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On the Mass Effect 3 endings. Yes, we are listening.


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#1126
AresXX7

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 Favorite moment?
There are far too many to list. Some of them, though, are:

The banter between squadmates. Seeing how the 'little' choices still made a difference. (i.e. saving Rita & how it effected the Conrad outcome) BioWare giving a shout out to the BSN community with the 'Prothy the Prothean' line.
Watching EDI and Legion achieve their 'humanity'. Ending the Qurian/Geth war. Curing the Genophage. Getting the Turians & the Krogan to unite. Giving Mordin, Legion, and Thane a worthy hero's sacrifice. 

Shame it was all for nothing with the ending though.

#1127
xcomcmdr

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Subject M wrote...
I fought so hard for a "happy ending" (being able to survive and rebuild with my friends, allies and LI in the rubble of a collapsed but united galactic community) but unfortunately the ending robbed me of that being even a slight possibility. That was pretty damn traumatizing as I, like so many others, have "inhabited" Shepards character for so long.

This. Or at least if my Shepard must die, give him funerals and a reaction from his LI. Not a LI that goes away, and doesn't mind that Shepard is dead ("hey, nice planet they have here ! :o "). :(

#1128
Dybia

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Oh yeah, the Anderson Shepard conversation at the end would have been a lot better and would have been my favorite moment if half of it was not cut out. The original audio really made me feel like my fatherless Shepard looked at Anderson as his father figure really.

#1129
cinderburster

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Clamatowas wrote...

If you are listining..

Explain why your ending is plagiarism?

PROOF!


EXPLAIN!


To be fair, using a similar background to that and borrowing the idea of the Star Child from the song wouldn't be plagiarising, it would be an homage.

It would only be plagiarising if they'd used the lyrics or that exact image in the game without permission.

#1130
joiner87

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Feels like ME3 was made for the thrill of combat and not the stroy telling Bioware are so good at in relation to the ending

#1131
jeweledleah

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Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


actualy a more apropriate analogy would be having all this fun on variety of rides and then last ride of the day goes off the rails, flings you off and breaks half the bones in your body.

it doesn't matter how much fun you had for the rest of the day, all you can think of now and remember - is the pain of all those breaks. 

now imagine that you know beyond any shadow of a doubt, that every time you come to that park, no matter which amusements you chose to participate in, or which friends you bring with you, that last rollercoaster of the day will ALWAYS go offrails and will always leave you with broken bones.  and the only real choice you have is: "do I want to break my right arm?  or my left one" oh wait, there's a third choice.  you can keep both your arms intact and break your pelvis instead

Modifié par jeweledleah, 15 mars 2012 - 06:04 .


#1132
ElectronicPostingInterface

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Yeah. Add that audio back in please.

#1133
BalooTheBear

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xcomcmdr wrote...

Subject M wrote...
I fought so hard for a "happy ending" (being able to survive and rebuild with my friends, allies and LI in the rubble of a collapsed but united galactic community) but unfortunately the ending robbed me of that being even a slight possibility. That was pretty damn traumatizing as I, like so many others, have "inhabited" Shepards character for so long.

This. Or at least if my Shepard must die, give him funerals and a reaction from his LI. Not a LI that goes away, and doesn't mind that Shepard is dead ("hey, nice planet they have here ! :o "). :(


The thing I don't get is why there has to be one or the other. ME should give us several options. Thats the point of Mass effect!

#1134
Qareen

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I greatly enjoyed Mordin's sacrifice on Tuchunka, it was heartbreaking and uplifting. All of the final moments on Rannoch; the reaper battle, interactions with Tali LI, and making peace between the Quarians and the Geth were combined into one of my favourite scenes from any game I've ever played. Seeing all the fleets converging on the Reapers was pretty cool too. The whole thing was full of great moments, and very enjoyable challenging combat.

As with most people, I absolutely loved the game, until the final few minutes, which left me feeling deflated, confused, angry, miserable, depressed etc.
I had hoped to play through the game with all my different Shepards, but as it stands, with the endings as they are, I have no motivation to pick up the game again, knowing where all the roads will ultimately lead.

#1135
Mixon

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Bioware, I love ME3, it's amazing game. But the ending gifted me some kind of depression. I spent so much rime from ME1 till the end with my relations in game, so it just can't be ended like this. Thank you. But also i liked the moment when Shep and Anderson sits together in the end and Anderson dies.

#1136
Bellendaine

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Mr Priestly,

Let me say that first of all I appreciate you finally responding to this outcry, especially in light of Casey Hudson’s rather taciturn response in the media yesterday. I’ve always admired Mr Hudson (I appreciated his sticking to his guns about the SS romance issues), but there’s also a time to admit when you’re wrong or have misjudged. Mr Hudson had the chance to do that yesterday, but did not; instead, his statements smack of poking us all in the eye.

