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On the Mass Effect 3 endings. Yes, we are listening.


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#11476
Fred_MacManus

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Quote from here:

"Dear writers: If you create something, and your readers hope that what you just gave them was, in reality, an “it was a dream all along” ending, because that would be better than what you wrote, you seriously. ****ed. up."

#11477
klblamble

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Arulqt wrote...

I loved the mass effect trilogy, Thou I belive you had the the ability to turn the last mission in ME3 to something so much more then it now is. But credit is worth what credit is due, Mass effect is by far teh best games ive every played, I loved most of the characters, where thane and mordin where my favorites, it created a good energy and a good mix between tali drunk in the bar, giving giggles about her emergency induction tube, and Thanes prayer, which brought tears to my eyes. The epicness of the thresher maw taking down a reaper.

The thing I am most impressed by is the suicide mission in the second game, it was so well done, Unlike any other games I've played i felt like I was responsible for the characters death, I was so darn into the game, giving 10 mintus to figure out who to send into the shaft, It created this tense moment that makes the game stand out from any other I've ever tried.

Thanks for a great game, and I hope to see some action to the ending! Its good to see that you are listening to your fans!

In my opnion the Mass Effect Universe is right up there with Star Trek and Star Wars, and while I knew this would be Shepard's last chapter, the ending, well I'll say it like this..

Ever watch the movie "Knowing" with Nicolas Cage? That movie was great up until the last scene they could have totally just deleted and you wouldn't feel cheap skated at the end.

I feel that way about the Mass Effect 3 endings, if they had cut the part with the Normandy racing away from earth (I don't think the Normandy or the crew would ever leave during the battle, let alone the charachters on board wouldn't go to the Normandy during active battle.. and look what Liara did to save Shepards body, I highly doubt she would leave without some resolution!) and the rest from the end (crash landing made no sense, all the ppl you had seen on the ground, suddenly mysteriously on the Normandy when it crashes?) if it had been cut, everything ending with the destruction of the mass relays, I think I would have been happier.. I know Shepard will have to die for the universe to keep going, but it is just plain cheesy at the end..

I'll keep playing as the game play is awesome, and outside of that ending problem the story line is good and solid.. but I won't rate the game at all, as it wouldn't be nice, and really it deserves credit as the game it is.. however us die hard fans of the story line - we weep because we feel a little robbed of a rational ending to the story..

#11478
Fred_MacManus

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Beanstalk wrote...

The best part imo is how they already had an ending that makes TOTAL SENSE all worked out, but then some new dude comes in and feels he has to mess with it to give it his own personal touch or whatever.


Yeah. that got me, too. I've described the feeling elsewhere as being like buying a leatherbound edition of Homer, and discovering when I open the package that the last hundred pages of the Odyssey have been ripped out and replaced by dirty limericks from bathroom walls.

#11479
jack441

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First I’d like to congratulate Bioware for the
remarkable game, they have proven again that their products are among the best
in gaming history. My opinion about the ending is similar to the other fans. I
just want to mention, however, that I found the ending really good……..but as an
ending to a linear game (aka COD, GOW, etc..) where your only choice is what
weapon to use and whether to take the left or right path. But as and ending to
a heavy RPG trilogy, it totally sucked.

 

Now I got a bit creative and took some time to come up
with a few ideas of a better ending(s). I know that they are very basic and
rough and that there are some obvious plot-holes, but hey…..I’m a guy who pays
for games and not being paid to create them. Still, if it took me 3 hours to
come up with this I think that your lead writers can create a ten times better
script for the same time.

So here are the endings (starting from the charge
towards the citadel beam) structured into different scenarios marked with capital
letters:

 

scenario A: low EMS[/b] - Harbinger fires
the laser and kills all ground troups except Shepherd, who is injured[/b][/b]

A1:If Rachni
Queen was killed in ME1:  Harbinger
indoctrinates Shep before the beam (bad end[/b]ing[/b] 1[/b])

A2:Rachni
Queen preserved: Rachni Queens breaks the mind control of Harb (maybe she
tells you to listen to her singing and it will guide you) à  Harb promises
that if you submit to him Earth and humanity will be spared but all other
races will be eradicated à
two choices:

B1:
agree - Shep lives, Earht survives, but all else in the galaxy dies (bad ending 2[/b])

B2:
refuse - continues as scenario
C, but with different consequences, read on...

