Aller au contenu

Photo

On the Mass Effect 3 endings. Yes, we are listening.


  • Ce sujet est fermé Ce sujet est fermé
23455 réponses à ce sujet

#1051
cinderburster

cinderburster
  • Members
  • 444 messages

Hydralysk wrote...

Paper Cake wrote...

I loved every second of it up until the last ten minutes or so. My only quibble was going to be the confusing quest journal.

Just a small sample of what I loved:

The whole mission on Tuchanka was brilliant from start to finish. The flashlight sequences with the tinge of survival horror feeling were creepy as hell. I loved seeing the ancient krogan art and architecture (of course they worshipped the queen of the thresher maws!). Seeing a sand worm take down a reaper was fantastic, and, as EDI pointed out, demonstrated that the reapers could be beaten by the technologically inferior. Mordin's death made me cry--the first time a video game has ever done that. His death was sad, but emotionally satisfying. I loved Eve. She gave me hope that the krogan people could find their cultural renaissance.

All of the crew interaction, either with each other or with Shepard, were incredibly fun. I loved that they wandered around the Normandy or the Citadel and talked to each other. The strong, well-developed characters is one of the main reasons I replay the ME games. I really liked seeing all the surviving crew from ME2 (and yeah, I played a 'perfect' mission for my import, so I would see them all). I liked how they added to your assets, making me even happier I got them through the Suicide Mission.

The resolution to the quarian and geth conflict. I was able to talk both sides down and bring peace between them. That was one of the most satisfying moments I've had in all three games. I had loved Legion in ME2, and I cried for his sacrifice in ME3. I came out of those missions hopeful that the quarians and geth would grow together in peace and cooperation. 

And why the ending was dissatisfying:

All in all, I went into the endgame with a lot more hope than I had expected to. We knew a reaper weak spot, their 'eye' when open, and we'd seen a lowly--if immense--worm defeat one. Heck, we can take down a reaper with just the Cain during the London battle.

I liked being able to talk the Illusive Man into shooting himself--it was a poetic nod to Saren and felt like something Shepard could do.

Then the Catalyst appears and the game lost me. It was an abrupt shift in tone and genre. (One example I've read is: it's like ending Star Wars with the ending for 2001. Both good movies, both ostensibly in the sci-fi genre, yet completely incompatible universes with entirely different tones.) It took the story from the individual struggle, the band of brothers (esp. in ME2), to the cosmically grand. While that fits with some sci-fi, Shepard's story in both previous games was that of the hero who can triumph against all odds (or die trying). All through ME2 people tell Shepard that the mission is a suicide mission. Yet, if you pay attention and get to know the strengths and weaknesses of your crew, you can make the right decisions and make it out alive.

Now, I knew going in to ME3 that the scale would be bigger, that Shepard would most likely have to make some noble sacrifice. I figured she'd probably die (I had some small hope for a high paragon, did every mission in the game, did some secret thing somewhere, do all that and maybe Shep lives option, but I didn't expect it). I knew that and accepted it, so long as it was worth it. I have no problem with the hero dying in the end.

Where the game lost me was the Catalyst. He tells Shepard the reason for the reapers' existence and what her choices are.

There's only one problem: the Catalyst is wrong.

Shepard forged peace between the geth and the quarians. Shepard can befriend EDI and encourage her to grow and even romance an organic. Why can't Shepard argue this with the Catalyst? Shepard simply accepts what the Catalyst says, and in all three games Shepard has never "simply accepted". The Catalyst brings a stark Calvinist view to a series that has always celebrated free will.

I didn't trust the Catalyst, and I couldn't figure out why Shepard would. When he speaks of the reapers, he says "we", for cryin' out loud.

Then there's the choices: 

  • Kill the reapers, but also kill your friends and allies, EDI and the geth. Not to mention leave a pile of reaper corpses all over the place, which as we all know from ME2 is a Very Bad Thing.
  • Control the reapers, but die in the process (how is that NOT a trap?).
  • Or merge with the reapers and all other synthetic life. Hm... wasn't that Saren's fate in ME1? "I am a vision of the future, Shepard. The evolution of all organic life. This is our destiny. Join Sovereign and experience a true rebirth."
Synthesis is repellant. It is forcing your will upon bodies of every lifeform in the galaxy. It is accepting the reapers' "technological future" that Legion speaks of in ME2, the one the true geth rejected in favor of making their own future. One look at Joker's creepy Illusive Man eyes is enough to tell me that's the worst decision of the three.

