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On the Mass Effect 3 endings. Yes, we are listening.


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#11426
RevanREK

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Diggerjames wrote...

I would like to see the ending were shepherd lives come all the time and effort put in over three games and dlc we deserve to see the commander live


THIS!

Did bioware run out of cake??

Our choice was... or death?

And in the letter Bw say a DLC will be released that includes 'more closure' is that just me, or is that just another way of saying 'more death?'

#11427
TheOneScience

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Many dislike the ending of ME3 and I suppose each individual's stance is based upon what their prior expectations were coupled with his/her interpretation of the ending.

I believe that in the end, there is an attempt to indoctrinate Shepard but we as the player are making the choice whether Shepard stands fast in his/her goal throughout the entire series (which has been to destroy the reapers) or if you are somehow persuaded by the Holographic image of the boy to take another route.

You can clearly see in the end how suddenly what should have been a "paragon" action to destroy the reapers has suddenly become a rengade option. (Which by the way, it was also presented as a renegade choice that appears when you chose to shoot the Illusive Man and save Anderson. And that would never be a renegade choice for Shepard). So there is clearly an attempt to persuade Shepard to not do what he/she has been working toward throughout the entire ME series. I don't believe everything the boy says. I don't think that the destroy the reaper option will actually destroy all synthetics. Why does anyone trust that evrything he says is true? If the goal is to dissuade Shepard fro that then it will be presented as the worst option to him. Whereas the "control" option is suddenly in line with the Illusive man and is a paragon option. And the harmonious merging of synthetics and organics is an acceptable compromise suddenly also. But both of those last two options I mentioned directly conflict with everything Shepard and now the universe have and are fighting and struggling for.

My opinion is that bioware has set it up to see if the individul player could possibly be influenced/ "indoctrinated" to go against what the player has been fighting for as Shepard all along. Do you stick to your guns or suddenly waver and take another road?

So in my humble opinion, this is all in Shepard's head and is not a reality of actual events and is an attempt at indoctrinating him. And therefore based on your choices at the end, there will be consequences as to how the game will move forward in the future, which would stay true to what Bioware and the Mass Effect series has been about all along.

But if I am completely wron and it ends that way then it is somewhat disappointing but a great games and series nonetheless. The outrage seems premature and certainly misguided and harsh given some of the comments and actions that have been taken. Sit back, be patient and wait to see what happens before all the rage is released. There may still have been a plan for more to come which was suggested in the game anyway because as soon as you beat the game, there is a message stating that there is more to come to build on the Shepard legend.

Great game and series Bioware and if that is the end, then oh well, that's life. And just like in the ME universe, sh*t happens, it can happen here too. But if there was always a plan, then excellent job. I personally always expected Shepard to be a martyr but if he lived and got to have a family life or whatever then that is a bonus.

#11428
Vader SS

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This is my first and probably only post on here. I created a profile just for the reason of this horrible ending to a game series that I have grown to love. If the creaters of Mass Effect really are listening then I would like to ask them to take a small bit of their time and visit youtube. There are tons of vids on the bad ending which should concern them enough but I would like to point out 2. "10 reasons we hate Mass Effect 3's ending" and "Mass Effect 3 Ending and why we hate it". Those guys hit the nail right on the head with everything that i'm feeling about this game. I could write 3 pages on why I hate the ending but I will just direct them to those vids because I agree 100% with them. I also DO NOT just want "CLOSURE". I want what most of us want and what was promised. Completely different ending depending on your actions and choices throughout the game. I would like to ask Bioware 1 thing though. Why in the world would I work my butt off in the game putting countless hours into it, building up my army, building relations, chosing the dark path or the right path only for none of it to matter? The game will have 99% the exact same ending wheather you get that green progress bar to maximum on battle readiness or just the minimum. I mean really, why even have that map? 1 other thing that I think would be cool, if they change the ending, is have Shepard  fight his way through the Citidel to get to the control panel. I mean really are there just going to be 0 reapers on board the Citidel? He should have to fight his way to the Ellusive man and then there should be a "BOSS" fight with the Ellusive man. I mean come on guys no "BOSS" fight. Whats up with that? It just seemed to me that the story and the game was rushed once you get to the Citadel. Like the creators had a deadline to meet so they didnt put a lot of thought or work in the final chapters. I literally played this game twice becuase I thought that I had done something wrong the first time and thats why my ending was the way it was. Then I get online to see if anyone else feels the same way and ohhh yeah low and behold thousands upon thousands do. Please dont ruin this epic game series just because of the last 30 min. Mass Effect deserves better than that.   The character Shepard REALLY deserves better than that.  Most importantly the fans ( you know the ones that bought all these games) for sure deserve better than that.

#11429
Lord Jayse

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Ford_Cruller wrote...

I'm not really a forum type of person, but I took the time to register to offer my thanks. I've been playing Bioware games since the Baldur's Gate days on PC. Even with all that history with the company I have to say that I was surprised by how impressed I was with the whole ME series.

I just finished the third one last week and I was pleased with the way my storyline played out. The whole internal struggle Shepard experienced was something I wasn't expecting to see in a video game. Killing off synthetic "life" and giving organics a chance to try again was a great culmination of the themes present in the series. It was fun to see how my earlier choices affected my entire play-through of ME3. More emotional highs and lows than I have ever experienced from a video game before.

