On the Mass Effect 3 endings. Yes, we are listening.
#10701
Posté 25 mars 2012 - 09:10
Then there's the final assault (which is also fine actually up untill the run towards the beam) where all this gets thrown into the bin and it feels more like Shepard is on drugs.. I had hoped the ending would be the most memorable part, however it's a hallucinatory part ending scene whichmakes no sense, seems to be some sort of dream sequence, explains nothing, gives a few choices and a very disappointing cutscene.. they even reused 98% of the final video in each possible so called unique ending.
Still it's their story so they decide how it ends I'm not going to ask for a different ending.. what bothers me is all the LIES (or broken promises, whatever you prefer to call it) about the ending by key ME3 team members beforehand reassuring we would get the opposite of what we have now. That's just contempt towards the customers.
Now I believe given the hallucinatory feel of the ending that it might not be the actual ending of the reaper attack at all. (Too many things just made no sense after the reaper beam nearly hits you, so it could very well be shepards dying mind fabricating all this as getting hit by a reaper blast has been instant death throughout the entire game so why would now be different).
Whatever the reasons for the current ending I hope an explenation of the current ending will be given soon so at least one of the promises the players were given is partly kept (explaining the ending).
#10702
Posté 25 mars 2012 - 09:13
#10703
Posté 25 mars 2012 - 09:14
Mastone wrote...
Well Bioware games are built on an existing framework ( meaning the core mechanics) and this hasn't changed that much - looking at the resulting games -over the past decade.
It's true that in thief you didn't have companions, you did however have allies and enemies but yes some core choices are being made for you but how you accomplish the mission can vary greatly .
Yes in Mass Effect you can play bad or good Shepard, but since there are no consequences, those choices are utterly meaningless, just one example did you save the rachni queen in ME1, great when you go visit Grunt on his patrolling mission you can save her, if you didn't save the Rachni queen you can save another identical rachni queen ....really? If you decided to side with Cerberus at the end of ME2 could you opt to side with Cerberus in ME3? and have the VS as your opponent instead of Kai leng?...No?
Then what's the point in choosing? Just to make you feel better?
I mean your galaxy readiness rating entirely depends on the fact if you played multiplayer, the only thing that could have saved ME is making the ending memorable they failed on that point as well.
I really don't want to put you or any fanboy/girl down I am just looking at the facts , at the embarrasment that is the online sequel of Kotor, a ruined franchise of Dragonage and I wonder what is left.
IMO they really need to get their heads out of their asses and think what they find the most fun important to do, making the best possible game( ending) or satisfying some corporate hotshot presenting him or her with this quarters'salesfigures...and the forecast of next quarter when the DLC comes out....Is that next quarter in April...really ? how coincedental? ( wink wink).
You are so right to call me a fangirl. That I am, and I know that most of my buddies don't share my unconditional love for Bioware games. I know that the choices do not impact heavily. That is also, what I don't like about the ending in ME3. But there are also limits on what we can expect. They can't write 7 different story lines. So I am fine with the subtle hints here and there on what choices you made earlier. Like with the saving or not of the council. Dead/surviving companions. Love interests. Saving the Genophage data. Conrad Verner. Talis trial. Shadow Broker. Overlord. ETC
I don't hate the deal with the Rachni Queen (a bit cheap perhaps), but I would have liked an overall conclusion after the ending. With an ending summing all the choices up, I would have been a happy, happy fangirl. I would of course have loved, if you could have sided with Cerberus. Would really have rocked my world ^^
The nice deal with Thief is the brilliant gameplay. You have a lot of varius ways of completing your mission. But that is not role-playing in my book. Neither is the Oblivion games that are too sandboxy to get me pulled into the story. I end up randomly slaughtering a village at one time and being a generous paragon the other time.
In ME2 I get to decide whether to sterilize an entire race or just taking side in a **** fight from hell, when Jack and Miranda are at each others throat. I like that. And I expected it to be reflected in the ending. Still do!