Then, no matter which choice you make, Joker is shown fleeing from the color beam and then crashing on a garden planet with (at least in my case) the crew members who were on the ground with Shep in London. Heck, wasn't the entire squad on the ground? You could speak to each right before the final push. How did they get on the Normandy, and why on earth would Joker abandon the fight?

Not to mention the chunks of the Citadel falling to earth (if you didn't choose 'control') and likely plunging it into an ice age. Plus all the fleets stranded in human space, including quarians and turians who will likely starve. Plus Wrex stranded on earth, never to see his babies or bring the krogan into the future you worked so hard to get for them. And that's all hoping the relays don't destroy all life in their systems when they blow up, as the one in Arrival did. That'd just be doing the reapers job for them, only more efficiently.

The other option is that Shepard is hallucinating this whole ending as a last fever dream as she lies broken and dying at the feet of Harbinger (speaking of which, where was Harbinger all this time? It had been obsessed with Shepard all through ME2...). It certainly does have a dreamlike quality. But that's a copout ending (not to mention insanely depressing).

Or maybe the indoctrination theory is true. I like that theory, and it fits. But... if it was, wouldn't the writers have made it more apparent? I mean, they're clearly good at their job, judging from how great the first 95% of the game was. Ambiguous endings in novels and movies are one thing (though it rarely works well in those mediums either). For a video game, I don't want to be told to go to the Imaginarium and dream up my own ending. It doesn't suit the genre.

Maybe life continues in the next cycle, free from the reapers. But tbh, that wasn't what my Shepard was fighting for. She fought for this cycle's right to survive and grow. This ending means all the characters and societies you've grown to love over the course of the games are gone. No more galactic society. Everything that made the universe so cool, just gone. It has ruined my desire to replay the games. I'd replayed ME1 and 2 many times over, and was looking forward to replaying ME3 many times over with my different Sheps and classes, trying for the best outcome.

Now I have no desire to replay when I know none of the decisions I make will have much impact on the ending at all. What's the point? Even with the highest assets, the galaxy is screwed. And it's no fun playing for so long just to be screwed.

Wow, yeah this pretty sums up all of my issues with the ending.

Yep, that sums it up better than my pre-coffee butt can.  Thank you for being so eloquent. :)

#1052
wordson

wordson
  • Members
  • 108 messages
 Some of my favorite moments were:
-EDI getting a hardware upgrade- "Was that EDI that just walked by?!" "Yupp."
-Listening to Garrus and Joker cracking jokes.
-Blasto the jellyfish!
-Legion's virtual reality level. I always liked the exploration of free will/"what is life?" that the geth stories provide.
-Epic space battles! Palaven, Rannoch, and Earth/citadel were all freakin awesome.
-Seeing all my squadmates again. The interaction with your crew is the best thing about the mass effect series.

sadly it was all pretty much ruined by the ending... I want to go back and play the entire series again, but I just dont think I could bear it knowing it's all pointless in the end..

#1053
Aedera

Aedera
  • Members
  • 116 messages

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


This ending wasn't spilling coffee.  It was your best friend getting hit by a red car..or was it blue?  Or wait...green.  Also, instead of all your friends being there to witness it, they magically were on a cruise ship.

#1054
xcomcmdr

xcomcmdr
  • Members
  • 395 messages

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is
awesome, you get to the front of the line for every ride, the weather is
awesome, theres great food. But, at the end of the day, you die,
everything goes boom, and no one can say what the hell happened. In the
end, nothing mattered.

There, I fixed it. :wizard:

Modifié par xcomcmdr, 15 mars 2012 - 05:53 .


#1055
ld1449

ld1449
  • Members
  • 2 254 messages

TamiBx wrote...

Caz Neerg wrote...

Come on guys, it's blatantly clear how we feel about the endings at this point, and there are tons of other threads for that. He asked what we liked, not for everyone to expound further on what we loathe .


Agree. They already know we hated the ending and they can read about it in all the other 84597593869 threads in this forum

So, answering the question about what I loved: pretty much everything. The story (up until the end) was amazing, and I think all the deaths that happened were not in vain. Also, the goodbyes made me cry :crying:
Voice acting was perfect, and the characters were a lot more emotional and...human(yes, I just said aliens were like humans).
And the characters themselves had more expressions on their faces, so they looked less like a robot/doll and more like a person compared to ME1 and 2. 
Thank you for an amazing game (note that I didn't like the ending, but I liked the game itself) =]



This thread's subject is "On the ME3 Endings"

If they didn't want to discuss it they should have called it "On ME3's Best moments" and the ending would never make an appearance there.

