Wished there were more interaction with the npcs, even though they were great, I'm just going to be demanding and ask for more of the same. They were probably the biggest selling point of the ME franchise.
Companion loyalty
I loved the tiny touches where you had Grunt live if I made him loyal in ME2, and I hoped it was the same with the other characters, but guess it was too much to wish for. Most of the people here, I think enjoyed the npc characters and how they are affected by shepards choices the most.
The guns!
Granted, there's plenty this time, but why do we need so many when you can CUSTOMIZE it to increase certain aspects? It's just waste of your graphics team time to concentrate on making gun models when most of the players will just be using 1-3 types at most per playthrough. Still, the guns are great, so I put in in the good things section.
The Surroundings
Background and level design often overlooked, but I really think you improved the level design aspect from ME1 and ME2. Having multiple levels to do combat is just LOGICAL! But Why do you put Atlases in such small areas? I can hardly move it around and mostly end up using it like a stationary turret. Didn't your beta testers realize this?
The bad things
The base of operations
The fact that Normandy got messed up by the alliance was random. I thought that as the game progressed, you would have Shepard do mission runs to get Normandy back up to standard.. heck you can even make it a multiplayer reward since apparently it doesn't affect normandy's combat ability (as if Normandy needs it)
What began to kill the game started from this point forward towards the ending.
I rushed towards the beam, the harbinger shooting at me was pretty suspensful, but the fact that it didn't fry me when I was standing still raises some questions.. WHY NOT? it's not like you don't have the animation in the game or anything. I want consequences for my actions. I want to see Shepard die when I mess up. I want to see my teammates die (or live) depending on how bad I messed up, or how good I settled problems.
I pretty much figured the ending when Harbinger said "We are your salvation through destruction" in ME2 by postulating that the Reapers are just following orders to avert some other catastrophe, but not in a way that goes "yo dawg I heard you don't wanna be killed by synthetics so I made some synthetics to kill you every 50k years so you won't get killed by synthetics." That, is just lazy...
MOST of your fans are coming up with better ideas than your team of writers. I mean what gives? What happened to bioware's solid storytelling skills? I'd have thought you realized after DA2 that your fans were buying your game for character interaction and story rather than pure combat. If I wanted pure combat, I would've bought battlefield 3!
Send me a Normandy SR2 replica toy and I'll consider your transgression forgiven.




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