On the Mass Effect 3 endings. Yes, we are listening.
#11026
Posté 26 mars 2012 - 08:19
At the end of ME2 I gave the reaper facility to Cerberus because TIM is pro-human.
So why can't I tell Anderson to **** off with my dog tags?
I'm with Cerberus now! The Illusive Man is my employer, he believed in me, resurrected me, sponsored me, and built the Normandy SR-2 without me even asking. How can I NOT get along with him? Besides, the Alliance grounded me, equal to sending me to jail.
Cereberus also does an excellent job on indoctrination research and development, and a few Reaper Hardware Implants in my Vanguard Sheppard would have been welcome. Besides, in the end TIM was right all along, Reaper control is the only way to win. and in a flash forward you see him make a paragon(!) choice by trying to assume direct control.
By the way, why does TIM surrvive it, but Shepard does not?
Okay, the story is great
(except the ending) , and I can accept to be with the Alliance. But why did my choices in ME1 and 2 not affect the path I choose to walk in ME3 (Paragon OR renegade)? Why is being an alliance soldier being stuffed down my throat? Or being enemies of Cerberus after I clearly supported TIM in ME2 by renegade choices? This is an even worse way to force a story line then the A,B,C end choices. At least that gave me the ability to choose!
And a note on the ending: If Synthesis realy was an option, why not make Legion a romanceable character / love interest in ME2, would have solved that problem. Still do-able with DLC, since that seems to be the awnser to fix these plot holes.
Then there is this: ''the created will always rebel against their creator'' (quote made famous by the infant Catalyst)
This would mean he destroyed who/what created him. So, who or what created the catalyst? The catalyst says it built the Reapers, but the Reapers claim the citadel is Reaper Technology, built by them. (Sovereign claims it to be at least)
Also: if the Catalyst built the Reapers, shouldn't they be killing the Catalyst? after all: ''the created will always rebel against their creator'' and humans did not create the Reapers, did they? Instead we get the: ''I built syntethics to kill organics, otherwise synthetics will kill organics'' loop-hole.
The only plausible ending is to choose the renegade path, option C, the red colored one (wich in the flash-forward was triggered by Anderson, the embodiment of Paragon Choices, wether or not you believe the Indoctrination Theory) Because in this choice organics kill synthetics, and that breaks the cycle! A cycle even Sovereign mentions when you meet his holograph on Virmire, back in ME1, in Sarens base.
I even found a ME3 release add with the only text on it: Break The Cycle (I can post this here if requested)
But any choice whatsoever will always cause all life to evaporate in the Milky Way, because of the exploding Mass Relay's, or was the relay in The Arrival DLC unique? We did smash an earth-sized asteroid into it though.
My constructive criticism would be that I like to see the awnsers to the things I stated above. I do not mean to rant by all means, but I can't find the words to make it all sound nice, since, well, it isn't... But I didn't write the ending.
#11027
Posté 26 mars 2012 - 08:23
#11028
Posté 26 mars 2012 - 08:30
P.S. - By the end of the game I found myself thinking "I wish they could find some way to use Reaper tech to fix Joker and make this EDI thing work out." and BAM as if you read my mind it happened. I dug on the whole Gurren Lagann "Anti Spiral" vibe too. I saw alot of other influences you guys use to bring this story together. You're my kind of peeps. Masterful Work!
#11029
Posté 26 mars 2012 - 08:45
First off, I would like to say that the game sans the ending, is the best game I have played in over a decade. I rank it up there with Halo:CE, Ocarina of Time, A Link to the Past, Goldeneye, Final Fantasy 7... etc.
You all did a MASTERFUL job creating the proper atmosphere and buildup for the ending to this trilogy. Never have I felt so invested with my characters or those around me. Playing this game made me realize I would make decisions or choices specifically because they either helped or hindered certain NPCs, not because I thought they were the right or wrong choices.
I found myself looking at Garrus as the ultimate "brother in arms" and as the perfect example of "bromance" ever shown in a game. (Examples being "this is my favorite spot on the citadel" which had me in a fit of tears from laughing so hard. And the goodbye conversation in London where his comments of storming heaven and your reply of, "if I don't make it, I'll always be watching you and have your back" made me cry ACTUAL tears)/
Same goes for other characters, I teared up seeing Mordin die curing the Genophage, seeing Legion sacrifice himself...hell I had a hand over my mouth and kept saying, "I f***** up!" when I thought I sent Grunt to his death. I was able to hold my emotions in check, (barely), when Thane was dying but when Kolyat asks to join in prayer and then tells you it was FOR YOU I lost it...
