On the Mass Effect 3 endings. Yes, we are listening.
#11076
Posté 26 mars 2012 - 12:33
#11077
Posté 26 mars 2012 - 12:38
Jamesld wrote...
Mass Effect as a series provided a great gameplay expereience. In light of the Mass Effect 3 ending, in my opinion it was good. This is because although people are kicking off due to the similarities of the end scenes I think that this is rather irrational. The whole point of bringing the choice concept to the game is so that the gamer can make the story their own. This is what occured in each ending as it was a matter of remembering the consequences you've created before and during this event. For example I played as a paragon Shepard saving everything and everybody from 1 and 2 and did all the paragon options available in 3. However I could not save the Illusive Man somehow. At the end I chose the middle big 'super paragon' option merging the synthetics and organics to form a new hybrid.
My only problem is, and I do hope that Bioware are reading this is that you have sold out and are trying to turn your series into something which bleeds the gamers of their cash unwillingly. I will use my playthrough as the analogy for Bioware's actions. Commander Shepard = Bioware. Illusive Man=EA/The guy up top who decided that DLC for an ended storyline arc was a good idea. Anderson=The Mass Effect Series. The Kid=Bioware's ethical conscience. To expand, my Shepard thought he was doing the right thing all the way through, but when he met the Illusive man on the final hurdle, Shepard got controlled to kill Anderson as Shepard didn't have enough paragon points (i.e released day 1 DLC that was utterly useless and in no way original or breath-taking and realeasing only 5 multiplayer maps of which you have to activate a premium code for.) And so Shepard got transorted to see the kid. The kid told Shepard that there were 3 choices. The 3 choices as follows from left to right. Top left=The good with a slight hint of renegade (Having a good ending and making it somehow viable by putting in the post credits scene ,where everything was just a story, enabling Bioware to create more story dlc to gain some more petty cash). The middle=Ulitmate Paragon (Having a good ending and becoming the leaders of the best series to date, which would have resulted in people willing to spend more for your future goods) And Renegade (Selling out). Bioware unfortunately chose the top left. Your attemps at securing future sales has now failed. On the other hand, I also think that the game was well contructed and diverse, but however after completing it on insanity and seemingly knowing that story dlc is innevitable I won't be replaying Mass Effect 3 to somehow persaude the Illusive Man that he's deluded. I seriously hope that you guys at Bioware just leave the Mass Effect series as it is and just focus on continuing the multiplayer, perhaps (and this is free business advice) that you create a couple of free maps to the consumers and maybe they'll forgive you. I do sympathise with the aggrevated gamers, however saying that I fail to see what loose ties there are. For me the story seemed very linear and easy to follow.
I don't think people are upset because it's hard to understand or follow. For me it was confusing because it was simply nonsensical. I understood what the AI/Deus Ex Machina said and meant. I just think what it said and meant was ridiculous and a slap in the face to the rest of the series.
As I've said before, my biggest issue with the ending is the complete failure to address any kind of closure for the supporting characters, but if that were addressed the core ending would still be weak. They introduced a completely new element in the final moments of the game that went against a good portion of the series message. Sure, I understood it, it was just out of place.
#11078
Posté 26 mars 2012 - 12:38
Jade5233 wrote...
-How was the Citadel (a mass relay) magically transported to Earth?
The Citadel isn't a mass relay...
#11079
Posté 26 mars 2012 - 12:43
PH03N1X 108 wrote...
Jade5233 wrote...
-How was the Citadel (a mass relay) magically transported to Earth?
The Citadel isn't a mass relay...
In ME1 it is explained that the Citadel is a mass relay.
I did wonder myself how the Citadel could be transported to Earth. There is a Mass Relay in the same system, so it is possible to have moved it via the Relay to the Earth system assuming the Citadel can move itself.
However, it is yet another thing that wasn't explained. An explanation would be nice.
#11080
Posté 26 mars 2012 - 12:45
#11081
Posté 26 mars 2012 - 12:45
improperdancing wrote...
Federelis wrote...
Unlimited Pain2 wrote...
Yeah, as I said it's not about who lives or dies - it's about closure. I'm okay with Shepard dying, I even EXPECTED it. But how did the end affect everyone else?
