circus making people laugh.
So true - but LOL
Thanks:) I was initially going for the gay porn actor but that might have provoked them to ban me LOL
#10684
Posté 25 mars 2012 - 08:33
Mastone wrote...
Lamina wrote...
Mastone wrote...
If they really are as good as you think they are they will realize the ending is crappy too
And I have played better games than ME I can assure you, try playing Thief 3 deadly shadows it really pulls you in from the get go, it is a game on rails meaning that you don't have any influence on the world itself , but neither is Mass Effect.
I have also forgotten abou how the gameplay was by now the only thing that stands out for me now are 2 things:
-1- The horrible ending
-2- That none of the choices really mattered or changed the world in the end and that nore was dependent on the fact you played multiplayer than the things you actually accomplished in the game.
I have been playing games for a long time now, I create 3d ( art- is a dangerous word to say nowadays-) and have experimented with various game engines rangig from Unreal to unity to Cryengine and what I see is an industry that is grinding to a halt, games are more or less the same as they were 10+ years ago, if you look at kotor1 for instance you"ll see an exact same gamemechanic as ME3 no dynamic worlds , procedural build up or anything whatsoever even the graphics development has stagnated because the consoles are not evolving ( dev's develop for the lowest denominator) and I see that developers are more and more becoming like owners of franchises than creators of games, the only place where there is still room for some true creativity is on the indy market.
really guys ME isn't that good and if the ending isn't fixed into something remotely acceptable it's over for me...
Well, yes. I actually think they get why we don't like the ending. They just can't openly admit that there might be a valid reason to not liking it. I just hope that they think it is best for sales to fix the darn thing. I like their games. I don't think they are artistic saints. It is a company and they are in bed with EA. *Shivers*
But I still think their games are unique.
I forgot about Thief - deadly shadows. Also a favorite of mine. But you can't interact with characters in thief. You can't play good thief, bad thief. I try by challenging myself to not kill any guards, but you know... meh. Very good story though. But I am a sucker for Bioware. I loved NWN, KOTOR, Dragon Age and the Mass Effect series to death. I hope they make more. Graphics are nice, but not why I play computer games. I still play my NWN games from time to time ^^
I think they can make it remotely acceptable. And I hope they do, and I hope they have learned from all this. I am hippi happy*Bioware, pls be gentle*
Well Bioware games are built on an existing framework ( meaning the core mechanics) and this hasn't changed that much - looking at the resulting games -over the past decade.
It's true that in thief you didn't have companions, you did however have allies and enemies but yes some core choices are being made for you but how you accomplish the mission can vary greatly .
Yes in Mass Effect you can play bad or good Shepard, but since there are no consequences, those choices are utterly meaningless, just one example did you save the rachni queen in ME1, great when you go visit Grunt on his patrolling mission you can save her, if you didn't save the Rachni queen you can save another identical rachni queen ....really? If you decided to side with Cerberus at the end of ME2 could you opt to side with Cerberus in ME3? and have the VS as your opponent instead of Kai leng?...No?
Then what's the point in choosing? Just to make you feel better?
I mean your galaxy readiness rating entirely depends on the fact if you played multiplayer, the only thing that could have saved ME is making the ending memorable they failed on that point as well.
I really don't want to put you or any fanboy/girl down I am just looking at the facts , at the embarrasment that is the online sequel of Kotor, a ruined franchise of Dragonage and I wonder what is left.
IMO they really need to get their heads out of their asses and think what they find the most fun important to do, making the best possible game( ending) or satisfying some corporate hotshot presenting him or her with this quarters'salesfigures...and the forecast of next quarter when the DLC comes out....Is that next quarter in April...really ? how coincedental? ( wink wink).
Dude, iff you save the other Rachni queen in ME3 and you didn't save the one in ME1 she basically eats half your scientists in the Crucible...
Modifié par helloween7, 25 mars 2012 - 08:36 .
#10685
Posté 25 mars 2012 - 08:34
Modifié par helloween7, 25 mars 2012 - 08:34 .
#10686
Posté 25 mars 2012 - 08:35
thebighead01 wrote...
Finally got around to playing and finishing the game this week, and was apprehensive about the ending, giving all the publicity it gained. Seems that people have a point. I don't normally come on these forums, but I felt so compelled to this time that I want to share my view.
