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On the Mass Effect 3 endings. Yes, we are listening.


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#10726
Kryptoniangamer

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I want a new ending. The games endings sucked. Heck, I want the friggin 16 endings we were promised. The simple endings they force fed us while flipping us the bird give us no reason whatsoever to even think about playing the game again. None of the decisions mattered, and the whole multiplayer is repetitive garbage EA loves to shove down our throats.

On a side note, anyone read the garbage of a comment the co-founder of Bioware has been hacking to the media outlets? Guy has some nerve thats for sure. I really loved the part where he mentioned 75 critics (paid conflict of interest hacks) gave the game like 90 or better as a rating. So let me get this straight, he will go by what 75 critics say about the game who in my best guess I would bet did not even play the entire game, over what TENS OF THOUSANDS of fans who have followed the game from day one have to say about it.

Think I am done ranting for now.

#10727
Omnike

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Thanatos144 wrote...

Honest qestion.....If they explain it better but still kill Shep and destroy the relays would you guys be happy? Or if they just leave shep alive and explain nothing? ...which is better?


Closure and explanation. And less plot holes. If you read the majority of what we've been saying, Shepard living is at the bottom of our concern list. We want an end that makes sense.

#10728
KILLER SQUIDZ

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Thanatos144 wrote...

Honest qestion.....If they explain it better but still kill Shep and destroy the relays would you guys be happy? Or if they just leave shep alive and explain nothing? ...which is better?

I'd be cool with the relays still exploding and Shepard sacrificing himself if they explained it so that it made sense, and they provided some sense of closure with DLC or an update. Oh and they need to get rid of the bull **** god child nonsense.

#10729
Mastone

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Theronyll Itholien wrote...

....It was today that I realized that there's nothing wrong with cliche disney endings.... .


I can tell you right here and right now that the people at Disney put a great deal of effort into the story they think about everything : music /colorscheme I have books on it made by Disney .
The people at Bioware could start by buying some books on it as well :P

#10730
luci90

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smith_techs wrote...

Theronyll Itholien wrote...


Completed the game today. I was prepared for a crap ending due to the raging going on, but I cpuldn't prepare myself for this.


It ruined my day and will probably ruin my week. Mass Effect is a beautiful creation, so beautiful that a mind can just lose itself in it completely EVEN when you're not playing. That beauty, however, has been DESTROYED by the ending(s).


What was the use of building the relationships? The fun I had with Garrus, the love I felt with Tali.. when it all ends with a deus ex machina that's so bad I don't even want to think about Mass Effect again.

It was today that I realized that there's nothing wrong with cliche disney endings. I my Shep would live happily ever after with Tali on Rannoch, together with the Geth, I'd have been a happy chap! Or if Shep had to die, why so horribly ALONE?

From the moment you charge down toward that blue beam, the game takes a turn for the worst. Truly when I think back to that sense of loniless and emptiness I felt from that point to the end.. I want to forget about Mass Effect altogether. Because to see something so very beautiful get killed like that is just... horrible.



You are so right about thinking about it even when your not playing it.  I finished it two days ago and just had to get on this forum and say something.  I am still upset.


Yeah, it's like that for about a week.

it's horrible, and there's not enough gin and tonics to make it go away.

#10731
KILLER SQUIDZ

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Kryptoniangamer wrote...

I want a new ending. The games endings sucked. Heck, I want the friggin 16 endings we were promised. The simple endings they force fed us while flipping us the bird give us no reason whatsoever to even think about playing the game again. None of the decisions mattered, and the whole multiplayer is repetitive garbage EA loves to shove down our throats.

On a side note, anyone read the garbage of a comment the co-founder of Bioware has been hacking to the media outlets? Guy has some nerve thats for sure. I really loved the part where he mentioned 75 critics (paid conflict of interest hacks) gave the game like 90 or better as a rating. So let me get this straight, he will go by what 75 critics say about the game who in my best guess I would bet did not even play the entire game, over what TENS OF THOUSANDS of fans who have followed the game from day one have to say about it.