If you were going to add anything, the only thing I was left wanting was a little better explanation of what happened to the rest of my crew. But overall - great work. Thank you Bioware for continuing to make games that encourage gamers to think. Keep up the good work!


Agree with this fully.  I would like to see some sort of "future" of the surviving characters.  Heck even 15-20 seconds for each one would have been nice.  Show Tali on her homeworld tending crops with a Geth friend without a visor on (i know everyone wants to see what quarians actually look like, besides the one photo you get if you romanced her).

Show a couple child Krogans wrestle each other while Wrex is watching and laughing at them.

Show Anderson peeing on Udina's grave with a satisfied smile on his face

Show EDI in a hospital room with a badly bruised Joker who is limping (even more) and have him tell the nurse... "well we were trying a few things last night...."

ETC

I don't really "mind" the ending besides I felt it just lacked closure at attempting to be like the Sopranos or Lost or something, I do like the option of a 4th choice that this poster had:

http://social.biowar...index/9833130/1

(IE screw you star child, we can win this without the cataclyst)

For a game thats all about choice, there wasn't too much choice at the end I felt.  I didn't understand how you can "control" the reapers but then Shep dies?  Then does no one have control over them anymore?  Or does Shepard become infused with Reaper AI and then becomes the Reaper master?  I think I missed something there.

I destroyed it and felt the ending was "ok", just was no closure on all the squadmates that you built up personal connections with over 3 games

Project Director Casey Hudson has also stated that Mass Effect 3 has fewer squad members than Mass Effect 2, focusing on "deeper relationships and more interesting interplay".

I just felt those deeper relationships were not complete without some sort of closure on what happens to them afterwards.

#11430
TolaSrrup

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Okay, admittedly I have only skimmed through most of these threads complaining about the ending(s). I have also observed people slamming the game for NOT being art.

Art is subjective. It can take the form of any medium and can be represented by conscious effort to create it or simply observed around you by noticing that all life is a form of expression and it is that expression that is art. But I would rather not argue this point.

My main concern is that there seems to be a lot of people who hate the ending and are spewing venom about the writer's choices and direction that he and his team chose to follow. In my opinion, I think part 3 is Shakespearean in its quality, filled emotional angst, and tragic overtones. It makes me think of Henry V or MacBeth, just without the Shakespearean language. I mean - at the very least - those of us who were in theatre or from a literary background (of which I am both) - one thing we used to tease about Shakespeare is that "everybody dies." I think in that broadest comparison alone, one can see the initial comparison.

Emotionally, I was moved to near tears when Mordin and Legion died. So much sacrifice for the cause to save the galaxy. Legion becoming a near-Christ like figure, sacrificing himself to save the Geth from the evil of "the Old Machines" and to resurrect their "souls." Mordin on the other hand sacrifices himself to undo the wrong he had done in creating the genophage, so that he too could assend from the guilt that was slowly destroying him. Saren and the Illusive Man (TIM) both committing suicide upon the realization that they had become what they had been fighting against. So much angst and anxiety, regret and guilt, fear and ultimately bravery all expressed through the dialogue of this game - like any quality play or film. This is where I can see the comparison to art - it's in the writing. To see Shepard doing that one last thing, sacrificing himself to save all of known creation did not come as a shock to me. This man had survived events above and beyond the capabilities of any other mortal being, it was about time that he "paid the piper" and realized there was no miracle save him at the last moment.

And this aspect had been forshadowed throughout the entirity of the third game. I don't know how many times within his exchanges with folks that he talked about dying or made some referene to the "other side." Look back or replay the scene with Thane as he's dying. Listen (or turn on the subtitles and read) the dialogue as Shepard talks to his team just before the last run to the beam. It all points to him dying, from the first scene to the last. I was in no way shocked that Shepard dies. It almost gives his life - that we directed - more substance by him dying than if he lived "happily ever after."

However, if most people are annoyed that we were not given the choice between the sadder ending and the more "Hollywood" ending then I can see the justification to that arguement. The entire point of the game (according the arguements presented) was our choice. If we want to see him be a womanizing ****** that shoots first and gets answers later or the "boyscout" that just wants to make the galaxy a better place while finding friendship, love and understanding along the way, or some place in the middle - then we can make those things happen. And regardless of what path we have chosen over the last five years and through multiple replays, we find sacrificial death behind each door...Yes, I can understand the frustration - even rage - at this, especially if the masses (no pun intended) are as emotionally connected to their Shepard and the other characters in the story as I am.

Ultimately, I can see both sides of the issue. I, being part of the minority, have no problem with the endings as they are, even if I am emotionally destroyed by the choice that he must die. I do see it as art, as I do with any emotionally moving literature, film, or production - I do not make comparisions to Shakespeare lightly. I also recognize this as art by the amount of people that are moved to speak, in volume, about this work, whether for it or againist it. I have even seen literary deconstruction done on the work already through various links on the forums and on youtube postings (most interesting was the ones postulating that Shepard was indoctrinated).

