Aller au contenu

Photo

On the Mass Effect 3 endings. Yes, we are listening.


  • Ce sujet est fermé Ce sujet est fermé
23455 réponses à ce sujet

#1076
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
I agree with the above, there were two moments in the game that actually had me tear up.

#1077
Aedera

Aedera
  • Members
  • 116 messages
Also, by and large, we are not flinging crap. We have provided thoughtful responses and generally praised the game, series and company. This ending just didnt live up to their loft standards and some might even argue, to the goals they set forth forth the ending. I don't like the word promise since I don't feel I was promised anything but their best effort. And if this is their best effort to end an epic series after 5 years, joke is on me.

#1078
freshtoothpaste

freshtoothpaste
  • Members
  • 86 messages
My favorite moment was Legion's last moment, right before the peace.

My least favorite moments all happened in the last 30 minutes.

My favorite moment seemed like a waste of time at the end, as did encouraging Joker's friendship with robot EDI.

#1079
fhalliday03

fhalliday03
  • Members
  • 11 messages
The sequence in the London FOB where you talk to your friends before the big push was magnificent, you guys perfectly captured the sense there. In fact the whole galaxy's sense of overwhelming doom was excellently done.
The battle for Rannoch was great too but that's just because I'm from the real life Rannoch in the Scottish Highlands!

#1080
Emperor Mars

Emperor Mars
  • Members
  • 587 messages
 Everything was super great until the end..
and here is my reason..

The endings themselves are not bad (for me) granted they are contrived, based on no apparent supported lore, and throws any meaningul choices made out the window but they are suitable...if more is given. Left as is leaves a lot to be desired in the form of open ended question as to what happens to the crew, the galaxt and the races...

I can come up with my own ending for what happens to Shepard (pargaon shep takes control of the reapers, becoming a benevolent machine God) because until canon says otherwise my idea is as good as any other. But I cannot come up with what happens to the crew and the races...

While we see a lot of choices from 1 and 2 manifest in 3 we do not see the consequences of the choices made in 3 play out. For example...I left the Krogan, the Rachni and the Geth (and quarians) alive. What happens with all that? With wrex stranded on earth does Tuchanka fall back into worse chaos? What about Rannoch? Will the Qurian fleet make it back? Does my benevolent machine god shepard get control of the Geth? 


We need closure guys. What the happens to the galaxy we tried to save?

Things I liked about the ending...The Illusive Man dialogue. I found it really cool how it came full circle like that (I had the points to make him shoot himself). The Anderson dialogue made me tear up a little bit. Then it pretty much left behind space opera and became space fantasy. 


this was my reaction to beating the game..http://cdn.svcs.c2.u...fca00163e41dd5b

Modifié par Emperor Mars, 15 mars 2012 - 05:57 .


#1081
Altorious

Altorious
  • Members
  • 19 messages

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:



These three endings suck, The only good out of the three is Synthesis where in EDI gets to stay with Joker and the trees are full at the end but it still sucks because my Mass.Effect, Mass Effect 2, & Even Mass Effect 3 Choices didn't have anything to do with it. 
Oh and Good Job Stranding Everyone Besides The Normandy In Earth's Solar System And Making Our Love Interests Pointless.

"Please Put Our Choices Back In The Driver's Seat Of The Ending"

Here's a link to more opinions

http://social.biowar...5/index/9512916

Modifié par Altorious, 15 mars 2012 - 05:53 .


#1082
balance5050

balance5050
  • Members
  • 5 245 messages
Just give us a date, or something so I won't lose that last sliver of faith I had in bioware, obviously, you got to do something about the ending.. "The Truth" DLC needs to be true.

#1083
Archonsg

Archonsg
  • Members
  • 3 560 messages

Xyalon wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


I posit a different analogy.

On the way home you are involved in a horrific car crash. You wake up in hospital and no-one will tell you what happened to your friends. All you remember is that you were driving at the time, and that the crash had been caused because you were swerving to avoid something else. You relive that moment over and over in your head and realise that nothing you could have done leading up to that event would have changed the result. You are barely alive, and all you have to look forward to is replaying that moment again and again. With tears in your eyes you look out of the window and see that same amusement park, and a photo of your two best friends on the table by your bed, the only remaining thing pulled from the charred remains of your wallet. You know that you can never go to that amusement park again without wondering what happened to them, and what your actions cost them.


