In all honesty, if I had not picked up my pre-order, and had been too busy for a couple weeks and read some of the user reviews of the game I might not have picked it up until I found out if the DLC made an acceptable ending. It's like I won't go to openings of movies or shows, but usually wait for reviews or hear about how they were from friends with similar tastes to mine.
I've played Skyrim and while that game has a lot of bugs with some quest lines on the consoles I still logged a considerable number of hours just wandering around, and I did the quest lines I wanted and the main quest and civil war. No one really cares what else they make over there except elder scrolls and fallout anyway, and I still have to play the DLC for fallout NV.
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Endings do matter: I really would have wanted a set of endings like we had in DA:O. I loved that game. Even though the graphics were pretty bad on the 360 compared to the PC, the story held it together. I played through it with every race/origin. The writing was excellent. There was a choice of sacrifice, and there were three ways of weaseling out of the sacrifice at the end: not killing Loghain, or the ritual w/ Morrigan, or doing both. You could end up as regent, queen, just a warden, or dead. There was a bittersweet warden, and there was a happy warden. There just wasn't a nihilistic warden. There were choices to make along the way with each race/group. Granted it was a single game and not a trilogy. There was closure.
So with Mass Effect 3 wrapping up the entire series, why didn't you do something like this? If the player is lazy and doesn't get enough military assets (i.e. not enough galactic unity), the grand alliance may barely defeat the reapers in a big battle, but Shepard dies and maybe all the team dies. I could live with that.
If you're a completionist and do everything and have military assets over XXXX, you get the best ending with a decisive victory, and Shepard lives and is united with her/his LI (if applicable), ceremony to honor the fallen, and then an epilogue. If the military assets are somewhere inbetween low and XXXX, the victory may be marginal to strategic but with losses varying from Shepard + some team to just some team members (which may or may not include the LI depending upon MA).
I think everyone could have easily lived with this assortment of endings. When you promised multiple endings and said it wasn't going to be just choosing "A, B, or C", I think we were expecting pretty much what I wrote above.
We got "A, B, or C" with very very slight variations with no consequences for any of our actions in the game. As soon as the assault on Cerberus Base is available one might as well proceed since it won't matter anyway in the end. A minor clarification of what the endings mean would be very patronizing right now. We basically want what we were led to believe we were going to get.
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NOTE: the time to experiment with a different type of ending is with a single game title. It is NOT in the LAST installment of a trilogy. Please make note of this. Your customer base has way too much time invested at this point. It is better to ****** off your base with a single title where they have nothing invested, than to do it where people may have had thousand+ hrs invested in multiple characters ready for play throughs.
You may cling to this "artistic" thing all you want right now, but it was a bad business decision.
Modifié par sH0tgUn jUliA, 25 mars 2012 - 11:21 .