The fact a game can make me go from complete laughter, to real tears, to wanting to rip someone in two, (Kai Leng and when you find out Udina backstabbed you)... shows you guys write AMAZING characters.
The addition that they move around the ship and interact with each other, (in person or over the intercom), is a WONDERFUL additon and makes them even MORE alive.
That all said, the relationships, (the one with Liara seems like a geniune couple, almost like a married one and not just a fling), were indeed impressive as well.
You guys combined action oriented scenes, with Dead Space like creepy atmospheres, (the beginning of the Ardat-Yakshi level being a terrific example where I was worried about take two steps every other second), as well as emotional/romantic ones and even depressing and bleak ones into a truely wonderful tale.
Again I cannot stop singing the praises of the game...until the ending.
I love the game, believe that, but I feel like the ending was a major let down. I won't detail it, since I know by now you have heard earfuls, but to say when I first finished it was I was upset would be a gross understatement.
It just seems... so out of place you know? To have such talented and amazing writing and then just... change at the end is almost not possible. That is of course if the ending is taken at face value. I've come to see and adhere to the Indoctrination Theory and IF it's true... I can only say that you all are simply the examplers of writing and story telling.
If it's true you have all gone above and beyond and I would not and could not stop singing the praises of the game... but... it's just a theory and a guess. It could be utterly false...I hope it isn't... and I hope we get more closure, (like a DA:Origins Epilogue), but even we don't get anything at least say the Indoctriantion is true... because then I'd be happy. Even though the game isn't "over" techincally...my imagination and speculation can fill in the rest after you gave us such an AMAZING ending. But again this hinges on the IT being "true".
So until such time...I will wait, calmly and patiently, and continue to tell my friends the positives of this game and trilogy...but I will also continue to seek and ask for more over the ending; in a respectful and civil manner of course.
#11030
Posté 26 mars 2012 - 08:47
L337fool wrote...
I just want to say thank you to the team at Bioware for an amazing trilogy. I don't know what peoples deals were with the ending (Well I do but I'm not trying to provoke the knuckle draggers here) but being a huge Joker/EDI fan I absolutely loved my conclusion. The 3rd game allowed me to tie up all of the loose end on the way and I feel was a masterful conclusion to the series. Trolls growl the loudest so please don't take too much of it to heart. You can't please everyone I guess. I can't wait for any DLC you have in the works and future titles. Thanks so much for the ride!
P.S. - By the end of the game I found myself thinking "I wish they could find some way to use Reaper tech to fix Joker and make this EDI thing work out." and BAM as if you read my mind it happened. I dug on the whole Gurren Lagann "Anti Spiral" vibe too. I saw alot of other influences you guys use to bring this story together. You're my kind of peeps. Masterful Work!
Funny. I also rooted for Joker and EDI; brought them together, and was happy to see them there. Also i was going green; cannot bring the known galaxy together, then turn around and kill part of its new friendly inhabitants. Guess, Control was maybe less invasive, but what can I say. I'm a european commie after all.
So everything worked out then, it seems... let's see, where's the heart icon...
WAIT A MINUTE!
Who's the knuckledragger here? What about the whole rest of the ending?
#11031
Posté 26 mars 2012 - 08:48
GREEN (apparently people who haven't played the first 2 like that one the best): Saren's Choice, congratulations, you're indoctrinated
RED: Shepard/Anderson's Choice, you wake up on Earth from being indoctrinated, and hopefully get to continue via DLC/Expansion to finish the REAL story.
#11032
Posté 26 mars 2012 - 09:02
BioWare's lawyers must have a problem with picking anything we suggest directly up to implement into a DLC. When you cannot prove it was your dev's idea all along and not from some publicity hungry stranger, suddenly there could be lawsuits. Even when people state they give up ownership(which they often do). Who could really claim ownership of the IT, anyways? Damn.
Maybe the reason 'Lost' and 'Mass Effect' reached lousy, senseless conclusions were the fans spilling out all possible solutions beforehand in forums? And I'm one of them. No irony here. I'm actually worried.
Loving something too much might actually destroy it.
Let's see, where's the heart icon...
NO, NOT AGAIN!
Modifié par Federelis, 26 mars 2012 - 09:05 .
#11033
Posté 26 mars 2012 - 09:07
But after seeing the videos on Youtube (Angry Joe does a good one, quite funny in places) I think it may have some weight. Certainly interesting and highlights some things I had missed / never thought of.
The question is though - say Bioware run with the IT, and then release alternative ending DLC - was it their plan all along?