 

Scenario C: med EMS[/b] - Harbinger fires
and injures Shep, but some of the armies you brought (eg. Krogans, Quarians,
Rachni……) attack him before he can speak to you and your squad mates help you
get to the beam wile defending the entrance[/b][/b]

Shep
enters the citadel à Encounter with TIM
who says he knows how to control the reapers à two paths 

C1:
Collector base destroyed in ME2 and Shep cannot
convince TIM à Kills TIM and does
not learn the control option

C2:
Collector base saved (OR Shepher convinces with highr ren/par score) à TIM helps
Shepherd by telling him how to control the reap

 

Now
in the upper level with the ghost boy:

The
ghost boy informs that Shep can destroy the
reap in 2 ways. 1 - by boosting the Cruicible signal through
complex electronic machinery (as those found in ship thanix cannons,
ground artilery and military stations, and
synthetics (aka geth, EDI). But he warns the power output needed to
destroy the reapers is so huge that the fewer the booster devices
the more likely it is that they will also explode
in the process. OR 2 - Shep use the mass relays, which would disable their
field generators indefinitely and they become unusable

 

If
the path was A2
àB2àC1 - then endings D1 and D2 available, If A2-B2-C2 - then
endings D1,D2 and D3
available

 

D1:
shep chooses to relay the signal through air and ground tech -
reapers destroyed, Earth  destroyed
completely (nuclear meltdowns globally), fleet anihilated including Normandy, Shep dies in exploding citadel, (bad ending 3)[/b]

D2:
shep chooses to relay through mass relays - reapers killed in all galaxy, mass
relays disabled, fleet stranded on Earth, galaxy travel stops (bad ending 4)[/b]

D3
(only after C2): Shep starts control - Harbinger
informs that reapers activate fail safe (maybe a
sincronized beam from all of them to the SOL mass relay
which sends signal to the rest MR and wipes all synthetic
life including electronics and computers in the galaxy, but not mass relays) à fleet is not large enough to destroy
the beaming cannons à
Reapers destroyed, geth destroyed, EDI dies,
all flotila disabled, all species need years to recover
technologically and to be able to travel again through mass relays. (medium ending 1)[/b]

 

If
the path started from C directly
: for C1 endings E1 and E2 available, for C2
ending E3 also available

 

E1:
shep chooses to relay the signal through air and ground tech -
reapers destroyed, Earth military installations
destroyed, most fleet destroyed and all geth, EDI sacrifices to save the
Normandy (medium ending 2)[/b]

E2: shep chooses to relay through mass relays - reapers
killed in the galaxy, mass relays disabled, fleet stranded on Earth,
galaxy travel stops (bad ending – same as D2)[/b]

E3: Shep starts control – the fleet disables the fail-safe beams of the reapers, Reapers
controlled, the geth oppose the control of synthetics and leave (future
conflicts possible), the other races also express negatively. Now this ending
can be medium or slightly good depending on previous choices:

        E31 –
Council was saved in ME1, Genophage was cured and Krogans helped Turians, - The
council convinces the galactic members that Shepherd always did things in the
interest of all species so now they should trust that controlling the reapers
was in fact the right choice (slightly
good ending 1)[/b]

        E32 –
Council was not saved – only krogan back-up Shepherd (if genophage cured) and
quarians (if the war was prevented or Shep was on their side) –-> not enough
for galactic peace –-> unrest in the galaxy (medium ending 3)[/b]

 

Scenario F: high EMS – like in scenario
C Shep enters the citadel [/b]à[/b] encounter with TIM[/b]

Even if TIM does not help, Shep can learn the control
option from the geth, but only if they were saved from the war and were
rewritten in ME2 (thus they now view themselves as equivalent to the organic
species and are not bothered by the control of the reapers) à continues to ghost boy and ending choices