I can also see and also agree that if we as players wanted to create the Hollywood ending, where Shepard saves the day, returns battered but alive into the arms of Liara (or whatever other chosen love interest) and he manages to defeat the Reapers, save the Mass relays, bring Anderson back just in time to save him and brings forth a new golden age of cooperation and peace for the galaxy, then we should have had that option as well.

The game was hyped by choice. I even have one of the original print ads for the first game alluding to a completely opened ended game where we shape the outcome. And if we (as I did) try to play it as the warrior-saint, the ultimate boyscout, then we should have had the option of "rainbows, ponies and granola" for one of the ultimate endings.

Is there anything I would personally change? Yes probably, but it would totally detract from this epic creation.

Do I think the ending was "slapped on" as so many other accuse? No, not remotely, there is far too much forshadowing thoughout the rest of the dialogue to believe that.

Do I wish there as a "happily ever after" ending? Yes, but I can be a sap and want the cliched ending that every other game, most movies and most books bring you - I am but a product of American pop culture and society. But I respect them more for not giving us a pat, overdone ending for once.

Do I want more from this title, whether it be DLC, another sequel or an MMO? Yes! I am not done with this story or the universe in which it exists. I know Liara is pregnant with Shepard's child(ren), I know that Tali and Garrus "hook up," I want to see (depending on ending) if EDI and Joker create some kind of offspring. There are stories yet to tell.

"... just one more story."

Modifié par TolaSrrup, 27 mars 2012 - 04:42 .


#11431
CorpralKarl

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I've heard alot of arguments about Bioware's artistic rights to write whatever they want, no matter how much of it isn't good (which 90% of the game was good) and this isn't 100% true. Yes, they have the ability to write whatever they want, but because it is business they make a product they think people will like and buy; so in essence Fans DO have some control on where the game goes. Bioware's games are already curved to what they think their fans will like.

#11432
Beanstalk

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I'd post my thoughts, but this guy basically already said everything that needs to be said:

doycetesterman.com/index.php/2012/03/mass-effect-tolkein-and-your-bullshit-artistic-process/

#11433
Korley1811

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Let me start off by saying how much I enjoyed Mass Effect and ME2.  After finishing one playthrough I would start up another, just because I enjoyed the avenues of choice and the different outcomes.  ME2 took me for a little loop at the beginning because of it's emphasis on combat and what seemed to be a lack of ME1's role playing content.  After a few playthroughs I was more than ok with it and actually, when playing ME1 again, prefer ME2 by just a small margine.  I love those 2 games and would have never thought that could change.  ME3 was more than a game I was highly anticipating.  It was the culmination of countless hours with multiple "Shepards" and the last chapter in a story I was helping write.  Straight away I knew this game was going to be a challenge because even before I got to enjoy the gameplay, my main Shepard couldn't be "visually" imported from ME2.  All my stats were imported, but the face and features I had to recreate.  This almost ruined everything for me because it felt like it wasn't the same person.  So many hours into a character and in trying to make him look like my origional by memory, I of course didn't and it bugged me the entire game.  There seemed to be a lack of conversation depth.  I remember almost always 3 responses to everything:  1 to clarify whatever was said, and then a "good or bad" response.  It all felt very unfulfilling in the way of conversation.  And what were you thinking on puting a multiplayer achievment on this game?!  That should have been the first clue of what was in store.  That in itself was a disappointment.  

All in all, it was a pretty good game.  I enjoyed most of it regardless of the conversation and visual problems, but like alot of people, I hated the ending.  I hated it so much in fact that I haven't picked up the game since.  It nearly ruined the first 2 games for me as well, which I didn't think possible.  Games I had such love for seemed pointless to play because at the point where everything is suppose to come together it all falls apart!  And for you to defend the ending!  How can you play through all 3 games, put so much time and effort into a character and their companions and have it go out like it did and then say it was an "artistic choice" for an ending?  Sure, some people spit on a canvas and sell it as art, but at least I can look at it before I buy it.  The ending you sold me was trash and to defend it and call it artsy is insulting.  Do you honestly think if you put an ending on ME1 or ME2 that was comparable to ME3's that anyone would have stayed to play the next installment?  When a game like this gets to a certain point, artistic view has to be in the interest of the parties that buy your merchandise.  If your company didn't depend on peoples buying a product, then sure, do whatever you want.  Turn Shepard into a goddamn Chicken fighting tubs of BBQ sauce, but you can't.  You are part of a company who wants money above all else.  How else can you explain launch day DLC?  And maybe that's why this trash ending seemed like a good idea.  It seemed rushed, last minute, and ill thought out.  All the things that point to profit.  But I can't think like that.  I still have hope that I will be able to play ME1-3 together for an Epic experience, but the fact that to do so needs to be DLC driven makes me sick and if I have to pay for it, I think that's the end of the ME universe for me.  You made something damn near magical for many people, myself included, and for that I still respect you all, but after the ending of not only the game, but the whole of Shepards story, I do faulter in my faith that you all put in time and effort for something you actually thought we would enjoy.  

I know I didn't go into any specifics on the ending and that's because you can see countless videos and blogs about it, so if you need clarification on what I didn't like about the ending, watch one of those.  Truly, I can't think of many good things about the game right now.  I would have loved to end this on a "positive" note, but oh well.  If I every play through the game again, maybe I'll point out the good, but until then, you'll just have to live with the trash.