If it was, on the one hand you could say it was a great twist and good storytelling. But then you can accuse them of releasing an unfinished game, and those with no access to, say, Xbox live are left with an incomplete game. And if the DLC is to be paid for, it just gets worse.
If it was never their intention, but they do run with it, that means the ending as it stands was the best they could come up with to finish the trilogy.
I don't know which scenario is worse....
#11034
Posté 26 mars 2012 - 09:29
Federelis wrote...
L337fool wrote...
I just want to say thank you to the team at Bioware for an amazing trilogy. I don't know what peoples deals were with the ending (Well I do but I'm not trying to provoke the knuckle draggers here) but being a huge Joker/EDI fan I absolutely loved my conclusion. The 3rd game allowed me to tie up all of the loose end on the way and I feel was a masterful conclusion to the series. Trolls growl the loudest so please don't take too much of it to heart. You can't please everyone I guess. I can't wait for any DLC you have in the works and future titles. Thanks so much for the ride!
P.S. - By the end of the game I found myself thinking "I wish they could find some way to use Reaper tech to fix Joker and make this EDI thing work out." and BAM as if you read my mind it happened. I dug on the whole Gurren Lagann "Anti Spiral" vibe too. I saw alot of other influences you guys use to bring this story together. You're my kind of peeps. Masterful Work!
Funny. I also rooted for Joker and EDI; brought them together, and was happy to see them there. Also i was going green; cannot bring the known galaxy together, then turn around and kill part of its new friendly inhabitants. Guess, Control was maybe less invasive, but what can I say. I'm a european commie after all.
So everything worked out then, it seems... let's see, where's the heart icon...
WAIT A MINUTE!
Who's the knuckledragger here? What about the whole rest of the ending?
I can tell you there are a thousand references in this series that foreshadow this ending but you really have to have deep roots in all things awesome (classic Movies, Anime, and Sci Fi literature) to feel where the writers are coming from here. This was the bravest thing I've seen a brilliant set of writers do in a long time they simply didn't dumb it down for the masses.
-For example I can't believe people weren't paying attention to the radio chatter explaining why the Normandy (and crew) bailed on the situation especially in light of joker explaining his regret for getting Shepard killed in ME 2 by not knowing when it was time to leave.
-Anderson was ahead of you when making for the Citadel so ya it makes sense that he was up there.
-Where the hell did you think the illusive man would go as soon as he found out what the Catalyst was not to mention his condition (the operation he undertook) was covered in the Vids on his base.
I honestly could go on for days this was always the kind of ending they were heading for and all of it makes perfect sense. People simply did not put two and two together. Bioware didn't dumb this one down at all for you peeps. I'm proud of them. Surprised EA let them get away with it. My ending with the decisions I made was perfect. Best conclusion to an RPG I've seen in years.
Modifié par L337fool, 26 mars 2012 - 09:33 .
#11035
Posté 26 mars 2012 - 09:29
I post here because after experiencing the ending, and reading multiple articles, watching multiple videos on the internet and discussing lwith several people about the ending I come to express my opinion on the Mass Effect series and on the ending. This might be a tad bit long and I apologize for that.
The ME series has been a very well handdled sci-fi series, as a physics graduate student I can say that I admire the research and the effort put into making the ME series a self contained universe which tries very hard on offering anwers from a scientific point of view, yes there are inconsistencies and impossibilities, but everything is so well crafted that it really absorbs the player. The plot, writting and character development are some of the best that I have seen in any media, I still remember playing ME1 and being awestruck by this beautiful universe, thet people in it, and how real it felt. I give my sincere thanks to Bioware for creating this experience and for allowing me and many other people to experience this fantastically crafted universe.
ME3 is an amazing game, the pacing, the characters, the emotions that are trnasmitted to the player are in my opinion nearly flawless. That it has some problems yes without doubts (evesdropping quests, lack of exploration, journal system, auto dialog, etc.) but they all can be forgiven thanks to how well rafted the story is, how emotionally connected one feels to the characters, the empowerment that one feels as a player resolving centuries long conflicts to defend life from the overwhelming force of the Reapers. But it sadly fails in the last 10 minutes or so.
