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On the Mass Effect 3 endings. Yes, we are listening.


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#11401
Rikudoko

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I cant say anything that hasn't been said already about the ending. Bioware please fix this. And for God's sake, make a 3D in-game face for Tali!
Hold the line.

#11402
Theronyll Itholien

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And what of the RACHNI!?

Since the first game I've been looking forward to those ridiculous insects turning the tide of battle, because it was such a daring decision to free the last Queen!

@Lulia
I don't get you. First you say you don't understand why people complain, but right in that same post you yourself complain about the EXACT same reasons the majority is complaining!

#11403
sarahann62380

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This is just my thought--I get that they wanted to write the ending a little non-cliche. They wanted to do something that people weren't expecting--either you win or lose and move on. OK, fine. I still think they could have given you an ending that you didn't see coming that actually made sense and took your choices into consideration. That's what I always go back to when thinking of my disappointment in this ending--this game (the whole trilogy) was based around choice, and in the end you get a minute choice to make in what color you want your explosion to be (with a few tweaks). I still stand by the ending being you got your happy ending if you worked really hard throughout the game, made all the right decisions--maybe you even had to not punch the reporter in ME--like it's something that gives you replayability value. I think even my poor console is heartbroken; I'm not sure I can fire it up again after what it's seen. On a side note--I miss Thane.

Modifié par sarahann62380, 27 mars 2012 - 12:55 .


#11404
Zure84

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I just finished the game last night and it's still too soon for me to process my thoughts, one thing I know for sure is that ME3 (and the whole serie as a matter of fact) moved me deeply. In 25 years of gaming, there's a lot of games that I love, but not like that, not this much.

I shed numerous tears playing the three games, but yesterday night during the end credits of ME3, I was crying like a baby (good thing my wife was asleep :) The truth is, I was heartbroken and not because I didn't like the ending, in fact I love my ending, I really do, but because it's the end of a journey, an adventure that I started one day in late december 2007.

Now the only thing that I can do now is write about this trilogy, spread the word, tell how important it is, share,

and of course say "thank you" straight from my heart to everyone who worked on Mass Effect, Mass Effect 2 and Mass Effect 3.

Really, thank you, I meant something all the way.

#11405
die-yng

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I wanted to write something about the defense BW and many gaming journalists use, that the ednign has to stay, because of artistic integrity and because it is the writers vision:

Since this whole discussion started, there have been examples detailed, for almost every form of media and entertainment in existence, that has been reworked, because of customer/ fan/ readers demand.

Whole seasons of tv series have been retconned afterwards, comicbook heroes biographies change all the time to better fit the taste of todays readers.
Director's cuts for movies are almost standard by now, one example where the effort and demand of fans lead to it, were the original versions of the first three Star Wars movies being made available on DVD or the recut of Highlander 2, which led the movie a long way back to the original Highlander story and away from that stupid they are all aliens bs.

There have been extended editions and gold editions to videogames, that changed the endings, we even have one or two examples for patches or DLC changing it.

Sir Arthur Conan Doyle changed the fate of his character Sherlock Holmes, because fans were demanding more stories with Holmes that weren't set in the past.

Author's have changed the endings for their books, when publishers demanded it, or when they made a movie script out of it.

A rather famous example is the crime novella "The Pledge" by well known swiss author Friedrich Dürrenmatt (well, he is well known in most of Europe), when the story was originally turned into a german movie, the ending was deemed to dark for the audiences adn so Dürrenmatt rewrote it.
The Sean Penn directed 2001 movie version retained the original bad ending, where the detective (played by Jack Nicholson) ends up as a broken man who has lost everything.
In the previous movie, he instead catches the killer and gains a family in the process.
I state again, that both versions were written by the original author, a highly lauded author of both plays and novels.

Why should it be okay, if directors, producers, publishers or art patrons demand a change in a story's ending, but it's not okay for us fans, who are quasi the patrons of the piece of art Mass Effect?

Posted this in another thread before, but wanted Bioware to read it and figured the best chance for that was here.