Think I am done ranting for now.

^ this

#10732
Kryptoniangamer

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Id love for an ending that makes sense above all else, but I would love to see Shepard live. After all he has made it through and has done, to take him out like that? Bloody nonsense. Would also like to know what the heck happened to the rest of the characters I busted my arse to keep alive in the games. And seriously, they want the story to go on but how the hell is that going to happen when all the choices given to us pretty much destroyed the relay system. Just my opinion though.

#10733
darthoptimus003

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the endings is my only problem with this game it totally destroyes the entire trilogy bugs i can work through but not this we were told that we was NOT going to get a "lost" ending and thats what we DID INFACT got.
95% of this game was "damn did you see that, that was awsome" then then end comes and all we get is these wtf ending{s} that had no bearing in the series at all. sorry if this seems harsh but yall asked us to tell yall, so hear it is the endings suck plotholes on top of plotholes. it felt like yall got rushed or just plain lazy with this ending.
and also the multiplayer. yall said that multiplayer would not effect single player. IT DID. i think i said it before and so did a few others but some of us dont whant to play mp but then you tell us oh play mp to raise your galatic readiness to get a better ending sorry mass effect is story driven not multiplayer driven. i dont want to or need to have the ending explained that is not why i bought it. i bought it cause yall said that this game was going to be about how we play to see how it ends, with THIS ending its pretty much choose a color u like. what happened to the epic space battle and seeing all the hard work you did to unite the galaxy to kick reaper ass {thats if they do have asses} and finilly showing harbby what happens when you pissed shep off ? this is the reason i bought this game. sorry bw made promises that wasnt kept. now i have just enough faith in yall to put all of this right please dont let me or the very vocal majotiy fans down with some weird theroy that has plotholes also. please fix this. hopfully yall will. thanks for listening

#10734
Omnike

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Mastone wrote...

Theronyll Itholien wrote...

....It was today that I realized that there's nothing wrong with cliche disney endings.... .


I can tell you right here and right now that the people at Disney put a great deal of effort into the story they think about everything : music /colorscheme I have books on it made by Disney .
The people at Bioware could start by buying some books on it as well :P


Or take Fiction 101 at community college and realize that endings have to be linked with stories beyond the main character's name.

#10735
Guest_Sareth Cousland_*

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There are two massive plot holes that need to be fixed.

1. The catalyst = god-child. I hope that the indoctrination theory is correct.
2. The reapers move the citadel to Earth by unexplained means and they do not immediately use it to take control of the relay network, isolating all solar systems as told by the prothean VI in ME1.

Hence, an improved or clarified ending would confirm the indoctrination theory and reveal that Shepard is still in the Illusive Man's base, resisting his indoctrination attempt, and all the rest until the "red" ending happens in his mind only. Interestingly, the whole story about Shepard looking for a backdoor onto the Citadel to open it for the super-weapon to win this war is strikingly similar to Saren's mission in ME1. It could have been made up by Shepard's mind easily. Even the trench run is similar.

Please also take care of small foreshadowing leftovers of previous games, like the genetic malleability of humanity, the human reaper and dark energy.

Modifié par Sareth Cousland, 25 mars 2012 - 09:58 .


#10736
luci90

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Thanatos144 wrote...

Honest qestion.....If they explain it better but still kill Shep and destroy the relays would you guys be happy? Or if they just leave shep alive and explain nothing? ...which is better?



Those are both crappy solutions.


I do not accept either, as we were promised multiple endings.

Modifié par luci90, 25 mars 2012 - 10:00 .


#10737
rickf7666

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I finished the ME3 in the first week and was stunned by the ending. I hated that it didn't make any sense to me.

I'm a fairly straight forward guy, I don't understand existentialism and all religions leave me confused. So if the ending is Shepard being indoctrinated it wasn't obvious to me. I've seen the video that explains the indoctrination theory and I guess it make a sort of sense, but as I see it, if you have to explain or interpret the ending then the writers failed. Its like if you have to explain a joke it isn't funny.