Agreed. No right amount of closure here. Seeing three or so comrades staring into an hopeful landscape and actually integrating the normandy in this shot as one of the crew, with its mission fullfilled is technically a good concept. But you don't end there in your skript after a mere minute. That's an artful ending for a 90minute movie, not something akin to a long running, years spanning series. Then it's just crude in it's shortness.
[->SPOILER for Battlestar Galactica]
Also, just stranding the crew on an isolated planet without their tech to begin anew is so... Battlestar Galactica like. Even the music right before the credits cut in matches Bear McCrearys great scores.
Well I also didn't like the rushed ending on that series. But at least it was their decision to go low tech. And it took a few minutes more to come to this conclusion.
Yeah, but in the BS:G finale, they had already been on Earth for quite some time, and thus they spent the final few episodes wrapping up all the major (and most of the minor) plot threads. I agree the ending to Galactica wasn't perfect, but it provided quite a bit of closure for every major character. I wouldn't say I was dissatisfied so much as I just didn't particularly care for the direction they took at the end. As far as closure goes, the ending of Galactica was pretty satisfying.
Right. I was underplaying the actual length of the BSG groups saying their good byes and splitting up. It's a lot more closure then we even would have expected from ME3 in terms of time. I'm dig the BSG ending a lot more, just to clarify.
But it was more writers wishfulfillment to send of the ships and the tech into the sun than a believeble desire of all the rest of BSG humanity. As it is with ME: I wouldn't exactly smile after that crash and that helluva day. Not even Joker would.
EDIT
(Actually they are about one half a episode's worth on earth if I remember correctly. Long enough either way...)
Modifié par Federelis, 26 mars 2012 - 12:50 .
#11082
Posté 26 mars 2012 - 12:47
Motherlander wrote...
PH03N1X 108 wrote...
Jade5233 wrote...
-How was the Citadel (a mass relay) magically transported to Earth?
The Citadel isn't a mass relay...
In ME1 it is explained that the Citadel is a mass relay.
I did wonder myself how the Citadel could be transported to Earth. There is a Mass Relay in the same system, so it is possible to have moved it via the Relay to the Earth system assuming the Citadel can move itself.
However, it is yet another thing that wasn't explained. An explanation would be nice.
Must have missed that one
Haha, yeah they just say "It's too late the Reapers have already moved it"...great explanation Bioware.
#11083
Posté 26 mars 2012 - 12:48
Federelis wrote...
improperdancing wrote...
Federelis wrote...
Unlimited Pain2 wrote...
Yeah, as I said it's not about who lives or dies - it's about closure. I'm okay with Shepard dying, I even EXPECTED it. But how did the end affect everyone else?
Agreed. No right amount of closure here. Seeing three or so comrades staring into an hopeful landscape and actually integrating the normandy in this shot as one of the crew, with its mission fullfilled is technically a good concept. But you don't end there in your skript after a mere minute. That's an artful ending for a 90minute movie, not something akin to a long running, years spanning series. Then it's just crude in it's shortness.
[->SPOILER for Battlestar Galactica]
Also, just stranding the crew on an isolated planet without their tech to begin anew is so... Battlestar Galactica like. Even the music right before the credits cut in matches Bear McCrearys great scores.
Well I also didn't like the rushed ending on that series. But at least it was their decision to go low tech. And it took a few minutes more to come to this conclusion.
Yeah, but in the BS:G finale, they had already been on Earth for quite some time, and thus they spent the final few episodes wrapping up all the major (and most of the minor) plot threads. I agree the ending to Galactica wasn't perfect, but it provided quite a bit of closure for every major character. I wouldn't say I was dissatisfied so much as I just didn't particularly care for the direction they took at the end. As far as closure goes, the ending of Galactica was pretty satisfying.
Right. I was underplaying the actual length of the BSG groups saying their good byes and splitting up. It's a lot more closure then we even would have expected from ME3 in terms of time. I'm dig the BSG ending a lot more, just to clarify.
But it was more writers wishfulfillment to send of the ships and the tech into the sun than a believeble desire of all the rest of BSG humanity. As it is with ME: I wouldn't exactly smile after that crash and that helluva day. Not even Joker would.
The whole thing is so similar. The fact that it happens on a cycle. Synthetics versus organics etc.
#11084
Posté 26 mars 2012 - 12:54
PH03N1X 108 wrote...