It is testament to your work Bioware that you've managed to get people so angry about this. It's also puzzling giving the amount of love and work put into this franchise that such an ending giving. Mass Effect 3 was a fantastic game, right up until the last 10 mins. Now I think many of the problems have been pointed out already so I won't bother. I also heard that you lot are going to release DLC to change the ending.
Well if your are serious about that then it's simple: don't do a happy ending. A bittersweet ending is the best way to end an epic like this. Having everyone dancing around a fire in celebration is what made the end of Return of the Jedi lame. All that's needed is some closure. Let everyone know that the sacrifice their Shepard makes at the end of the game means something. Above all the plot holes and the ending that gives the illusion of a choice, above all else we need closure for all the beautiful characters we've grown so attached to. That's all.
I'm in the same position. I don't go to forums at all, but this is an instance where its worthy to. We need the emotional closure with all the characters. I can respect an intellectual closure such as the one that is currently presented, but this wasn't a game based of purely rationalized relationships and decisions. You loved the characters (or hated them with a passion you didn't know you had). Some decisions you made were based on anything but the rationalized intellect. Make the ending match the feel of the story. But don't be like the Night Angels Trilogy (for those that may have read that series by Brent Weeks, that is another example of an extremely engaging story that fell apart in the last 10-20 minutes).
#10687
Posté 25 mars 2012 - 08:36
Modifié par helloween7, 25 mars 2012 - 08:37 .
#10688
Posté 25 mars 2012 - 08:40
helloween7 wrote...
Mastone wrote...
Lamina wrote...
Mastone wrote...
If they really are as good as you think they are they will realize the ending is crappy too
And I have played better games than ME I can assure you, try playing Thief 3 deadly shadows it really pulls you in from the get go, it is a game on rails meaning that you don't have any influence on the world itself , but neither is Mass Effect.
I have also forgotten abou how the gameplay was by now the only thing that stands out for me now are 2 things:
-1- The horrible ending
-2- That none of the choices really mattered or changed the world in the end and that nore was dependent on the fact you played multiplayer than the things you actually accomplished in the game.
I have been playing games for a long time now, I create 3d ( art- is a dangerous word to say nowadays-) and have experimented with various game engines rangig from Unreal to unity to Cryengine and what I see is an industry that is grinding to a halt, games are more or less the same as they were 10+ years ago, if you look at kotor1 for instance you"ll see an exact same gamemechanic as ME3 no dynamic worlds , procedural build up or anything whatsoever even the graphics development has stagnated because the consoles are not evolving ( dev's develop for the lowest denominator) and I see that developers are more and more becoming like owners of franchises than creators of games, the only place where there is still room for some true creativity is on the indy market.
really guys ME isn't that good and if the ending isn't fixed into something remotely acceptable it's over for me...
Well, yes. I actually think they get why we don't like the ending. They just can't openly admit that there might be a valid reason to not liking it. I just hope that they think it is best for sales to fix the darn thing. I like their games. I don't think they are artistic saints. It is a company and they are in bed with EA. *Shivers*
But I still think their games are unique.
I forgot about Thief - deadly shadows. Also a favorite of mine. But you can't interact with characters in thief. You can't play good thief, bad thief. I try by challenging myself to not kill any guards, but you know... meh. Very good story though. But I am a sucker for Bioware. I loved NWN, KOTOR, Dragon Age and the Mass Effect series to death. I hope they make more. Graphics are nice, but not why I play computer games. I still play my NWN games from time to time ^^
I think they can make it remotely acceptable. And I hope they do, and I hope they have learned from all this. I am hippi happy*Bioware, pls be gentle*
Well Bioware games are built on an existing framework ( meaning the core mechanics) and this hasn't changed that much - looking at the resulting games -over the past decade.
It's true that in thief you didn't have companions, you did however have allies and enemies but yes some core choices are being made for you but how you accomplish the mission can vary greatly .
Yes in Mass Effect you can play bad or good Shepard, but since there are no consequences, those choices are utterly meaningless, just one example did you save the rachni queen in ME1, great when you go visit Grunt on his patrolling mission you can save her, if you didn't save the Rachni queen you can save another identical rachni queen ....really? If you decided to side with Cerberus at the end of ME2 could you opt to side with Cerberus in ME3? and have the VS as your opponent instead of Kai leng?...No?
Then what's the point in choosing? Just to make you feel better?
I mean your galaxy readiness rating entirely depends on the fact if you played multiplayer, the only thing that could have saved ME is making the ending memorable they failed on that point as well.
I really don't want to put you or any fanboy/girl down I am just looking at the facts , at the embarrasment that is the online sequel of Kotor, a ruined franchise of Dragonage and I wonder what is left.