Not over dramatic, just giving a little more body to your shell of an analogy.



Or this:

You are told that you'll have cake. But first you'll have to bake it. What kind of cake depends on you. What icing, filling, how rich, soft, fruity or just choke full of chocolate really depends on what you want to put in.
So you go about baking that cake.
You spent hours, getting everything just right and pop it into the oven. 
You hear the timer go off and boy does it smell great!
You open the oven but shock and horror, you only see three crusty slices of bread. One spread with Strawberry Jam, one with a slice of cheese and one  with a slice of ham. 

Where's my cake?! You say, then notice a note beside the oven.

"We wanted to make sure you remember this event like no other. Doesn't matter if there's no cake, you had fun and anticipation making it." Surprise!

#1084
RiGoRmOrTiS_UK

RiGoRmOrTiS_UK
  • Members
  • 226 messages

hellfirexii wrote...

Give credit to the person who wrote this

But this is quite possibly the most beautiful way to end such an incredible series.

http://www.reddit.co...what_im_hoping/

PLEASE, I implore you to read this, it adds so much to the experience. I have loved the series. The writing is powerful and the character have their own personalities that we have come accustomed to. The way you ended the game does not follow the personas that have been created. The way they en now isn't necessarily bad, they are incomplete, they feel like that they lead into a bigger scene, but alas they don't. I can partially understand why this was done, but it doesn't fall under the reputation that you guys at BioWare have created for yourselves.


its a really good example of how we can salvage the ending and far better than what Bioware have achieved with the current endings.

However the disheartening thing is the fact they are asking us what we didn't like about the current ending. Its not the "asking" which is disheartening; its the fact it proves the current endings were actually intended.


Long story short; they never meant for it to mean indoctrination and there are no clever clues placed for us to find or extrapolate from... it simply means they drooled out an asinine script with huge mistakes and plot holes; so many in fact that a huge chunk of the community (me included) were convinced it must all be a clever trick (however this thread now proves otherwise).

Which is really disappointing from at least my perspective as I've always enjoyed what Bioware has written; even DA2.

So before we even address the actual issues with the ending I think most of us (presumptuous of me I know) would like an answer to this:

Posted Image

Care to explain how this is not an A, B or C ending? And why that statement was made a mere 2 months ago?

Also care to explain how changing a colour scheme even warrants saying there are 3 endings?

Now onto the current ending issues:

1)

When picking the Destroy Ending; if you have an EMS score of over 4000 you get the scene where Shepard is alive under some rubble.



Now I understanding when picking Control or Merge you are essentially killing yourself to either spread your DNA or control the reapers long enough to tell them "get lost!". However if you survive in the Destroy ending the rubble you wake up in is not from the citadel or crucible. Its brick work; similar to London with a building visible through a small gap in the background. This simply doesn't make sense.. and offers no closure. Reason being Shepard would have not survived open space or re-entry; no space magic can account for it. Unless the Lazarus project fixed you; beat you up and then buried you in rubble in super quick time!

If they do intend to fix the endings that fine; but I'd still love to know what their original thinking was on this; or was it just a huge blunder?

2)

Then you've got Anderson getting to the control panel on the citadel before Shepard. I've heard lots of people complain about this and while I agree this is an issue there are few points that actually support him getting there first.

When you wake up from being hit by the beam you hear radio chatter saying no-one has gotten to the beam yet; that’s fine; no-one has. Last time those marines had eyes on you; you were a bloody mess on the floor and Anderson later states he entered after you.

When you teleport up Anderson says he followed you up; but came out at a different location. Then he states the walls and rooms are shifting and changing; which could possibly explain how he got to the control panel before you; however it falls apart when he mentions "noticing the control panel" because at that point you can actually see the ceiling and walls of the "control panel room". Neither of which are moving or changing and all which are in your peripheral vision far too soon for his "the walls are shifting and changing statement" to make sense.