Federelis wrote...
improperdancing wrote...
Federelis wrote...
Unlimited Pain2 wrote...
Yeah, as I said it's not about who lives or dies - it's about closure. I'm okay with Shepard dying, I even EXPECTED it. But how did the end affect everyone else?
Agreed. No right amount of closure here. Seeing three or so comrades staring into an hopeful landscape and actually integrating the normandy in this shot as one of the crew, with its mission fullfilled is technically a good concept. But you don't end there in your skript after a mere minute. That's an artful ending for a 90minute movie, not something akin to a long running, years spanning series. Then it's just crude in it's shortness.
[->SPOILER for Battlestar Galactica]
Also, just stranding the crew on an isolated planet without their tech to begin anew is so... Battlestar Galactica like. Even the music right before the credits cut in matches Bear McCrearys great scores.
Well I also didn't like the rushed ending on that series. But at least it was their decision to go low tech. And it took a few minutes more to come to this conclusion.
Yeah, but in the BS:G finale, they had already been on Earth for quite some time, and thus they spent the final few episodes wrapping up all the major (and most of the minor) plot threads. I agree the ending to Galactica wasn't perfect, but it provided quite a bit of closure for every major character. I wouldn't say I was dissatisfied so much as I just didn't particularly care for the direction they took at the end. As far as closure goes, the ending of Galactica was pretty satisfying.
Right. I was underplaying the actual length of the BSG groups saying their good byes and splitting up. It's a lot more closure then we even would have expected from ME3 in terms of time. I'm dig the BSG ending a lot more, just to clarify.
But it was more writers wishfulfillment to send of the ships and the tech into the sun than a believeble desire of all the rest of BSG humanity. As it is with ME: I wouldn't exactly smile after that crash and that helluva day. Not even Joker would.
The whole thing is so similar. The fact that it happens on a cycle. Synthetics versus organics etc.
... Tricia Helfer, Michael Hogan in speaking roles. Her as an artificial person, gaining individuality...
It's depressing in a way. One could've learned from their mistakes in the finales, not repeat them.
#11085
Posté 26 mars 2012 - 01:08
Every time, from the first moment I heard the term "Crusible" (sp?) I inadvertently just... frowned, stubbornly thinking "No." like a 3 year old would.
What bothered and boggled me was the fact that the story DIDN'T NEED the Crusible in order to work. We had Shepard! Because of this stupid Mass Weapon, Shepard's purpose boiled down to getting enough engineers to build it apart from getting an army together consisting of all races, big enough to defeat the Reapers.
Why the Crusible part? Travik the Prothean already made clear that this cycle was different! Not due to that crap Deus Ex Crusible but because of Shepard who managed to bring all races to unite under one flag against the Reapers. The Crusible was obsolete.
Shepard already was the difference that would make this cycle prevail. The whole galaxy against the Reapers in an epic albeit cliche endbattle would've been perfect.
Also, because this ending has no closure.. I almost laugh at EDI's transformation into something human and every sentimental conversation I had with my companions about the future; about "after the war". IF I would replay this game, all I'd think at those moments is "Bwahaha! Dream the f*bleep* on! NOT gonna happen!".
*sigh* I gotta take a step back. Every time I think about how badly Bioware screwed up with the general end-plot and ending... another million braincells die in misery.
#11086
Posté 26 mars 2012 - 01:17
Unlimited Pain2 wrote...
Jamesld wrote...
Mass Effect as a series provided a great gameplay expereience. In light of the Mass Effect 3 ending, in my opinion it was good. This is because although people are kicking off due to the similarities of the end scenes I think that this is rather irrational. The whole point of bringing the choice concept to the game is so that the gamer can make the story their own. This is what occured in each ending as it was a matter of remembering the consequences you've created before and during this event. For example I played as a paragon Shepard saving everything and everybody from 1 and 2 and did all the paragon options available in 3. However I could not save the Illusive Man somehow. At the end I chose the middle big 'super paragon' option merging the synthetics and organics to form a new hybrid.