I don't like the deal of Kotor becoming an MMORPG. I really don't like WoW. Maybe because I was slow to start. It just doesn't speak to me. But I will not be fatalistic and think that this is the way all games are going. I think that Bioware needs to keep nurturing their niche. .
Modifié par Lamina, 25 mars 2012 - 09:19 .
#10704
Posté 25 mars 2012 - 09:16
But then I actually got to the end.
And I have to say, that it was just plain bad.
I'll admit that I had not played the arrival DLC so I did not know that destroying a mass relay would actually destroy the system it was in. But even with that aside it was bad.
It took 5 years of building relationships, and building a universe, of populating it with characters that we cared about, of making decisions that affected that universe and those characters and all of those wonderful things and flushed them down a toilet.
It is an ending that flies in the face of everything that you accomplished in the game.
It removes any joy or sense of accomplishment
It negates any replay value.
It presents us with one single ending.
Sure there are variations but they are all the same. There is no significant difference between them. none.
Form a peace with quarians and geth? Who cares! Cause some little snot nosed alien god like child says that its inevitable that they will fight.
I liked the ending to Lost, I liked Galactica's ending. I do NOT like this ending. It made the entire series feel cheap and pointless.
It was poor. Badly written. It was everything that it should not be. And I cannot believe that the same company that is responsible. for some of the best games that I have played is responsible for this poorly thought out excuse for a series ending.
Shameful. Very shameful.
#10705
Posté 25 mars 2012 - 09:16
#10706
Posté 25 mars 2012 - 09:19
Ending gets a 3/10
Best part of the game, the scene of Shep and Garrus doing target practice, and the three part love scenes with Liara. Oh and the Revanant. One word ****STORM, when combined with adrenaline rush.
Best part about combat, activate adrenaline rush, fire concussive shot because of AR +1 power cooldown, then throw frag, then fire away.Gangbuster ****es.
#10707
Posté 25 mars 2012 - 09:20
#10708
Posté 25 mars 2012 - 09:21
Modifié par varnol, 25 mars 2012 - 09:22 .
#10709
Posté 25 mars 2012 - 09:22
So yeah, after hearing about BioWare making a modified ending, I just want to say, I think it's very good to hear that a game company actually listens to it's players. I don't expect BioWare to make a whole new ending (even tho I'd like that), but at least a very good explanation why it ended as it did.
And one more thing: WTF about Morinth? Sorry, but I felt like it was just evil to not even be able to have conversation with her, which was possible to all the other characters from ME2. Fair enought she was a evil jerk, but still...What's the reason of actually saving her in ME2 if she's just gonna die with not even a good bye in ME3 (no option to actually save her??)
#10710
Posté 25 mars 2012 - 09:23
Torrent29 wrote...
I had heard that mass effect 3 had a bad ending. In my mind I figured it was typical fanboy outrage over perhaps the death of Shepherd or something. I had figured that the mass relay's needed to be destroyed after all one of the themes with the Illusive Man is that he is attempting to co-opt power that he has no right too. The mass effect relays was power that none of the sentient races in the galaxies at that time had earned.
But then I actually got to the end.
And I have to say, that it was just plain bad.
I'll admit that I had not played the arrival DLC so I did not know that destroying a mass relay would actually destroy the system it was in. But even with that aside it was bad.
It took 5 years of building relationships, and building a universe, of populating it with characters that we cared about, of making decisions that affected that universe and those characters and all of those wonderful things and flushed them down a toilet.
It is an ending that flies in the face of everything that you accomplished in the game.
It removes any joy or sense of accomplishment
It negates any replay value.
It presents us with one single ending.
Sure there are variations but they are all the same. There is no significant difference between them. none.
Form a peace with quarians and geth? Who cares! Cause some little snot nosed alien god like child says that its inevitable that they will fight.
I liked the ending to Lost, I liked Galactica's ending. I do NOT like this ending. It made the entire series feel cheap and pointless.