So how the hell did Anderson get there first? So again... what was Bioware's original thinking on this; or was it just another huge blunder?

3)

The Normandy crash. One of the bigger points.

Why is Joker taking a relay and running? There is no explanation. No-one else is running from the reaper rainbow and additionally he didn’t have time to run to the relay when the explosion happens. So it means he was (at the very least) already on his way to the relay. Why??

Then when the Normandy crashes; your squad mates get out!.. How? They were all on Earth; scattered in different locations. (Either with you running towards the beam) or elsewhere. When you wake up after being hit by harbinger; your squad mates are either gone or dead on the floor (depending on EMS rating)

So how can they step out of the Normandy on another planet? So once more Bioware; what was your original thinking on this; or was it just another huge blunder?

4)

Minor point; (major to some) Why does Shepard believe everything some ghostly child tells her?. Even when speaking with TIM Shepard is hell bent on destroying the reapers in the paragon or renegade responses.

If these points are not answered directly then whatever response Bioware gives will probably fall short (imo).

Modifié par RiGoRmOrTiS_UK, 15 mars 2012 - 05:55 .


#1085
Funker Shepard

Funker Shepard
  • Members
  • 818 messages
Picking a single favourite moment in this game is almost painful, there are so many! But if I have to pick just one, then the single best moment in the whole trilogy is probably the way things click together from all three episodes in the end of Tuchanka. Mordin's sacrifice and Wrex's promise to name one of the girls after him had me crying and laughing at the same time. There were so many brilliant things in the game, it's just mind-boggling. The greatly polished core gameplay (going back to even me2 feels bad, keep wanting to roll) and amazing soundtrack add to the enjoyment.

In fact, barring the very ending, this game was absolutely perfect. In fact, I think that the strength of the reaction is partially based on the fact that until the very end, it's the gosh darn best game of all time! So it's kind of like running on a sunny field, surrounded by buxom babes (or strapping lads, if that's your thing), when suddenly Mick Foley's ugly mug shows up and somebody proceeds to pummel you in the head with a baseball bat wrapped in razor wire! (Want to keep this positive, I think that the individual problems with the ending are pretty well documented by now, I'll just refer to lack of closure as the thing I would change, if I could do away with just one).

Modifié par Funker Shepard, 15 mars 2012 - 05:54 .


#1086
Paragon-King

Paragon-King
  • Members
  • 125 messages
Ah, heh. There's plenty of good moments in ME3 but there's somethings that really stuck in my head. Of the planets, I'd say Tuchanka was pretty nice part of the game.

Also, huge thanks for the soundtrack! Many good bits there, especially The Cerberus Plot. Big thanks to the sound guys too. For example, many of the weapons had a nice feel on them, largely thanks to the sounds.

From the memorable scenes... well, have to admit it. Kaidan romance subplot with my imported FemShep. It was great, especially the culmination and I'm not talking about the naughty bits. Loved the small things there, animated expressions, script, voice acting. Too bad there was so little of this plot in the game but I understand.

^_^

#1087
Subject M

Subject M
  • Members
  • 1 134 messages
It was an pretty damn awesome game overall Chris. The trilogy has been my alltime favorite.

Loved the intimacy of dialogue between friends and loved ones. Loved the the reunions the gifts and the tenderness and unshakable friendship and comradely when facing the twilight of all our species. Loved that you could make peace between Geth and Quarians. I thank you for all that and all the wonderful content you have delivered. Amazing performances from everyone involved in this monumental project.

I fought sooo hard for a "happy ending" (being able to survive and rebuild with my friends, allies and LI in the rubble of a collapsed but united galactic community) but unfortunately the ending robbed me of that being even a slight possibility. That was pretty damn traumatizing as I, like so many others, have "inhabited" Shepards character for so long.

Shepard is very much the avatar of the player in the universe you Bioware has created. I hope we can make one final push together and accomplish some new endings.

I made some humble suggestions here:
social.bioware.com/forum/1/topic/355/index/9961224/

I hope that if you only reads a few posts from me, it would be the ones in that thread.

sincerely
/"Subject M"

Modifié par Subject M, 15 mars 2012 - 06:09 .