My only problem is, and I do hope that Bioware are reading this is that you have sold out and are trying to turn your series into something which bleeds the gamers of their cash unwillingly. I will use my playthrough as the analogy for Bioware's actions. Commander Shepard = Bioware. Illusive Man=EA/The guy up top who decided that DLC for an ended storyline arc was a good idea. Anderson=The Mass Effect Series. The Kid=Bioware's ethical conscience. To expand, my Shepard thought he was doing the right thing all the way through, but when he met the Illusive man on the final hurdle, Shepard got controlled to kill Anderson as Shepard didn't have enough paragon points (i.e released day 1 DLC that was utterly useless and in no way original or breath-taking and realeasing only 5 multiplayer maps of which you have to activate a premium code for.) And so Shepard got transorted to see the kid. The kid told Shepard that there were 3 choices. The 3 choices as follows from left to right. Top left=The good with a slight hint of renegade (Having a good ending and making it somehow viable by putting in the post credits scene ,where everything was just a story, enabling Bioware to create more story dlc to gain some more petty cash). The middle=Ulitmate Paragon (Having a good ending and becoming the leaders of the best series to date, which would have resulted in people willing to spend more for your future goods) And Renegade (Selling out). Bioware unfortunately chose the top left. Your attemps at securing future sales has now failed. On the other hand, I also think that the game was well contructed and diverse, but however after completing it on insanity and seemingly knowing that story dlc is innevitable I won't be replaying Mass Effect 3 to somehow persaude the Illusive Man that he's deluded. I seriously hope that you guys at Bioware just leave the Mass Effect series as it is and just focus on continuing the multiplayer, perhaps (and this is free business advice) that you create a couple of free maps to the consumers and maybe they'll forgive you. I do sympathise with the aggrevated gamers, however saying that I fail to see what loose ties there are. For me the story seemed very linear and easy to follow.
I don't think people are upset because it's hard to understand or follow. For me it was confusing because it was simply nonsensical. I understood what the AI/Deus Ex Machina said and meant. I just think what it said and meant was ridiculous and a slap in the face to the rest of the series.
As I've said before, my biggest issue with the ending is the complete failure to address any kind of closure for the supporting characters, but if that were addressed the core ending would still be weak. They introduced a completely new element in the final moments of the game that went against a good portion of the series message. Sure, I understood it, it was just out of place.
True there are some loose ends to the supporting characters and other issues such as those you've stated. But it was obvious to the gamer that Shepard was going to be killed, that there was some kind of bigger picture and that the kid was going to be key to this. It was a matter of where they fitted it in. But saying that, it was not the point of my opinion. I was merely saying that Bioware have created a good story line by questioning the very basis and purpose of life in a very philosophical manner, but however due to the scene with the Stargazer and the child talking that Bioware are trying to milk their product dry and as a result have lost their way.
#11087
Posté 26 mars 2012 - 01:21
GOOD:
+ The build up was nice, I was on edge of my chair and was excited to see what happens next.
+ The long run and Reaper shooting around was exciting, although I realized that I couldn't get killed and that took off the suspence of it.
+ I liked the slow motion shooting, it really put me in Shepards head how he struggled forward.
+ The dialog was nice with TIM but it was too long and repetitive in the end. Already guessed that if I'll just keep telling the blue paragon stuff, he'll give up just like Saren.
+ Although I haven't really had special feelings towards Anderson, his last dialog with Shepard was one of the emotional scenes in the ME3.
+ I liked how in the end Shepard was alone and the universe's fate was on one man's hands. The feeling was really strong and grand. The space battles in the background looked epic.
BAD
- I was kind of ok with the A, B, C choices but the end itself lacked emotion and proper conclusion.
- Normandy thing made no sense. Also Javec was running besides me and I think he died. Now he was in Normandy, what the..?! Let's just say I wasn't smiling or felt satisfaction when my LI and Joker standed together in the unknown jungle. How did Tali get in there in the firstplace?
- I would been happy with Baldur's Gate like text to show what happened to all the teammates, what happened to earth, did everything I did in three games have impact to the world? No cinematics about how the survivors honored Shepards incredible deeds, no dialog or anything? All I saw was an old granpa telling a kid some story about me. Again no emotional impact, because I didn't know these people.
-No replay value. I know I have three options, all of them are bad, my actions don't change the final outcome that much.
But in anycase, the ME3 was incredible game. It was so awesome to see everybody again. My highlights of the game:
- Seeing my LI Tali again and uniting the Geth and the Quarians. Whole mission was incredible.