IMO they really need to get their heads out of their asses and think what they find the most fun important to do, making the best possible game( ending) or satisfying some corporate hotshot presenting him or her with this quarters'salesfigures...and the forecast of next quarter when the DLC comes out....Is that next quarter in April...really ? how coincedental? ( wink wink).
Dude, iff you save the other Rachni queen in ME3 and you didn't save the one in ME1 she basically eats half your scientists in the Crucible...
Oh and how does this affect anything?
In fact how does the Rachni being there affect development of the crucible..do we see a half finished crucible arriving through the relay when they are not around?
So basically it's only textual where admiral Hackett just says so or so...
The simple fact remains that more is to be gained by doing some irrelevant multiplayer to get a breathing shepard easter egg then to make these decisions ingame.....
Modifié par Mastone, 25 mars 2012 - 08:40 .
#10689
Posté 25 mars 2012 - 08:40
Mastone wrote...
weltraumhamster89 wrote...
Mastone wrote...
It's like the godfather ending with Don corleone ending up as a clown in a circus making people laugh.
So true - but LOL
Thanks:) I was initially going for the gay porn actor but that might have provoked them to ban me LOL
Both good
I heard someone say that ME3 ending is like lord of the rings ending after thousands of pages with Frodo saying "****, I forgot the ring at home."
#10690
Posté 25 mars 2012 - 08:44
#10691
Posté 25 mars 2012 - 08:45
weltraumhamster89 wrote...
Mastone wrote...
weltraumhamster89 wrote...
Mastone wrote...
It's like the godfather ending with Don corleone ending up as a clown in a circus making people laugh.
So true - but LOL
Thanks:) I was initially going for the gay porn actor but that might have provoked them to ban me LOL
Both good![]()
I heard someone say that ME3 ending is like lord of the rings ending after thousands of pages with Frodo saying "****, I forgot the ring at home."
Yeah I saw someone post a LOTR analogy here somewhere as well, it was better written than the ME3 ending .
Although it possessed less "artistic integrity"or better said ego
#10692
Posté 25 mars 2012 - 08:48
Mastone wrote...
helloween7 wrote...
Mastone wrote...
Lamina wrote...
Mastone wrote...
If they really are as good as you think they are they will realize the ending is crappy too
And I have played better games than ME I can assure you, try playing Thief 3 deadly shadows it really pulls you in from the get go, it is a game on rails meaning that you don't have any influence on the world itself , but neither is Mass Effect.
I have also forgotten abou how the gameplay was by now the only thing that stands out for me now are 2 things:
-1- The horrible ending
-2- That none of the choices really mattered or changed the world in the end and that nore was dependent on the fact you played multiplayer than the things you actually accomplished in the game.
I have been playing games for a long time now, I create 3d ( art- is a dangerous word to say nowadays-) and have experimented with various game engines rangig from Unreal to unity to Cryengine and what I see is an industry that is grinding to a halt, games are more or less the same as they were 10+ years ago, if you look at kotor1 for instance you"ll see an exact same gamemechanic as ME3 no dynamic worlds , procedural build up or anything whatsoever even the graphics development has stagnated because the consoles are not evolving ( dev's develop for the lowest denominator) and I see that developers are more and more becoming like owners of franchises than creators of games, the only place where there is still room for some true creativity is on the indy market.
really guys ME isn't that good and if the ending isn't fixed into something remotely acceptable it's over for me...
Well, yes. I actually think they get why we don't like the ending. They just can't openly admit that there might be a valid reason to not liking it. I just hope that they think it is best for sales to fix the darn thing. I like their games. I don't think they are artistic saints. It is a company and they are in bed with EA. *Shivers*
But I still think their games are unique.
I forgot about Thief - deadly shadows. Also a favorite of mine. But you can't interact with characters in thief. You can't play good thief, bad thief. I try by challenging myself to not kill any guards, but you know... meh. Very good story though. But I am a sucker for Bioware. I loved NWN, KOTOR, Dragon Age and the Mass Effect series to death. I hope they make more. Graphics are nice, but not why I play computer games. I still play my NWN games from time to time ^^
I think they can make it remotely acceptable. And I hope they do, and I hope they have learned from all this. I am hippi happy*Bioware, pls be gentle*
Well Bioware games are built on an existing framework ( meaning the core mechanics) and this hasn't changed that much - looking at the resulting games -over the past decade.