#1056
Fl1xx

Fl1xx
  • Members
  • 366 messages
All of Tuchanka.

Souris wrote...

Crossleft wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


But what if you wanted to go back but knew in advance that you were going to ruin your shirt regardless of what you did? It takes all the fun out of something that would otherwise be awesome.


Is ruining your shirt, realistically, that bad?

Also, to those who talk about "brick walls" and "your car was stolen and was used to run over 17 kittens" you're just proving my point that you're being too dramatic over the ending. My intention is not to troll, but to try and make you realize that it doesn't change the quality of the game itself. The ending of Mass Effect 3 didn't cause you to get hurt, or kittens to die, or anything. It just WAS. Trust me, I am emotionally invested in this game as well, I love the series, I have over 200 hours clocked in ME2 and almost 100 in ME1, i cried at many key points in the game (particularly Shepard and Anderson near the end), but the ending, although it came out of left field, was okay. It wasn't some horrible terrible thing, it wasn't fantastic, it just was there.

Lynchmobs are not needed.

You're not ruining a good shirt, either. You're underexagerating.

Nobody is saying that the ending is exactly like your stolen car running over kittens; we're saying what it feels like to us in the best analogies we can offer.

To you, it may just be a bad ending to a good game. Others may have have loved the ending. Then we honestly feel like it ruined our perception of the franchise; it invalidates any reason to go back and make those decisions, the reason we love these games, because they don't make any difference! I could go back and do everything wrong, and I would be just as able to get the same "I screwed that galaxy" endings every time!

Modifié par Fl1xx, 15 mars 2012 - 05:49 .


#1057
Mev186

Mev186
  • Members
  • 532 messages
There are a lot of great moments. All of which don't matter anymore because of the deus ex machina ending .

#1058
Joie de Combat

Joie de Combat
  • Members
  • 54 messages
I don't think I can pick a single favorite moment of the game - there are so many things that I loved. My dissatisfaction with the ending notwithstanding, the rest of the game is amazing.

  • Seeing Jack - the first of my former teammates that I ran into after leaving Mars - at Grissom Academy. It was heartwarming to see how she'd grown as a person while still being recognizably the same character. Score one for warrior-therapist Paragon Shepard there.
  • Grunt practically slamming through his squad to greet Shepard, and his dramatic last stand, which had me talking to the TV screen telling the game it had damn well better not kill my baby krogan. First actual tears of the game. And then, "Anybody got something to eat?" Oh, Grunt. Never change. ♥ (Why are krogan so cute? A cross between a Klingon and a giant snapping turtle should not be cute. But they are.)
  • Basically everything on Tuchanka, but especially seeing those old krogan ruins, Wrex and Mordin being the most hilarious buddy-cops ever, Shepard's intensely exasperated "There's a REAPER in my way, Wrex!", the unmitigated awesome that is Mother Of All Thresher Maws Vs. Reaper, and Mordin's heartwrenching but (in the Paragon version) gloriously fitting sendoff. If you're going to kill a major character, that's how you do it. The Tuchanka leg of the storyline also really brought it home how hard it was going to be to pull all the different species of the galaxy together; every time a new complication came up it really seemed like it could bring the whole thing crashing catastrophically down, and though intellectually I knew the game would go on, emotionally I was on the edge of my seat agonizing over whether or not my Shepard was doing the right thing.
  • Thane's fight with Kai Leng and his death scene broke my heart and trampled the pieces. I wanted Kai Leng's head on a plate. But, again, so fitting, especially that last prayer and the context given for it. I'd have liked a few more scenes with him in ME3, but he was made of class right to the end.
  • Liara's effort to create the current cycle's version of Vigil, to preserve everything they knew about the Reapers and try to fling a light of hope ahead into the next cycle in case they lost... heartwarming, but also another thing that really brought home again how desperate the situation was.
  • Seeing the emotional toll on Shepard as the game wore on, especially after Thessia. In the previous games we saw Shepard get angry or frustrated, but we never saw her this tired and scared and in deed of support from her team instead of being the rock that always steadies them.
  • Gutting Kai Leng like a fish.
  • Pretty much all of the conversations with squadmates, especially Kaidan and Garrus. I thought Garrus's character arc in 2 was a bit weak compared to how he was in the first game, but I loved him in ME3, especially in scenes like the one after Thessia and the bro-time on the Citadel. I really got the sense that he and Shepard are the closest of friends.
  • And, on a related note, all the last conversations with squadmates past and present during the endgame - again, particularly Kaidan and Garrus.
And these are just the things that stick out in my head the most, by no means a complete list. I loved the very real sense of urgency that permeates the entire game, from the priority missions all the way down to the NPC background chatter and minor fetchquests. It made it genuinely feel like it could really be the end of everything.