#11434
kimanol

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If the Theory about the indoctrinating is true, they should not start making an DLC, just start making Mass Effect 4.....

It's better to have a longshot to make it right to the fans, then just making a DLC that just gives you 2-3 more hours.

Been active on forums for mass effect 4, and I, personally meen that it is a lot to go on to make ME4...

This should not be the end of shep... Im not sick of Shepard, i never will be...
I wish i had a tiny feeling that Bw even cared about the individual persons/fans.
(feel like this thread is just for show)

Bw need to take fans serious, read every single post on their forum, and take every considuration to use to make about 90% fanbase happy.

Stop BS around please...!

#11435
Elcariel

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Okay, I guess I'll have to be the one to cop to being stupid, because *my* biggest problem with the ending is I couldn't figure out how to choose which ending I wanted.

I mean, there were three choices, and three paths, but I somehow missed the explanation of which one was which. I *seriously* needed the ability to ask the starchild to repeat himself. I ended up just going forward and jumping into the blue light.

This was exacerbated by the fact that there didn't seem to be any save points from the moment I landed on earth. (After a while I stopped checking, so maybe there was one I didn't see.)

So I didn't get the ending I wanted, and I'm looking at a long slog to get there.

I could make some story critiques of the ending (especially about the lack of closure w/regards to my companions) but that was a big failure *mechanically*.

#11436
SuperKrogan

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I've already finished Mass Effect 3 and I found a very sad end.
I' m talking only about the final part of the story, starting from the return of Shepard into the Citadel for the last time.
Shepard hurted in that way is not the best, a slow action like that is boring, but the end is terrible. There are two chances and the results are quite the same: if the harvesters win all the people will dead, if the harvesters loose only some people will survive and i must choose to kill all the people on the space ships, all the people on earth with the combat suit, all the people into the tank (and this is shure, I' ve seen they fired) and there is a sequence of the movie where I ve seen that there was something like a a nucelear explosion on the earth then have some doubt that only the machines was destroyed as the children have told to Shepard. Also Shepard dead, IDA and Jack will be alone, all the people I known during my game will be probably dead. I think that a game is not the best place for a philosophical end like this where the only solution is destroy all and restart from the the year zero. I like the end where everybody will live happy and in a game like Mass Effect, (for me the best game ever), the gamer must have to choose between two or more different end. I hope that you understand my post because my english is not the best.

#11437
Omnike

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kimanol wrote...

If the Theory about the indoctrinating is true, they should not start making an DLC, just start making Mass Effect 4.....

It's better to have a longshot to make it right to the fans, then just making a DLC that just gives you 2-3 more hours.

Been active on forums for mass effect 4, and I, personally meen that it is a lot to go on to make ME4...

This should not be the end of shep... Im not sick of Shepard, i never will be...
I wish i had a tiny feeling that Bw even cared about the individual persons/fans.
(feel like this thread is just for show)

Bw need to take fans serious, read every single post on their forum, and take every considuration to use to make about 90% fanbase happy.

Stop BS around please...!


This is... no. What are they going to make the fourth game?

MASS EFFECT 4: TAKE BACK EARTH FOR REAL THIS TIME

The Indoctrination theory gives just enough for them to finish their ending. There is not nearly enough left in the story to make a whole new game. Especially when they said this is the end of this particular story arc in the Mass Effect universe. A fourth game is a terrible idea at this point.

#11438
Mirane

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The whole game is masterpiece. You know, till the ending.
There's lots of fantastic moments. I was fascinated by romantic scenes with LI, they were so deeply emotional...
Wrex and Eve, Tali planning her new house on a native land, Mordin's sacrifice, travelling to a Geth world and Shepard's  strong confidence in victory, no matter what happens.
Mass Effect 3 was the best game experience I have ever had.

#11439
thefallen2far

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It's the phantom menace.

People defeding it saying how smart it was in parrallel with the politics at the time. Other people are upset and want it undone... some people thought it "ruined a franchise".

Some people are saying it was incomplete and bad and it didn't make sense, wnt against the flow of the rest of the series. Some people say you can't judge it until you see the DLC for the complete story.

Both had a ridiculously annoying kid, both had horrible inconsitencies in plot and reasoning that are ridiculed and will continue to be ridiculed even if they do change the ending.

#11440
Curtis255

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Beanstalk wrote...

I'd post my thoughts, but this guy basically already said everything that needs to be said:

doycetesterman.com/index.php/2012/03/mass-effect-tolkein-and-your-bullshit-artistic-process/



i suggest you read this, great link

#11441
Kristofpaw

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Hi

never posted before here, but here goes:

ME triology is fantastic. but i think ME3:s ending and gameplay would be better if:
 
First: 
There should be like a funeral for all lost chars, and a memorywall or so in the ship or in the citadel so everyone could see those who sacrificed all for this. And Shephard could say some nice(paragon) och bad(renegate) words about the fallen.

Second: Ill personally would like to kick Harbingers ass in a final battle... 