It's true that in thief you didn't have companions, you did however have allies and enemies but yes some core choices are being made for you but how you accomplish the mission can vary greatly .
Yes in Mass Effect you can play bad or good Shepard, but since there are no consequences, those choices are utterly meaningless, just one example did you save the rachni queen in ME1, great when you go visit Grunt on his patrolling mission you can save her, if you didn't save the Rachni queen you can save another identical rachni queen ....really? If you decided to side with Cerberus at the end of ME2 could you opt to side with Cerberus in ME3? and have the VS as your opponent instead of Kai leng?...No?
Then what's the point in choosing? Just to make you feel better?
I mean your galaxy readiness rating entirely depends on the fact if you played multiplayer, the only thing that could have saved ME is making the ending memorable they failed on that point as well.
I really don't want to put you or any fanboy/girl down I am just looking at the facts , at the embarrasment that is the online sequel of Kotor, a ruined franchise of Dragonage and I wonder what is left.
IMO they really need to get their heads out of their asses and think what they find the most fun important to do, making the best possible game( ending) or satisfying some corporate hotshot presenting him or her with this quarters'salesfigures...and the forecast of next quarter when the DLC comes out....Is that next quarter in April...really ? how coincedental? ( wink wink).
Dude, iff you save the other Rachni queen in ME3 and you didn't save the one in ME1 she basically eats half your scientists in the Crucible...
Oh and how does this affect anything?
In fact how does the Rachni being there affect development of the crucible..do we see a half finished crucible arriving through the relay when they are not around?
So basically it's only textual where admiral Hackett just says so or so...
The simple fact remains that more is to be gained by doing some irrelevant multiplayer to get a breathing shepard easter egg then to make these decisions ingame.....
I agree with you that the MP is far too important in the single player storyline.
But the Rachni decision is important, to some extent. One gives you war assets, the other detracts them from you.
The main problem, IMO, is that the part where this decisions should have had a real impact, namely the climax, was scrapped and repaced by... that.
#10693
Posté 25 mars 2012 - 08:56
helloween7 wrote...
Mastone wrote...
helloween7 wrote...
Mastone wrote...
Lamina wrote...
Mastone wrote...
If they really are as good as you think they are they will realize the ending is crappy too
And I have played better games than ME I can assure you, try playing Thief 3 deadly shadows it really pulls you in from the get go, it is a game on rails meaning that you don't have any influence on the world itself , but neither is Mass Effect.
I have also forgotten abou how the gameplay was by now the only thing that stands out for me now are 2 things:
-1- The horrible ending
-2- That none of the choices really mattered or changed the world in the end and that nore was dependent on the fact you played multiplayer than the things you actually accomplished in the game.
I have been playing games for a long time now, I create 3d ( art- is a dangerous word to say nowadays-) and have experimented with various game engines rangig from Unreal to unity to Cryengine and what I see is an industry that is grinding to a halt, games are more or less the same as they were 10+ years ago, if you look at kotor1 for instance you"ll see an exact same gamemechanic as ME3 no dynamic worlds , procedural build up or anything whatsoever even the graphics development has stagnated because the consoles are not evolving ( dev's develop for the lowest denominator) and I see that developers are more and more becoming like owners of franchises than creators of games, the only place where there is still room for some true creativity is on the indy market.
really guys ME isn't that good and if the ending isn't fixed into something remotely acceptable it's over for me...
Well, yes. I actually think they get why we don't like the ending. They just can't openly admit that there might be a valid reason to not liking it. I just hope that they think it is best for sales to fix the darn thing. I like their games. I don't think they are artistic saints. It is a company and they are in bed with EA. *Shivers*
But I still think their games are unique.
I forgot about Thief - deadly shadows. Also a favorite of mine. But you can't interact with characters in thief. You can't play good thief, bad thief. I try by challenging myself to not kill any guards, but you know... meh. Very good story though. But I am a sucker for Bioware. I loved NWN, KOTOR, Dragon Age and the Mass Effect series to death. I hope they make more. Graphics are nice, but not why I play computer games. I still play my NWN games from time to time ^^
I think they can make it remotely acceptable. And I hope they do, and I hope they have learned from all this. I am hippi happy*Bioware, pls be gentle*
Well Bioware games are built on an existing framework ( meaning the core mechanics) and this hasn't changed that much - looking at the resulting games -over the past decade.
It's true that in thief you didn't have companions, you did however have allies and enemies but yes some core choices are being made for you but how you accomplish the mission can vary greatly .
