Aller au contenu

Photo

On the Mass Effect 3 endings. Yes, we are listening.


  • Ce sujet est fermé Ce sujet est fermé
23455 réponses à ce sujet

#1101
sadako

sadako
  • Members
  • 865 messages
The good things.
Wished there were more interaction with the npcs, even though they were great, I'm just going to be demanding and ask for more of the same. They were probably the biggest selling point of the ME franchise.

Companion loyalty
I loved the tiny touches where you had Grunt live if I made him loyal in ME2, and I hoped it was the same with the other characters, but guess it was too much to wish for. Most of the people here, I think enjoyed the npc characters and how they are affected by shepards choices the most.

The guns!
Granted, there's plenty this time, but why do we need so many when you can CUSTOMIZE it to increase certain aspects? It's just waste of your graphics team time to concentrate on making gun models when most of the players will just be using 1-3 types at most per playthrough. Still, the guns are great, so I put in in the good things section.

The Surroundings
Background and level design often overlooked, but I really think you improved the level design aspect from ME1 and ME2. Having multiple levels to do combat is just LOGICAL! But Why do you put Atlases in such small areas? I can hardly move it around and mostly end up using it like a stationary turret. Didn't your beta testers realize this?

The bad things

The base of operations
The fact that Normandy got messed up by the alliance was random. I thought that as the game progressed, you would have Shepard do mission runs to get Normandy back up to standard.. heck you can even make it a multiplayer reward since apparently it doesn't affect normandy's combat ability (as if Normandy needs it)

What began to kill the game started from this point forward towards the ending.
I rushed towards the beam, the harbinger shooting at me was pretty suspensful, but the fact that it didn't fry me when I was standing still raises some questions.. WHY NOT? it's not like you don't have the animation in the game or anything. I want consequences for my actions. I want to see Shepard die when I mess up. I want to see my teammates die (or live) depending on how bad I messed up, or how good I settled problems.

I pretty much figured the ending when Harbinger said "We are your salvation through destruction" in ME2 by postulating that the Reapers are just following orders to avert some other catastrophe, but not in a way that goes "yo dawg I heard you don't wanna be killed by synthetics so I made some synthetics to kill you every 50k years so you won't get killed by synthetics." That, is just lazy...

MOST of your fans are coming up with better ideas than your team of writers. I mean what gives? What happened to bioware's solid storytelling skills? I'd have thought you realized after DA2 that your fans were buying your game for character interaction and story rather than pure combat. If I wanted pure combat, I would've bought battlefield 3!


Send me a Normandy SR2 replica toy and I'll consider your transgression forgiven. :lol::lol::lol:

#1102
TK514

TK514
  • Members
  • 3 794 messages
And before we all get lost in the warm fuzzy, I'd like to point out that this is still non-committal marketing speak.

Define "More people have had a chance to finish the game". How many more? What's the cutoff point? How will you know? More importantly, how will we be able to track progress towards that goal?

How about a solid date instead.

#1103
FearCain

FearCain
  • Members
  • 54 messages
I had two primary issues with the story / ending.

Spoiler


Secondly, regarding the endings, there is no vindication. Its illogical to have that much death and destruction and not have a satisfying dénouement. Its completely unbalanced in terms of resolving issues in this serious, and quite frankly its too simple for your crowd/fans. Large amount of work, effort, and time devoted by the audience for a culmination of a 10 minute reward of inadequate resolution is more than likely to upset people.

Whether you respect the writers control to release the story as is, or you nerd rage the writers to oblivion, it is completely unsatisfactory as a resolution to this trilogy. The Wachowski Brothers can got away with it because you are only invested 6~7 hours into the Matrix Trilogy, but even that destroyed the replayability of the films. I honestly can see the replayability for ME3 is left to a very small minority (myself included) who are simply lore obsessed completionists.

#1104
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
I raise my hand to the "no replay value" thing for my poor Shepard.

Stone Cold Shepard who killed every person killable in the galaxy and ended the game with Mornith and unloyal Thane has no reason to go on his reign of terror.

#1105
x-Killision-X

x-Killision-X
  • Members
  • 234 messages

Morlanwen wrote...

Loved the whole game ... except the last 5 minutes :/


This.

But coolest moment, was landing on the Krogan homeworld to defuse the bomb. Looking out the side of the dropship into the chaos your about to enter. . . and then entering it. Reminded me of a certain Halo level.:)

#1106
The_XBL_Nihilus

The_XBL_Nihilus
  • Members
  • 45 messages

Akael_Bayn wrote...