Third: Characters like Samara, Wrex, miranda should have mattered more in the final battles. Like if Samara lived she could atleast stop a couple of banshes in a cutscene. and maybe Wrex protected one of "reinforcemenst waves", but if they are done for the last battle would be a lot harder... 

well thats it for me! Thanks again for ME... best triology ever...

 

#11442
Mark Havel

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I felt let down by the way the Reapers, supposedly, the pinnacle of evolution, have been reduced to mere tools and armored civilization sarcophagus.

I don't think it was necessary to add the Starchild/Catalyst element.
More importantly, it put a theme that I thought was rather peripheral, the organic/synthetic opposition, front and centre. The way I saw it, the Reapers are far too old, advanced, inscrutable to ably fit either the organic or synthetic definition. They just are and they seem to love tending the galaxy to grow civilization and harvest them every few thousands years. As far as I know, corn or chicken, no matter what, we don't communicate with them, they're just food we process at will to eat. Just like Aliens in the films see us as a practical incubator, I thought Reapers saw us a form of sentient food and nothing else. I don't think it was necessary to define them as mere tools to prevent organics from creating too evolved and dangerous synthetic life.
That organics against synthetics theme is, in my mind, as peripheral as the fact that Batarians are basically embodying humanity at its worst, Asari the wonders of soft-power, Krogans a form of ultimate phallocracy,... The organic/synthetic struggle was perfectly fine as the human/cylon analogy the Quarians/Geths are. In any case, the Reapers were above all this. Except they weren't and that wasn't properly sowed in the story before that.

The odds of having an happy ending, from the moment we learned about Reapers, were quite low. I don't mind that, it's rather clearly stated about everywhere everytime since we saw just one Reaper tear apart everyone at the Citadel. Most of Mass Effect 3 consists in making hand wringing and sometime outright gruelling choices all the while experiencing a great exercise in "Ultimate Damage Control: How to Survive During an Apocalypse". So I, however saddening, heartbreaking it felt, I was rather prepared to let Shepard die, the Earth die, why not event the whole Sol System if it was necessary to put a ray of hope in this hopeless struggle.
Instead, I was merely treated with choosing the colour of the energy ray in the end and introduced to a character whose simple existence make the whole Mass Effect 1 plot moot. Indeed, if the Citadel is sentient, why the need for Sovereign and the whole mess it made trying to call his friends? It would have been much more simpler to decide that the current civilizations are ripe enough to be harvested, activate the mass relay inside the Citadel and phone Harbinger and friends home for the party.

I would have found it probably more satisfying to have something revolving around the military strength determining the defeat or the semi-victory, whether there would be any survivors past the Charon Relay. The Reapers would have been then merely delayed, maybe too crippled to effectively being able to destroy every advanced civilization or, in case of an outstanding show of military force, prevented from getting to close to any Mass Relay lest them be destroyed by the Crucible catalysed on the Citadel.

#11443
RaphDS

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Questions that come to my mind too:

- Keepers: Who are they really? Where are they really from? Why do they stop mattering in ME3?
- The Catalyst: I can get his addition in the story. But can we also be briefed on who/what he is, and how he came to be? Any clue at all?
- Where Cerberus stands: I thought Sanctuary was a sign of Reapers attacking Cerberus because it was a threat? And then the Illusive Man brokers a deal with the Reapers and gives them the Catalyst? What's going on?
- Reapers themselves: We know they're built by harvesting organics and making their collective material into Reapers. But when you kill a Reaper, do you destroy all that's left of an entire species? Is that like, ancient genocide?
- The ides of organics vs. synthetics is nice, but it also felt like it wasn't the core conflict of the game. Why is that the Catalyst's main goal? I mean, if you solve the Geth-Quarian conflict right, then you see they can work well independently and together. Couldn't that prove the Catalyst wrong? Do all synthetics have to die?
- The novels show lots about indoctrination, and even hint at a new Cerberus base beyond Omega-4 from what's left of the Collector Base. Why is nothing told about this?

I'll think of more questions. I think the ending is fine, but if you're making additional content (or even whole new games!) then I'd love to see these fleshed out.

#11444
KeylessDaNNe

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I liked the game up until the ending. I even promised Ashley I would come back to her.

And what do I get? Taking a half breath in some rubble.
No. I don't want closure, I want another ending where I get to rejoin the Normandy with it's crew.
All of them.

#11445
dsl08002

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Bioware you should do this if you are going to have a very good idea what you are going to do concerning the ending´.

Do a old fashioned reaserch, create pools and send them out to every Mass effect 3 owner on there origin accounts then you could have a very good statistic then you can create a database.

then you can decide of how many people wants a new ending or not, then we all can stop speculate and say that those that want a new ending is a minority and vice verse.

this would help you to give the best course of action

#11446
chevyguy87

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im banking on the indoc theory as far as im concerned its biowares only saving grace at this point but who knows maybe they planned the whole thing to play out like this in those regards bravo to them

#11447
CuseGirl

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Elcariel wrote...

Okay, I guess I'll have to be the one to cop to being stupid, because *my* biggest problem with the ending is I couldn't figure out how to choose which ending I wanted.

I mean, there were three choices, and three paths, but I somehow missed the explanation of which one was which. I *seriously* needed the ability to ask the starchild to repeat himself. I ended up just going forward and jumping into the blue light.