#11406
Curtis255

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this is how i feel about the ending :( but theres still hope, come on aprilll

#11407
Curtis255

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id like to note i love all mass effect games , no , all bioware games, for as long as i can remember, both kotor 1 and 2, jade, dragon age, as far back as baldurs gate 2 i have nothing but love for this company, but, feel so.... cheated. UNLESS the indoctrination theory is true, then, things are different

#11408
Xellith

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Even if the indoc theory is true then we still are mising 30mins-1hr gameplay minimum before the credits should roll...

#11409
Curtis255

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yea. but theres still time to patch it up and give us that, without us paying for it, would be nice, the video i watched on the indoc theory, pretty long bout 21 minutes, but amazing, and made me crave that little bit more, if it indeed does come

#11410
PJLara

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die-yng wrote...

I wanted to write something about the defense BW and many gaming journalists use, that the ending has to stay, because of artistic integrity and because it is the writers vision:

Since this whole discussion started, there have been examples detailed, for almost every form of media and entertainment in existence, that has been reworked, because of customer/ fan/ readers demand.

Whole seasons of tv series have been retconned afterwards, comicbook heroes biographies change all the time to better fit the taste of todays readers.
Director's cuts for movies are almost standard by now, one example where the effort and demand of fans lead to it, were the original versions of the first three Star Wars movies being made available on DVD or the recut of Highlander 2, which led the movie a long way back to the original Highlander story and away from that stupid they are all aliens bs.

There have been extended editions and gold editions to videogames, that changed the endings, we even have one or two examples for patches or DLC changing it.

Sir Arthur Conan Doyle changed the fate of his character Sherlock Holmes, because fans were demanding more stories with Holmes that weren't set in the past.

Author's have changed the endings for their books, when publishers demanded it, or when they made a movie script out of it.

A rather famous example is the crime novella "The Pledge" by well known swiss author Friedrich Dürrenmatt (well, he is well known in most of Europe), when the story was originally turned into a german movie, the ending was deemed to dark for the audiences adn so Dürrenmatt rewrote it.
The Sean Penn directed 2001 movie version retained the original bad ending, where the detective (played by Jack Nicholson) ends up as a broken man who has lost everything.
In the previous movie, he instead catches the killer and gains a family in the process.
I state again, that both versions were written by the original author, a highly lauded author of both plays and novels.

Why should it be okay, if directors, producers, publishers or art patrons demand a change in a story's ending, but it's not okay for us fans, who are quasi the patrons of the piece of art Mass Effect?

Posted this in another thread before, but wanted Bioware to read it and figured the best chance for that was here.


I absolutely agree with this. They can't hide behind artistic integrity, especially in the case of popular media like Video Games that are, arguably (and especially in the case of the ME series), collaborative in nature. The fact that your game decisions affected the narrative you experienced means that this wasn't just Bioware's story -- it was our story as well.

Ultimately, Mass Effect wasn't produced because a group of game creators suddenly decided to create a Testament to Humanity as in the case of the Great Works of Art. They made the game to entertain and to make money for their company.

I respectfully submit that the ending of Mass Effect 3 wasn't, in fact, entertaining and is likely to lose EA/Bioware money in the long run if their customers are disenchanted enough to boycott their future releases. I'm really disappointed because I've been following their stuff since the Baldur's Gate days. 

The way Mass Effect 3 ended seemed almost like a bizarre attempt to emulate the endings of the popular TV series Lost and the Sopranos -- but those two series' endings weren't exactly universally praised either. If anything, those endings were viewed by some as an "F-you" to fans of the shows. 

Let's just hope Bioware/EA don't have too much George Lucas in them.

#11411
Curtis255

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i personally dont wish the ending to be changed, so much as extended, and as for the fear of losing creative integrity, this is mass effect, a game so fundamentaly built on player choice that i don't think its so far a stretch that we the players should be allowed to choose the ending, it does not matter if the Indoc theory is what they planned, that would just be the most logical way to continue imo.