- Seeing Mordin sacrifice himself and just being the character who he is. Made me sad and proud.
- Kai Leng was just cool.
- At his lowpoint I felt Shepard's frustation and anger. At that point I just wanted to go to Cerberus and kick ass.
- Anderson's last words. Really felt something there and a strong connection between these guys.
Modifié par tabulius, 26 mars 2012 - 01:24 .
#11088
Posté 26 mars 2012 - 01:32
Thank you for providing 14 years of great games. I have been a loyal customer since Bauldur's Gate 1 came out in 1998.
Mass Effect 3 is a great game. The ending however felt as if the game was unfinished. Why couldn't we get and ending similar to kicking Sarevok's butt, or obliterating Irenicus? Or slaying the arch-demon, or defeating Sovereign. All the games you have done so far wrapped things up to a point where you wanted more content, but were happy with what you have accomplished. Mass Effect 3 ending felt like we were in a test/exam and the time was up and we didn't get to review what we have done, the teacher just ripped the paper from our very hands. Not to mention that we know for a fact that some of the stuff in that exam didn't make sense, we had many questions unanswered. Then we cam out of that exam, and felt like, we got nothing right, and we failed.
Please do not change the ending. Doing this would be wrong, because I will always remember that ending and a replacement ending, or an alternative ending, would always seem like an ending that was only released due to pressure (even if that may not be the case, it will look that way). In my view, the story took that certain turn and the only way out of this situation is further explanations and polish. You shouldn't "overwrite" the ending, or provide alternative endings in parallel with the existing ending. The way I see it, you have dug yourselves into a hole, and you need to dig yourselves out. Dig yourselves out with the great storytelling we all know you are capable of.
If there is going to be additional DLC to address the ending saga, could you please provide closure and explanations of the loopholes that I believe are present:
1. Why didn't the Catalyst open the Citadel and let the reapers through when Sovereign failed and why need Sovereign at all if the Catalyst is on the Citadel?
2. How did my squad end up back on the Normandy (to later crash) after we all got hit by that beam.
3. How did Anderson make it up to the Citadel when he was obviously VERY far behind us.
4. The Illusive Man used some sort of telekinesis on Shepard to control him. And he couldn't control the reapers because they already controlled him. Why should we believe the Catalyst that we can control the reapers.
5. Who are the "we" that the Catalyst refers to when he speaks?
6. Why didn't the exploding relays destroy the Galaxy?
7. What did the colours from the three different endings mean?
8. Why did the number of effective war assets determine the level of the destruction of earth in the final relay blast? I mean, the blast is either dangerous, or it isn't, how could a greater number of war assets stop something of that magnitude anyway?
Speaking of DLC, I don't believe that anyone will want Multiplayer DLC. No offence, but while the MP is fun, it would be even more fun if the loopholes above were addressed first, furthermore if I want to play that style of Multiplayer I will go and play Gears. Again, no offence but, the MP is very reminiscent of Gears Horde Mode. I would strongly suggest against MP DLC for now.
Modifié par XTREM1XT, 26 mars 2012 - 01:42 .
#11089
Posté 26 mars 2012 - 01:34
Federelis wrote...
PH03N1X 108 wrote...
Federelis wrote...
improperdancing wrote...
Yeah, but in the BS:G finale, they had already been on Earth for quite some time, and thus they spent the final few episodes wrapping up all the major (and most of the minor) plot threads. I agree the ending to Galactica wasn't perfect, but it provided quite a bit of closure for every major character. I wouldn't say I was dissatisfied so much as I just didn't particularly care for the direction they took at the end. As far as closure goes, the ending of Galactica was pretty satisfying.
Right. I was underplaying the actual length of the BSG groups saying their good byes and splitting up. It's a lot more closure then we even would have expected from ME3 in terms of time. I'm dig the BSG ending a lot more, just to clarify.
But it was more writers wishfulfillment to send of the ships and the tech into the sun than a believeble desire of all the rest of BSG humanity. As it is with ME: I wouldn't exactly smile after that crash and that helluva day. Not even Joker would.
The whole thing is so similar. The fact that it happens on a cycle. Synthetics versus organics etc.
... Tricia Helfer, Michael Hogan in speaking roles. Her as an artificial person, gaining individuality...
It's depressing in a way. One could've learned from their mistakes in the finales, not repeat them.