 

Endings:

F1: shep chooses to relay the signal through air and
ground tech – reapers destroyed, earth mostly intact, flotilla
has minimal losses, Normandy
intact (good ending 1)[/b]

F2: shep chooses to relay through mass relays – (bad ending
as in D2)[/b]

F3: (if control learned) Shep starts control – the fleet disables the fail-safe beams of the reapers, Reapers
controlled, the geth approve (if they were rewritten) or they are convinced by
the rest of the species that this was a right choice, most species agree that
Shepherd did the right thing, except those that Sheph did not help – e.g.
Krogan, Quarians, Asari (if the council was not saved), but they still remain
loyal (good ending 2)[/b]

F4: If fleet is very diverse (e.g. most of the
following have to be true: Rachni queen saved, Geth saved, Quarians saved,
Krogans saved, Ex-cerberus troops brought, Asari councillor saved) the ghost
boy informs of another option – synthesis that would claim Shepherd’s life.
However this differs from the original synthesis – it is about fusing the
mentality of all species including synthetics and reapers, so that they gain
the perspective of the others and feel what they feel (similar to Shep being
exposed to protean beacons) – thus ending all conflicts in the galaxy forever
and reapers becoming allies. Ultimate sacrifice (good ending 3)[/b]

Modifié par jack441, 27 mars 2012 - 08:26 .


#11480
mybudgee

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Who sits through Nic Cage movies?!?!

#11481
akenn312

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Here ismy long-winded constructive feedback on the story in general and the part everyone is talking about with the arguable "bad"or "misunderstood" ending. From the beginning and even getting to the Catalyst meeting, I felt the story was done extremely well up until that moment of final choice. I've done about 3 playthroughs one with a Paragon Shepard & Renegade Shepard that made different choices and I saw how those impact the game plot very differently I do feel that the criticism that the game is not giving us closure on most of the game effort is just not accurate and a little overboard IMO. 
 
To sum it up Mass Effect 3 gives a lot of closure to most of the major choices from ME1& ME2. Until the Catalyst choice I didn’t once think “I wonder what happened with this part of the game?” I was very satisfied on how things ended up plus they all made sense. Very well thought out and well done by Bioware through three games. Many games can’t do this with one. I felt the Romance was done well but the love triangle part was a little ignored unlike past games But I could live with it.

 

Now my not so nice review part

With that said I have to get to the part that I felt ruined an almost perfect game for me, one that could have beat ME2 easily and made the trilogy great…that is the ending and only the ending. Honestly I have no opinion on what could be done better or how I just feel more confused with this ending concept because it basically just says I should have let Saren win in ME1, synergy is basically synthesis but instead of ugly black and blue wires we get pretty green ones in us. So if the Catalyst is the Reaper leader who controls all this and I’m going to trust his suggestion now on how to save the galaxy then why was Saren wrong if he was under reaper control or Illusive man? So I should have just given into the Reapers earlier and we could have saved at least the Mass Relays if I’m going to die anyway and become a Reaper or turn everyone into cyborgs without them knowing. That’s just what I see out of these endings they make no sense. 

How can a character in a story that preaches keep fighting against ultimate evil and be your own person while defying all odds and never quit easily accepts this “Cute Light God child’s” explanation of why he is constantly cursing the galaxy with bloodthirsty Reapers? So as long as you come at me like a cute kid I’ll forget how twisted and bloodthirsty a machine you are this time and just do what you say. Saren & Illusive man made a better pitch and I made them shoot themselves.

“I created big mean synthetics to kill you organics & synthetics, so the synthetics that you organics created won’t kill you.” But you fixed that problem and we have galactic peace sooooooooooo....yeah you still need to be indoctrinated but I’ll do it this way.”