#1059
Luvinn

Luvinn
  • Members
  • 502 messages
Too many good moments to remember them all.......


But the ending.........

#1060
urborg74

urborg74
  • Members
  • 74 messages

Paper Cake wrote...

I loved every second of it up until the last ten minutes or so. My only quibble was going to be the confusing quest journal.

Just a small sample of what I loved:

The whole mission on Tuchanka was brilliant from start to finish. The flashlight sequences with the tinge of survival horror feeling were creepy as hell. I loved seeing the ancient krogan art and architecture (of course they worshipped the queen of the thresher maws!). Seeing a sand worm take down a reaper was fantastic, and, as EDI pointed out, demonstrated that the reapers could be beaten by the technologically inferior. Mordin's death made me cry--the first time a video game has ever done that. His death was sad, but emotionally satisfying. I loved Eve. She gave me hope that the krogan people could find their cultural renaissance.

All of the crew interaction, either with each other or with Shepard, were incredibly fun. I loved that they wandered around the Normandy or the Citadel and talked to each other. The strong, well-developed characters is one of the main reasons I replay the ME games. I really liked seeing all the surviving crew from ME2 (and yeah, I played a 'perfect' mission for my import, so I would see them all). I liked how they added to your assets, making me even happier I got them through the Suicide Mission.

The resolution to the quarian and geth conflict. I was able to talk both sides down and bring peace between them. That was one of the most satisfying moments I've had in all three games. I had loved Legion in ME2, and I cried for his sacrifice in ME3. I came out of those missions hopeful that the quarians and geth would grow together in peace and cooperation. 

And why the ending was dissatisfying:

All in all, I went into the endgame with a lot more hope than I had expected to. We knew a reaper weak spot, their 'eye' when open, and we'd seen a lowly--if immense--worm defeat one. Heck, we can take down a reaper with just the Cain during the London battle.

I liked being able to talk the Illusive Man into shooting himself--it was a poetic nod to Saren and felt like something Shepard could do.

Then the Catalyst appears and the game lost me. It was an abrupt shift in tone and genre. (One example I've read is: it's like ending Star Wars with the ending for 2001. Both good movies, both ostensibly in the sci-fi genre, yet completely incompatible universes with entirely different tones.) It took the story from the individual struggle, the band of brothers (esp. in ME2), to the cosmically grand. While that fits with some sci-fi, Shepard's story in both previous games was that of the hero who can triumph against all odds (or die trying). All through ME2 people tell Shepard that the mission is a suicide mission. Yet, if you pay attention and get to know the strengths and weaknesses of your crew, you can make the right decisions and make it out alive.

Now, I knew going in to ME3 that the scale would be bigger, that Shepard would most likely have to make some noble sacrifice. I figured she'd probably die (I had some small hope for a high paragon, did every mission in the game, did some secret thing somewhere, do all that and maybe Shep lives option, but I didn't expect it). I knew that and accepted it, so long as it was worth it. I have no problem with the hero dying in the end.

Where the game lost me was the Catalyst. He tells Shepard the reason for the reapers' existence and what her choices are.

There's only one problem: the Catalyst is wrong.

Shepard forged peace between the geth and the quarians. Shepard can befriend EDI and encourage her to grow and even romance an organic. Why can't Shepard argue this with the Catalyst? Shepard simply accepts what the Catalyst says, and in all three games Shepard has never "simply accepted". The Catalyst brings a stark Calvinist view to a series that has always celebrated free will.

I didn't trust the Catalyst, and I couldn't figure out why Shepard would. When he speaks of the reapers, he says "we", for cryin' out loud.