First of all, I should mention for context that I’m a 44 year old professor of theater, and professional theater director. I say this at the start to provide some context for my rebuttal at some of the defenses of the ending that I’ve heard from the gaming media: that is, that artists have a right to do what they want, etc. On the one hand, it is true, but truth doesn’t make it the best choice. As a theater director, I have my audiences’ reactions very much in mind when I stage a play. To not do so would be foolish, because ultimately the point of my work is to have them buy tickets and see the work; if they do not, my work as an "artist," no matter how brilliant, would be relatively pointness.  Of course it must be balanced with creative license, but ... I hope you take my point. While it may seem like ‘high art’ to create a bleak, essentially choiceless ending to this series, in essence what you’ve done is set up a scenario where you empower your players to do things they way they want (and have made it a selling point of your game) and then take that power away at the end. If I work my Shep’s proverbial arse off to save the galaxy, and no matter what I do, I (and my loved ones and fellow galactic species) are doomed regardless at the end, it’s far from a satisfying ending. I once saw a production of Wilde’s “The Importance of Being Earnest” where the ‘happy ending’ was gutted; a friend defended it as high art, I retaliated that it essentially takes the play’s subtitle “a trivial play for serious people” and makes it meaningless. That’s sort of what has happened here. Not having a ‘happy ending’ for our Shep does not make the game more deep and highbrow. Bleak does not equal artsy. As far as wanting the game to be dark, it is. Rest assured. And giving those who would like more closure, or a happier outcome for the work put in, is not selling out or sacrificing ‘high art.’ If anything, it’s being human … something I would think ME3’s staff would embrace.

The game is very, very good in so many ways. I came to like it more and more as I played. I deeply appreciated the chance to rekindle relationships with characters I’ve come to love: particularly Kaidan with my male Shepard (although a few more scenes would’ve been nice, whether it be with Ashley or Kaidan … essentially you get a chance to rekindle the romance, and one love scene … it’s really a dearth … one more [magic 3, anyone?] would’ve been excellent). So I urge you not to let this PR challenge be something that you at the company decide to play hardball with. You have a loyal and dedicated fanbase. I’ve played all of your games excepting Jade Empire (not for lack of interest, just time and opportunity), but DA2 and now this has shaken my loyalty to the core. And that’s not an easy thing to get back.

That all said, the scenes with Kaidan were (obviously) some of my favorites, as well as many already mentioned here: the shooting scene with Garrus, “embracing eternity” with Liara, and the whole Quarian/Geth conflict were all brilliantly done, to name but a few. Please don’t let the bitter taste (not bittersweet, as the destruction of Earth pretty much takes care of that) of the endings be the last thing we have from Bioware …

Modifié par Bellendaine, 15 mars 2012 - 09:40 .


#1137
JulienJaden

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sadako wrote...
 
[...]

The bad things

The base of operations
The fact that Normandy got messed up by the alliance was random. I thought that as the game progressed, you would have Shepard do mission runs to get Normandy back up to standard.. heck you can even make it a multiplayer reward since apparently it doesn't affect normandy's combat ability (as if Normandy needs it).

[...]



I completely forgot about that over the incomplete ending. But yes, of course, the Normandy constantly being in a state of disarray was a disaster. They had months to finish that up and make it look like a ship that's actually ready to go into combat. They don't have to clean everything up right after the first mission but, please, those two marines can actually do something useful for a change and put the CICs plating back in place instead of standing around, bantering and watching a 'gate' that slows you down and was one of the main reasons why I only went to the war room when it was REALLY necessary.

That's something to implement when the free DLC to change the ending becomes available.

#1138
LTKerr

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Xarathos wrote...

Getorex wrote...

Show of virtual hands...how many of you have a handful (or more) of potential Shepards that you originally intended to import into ME3 but now wont all because of the ending?

My hand is raised.

Raised...

+1

#1139
recentio

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I really want something that makes sense. Nothing logically explains what happened to the Normandy without me making up enormous amounts of the story for myself...very unsatisfying to be given maintext that can't stand on its own at the end of something so masterful.

I would like (and expected) a dark, terrible ending where Shep dies and lots of ppl suffer, mwahaha. But also a second gray ending where Shep manages to survive, galaxy saved though damaged, some squad members/crew irrevocably lost, reunited with LI at finale. The contrasts (not just hue swaps) between them would enrich the meaning and impact of both, I think.

Thank you for listening.

#1140
Mhgasa

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I must admit, sitting here listening to the me3 soundtrack. Its really powerful stuff, and its definitely something i cant praise highly enough. What an unbelieveable amount of emotion that music invokes, really makes all the moments in mass effect come alive again.

#1141
RazorrX

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There were SO many awesome parts to the game that a favorite is hard to focus on.

Shooting Udina put a smile on my face.
Stabbing Kai Leng was rather rewarding as well.
I cried when Thane died, same with Mordin.

Giving Tali her homeworld by brokering a peace between the geth and quarians was bittersweet as I lost Legion in the process.

But I guess one that really stands out (mainly because I mentally put other dialog in it) was when Shepard jumped out of the Geth escape ship to take on the Reaper. In my head I heard Samuel Jackson going "I'm Tired of these MFn Reapers in my MFn Galaxy!"

Modifié par RazorrX, 15 mars 2012 - 06:03 .