#1088
JosieFrances

JosieFrances
  • Members
  • 418 messages
Just realised I didn't answer the main question in this thread! I loved so many parts in Mass Effect 3, I was so happy to see Kaidan again and finally continue my romance with him! Was heartbroken after the insident on Horizon on Mass Effect 2 haha! And of course seeing Garrus again, god I love that guy, esepcially the moment you get to hang out with him for a bit on the Citadel, that was awesome! And the list goes on! But yeah as I said above about the ending, that's my opinion on that. But overall the game before that was absoultely everything that i'd hoped for and more! :)

#1089
Xarathos

Xarathos
  • Members
  • 106 messages

Getorex wrote...

Show of virtual hands...how many of you have a handful (or more) of potential Shepards that you originally intended to import into ME3 but now wont all because of the ending?

My hand is raised.


Raised... 

#1090
tags2087

tags2087
  • Members
  • 15 messages
mass effect 3 is epic as anything. It was an amazing game to play, endings aside. The problem is that the ending is the last thing you see, so it leaves a bad taste for everyone. If you take some time to think about it though, the whole game up until then (including the scene with Anderson) is amazing. Loved playing it.

Now we can only hope for some DLC to explain the indoctrination and what happens when you wake up... fight harbinger? Sick.

#1091
louislingg

louislingg
  • Members
  • 98 messages
I want to start by saying thank you to BioWare for all the hard word and creativity that went into the Mass Effect series, which is in my opinion (and many others) one of the best Sci-Fi epics ever produced.

Things I liked? Well let me start by saying I didn't like the ending, or more specifically, I didn't like the ending from the time that the elevator carried Shep up to meet Vent Brat. Oddly enough my favorite moment in the game also happened during the ending. During the part I hate. I loved the self sacrifice of Commander Shepard. In all three of it's forms, it was a moving, powerful, increidible scene. I don't like that Shepard doesn't get to choose self sacrifice on his own, I don't like how he is sort of shoe-horned into it by some Vent Brat with circular logic. I don't like how Shep just accepts that logic.

But I do like, no, love, the look on Shepard's face as he pushes those stupid levers forward. He is dying, it obviously hurts, but he pushes through LIKE. A. BOSS. It was absolutely awesome. Too bad he couldn't have a real heroic death, but even with this crappy death he faced it like Commander Shepard would and I have to say BioWare at least got that part right and it resonated with me.

Other highlights: Anderson and Shepard's last conversation
"I love you, Liara T'Soni"
The entire doomed Thessia mission, especially the end when the reapers descend and it sinks in that you lost.
The overall feeling of dread and doom that this game pounds into you at every moment. You can't escape the fact that the Reapers are here and they are WINNING.

Not to mention every single level in the game is effin awesome, loads of replay value, loads of fun. There are glitches but they are easily overlooked. I love going into battle with my squad. I feel like I am there with my friends who I love.

which is why it sucks so hard that the ending doesn't seem to do this series justice. it feels like player choice matters alright... only the player whose choices matter is the player who is controlling Vent Brat! I wanted to have some say in authoring the final, final chapter of this game and i think that BioWare promised us that, and then didn't deliver it.

#1092
Pani Mauser

Pani Mauser
  • Members
  • 401 messages
God, I hate this cheap political trick when you distract the audience from important question by asking some BS that has nothing to do with what everyone is wondering about. Shows how much you care.

If you really wanted to know what people liked, you would have started separate thread about it, not added this question to "we are listening" post. Thus, you are not really interested, you just want to distract people from discussing your continuing silence about the ending.

You could always tell "we have something planned, wait and see" or "we stand by our artistic vision, so deal with it" without spoiling anything to those who haven't played the game. Such response is what people are waiting for. No one is asking for details. If you have something, just tell you have. If you don't, just stop messing with us already.

#1093
Blayzereborn

Blayzereborn
  • Members
  • 154 messages
I love the part where I discovered that Casey Hudson had actively and knowingly lied about the ending. Twice.