It was poor. Badly written. It was everything that it should not be. And I cannot believe that the same company that is responsible. for some of the best games that I have played is responsible for this poorly thought out excuse for a series ending.
Shameful. Very shameful.
Amen!
#10711
Posté 25 mars 2012 - 09:25
#10712
Posté 25 mars 2012 - 09:26
And one more thing: WTF about Morinth? Sorry, but I felt like it was just evil to not even be able to have conversation with her, which was possible to all the other characters from ME2. Fair enought she was a evil jerk, but still...What's the reason of actually saving her in ME2 if she's just gonna die with not even a good bye in ME3 (no option to actually save her??)
Uuuh! You are so right. I would have loved a side mission with her. I would make a total renegade play through just for that. If we get it as a DLC I would totally worship Bioware! ..... IF THE ENDINGS WHERE FIXED ^^
#10713
Posté 25 mars 2012 - 09:27
Least favorite has to be the ending, because i was expecting more than one, and some closure. I won't play ME3 again until April after they announce what they are doing about the ending. Oh and not quite as bad is how the quest guide has been revamped, that made things get really confusing.
#10714
Posté 25 mars 2012 - 09:28
Ahah,that comment made me laugh and i have absolutely no idea.But yeah the series was awesome,until the end.sircaren wrote...
It was pure brilliance.
Until the ending.
#10715
Posté 25 mars 2012 - 09:31
Sigh... I love this game. I runned through it like a devil in insanity mode, just in order to feel like Shep.
It was just incredible. I almost cried like a pyjak when:
- Shep saw the boy killed by the reapers, when leaving the earth
-Thane died.
- When Good Guy Grunt decided to sacrifice himself, and just killed all the rachnis around to die like a ****ing hero. So epic. I felt like there was already too many death, like it was unfair. So glad he finally made it !
-When Mordin died, because someone else would have failed !
- When the fleet arrived through the last portal.
-when shep, after the death of Anderson, and already half-dead, answers to Hackett: «what I have to do ?». Seemed like the result of an entire life of sacrifices... So intense !
And then, out of nowhere... A ****ing elevator... Ok, why not... But strange. «is he dreaming or something ?»
And then the StarChild «ok, too much blood lost, his mind is telling him what he has to do»
But then... WTF ? Ok, understood. So, here it is. The damn last choice. Seems weird buy can still be great.
I started to walk. Until «Sintesi». Because I deeply thought that, if there are some cycle, if there areH some chaos, putting more chaos in it will result in a new kind of life, and thus, a new hope...
Didn't think a single second that it will merge organic life and synthetic life together.
It seems, again, an out of nowhere thing, to quick.
I always wanted this final death of Shepard, or, at least, a last sacrifice. But... It was whitout taste compared to the sacrifices of my friends. WHITOUT TASTE. I quoted many parts of the game which were more intense. Seriously, this is it ? But what about, the Krogans, the Quarians and the Geth, my love interest (Jack
#10716
Posté 25 mars 2012 - 09:32
It ruined my day and will probably ruin my week. Mass Effect is a beautiful creation, so beautiful that a mind can just lose itself in it completely EVEN when you're not playing. That beauty, however, has been DESTROYED by the ending(s).
What was the use of building the relationships? The fun I had with Garrus, the love I felt with Tali.. when it all ends with a deus ex machina that's so bad I don't even want to think about Mass Effect again.
It was today that I realized that there's nothing wrong with cliche disney endings. I my Shep would live happily ever after with Tali on Rannoch, together with the Geth, I'd have been a happy chap! Or if Shep had to die, why so horribly ALONE?
From the moment you charge down toward that blue beam, the game takes a turn for the worst. Truly when I think back to that sense of loniless and emptiness I felt from that point to the end.. I want to forget about Mass Effect altogether. Because to see something so very beautiful get killed like that is just... horrible.