If this are indeed the endings that Bioware wnated I for one respect that and do not support their change, after all it is the story that Bioware wanted to say and I respect that. With that said it does not means that the endings were well crafted. There are many videos and articles that explain the reaons why much better than I could. But in my opinion I could resume it in how disconnected the ending feels from the rest of the game, if the God-child had been a prevalent theme of the game, if it's presence had been hinted and the interaction with Sheppard had been handdled better I would have probably been okay with the endings, the problem is how out of place everything feels. I can think of only once in the game where amybe by extrapolating a lot pard must live or neven if we should have the choice for him to live on, I believe that if he dies is fine, the problem isone can think of his presence being kind of hinted and it is when you discover the prothean VI in Thessia and talks about the same conflicts repeating everytime. But even thata feels out of place, because it constrains the entire ME universe to a kind of deterministic, fate based universe, which is not the same universe that we have experienced over the series, where choice, free will and strength to overcome any challenge are some of the core themes in the ME series.
Also the fact that an incredibly old AI sort of explains the universe in a couple of sentences, and reduces the main villains of the story to mere slaves to do his biding is contradictory to everything we have seen before. And Sheppard reaction to the explanations are even more baffling, an inquisitive soldier fighting for survival, is just going to believe what the enemy commander tells him? That makes no sense, specially because there was no build to teh existance of this entity. An entity so powerful that created the reapers is alone in the Citadel without any means of defense whatsoever and just happens to tell to a being that in terms of evolution and intelligence in comparizon in nothing more than bacteria that it can kill him? That goes against self preservation and even the same goal that it wishes to accomplish.
There is also the problem of the abandonment of the sci-fi element in this final scene, instead we are in a pseudo religious, philiosophical scene, that would have been fine, if it had dealt with the core themes of the series of tolerance, unity, hope, struggle and what it means to be alive, but it didn't it came out of the blue and destroyed an utterly flawless narrative.
Sorry for taking so long, there are many more themes to discuss and more things out of place with this scene, but I have taken enough of your time.
Cheers
#11036
Posté 26 mars 2012 - 09:31
#11037
Posté 26 mars 2012 - 09:38
#11038
Posté 26 mars 2012 - 09:54
L337fool wrote...
Federelis wrote...
L337fool wrote...
I just want to say thank you to the team at Bioware for an amazing trilogy. I don't know what peoples deals were with the ending (Well I do but I'm not trying to provoke the knuckle draggers here) but being a huge Joker/EDI fan I absolutely loved my conclusion. The 3rd game allowed me to tie up all of the loose end on the way and I feel was a masterful conclusion to the series. Trolls growl the loudest so please don't take too much of it to heart. You can't please everyone I guess. I can't wait for any DLC you have in the works and future titles. Thanks so much for the ride!
P.S. - By the end of the game I found myself thinking "I wish they could find some way to use Reaper tech to fix Joker and make this EDI thing work out." and BAM as if you read my mind it happened. I dug on the whole Gurren Lagann "Anti Spiral" vibe too. I saw alot of other influences you guys use to bring this story together. You're my kind of peeps. Masterful Work!
Funny. I also rooted for Joker and EDI; brought them together, and was happy to see them there. Also i was going green; cannot bring the known galaxy together, then turn around and kill part of its new friendly inhabitants. Guess, Control was maybe less invasive, but what can I say. I'm a european commie after all.
So everything worked out then, it seems... let's see, where's the heart icon...
WAIT A MINUTE!
Who's the knuckledragger here? What about the whole rest of the ending?
I can tell you there are a thousand references in this series that foreshadow this ending but you really have to have deep roots in all things awesome (classic Movies, Anime, and Sci Fi literature) to feel where the writers are coming from here. This was the bravest thing I've seen a brilliant set of writers do in a long time they simply didn't dumb it down for the masses.
-For example I can't believe people weren't paying attention to the radio chatter explaining why the Normandy (and crew) bailed on the situation especially in light of joker explaining his regret for getting Shepard killed in ME 2 by not knowing when it was time to leave.
-Anderson was ahead of you when making for the Citadel so ya it makes sense that he was up there.
-Where the hell did you think the illusive man would go as soon as he found out what the Catalyst was not to mention his condition (the operation he undertook) was covered in the Vids on his base.
I honestly could go on for days this was always the kind of ending they were heading for and all of it makes perfect sense. People simply did not put two and two together. Bioware didn't dumb this one down at all for you peeps. I'm proud of them. Surprised EA let them get away with it. My ending with the decisions I made was perfect. Best conclusion to an RPG I've seen in years.
Actually Anderson said "I followed you up." So that makes no sense that he was there ahead of you. There is so much that contradicts everything set forth.