No ending will ever ****** me off quite as much as BSG's... It was without a doubt the most contrived and unsatisfying ending one could craft for that show.. "God did it" endings are ALWAYS terrible as it completely invalidates the decisions and choices made by the characters. Throwing their ships into the sun, again, ridiculous. Them being the implied pre-cursor to modern civilization, uhg..
And the second ME3 ended, I instantly thought "Oh, so they're just gonna rip off BSG even more and make a completely illogical and hand waved ending". I think Mac Walter's simply watched BSG while throwing darts at a board for the details, as that is literally what it feels like..
#11091
Posté 26 mars 2012 - 01:50
Second; ... the ending. Please tell us the whole part after the explosion on Earth is just an illusion. Use the DLC to show that the Indoctrination Theory was right. That theory would make the game even better: trying to let the player experience the indoctrination as realistic as possible with the current consoles.
The ending as such wasn't bad; in fact, I liked the whole 'emotional/ideal-driven' conversation with the Illusive Man, much better than a forced generic end-boss. I also don't need a Hollywood ending. An ending in which Shepard dies saving the Galaxy (and the Mass Relays) is as good for me as one in which he lives.
The real strength of the ending was the last decision.. I spent 10 minutes watching the screen, rethinking what I heard and trying to figure out what the best option would be, not only for the galaxy, but also for the crew of the normandy and my LI. This was a hard decision and at the time I made the decision, I had no idea if it was the right one. Of course, all the information given was very unclear in respect to the first and second instalation of the trilogy. However taking the Indoctrination theory as valid and correct, this wouldmake the best ending Ive ever played.
(Btw, if the Indoctrination Theory is correct, then bravo for trying to mislead us!)
Oh and I read a forum thread about some "leaked info" of a DLC named Terminus and a spiritual succesor of ME named Mass Shift... I know this is just a ill-supported rumour, but please, for the love of the Enkindlers, dont do that. I would love (and be happy) to buy new Mass Effect games, but my three year old niece can come up with a better story-continuation.. (No offense. Just make a Mass Effect 4 about a new conflict.. something like: between the Krogan and Salarian/Turians.. Just Dont make Shepard die (ME2), live (Me2&ME3), die (ME3) live again (ME3DLC) and then find out in Mass Shift that he wasnt alive afterall....
#11092
Posté 26 mars 2012 - 02:09
The ME3 ending left me quite literally speechless with disappointment.
After years of investment in the characters and the story, I was left saying to myself "was that really it?".
It felt very much like an end that had been put there to definitively end the trilogy, but that had spent too little time in development before the deadline loomed and they simply said "that'll have to do". It felt rushed and constrictive and for the first time in the course of three games I felt like my character was entirely helpless and was being railroaded into making a choice by the game that wasn't really a choice at all. A heroic scrifice is not heroic at all with no choice, and so this was more damp squib than epic conclusion.
It isn't a bad ending per se. In fact, its quite a good SF ending, drawing on themes from the trilogy and going somewhere different with them (albeit with some continuity issues to be resolved regarding the location of certain characters). Had this been a book or a film, I'd probably have loved it. However, I would not have taken part in the shaping of the story, or more importantly the characters, in those media (or at least I wouldn't have felt like I had).
Bioware are victims of their own success and, to be fair, it was always going to be a virtually impossible task to find an ending for a trilogy of such groundbreaking games, where so many people had so many different (and very high) expectations.
They really do seem to have underestimated the emotional involvement of their gamers and what they should take from this is that they did their jobs unbelievably well throughout.
ME3 looks gorgeous, it plays well, the story is compelling, the character interaction and development is outstanding (the voice cast do a truly fantastic job) and all the way through the game was a worthy successor to ME1 and ME2. For that, we need to give high praise where its due - well done to the ME3 team.
Its difficult and hurtful to have people not share your creative vision and go on to trash it without being in any way constructive. I appreciate that people were much more emotionally invested in their stories than Bioware anticipated and that we all had a strong response to the end, but I hope that everyone manages to take a step back and breathe before posting (many appear to have done just this and it is a good thing).
I imagine the ME3 team (remember, they are people too) are feeling disheartened and shellshocked by the strength of the emotional reaction to this situation and we need to give them time to deal with that. They have promised that they are listening and we need to trust that the creative team that have given us hundreds of hours of exceptional gameplay will do something meaningful and appropriate to address our concerns instead of being negative about them and their intentions.