“Do what Saren originally wanted to do and make everybody machine people like Reapers but now you lose the Mass Relays or be the Illusive Man and control the Reapers but now you lose the Mass Relays or do the thing that makes the most sense and kill all synthetics which kind of screws over the Geth and EDI and the people that put faith in you but your doing that anyway because  you talked them into coming to earth & they lose the Mass Relays to get home. At least you get to live maybe.  But you may want to screw them over anyway because Joker just ran out on you with your ship, crew & friends and your love interest even if this was a mission of NO RETREAT or SURRENDER. Speaking of which, also I guess my two squadmates decided to not run down the death canal with me. "That’s okay guys, you go take five. I got this!” Oh crap Harbinger! Hey Guys..Guys? Garrus? Ash?

So basically I'm torn you have made a really good game with a very bad ending that makes me want to play it because I love it, but then I shake my head after I’m done with a feeling of being unsatisfied. I have faith in Bioware and after 2.95 great MASS Effect games I can give you an bad ending I guess. Just please make it up to us in with a couple of "Free DLC's that really rock and explain all this very well. I believe you guys can do it.









 

 

 

Modifié par akenn312, 27 mars 2012 - 08:39 .


#11482
Beanstalk

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Fred_MacManus wrote...

Quote from here:

"Dear writers: If you create something, and your readers hope that what you just gave them was, in reality, an “it was a dream all along” ending, because that would be better than what you wrote, you seriously. ****ed. up."


Using any excuse to link that, eh? ;)
Fine by me, people need to read that!

The worst part is that the guy who came up with the current ending will actually feel validated by how vocally people hate it, since he basically admitted in his own design doc that he's basically trolling everyone.
(I'm not sure if it's cool to link said doc here since it is bonus material from the iPhone app, so I won't. Do an appropriatly worded google image search and you'll find it.)

Also, to everyone who's putting so much effort in coming up with a better ending: The perfect ending already exists, created by the guy who wrote ME1 and large parts of ME2. An ending that actually explains why the series is named after the Mass Effect.
Read the above link for more details. Alternatively, if that's too big of a wall-o-text:
www.oxm.co.uk/39736/revealed-the-mass-effect-3-ending-bioware-canned-before-release/

Modifié par Beanstalk, 27 mars 2012 - 08:37 .


#11483
klblamble

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mybudgee wrote...

Who sits through Nic Cage movies?!?!


"Knowing" was the last one I watched LOL just because of that ending..

#11484
luci90

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Beanstalk wrote...

Fred_MacManus wrote...

How many people have seen this?


Well, considering I linked it 1 page back, I'd say I have... ;P

The best part imo is how they already had an ending that makes TOTAL SENSE all worked out, but then some new dude comes in and feels he has to mess with it to give it his own personal touch or whatever.


It's like buying a nice shiny new nighthawk 1911 and then you take it home, strip it, and find out the firing pin is made out of plastic.

it's just a WHY WOULD YOU DO THIS?! moment.

#11485
NordicLord

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i want my blue babys!

#11486
Fred_MacManus

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Beanstalk wrote...

Fred_MacManus wrote...

Quote from here

"Dear writers: If you create something, and your readers hope that what you just gave them was, in reality, an “it was a dream all along” ending, because that would be better than what you wrote, you seriously. ****ed. up."


Using any excuse to link that, eh? ;)
Fine by me, people need to read that!


You got it! ;) Like you said, people need to read it. That and this.

The worst part is that the guy who came up with the current ending will actually feel validated by how vocally people hate it, since he basically admitted in his own design doc that he's basically trolling everyone.


Ouch. So by responding to the horrid ending, we're basically feeding a troll? Well, that makes me feel ever so much better.</sarcasm>

Personally, I'd think that if it's available online, it's linkable, but if it's only available in your app, it's probably not.

Also, to everyone who's putting so much effort in coming up with a better ending: The perfect ending already exists, created by the guy who wrote ME1 and large parts of ME2. An ending that actually explains why the series is named after the Mass Effect.
Read the above link for more details. Alternatively, if that's too big of a wall-o-text:
www.oxm.co.uk/39736/revealed-the-mass-effect-3-ending-bioware-canned-before-release/


Seriously. A MUCH better ending. Then again, "it was all just a dream" is a much better ending.