This was exacerbated by the fact that there didn't seem to be any save points from the moment I landed on earth. (After a while I stopped checking, so maybe there was one I didn't see.)

So I didn't get the ending I wanted, and I'm looking at a long slog to get there.

I could make some story critiques of the ending (especially about the lack of closure w/regards to my companions) but that was a big failure *mechanically*.


lollll....I had that too, once he was done talking I felt like "uh.....so what am I supposed to do now?"

#11448
Dark Gantros

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With the announcement that there is going to be new content in regard to the ending, I thought I might put up an idea I had that brought some positive feedback on the retake Facbook page, which I will now further elaborate on. Here goes:

In the effort to recycle existing ending assets to reduce production time, the current ending up to making your CHOICE will remain. From the moment you gasp for air (if you went with the 'Perfect' Destroy ending), you now are, again, in torn up armor, armed only with a pistol with limited ammo. The difference here is now you can take cover and stealthily avoid some of the Reaper Patrols around the Conduit. This leaves you with the option to go gun blazing if you are confident of your headshot abilities, or moving from cover to cover to reach the conduit without being detected. Your torn up armor means you have to do this without shields and you have no medipacks. I suppose the difficulty could be adjusted to change this. After a tense approch to the Conduit, Shepard, alone, arrives in the refugee camp on the docks where there is an all out firefight between C-SEC and the invading reaper forces. This solves the issue of what happened to the people on Citadel. Depending on how much you helped the people on Citadel and what characters lived/you helped (shop owners on the Presidium, Bailey in the embassy, Jacob/Dr.Michel in the Hospital, for example), you effect the outcome of what happens as you help clear out these areas. For those who haven't figured it out, this is very reminiscent of Joker's run to the AI Core in ME2. I've decided to flesh out this section as I became a little inspired:

UPDATED 3/22/12
1.) Citadel Refugee Deck/Docking Bay
Upon arriving at the CItadel, you find yourself in a cramped, dark tunnel. after crawling around a bit, a Duct Rat (Mouse if you did Thane's loyalty mission and DIDN'T rat him out, a nameless one otherwise) shows up and leads you to an access port, which opens into the far end of the Refugee Deck, now seperated by a cargo container, in this alcove, are the huddled children being told stories by the Shepard VI as gunfire and screams can be heard on the other side of the open container. After giving some reassuring Paragon/Renegade words, Sheperd walks through the cargo container to the face the barrel of Zaeed's (or refugee's if he died in ME2) gun. After some 'How the hell did you end up here?' and 'Status report' discussion, Zaeed says there's a working taxi on the far end of the docking bay, but they have to get through the Reapers blocking the way. Zaeed hands Shepard a basic weapon (like an Avenger rifle, for example), and they fight their way past refugee barricades and rushing Cannibals, Husks and Marauders, culminating in a battle with a Brute in the Normandy DOck Waiting Area. Zaeed opts to stay behind to help the Refugees secure the area and thanks Shep for inspiring the others to charge. Shep then can either go to another area or straight to the Council Chamber. Be warned, you can only take what you have with you, so at this point you have a pistol, another basic primary weapon, no mods, no medigel, and disabled shields. I'd say you should go to another area...

2.) Presidium Hospital
Upon arriving in the hospital, the area is eerily quiet.There are husks and patients lying dead everywhere. You make your way to the back of the Hospital, where you come to Barricade where Jacob (if living), Brynn, Dr.Michel, and a few survivors are making a last stand against some Marauders and Cannibals. You take them out, and after some dialoguem Dr. Michel refills your Medi-gel, just in time for a new wave of Reapers come down the hall. You hold out until a pair of Banshees arrive, and upon defeating them, one of two things happen. A huge wave of Husks, Cannibals, and Marauders rush the barricade, and everyone at the barricade makes a heroic fight, cutting down the rush. As everyone collectively catches their breath, Jacob is against the wall, bleeding. Dr. Michel can't do anything, and Jacob dies in Brynn's arms. Otherwise Dr. Michel dies if Jacob is not present. OR, as the Reapers make their rush, the Hospital windows explode in gunfire, and Jondum Bau (who you helped with the indoctrinated Hanar) and his Spectre team swing through, blindsiding the Reapers and crushing them. Congratulations are given and Dr. Michel tops off your Medigel and gives you a special back up container that will refill it again to maximum (this is in case you use up the rest before proceeding to the Council Chamber). Bau stays to help Jacob evacuate the survivors and treat wounded. Leaving you to move onto...

3.) Presidium Promenade
Starting in Barla Von's alcove, you find him hiding behind his desk as some residents fight behind a barricade. He refuses to help, prompting an appearance from Kasumi Goto (if she lived), who helps Shepard reach the C-Sec office, which has a pair of Ravagers as a mini-boss. A brief cutscene from C-SEC officers and grateful shopkeepers gives Sheperd access to his armory. Moving onto...

4.) Purgatory
Arriving behind the bar at the dancefloor via an overhead duct, Shepard and Aria fight their way outside the club to fight a unique Reaper, a Elcor Reaper. Essentially another form of Brute, it has similarity to the Tank from Left 4 Dead. After Defeating it by having it crash into power boxes on the walls, you are rewarded with access to various illegal arms and mods, essentially your workbench. You now move onto...