#1094
freshtoothpaste

freshtoothpaste
  • Members
  • 86 messages
Probably just repeating what other people said, but here are the 4 things that made those last 30 minutes unsatisfying

1. Why did Normandy run away, and how did my crew end up on the ship?
Like, it just seems cheesy that the game isn't smart enough to know which squad members were with me when we got blown up by Harbinger on the planet - to see them show up on the ship on another planet is weird. And Joker running away is weird.

2. ME1: The Citadel controls the Mass Effect Relays
This one bugs me more. In ME1, there's a big deal made about Sovereign being able to control the Citadel, and shut off the Mass Effect Relays. So, why didn't the Reapers shut off access to the relays when they have the Citadel again in ME3? Like, why wasn't that one of the very first things they did once they got it? I know for practical game reasons, you'd end up stuck on TIM's base world (you need a relay to get to Earth). But still, it was a big part of the ending of ME1, and it just felt like someone forgot this in ME3 (maybe on purpose?).

3. ME2: Arrival - Blowing up a Mass Effect Relay kills a lot of people
So, In ME2, we see what happens when a Relay blows up (ie, planets die, people die, etc..). I think the thing people are commenting about when they say, "Galactic civilization ends, that's depressing," is that when the Relays blow up, a lot of planets probably got destroyed. There's no way around that, unless we should ignore ME2.

4. Shepard doesn't debate the little ghost kid
This one seemed really out of character to me. Shepard, in every other encounter with some godlike thing (Sovereign, Harbinger, TIM, Prothean God Computer, the Council), argues with the god thing. I was hoping the ending was going to be, like, a debate or battle of wills as a final boss battle. I mean, even if it was just talking to the ghost kid about those 3 things above. (I can't let my crew die after all this time! Why did you leave the Relays on? What happens to all the systems when the Relays explode?).

Plus, he took everything the ghost kid said at face value. Just seemed incongruous.
And lastly - it seems like there should have been one more choice - SCREW YOU LITTLE GHOST KID! I mean, couldn't Shepard have done nothing, as a way to say, "I'm not playing this your way." That's what she's said the whole series, so, at the end, to have her give in like that seemed so out of character. Maybe Shepard was just tired and too blown up or something. Somehow the pistol has infinite ammo, but the medigel is all blown up.

And having the AI appear as a ghostly sprite, with the same voice, as the kid from the beginning just seemed like the most awful part of the movie 'Contact.' It just lacked imagination, to me at least.

So, identical endings+plot holes=unsatisfied player.

#1095
TheRealMithril

TheRealMithril
  • Members
  • 421 messages

Adain878 wrote...

This is from a user on penny arcade
...


While nicely put, but I don't agree to all of it.

I don't belive in cases when the player get detached from choices (especially, when the entire game is built around it) While from a narrative point of view (especially in novels) this is true, it is a whole different ballgame when it becomes interactive. Each player have his or her own ideals, motivations and desires that they put into the characters development. All BioWare does is: Here is the grand scheme of things, here are the tools you can use, and we let you develop the character.

But.. then they (at the very end) takes it all away because it is "narratively sound"?!?

Well, that is called interfering with the player. The writer(s) then push the player to the side and take the drivers seat, with the "players" character and investments. While it might be sound for the writer, it's a punch in the family jewels for the player. It belittles the player and puts them in a corner. And guess what? Emotions will erupt, and not at all for the right reasons.

The developer have every right to play the game out as they please, but don't be surprised when tomatoes starts flying because you decided to rickroll the player. The gamer have no right to demand anything, but by god, the writer have a duty to fulfill. Especially when promises are made. With that said, even Sherlock Holmes was revived when the "community" uproared. And he didn't revive him because they demanded it, he revived him because they were right and he was wrong. It takes strong character to admit mistakes, and an even greater one to act on them.


<3

#1096
Letifer Jaculum

Letifer Jaculum
  • Members
  • 3 messages
Limp Effect 

What a shame.  All the way through ME1, ME2 - pre-order ME3; spend hours (time I will never get back) with my imported character enjoying the path to the end and look what happens.  Like those series on TV that go on too long - it disappears up its metaphysical backside.  Well staggers in the case of the self indulgent cutscene - I think I have forefinger RSI from leaning on the key whilst Sheppard limps towards an equally limp ending.  I might try a couple of the other character imports but no way will I go beyond the Illusive Man's base.  Or I might go back to Skyrim - now there's a game that keeps a player coming back.