  How about a straight answer about where all the many and varied endings we were promised went?



#1107
Actinguy1

Actinguy1
  • Members
  • 370 messages
Okay. I'll play.

3) Wiping out the entire Quarian race. Tali was already dead (ME2) so it wasn't AS shocking to me as it could have been, but it was still horrifying.

2) Mordin's sacrifice. He was my favorite character of the franchise, and he went out like a freaking hero. Even without firing a single shot. Amazing.

1) And the absolute best moment was...waking up after the beam, and realizing Ashley (my love interest) and Garrus (my best friend) were dead. This was not my favorite moment because I WANTED them dead, it was an awesome moment because it was EMOTIONAL.

Not only did the ending lack any emotion whatsoever, but seeing Ashley step off the Normandy UNDID the emotion of seeing her dead...without creating any new emotion in its place. Not only did the ending suck, it managed to simultaneously ruin the best moment in the game.

There. I played along. Now, in response to the rest of the original post: This is complete nonsense. We had a decent conversation going with Stanley Woo in the non-spoilers forum. You moved us here, where we could spoil away, and I understand that. Yet, in 40 pages so far, nobody has responded to any of us. Why did you move us to the spoilers forum if you weren't going to give any answers?

I understand the game was only recently released in some areas of the world. But why would you wait for them to beat the game? Do you want them to go through the same anger that we feel? Or do you want them to go to Bioware's website, see that their issues have already been solved (or at least addressed!) so they won't have to doubt Bioware as we have done.

Really, you guys have GOT to quit treating us like children. You made a game which, in many countries, can only be purchased by an adult. Even if someone did buy Mass Effect 1 when they were 13, they are now 18 years old. Many of us are educated in the way the business world works, and we know flippant PR when we see it. It is more offensive than the lack of an emotional ending to the Mass Effect series.

I'd like to make an analogy if I may. I am a very happily married man. I have never had a single moment in our relationship when I have ever had any reason to doubt the good intentions of my wife. But if one day I did come across compelling evidence that she had cheated, I would calmly ask her about it. Surely, there would be a logical explanation. And if she said she couldn't answer the question at that moment...well, that would be weird. That would make me wonder. But, okay. Fine. I will ask again tomorrow.

But if, more than a week later, I found 45,000 other people who agreed that my wife had cheated on me, and the press was writing articles about how my wife had cheated on me, and FINALLY she gives me a response that looks like this:

"I still can't answer that question. I will one day, but not today. In the meantime, tell me what was the moment of our marriage that you liked the best?"

...well, can you see where I would have a hard time believing that she was taking me seriously?

#1108
Souris

Souris
  • Members
  • 130 messages

Fl1xx wrote...

All of Tuchanka.

Souris wrote...

Crossleft wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


But what if you wanted to go back but knew in advance that you were going to ruin your shirt regardless of what you did? It takes all the fun out of something that would otherwise be awesome.


Is ruining your shirt, realistically, that bad?

Also, to those who talk about "brick walls" and "your car was stolen and was used to run over 17 kittens" you're just proving my point that you're being too dramatic over the ending. My intention is not to troll, but to try and make you realize that it doesn't change the quality of the game itself. The ending of Mass Effect 3 didn't cause you to get hurt, or kittens to die, or anything. It just WAS. Trust me, I am emotionally invested in this game as well, I love the series, I have over 200 hours clocked in ME2 and almost 100 in ME1, i cried at many key points in the game (particularly Shepard and Anderson near the end), but the ending, although it came out of left field, was okay. It wasn't some horrible terrible thing, it wasn't fantastic, it just was there.

Lynchmobs are not needed.

You're not ruining a good shirt, either. You're underexagerating.

Nobody is saying that the ending is exactly like your stolen car running over kittens; we're saying what it feels like to us in the best analogies we can offer.

To you, it may just be a bad ending to a good game. Others may have have loved the ending. Then we honestly feel like it ruined our perception of the franchise; it invalidates any reason to go back and make those decisions, the reason we love these games, because they don't make any difference! I could go back and do everything wrong, and I would be just as able to get the same "I screwed that galaxy" endings every time!


How does it? Making different choices causes different things to happen throughout the narrative in ME3. Destroyed Maelon's data? Killed Rachni queen? Rewrote the heretics rather than destroyed them? They all have an impact on the story and narrative throughout ME3, just no major impact on the ending itself.

Not to mention, you unlock more endings the higher EMS you get. I had almost 7k when I finished, and had all 3 ending options available. My friend only had 2.