Modifié par Fred_MacManus, 27 mars 2012 - 08:58 .


#11487
HunterCZ

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If you guys played all DLCs in Mass Effect 2 you will aquire the information that if the mass realy is destroyed it will cause a supernova that will destroy the whole system. So in the end of ME 3 all 3 endings leads to destroy all mass relays in whole galaxy ... so ... how many systems we are talking about? Thanks to this I think the indoctrination theory has some meaning ... what others thing?

#11488
Herr Igor

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Had Lord Of The Rings been written by BIOWARE...

http://bit.ly/HdEa4H

Posted Image

#11489
Lord Irvine

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Kristofpaw wrote...

Hi

never posted before here, but here goes:

ME triology is fantastic. but i think ME3:s ending and gameplay would be better if:
 
First: 
There should be like a funeral for all lost chars, and a memorywall or so in the ship or in the citadel so everyone could see those who sacrificed all for this. And Shephard could say some nice(paragon) och bad(renegate) words about the fallen.

Second: Ill personally would like to kick Harbingers ass in a final battle... 

Third: Characters like Samara, Wrex, miranda should have mattered more in the final battles. Like if Samara lived she could atleast stop a couple of banshes in a cutscene. and maybe Wrex protected one of "reinforcemenst waves", but if they are done for the last battle would be a lot harder... 

well thats it for me! Thanks again for ME... best triology ever...

 


I realize I'm late to this, but there is a memory wall on the Normandy. Haven't you ever looked at the wall opposite the elevator on the crew deck?

#11490
Omnike

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Herr Igor wrote...

Had Lord Of The Rings been written by BIOWARE...

http://bit.ly/HdEa4H

Posted Image


All civilizations are turned into islands and any form of sea transportation is obsolete. I think that would complete that.

#11491
weltraumhamster89

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Fred_MacManus wrote...

Beanstalk wrote...

The best part imo is how they already had an ending that makes TOTAL SENSE all worked out, but then some new dude comes in and feels he has to mess with it to give it his own personal touch or whatever.


Yeah. that got me, too. I've described the feeling elsewhere as being like buying a leatherbound edition of Homer, and discovering when I open the package that the last hundred pages of the Odyssey have been ripped out and replaced by dirty limericks from bathroom walls.


This.

But how do we know that they already had an ending that made sense?

#11492
InLoveWithTaliZorah

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I want Tali to have her house on Rannoch!

#11493
weltraumhamster89

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Omnike wrote...

Herr Igor wrote...

Had Lord Of The Rings been written by BIOWARE...

http://bit.ly/HdEa4H

Posted Image


All civilizations are turned into islands and any form of sea transportation is obsolete. I think that would complete that.


Oh yeah, and that of course. Plus add that Frodo's friends just chicken out and leave him there/ and or die a horrible death,

#11494
Rashala

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Question Has Bioware or Casey said ANYTHING in this thread recently?

#11495
Chrislo1990

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ThePasserby wrote...

I'll keep it simple.

1. Shepard is an epic hero, not a tragic hero. Epic heroes have epic endings.

There is nothing that sets Shepard up as being fatally flawed or having committed a flawed act. Many of us, especially Paragon Shepards, play him as an epic hero. As such, the expectations that the player brings to the game is one that includes an epic ending, not one in which Shepard perishes in his bid to achieve what is at best a pyrrhic victory.

2. The ME series are games, and as games, players want to win.

Shepard single-handedly destroying the galactic economy and stranding the biggest armada ever assembled in the Sol system is not winning; it is a pyrrhic victory. In other words, he gave his life to secure a doubtful win.

3. Follow conventional story structure. You don't have to break away from it just to be "artistic"

It worked for ME1, didn't it? Keep to the structure:

i. The setting and introduce main characters.

ii. Rising action

iii. Climax

iv. Falling action

v. Resolution (<----- Not the right place to introduce new characters and plot devices)

4. Make players' choices matter. Don't negate them with an ending that drastically alters the galaxy and putting them in question

The quarian and geth peace is all for naught when they can't get back home, for example.