Why would Shepard go from a problem solving ass kicking commander to a total putz, and the player had zero control over Shepard at the time. Shepard just stood there agreeing with the genocidal VI. Go ahead and think it's brilliant. I think it was absolutely vacant with all choices leading to nothingness. But I'm not a nihilist. Yet I chose the only choice I could choose -- red just to get rid of the "god kid" since in all the endings everyone is f***ed anyway.<_<
#11039
Posté 26 mars 2012 - 09:56
But I do have one question, and only this one: How will you make any future Mass Effect games after the ending like ME3??
#11040
Posté 26 mars 2012 - 10:00
Bioware: this name reminds me years of amazing games and, above all, STORIES.
I've been always a huge fan, since the time of Baldure's gate. It was amazing.
KOTOR has brought us in a new dimension: great story, great characters, great complexity.
And then comes Mass Effect. For me, that was THE GAME.
The perfect RPG, such a great story and characters, amazing scenarios, real emotions.
How ME2 can be on the same level? Bioware did it.
ME2 had the same spirit: deeping the story, creating even more beautiful characters, exotic worlds, introducing more complexity and darkness with Cerberus.
E then...comes Mass Effect 3.
High Expectations.
Starting the game was like returning home: a familiar universe, old characters...
The game is awesome: finally you can feel the relationship between characters, you can confront with great missions with great implications.
BUT!
And here comes the "BUT".
1. I can't play the Grissom Academy because of a bug that influences all italian copies.
Ok, they'll resolve the problem.
2. I occurred in other bugs and I have to upload the last saving in more than one occasion.
Doubts on general quality and testing.
3. THE ENDINGS.
Oh my God. The endings screwed up the spirit of the entire trilogy.
I don't think that the finals are the worst creations of a human being could ever do, but they simply don't make sense!!
The big issue is: where the hell are my CHOICES?
Why have i spent three week in get together every galactic civilization if, in the end, the result of the game is destroying the unity (that you have hardly obtained) of the galaxy itself???
The three finals are the same. You cannot determine your destiny.
And this is what makes me sad.
In ME saga your decisions are the core of the game.
You can choose your love, your armor, your soul (renegade or paragon?).
You can determine the fate of the galaxy.
You can even choose which fishes put in your tank.
But the fate presented in these endings is such a shame!
This Starchild presents himself like God and tells you: "I'm the One, these are your options, choose. You won't have other possibilities except mine".
In this moment, the spirit of ME saga dies.
1. Destruction: wiping out the sinthetics but comdamning Earth to a state of galactic loneliness, without the cultural contamination of other civilizations.
Worst destiny ever.
2. Sintesis: combining organics and sinthetics. You remove the possibility of the free will and the self-determination of the destiny. You choose for all the species.
I don't like it.
3. Control the Reapers: for me it doesn't make sense.
Other final scene that makes me angry.
The Normandy: why the ship is in that position?
If you do the "bad ending" you see only the gate of the ship opening. If you do it right....oh well! The scene is the same, but your survivors crew members show up!
What the hell, you can't even make different animations???
This is the sign of a quick ending.
Finally, why have I to play ME3 again?
The destruction of galactic gateways wipes out the fundamentals of the entire galactic civilization.
It's not dark, it's depressive.
The game remains beautiful and epic. But these endings are so disappointing.
#11041
Posté 26 mars 2012 - 10:00
sH0tgUn jUliA wrote...
L337fool wrote...
Federelis wrote...
L337fool wrote...
I just want to say thank you to the team at Bioware for an amazing trilogy. I don't know what peoples deals were with the ending (Well I do but I'm not trying to provoke the knuckle draggers here) but being a huge Joker/EDI fan I absolutely loved my conclusion. The 3rd game allowed me to tie up all of the loose end on the way and I feel was a masterful conclusion to the series. Trolls growl the loudest so please don't take too much of it to heart. You can't please everyone I guess. I can't wait for any DLC you have in the works and future titles. Thanks so much for the ride!
P.S. - By the end of the game I found myself thinking "I wish they could find some way to use Reaper tech to fix Joker and make this EDI thing work out." and BAM as if you read my mind it happened. I dug on the whole Gurren Lagann "Anti Spiral" vibe too. I saw alot of other influences you guys use to bring this story together. You're my kind of peeps. Masterful Work!
Funny. I also rooted for Joker and EDI; brought them together, and was happy to see them there. Also i was going green; cannot bring the known galaxy together, then turn around and kill part of its new friendly inhabitants. Guess, Control was maybe less invasive, but what can I say. I'm a european commie after all.
So everything worked out then, it seems... let's see, where's the heart icon...
WAIT A MINUTE!
Who's the knuckledragger here? What about the whole rest of the ending?