#1109
Clamatowas

Clamatowas
  • Members
  • 47 messages
If you are listining..

Explain why your ending is plagiarism?

PROOF!


EXPLAIN!

#1110
Skyline45

Skyline45
  • Members
  • 184 messages
Entire series was my favorite part.... until the last 5 minutes.....

Started a new char on ME1 hoping that there really is something "big" coming down the pipelines regarding the ending....

#1111
Omnike

Omnike
  • Members
  • 284 messages

Souris wrote...

If you cut the ending off, would the experience still be enjoyable? Answer honestly.

The point that I'm trying to make, is that people should not let 5 minutes ruin the rest of the experience for them. I will freely admit that the ending doesn't completely make sense. I will also freely admit that how "terrible" it is is being blown completely out of proportion.

For example, I HATED how season 1 of Game of Thrones ended, i.e. Joffrey being King and the whole Eddard thing (I hadn't read the books by that point), but that didn't stop me from enjoying the rest of the narrative, characters, and story. (I know it's not the ending to the series, but its the best example I can come up with).


You do have a point. The game was a great experience and I still urge anyone to play through the whole series for the best experience. The gameplay only improved over time, the multiplayer addition was a surprisingly fun addition. But for those of us who got attached to our Shepard and wanted to see his hard work pay off in some way got shafted, because it added up to nothing. Ultimately, people played Mass Effect for the story and not the awesome shooting. Otherwise it would be any other third person shooter and nothing noteworthy. To have our choices and hard work just cut like that sucks. And the last cutscene didn't even make sense to me. It was just a scrambled mess, and it baffles me that Bioware could have botched something like that up.

#1112
Ronin Slayd

Ronin Slayd
  • Members
  • 38 messages

Messi Kossmann wrote...

The game is beautiful. I liked and loved each moment.
But, the cure of the genophage, the cooperation between geths and Quarians, and the arrival of the fleet were my favorites.
I think more cinematics for space battles would be nice!


That was the part at then that looked the coolest to me.
Seeing all the fleets come out of the relay and form up, left me with "woah, now that's cool".
Talking to the Krogan Female, was cool.
Ok so we got a small picture of Tali...really? We couldn't see more? lol

#1113
SassyJazRzmataz

SassyJazRzmataz
  • Members
  • 92 messages

Xarathos wrote...

Getorex wrote...

Show of virtual hands...how many of you have a handful (or more) of potential Shepards that you originally intended to import into ME3 but now wont all because of the ending?

My hand is raised.


Raised... 


Same. 

#1114
Neuthung

Neuthung
  • Members
  • 215 messages

Knapdaddy10 wrote...

read this if you have the time

http://www.reddit.co...what_im_hoping/


This would be such a great follow up, and I REALLY feel like it wouldn't even take that much to add. I don't even care if it is considered cannon, Bioware, that's the closure I need. Please read that.

#1115
MzAdventure

MzAdventure
  • Members
  • 1 850 messages

Getorex wrote...

Show of virtual hands...how many of you have a handful (or more) of potential Shepards that you originally intended to import into ME3 but now wont all because of the ending?

My hand is raised.


I have a whole thread on this that got buried a few days ago...

It racked up an impressive total in a short time.

http://social.biowar...5/index/9845418

#1116
vigna

vigna
  • Members
  • 1 947 messages
It can't be one moment. Moments.

Mordin's sacrifice.
Liara and the time capsule.
Liara's gift.
Anderson/Shepard throughout.
Bottles with Garrus.

I really liked the entire Tuchanka level--especially the pitch black temple.


But then I can't bring myself to ever want to experience them again...:crying:

On a side note I have a huuuge issue with war assets, and as I refuse to play MP...I cannot understand why I can't get closer to 4,000. ME has  always been a single player game , and I feel it unfair to punish me for wanting it to continue to be single player. I can understand making me want to make hard decisions and choices, but i'm already hamstrung by my previous choices to the point I may as  well start a brand new character without  bringing in an import. If that makes sense. Thanks!

Modifié par vigna, 15 mars 2012 - 06:03 .


#1117
Dybia

Dybia
  • Members
  • 83 messages
 Hatred for the ending aside, Thane's and Mordin's deaths were great moments. The whole time I was thinking, "This is just how they would want to go."

#1118
Sir Fluffykins

Sir Fluffykins
  • Members
  • 282 messages
Adding, Thanes scenes were great and is Death was tragic and touching, but it made killing Kai Leng far more satisfying. Mordin, when he started humming "I am the very model of a " like he did in ME2 I got choked up.