End Quote

Seeing such an overwhelming amount of us united in an effort to have Mass Effect 3's endings chaged brings me great joy. That being said, I would like to provide further feedback on how disappointed I felt after beating Mass Effect 3 about three days ago.

Mass Effect 3's ending was, besides being ridioculously brief and unsatisfying, completely illogical, so illogical in fact that I can't help but assume that perhaps it was just part of Shepard'd indoctrination by Harbinger and  not real at all. Here are the inconsistencies:

1.) When Harbinger landed and unleashed a barrage of beams at Shepard's team in an effort to prevent him from reaching the Conduit, you can hear over the readio that the entire team had been wiped out. How in the world then did Anderson all of a sudden make it into the beam behind Shepard. Where did he come from? It's as if he just appeared out of thin air.

2.) What is the origin of the catalyst? How did he come in to creation? Why did he allow Shepard decide the fate of the galaxy? Had he wanted to, the catalyst could have just left Shepard for the dead at the control planel and allow the Reapers to continue wiping out all advanced organic life. I just don't understand the logic here.

3.) All three of the endings are 95% percent identical!! There is very, very little varitety in an already bland and unstatifying ending, despite Casey's claim that there would be very different endings depeding on your past decisions. Well this obviosly is completely untrue. Making the energy wave blue, red or green is not what I'd call variety. I just don't know what Bioware was thinking! This doesn't sound like the Bioware I know. I, along with many of the fans here, have come to believe that Bioware rushed the game due to EA 's ridiculous time tables.

4.) It was established in Mass Effect 2: Arrival that destroying a mass relay would result in the decimation of an entire solar system. If this were true, how in the world would organic life exist if all the mass relays detonated. Bioware completely igored canon here. This is very insuting to me as a hardcore, detail-oriented fan. It proves to me that Bioware came in with the mentality of reaching out to the CASUAL player first and foremost.

5.) How is it that my crew manages to fly around in the Normandy with Joker when they were fighting in intense ground war only moments ago? Did they just run from the war like a bunch of cowards. Come on Bioware!! This doesn't make any sense.

Now that I have highlighted the inconsistencies of the ending, I would like to offer my thoughts on how ME3 should end. First of Mass Effect 1 and 2 were true masterpieces in that your decisions, in addtion to how well you played the game, determined the final outcome. Well Mass Effect 3 essentially threw that out the window...

-You are forced to make a decision that will ALWAYS result in your death. Survival is only possible if you have an EMS score of at least 4000 or so AND choosing the renegade option. This is COMPLETELY UNACCEPTABLE. It takes from us the opportunity to save shepard regardless of the decions and actions we take. In my case I was a Paragon, but I DID NOT WANT TO BE A MARTYR! It is NOT FAIR that I am FORCED to go out of my way to play multiplayer, which I never supported from the get-go, in order to accumulate the requred 4000 points, choose the renegade option,and unlock the survival ending. This directly contradict's Bioware's claim that multiplayer would not be required to achieve the Perfect Ending. Well Bioware you lied again because as far as I know it is impossible to achieve 4000 EMS points without playing multiplayer. Believe me I have spent days researching this.

-The only way I see this being resolved is if Bioware gives us the option to BYPASS the RIDICULOUS catalyst ending through the revelation that Shepard had been hallucinating all along due to indoctrination by Harbinger. It makes the most sense to me because honestly the catalyst scene is just way too cheap and confusing.

-In the dlc, we should have the option to have a very happy ending, a bittersweet ending, and a very bad ending, each with varitions depending on the decisions you made, the amount of EMS points you acquired, and how Paragon or Renegade you were.

-In the very happy ending you survive along with the rest of your crew. You are given the opportunity to meet and have more expanded dialogue with them. Regarding your love interest, you are given the opportunity to have an very touching reuninon. After all, you defeated the Reapers and still managed return to her despite the odds, just as you had promised. A memorial is held sometime later and Bioware can take it from there, perhaps allowing Shepard to retire in peace with his love interest after having worked so damn hard to save the galaxy. An epic ending for an epic hero becasue Shepard is no ordinary soldier!! However I would stil lprefer for Bioware to allow for the possibilty of Shepard returning for the next installment. I honestly can't picture myself playing as anyone else. Shepard is extremely unique and defines what it means to be a soldier.