#10717
Posté 25 mars 2012 - 09:36
#10718
Posté 25 mars 2012 - 09:36
Theronyll Itholien wrote...
Completed the game today. I was prepared for a crap ending due to the raging going on, but I cpuldn't prepare myself for this.
It ruined my day and will probably ruin my week. Mass Effect is a beautiful creation, so beautiful that a mind can just lose itself in it completely EVEN when you're not playing. That beauty, however, has been DESTROYED by the ending(s).
What was the use of building the relationships? The fun I had with Garrus, the love I felt with Tali.. when it all ends with a deus ex machina that's so bad I don't even want to think about Mass Effect again.
It was today that I realized that there's nothing wrong with cliche disney endings. I my Shep would live happily ever after with Tali on Rannoch, together with the Geth, I'd have been a happy chap! Or if Shep had to die, why so horribly ALONE?
From the moment you charge down toward that blue beam, the game takes a turn for the worst. Truly when I think back to that sense of loniless and emptiness I felt from that point to the end.. I want to forget about Mass Effect altogether. Because to see something so very beautiful get killed like that is just... horrible.
Glad to see I'm not alone. You are so right.
#10719
Posté 25 mars 2012 - 09:37
smith_techs wrote...
Theronyll Itholien wrote...
Completed the game today. I was prepared for a crap ending due to the raging going on, but I cpuldn't prepare myself for this.
It ruined my day and will probably ruin my week. Mass Effect is a beautiful creation, so beautiful that a mind can just lose itself in it completely EVEN when you're not playing. That beauty, however, has been DESTROYED by the ending(s).
What was the use of building the relationships? The fun I had with Garrus, the love I felt with Tali.. when it all ends with a deus ex machina that's so bad I don't even want to think about Mass Effect again.
It was today that I realized that there's nothing wrong with cliche disney endings. I my Shep would live happily ever after with Tali on Rannoch, together with the Geth, I'd have been a happy chap! Or if Shep had to die, why so horribly ALONE?
From the moment you charge down toward that blue beam, the game takes a turn for the worst. Truly when I think back to that sense of loniless and emptiness I felt from that point to the end.. I want to forget about Mass Effect altogether. Because to see something so very beautiful get killed like that is just... horrible.
Glad to see I'm not alone. You are so right.
You were definitely not alone. Most of us feel this way. And no, you were correct in saying ending.
#10720
Posté 25 mars 2012 - 09:39
Theronyll Itholien wrote...
Completed the game today. I was prepared for a crap ending due to the raging going on, but I cpuldn't prepare myself for this.
It ruined my day and will probably ruin my week. Mass Effect is a beautiful creation, so beautiful that a mind can just lose itself in it completely EVEN when you're not playing. That beauty, however, has been DESTROYED by the ending(s).
What was the use of building the relationships? The fun I had with Garrus, the love I felt with Tali.. when it all ends with a deus ex machina that's so bad I don't even want to think about Mass Effect again.
It was today that I realized that there's nothing wrong with cliche disney endings. I my Shep would live happily ever after with Tali on Rannoch, together with the Geth, I'd have been a happy chap! Or if Shep had to die, why so horribly ALONE?
From the moment you charge down toward that blue beam, the game takes a turn for the worst. Truly when I think back to that sense of loniless and emptiness I felt from that point to the end.. I want to forget about Mass Effect altogether. Because to see something so very beautiful get killed like that is just... horrible.
You are so right about thinking about it even when your not playing it. I finished it two days ago and just had to get on this forum and say something. I am still upset.
#10721
Posté 25 mars 2012 - 09:40
#10722
Posté 25 mars 2012 - 09:44
Thanatos144 wrote...
Boils down to boohoo Shepard dies.....
Not even in the slightest.
#10723
Posté 25 mars 2012 - 09:44
Thanatos144 wrote...
Boils down to boohoo Shepard dies.....
It all boils down to you not seeing the topic. People could care less if Shepard lives or not. It's the ending itself(selves) that are horrible and making the fanbase complain about how horrible it is.