5.) Embassies
Starting at the office near the elevator, you fight your way through the library to the C-SEC Chief office, where you encounter a unique husk, Udina, menacing Bailey. A relatively easy fight, you go into Udina's Office to rescue the Human Councilor, who offers the use of his private lift to the council chamber, which would allow you to avoid a fight at the bottom of the council chamber elevator on the Promenade. This is your only chance to use the Spectre office to buy/upgrade weapons. Now you either take the Long Way or the Shortcut.

Eventually, you make your way to the Citadel Council chamber, bringing back memories of the final battle with Saren in ME1. This is where you confront TIM and again convince him to pull a Saren on himself, but just before he pulls the trigger you hear 'Assuming Direct Control!'. Harbinger takes over TIM, who mutates into a form based on the concept art seen in 'Art of Mass Effect'.
http://img834.images...illusiveman.jpg
After Round 1, Harbinger/TIM breaks the glass, venting the atmosphere, revealing there are leaks in Shepard's borrowed suit (reminiscent of ME2 beginning). As Shepard struggles, the Normandy arrives and slingshots a shuttle into the Council chamber, striking Harbinger/TIM from behind and crash landing behind Shepard. Your LI (if applicable, otherwise will be Liara by default) and Garrus (or Javik if DL's) exit and provides cover fire while your LI seals your suit. Round two opens with Harbinger/TIM appearing to anchor tendrils to the walls and sending out Reaper forces from sidedoors as you and your teammates attack the anchors (reminiscent of the Thorian). Also, since you are fighting in a vacuum, aside from the sound of your own breathing, and perhaps some coms from your teamates, there is no sound, not even music. I feel this would raise the tension considerably. ]Simultaneously, you can see in the background Harbinger and a large group of reapers approaching in the distance. This is a countdown that shows how soon you have to finish off TIM and activate the Crucible, otherwise game over. Eventually, Shepard climbs into the downed shuttle and programs it to ram TIM as he dives out the door. TIM is hanging on by a tendril and almost reattaches himself when the Rachni queen grabs him and throws him into the void (if no Rachni Queen, Shepard pistol shots the last tendril).

Finally, you activate the Crucible, which sends a pulse across Local Cluster, and the Reapers, save Harbinger, stop moving and go dark. There's a pause, and the Reapers light up again and charge to catch up to Harbinger, all seems lost...

And then, the Reapers ATTACK Harbinger, they fire on him, latch onto him, and drag him away from the Citadel. All other Reapers either break off from battle to fight Harbinger or flee the battle entirely. Those that remain have completely encased Harbinger and are now glowing with dark energy as they simultaneously overload their Mass Drive Cores. A massive singularity erupts from the mass of Reapers, sucking the whole thing into oblivion before the singularity collapses. The Reapers are GONE. The husks on Earth and elsewhere, no longer controlled by Harbinger's indoctrination, fall where they stand, returning to lifeless corpses.

(Extra scene if DL'd From Ashes) A single Reaper has remained, but is not performing any hostile action, making alien sounds over all frequencies. Javik (if activated) recognizes it as Prothean language, and responds in his language. A short reply, and he weeps. Shepard asks what the Reaper said, and Javik replies 'Dismissed'.

EPILOGUE
A memorial service is held for those who lost their lives in the conflict, with the unveiling of a statue on the Citadel (Reminiscent of the tour of the Presidium in ME1), now permanently in Earth's system (I figure they can at least move it in system out of Earth's orbit, but don't have the knowledge to move it back through the relay, at least not yet). The statue itself is either Paragon portraying unity with the various races working together (Think the Flag Raising at Iwo Jima for imagery) or Renegade portraying the power of Shepard, which is just a very large Shepard looking grim and foreboding). A speech by Anderson (if he lived) or Admiral Hackett simultaneously praises and eulogizes the conflict. Shepard is not present at the unveiling, but as the speech continues, there are flashes of various characters and races who lived and what they are doing now (trying to do this in order of appearance in ME series):
There is no actual dilogue in the following scenes aside from the afore mentioned speech by Anderson/Hackett

Garrus (if he lived) returns to C-SEC to replace Bailey, but is seen still willing to get his hands dirty. I imagine his scene of him walking up to a C-SEC sniper at a crisis, takes his rifle, aims, fires, and hands the rifle back to the sniper, before walking away past a saluting Bailey, implying Garrus got his job. If LI, Shepard is standing by with a smile on her face as Garrus puts an arm around her shoulders and draws her close as they walk together down the Ward.

Wrex (if he lived) sitting in his throne laughing surrounded by little Krogan that are headbutting each other, Eve and Grunt (if living) at his sides. They look out at a gradually greening Tuchanka, a new atmosphere generator being built by Salarians. Otherwise, just anonymous Krogan fighting in the wasteland.

Jacob (if he lived) with his newborn baby and Brynn at the Citadel Hospital looking out the window at the memorial.

Samara (if she lived) and her remaining daughter rebuilding the Ardat-Yakshi Monastary.