Yes in Mass Effect you can play bad or good Shepard, but since there are no consequences, those choices are utterly meaningless, just one example did you save the rachni queen in ME1, great when you go visit Grunt on his patrolling mission you can save her, if you didn't save the Rachni queen you can save another identical rachni queen ....really? If you decided to side with Cerberus at the end of ME2 could you opt to side with Cerberus in ME3? and have the VS as your opponent instead of Kai leng?...No?
Then what's the point in choosing? Just to make you feel better?
I mean your galaxy readiness rating entirely depends on the fact if you played multiplayer, the only thing that could have saved ME is making the ending memorable they failed on that point as well.
I really don't want to put you or any fanboy/girl down I am just looking at the facts , at the embarrasment that is the online sequel of Kotor, a ruined franchise of Dragonage and I wonder what is left.
IMO they really need to get their heads out of their asses and think what they find the most fun important to do, making the best possible game( ending) or satisfying some corporate hotshot presenting him or her with this quarters'salesfigures...and the forecast of next quarter when the DLC comes out....Is that next quarter in April...really ? how coincedental? ( wink wink).
Dude, iff you save the other Rachni queen in ME3 and you didn't save the one in ME1 she basically eats half your scientists in the Crucible...
Oh and how does this affect anything?
In fact how does the Rachni being there affect development of the crucible..do we see a half finished crucible arriving through the relay when they are not around?
So basically it's only textual where admiral Hackett just says so or so...
The simple fact remains that more is to be gained by doing some irrelevant multiplayer to get a breathing shepard easter egg then to make these decisions ingame.....
I agree with you that the MP is far too important in the single player storyline.
But the Rachni decision is important, to some extent. One gives you war assets, the other detracts them from you.
The main problem, IMO, is that the part where this decisions should have had a real impact, namely the climax, was scrapped and repaced by... that.
You're right and when they did that none of the choices mattered anymore making the game pointless in replaying .I mean if I can come up with this:
social.bioware.com/forum/1/topic/355/index/9992961/407#10560783
Then a writer or just plainly a triplea game company should at least be able to produce something better or is casey working on the game alone because then I get it completely LOL
#10694
Posté 25 mars 2012 - 09:04
I was so into the characters, it felt like I was punched in the stomach. I sat there and watched the credits in disbelief....could that really have just happened? If the mass relays blew up, what was the purpose of helping the Quarians? Are they stuck on Earth? Not to mention everyone else. Man I have lost sleep over this! I watched a video on youtube that explains that Shepard was indoctrinated - and really the last 15 minutes were all in his head. I sure hope so! Please don't ruin the best games of all time.
#10695
Posté 25 mars 2012 - 09:06
Whether BioWare is on board or not, I think it's genius. Not all of the arguments are strong, but it makes a very compelling concept and draws from ideas shown in every game.
Also, note that there are several doors to the control panel where Shepard and Anderson meet the Illusive Man- Anderson mentions the place reconfiguring- but it kind of makes sense from a Reaper's point of view- all choices lead to this place- thus free will is an illusion.
#10696
Posté 25 mars 2012 - 09:07
#10697
Posté 25 mars 2012 - 09:08
#10699
Posté 25 mars 2012 - 09:08
Sajuro wrote...
Real ending: you wake up and Nihlus already blew up all the Reapers, he works faster alone.
HA-HA-HAAA!!
#10700
Posté 25 mars 2012 - 09:10
Finally got around to playing and finishing the game this week, and was apprehensive about the ending, giving all the publicity it gained. Seems that people have a point. I don't normally come on these forums, but I felt so compelled to this time that I want to share my view.
It is testament to your work Bioware that you've managed to get people so angry about this. It's also puzzling giving the amount of love and work put into this franchise that such an ending giving. Mass Effect 3 was a fantastic game, right up until the last 10 mins. Now I think many of the problems have been pointed out already so I won't bother. I also heard that you lot are going to release DLC to change the ending.
Well if your are serious about that then it's simple: don't do a happy ending. A bittersweet ending is the best way to end an epic like this. Having everyone dancing around a fire in celebration is what made the end of Return of the Jedi lame. All that's needed is some closure. Let everyone know that the sacrifice their Shepard makes at the end of the game means something. Above all the plot holes and the ending that gives the illusion of a choice, above all else we need closure for all the beautiful characters we've grown so attached to. That's all.[/quote]
My sentiments exactly!




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