HITMAN629 wrote...

I dont mean to be rude but Bioware what are you doing? Hasn't this community put in enough effort to at least get a response about if any changes will be made?


They've only just made this thread and they made it because they know hell has broken loose about the ending,  if they do plan on something, it'll be time and money so they been a serious gauge on what's happened. just politely say your opinions on what was great and what wasn't.

Wow, it wasn't an hour ago I posted on page 11. I hope Bioware are seriously considering why people are upset at that ending and don't just make a quick fix. Hell I just read a post where the guy says Bioware claimed there would be 16 endings, what happened!? 0_0

I don't know where to put this, I don't need Technical Support but I wanted to post about some glitches I came across on PC.

1) 3 Times I got stuck to the floor when talking to EDI in the cockpit, in a non-cinematic chat, while moving. on the part just behind joker near the raised part between EDI and Joker. This required a reload.

2) Hanar quest is glitched and can't be solved

3) If you rescue the Elcor before talking to the Elcor diplomat, when that planet becomes available you can't tell him you already rescued them, creating confusion when you go to the planet to find you can't do anything.

4) I can't remember which world was highlighted, but when get the "Meet the Asari Councilate" mission a world and system start flashing with no quest linked to it (at least not that I could find)

5) When you buy the Cerberus Code from the Spectre Terminal, you can't give it to the C-Sec Officer until you leave and come back. 

Modifié par Sir Fluffykins, 15 mars 2012 - 06:00 .


#1119
BGuppy

BGuppy
  • Members
  • 12 messages

Souris wrote...

If you cut the ending off, would the experience still be enjoyable? Answer honestly.

The point that I'm trying to make, is that people should not let 5 minutes ruin the rest of the experience for them. I will freely admit that the ending doesn't completely make sense. I will also freely admit that how "terrible" it is is being blown completely out of proportion.

For example, I HATED how season 1 of Game of Thrones ended, i.e. Joffrey being King and the whole Eddard thing (I hadn't read the books by that point), but that didn't stop me from enjoying the rest of the narrative, characters, and story. (I know it's not the ending to the series, but its the best example I can come up with).


No, not really. The story required catharsis. The nature of the story, how they structured it, the thematic beats it hit...it was a story that demanded a certain level of closure, and it completely failed to deliver it. Is it the worst ending of all time? Obviously not. This is no Ultima IX. The reason it's as devastating as it is, is because Mass Effect was so consistnently good, and so emotionally engaging. It's a CREDIT to Bioware that people are angry/upset. It means they did their job. Right up until the ending. Thankfully, gaming is a fluid medium, and there's an opportunity here for them to make it right.

As for GoT, we're going off topic, but there was nothing wrong with how it ended. Some people may not like it because it's dark, but it's thematically consistent and logically sound. If the ONLY complaint people had with the ending was "Too Dark, no moar Shepard!" then clearly this would be an absurd protest. But as you freely admit, and as many people will be all too happy to tell you, that ending falls down on way too many levels for this to simply be a case of an overdose of pathos.

#1120
sergeym1990

sergeym1990
  • Members
  • 158 messages
The game is solid up until the ending, but after that things just dont make any sense.

My biggest issue is last choice is totally not in the Shepard character - he was always fighting against overhelming odds and never gave up. Yet now he just accepts what Catalyst has to offer, without even questioning it! Paragon should have convinced Catalyst that he is wrong (using geth/quarian peace as an example), Renegade should have just destroyed him.

Another problen is all endings are very similar and poorly executed (i'm talking about things like magically teleporting squadmates and unexplained Normandy leaving).

And there very little impact of your action in the end - we spent so much effort gathering assets, yet in the it boils down to simple number.

Another problem is all choices are very depressing:
-blue means sacrifcing yourself and preserving reapers.
-green means forcing all being in galaxy to accept your vision of harmony.
-red means genocide of all synthetics.

Mass Effect was always about how your decesions matter anв there is always hope - yet in the we left with strong feeling that we lost, and all our action were for nothing.

Finally Bioware promised to provide closure in the end - yet we know nothing about what happened to crew, galaxy and even Shepard fate is uncertain...

#1121
Deteramot

Deteramot
  • Members
  • 13 messages
The game was excellent. It felt like a great conclusion to the stories that the first two games set up. Seeing all the little things you did coming back to help you or hinder you was excellent.