#11412
Paragongunner

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Someone from the forums actually put up an interesting idea for the ending without going back to change the control, synthesis, or destroy idea.  heres the link to that...

http://social.biowar.../index/10658799

Anywho, can't wait to see how you are going to explain the ending/closure, especially with your announcement in April.

#11413
Epic SciFi

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I have read back several pages of this forum and I guess I still don't understand exactly, specifically what most people didn't like about the ending. It seems like its something a little different for everyone. I had my readiness and war assets and all that crap high enough to get the "best" ending even though i accidentally killed/missed a character or two. That being said, I thought the final talks/closure with each individual character were really touching, especially with Garrus (I romanced his face off) and Liara. I liked Shepard's big rallying speech to the group before choosing squadmates and going in. And I liked the ending options. It would have been nice to see Shepard reunite with everyone afterwards, but I totally accept her teaser breathe. I was on the edge of my seat til the very end. Thanks to Bioware, I loved all three games and I loved the conclusion.

I never comment on forums and stuff but I felt the need this time. Please be gentle when ripping my face off over the internet, I'm just trying to understand and engage in the conversation.

#11414
Curtis255

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Paragongunner wrote...

Someone from the forums actually put up an interesting idea for the ending without going back to change the control, synthesis, or destroy idea.  heres the link to that...

http://social.biowar.../index/10658799

Anywho, can't wait to see how you are going to explain the ending/closure, especially with your announcement in April.




ok that is pretty solid, i think it would work well with the indoc theory, after breaking free from there hold, that happens, would be best i think

#11415
Sergant Shotgun

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first time i heard about mass effect, i simply took fore being another shooter, and bought it to see "Garrus Quote: see what's the fuss about" and been hooked ever since, so yes my expectations to Mass Effect 3 may have been unreasonble high, and in overall it's a great game experience, but this of course brings the end up.............

The end is understanble to a certain degree, but the outcome of Quarien-Geth conflict should by defernition have an impact on the "solution", maybe that's a hippy mentality, but too me this is still a "fantasy-tale",

Another thing is the "development" of the final battle, seing the some of the allie's you have gathered such as the "destiny acension" and "cybean" (if you find them) is cool, but what about the others, still missing the volus bombers and elcor warroirs, i didnt care if there where slaughtered or heroic, but i did not see them, and how did the friends and crewmate's do in the battle, did jack's students live up to her, or did they need to change underwear, was captain Baily overrun or was C-sec able to put up just some resistance, it would be a long cut-scene, but i believe that most Mass Effect players are very happy for these cut-scenes and how they can "change" them as they play, as the game is a "interactive-movie" these cut-scenes are what people play them for, which again comes to the ending................

I dont know if there a production issue related to it, but i must admit it takes out the game experience completly from me, i feel like i just ate "snowwhites apple" the nice old lady gave me, i as was expecting that my choices would make "my ending" insteed i find out no matter what im doing its all the same, i agree that the "solution" is the obivious "VI-AI conclusion"(which i relate to the movies Terminator, I, Robot and Electric Dreams if you know that last one) but as the story also shows is that even when organcis are "preseved" they still evolve which as the "crusible" is the symbol of. I could imaging the debate there might have been in writing the end of this tale, but still it try to "realte" mankind fear of Artifical Intelleligents, i still believe that any form of life evolved or created, their destiny is made by there envoriment it's in and adoptation ablility it has (Darwin), so if the tale try to "verify" or "clarify" the fear of Artifical Intellingents its way off in my opinion. but to keep this in right perspective its a good story being told here,
its just sad that it cut-off (end) so fast. playing from the first meeting with "nazara" in eden prime to be resurrectet by my "enemy" and then collecting the might of the galaxy against the reapers to only be cut off like that, is simply depressing, i understand that the story needs to end, and i believe "everyone" can agree on that, i just having trouble figuring out with that amount of imagination put in to it, is just thrown down a trashcan, it's like a song that is'nt finished! but that my opinion on it, and as far ive have read im not the only one that "disagrres" on that. and unless "fixed" my crystal ball says: it wont stop in the near future.

in overall its a great ride of fun and tears through the game, losing teammates to side jokes is great, my favorit is still when Garrus ask if they are allowed to disobey suicidal orders, still having trouble figuring out if that was sherpard or the player being asked.