Then there's the choices: 

  • Kill the reapers, but also kill your friends and allies, EDI and the geth. Not to mention leave a pile of reaper corpses all over the place, which as we all know from ME2 is a Very Bad Thing.
  • Control the reapers, but die in the process (how is that NOT a trap?).
    [list]
  • Or merge with the reapers and all other synthetic life. Hm... wasn't that Saren's fate in ME1? "I am a vision of the future, Shepard. The evolution of all organic life. This is our destiny. Join Sovereign and experience a true rebirth."
Synthesis is repellant. It is forcing your will upon bodies of every lifeform in the galaxy. It is accepting the reapers' "technological future" that Legion speaks of in ME2, the one the true geth rejected in favor of making their own future. One look at Joker's creepy Illusive Man eyes is enough to tell me that's the worst decision of the three.

Then, no matter which choice you make, Joker is shown fleeing from the color beam and then crashing on a garden planet with (at least in my case) the crew members who were on the ground with Shep in London. Heck, wasn't the entire squad on the ground? You could speak to each right before the final push. How did they get on the Normandy, and why on earth would Joker abandon the fight?

Not to mention the chunks of the Citadel falling to earth (if you didn't choose 'control') and likely plunging it into an ice age. Plus all the fleets stranded in human space, including quarians and turians who will likely starve. Plus Wrex stranded on earth, never to see his babies or bring the krogan into the future you worked so hard to get for them. And that's all hoping the relays don't destroy all life in their systems when they blow up, as the one in Arrival did. That'd just be doing the reapers job for them, only more efficiently.

The other option is that Shepard is hallucinating this whole ending as a last fever dream as she lies broken and dying at the feet of Harbinger (speaking of which, where was Harbinger all this time? It had been obsessed with Shepard all through ME2...). It certainly does have a dreamlike quality. But that's a copout ending (not to mention insanely depressing).

Or maybe the indoctrination theory is true. I like that theory, and it fits. But... if it was, wouldn't the writers have made it more apparent? I mean, they're clearly good at their job, judging from how great the first 95% of the game was. Ambiguous endings in novels and movies are one thing (though it rarely works well in those mediums either). For a video game, I don't want to be told to go to the Imaginarium and dream up my own ending. It doesn't suit the genre.

Maybe life continues in the next cycle, free from the reapers. But tbh, that wasn't what my Shepard was fighting for. She fought for this cycle's right to survive and grow. This ending means all the characters and societies you've grown to love over the course of the games are gone. No more galactic society. Everything that made the universe so cool, just gone. It has ruined my desire to replay the games. I'd replayed ME1 and 2 many times over, and was looking forward to replaying ME3 many times over with my different Sheps and classes, trying for the best outcome.

Now I have no desire to replay when I know none of the decisions I make will have much impact on the ending at all. What's the point? Even with the highest assets, the galaxy is screwed. And it's no fun playing for so long just to be screwed.

Quoted for truth.  It seems the fans know the series better than the writers.

#1061
tannim1978

tannim1978
  • Members
  • 44 messages
My favorite parts where romancing Samantha Traynor(though more shoulda been done there) and the geth/quarian scenes.

#1062
s4nk4r1

s4nk4r1
  • Members
  • 13 messages
I'm in the "everything else was brilliant" club. I especially loved the emotional little moments with the squad. Particularly the desperation after Thessia, and Shepard chocking up saying goodbye to Garrus. Not to mention killing Kai Leng ("That's for Thane, you son of a ****!") and how the beaten, broken, ready-to-die Shepard instantly going "What? What do you need me to do?" when Hackett calls at her to the Catalyst (Hale's acting throughout the final scenes is utterly heartbreaking).

As for the ending, I was prepared for it to be sad. I thought that saving the entire galaxy would most likely require a massive sacrifice, most likely at least Shepard's, if not the entire squads' lives. However, the ME3 ending made me feel frustrated, not sad.

And why is that? For me, mainly because of the open-endedness and the plot holes. How is the LI on the Normandy if he was with you on the last mission? Why does Shepard believe the child, when she's spent all these years battling indoctrinated enemies? And most importantly, how do the civilizations of the galaxy survive without the mass relays, now that most fleets are stuck in the Sol system, and everywhere else those left home are trying to rebuild without the said fleets?

If only there had been even a Dragon Age: Origins style text recap of the fates of the different species, I would have been a lot happier. I believe there is a place for open-ended games and game endings that raise discussion, but I don't think the last game of a trilogy is that place. After all the time spent in-game and off-game, I want some sort of closure. I want to know whether Shepard's ultimate sacrifice was worth it, or are the galactic civilizations going to collapse anyway, without the technology that allowed their existence.