#10724
Posté 25 mars 2012 - 09:44
Lamina wrote...
Mastone wrote...
Well Bioware games are built on an existing framework ( meaning the core mechanics) and this hasn't changed that much - looking at the resulting games -over the past decade.
It's true that in thief you didn't have companions, you did however have allies and enemies but yes some core choices are being made for you but how you accomplish the mission can vary greatly .
Yes in Mass Effect you can play bad or good Shepard, but since there are no consequences, those choices are utterly meaningless, just one example did you save the rachni queen in ME1, great when you go visit Grunt on his patrolling mission you can save her, if you didn't save the Rachni queen you can save another identical rachni queen ....really? If you decided to side with Cerberus at the end of ME2 could you opt to side with Cerberus in ME3? and have the VS as your opponent instead of Kai leng?...No?
Then what's the point in choosing? Just to make you feel better?
I mean your galaxy readiness rating entirely depends on the fact if you played multiplayer, the only thing that could have saved ME is making the ending memorable they failed on that point as well.
I really don't want to put you or any fanboy/girl down I am just looking at the facts , at the embarrasment that is the online sequel of Kotor, a ruined franchise of Dragonage and I wonder what is left.
IMO they really need to get their heads out of their asses and think what they find the most fun important to do, making the best possible game( ending) or satisfying some corporate hotshot presenting him or her with this quarters'salesfigures...and the forecast of next quarter when the DLC comes out....Is that next quarter in April...really ? how coincedental? ( wink wink).
You are so right to call me a fangirl. That I am, and I know that most of my buddies don't share my unconditional love for Bioware games. I know that the choices do not impact heavily. That is also, what I don't like about the ending in ME3. But there are also limits on what we can expect. They can't write 7 different story lines. So I am fine with the subtle hints here and there on what choices you made earlier. Like with the saving or not of the council. Dead/surviving companions. Love interests. Saving the Genophage data. Conrad Verner. Talis trial. Shadow Broker. Overlord. ETC
I don't hate the deal with the Rachni Queen (a bit cheap perhaps), but I would have liked an overall conclusion after the ending. With an ending summing all the choices up, I would have been a happy, happy fangirl. I would of course have loved, if you could have sided with Cerberus. Would really have rocked my world ^^
The nice deal with Thief is the brilliant gameplay. You have a lot of varius ways of completing your mission. But that is not role-playing in my book. Neither is the Oblivion games that are too sandboxy to get me pulled into the story. I end up randomly slaughtering a village at one time and being a generous paragon the other time.
In ME2 I get to decide whether to sterilize an entire race or just taking side in a **** fight from hell, when Jack and Miranda are at each others throat. I like that. And I expected it to be reflected in the ending. Still do!
I don't like the deal of Kotor becoming an MMORPG. I really don't like WoW. Maybe because I was slow to start. It just doesn't speak to me. But I will not be fatalistic and think that this is the way all games are going. I think that Bioware needs to keep nurturing their niche. .
I have bought skyrim but after an hour of like 40 I just called it quits and I dislike MMO's on principle, they are not concluding to anything it isn't over when you've done it and the fact that Bioware promises "storybased mmo'" is a big fat lie, it could be split up in "episodes"where you have to complete some quests but in the end it just shoot this or that and level up.
I am not fatalistic I am just looking at the facts, they are digging holes for themselves on every franchise they have created or have made now they can difg themselves out and look at the stuff that is important or dig deeper and tell everyone it protects you from the sun
I personally don't care if a game is roleplaying or not it has to immerse me in the game, ME1 did it ME2 to a lesser extend ME3 only because I could finally see the conclusion.
Thief is briljant in every aspect , another game I loved dearly was Finalfantasy 10. ME is rapidly declining to the abbys where I store Starwars the prequels and Indiana jones 4 .....
#10725
Posté 25 mars 2012 - 09:45




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