But to keep it short, the ending's doesnt have enough "variants" something tells me that the end of Mass Effect can have many different outcomes, and still have variants depending on the choices the player made and things the player did and not did, which i believe most of us "complaining" about it is missing, and might need alot work from bioware, but as a "consumer" i cant say this is a product im happy for, of the simple reason the way it is "finished" im sorry to say that due to the "fact" that the game is amazing in many ways i still feel i ate "snowwhites apple"

Regards
Sergant Shotgun

#11416
Derp88

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The missed opportunity that really left me feeling underwhelmed was actually utilizing the war assets I accumualted during my playthrough. I didn't expect to actually decide how to deploy this, UNTIL I had that conversation with Samara on the citadel! She specifically says to learn the "strengths and weaknesses" of my aquired assets so I would be more prepared and aware, leading me to believe a similar scenario ala ME2 when you decide who will be the tech specialist, leader of the diversion team, etc....

So I get to Anderson, standing there with Major Coates, in a crumbling room somewhere in London, with a map of the current situation, just waiting to have that conversation with Anderson on how to deploy my war assets effectively (Krogan shock squad, biotic shields provided by Academy students, etc....) But alas, no such decisions were to be made.....

What was the point of the Effective Military Strength if it wasn't, well, "effective" at all? That COULD have been an epic moment in ME3 - how your decisions to use your war assets unfolds, just like the final assault on the Collector Base in ME2, but on a grander scale.

Existing epic moments have already been said on this forum, but I just wanted to share an epic moment that could have been, but alas was not.

Modifié par Derp88, 27 mars 2012 - 01:53 .


#11417
King Killoth

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I would have liked the end battle to be more like the end of ME2 where the entire team is doing something. I would have liked to see more of my allies like the geth and rachni on the ground fighting the reaper forces along side my krogen human salarian and asari forces. I jsut feel like I got a water downed battle.

#11418
Ford_Cruller

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I'm not really a forum type of person, but I took the time to register to offer my thanks. I've been playing Bioware games since the Baldur's Gate days on PC. Even with all that history with the company I have to say that I was surprised by how impressed I was with the whole ME series.

I just finished the third one last week and I was pleased with the way my storyline played out. The whole internal struggle Shepard experienced was something I wasn't expecting to see in a video game. Killing off synthetic "life" and giving organics a chance to try again was a great culmination of the themes present in the series. It was fun to see how my earlier choices affected my entire play-through of ME3. More emotional highs and lows than I have ever experienced from a video game before.

If you were going to add anything, the only thing I was left wanting was a little better explanation of what happened to the rest of my crew. But overall - great work. Thank you Bioware for continuing to make games that encourage gamers to think. Keep up the good work!

#11419
Diggerjames

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I would like to see the ending were shepherd lives come all the time and effort put in over three games and dlc we deserve to see the commander live

#11420
Chocho_GURU

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Dear BioWare guys,

I usually don't post on message boards, but now I feel it might worth something, so here we go.

So, about the ending of the game, my biggest problem is not the holes of the actual plot, because those I could survive (these are just games after all), but that how unsatifying it is. I don't know what happens to my squad mates after the death of Shepard. And you know what? I really miss the choice of a real happy ending. I know it sounds silly to imagine Shepard and Garrus on the beach with beer and stuff but come on people, I was playing as a Paragon all the time because I belived I can get some good out of this whole mess and look where I got: everything goes boom, the end.

Till the part of the Citadel, everything went smooth. The super weapon idea seems a bit cheap to me but oh well, the Reapers are strong, we can't win without such a device, so it is acceptable. But giving a finger at the last 10 minutes is just not fair and I strongly hope that you realize this.

Now don't get me wrong, I don't wish you to rewrite the whole game or something, that would be far over the line. But some DLC after the Citadel scene would be pretty cool, even if Shepard is dead (although he can survive I assume, which could be easily canon).