I can tell you there are a thousand references in this series that foreshadow this ending but you really have to have deep roots in all things awesome (classic Movies, Anime, and Sci Fi literature) to feel where the writers are coming from here. This was the bravest thing I've seen a brilliant set of writers do in a long time they simply didn't dumb it down for the masses.
-For example I can't believe people weren't paying attention to the radio chatter explaining why the Normandy (and crew) bailed on the situation especially in light of joker explaining his regret for getting Shepard killed in ME 2 by not knowing when it was time to leave.
-Anderson was ahead of you when making for the Citadel so ya it makes sense that he was up there.
-Where the hell did you think the illusive man would go as soon as he found out what the Catalyst was not to mention his condition (the operation he undertook) was covered in the Vids on his base.
I honestly could go on for days this was always the kind of ending they were heading for and all of it makes perfect sense. People simply did not put two and two together. Bioware didn't dumb this one down at all for you peeps. I'm proud of them. Surprised EA let them get away with it. My ending with the decisions I made was perfect. Best conclusion to an RPG I've seen in years.
Actually Anderson said "I followed you up." So that makes no sense that he was there ahead of you. There is so much that contradicts everything set forth.
Why would Shepard go from a problem solving ass kicking commander to a total putz, and the player had zero control over Shepard at the time. Shepard just stood there agreeing with the genocidal VI. Go ahead and think it's brilliant. I think it was absolutely vacant with all choices leading to nothingness. But I'm not a nihilist. Yet I chose the only choice I could choose -- red just to get rid of the "god kid" since in all the endings everyone is f***ed anyway.<_<
Thanks!
This!
And the other 440+ pages full of very sound arguments- by decidedly NOT knuckle draggers.
#11042
Posté 26 mars 2012 - 10:06
L337fool wrote...
Federelis wrote...
L337fool wrote...
I just want to say thank you to the team at Bioware for an amazing trilogy. I don't know what peoples deals were with the ending (Well I do but I'm not trying to provoke the knuckle draggers here) but being a huge Joker/EDI fan I absolutely loved my conclusion. The 3rd game allowed me to tie up all of the loose end on the way and I feel was a masterful conclusion to the series. Trolls growl the loudest so please don't take too much of it to heart. You can't please everyone I guess. I can't wait for any DLC you have in the works and future titles. Thanks so much for the ride!
P.S. - By the end of the game I found myself thinking "I wish they could find some way to use Reaper tech to fix Joker and make this EDI thing work out." and BAM as if you read my mind it happened. I dug on the whole Gurren Lagann "Anti Spiral" vibe too. I saw alot of other influences you guys use to bring this story together. You're my kind of peeps. Masterful Work!
Funny. I also rooted for Joker and EDI; brought them together, and was happy to see them there. Also i was going green; cannot bring the known galaxy together, then turn around and kill part of its new friendly inhabitants. Guess, Control was maybe less invasive, but what can I say. I'm a european commie after all.
So everything worked out then, it seems... let's see, where's the heart icon...
WAIT A MINUTE!
Who's the knuckledragger here? What about the whole rest of the ending?
I can tell you there are a thousand references in this series that foreshadow this ending but you really have to have deep roots in all things awesome (classic Movies, Anime, and Sci Fi literature) to feel where the writers are coming from here. This was the bravest thing I've seen a brilliant set of writers do in a long time they simply didn't dumb it down for the masses.
-For example I can't believe people weren't paying attention to the radio chatter explaining why the Normandy (and crew) bailed on the situation especially in light of joker explaining his regret for getting Shepard killed in ME 2 by not knowing when it was time to leave.
-Anderson was ahead of you when making for the Citadel so ya it makes sense that he was up there.
-Where the hell did you think the illusive man would go as soon as he found out what the Catalyst was not to mention his condition (the operation he undertook) was covered in the Vids on his base.
I honestly could go on for days this was always the kind of ending they were heading for and all of it makes perfect sense. People simply did not put two and two together. Bioware didn't dumb this one down at all for you peeps. I'm proud of them. Surprised EA let them get away with it. My ending with the decisions I made was perfect. Best conclusion to an RPG I've seen in years.
We can argue about all, still that don't explain why i got a so cheap ending. Honestly i played this game making choices, all i've done at the end is insignificat cause i had only one comeout "The end of galactic civilization". I thought it might be a shenario of bad gaming, but in fact this is the only conculusion.