#10738
Mastone

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KILLER SQUIDZ wrote...

Thanatos144 wrote...

Honest qestion.....If they explain it better but still kill Shep and destroy the relays would you guys be happy? Or if they just leave shep alive and explain nothing? ...which is better?

I'd be cool with the relays still exploding and Shepard sacrificing himself if they explained it so that it made sense, and they provided some sense of closure with DLC or an update. Oh and they need to get rid of the bull **** god child nonsense.

Destroying the relays and all organic and synthetic life could be an option yes, now make 15 others  as well Bioware.
Destroying the relays will destroy the system it is in ( play  ME2 DLC Arrival for some proof) in case you didn't know.

It's massive plotholes like these that get people annoyed and last minute character introductions , auto assumptions etc etc which pisses people of, it actually reminded me of KOTOR2 when Obsidian where put under pressure by Lucasarts to finish the game before the holiday season, did EA force Bioware to finish before the end of quarter resulting in a pispoor ending ...I hope so that at least leaves hope that the peopel at Bioware didn't loose their minds...and face it we all know that EA likes money more than games :P

#10739
sagefic

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 One of the things I have seen over and over is this idea that the game was supposed to 'be about sacrifice.' And that's why the ending had to have Shepard die.

But, here's my thinking on that:

If you sacrifice Shepard - especially if you force that on the player - then, frankly, you just sacrificed the audience and everything they've worked for. A forced sacrificial ending like that negates whatever went before.

At one point, my hubby and I were comparing notes. He lost the Hanar homeworld, I didn't, because I had Kasumi to save the day. The game had a different consequence for me because I'd invested in it. That felt right and good. But here's the thing: I could take an import in which I'd played every corner of ME1 and ME2 and all the DLC and saved every life it was possible to save (and, in fact, that's what I had). I could play that character through the game and unite the galaxy and pull off a 5000+ EMS rating... and in the end, virtually the same thing happened to me (um, death and sacrifice and a bizarre ending cut scene) as what happened to a buddy who borrowed the game from a friend, never played the first 2 games, didn't do half the side missions, and had no clue what was going on and just picked the StarChild color he liked best.

While it may be 'realistic' that the prepared, dedicated soldier is just as likely to die as the guy who has no clue what's going on, we play videogames like this because, frankly, they reward us for having played. If we worked out that mission, if we saved that squaddie, if we were there for that DLC, then hey, it should count for something. The ending of Shepard's bizzare forced sacrifice negates all those choices because they don't carry over into anything at all.

So in the end, what gets sacrificed is not just Shepard - it's all the time and effort I spent playing the rest of the series. Helping Kasumi didn't really count for anything, playing the first game didn't count for anything - all that time and money spent didn't count for anything. 

I suppose that sort of sacrifice might be deemed necessary at the end of a series, but I can't help thinking it was a very foolish move. If nothing I did can keep Shepard alive, then I have to wonder why I played the games.

I have to wonder why I'd play more such games in the future.

Modifié par sagequeen, 25 mars 2012 - 09:57 .


#10740
Ashley_Wing

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Ouch! Played it through again, ending is just so so dire. Quite laughable at how poor and in some ways I just can't understand how this could have been approved. Has to be a business move to make more money, it can't be anything else because no artist worth their salt would leave the story like this. It's not thoughtful, it's just amateurish, lazy and half hearted on a story telling level. I mean when the series goes mainstream and then they take a mainstream structure only to leave the third act butchered is madness.

It's like telling the story of the Ugly Duckling, only to end it with the duckling turning into a mushroom and exploding into sugar puffs while singing 'it's raining men'. yes, it's that random. Actually it's got some kind of finality to it.

Don't strut around saying its the last in a trilogy when it doesn't even finish.