Thank you for listening, have a nice day!

#11421
IliaLo

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The best part of the game? Hmmmm... for me the best part is the whole trilogy :) and the fact, that this is one of the very few games/series I can start playing over, the second I finish my play through. About the ending, as most of the people here I wanted to see what my actions, through the whole trilogy, led to. I didn't expect Shepard, or any of my crew, to survive the final battle, I even thought of the possibility of Shepard and the galaxy losing it, but I just wanted to see why, what led to this, what happens next, who created the reapers and why, why they can or can't be beaten and so many more questions, that left unanswered, but I guess its not that easy to make game that meets hundrets of thousands different expectations, still great game, great story, probably one of THE BEST up to date. Keep up the good work.

Modifié par IliaLo, 27 mars 2012 - 03:03 .


#11422
Seeeg

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i've been thinking..
maybe this was already been answered, but:

the normandy was destroyed in every ending, every shockwave we see hit the ship damaging it..
this means that every spaceship in the fleet is destroyed?
because in the blue ending, as the citadel close arms, i can see some alliance spaceship intact..

so, i mean, everybody out in space died? are they alive? how?
that's a big plothole to me.
everyone can explain it?

thx

#11423
whitefire138

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Like I posted before on BSN, there is no real choice that reflects the choices of a Military Officer in combat with his or her squad. It turned a battle hardened combat veteran who would fight the reapers to his or her dying breath, into a civilian giving up siding with the true enemy that you have been fighting so hard to eradicate, as well as a loyal squad that has been loyal to you abandoning you. But after 3 weeks of recuperating by playing military based shooters I come to realize my main issue with it. The reapers were made to bring order to the galaxy by turning organics and synthetics into one being to control chaos and rebellion according to the ending. In reality that could never happen, there is always going to be a battlefield, either in politics, war, or between two individuals, there is always conflict between two other parties. When the reapers were being created there would have been an opposition, individuals that would have not gone along with this. The crucible would have been a weapon dating back to first reaper war, with every civilization before, adding to it before their eventual downfall, to preserve hope that the reaper threat would be rid of and only the reaper threat. There is no one with a sound mind that would believe that conflict never existed at one point. The individuals that fight for what they believe in, turn in to legends but never side with their enemy, it's like hope siding with tyranny and oppression. A Call of Duty trailer said it best, there is a soldier in everyone. Sooner or later, everyone fights for what they believe in, they will rally support, they will fight even if they stand alone. The reapers are only one side of that equation, there would have been another. The only ending that truly fits is the reaper apocalypse. I really wish that I could support the endings but I just can't believe that conflict never existed at one point. 

#11424
oldretired60

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Of interest.  Copy and Paste to browser, if interested.

http://www.forbes.co...ending-go-over-
everyones-heads/

Any DLC to fix the ending, if they ever do,  should be free.  They shouldn't gouge us, especially after all this. 

http://www.forbes.co...and-future-dlc/

http://blog.bioware....012/03/21/4108/

http://www.forbes.co...ffect-3-ending/

http://www.forbes.co...ing-journalism/

http://www.forbes.co...e-easy-way-out/

http://www.forbes.co...er-entitlement/

http://www.forbes.co...ending-and-dlc/

http://www.forbes.co...or-video-games/

http://www.forbes.co...ending-sort-of/

http://www.forbes.co...ffect-3-ending/

There is more on the site.

http://www.bigshinyr.../archives/38651

http://www.bigshinyr...archives/38639 

Modifié par oldretired60, 27 mars 2012 - 09:05 .


#11425
Peregrin25

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Rikudoko wrote...

I cant say anything that hasn't been said already about the ending. Bioware please fix this. And for God's sake, make a 3D in-game face for Tali!
Hold the line.


I agree completely. They need to show what Quarians look like without masks. That whole scene when Tali takes her mask off on Rannock was such a tease. So unfair lol. I bet she is freaking hot. I know the mystery is kinda cool. but for the ending of a trilogy like this we deserve to see Tali without her mask.