Aria and Zaeed (if he lived) sitting in Purgatory (Omega's Afterlife if upcoming DLC completed, Citadel's Purgatory otherwise)

Joker landing the Normandy at a base on a jungle planet, and stepping out with EDI looking out over the jungle, embracing each other (if encouraged to have an relationship).

Now for the LI epilogues:

Asheley/Kaidan and Vega ( with Shepard if LI) are fighting Cerberus remnants at an unknown location. They smile at each other and break cover, guns blazing.

Tali helping to adjust construction equipment on Rannoch using her Omnitool, her helmet resting on a table nearby. She turns to talk to a geth (Shepard if LI), revealing her face, which I personally prefer to be this, though the opinion seems to be that it is TOO alien and that's fine, it's just my preference:
http://nebezial.devi...in-3d-290554560

Miranda (if living) and her sister (with Shepard if LI) sitting on the Presidium watching the memorial from a distance, as Kasumi Goto (if she lived) uncloaks revealing she took something from Miranda, an impish grin on her face. If only Kasumi lived, she steals from Barla Von.

Jack is either in Purgatory in a bar fight with her students cheering her on (if students are in support role), or is crying at a graveyard with a few surviving students if they went into artillery. If LI, Shepard is also in the bar fight grinning with Jack, or is holding her at the graveyard.

Liara is at the temple at Thessia, going through the rubble looking for Prothean artifacts, when a hand emerges in frame with an artifact. She smiles and accepts. If LI, the hand lifts her up revealing to be Sheperd, who holds her close revealing she is pregnant (if Asari are like that). They then turn to look out over the city which is undergoing rapid reconstruction efforts.

In all these cases, the screen fades to black, followed by credits. If 'From the Ashes' is completed, an extra epilogue is used showing a stoic Javik, alone on a vessel, which pans back revealing he is on a Reaper vessel that is going into a star. This is implying that he is on the Prothean Reaper and they are committing suicide, perhaps within the Prothean Home system.

After the Credits, The Grandfather relates this to his grandchild, but instead of the double moon/planet in the night sky, it's the Earth's moon with the Citadel distantly but clearly visible behind it. The Grandfather begins to tell another story of what happened after..describing how the freed Reapers that didn't sacrifice themselves, sought to make themselves into gods, gradually building power, threatening to destroy the future that had been so hard fought for...To be continued?

On a side note: The surviving Reapers now truly being a nation unto themselves without the benefit of Harbinger's Reaper technology or Indoctrination power creates an opportunity for new allies and antagonists for future games as those that couldn't end themselves either become tyrannical or benevolent as per their original culture dictated. For those who argue that they could make husks and such I believe that aside from Harbinger, the Reapers themselves were indoctrinated to Harbinger's purpose, and retained no knowledge of how to make more of themselves or how to Indoctrinate or any Reaper technology. whatsoever aside from what they originally at time of being harvested.

UPDATE 3/22/12
After reading about THIS:
www.gamefaqs.com/boards/995452-mass-effect-3/62230265
I think I have some more ammo to support the feasibility of my ending. Perhaps my ending would be considered the Epic Happy Ending if you manage to get 3900+ War assets (aka 100% completion in Single-player). However, if what is described in the above link is true and will be what any ending DLC is based on, I still think that some form of epilogue is called for. There also needs to be an opening where you can destroy the Reapers and save the Geth/EDI. My understanding of the above also suggests my theory that aside from Harbinger, the Reapers are Indoctrinated pawns to his will as well, a desperate, petty attempt for a species to escape the entropy of the universe. I personally think Harbinger was one of the earliest, if not the original, Reaper, whose purpose was to function as a repository for his dying/doomed creators, a living time capsule, if you will. Not satisfied with merely being a talking library, his AI must have justified that he was the pinnacle of existence, and must share his 'ascension' with races it found worthy.

#11449
Kristofpaw

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Now I have read a small port of all comments in this thread.

I found out the solution about the ending for u Bioware!

The ending we saw was the "bad" ending (like in ME2 when u dont have upgraded ship, and no loyal companions). Shephard dies when Harbinger lazers him,and wakes up in his "nirvana" (think "Lost") and the godchild represent his failure vs the unknown, and his choice dont really matter, except when he choose to destroy the reapers, then he comes back to life, because he is not done yet.
The Normandy represents something like a hope for his closest comrades...


With that said we need more DL to achieve more points and thus se a "better" ending!

How is that? I would gladly pay more to continue Shephards fight! ( Look at Half life2 episodes, everyone paid to se more of Freeman and i think that ME is lot better!)

Everyone wins, We get more fights and fantastic moments in ME universe and EA gets more money.

#11450
Mechler

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I have nbo problem with the choices or the outcomes, just with the ending cutscenes afterwards. I wrote that much to Ray Muzyka. He didn't answer so I don't know if he feals "yeah you're right. can we hire you?" or "hell no". Shepard was ment to die It was spelled out for you with Thane's prayer, his dreasm, or Joker watching out for him. But if yíou were blind and deff, the conversations at the forward base in London state it pretty clearly. Worry not. 6 years later one of the schools on earth will have the 3 most badass students ever. Legion' Vakarian vas Terra, Urdnot Mordin and Shepard Taylor. As Zaeed would say: Hell yeah