I have to say, as someone who very much enjoyed the journey from ME1 this franchise is tarnished to a point of no return, just look at the feedback, it's overwhelmingly embarrassing, people are willing it to be better. And the only way it'll be partially saved is when it's redirected by consumers buying their way to a more agreeable ending /version.

Star Wars special edition 6 in 3D anyone? A complete trilogy, Mass Effect is not. It was close though.

#10741
improperdancing

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Thanatos144 wrote...

Honest qestion.....If they explain it better but still kill Shep and destroy the relays would you guys be happy? Or if they just leave shep alive and explain nothing? ...which is better?


I couldn't care less whether or not Shepherd lives.  I'd just like to see him go out in a more memorable way.  A much better ending would have been Shepherd dying on Earth fighting hordes of Reapers to buy time for the allied races to detonate the Crucible.  Really, any ending where he dies valiantly would be better than the crap we got where he gets three dumb choices and for some reason dies no matter which he chooses.

I also hated how the Illusive Man became like the main bad guy in Mass Effect 3.  The focus should have been on the Reapers, who were the threat since the first game.  It should not have been on the Illusive Man, a character introduced in the second game who was kind of a good guy in that game.  It just seemed really forced to have him be a part of the last battle.  He should have died in his chair in Cerberus headquarters and left the end of the game to the Reapers.

Mostly what I want out of the ending is one that actually makes sense and doesn't remove itself from every decision I've made throughout the game.  What's the point of uniting all the races if I get the same ending as some schmuck who played five hours of multi-player and used that to buff up his EMS?  What's the point of doing any of the lazily-designed fetch quests if they have no bearing on the final mission?  

Really, what's the point of replaying the game at all knowing you'll end up with the same three crappy decisions regardless of if you were paragon, renegade, or somewhere in between?  

#10742
varnol

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I dunno what you people are unhappy about. The crew lives, and Shepp made it to the godhood (synthesis). Yes I LIKE the ending. It made me feel happy and fulfilled. I guess in the end it all boils down to how willing you are to think for yourself and see the story as your own. I mean, sure, once this rush of awe in my brain ends I might start wondering about stuff, like, how the Earth survived (I already have the answer for that one, but, you know).

#10743
jeweledleah

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Thanatos144 wrote...

Honest qestion.....If they explain it better but still kill Shep and destroy the relays would you guys be happy? Or if they just leave shep alive and explain nothing? ...which is better?


false dychotomy.

neither.


destroyed relays = destroyed galaxy.  no point in replaying.

always dead Shepard = no point in customizing Shepards. no point in replaying the game.


we.  want.. CHOICE.

why the hell am i replying to you, you've been trolling this topic for days, doing your best to provoke as many people as possible.

I should go.

#10744
Bullius

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Never posted here before, but have done plenty of lurking, like so many have already said, I absolutley love the Mass Effect universe, the word "epic" doesn't even do it justice.

Sure I could pick apart each game and complain about a thing or two, but that didn't stop me from playing ME1 & ME2 several times, I loved all my Shepards, from the "villians" to the "heros" to the "I'm just trying to get through the bloody day in one piece, so let me get on with my job".

Then I played ME3 and a side from a few gripes about talking to peoples backs way to often, and bugger all from my main love interest JACK. I really thought this is one great fing ride, right up to Shepard charging down the hill. Damn that felt good, but then....................

Well others have put it into better words than I could, all I can say is that I feel cheated and gutted.

Yes I know it's just a game, but it was a damn fine one that pulled you in for over 100 hours, and right when you thought you where leading up to this monumental moment, the rug got pulled out from beneath your feet and you where just left with a sense of.....

... what was the point?

... why did I even bother?

Will this affect my real life?.........well of course not........but it still fing stings.

#10745
Sanjati

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Thanatos144 wrote...

Honest qestion.....If they explain it better but still kill Shep and destroy the relays would you guys be happy? Or if they just leave shep alive and explain nothing? ...which is better?