Clearly, not everyone is going to get the exact ending they hoped for - that would require hundreds of different endings.
Equally clearly, there will only be so much Bioware can do with DLC and the time/budget that they have, but let's give them the chance.
Despite the end, I still plan to play my three game run through in the hope that they will have done this by the time I get to the conclusion.
As to the end, personally, I'd like to see some closure for the characters we care about.
Whatever your path, some footage of who survived and who didn't is essential. I'd be quite happy to have Shep die to defend the galaxy, but I'd be equally happy to have her/him dug out of the rubble by those squadmates who went to Earth. If we're going happy ending, maybe a conversation with them? Maybe even a hug from that "special someone"?
The story has always been about hope, about beating the odds and saving the day. It therefore makes no sense to me have an ending that gives no ray of hope for our main protagonist whatsoever.
Modifié par TauriSwishblade, 26 mars 2012 - 02:31 .
#11093
Posté 26 mars 2012 - 02:38
I am re-posting this link because it needs to be read.
"There’s been a popular theory that states that everything that
happens after Shepard is hit by the beam is actually Shepard being
indoctrinated, a form of mind control. You view the video here.
Now there is a lot of evidence to support this theory, so much in fact,
that I think that was the direction Bioware might have been going for.
And you know what?
That would have been an amazing accomplishment. If they had pulled
that off I would be down on my knees praising Bioware as the new Writing
Gods, and I would be sacrificing my own manuscripts on a pagan altar
built in their honor."
#11094
Posté 26 mars 2012 - 02:46
#11095
Posté 26 mars 2012 - 02:55
Sorry... Welcome on board
#11096
Posté 26 mars 2012 - 03:01
Oh an what the hell was up with the Normandy Crash landing thing, it doesn’t seem to fit any of the endings at all. Why were they running, why did the ship crash when people standing in London and ship in orbit seemed fine, why did they seem to be making a relay jump when the last we saw the Normandy was fighting in the battle for Earth, how the hell did people on the ground fighting with Shepard get back on board.
Some are saying don’t mess with the artist vision well for $80 buck for the collector edition and $60 for standard your dang right we should mess with the artist vision. There should be a no cost DLC that has an ending that take games choice into account, makes more sense and answers question much like the ending of the old Baldur’s Gate games, Fallout etc. For those that want the old ending there should be an option to select the original endings or the new and that is not lame one. The star child thing doesn’t bother me but my choices not mattering after being told over and over again they would do, oh and I still can’t get by the whole Normandy crashing with people magical being back aboard thing!
My score Mass Effect 3 was a 10 out of 10 until the choices don’t matter endings which drop it to a 5 out of 10! I don’t expect or even want a total happy ending but dang one ending should have at least felt like you won and your choices had a real effect.
Oh I forgot green, blue or red light way to change up those endings!
Modifié par Eegah manos, 26 mars 2012 - 03:24 .
#11097
Posté 26 mars 2012 - 03:13
I do however mind that... not only all 3 choices are kinda pointless and not affected by any of our prior choices? but they are also each and every one of them - bad. there is no right answer not becasue each choice has its own merit, but rather because none of them do. and you are forced to chose.
DAO still has one of my favorite endings. because for all its linearity (Rhiordan dies, then you kill Archdemon) you can shape and twist the "how" of it in so many different ways... and it affects the future after arch demon. and there is no clear "best" choice there. I have 6 wardens. and the major reason for that is that each and every one of them resolves the ending in their own way. why couldn't we have gotten something like that?
#11098
Posté 26 mars 2012 - 03:24
I Love the Mass Effect series but i hate the Ending.
I cant understand, why Bioware...?
#11099
Posté 26 mars 2012 - 03:28
surely the explination on that link is the true reason behind the mass effect 3 ending, i mean it makes perfect sense andis a perfectly viable option.
i hope bioware come out and say that is what happened and we will get to continue the fight
#11100
Posté 26 mars 2012 - 03:40
You wording that the citadel isn't a mass relay and therefore couldn't make it to earth doesn't make much sense. If mass relays couldn't be moved then they'd all be sitting next to each other in some corner of space.




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