Even so, afert 200 hours of gamepley i tought to deserve some sort of epilogue, how about Krogan? How about Asari or Quarian? How about Geth? How Earth people menaged the next year? Has the Earth been destroyed by the MassRelay explosion? What about the fleet traped in Sol System, did the find a place on Earth? Did they moved on Mars? Quarian Migrant Fleed returned to Ranoch by a 500 year long journey?
#11043
Posté 26 mars 2012 - 10:10
Just know that the entire story -- from beginning until the end -- was about how deplomacy instead of war; unity instead of individuality. Conversations with Prothean Javik showed how they failed where this cycle prevailed --> unity with synthetics and all the different races.
All those wise lessons were flushed down the toilet when a supreme AI contradicted facts that had occurred with no resistance from the normally defying Shepard.
You can play the tough guys exclaiming how you loved the ending, but you can also read without bias the reasons why the majority thinks it sucks.
#11044
Posté 26 mars 2012 - 10:10
It could have been a 5 star winner
First of all I must say that the games that I have played to the end have all been Bioware games; KOTR,Jade Empire, Mass Effect 1 and 2, Dragon Age Origins and Dragon Age 2. So you can see I have invested a lot of time and money into Bioware as they make the type of game I enjoy playing.
However, with Mass Effect 3 they have created a game that is 'like the curate's egg, it has been excellent in parts.'. A game that has so much excellent gameplay, voice acting, environments (the section on Mars is almost like being there), characters that you have grown to know and like over three games; this has all been spoilt by the final section containing numerous plot holes and an ill conceived ending that raises more questions than answers.
If you want to play Mass Effect, buy the first two games.
#11045
Posté 26 mars 2012 - 10:11
You did a great job with the game.
Sure, the endings were.....ok...but thats fine.
There was only one mistake in the story anyway, and it wasn't the ending.
I REFUSE TO LET YOU KILL MY MORDIN.
I'D RATHER YOU ANNIHILATED THE ENTIRE KROGAN RACE, JAMES VEGA AND HALF OF MY SQUAD!
Next DLC should address this.
Alternate Genophage ending where shepards saves mordin but doesn't cure the genophage in time.
You kill Mordin, You kill Mass Effect.
Edit: AND WTF HAPPENED TO MY BLUE BABIES
Modifié par Sketchy77, 26 mars 2012 - 10:16 .
#11046
Posté 26 mars 2012 - 10:16
So what makes a good game? How you feel in the moment or what you think the next day?
#11047
Posté 26 mars 2012 - 10:18
- Tali VS Legion. One had to die. WHY?!
(And when Legion wanted to upload Reaper code that was altered to be benign, WHY was his line "We regret the deaths of The Creators"?! Made it sound like apology for PAST killing, not "I'm gonna make the Geth exterminate the Quarians. Why? BECAUSE! DERP-DY DO!" - I had to restore a save state to avoid Tali dying!)
- The Ending (I know, again).
I can handle Shepard dying. If peace came from unifying synthetics and organics (much like Legion's sacrifice to make the Geth and Quarians peaceful), that's not so bad.
SO WHY MAKE THE ENDINGS THE SAME CUTSCENES?!
And WHY strand the fleet on Earth?! The aliens fight this hard and get to starve to death. LOVELY!
WHY would Joker flee? And how the hell did Liara get onto the ship when she was in my squad and died?!
WHY would you make Shepard NOT ask the "Catalyst" questions? I know you HAD those!
(The Final Hours book SAYS you removed that!)
And why the hell are you lifting so much from Matrix 3? You KNOW that was majorly unpopular!
All of the trilogy makes for a great big fireworks party, and the biggest firework fizzled and puffed a smoke cloud on the ground. >_<
Look, if the DLC actually epilogues the tale (and better than the grandpa one - again, reeks of Matrix 3's Rainbow scene) we'll all be happy. Even if the characters go down fighting, wouldn't it make more sense to leave the relays intact and have the Citadel wipe out the Reapers?
(Not to mention this secures the galaxy you want more tales in! You remove the relays, how the hell will people travel?)
It's all of these problems that make me wish Mass Effect 3 had taken more time and come out in 2013.
We STILL would have bought it!
#11048
Posté 26 mars 2012 - 10:19
Sketchy77 wrote...
Bioware.
You did a great job with the game.
Sure, the endings were.....ok...but thats fine.
There was only one mistake in the story anyway, and it wasn't the ending.
I REFUSE TO LET YOU KILL MY MORDIN.
I'D RATHER YOU ANNIHILATED THE ENTIRE KROGAN RACE, JAMES VEGA AND HALF OF MY SQUAD!
Next DLC should address this.