My favorite moments were basically any time Shepard interact with his squadmates and crewmembers. Especially right before that final fight, when you say your good byes. Even more than the suicide mission in 2, you really get the feeling that this time, we're not all coming back alive.

But then the ending happens. I'm sure it has been expounded on many times already, with poetic phrase and blunt expletives. My biggest problem with the ending is that it invalidates basically everything you've done. The game could be spent pressing an action key to slam Shepard's head against the wall for 20 hours for all the closure the ending gives.

My review: Great game, spoiled by a mediocre (at best and only after a lot of thinking) ending.

#1122
Getorex

Getorex
  • Members
  • 4 882 messages

Aedera wrote...


For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


This ending wasn't spilling coffee.  It was your best friend getting hit by a red car..or was it blue?  Or wait...green.  Also, instead of all your friends being there to witness it, they magically were on a cruise ship.


Sickeningly, I laugh.  Well said.  

#1123
Lyriq

Lyriq
  • Members
  • 110 messages

FearCain wrote...

I had two primary issues with the story / ending.

Spoiler


You CAN save both.

Modifié par Lyriq, 15 mars 2012 - 05:59 .


#1124
Xyalon

Xyalon
  • Members
  • 701 messages

Archonsg wrote...

Xyalon wrote...

Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


I posit a different analogy.

On the way home you are involved in a horrific car crash. You wake up in hospital and no-one will tell you what happened to your friends. All you remember is that you were driving at the time, and that the crash had been caused because you were swerving to avoid something else. You relive that moment over and over in your head and realise that nothing you could have done leading up to that event would have changed the result. You are barely alive, and all you have to look forward to is replaying that moment again and again. With tears in your eyes you look out of the window and see that same amusement park, and a photo of your two best friends on the table by your bed, the only remaining thing pulled from the charred remains of your wallet. You know that you can never go to that amusement park again without wondering what happened to them, and what your actions cost them.


Not over dramatic, just giving a little more body to your shell of an analogy.



Or this:

You are told that you'll have cake. But first you'll have to bake it. What kind of cake depends on you. What icing, filling, how rich, soft, fruity or just choke full of chocolate really depends on what you want to put in.
So you go about baking that cake.
You spent hours, getting everything just right and pop it into the oven. 
You hear the timer go off and boy does it smell great!
You open the oven but shock and horror, you only see three crusty slices of bread. One spread with Strawberry Jam, one with a slice of cheese and one  with a slice of ham. 

Where's my cake?! You say, then notice a note beside the oven.

"We wanted to make sure you remember this event like no other. Doesn't matter if there's no cake, you had fun and anticipation making it." Surprise!


Bravo!

#1125
Maximus Wrexmimus

Maximus Wrexmimus
  • Members
  • 26 messages
There are a ton of things I loved about the game, specifically moments within the game that either made me laugh, or get more than a little emotional about.

I loved the callback to Lair Of The Shadow Broker during the Krogan female mission. "There goes the next Shadow Broker!" "I think it was muttering T'soni!" LOL

I loved Mordin's death, Grunts near death, the entire Tuchunka mission, the Illusive Man, Renegading Tai Leng (made me shout "F**K YEAH! in glee), most of the Tali romance (more on that in a sec), nearly all of London and how intense it was.

Before the ending, it was only little things (in comparison to the big picture) that bugged me. Such as--going back to the Talimance--- the fact we see her face through a photo-shopped picture, rather than us seeing an ingame model. I think fans who romanced her.....I hate to say "deserved" because that might sound like whining, but I think they should have had the opportunity to see her face for themselves, rather than it feeling like a last minute addition.

Also, I loved the little personal moments Shepard had with the crew, such as Liara's data hologram, Garrus' man date(or just date if you're a female Shepard), playing cupid with EDI and Joker, but it seemed like Tali got the short end of the stick with that, as all we got was her remembering some Turian that treated her bad at one point.

As for the endings, the following is just my own personal opinion. And it'll be very short, as pretty much everyone has already taken the words out my mouth. :)

I'm all for the "No sacrifice, no victory" theme, but the game already proved that with the deaths of Mordin, Thane, most of Earth/Alien races, and Anderson. Destroying the relays, preventing anyone who survived the battle to go back home (Wrex will never see his child be born, most of the Quarians will never see their homeworld again) and practically dooming most of your friends to possible death, was something that wasn't needed.

In a storytelling sense, the cost was too high to be satisfactory

Modifié par Maximus Wrexmimus, 15 mars 2012 - 06:00 .