Sigh!

#1097
Shoubushi

Shoubushi
  • Members
  • 7 messages
Your game series was brilliantly epic Bioware, until the last 10 minutes. I don't know if you intended all of that from the get go, whether you honestly never thought people would react the way that they have, or if you are all just epicly trolling your fanbase for the lulz. But I do know that if the ending to Mass Effect 3 had been anything at all like the rest of the Mass Effect series your company would be hearing nothing but the highest of praises right now.

Modifié par Shoubushi, 15 mars 2012 - 05:55 .


#1098
SaphirePhoneix08

SaphirePhoneix08
  • Members
  • 37 messages
To me, the ending was ALMOST perfect. The emotion and difficult decisions that had to be made (combined with the fact the it is the last of the Shepard series) made for a great ending no matter wether you chose parago, renegade, or neutral options.
For me there are just too many unanswered questions. I know that that was the effect that Bioware was aiming for in order to make the series unforgetable; by allowing gamers to come up with all kinds of different theories as to what happened in the end, to answer their questions (such as "what happened to the civilizations when the mass relays exploded?").

However, there was one ending that i played that made me question the ending. After the cut scene where the normandy cras lands, there is a 10/15 second scene where the supposedly dead Shepard, amongst the ruins of the citadel, suddenly takes a breath before the scene cuts to black.
This made me wonder if a DLC is possible, similar to that of the Fallout series where in one game the makers created a DLC with a completely new ending. So if this is possibly going to happen for Mass Effect 3, what could be different?

My thoughts on this are:
[+] In order to play the DLC ending, you would have to have; chosen the renegade option of destroying synthetic life and an EMS rating of 5000+ (which you need to see those 10/15 seconds in the current renegade ending anyway).

[+] In the DLC ending, the Normandy does not crash land on a random jungle planet. Instead it remains in orbit around the Earth, and there is a scene of observation of all the devastation the war and the battle has had on and around Earth itself (probably to the same music that is played in the current ending seeing as it was beutifully composed).

[+] The scene where Shepard takes a breath stays the same. However in place of a cut-to-black (and seeing as the normandy would be in orbit) a team, probably assessing the destruction of the citadel, findds the commander amongst the rubble. He is then carried off for what is definitely must needed treatment. At this point, 2 different possibilities could occur depending on your reputation and EMS ratings: a low rating could see Shepard not surviving and dieing of his wounds in his romance choices arms and around your crew (or something a little less corny haha); OR a high rating could see Shepard surviveing the medical care he recieves and then there is something like an "emotional" scene with your romance choice, or a scene where he begins to help rebuild, or a flash-forward to a certain time in the future to a slowly rebuilding earth with him standing in the middle rembering the past with his crew (or something along those lines).

Now these are just my views and thoughts on what a possible ending DLC could contain in it and what ratings and end choice you would have to make in order to play it.

#1099
Getorex

Getorex
  • Members
  • 4 882 messages
One thing, minor perhaps, that ya'll did get wrong:

Shepard's conversations with Ashley. Sorry, but when most guys are faced with an uber-smokin-hot woman like that, they lose an immediate 50 IQ points and the ability to speak intelligently. They stutter, mumble, suffer heart palps, etc. Ya'll need to work on that next time.

#1100
cinderburster

cinderburster
  • Members
  • 444 messages

Tidesinger wrote...

For example, I HATED how season 1 of Game of Thrones ended, i.e. Joffrey being King and the whole Eddard thing (I hadn't read the books by that point), but that didn't stop me from enjoying the rest of the narrative, characters, and story. (I know it's not the ending to the series, but its the best example I can come up with).


Terrible example. GoT is continuing. Mass Effect is not.


Terrible example because season one of Game of Thrones is based on book one of A Song of Ice and Fire by George R.R. Martin.  If it had ended any other way it wouldn't have been true to the books and would have negated the whole point of the show.

Mass Effect is based on Mass Effect.  This was the FIRST ending to the series, the ONLY ending to the series, they had no framework to adhere to other than the previous games.

...and this is what we got.