-In the bittersweet ending, some of your crew perishes depending once again on your EMS score and Paragon/Renegade inclination.Your LI may or may not survive. The memorial takes place some time later and you retire from the military with or without your LI, but still allowing for the possibility of reinstatement in the Alliance for a future mission. 

-In the Renegade ending you may or many not survive and your crew, including your LI may or may not perish completely. I'm no writer, but something along those lines would be good.

BY THE WAY THE MASS EFFECT RELAYS MUST REMAIN INTACT! ACCORDING TO CANON THEIR DESTRUCTION WOULD RESULT IN THE DECIMATION OF ALL LIFE IN THE GALAXY!

In conclusion, the outcomes formula, with the expception of the EMS bar, had worked very well in ME1 and 2. Why discard it now? Why make it so useless this time around? Why bother with the Paragon/Renegade interrupts? Why bother saving one race and leaving the other to die? What puropse do they serve if in the end they fail to matter? What was the use of building all this tension throughout the series only to fall so short in the end? There are so many questions in need of answers, so many things thast need closure. Please Bioware give us back the freedom to choose Shepard's fate. Give us the option to end his story on a high note. We have grown so attached to our Shepard, it is only right that we have the freedom to do with him what we wish. All you need to do is give us options. That's all. You don't have to rush creating these new endings. You have all the time in the world. Just make the time you have count. Satisfy your fans BIoware! I hope you listen to us. My Shepard depends on it. Thank you.
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Modifié par Chrislo1990, 27 mars 2012 - 09:34 .


#11496
luci90

luci90
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Rashala wrote...

Question Has Bioware or Casey said ANYTHING in this thread recently?


Nope.

#11497
xJNPSx THE WAGN

xJNPSx THE WAGN
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I really think u guys do something with the indoctrination theory. whether it was intented or not, it makes sense. At first I was extremely dissappointed with the endings, but the indoctrination theory really opened my eyes to the genius of the ending. It really tied all 3 games together very elegantly. azing game overall, but i would be severely dissapointed if the new dlc does not acknowledge some form of indoctrination on shepard. As it stands now, there is no question that mass effect 3 is an incomplete game. I am very anxious how you decide to finish the trilogy, if that is your intention.

#11498
Pain Train

Pain Train
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After the current ending, as the Normandy crew comes out of their crash, things start to darken with loud blasts, explosions and wailing and war music begins to play.. Shep shakes his groggy head and finds himself on the ground in front of the beam. He staggers to his feet and if his EMS is high enough pulls out his two squad mates alive and head for the beam with a look of "let's finish this" on his face.

As they enter the beam, all hell breaks loose with all manor of reapers coming at you. At this point, all your war assest start coming in the scene as Krogen, rachni and others start fighting from different angles to draw off the incoming hoard to allow Shep and crew to move forward. As they reach the top level, they must fight a boss battle with TIM who is still trying to control the reapers by seizeing a control switch on a platform beyond. After taking him out, you proceed to find Harbinger waiting. You run forward with some typical shepherd quip and the final boss battle is on. Your two squad mates hold the line (and if your EMS is higher still, they will survive) fighting off husks and such as you move forward alone to finish this fight and destroy the switch that will deactivate or cause every reaper to explode (Biowares choice). Depending on your EMS, endings with some or all surviving and a chance to get with your LI if they didn't die, otherwise DEATH to all as the reapers win and either kill or assimilate you and your crew (EMS) as you watch in a video ending.

#11499
joy_riley

joy_riley
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Who will go to Boston April 6?)))))
http://east.paxsite....and-mass-effect

#11500
xJNPSx THE WAGN

xJNPSx THE WAGN
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wow sorry for the spelling mistakes. i hate iphones sometimes