#1142
Polat995

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Also, this topic and thread is solely for deflecting our reaction by asking what would we change. Sorry Christ, you can't deceive us with idiotic ideas.

YOU SCREWED YOURSELF AND THE GAME!

Modifié par Polat995, 15 mars 2012 - 06:03 .


#1143
joiner87

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i have several i will no import due to this

#1144
zarnk567

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SassyJazRzmataz wrote...

Xarathos wrote...

Getorex wrote...

Show of virtual hands...how many of you have a handful (or more) of potential Shepards that you originally intended to import into ME3 but now wont all because of the ending?

My hand is raised.


Raised... 


Same. 


(raises hand)

#1145
LwjzeSlak

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jeweledleah wrote...


Souris wrote...

For those of you who continually say "the ending ruined the entire game for me" I propose an analogy for you:

Lets say you go to an amusement park with your friends. The day is awesome, you get to the front of the line for every ride, the weather is awesome, theres great food. But, at the end of the day, you spill coffee all over your favorite white shirt. Does the bad thing happening at the end of the day ruin the rest of it? No. Does the ending of this game that most (not all, including myself) people dislike, ruin the rest of the experience? No. You're being entirely over dramatic and emotional.

The "poor" ending to the game changes NOTHING about the journey getting there, nothing about the writing, the dialogue, the choices, storytelling, characters, absolutely nothing is changed. How you can let 5 minutes destroy 30+ hours of quality emotional story is beyond me. The story and gameplay was stellar, my props to BioWare for delivering, and I apologize for all of the crap being flung your way.


actualy a more apropriate analogy would be having all this fun on variety of rides and then last ride of the day goes off the rails, flings you off and breaks half the bones in your body.

it doesn't matter how much fun you had for the rest of the day, all you can think of now and remember - is the pain of all those breaks. 

now imagine that you know beyond any shadow of a doubt, that every time you come to that park, no matter which amusements you chose to participate in, that last rollercoaster of the day will ALWAYS go offrails and will always leave you with broken bones.  and the only real choice you have is: "do I want to break my right arm?  or my left one"

this...a hundred times this

#1146
Gardner295

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Favourite part? Well, maybe the first level, when you're still on Earth. Another one was when you blew up that Reaper on Tuchanka...yes, this is a fantastic game.
Wait, I found a spot: the ending. What about it?

#1147
Bedavenerabilis

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The end is not right. It's just nit right. It makes me feels sick somehow when i think of it. Why is there no REAL choice? Why is there no real way to beating the reapers? How the hell did the Normandy flee off the battlefield? How did the squadmates get on the ship? This doesnt feel right.

And what about the promise that there were so many possibilities for the endings for there is no next shepard game planned?

Why dont i have influence on what happens to the squad?

This all feels not right

#1148
Bob3terd

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my fav moment was the retaking earth till it got weird.
Others have posted whats wrong with the endings in greater detail and more eliquently than i can but ill keep to these points:
1. the ending was such a jarring shift in tone in the last few minutes of the game it came totally unexpected and ended even faster than i had time to process it.
2. Lack of conclusion few if any questions where answered and even more created.
3. lack of choice A,B or C is not satisfying, especially when we where told we would get drastically different endings in pre launch interviews.
4. plot holes, lack of logic.
5. Shepard going along with it, going so far as not even questioning the validity of this kids claims even tho its a fricking reaper
6. Renders all decisions and actions mute up to this point apart from a few seconds of cutscene. Actions in previous games and this one had almost no impact, even to the point of invalidating the ending of mass effect 1 and 2 on my part at least, i mean should have just let the collectors win.

oh and it made me feel sick quite literally.

Modifié par Bob3terd, 15 mars 2012 - 06:04 .


#1149
Deschi

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Just wanted to post here again that I like endings that are open to interpretations but here (if it was wasn't a indoctrination of Shepard) it feels not right. Those three fatalistic could be OK but then you had to show at least more od the other characters and more of impact of the choices our Shepards made during the final battle when you choose not to show a full epilog.
So a epilog or show us some cut scenes and let the player make some decissions during the final London battle like: are we maybe forced to sacrifice a unit of an alien race we like to save another more important unit? Mightl this way an easier or more harder way open to battle through with our squad team. What happen on the Normandy? Are there some decissions during the big space battle whichg may be important... do maybe some beloved supporting characters we like need to die...
You see the metaphysical strange little ending would be ok, if the player had the feelinf that all his choices mattered in the finale somehow else.

And just to add: I personally dont need any blue little Asari babies, although Liara as a well written character. A good ending is not necessary a typical happy ending... but a good ending must leave the viewer in a state that he/she says: YES! I have the feeling some main circles are closed! The jounrey is somehow over!
Especially as the final part of a pre-destnied TRILOGY.

#1150
Tidesinger

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I wouldn't mind an ending where my Shepard can just tell the little AI where to go, that he isn't going to be railroaded into making these terrible choices and compromising his humanity, and turns the gun on himself. Even if that means the reapers succeed. Then a clip in the next cycle of an alien race finding one of Liara's beacons.