Best stories end with meaningful death. This one wasn't. Deus ex machina endings are the worst ones, alongside with «sorry dude, the whole story was a dream». Because we feel betrayed by the «teller».

Modifié par Sanjati, 25 mars 2012 - 10:07 .


#10746
Omnike

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varnol wrote...

I dunno what you people are unhappy about. The crew lives, and Shepp made it to the godhood (synthesis). Yes I LIKE the ending. It made me feel happy and fulfilled. I guess in the end it all boils down to how willing you are to think for yourself and see the story as your own. I mean, sure, once this rush of awe in my brain ends I might start wondering about stuff, like, how the Earth survived (I already have the answer for that one, but, you know).


So... you're not questioning space magic? Or that somehow The Normandy had time to pick up the two guys next to you but not your Shepard? Why did he leave him burning on the ground? And then why did he run? How did Anderson get to the console before you did if there is only one way up? You're okay with the fact that the Reapers becamse small, mindless pawns to some VI that somehow managed to take the shape of the child you hardly knew? You were okay with being TOLD what would happen and not SHOWN? You were okay with the fact that you got the same ending as the guy who rushed through the game in a few hours and didn't do any side missions? There is so much wrong with the ending that it's nearly impossible for me and the many other like-minded folks here to be even slightly okay with this ending.

#10747
jeweledleah

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sagequeen wrote...

 One of the things I have seen over and over is this idea that the game was supposed to 'be about sacrifice.' And that's why the ending had to have Shepard die.

But, here's my thinking on that:

If you sacrifice Shepard - especially if you force that on the player - then, frankly, you just sacrificed the audience and everything they've worked for. A forced sacrificial ending like that negates whatever went before.

At one point, my hubby and I were comparing notes. He lost the Hanar homeworld, I didn't, because I had Kasumi to save the day. The game had a different consequence for me because I'd invested in it. That felt right and good. But here's the thing: I could take an import in which I'd played every corner of ME1 and ME2 and all the DLC and saved every life it was possible to save (and, in fact, that's what I had). I could play that character through the game and unite the galaxy and pull off a 5000+ EMS rating... and in the end, virtually the same thing happened to me (um, death and sacrifice and a bizarre ending cut scene) as what happened to a buddy who borrowed the game from a friend, never played the first 2 games, didn't do half the side missions, and had no clue what was going on and just picked the StarChild color he liked best.

While it may be 'realistic' that the prepared, dedicated soldier is just as likely to die as the guy who has no clue what's going on, we play videogames like this because, frankly, they reward us for having played. If we worked out that mission, if we saved that squaddie, if we were there for that DLC, then hey, it should count for something. The ending of Shepard's bizzare forced sacrifice negates all those choices because they don't carry over into anything at all.

So in the end, what gets sacrificed is not just Shepard - it's all the time and effort I spent playing the rest of the series. Helping Kasumi didn't really count for anything, playing the first game didn't count for anything - all that time and money spent didn't count for anything. 

I suppose that sort of sacrifice might be deemed necessary at the end of a series, but I can't help thinking it was a very foolish move. If nothing I did can keep Shepard alive, then I have to wonder why I played the games.

I have to wonder why I'd play more such games in the future.


this.

also, I keep wondering WHY people keep saying the games are about sacrifice?  becasue over and over I'm seeing Shepards refusal to sacrifice if she/he can help it.  over and over I see Shepard refusing to accept Status quo and forging own path.  finding another way.  saving the colony on feros, saving the queen, saving l2 biotics AND chairman burns, saving Toombs, saving Wrex, redeeming Saren, saving the council, saving Veetor, saving the crew, saving the squad, saving random people in bad situations, saving the Geth, saving the Krogan, saving the council... again, saving the citadel,... trying to save the galaxy?

it was always Shep going agasint impossible odds and winning.  even through setbacks, even when Shepard had to lose people - STILL winning.

#10748
Cant Planet

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varnol wrote...

I guess in the end it all boils down to how willing you are to think for yourself and see the story as your own.