Modifié par s4nk4r1, 15 mars 2012 - 05:51 .


#1063
Tidesinger

Tidesinger
  • Members
  • 7 messages

For example, I HATED how season 1 of Game of Thrones ended, i.e. Joffrey being King and the whole Eddard thing (I hadn't read the books by that point), but that didn't stop me from enjoying the rest of the narrative, characters, and story. (I know it's not the ending to the series, but its the best example I can come up with).


Terrible example. GoT is continuing. Mass Effect is not.

#1064
Xyalon

Xyalon
  • Members
  • 701 messages

xcomcmdr wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you die, everything goes boom, and no one can say what the hell happened. In the end, nothing mattered.

There, I fixed it.


Indeed you did.

#1065
DimmockDude

DimmockDude
  • Members
  • 113 messages
My favourite bit was when your knife slipped into my back and my hope died.

#1066
matty_s

matty_s
  • Members
  • 36 messages
Have to agree with alot of the people responding; While i didnt particularly like the ending(s) I thought the game up untill that point was incredible.
Favorite moment though....soo many... has got to be either curing the genophage or finally seeing talis face.

#1067
dakphillips

dakphillips
  • Members
  • 102 messages
I loved all of it until the final mission. Favorite from this one though would likely be peacefully resolving the Geth-Quarian conflict and all that entailed.

Favorite overall though, the Suicide Mission sequence from ME2.

#1068
magikbbg

magikbbg
  • Members
  • 298 messages
This series was one the first that made me, a grown man get teary eyed more than once. One point I even started to care about what my friends were going through when I was at work (lol). The game was really good at making you believe you were commander Shepard it was like an alternative cooler life. I loved that part when liara showed you her project I never felt so fuzzy inside from a game. Soulus death was so sad... Thanes death was lackluster... Legions death was confusing but his last line was moving with tali... The game was awesome like almost a 5 out of 5 in my book. Maybe 4.9/5. Well that is before that ending. Lol. I know you guys are up to something.

#1069
DarkBladeX98

DarkBladeX98
  • Members
  • 632 messages
fav part of ME3: shooting bottles with garrus

#1070
Arcataye

Arcataye
  • Members
  • 1 055 messages

Comguard2 wrote...

Loved it - till the last five minutes.

Agreed.

Favorite moments?
- Helped the good old buddy, Wrex, with the genophage, so they can have some little krogans (I wonder how they look like).
- Resolving the issue with Geth (broke the war between them and the quarians, so they're happily helping eachother now).
- Anything that had something to do with Liara. Where are the blue babies?

Modifié par Arcataye, 15 mars 2012 - 05:54 .


#1071
Prism

Prism
  • Members
  • 423 messages
My favorite moments you say... well: Liara's project, Garrus' favorite place, and maybe the "might of the galaxy" coming out of the Sol relay.
Who am I kidding, the game was a full of terrific moments, but generally the ones with old friends really hit home.

#1072
Knapdaddy10

Knapdaddy10
  • Members
  • 6 messages
read this if you have the time

http://www.reddit.co...what_im_hoping/

#1073
TheOriginalGoochman

TheOriginalGoochman
  • Members
  • 23 messages
 Mass Effect 3 was an outstanding game, I got worried/excited when grunt held off the reavers, i shed major man tears during Mordin's moment, I got extremely angry at the reapers and Cerberus on Thesia, I nodded my head in approval to the Geth prime on the home world, and I cheered and jumped out of my seat as the massive fleet that I gathered punched into Sol and began to duke it out with the reapers

It was all amazing..........and then there was the elevator ride up to a certain star child.  And thin went to poop in a variety of 3 colors of wtf to metaphorically slap me in the face.....an ending where there was no positive outcome and you essentially screw over the galaxy you tried so hard to save.

I love you Bioware. I sold you my soul in 07 after playing the first mass effect.   But.....*sigh*.  Don't get me wrong I still love you....just *sigh*

#1074
TheInvicibleCandyBar

TheInvicibleCandyBar
  • Members
  • 460 messages
Best moment was renegade interupting Kai Leng and saying " That was for Thane, you sunnofa ****! Also, to my fellow ending protesters, please guys, he's asking for favorite moments. Lets keep the endings discussions in the endings threads!

#1075
Morlanwen

Morlanwen
  • Members
  • 454 messages
Loved the whole game ... except the last 5 minutes :/