Alternate Genophage ending where shepards saves mordin but doesn't cure the genophage in time.
You kill Mordin, You kill Mass Effect.
Edit: AND WTF HAPPENED TO MY BLUE BABIES
False, Mordin can actually survive that mission, provided you do some really specific actions in ME2. basically renegade all the way from 2
#11049
Posté 26 mars 2012 - 10:19
Unless it's all a dream, then it's an even worse ending.
#11050
Posté 26 mars 2012 - 10:22
Mass Effect 3 evoked similar responses, not just once, but multiple times throughout the playthrough. The loss of Earth, to start, the sacrifices of Mordin, Thane and Legion, the fall of Thessia, saying goodbye to the characters you had spent three games and some 120 hours getting to know as friends... the emotions were myriad and intense. It is hands down the most intensely emotional game I have ever played. There were some pretty weak parts of the story (the Crucible itself being the worst, with the second perhaps being the belief-defying Cerberus takeover of the Citadel), but the emotional investment was so intense that those hardly mattered.
Congratulations, BioWare... you created an absolutely brilliant, stellar piece of work. At least, it's brilliant and stellar, up until the last ten or fifteen minutes.
Unfortunately, the ending throws it all away. I was left feeling so... blank, I suppose, is the only word that fits... by the ending, that I cannot bring myself to play through the game again. I know now that the emotional rollercoaster doesn't make it back to the loading dock so you can get off and decompress and process the wild ride you've just experienced. No... about a hundred feet before it's supposed to come to the end, that rollercoaster drops through a section of track that, inexplicably, was never added during its construction, and plunges off into empty space.
I won't go into the numerous problems with the ending, the contrivances and the plot holes. I won't go into the Indoctrination Theory and why or how it fits what we see better than taking it literally. All that's been discussed elsewhere in excrutiating detail, and I couldn't add anything new (for a much longer, but more detailed and erudite, explanation of Mass Effect 3's story structure, the Hero's Journey, and how the ending fails in every way to be a resolution to those, visit this excellent blog post). Instead I'm going to try to express why, exactly, the ending fails.
The ending of Mass Effect is ambiguous. It doesn't offer any catharsis for the emotional punishment it's put us through for 45 hours (catharsis is a Greek word meaning "cleansing" or "purging", and it's that release of tension you get after an intense emotional experience). Our tension has built and built through the entire game. Then we reach the ending and are treated to a literal deus ex machina ("god out of the machine", yet another literary device we can thank the Greeks for). The "solution" this offers us does nothing to address the questions we have been asking throughought not only this game, but the previous two as well. It does nothing to address our concern for the characters who came with us on the journey. We don't see what happened to them afterwards, how their lives are better or worse. We don't see the result of our actions on the trillions of lives that inhabit the galaxy. The ending is so ambiguous that we can't even be sure if all or part of it is objective reality, or if some of it may have been occurring inside Shepard's head. And so, that emotional tension that has built up for more than forty hours has no way to release. We're left feeling keyed up, waiting for something, but unable to find an outlet. We are left feeling frustrated, and the natural reaction is disappointment. We're going to ask the question, "What was the point?" At the risk of sounding irreverent, Mass Effect 3 turns into a Shoot the Shaggy Dog kind of a story.
Various sources since the release of the game have revealed a dim picture of the multiple endings that were originally planned for Mass Effect 3. Some of the material for these was actually created, but not used (audio files for the longer goodbye between Anderson and Shepard, as well as additional dialogue for Joker, currently exist on the CD, and the Final Hours of Mass Effect 3 app has at least one cutscene that was removed from the game, showing your squad dying to Harbinger's attacks). The game was planned to completion. I won't speculate on the reason why all of that was discarded, but the game we got is not a complete piece of art... it is an abandoned one.
I am left feeling as if I purchased an incomplete product. And that's a damned shame, because what was complete was just so incredibly good. But the good can't outweigh the fact that it is simply not finished. I can't return the game because I didn't buy it on Amazon, but I nevertheless feel as if I was not sold the goods I paid for. Quite bluntly, I feel cheated.
BioWare, the way to fix this is to finish the ending (preferably creating the multiple endings that you originally planned) in a free DLC download. I don't particularly care how long it takes to do so. If you give the game the closure and completion that I initially paid for, I will sing your praises to the rooftops for delivering the greatest gaming experience of my life. As it currently stands, however, Mass Effect, not just the third installment but the entire trilogy, is, for me, utterly ruined.
Modifié par Sable Phoenix, 26 mars 2012 - 11:11 .




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