No.

I made enough sense of David Lynch's goddamned Inland Empire to place it in my Top 20 films. It was a lot of hard work, a lot of reading, and a lot of thinking about the source material. It still isn't 100% coherent for me, but there was enough there to work with. Did it hurt my brain to do so? Absolutely, but it was worth it.

Similarly, Kubrick's 2001 ends in a way that doesn't seem to make any sense at all. Until you think about it, and maybe read about it, and then you see that it does.

The ME3 ending has nothing to do with "thinking for yourself" or "making the story your own", unless your expectations for narrative coherence are so low that suddenly seeing the words "THE END" on the screen makes you feel like you've seen a satisfying story regardless of whatever has happened up to that point.

Mass Effect 3 didn't end. It just stopped. The fact that it happened to stop in Inside-Out Crazy Town is almost (but not quite) beside the point. And its failure has nothing to do with a lack of open-mindedness in its audience.

Modifié par Cant Planet, 25 mars 2012 - 10:13 .


#10749
Cross429

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Thanatos144 wrote...

Boils down to boohoo Shepard dies.....


Um, no. Not at all.

#10750
Kryptoniangamer

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sagequeen wrote...

 One of the things I have seen over and over is this idea that the game was supposed to 'be about sacrifice.' And that's why the ending had to have Shepard die.

But, here's my thinking on that:

If you sacrifice Shepard - especially if you force that on the player - then, frankly, you just sacrificed the audience and everything they've worked for. A forced sacrificial ending like that negates whatever went before.

At one point, my hubby and I were comparing notes. He lost the Hanar homeworld, I didn't, because I had Kasumi to save the day. The game had a different consequence for me because I'd invested in it. That felt right and good. But here's the thing: I could take an import in which I'd played every corner of ME1 and ME2 and all the DLC and saved every life it was possible to save (and, in fact, that's what I had). I could play that character through the game and unite the galaxy and pull off a 5000+ EMS rating... and in the end, virtually the same thing happened to me (um, death and sacrifice and a bizarre ending cut scene) as what happened to a buddy who borrowed the game from a friend, never played the first 2 games, didn't do half the side missions, and had no clue what was going on and just picked the StarChild color he liked best.

While it may be 'realistic' that the prepared, dedicated soldier is just as likely to die as the guy who has no clue what's going on, we play videogames like this because, frankly, they reward us for having played. If we worked out that mission, if we saved that squaddie, if we were there for that DLC, then hey, it should count for something. The ending of Shepard's bizzare forced sacrifice negates all those choices because they don't carry over into anything at all.

So in the end, what gets sacrificed is not just Shepard - it's all the time and effort I spent playing the rest of the series. Helping Kasumi didn't really count for anything, playing the first game didn't count for anything - all that time and money spent didn't count for anything. 

I suppose that sort of sacrifice might be deemed necessary at the end of a series, but I can't help thinking it was a very foolish move. If nothing I did can keep Shepard alive, then I have to wonder why I played the games.

I have to wonder why I'd play more such games in the future.


SPOT ON!!! Makes the serious gamers question why the hell they put countless hundreds of hours into a series, especially on multiple play throughs to get this ending. Why would anyone want to shell out more money for any kind of crappy DLC. If you played Arrival, then you know what happens when an Mass Relay is destroyed. They say they want to continue the Mass Effect Universe in the future, but how can that even happen? I loved Shepard, my Shepard, all the characters, and so on and so forth and for them to make it end this way. Die hard fans were cheated. I want my 16 endings I was promised. There is no reason for the way it ended besides total laziness. This game was supposed to be out in December of 2011, and it was delayed. For what, cheesy multiplayer and some kinect features I can live without? They had plenty of time. They do not like the negative feedback from the tens of thousands of fans who purchased every thing with a ME logo, read the books etc etc, but want to kiss the rears of the 75 critics who I am sure did not play the game in its entirety but give it high marks? What kind of lousy business sense is this?